g = new CanvasGraph($width,$height); $this->scale = new CanvasScale($this->g, 0, $xmax, 0, $ymax); $this->shape = new Shape($this->g, $this->scale); //$this->g->SetFrame(true); $this->g->SetMargin(2,2,2,2); $this->g->SetMarginColor('white@1'); $this->g->InitFrame(); } function StrokeGrid() { list($xmin,$xmax,$ymin,$ymax) = $this->scale->Get(); $this->shape->SetColor('gray'); for( $col=1; $col<$xmax; ++$col ) { $this->shape->Line($col, 0, $col, $ymax); } for( $row=1; $row<$ymax; ++$row ) { $this->shape->Line(0, $row, $xmax, $row); } } function SetDatapoints($datapoints) { $ny=count($datapoints); $nx=count($datapoints[0]); $t = new Text(); $t->SetFont(FF_ARIAL,FS_NORMAL,8); for( $x=0; $x < $nx; ++$x ) { for( $y=0; $y < $ny; ++$y ) { list($x1,$y1) = $this->scale->Translate($x,$y); if( $datapoints[$y][$x] > 0 ) $t->SetColor('blue'); else $t->SetColor('black'); $t->SetFont(FF_ARIAL,FS_BOLD,8); $t->Set($datapoints[$y][$x]); $t->Stroke($this->g->img,$x1,$y1); $t->SetColor('gray'); $t->SetFont(FF_ARIAL,FS_NORMAL,8); $t->Set("($y,$x)"); $t->Stroke($this->g->img,$x1+10,$y1); } } } function DrawLinePolygons($p,$color='red') { $this->shape->SetColor($color); for ($i = 0 ; $i < count($p) ; $i++) { $x1 = $p[$i][0][0]; $y1 = $p[$i][0][1]; for ($j = 1 ; $j < count($p[$i]) ; $j++) { $x2=$p[$i][$j][0]; $y2 = $p[$i][$j][1]; $this->shape->Line($x1, $y1, $x2, $y2); $x1=$x2; $y1=$y2; } } } function Line($x1,$y1,$x2,$y2,$color='red') { $this->shape->SetColor($color); $this->shape->Line($x1, $y1, $x2, $y2); } function Polygon($p,$color='blue') { $this->shape->SetColor($color); $this->shape->Polygon($p); } function FilledPolygon($p,$color='lightblue') { $this->shape->SetColor($color); $this->shape->FilledPolygon($p); } function Point($x,$y,$color) { list($x1,$y1) = $this->scale->Translate($x, $y); $this->shape->SetColor($color); $this->g->img->Point($x1,$y1); } function Stroke() { $this->g->Stroke(); } } // Calculate the area for a simple polygon. This will not work for // non-simple polygons, i.e. self crossing. function polygonArea($aX, $aY) { $n = count($aX); $area = 0 ; $j = 0 ; for ($i=0; $i < $n; $i++) { $j++; if ( $j == $n) { $j=0; } $area += ($aX[i]+$aX[j])*($aY[i]-$aY[j]); } return area*.5; } class SingleTestTriangle { const contval=5; static $maxdepth=2; static $cnt=0; static $t; public $g; public $shape,$scale; public $cont = array(2,4,5); public $contcolors = array('yellow','purple','seagreen','green','lightblue','blue','teal','orange','red','darkred','brown'); public $dofill=false; public $showtriangulation=false,$triangulation_color="lightgray"; public $showannotation=false; public $contlinecolor='black',$showcontlines=true; private $labels = array(), $showlabels=false; private $labelColor='black',$labelFF=FF_ARIAL,$labelFS=FS_BOLD,$labelFSize=9; function __construct($width,$height,$nx,$ny) { $xmax=$nx+0.1;$ymax=$ny+0.1; $this->g = new CanvasGraph($width,$height); $this->scale = new CanvasScale($this->g, -0.1, $xmax, -0.1, $ymax); $this->shape = new Shape($this->g, $this->scale); //$this->g->SetFrame(true); $this->g->SetMargin(2,2,2,2); $this->g->SetMarginColor('white@1'); //$this->g->InitFrame(); self::$t = new Text(); self::$t->SetColor('black'); self::$t->SetFont(FF_ARIAL,FS_BOLD,9); self::$t->SetAlign('center','center'); } function