2024-04-02 22:16:31 -04:00
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#include "patches.h"
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#include "sys_flashrom.h"
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#include "PR/os_internal_flash.h"
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#include "fault.h"
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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2024-04-02 22:16:31 -04:00
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extern OSMesgQueue sFlashromMesgQueue;
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s32 SysFlashrom_IsInit(void);
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void Sleep_Msec(u32 ms);
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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extern u16 D_801F6AF0;
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extern u8 D_801F6AF2;
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2024-04-02 22:16:31 -04:00
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2025-05-04 10:33:10 -04:00
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// @recomp Patched to wait a much shorter amount of time for the save to complete.
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2024-07-25 22:17:00 -04:00
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RECOMP_PATCH void Sram_UpdateWriteToFlashDefault(SramContext* sramCtx) {
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2024-04-02 22:16:31 -04:00
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if (sramCtx->status == 2) {
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if (SysFlashrom_IsBusy() != 0) { // if task running
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if (SysFlashrom_AwaitResult() == 0) { // wait for task done
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// task success
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sramCtx->status = 4;
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} else {
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// task failure
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sramCtx->status = 4;
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}
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}
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2025-05-04 10:33:10 -04:00
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} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->startWriteOsTime) >= SECONDS_TO_TIMER_PRECISE(0, 25)) {
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// @recomp Patched to wait a much shorter amount of time.
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2024-04-02 22:16:31 -04:00
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sramCtx->status = 0;
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}
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}
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2025-05-04 10:33:10 -04:00
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// @recomp Patched to wait a much shorter amount of time for the save to complete.
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2024-07-25 22:17:00 -04:00
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RECOMP_PATCH void Sram_UpdateWriteToFlashOwlSave(SramContext* sramCtx) {
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2024-04-02 22:16:31 -04:00
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if (sramCtx->status == 7) {
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if (SysFlashrom_IsBusy() != 0) { // Is task running
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if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
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SysFlashrom_WriteDataAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
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sramCtx->status = 8;
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} else {
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SysFlashrom_WriteDataAsync(sramCtx->saveBuf, sramCtx->curPage + 0x80, sramCtx->numPages);
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sramCtx->status = 8;
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}
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}
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} else if (sramCtx->status == 8) {
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if (SysFlashrom_IsBusy() != 0) { // Is task running
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if (SysFlashrom_AwaitResult() == 0) { // Wait for task done
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sramCtx->status = 4;
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} else {
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sramCtx->status = 4;
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}
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}
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2025-05-04 10:33:10 -04:00
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} else if (OSTIME_TO_TIMER(osGetTime() - sramCtx->startWriteOsTime) >= SECONDS_TO_TIMER_PRECISE(0, 25)) {
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// @recomp Patched to wait a much shorter amount of time.
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2024-04-02 22:16:31 -04:00
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sramCtx->status = 0;
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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gSaveContext.save.isOwlSave = false;
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gSaveContext.save.saveInfo.checksum = 0;
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// flash read to buffer then copy to save context
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SysFlashrom_ReadData(sramCtx->saveBuf, sramCtx->curPage, sramCtx->numPages);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, offsetof(SaveContext, fileNum));
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}
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}
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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RECOMP_DECLARE_EVENT(recomp_after_init_save(FileSelectState* fileSelect, SramContext* sramCtx));
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// @recomp Patched to expose recomp_on_save_init event
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RECOMP_PATCH void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) {
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s32 phi_v0;
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u16 i;
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FileSelectState* fileSelect = fileSelect2;
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s16 maskCount;
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if (gSaveContext.flashSaveAvailable) {
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Sram_InitNewSave();
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if (fileSelect->buttonIndex == 0) {
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gSaveContext.save.cutsceneIndex = 0xFFF0;
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}
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for (phi_v0 = 0; phi_v0 < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); phi_v0++) {
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gSaveContext.save.saveInfo.playerData.playerName[phi_v0] =
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fileSelect->fileNames[fileSelect->buttonIndex][phi_v0];
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}
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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recomp_after_init_save(fileSelect, sramCtx);
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext.save, sizeof(Save));
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Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
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for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); i++) {
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fileSelect->newf[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.newf[i];
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}
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fileSelect->threeDayResetCount[fileSelect->buttonIndex] =
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gSaveContext.save.saveInfo.playerData.threeDayResetCount;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); i++) {
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fileSelect->fileNames[fileSelect->buttonIndex][i] = gSaveContext.save.saveInfo.playerData.playerName[i];
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}
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fileSelect->healthCapacity[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.healthCapacity;
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fileSelect->health[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.health;
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fileSelect->defenseHearts[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
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fileSelect->questItems[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.questItems;
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fileSelect->time[fileSelect->buttonIndex] = CURRENT_TIME;
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fileSelect->day[fileSelect->buttonIndex] = gSaveContext.save.day;
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fileSelect->isOwlSave[fileSelect->buttonIndex] = gSaveContext.save.isOwlSave;
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fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[fileSelect->buttonIndex] = CUR_UPG_VALUE(UPG_WALLET);
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for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
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maskCount++;
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}
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}
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fileSelect->maskCount[fileSelect->buttonIndex] = maskCount;
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fileSelect->heartPieceCount[fileSelect->buttonIndex] = GET_QUEST_HEART_PIECE_COUNT;
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}
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gSaveContext.save.time = D_801F6AF0;
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gSaveContext.flashSaveAvailable = D_801F6AF2;
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}
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