Files
Zelda64Recomp/include/zelda_render.h
Wiseguy b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00

62 lines
2.4 KiB
C++

#ifndef __ZELDA_RENDER_H__
#define __ZELDA_RENDER_H__
#include <unordered_set>
#include <filesystem>
#include "common/rt64_user_configuration.h"
#include "ultramodern/renderer_context.hpp"
#include "librecomp/mods.hpp"
namespace RT64 {
struct Application;
}
namespace zelda64 {
namespace renderer {
inline const std::string special_option_texture_pack_enabled = "_recomp_texture_pack_enabled";
class RT64Context final : public ultramodern::renderer::RendererContext {
public:
~RT64Context() override;
RT64Context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
bool valid() override { return static_cast<bool>(app); }
bool update_config(const ultramodern::renderer::GraphicsConfig &old_config, const ultramodern::renderer::GraphicsConfig &new_config) override;
void enable_instant_present() override;
void send_dl(const OSTask *task) override;
void update_screen() override;
void shutdown() override;
uint32_t get_display_framerate() const override;
float get_resolution_scale() const override;
private:
std::unique_ptr<RT64::Application> app;
std::unordered_set<std::string> enabled_texture_packs;
std::unordered_set<std::string> secondary_disabled_texture_packs;
void check_texture_pack_actions();
};
std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
bool RT64SamplePositionsSupported();
bool RT64HighPrecisionFBEnabled();
void trigger_texture_pack_update();
void enable_texture_pack(const recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod);
void disable_texture_pack(const recomp::mods::ModHandle& mod);
void secondary_enable_texture_pack(const std::string& mod_id);
void secondary_disable_texture_pack(const std::string& mod_id);
// Texture pack enable option. Must be an enum with two options.
// The first option is treated as disabled and the second option is treated as enabled.
bool is_texture_pack_enable_config_option(const recomp::mods::ConfigOption& option, bool show_errors);
}
}
#endif