# Custom symbols used for patches. [[section]] name = "ABSOLUTE_SYMS" vram = 0x00000000 size = 0x0 symbols = [ # Alternate references to symbols that would otherwise be relocated { name = "Setup_Init_NORELOCATE", vram = 0x80173338 }, # Not relocatable, but here for uniformity with the other gamestate funcs { name = "MapSelect_Init_NORELOCATE", vram = 0x80801B4C }, { name = "ConsoleLogo_Init_NORELOCATE", vram = 0x8080074C }, { name = "Play_Init_NORELOCATE", vram = 0x8016A2C8 }, { name = "TitleSetup_Init_NORELOCATE", vram = 0x80803F30 }, { name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 }, { name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 }, ] [[section]] name = "..ovl_En_Hg" rom = 0x01034170 vram = 0x80BCF1D0 size = 0x10E0 symbols = [ { name = "sPamelasFatherGibdoAnimationInfo", vram = 0x80bd0008 }, ] [[section]] name = "..ovl_En_Hgo" rom = 0x01035250 vram = 0x80BD02B0 size = 0xF30 symbols = [ { name = "sPamelasFatherHumanAnimationInfo", vram = 0x80BD0EA0 }, ] [[section]] name = "..ovl_En_Pamera" rom = 0x0103D250 vram = 0x80BD82B0 size = 0x2780 symbols = [ { name = "sPamelaAnimationInfo", vram = 0x80BDA4B8 }, ]