//Matrix canvas var c = document.getElementById("c"); var ctx = c.getContext("2d"); //Get client offsets var my_height = "innerHeight" in window ? window.innerHeight : document.documentElement.offsetHeight; ; var my_width = "innerWidth" in window ? window.innerWidth : document.documentElement.offsetWidth; ; // making the canvas full screen c.height = my_height; c.width = my_width; //latin characters - taken from the unicode charset var matrix = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789@#$%^&*()*&^%+-/~{[|`]}"; //converting the string into an array of single characters matrix = matrix.split(""); var font_size = 10; var columns = c.width / font_size; //number of columns for the rain //an array of drops - one per column var drops = []; //x below is the x coordinate //1 = y co-ordinate of the drop(same for every drop initially) for (var x = 0; x < columns; x++) drops[x] = 1; //drawing the characters function draw() { //Black BG for the canvas //translucent BG to show trail ctx.fillStyle = "rgba(0, 0, 0, 0.04)"; ctx.fillRect(0, 0, c.width, c.height); ctx.fillStyle = "#5AA509"; // Gitea green //ctx.fillStyle = "red"; ctx.font = font_size + "px arial"; //looping over drops for (var i = 0; i < drops.length; i++) { //a random chinese character to print var text = matrix[Math.floor(Math.random() * matrix.length)]; //x = i*font_size, y = value of drops[i]*font_size ctx.fillText(text, i * font_size, drops[i] * font_size); //sending the drop back to the top randomly after it has crossed the screen //adding a randomness to the reset to make the drops scattered on the Y axis if (drops[i] * font_size > c.height && Math.random() > 0.975) { drops[i] = 0; } //incrementing Y coordinate drops[i]++; } } setInterval(draw, 35);