From d766cf328f053ee83feb9ece1c9e5206f7c0250f Mon Sep 17 00:00:00 2001 From: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> Date: Mon, 28 Apr 2025 02:49:43 -0400 Subject: [PATCH] Modding menu and UI and additional mod exports (#535) * init config opt system w/ 3 types and description support * Move config registry/option to librecomp + added Color conf opt type * Updated color option type styling * Added dropdown option type * Added TextField option type * Button config type + callback wip * init mod menu + bem class + button presets * WIP mod menu, fix some warnings * Rewrite mod details under new UI system. * Refactored mods menu entirely. * Remove ModMenu.scss. * Take ownership of created pointers on Element class. * Add styles. * Multi-style state and disabled state propagation. * Switch to string views. * Convert to spaces, hook up mod enabled to toggle. * Mod menu progress. * Layout for mod details panel, add gap property setters * Update RmlUi for gap property in flexbox * Add slot_map and begin ui context * Implement context and resource storage slotmaps * Config submenu. * Refactored to account for context changes. * Turn off tab searching when submenu is open. * Revert accidental RmlUi downgrade * Upgrade RmlUi to 6.0 release * Text input. * Radio option. * Cleanup. * Refactor Rml document handling to use new ContextId system (prompts currently unimplemented) * Add support for config schema. * Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element * Reimplement mechanism to open the config menu to a specific tab * Begin implementing mod UI API * Link storage to mod menu. * Proper enum parsing. * Enable mod reordering. * Draggable improvements to mod menu and runtime update. * Adjust styling of submenu. * Mods folder button. * Linux build fixes. * Hook up new manifest fields to mod UI * Add basic thumbnail parsing functionality. * More style changes. * Implement update event for elements * Use RT64's texture laoding instead. * Restore spacer animations. * Animation API begone. * Auto-enabled mods. * Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C * Sub menu display name, assert on text input. * Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase. * Add a state for when no mods are installed. * Unify API function naming scheme and export relevant API functions * Add actor update/init events and save init event (#536) * Expose remaining property setters to mod UI API * Implemented mod UI callbacks * Implement actor extension data and use it for transform tagging * Zero the memory allocated to hold extended actor data * Implement label and textinput in mod UI API * Patch virtual address translation to support entire extended RAM address space (#533) * Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit * Enable triple buffering in RT64 (#546) * Implement controlling input capturing for mod UI contexts * Created mod UI API functions for setting visibility, setting text, and destroying elements * Fix errant RML tag in mod menu and insert breaks for newlines when setting element text * Fix compilation after rebase * Fixes for macOS * Set the blender description manually for the UI renderer * Created mod UI API functions for imageview elements * Switch to designated initializers to work around missing aggregate initialization compiler support * Update RT64 for driver bug workarounds and misc fixes * Update RT64 to fix native sampler issues with tile copies * Update RT64 for depth clear optimization and more native sampler changes * Update RT64 and allow it to choose the graphics API when set to Auto * Update runtime to allow renderers to choose the graphics API * Update RT64 to enable early Z test shader optimization * Implement data structure mod APIs * Update lunasvg to increase its minimum cmake version * Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue * Add missing typename to fix compilation on some compilers * Update RT64 to fix failed assert with MSAA off * Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu * DnD prototype. * Fix to dynamic lib path and runtime commit. * Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts * Remove std::format usage and add missing includes to fix Linux/MacOS compilation * Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers * Replace use of std::bind with lambdas * Add mod install button, put mod description in scroll container, minor mod menu tweaks * Update runtime to fix renderer shutdown race condition * Implement texture pack reordering * Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8 * Update runtime for mod version export * Update runtime for save swapping mod API * Apply recomp.rcss to mod UI contexts (fixes scrolls) * Updated mod list styling (#561) * Updated mod list styling * mod entry max height * Update RT64 for v5 texture hash * Update runtime for mod API to get save file path * Add special config option id to control texture pack state for code mods * Update runtime for mod default enabled state * Add exports for stars' display lists (#563) * Update runtime to fix default value of enabled_by_default * Update runtime to allow NULL recomp_free * Implement navigation and focus styling for new UI framework (no manual overrides yet) * Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer * Use a multiple file select dialog for mod install button * Add mod export for loading UI image from bytes (png/dds) * Manual navigation in UI framework and WIP mod menu navigation * Repeat key events when holding down controller inputs for UI navigation * Patch AnimationContext_SetLoadFrame to allow custom animations (#564) * Close context when showing or hiding a context and reopen afterwards to prevent deadlocks * Add quotes around xdg-open and open commands to support paths with spaces * Update RT64 for high precision texture coordinates when using texture replacements * Add support for built-in mods and convert D-Pad to a built-in mod (#567) * Add embedded mod (using mm_recomp_draw_distance as an example). * Update runtime after merge * Experiment with removing the D-Pad. * Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad * Add built-in dpad mod, add remaining event calls to input.c * Add built-in mods readme --------- Co-authored-by: Dario * Fixing navigation of mods menu. * Focused state for mod entry. * Prevent hover styling and focus on input elements when disabled * Fix up/down navigation on text input elements * Set mod tab to navigate down to first mod, fix redundant mod scanning * Remove more redundant mod scanning and fix mods being scanned during gameplay * Update runtime for mod folder export * Improve radio navigation and setup mod config submenu navigation setup * Restore fd anywhere export functionality (#570) * fix fd * add comment back in * Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing * Add navigation exports to mod UI API * Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi --------- Co-authored-by: Dario Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> Co-authored-by: Garrett Cox Co-authored-by: David Chavez Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com> Co-authored-by: Reonu Co-authored-by: LittleCube --- .gitmodules | 3 + CMakeLists.txt | 61 +- assets/components/prompt.rml | 30 - assets/config_menu.rml | 26 +- assets/config_menu/controls.rml | 4 +- assets/config_menu/mods.rml | 9 + assets/config_sub_menu.rml | 70 + assets/launcher.rml | 4 + assets/recomp.rcss | 2512 ++++++++++++++++- assets/scss/package-lock.json | 22 +- assets/scss/styles/components/Config.scss | 156 - .../styles/components/ConfigDescription.scss | 27 + .../scss/styles/components/ConfigGroup.scss | 29 + .../scss/styles/components/ConfigOption.scss | 413 +++ assets/scss/styles/components/IconButton.scss | 4 +- assets/scss/styles/components/Tabs.scss | 1 - .../scss/styles/components/_components.scss | 3 + assets/scss/styles/globals/_old.scss | 14 +- config_example.cheats.en_us.json | 38 + config_example.cheats.json | 135 + include/overloaded.h | 10 + include/recomp_data.h | 11 + include/recomp_ui.h | 204 +- include/zelda_render.h | 20 +- include/zelda_support.h | 3 + lib/FindFreetype.cmake | 7 + lib/N64ModernRuntime | 2 +- lib/RmlUi | 2 +- lib/rt64 | 2 +- lib/slot_map | 1 + mods/BUILTIN_MODS.md | 6 + mods/mm_recomp_dpad_builtin.nrm | Bin 0 -> 136857 bytes patches/actor_data.c | 91 + patches/actor_funcs.h | 14 + patches/actor_transform_tagging.c | 190 +- patches/dpad.rgba32.bin | Bin 4096 -> 0 bytes patches/dpad.rgba32.png | Bin 955 -> 0 bytes patches/extended_actors.h | 14 + patches/gamestate_patches.c | 14 + patches/input.c | 1637 ++--------- patches/memory_patches.c | 42 + patches/patches.h | 3 - patches/play_patches.c | 4 +- patches/recompui_event_structs.h | 52 + patches/required_patches.c | 4 + patches/save_patches.c | 73 + patches/syms.ld | 8 + patches/transform_ids.h | 61 +- patches/ui_funcs.h | 9 + patches/ui_patches.c | 4 +- src/game/input.cpp | 32 +- src/game/recomp_actor_api.cpp | 237 ++ src/game/recomp_data_api.cpp | 727 +++++ src/main/main.cpp | 46 +- src/main/rt64_render_context.cpp | 203 +- src/main/support.cpp | 33 + src/ui/core/ui_context.cpp | 668 +++++ src/ui/core/ui_context.h | 69 + src/ui/core/ui_resource.h | 24 + src/ui/elements/ui_button.cpp | 114 + src/ui/elements/ui_button.h | 33 + src/ui/elements/ui_clickable.cpp | 62 + src/ui/elements/ui_clickable.h | 21 + src/ui/elements/ui_container.cpp | 13 + src/ui/elements/ui_container.h | 14 + src/ui/elements/ui_element.cpp | 478 ++++ src/ui/elements/ui_element.h | 106 + src/ui/elements/ui_image.cpp | 11 + src/ui/elements/ui_image.h | 14 + src/ui/elements/ui_label.cpp | 43 + src/ui/elements/ui_label.h | 22 + src/ui/elements/ui_radio.cpp | 240 ++ src/ui/elements/ui_radio.h | 54 + src/ui/elements/ui_scroll_container.cpp | 27 + src/ui/elements/ui_scroll_container.h | 19 + src/ui/elements/ui_slider.cpp | 236 ++ src/ui/elements/ui_slider.h | 56 + src/ui/elements/ui_span.cpp | 15 + src/ui/elements/ui_span.h | 16 + src/ui/elements/ui_style.cpp | 612 ++++ src/ui/elements/ui_style.h | 108 + src/ui/elements/ui_text_input.cpp | 51 + src/ui/elements/ui_text_input.h | 21 + src/ui/elements/ui_toggle.cpp | 161 ++ src/ui/elements/ui_toggle.h | 38 + src/ui/elements/ui_types.h | 260 ++ src/ui/ui_api.cpp | 1031 +++++++ src/ui/ui_api_events.cpp | 118 + src/ui/ui_api_images.cpp | 131 + src/ui/ui_api_images.h | 10 + src/ui/ui_color_hack.cpp | 278 +- src/ui/ui_config.cpp | 1528 +++++----- src/ui/ui_config_sub_menu.cpp | 250 ++ src/ui/ui_config_sub_menu.h | 115 + src/ui/ui_elements.cpp | 42 + src/ui/ui_elements.h | 16 + src/ui/ui_helpers.h | 154 + src/ui/ui_launcher.cpp | 170 +- src/ui/ui_mod_details_panel.cpp | 153 + src/ui/ui_mod_details_panel.h | 52 + src/ui/ui_mod_installer.cpp | 331 +++ src/ui/ui_mod_installer.h | 42 + src/ui/ui_mod_menu.cpp | 796 ++++++ src/ui/ui_mod_menu.h | 130 + src/ui/ui_prompt.cpp | 360 +++ src/ui/ui_renderer.cpp | 1350 ++------- src/ui/ui_renderer.h | 38 + src/ui/ui_state.cpp | 1010 +++++++ src/ui/ui_utils.cpp | 20 + src/ui/ui_utils.h | 11 + src/ui/util/bem.h | 12 + src/ui/util/hsv.cpp | 145 + src/ui/util/hsv.h | 77 + 113 files changed, 15316 insertions(+), 3987 deletions(-) delete mode 100644 assets/components/prompt.rml create mode 100644 assets/config_menu/mods.rml create mode 100644 assets/config_sub_menu.rml create mode 100644 assets/scss/styles/components/ConfigDescription.scss create mode 100644 assets/scss/styles/components/ConfigGroup.scss create mode 100644 assets/scss/styles/components/ConfigOption.scss create mode 100644 config_example.cheats.en_us.json create mode 100644 config_example.cheats.json create mode 100644 include/overloaded.h create mode 100644 include/recomp_data.h create mode 160000 lib/slot_map create mode 100644 mods/BUILTIN_MODS.md create mode 100644 mods/mm_recomp_dpad_builtin.nrm create mode 100644 patches/actor_data.c create mode 100644 patches/actor_funcs.h delete mode 100644 patches/dpad.rgba32.bin