forked from GitHub-Mirror/riotX-android
Doc / quick fixes
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@ -50,7 +50,7 @@ By default, this is 0, so the server will return immediately even if the respons
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**delay** is a client preference. When the server responds to a sync request, the client waits for `delay`before calling a new sync.
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**delay** is a client preference. When the server responds to a sync request, the client waits for `delay`before calling a new sync.
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When the Riot X Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0.
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When the Riot X Android app is open (i.e in foreground state), the default timeout is 10 seconds, and delay is 0.
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## How does a mobile app receives push notification
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## How does a mobile app receives push notification
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@ -132,7 +132,7 @@ A Home Server can be configured with default rules (for Direct messages, group m
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There are different kind of push rules, it can be per room (each new message on this room should be notified), it can also define a pattern that a message should match (when you are mentioned, or key word based).
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There are different kind of push rules, it can be per room (each new message on this room should be notified), it can also define a pattern that a message should match (when you are mentioned, or key word based).
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Notifications have 2 'levels' (`highlighted = true/false`). In RiotX these notifications level are reflected as Noisy/Silent.
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Notifications have 2 'levels' (`highlighted = true/false sound = default/custom`). In RiotX these notifications level are reflected as Noisy/Silent.
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**What about encrypted messages?**
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**What about encrypted messages?**
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