getPlotSize() { return array($this->g->img->width,$this->g->img->height); } function SetContours($c) { $this->cont = $c; } function ShowLabels($aFlg=true) { $this->showlabels = $aFlg; } function ShowLines($aFlg=true) { $this->showcontlines=$aFlg; } function SetFilled($f=true) { $this->dofill = $f; } function ShowTriangulation($f=true) { $this->showtriangulation = $f; } function Stroke() { $this->g->Stroke(); } function FillPolygon($color,&$p) { self::$cnt++; if( $this->dofill ) { $this->shape->SetColor($color); $this->shape->FilledPolygon($p); } if( $this->showtriangulation ) { $this->shape->SetColor($this->triangulation_color); $this->shape->Polygon($p); } } function GetNextHigherContourIdx($val) { for( $i=0; $i < count($this->cont); ++$i ) { if( $val < $this->cont[$i] ) return $i; } return count($this->cont); } function GetContVal($v1) { for( $i=0; $i < count($this->cont); ++$i ) { if( $this->cont[$i] > $v1 ) { return $this->cont[$i]; } } die('No contour value is larger or equal than : '.$v1); } function GetColor($v) { return $this->contcolors[$this->GetNextHigherContourIdx($v)]; } function storeAnnotation($x1,$y1,$v1,$angle) { $this->labels[$this->GetNextHigherContourIdx($v1)][] = array($x1,$y1,$v1,$angle); } function labelProx($x1,$y1,$v1) { list($w,$h) = $this->getPlotSize(); if( $x1 < 20 || $x1 > $w-20 ) return true; if( $y1 < 20 || $y1 > $h-20 ) return true; if( !isset ($this->labels[$this->GetNextHigherContourIdx($v1)]) ) { return false; } $p = $this->labels[$this->GetNextHigherContourIdx($v1)]; $n = count($p); $d = 999999; for ($i = 0 ; $i < $n ; $i++) { $xp = $p[$i][0]; $yp = $p[$i][1]; $d = min($d, ($x1-$xp)*($x1-$xp) + ($y1-$yp)*($y1-$yp)); } $limit = $w*$h/9; $limit = max(min($limit,20000),3500); if( $d < $limit ) return true; else return false; } function putLabel($x1,$y1,$x2,$y2,$v1) { $angle = 0; if( $x2 - $x1 != 0 ) { $grad = ($y2-$y1)/($x2-$x1); $angle = -(atan($grad) * 180/M_PI); self::$t->SetAngle($angle); } $x = $this->scale->TranslateX($x1); $y = $this->scale->TranslateY($y1); if( !$this->labelProx($x, $y, $v1) ) { $this->storeAnnotation($x, $y, $v1, $angle); } } function strokeLabels() { $t = new Text(); $t->SetColor($this->labelColor); $t->SetFont($this->labelFF,$this->labelFS,$this->labelFSize); $t->SetAlign('center','center'); foreach ($this->labels as $cont_idx => $pos) { if( $cont_idx >= 10 ) return; foreach ($pos as $idx => $coord) { $t->Set( sprintf("%.1f",$coord[2]) ); $t->SetAngle($coord[3]); $t->Stroke($this->g->img,$coord[0],$coord[1]); } } } function annotate($x1,$y1,$x2,$y2,$x1p,$y1p,$v1,$v2,$v1p) { if( !$this->showannotation ) return; /* $this->g->img->SetColor('green'); $this->g->img->FilledCircle($this->scale->TranslateX($x1),$this->scale->TranslateY($y1), 4); $this->g->img->FilledCircle($this->scale->TranslateX($x2),$this->scale->TranslateY($y2), 4); $this->g->img->SetColor('red'); $this->g->img->FilledCircle($this->scale->TranslateX($x1p),$this->scale->TranslateY($y1p), 4); */ //self::$t->Set(sprintf("%.1f",$v1,$this->VC($v1))); //self::$t->Stroke($this->g->img,$this->scale->TranslateX($x1),$this->scale->TranslateY($y1)); //self::$t->Set(sprintf("%.1f",$v2,$this->VC($v2))); //self::$t->Stroke($this->g->img,$this->scale->TranslateX($x2),$this->scale->TranslateY($y2)); $x = $this->scale->TranslateX($x1p); $y = $this->scale->TranslateY($y1p); if( !