delete mode 100644 patches/dpad.rgba32.png create mode 100644 patches/extended_actors.h create mode 100644 patches/gamestate_patches.c create mode 100644 patches/memory_patches.c create mode 100644 patches/recompui_event_structs.h create mode 100644 patches/ui_funcs.h create mode 100644 src/game/recomp_actor_api.cpp create mode 100644 src/game/recomp_data_api.cpp create mode 100644 src/ui/core/ui_context.cpp create mode 100644 src/ui/core/ui_context.h create mode 100644 src/ui/core/ui_resource.h create mode 100644 src/ui/elements/ui_button.cpp create mode 100644 src/ui/elements/ui_button.h create mode 100644 src/ui/elements/ui_clickable.cpp create mode 100644 src/ui/elements/ui_clickable.h create mode 100644 src/ui/elements/ui_container.cpp create mode 100644 src/ui/elements/ui_container.h create mode 100644 src/ui/elements/ui_element.cpp create mode 100644 src/ui/elements/ui_element.h create mode 100644 src/ui/elements/ui_image.cpp create mode 100644 src/ui/elements/ui_image.h create mode 100644 src/ui/elements/ui_label.cpp create mode 100644 src/ui/elements/ui_label.h create mode 100644 src/ui/elements/ui_radio.cpp create mode 100644 src/ui/elements/ui_radio.h create mode 100644 src/ui/elements/ui_scroll_container.cpp create mode 100644 src/ui/elements/ui_scroll_container.h create mode 100644 src/ui/elements/ui_slider.cpp create mode 100644 src/ui/elements/ui_slider.h create mode 100644 src/ui/elements/ui_span.cpp create mode 100644 src/ui/elements/ui_span.h create mode 100644 src/ui/elements/ui_style.cpp create mode 100644 src/ui/elements/ui_style.h create mode 100644 src/ui/elements/ui_text_input.cpp create mode 100644 src/ui/elements/ui_text_input.h create mode 100644 src/ui/elements/ui_toggle.cpp create mode 100644 src/ui/elements/ui_toggle.h create mode 100644 src/ui/elements/ui_types.h create mode 100644 src/ui/ui_api.cpp create mode 100644 src/ui/ui_api_events.cpp create mode 100644 src/ui/ui_api_images.cpp create mode 100644 src/ui/ui_api_images.h create mode 100644 src/ui/ui_config_sub_menu.cpp create mode 100644 src/ui/ui_config_sub_menu.h create mode 100644 src/ui/ui_elements.cpp create mode 100644 src/ui/ui_elements.h create mode 100644 src/ui/ui_helpers.h create mode 100644 src/ui/ui_mod_details_panel.cpp create mode 100644 src/ui/ui_mod_details_panel.h create mode 100644 src/ui/ui_mod_installer.cpp create mode 100644 src/ui/ui_mod_installer.h create mode 100644 src/ui/ui_mod_menu.cpp create mode 100644 src/ui/ui_mod_menu.h create mode 100644 src/ui/ui_prompt.cpp create mode 100644 src/ui/ui_renderer.h create mode 100644 src/ui/ui_state.cpp create mode 100644 src/ui/ui_utils.cpp create mode 100644 src/ui/ui_utils.h create mode 100644 src/ui/util/bem.h create mode 100644 src/ui/util/hsv.cpp create mode 100644 src/ui/util/hsv.h diff --git a/.gitmodules b/.gitmodules index 55acbb5..61832bc 100644 --- a/.gitmodules +++ b/.gitmodules @@ -19,3 +19,6 @@ [submodule "Zelda64RecompSyms"] path = Zelda64RecompSyms url = https://github.com/Zelda64Recomp/Zelda64RecompSyms +[submodule "lib/slot_map"] + path = lib/slot_map + url = https://github.com/SergeyMakeev/slot_map diff --git a/CMakeLists.txt b/CMakeLists.txt index f7d70e2..5525958 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -10,6 +10,7 @@ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # set(CMAKE_CXX_VISIBILITY_PRESET hidden) +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything /W4") @@ -38,6 +39,8 @@ endif() set(RT64_STATIC TRUE) set(RT64_SDL_WINDOW_VULKAN TRUE) +add_compile_definitions(HLSL_CPU) + add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64) # set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}") @@ -45,10 +48,10 @@ set(BUILD_SHARED_LIBS OFF) SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg) # set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}") -SET(ENABLE_SVG_PLUGIN ON CACHE BOOL "" FORCE) +SET(RMLUI_SVG_PLUGIN ON CACHE BOOL "" FORCE) SET(RMLUI_TESTS_ENABLED OFF CACHE BOOL "" FORCE) add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi) -target_compile_definitions(RmlCore PRIVATE LUNASVG_BUILD_STATIC) +target_compile_definitions(rmlui_core PRIVATE LUNASVG_BUILD_STATIC) add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime) @@ -150,13 +153,41 @@ set (SOURCES ${CMAKE_SOURCE_DIR}/src/game/debug.cpp ${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp ${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp + ${CMAKE_SOURCE_DIR}/src/game/recomp_actor_api.cpp + ${CMAKE_SOURCE_DIR}/src/game/recomp_data_api.cpp ${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_state.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_prompt.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_config_sub_menu.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp ${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_elements.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_installer.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_api.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_api_events.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_api_images.cpp + ${CMAKE_SOURCE_DIR}/src/ui/ui_utils.cpp + ${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp + ${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_button.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_clickable.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_container.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_element.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_image.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_label.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_radio.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_scroll_container.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_slider.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_span.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_style.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_text_input.cpp + ${CMAKE_SOURCE_DIR}/src/ui/elements/ui_toggle.cpp ${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp ${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp @@ -183,6 +214,7 @@ target_include_directories(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/lib/rt64/src/render ${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include + ${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map ${CMAKE_BINARY_DIR}/shaders ${CMAKE_CURRENT_BINARY_DIR} ) @@ -315,8 +347,8 @@ target_link_libraries(Zelda64Recompiled PRIVATE librecomp ultramodern rt64 - RmlCore - RmlDebugger + RmlUi::Core + RmlUi::Debugger nfd lunasvg ) @@ -356,6 +388,27 @@ endif() build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl") build_pixel_shader(Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl") +# Embed all .nrm files in the "mods" directory +file(GLOB NRM_FILES "${CMAKE_SOURCE_DIR}/mods/*.nrm") + +set(GENERATED_NRM_SOURCES "") + +foreach(NRM_FILE ${NRM_FILES}) + get_filename_component(NRM_NAME ${NRM_FILE} NAME_WE) + set(OUT_C "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.c") + set(OUT_H "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.h") + + add_custom_command( + OUTPUT ${OUT_C} ${OUT_H} + COMMAND file_to_c ${NRM_FILE} ${NRM_NAME} ${OUT_C} ${OUT_H} + DEPENDS ${NRM_FILE} + ) + + list(APPEND GENERATED_NRM_SOURCES ${OUT_C}) +endforeach() + +target_sources(Zelda64Recompiled PRIVATE ${GENERATED_NRM_SOURCES}) + target_sources(Zelda64Recompiled PRIVATE ${SOURCES}) set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}") diff --git a/assets/components/prompt.rml b/assets/components/prompt.rml deleted file mode 100644 index 3de53ea..0000000 --- a/assets/components/prompt.rml +++ /dev/null @@ -1,30 +0,0 @@ - diff --git a/assets/config_menu.rml b/assets/config_menu.rml index 6de1fb4..3865510 100644 --- a/assets/config_menu.rml +++ b/assets/config_menu.rml @@ -20,19 +20,19 @@ } .col { flex: 1; - text-align: center; + text-align: center; } + - -
+
@@ -64,6 +64,13 @@