Files
Zelda64Recomp/assets/scss/styles/globals/_old.scss
Wiseguy d766cf328f Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00

213 lines
4.0 KiB
SCSS

/* stylelint-disable color-no-hex */
/* stylelint-disable selector-max-id */
* {
box-sizing:border-box;
}
hr {
display:block;
padding:1.5dp;
background: $color-background-1;
}
body {
color: #fff;
font-family: chiaro;
font-size: 20dp;
font-style: normal;
font-weight: normal
}
/* div {
focus:none;
tab-index:none;
} */
div#window {
position: relative;
box-sizing: border-box;
width: 100%;
height: 100%;
border-color: $color-border;
background-color: $color-background-2;
}
div#content {
z-index: 2;
width: auto;
height: 100%;
overflow: hidden auto;
text-align: center
}
p {
text-align: left;
}
input.submit {
margin-left: 0
}
input.text,
input.password {
box-sizing: border-box;
height: 31dp;
padding: 11dp 10dp 0;
text-align: left;
cursor: text
}
textarea {
padding: 14dp 12dp 10dp;
text-align: left;
cursor: text
}
input.text,
input.password,
select,
textarea {
/* color: #333; */
/* font-size: 13dp */
height: auto;
}
table input.text {
box-sizing: border-box;
width: 100%;
height: auto;
/* height: 18dp; */
margin: 0;
border-width: $border-width-thickness;
border-color: #000;
background-color: #fff;
font-size: 15dp;
/* padding: 0 5dp; */
line-height: 1;
decorator: none;
/* vertical-align: center; */
}
select {
// display: inline-block;
// /* width: 175dp; */
// /* height: 37dp; */
// /* height: auto; */
// text-align: left;
// box-sizing:border-box;
// /* padding: 4dp; */
// vertical-align: center;
// padding: 4dp;
// border-radius: 5dp;
// background-color: rgb(120, 120, 120);
// width: 100%;
}
// select {
// @extend %body;
// display: flex;
// align-items: center;
// justify-content: flex-start;
// box-sizing: border-box;
// padding: space(16);
// flex: 1 1 100%;
// // width: auto;
// height: space(1000);
// border-radius: $border-radius-lg;
// background-color: $color-white-a20;
// }
// select selectvalue {
// height: auto;
// /* padding: 4dp; */
// /* margin-right: 30dp; */
// /* height: 25dp; */
// /* padding: 4dp; */
// /* decorator: image(selectvalue) */
// }
// select:hover selectvalue {
// /* margin-right: 30dp; */
// /* height: 25dp; */
// /* padding: 4dp; */
// background-color: rgb(150, 150, 150);
// /* decorator: image(selectvalue) */
// }
// select selectarrow {
// /* width: 30dp; */
// /* height: 37dp; */
// /* decorator: image(selectarrow) */
// /* background-color: black; */
// /* appearance: none; */
// }
// select:hover selectarrow {
// /* decorator: image(selectarrow-hover) */
// }
// select:active selectarrow,
// select selectarrow:checked {
// /* decorator: image(selectarrow-active) */
// }
// select selectbox {
// /* margin-left: 1dp; */
// /* margin-top: -7dp; */
// /* margin-bottom: -10dp; */
// /* width: 162dp; */
// /* padding: 1dp 4dp 4dp 4dp */
// }
// select selectbox,
// tbody {
// background-color: rgb(120,120,120);
// /* decorator: tiled-box(selectbox-tl, selectbox-t, selectbox-tr, selectbox-l, selectbox-c, auto, selectbox-bl, selectbox-b, selectbox-br) */
// }
// select selectbox option {
// width: auto;
// background-color: rgb(120, 120, 120)
// }
// select selectbox option:nth-child(even),
// tr:nth-child(even) {
// background-color: rgb(100, 100, 100)
// }
// select selectbox option:checked {
// font-weight:bold;
// color:rgb(255,255,255);
// }
// select selectbox option:hover {
// background: rgb(150,150,150)
// }
input.radio {
flex: 0;
width:0dp;
nav-up:auto;
nav-right:auto;
nav-down:auto;
nav-left:auto;
tab-index:auto;
focus:auto;
}
input.checkbox {
width: space(20);
height: space(20);
nav-up:auto;
nav-right:auto;
nav-down:auto;
nav-left:auto;
tab-index:auto;
focus:auto;
}