$this->labelProx($x, $y, $v1p) ) { $this->storeAnnotation($x, $y, $v1p); self::$t->Set(sprintf("%.1f",$v1p,$this->VC($v1p))); self::$t->Stroke($this->g->img,$x,$y); } } function Pertubate(&$v1,&$v2,&$v3,&$v4) { $pert = 0.9999; $n = count($this->cont); for($i=0; $i < $n; ++$i) { if( $v1==$this->cont[$i] ) { $v1 *= $pert; break; } } for($i=0; $i < $n; ++$i) { if( $v2==$this->cont[$i] ) { $v2 *= $pert; break; } } for($i=0; $i < $n; ++$i) { if( $v3==$this->cont[$i] ) { $v3 *= $pert; break; } } for($i=0; $i < $n; ++$i) { if( $v4==$this->cont[$i] ) { $v4 *= $pert; break; } } } function interp2($x1,$y1,$x2,$y2,$v1,$v2) { $cv = $this->GetContVal(min($v1,$v2)); $alpha = ($v1-$cv)/($v1-$v2); $x1p = $x1*(1-$alpha) + $x2*$alpha; $y1p = $y1*(1-$alpha) + $y2*$alpha; $v1p = $v1 + $alpha*($v2-$v1); return array($x1p,$y1p,$v1p); } function RectFill($v1,$v2,$v3,$v4,$x1,$y1,$x2,$y2,$x3,$y3,$x4,$y4,$depth) { if( $depth >= self::$maxdepth ) { // Abort and just appoximate the color of this area // with the average of the three values $color = $this->GetColor(($v1+$v2+$v3+$v4)/4); $p = array($x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4, $x1, $y1); $this->FillPolygon($color,$p) ; } else { $this->Pertubate($v1,$v2,$v3,$v4); $fcnt = 0 ; $vv1 = $this->GetNextHigherContourIdx($v1); $vv2 = $this->GetNextHigherContourIdx($v2); $vv3 = $this->GetNextHigherContourIdx($v3); $vv4 = $this->GetNextHigherContourIdx($v4); $eps = 0.0001; if( $vv1 == $vv2 && $vv2 == $vv3 && $vv3 == $vv4 ) { $color = $this->GetColor($v1); $p = array($x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4, $x1, $y1); $this->FillPolygon($color,$p) ; } else { $dv1 = abs($vv1-$vv2); $dv2 = abs($vv2-$vv3); $dv3 = abs($vv3-$vv4); $dv4 = abs($vv1-$vv4); if( $dv1 == 1 ) { list($x1p,$y1p,$v1p) = $this->interp2($x1,$y1,$x2,$y2,$v1,$v2); $fcnt++; } if( $dv2 == 1 ) { list($x2p,$y2p,$v2p) = $this->interp2($x2,$y2,$x3,$y3,$v2,$v3); $fcnt++; } if( $dv3 == 1 ) { list($x3p,$y3p,$v3p) = $this->interp2($x3,$y3,$x4,$y4,$v3,$v4); $fcnt++; } if( $dv4 == 1 ) { list($x4p,$y4p,$v4p) = $this->interp2($x4,$y4,$x1,$y1,$v4,$v1); $fcnt++; } $totdv = $dv1 + $dv2 + $dv3 + $dv4 ; if( ($fcnt == 2 && $totdv==2) || ($fcnt == 4 && $totdv==4) ) { if( $fcnt == 2 && $totdv==2 ) { if( $dv1 == 1 && $dv2 == 1) { $color1 = $this->GetColor($v2); $p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p); $color2 = $this->GetColor($v4); $p2 = array($x1,$y1,$x1p,$y1p,$x2p,$y2p,$x3,$y3,$x4,$y4,$x1,$y1); $color = $this->GetColor($v1p); $p = array($x1p,$y1p,$x2p,$y2p); $v = $v1p; } elseif( $dv1 == 1 && $dv3 == 1 ) { $color1 = $this->GetColor($v2); $p1 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x3p,$y3p,$x1p,$y1p); $color2 = $this->GetColor($v4); $p2 = array($x1,$y1,$x1p,$y1p,$x3p,$y3p,$x4,$y4,$x1,$y1); $color = $this->GetColor($v1p); $p = array($x1p,$y1p,$x3p,$y3p); $v = $v1p; } elseif( $dv1 == 1 && $dv4 == 1 ) { $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1); $color2 = $this->GetColor($v3); $p2 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x4,$y4,$x4p,$y4p,$x1p,$y1p); $color = $this->GetColor($v1p); $p = array($x1p,$y1p,$x4p,$y4p); $v = $v1p; } elseif( $dv2 == 1 && $dv4 == 1 ) { $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x4p,$y4p,$x1,$y1); $color2 = $this->GetColor($v3); $p2 = array($x4p,$y4p,$x2p,$y2p,$x3,$y3,$x4,$y4,$x4p,$y4p); $color = $this->GetColor($v2p); $p = array($x2p,$y2p,$x4p,$y4p); $v = $v2p; } elseif( $dv2 == 1 && $dv3 == 1 ) { $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x1,$y1); $color2 = $this->GetColor($v3); $p2 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p); $color = $this->GetColor($v2p); $p = array($x2p,$y2p,$x3p,$y3p); $v = $v2p; } elseif( $dv3 == 1 && $dv4 == 1 ) { $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x2,$y2,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1); $color2 = $this->GetColor($v4); $p2 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p); $color = $this->GetColor($v4p); $p = array($x4p,$y4p,$x3p,$y3p); $v = $v4p; } $this->FillPolygon($color1,$p1); $this->FillPolygon($color2,$p2); if( $this->showcontlines ) { if( $this->dofill ) { $this->shape->SetColor($this->contlinecolor); } else { $this->shape->SetColor($color); } $this->shape->Line($p[0],$p[1],$p[2],$p[3]); } if( $this->showlabels ) { $this->putLabel( ($p[0]+$p[2])/2, ($p[1]+$p[3])/2, $p[2],$p[3] , $v); } } elseif( $fcnt == 4 && $totdv==4 ) { $vc = ($v1+$v2+$v3+$v4)/4; if( $v1p == $v2p && $v2p == $v3p && $v3p == $v4p ) { // Four edge crossings (saddle point) of the same contour // so we first need to // find out how the saddle is crossing "/" or "\" if( $this->GetNextHigherContourIdx($vc) == $this->GetNextHigherContourIdx($v1) ) { // "\" $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1); $color2 = $this->GetColor($v2); $p2 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x4p,$y4p,$x1p,$y1p); $color3 = $color1; $p3 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p); $colorl1 = $this->GetColor($v1p); $pl1 = array($x1p,$y1p,$x4p,$y4p); $colorl2 = $this->GetColor($v2p); $pl2 = array($x2p,$y2p,$x3p,$y3p); $vl1 = $v1p; $vl2 = $v2p; } else { // "/" $color1 = $this->GetColor($v2); $p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p); $color2 = $this->GetColor($v3); $p2 = array($x1p,$y1p,$x2p,$y2p,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1,$x1p,$y1p); $color3 = $color1; $p3 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p); $colorl1 = $this->GetColor($v1p); $pl1 = array($x1p,$y1p,$x2p,$y2p); $colorl2 = $this->GetColor($v4p); $pl2 = array($x4p,$y4p,$x3p,$y3p); $vl1 = $v1p; $vl2 = $v4p; } } else { // There are two different contours crossing so we need to find // out which belongs to which if( $v1p == $v2p ) { // "/" $color1 = $this->GetColor($v2); $p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p); $color2 = $this->GetColor($v3); $p2 = array($x1p,$y1p,$x2p,$y2p,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1,$x1p,$y1p); $color3 = $this->GetColor($v4); $p3 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p); $colorl1 = $this->GetColor($v1p); $pl1 = array($x1p,$y1p,$x2p,$y2p); $colorl2 = $this->GetColor($v4p); $pl2 = array($x4p,$y4p,$x3p,$y3p); $vl1 = $v1p; $vl2 = $v4p; } else { //( $v1p == $v4p ) // "\" $color1 = $this->GetColor($v1); $p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1); $color2 = $this->GetColor($v2); $p2 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x4p,$y4p,$x1p,$y1p); $color3 = $this->GetColor($v3); $p3 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p); $colorl1 = $this->GetColor($v1p); $pl1 = array($x1p,$y1p,$x4p,$y4p); $colorl2 = $this->GetColor($v2p); $pl2 = array($x2p,$y2p,$x3p,$y3p); $vl1 = $v1p; $vl2 = $v2p; } } $this->FillPolygon($color1,$p1); $this->FillPolygon($color2,$p2); $this->FillPolygon($color3,$p3); if( $this->showcontlines ) { if( $this->dofill ) { $this->shape->SetColor($this->contlinecolor); $this->shape->Line($pl1[0],$pl1[1],$pl1[2],$pl1[3]); $this->shape->Line($pl2[0],$pl2[1],$pl2[2],$pl2[3]); } else { $this->shape->SetColor($colorl1); $this->shape->Line($pl1[0],$pl1[1],$pl1[2],$pl1[3]); $this->shape->SetColor($colorl2); $this->shape->Line($pl2[0],$pl2[1],$pl2[2],$pl2[3]); } } if( $this->showlabels ) { $this->putLabel( ($pl1[0]+$pl1[2])/2, ($pl1[1]+$pl1[3])/2, $pl1[2], $pl1[3], $vl1); $this->putLabel( ($pl2[0]+$pl2[2])/2, ($pl2[1]+$pl2[3])/2, $pl2[2], $pl2[3],$vl2); } } } else { $vc = ($v1+$v2+$v3+$v4)/4; $xc = ($x1+$x4)/2; $yc = ($y1+$y2)/2; // Top left $this->RectFill(($v1+$v2)/2, $v2, ($v2+$v3)/2, $vc, $x1,$yc, $x2,$y2, $xc,$y2, $xc,$yc, $depth+1); // Top right $this->RectFill($vc, ($v2+$v3)/2, $v3, ($v3+$v4)/2, $xc,$yc, $xc,$y2, $x3,$y3, $x3,$yc, $depth+1); // Bottom left $this->RectFill($v1, ($v1+$v2)/2, $vc, ($v1+$v4)/2, $x1,$y1, $x1,$yc, $xc,$yc, $xc,$y4, $depth+1); // Bottom right $this->RectFill(($v1+$v4)/2, $vc, ($v3+$v4)/2, $v4, $xc,$y1, $xc,$yc, $x3,$yc, $x4,$y4, $depth+1); } } } } function TriFill($v1,$v2,$v3,$x1,$y1,$x2,$y2,$x3,$y3,$depth) { if( $depth >= self::$maxdepth ) { // Abort and just appoximate the color of this area // with the average of the three values $color = $this->GetColor(($v1+$v2+$v3)/3); $p = array($x1, $y1, $x2, $y2, $x3, $y3, $x1, $y1); $this->FillPolygon($color,$p) ; } else { // In order to avoid some real unpleasentness in case a vertice is exactly // the same value as a contour we pertuberate them so that we do not end up // in udefined situation. This will only affect the calculations and not the // visual appearance $dummy=0; $this->Pertubate($v1,$v2,$v3,$dummy); $fcnt = 0 ; $vv1 = $this->GetNextHigherContourIdx($v1); $vv2 = $this->GetNextHigherContourIdx($v2); $vv3 = $this->GetNextHigherContourIdx($v3); $eps = 0.0001; if( $vv1 == $vv2 && $vv2 == $vv3 ) { $color = $this->GetColor($v1); $p = array($x1, $y1, $x2, $y2, $x3, $y3, $x1, $y1); $this->FillPolygon($color,$p) ; } else { $dv1 = abs($vv1-$vv2); $dv2 = abs($vv2-$vv3); $dv3 = abs($vv1-$vv3); if( $dv1 == 1 ) { list($x1p,$y1p,$v1p) = $this->interp2($x1,$y1,$x2,$y2,$v1,$v2); $fcnt++; } else { $x1p = ($x1+$x2)/2; $y1p = ($y1+$y2)/2; $v1p = ($v1+$v2)/2; } if( $dv2 == 1 ) { list($x2p,$y2p,$v2p) = $this->interp2($x2,$y2,$x3,$y3,$v2,$v3); $fcnt++; } else { $x2p = ($x2+$x3)/2; $y2p = ($y2+$y3)/2; $v2p = ($v2+$v3)/2; } if( $dv3 == 1 ) { list($x3p,$y3p,$v3p) = $this->interp2($x3,$y3,$x1,$y1,$v3,$v1); $fcnt++; } else { $x3p = ($x3+$x1)/2; $y3p = ($y3+$y1)/2; $v3p = ($v3+$v1)/2; } if( $fcnt == 2 && ((abs($v1p-$v2p) < $eps && $dv1 ==1 && $dv2==1 ) || (abs($v1p-$v3p) < $eps && $dv1 ==1 && $dv3==1 ) || (abs($v2p-$v3p) < $eps && $dv2 ==1 && $dv3==1 )) ) { // This means that the contour line crosses exactly two sides // and that the values of each vertice is such that only this // contour line will cross this section. // We can now be smart. The cotour line will simply divide the // area in two polygons that we can fill and then return. There is no // need to recurse. // First find out which two sides the contour is crossing if( abs($v1p-$v2p) < $eps ) { $p4 = array($x1,$y1,$x1p,$y1p,$x2p,$y2p,$x3,$y3,$x1,$y1); $color4 = $this->GetColor($v1); $p3 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p); $color3 = $this->GetColor($v2); $p = array($x1p,$y1p,$x2p,$y2p); $color = $this->GetColor($v1p); $v = $v1p; } elseif( abs($v1p-$v3p) < $eps ) { $p4 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x3p,$y3p,$x1p,$y1p); $color4 = $this->GetColor($v2); $p3 = array($x1,$y1,$x1p,$y1p,$x3p,$y3p,$x1,$y1); $color3 = $this->GetColor($v1); $p = array($x1p,$y1p,$x3p,$y3p); $color = $this->GetColor($v1p); $v = $v1p; } else { $p4 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x1,$y1); $color4 = $this->GetColor($v2); $p3 = array($x3p,$y3p,$x2p,$y2p,$x3,$y3,$x3p,$y3p); $color3 = $this->GetColor($v3); $p = array($x3p,$y3p,$x2p,$y2p); $color = $this->GetColor($v3p); $v = $v3p; } $this->FillPolygon($color4,$p4); $this->FillPolygon($color3,$p3); if( $this->showcontlines ) { if( $this->dofill ) { $this->shape->SetColor($this->contlinecolor); } else { $this->shape->SetColor($color); } $this->shape->Line($p[0],$p[1],$p[2],$p[3]); } if( $this->showlabels ) { $this->putLabel( ($p[0]+$p[2])/2, ($p[1]+$p[3])/2, $p[2], $p[3], $v); } } else { $this->TriFill($v1, $v1p, $v3p, $x1, $y1, $x1p, $y1p, $x3p, $y3p, $depth+1); $this->TriFill($v1p, $v2, $v2p, $x1p, $y1p, $x2, $y2, $x2p, $y2p, $depth+1); $this->TriFill($v3p, $v1p, $v2p, $x3p, $y3p, $x1p, $y1p, $x2p, $y2p, $depth+1); $this->TriFill($v3p, $v2p, $v3, $x3p, $y3p, $x2p, $y2p, $x3, $y3, $depth+1); } } } } function Fill($v1,$v2,$v3,$maxdepth) { $x1=0; $y1=1; $x2=1; $y2=0; $x3=1; $y3=1; self::$maxdepth = $maxdepth; $this->TriFill($v1, $v2, $v3, $x1, $y1, $x2, $y2, $x3, $y3, 0); } function Fillmesh($meshdata,$maxdepth,$method='tri') { $nx = count($meshdata[0]); $ny = count($meshdata); self::$maxdepth = $maxdepth; for( $x=0; $x < $nx-1; ++$x ) { for( $y=0; $y < $ny-1; ++$y ) { $v1 = $meshdata[$y][$x]; $v2 = $meshdata[$y][$x+1]; $v3 = $meshdata[$y+1][$x+1]; $v4 = $meshdata[$y+1][$x]; if( $method == 'tri' ) { // Fill upper and lower triangle $this->TriFill($v4, $v1, $v2, $x, $y+1, $x, $y, $x+1, $y, 0); $this->TriFill($v4, $v2, $v3, $x, $y+1, $x+1, $y, $x+1, $y+1, 0); } else { $this->RectFill($v4, $v1, $v2, $v3, $x, $y+1, $x, $y, $x+1, $y, $x+1, $y+1, 0); } } } if( $this->showlabels ) { $this->strokeLabels(); } } } $meshdata = array( array (12,12,10,10), array (10,10,8,14), array (7,7,13,17), array (4,5,8,12), array (10,8,7,8)); $tt = new SingleTestTriangle(400,400,count($meshdata[0])-1,count($meshdata)-1); $tt->SetContours(array(4.7, 6.0, 7.2, 8.6, 9.9, 11.2, 12.5, 13.8, 15.1, 16.4)); $tt->SetFilled(true); //$tt->ShowTriangulation(true); $tt->ShowLines(true); //$tt->ShowLabels(true); $tt->Fillmesh($meshdata, 8, 'rect'); //$tt->Fill(4.0,3.0,7.0, 4); //$tt->Fill(7,4,1,5); //$tt->Fill(1,7,4,5); $tt->Stroke(); ?>