Files
Zelda64Recomp/.github/workflows/validate.yml
Wiseguy b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00

414 lines
18 KiB
YAML

name: validate
on:
workflow_call:
inputs:
SDL2_VERSION:
type: string
required: false
default: '2.30.3'
N64RECOMP_COMMIT:
type: string
required: false
default: 'a13e5cff96686776b0e03baf23923e3c1927b770'
DXC_CHECKSUM:
type: string
required: false
default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
secrets:
ZRE_REPO_WITH_PAT:
required: true
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build-linux:
runs-on: ${{ format('blaze/compute/{0}-amd64', matrix.os) }}
container:
image: dcvz/n64recomp:ubuntu-18.04
volumes:
# create a volume that we'll use as the new source for the node binary
# https://github.com/actions/checkout/issues/1809
- /nodeoverride:/nodeoverride:rw,rshared
- /nodeoverride:/__e/node20:ro,rshared
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-22.04 ]
name: ubuntu-18.04 (x64, ${{ matrix.type }}, Native, AppImage)
steps:
- name: Copy the Node20 binary
run: |
cp -r /node20217/* /nodeoverride/
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
unzip zre/files.zip > /dev/null 2>&1
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Hotpatch DXC into RT64's contrib
run: |
# check if dxc was updated before we replace it, to detect changes
echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux | sha256sum --status -c -
cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc-linux
- name: Build ZeldaRecomp
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
path: Zelda64Recompiled.tar.gz
- name: Build AppImage
run: |-
./.github/linux/appimage.sh
- name: Zelda64Recomp AppImage
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
path: Zelda64Recompiled-*.AppImage
build-linux-arm64:
runs-on: ${{ format('blaze/compute/{0}', matrix.os) }}
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-22.04 ]
name: ${{ matrix.os }} (arm64, ${{ matrix.type }}, Native, AppImage)
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
- name: Install Linux Dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
# Install SDL2
echo ::group::install SDL2
# Enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
cd SDL2-${{ inputs.SDL2_VERSION }}
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
echo ::endgroup::
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.sh
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64RecompCLI -j $(nproc)
cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Build ZeldaRecomp
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ recompcontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
path: Zelda64Recompiled.tar.gz
- name: Prepare AppImage
run: ./.github/linux/appimage.sh
- name: Zelda64Recomp AppImage
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
path: Zelda64Recompiled-*.AppImage
build-linux-flatpak:
runs-on: ubuntu-latest
env:
FLATPAK_ID: io.github.zelda64recomp.zelda64recomp
FREEDESKTOP_VERSION: 23.08
LLVM_VERSION: 18
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-latest ]
name: ${{ matrix.os }} (x64, ${{ matrix.type }}, Flatpak)
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
- name: Install Linux Dependencies
run: |
sudo apt-get update
sudo apt-get install -y flatpak-builder ccache lld
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.sh
- name: Prepare Flatpak
run: |
flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
flatpak --user install -y flathub org.freedesktop.Sdk//${{ env.FREEDESKTOP_VERSION }}
flatpak --user install -y flathub org.freedesktop.Sdk.Extension.llvm${{ env.LLVM_VERSION }}//${{ env.FREEDESKTOP_VERSION }}
- name: Build ZeldaRecomp
run: |-
export CCACHE_DIR=/tmp/ccache
git config --global protocol.file.allow always
make -C patches CC=clang LD=ld.lld
flatpak-builder --user --force-clean --install-deps-from=flathub --repo=repo --ccache builddir ./flatpak/${{ env.FLATPAK_ID }}.json
flatpak build-bundle repo ./${{ env.FLATPAK_ID }}.flatpak ${{ env.FLATPAK_ID }} --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-Flatpak-X64-${{ matrix.type }}
path: ./${{ env.FLATPAK_ID }}.flatpak
build-windows:
runs-on: windows-latest
strategy:
matrix:
type: [ Debug, RelWithDebInfo ]
name: windows (${{ matrix.type }})
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
- name: Install Windows Dependencies
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- name: Download portable LLVM
run: |
$ProgressPreference = 'SilentlyContinue'
Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-19.1.3/LLVM-19.1.3-Windows-X64.tar.xz" -OutFile "LLVM.tar.xz"
New-Item -ItemType Directory -Path portable-llvm > $null
7z x LLVM.tar.xz
7z x LLVM.tar -oportable-llvm
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.ps1
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64RecompCLI -j $cpuCores
cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp.exe ..
cp cmake-build/RSPRecomp.exe ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp.exe us.rev1.toml
./RSPRecomp.exe aspMain.us.rev1.toml
./RSPRecomp.exe njpgdspMain.us.rev1.toml
- name: Build ZeldaRecomp
run: |-
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
# remove LLVM from PATH so it doesn't overshadow the one provided by VS
$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -DPATCHES_C_COMPILER="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\clang" -DPATCHES_LD="..\portable-llvm\LLVM-19.1.3-Windows-X64\bin\ld.lld" -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
env:
SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
- name: Prepare Archive
run: |
Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
Move-Item -Path "cmake-build/dxcompiler.dll" -Destination "dxcompiler.dll"
Move-Item -Path "cmake-build/dxil.dll" -Destination "dxil.dll"
Move-Item -Path "cmake-build/SDL2.dll" -Destination "SDL2.dll"
Move-Item -Path "cmake-build/Zelda64Recompiled.pdb" -Destination "Zelda64Recompiled.pdb"
Remove-Item -Path "assets/scss" -Recurse -Force
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
path: |
Zelda64Recompiled.exe
dxcompiler.dll
dxil.dll
SDL2.dll
assets/
recompcontrollerdb.txt
- name: Archive Debug Files
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-PDB-${{ matrix.type }}
path: |
Zelda64Recompiled.pdb
build-macos:
runs-on: blaze/macos-14
strategy:
matrix:
type: [ Debug, Release ]
name: macos (x64, arm64, ${{ matrix.type }})
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-z64re-ccache-${{ matrix.type }}
- name: Homebrew Setup
run: |
brew install ninja
brew uninstall --ignore-dependencies libpng freetype
- name: MacPorts Setup
uses: melusina-org/setup-macports@v1
id: 'macports'
with:
parameters: '.github/macos/macports.yaml'
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
./zre/process.sh
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j $(sysctl -n hw.ncpu)
cmake --build cmake-build --config Release --target RSPRecomp -j $(sysctl -n hw.ncpu)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Build ZeldaRecomp
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build \
-DPATCHES_LD=/opt/local/bin/ld.lld-mp-18 -DCMAKE_AR=/opt/local/bin/llvm-ar-mp-18 -DPATCHES_C_COMPILER=/opt/local/bin/clang-mp-18 \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(sysctl -n hw.ncpu)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled.app Zelda64Recompiled.app
zip -r -y Zelda64Recompiled.zip Zelda64Recompiled.app
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-${{ matrix.type }}
path: Zelda64Recompiled.zip