name: validate
on:
  push:
    branches:
      - dev
  pull_request:
    types: [opened, synchronize]
concurrency:
  group: ${{ github.workflow }}-${{ github.ref }}
  cancel-in-progress: true
jobs:
  build-unix:
    runs-on: ubuntu-22.04
    strategy:
      matrix:
        type: [ Debug, Release ]
    steps:
      - name: Checkout
        uses: actions/checkout@v4
        with:
          submodules: recursive
      - name: ccache
        uses: hendrikmuhs/ccache-action@v1.2
        with:
          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
      - name: Install Linux Dependencies
        if: runner.os == 'Linux'
        run: |
          sudo apt-get update
          sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15
          
          # Install SDL2
          echo ::group::install SDL2

          # Enable ccache
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"

          wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
          tar -xzf SDL2-2.26.1.tar.gz
          cd SDL2-2.26.1
          ./configure
          make -j 10
          sudo make install
          sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
          echo ::endgroup::
      - name: Prepare Build
        run: |-
          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
          ./zre/process.sh
      - name: Build N64Recomp & RSPRecomp
        if: runner.os != 'Windows'
        run: |
          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
          cd N64RecompSource
          
          # enable ccache
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
          
          # Build N64Recomp & RSPRecomp
          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
          cmake --build cmake-build --config Release --target N64Recomp -j 8
          cmake --build cmake-build --config Release --target RSPRecomp -j 8
          
          # Copy N64Recomp & RSPRecomp to root directory
          cp cmake-build/N64Recomp ..
          cp cmake-build/RSPRecomp ..
      - name: Run N64Recomp & RSPRecomp
        run: |
          ./N64Recomp us.rev1.toml
          ./RSPRecomp aspMain.us.rev1.toml
          ./RSPRecomp njpgdspMain.us.rev1.toml
      - name: Build ZeldaRecomp
        run: |-
          # enable ccache
          export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
          
          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
      - name: Prepare Archive
        run: |
          mv cmake-build/Zelda64Recompiled Zelda64Recompiled
          rm -rf assets/scss
          tar -czf Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz Zelda64Recompiled assets/
      - name: Archive Zelda64Recomp
        uses: actions/upload-artifact@v4
        with:
          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
          path: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}.tar.gz
  build-windows:
    runs-on: windows-latest
    strategy:
      matrix:
        type: [ Debug, Release ]
    steps:
      - name: Checkout
        uses: actions/checkout@v4
        with:
          submodules: recursive
      - name: ccache
        uses: hendrikmuhs/ccache-action@v1.2
        with:
          key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
      - name: Install Windows Dependencies
        run: |
          choco install ninja
          Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
      - name: Configure Developer Command Prompt
        uses: ilammy/msvc-dev-cmd@v1
      - name: Prepare Build
        run: |-
          git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
          ./zre/process.ps1
      - name: Build N64Recomp & RSPRecomp
        run: |
          git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
          cd N64RecompSource

          # enable ccache
          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"

          cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
          cmake --build cmake-build --config Release --target N64Recomp -j 8
          cmake --build cmake-build --config Release --target RSPRecomp -j 8

          # Copy N64Recomp & RSPRecomp to root directory
          cp cmake-build/N64Recomp.exe ..
          cp cmake-build/RSPRecomp.exe ..
      - name: Run N64Recomp & RSPRecomp
        run: |
          ./N64Recomp.exe us.rev1.toml
          ./RSPRecomp.exe aspMain.us.rev1.toml
          ./RSPRecomp.exe njpgdspMain.us.rev1.toml
      - name: Build ZeldaRecomp
        run: |-
          # enable ccache
          set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"

          cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fcxx-exceptions"
          cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
      - name: Prepare Archive
        run: |
          Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
          Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
          Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
          Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
          Remove-Item -Path "assets/scss" -Recurse -Force
      - name: Archive Zelda64Recomp
        uses: actions/upload-artifact@v4
        with:
          name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
          path: |
            Zelda64Recompiled.exe
            dxcompiler.dll
            dxil.dll
            SDL2.dll
            assets/
