Files
Zelda64Recomp/.gitignore
David Chavez 8ec7b282e3 Use custom controller db mappings (#425)
* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

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Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00

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# VSCode file settings
.vscode/settings.json
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/tasks.json
# Input elf and rom files
*.elf
*.z64
# Output C files
RecompiledFuncs/
RecompiledPatches/
# Linux build output
build*/
*.o
# Windows build output
*.exe
*.dll
*.lib
*.pdb
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
out/
# Visual Studio 2015/2017 cache/options directory
.vs/
vcpkg_installed/
# Runtime files
imgui.ini
rt64.log
node_modules/
# Recompiler Linux binary
N64Recomp
RSPRecomp
.DS_Store
# Cmake build directory
.cache
.idea
build-*
cmake-build-*