BayernMessenger/vector/src/main/java/im/vector/riotredesign/core/platform/SimpleFragmentActivity.kt

109 lines
3.5 KiB
Kotlin

/*
* Copyright 2019 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package im.vector.riotredesign.core.platform
import android.os.Bundle
import android.view.View
import android.widget.ProgressBar
import android.widget.TextView
import androidx.core.view.isGone
import androidx.core.view.isVisible
import butterknife.BindView
import im.vector.matrix.android.api.session.Session
import im.vector.riotredesign.R
import im.vector.riotredesign.core.di.ScreenComponent
import im.vector.riotredesign.core.extensions.hideKeyboard
import kotlinx.android.synthetic.main.activity.*
import javax.inject.Inject
/**
* Simple activity with a toolbar, a waiting overlay, and a fragment container and a session.
*/
abstract class SimpleFragmentActivity : VectorBaseActivity() {
override fun getLayoutRes() = R.layout.activity
@BindView(R.id.waiting_view_status_circular_progress)
lateinit var waitingCircularProgress: View
@BindView(R.id.waiting_view_status_text)
lateinit var waitingStatusText: TextView
@BindView(R.id.waiting_view_status_horizontal_progress)
lateinit var waitingHorizontalProgress: ProgressBar
@Inject lateinit var session: Session
override fun injectWith(injector: ScreenComponent) {
injector.inject(this)
}
override fun initUiAndData() {
configureToolbar(toolbar)
waitingView = findViewById(R.id.waiting_view)
}
/**
* Displays a progress indicator with a message to the user.
* Blocks user interactions.
*/
fun updateWaitingView(data: WaitingViewData?) {
data?.let {
waitingStatusText.text = data.message
if (data.progress != null && data.progressTotal != null) {
waitingHorizontalProgress.isIndeterminate = false
waitingHorizontalProgress.progress = data.progress
waitingHorizontalProgress.max = data.progressTotal
waitingHorizontalProgress.isVisible = true
waitingCircularProgress.isVisible = false
} else if (data.isIndeterminate) {
waitingHorizontalProgress.isIndeterminate = true
waitingHorizontalProgress.isVisible = true
waitingCircularProgress.isVisible = false
} else {
waitingHorizontalProgress.isVisible = false
waitingCircularProgress.isVisible = true
}
showWaitingView()
} ?: run {
hideWaitingView()
}
}
override fun showWaitingView() {
hideKeyboard()
waitingStatusText.isGone = waitingStatusText.text.isNullOrBlank()
super.showWaitingView()
}
override fun hideWaitingView() {
waitingStatusText.text = null
waitingStatusText.isGone = true
waitingHorizontalProgress.progress = 0
waitingHorizontalProgress.isVisible = false
super.hideWaitingView()
}
override fun onBackPressed() {
if (waitingView!!.isVisible) {
// ignore
return
}
super.onBackPressed()
}
}