/* * Copyright 2019 New Vector Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package im.vector.matrix.android.api.session.room.timeline /** * A Timeline instance represents a contiguous sequence of events in a room. *

* There are two kinds of timeline: *

* - live timelines: they process live events from the sync. You can paginate * backwards but not forwards. *

* - past timelines: they start in the past from an `initialEventId`. You can paginate * backwards and forwards. * */ interface Timeline { var listener: Listener? /** * This should be called before any other method after creating the timeline. It ensures the underlying database is open */ fun start() /** * This should be called when you don't need the timeline. It ensures the underlying database get closed. */ fun dispose() /** * Check if the timeline can be enriched by paginating. * @param the direction to check in * @return true if timeline can be enriched */ fun hasMoreToLoad(direction: Direction): Boolean /** * This is the main method to enrich the timeline with new data. * It will call the onUpdated method from [Listener] when the data will be processed. * It also ensures only one pagination by direction is launched at a time, so you can safely call this multiple time in a row. */ fun paginate(direction: Direction, count: Int) interface Listener { /** * Call when the timeline has been updated through pagination or sync. * @param snapshot the most uptodate snapshot */ fun onUpdated(snapshot: List) } /** * This is used to paginate in one or another direction. */ enum class Direction { /** * It represents future events. */ FORWARDS, /** * It represents past events. */ BACKWARDS } }