mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2025-10-05 16:12:49 +02:00
* init config opt system w/ 3 types and description support * Move config registry/option to librecomp + added Color conf opt type * Updated color option type styling * Added dropdown option type * Added TextField option type * Button config type + callback wip * init mod menu + bem class + button presets * WIP mod menu, fix some warnings * Rewrite mod details under new UI system. * Refactored mods menu entirely. * Remove ModMenu.scss. * Take ownership of created pointers on Element class. * Add styles. * Multi-style state and disabled state propagation. * Switch to string views. * Convert to spaces, hook up mod enabled to toggle. * Mod menu progress. * Layout for mod details panel, add gap property setters * Update RmlUi for gap property in flexbox * Add slot_map and begin ui context * Implement context and resource storage slotmaps * Config submenu. * Refactored to account for context changes. * Turn off tab searching when submenu is open. * Revert accidental RmlUi downgrade * Upgrade RmlUi to 6.0 release * Text input. * Radio option. * Cleanup. * Refactor Rml document handling to use new ContextId system (prompts currently unimplemented) * Add support for config schema. * Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element * Reimplement mechanism to open the config menu to a specific tab * Begin implementing mod UI API * Link storage to mod menu. * Proper enum parsing. * Enable mod reordering. * Draggable improvements to mod menu and runtime update. * Adjust styling of submenu. * Mods folder button. * Linux build fixes. * Hook up new manifest fields to mod UI * Add basic thumbnail parsing functionality. * More style changes. * Implement update event for elements * Use RT64's texture laoding instead. * Restore spacer animations. * Animation API begone. * Auto-enabled mods. * Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C * Sub menu display name, assert on text input. * Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase. * Add a state for when no mods are installed. * Unify API function naming scheme and export relevant API functions * Add actor update/init events and save init event (#536) * Expose remaining property setters to mod UI API * Implemented mod UI callbacks * Implement actor extension data and use it for transform tagging * Zero the memory allocated to hold extended actor data * Implement label and textinput in mod UI API * Patch virtual address translation to support entire extended RAM address space (#533) * Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit * Enable triple buffering in RT64 (#546) * Implement controlling input capturing for mod UI contexts * Created mod UI API functions for setting visibility, setting text, and destroying elements * Fix errant RML tag in mod menu and insert breaks for newlines when setting element text * Fix compilation after rebase * Fixes for macOS * Set the blender description manually for the UI renderer * Created mod UI API functions for imageview elements * Switch to designated initializers to work around missing aggregate initialization compiler support * Update RT64 for driver bug workarounds and misc fixes * Update RT64 to fix native sampler issues with tile copies * Update RT64 for depth clear optimization and more native sampler changes * Update RT64 and allow it to choose the graphics API when set to Auto * Update runtime to allow renderers to choose the graphics API * Update RT64 to enable early Z test shader optimization * Implement data structure mod APIs * Update lunasvg to increase its minimum cmake version * Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue * Add missing typename to fix compilation on some compilers * Update RT64 to fix failed assert with MSAA off * Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu * DnD prototype. * Fix to dynamic lib path and runtime commit. * Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts * Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation * Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers * Replace use of std::bind with lambdas * Add mod install button, put mod description in scroll container, minor mod menu tweaks * Update runtime to fix renderer shutdown race condition * Implement texture pack reordering * Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8 * Update runtime for mod version export * Update runtime for save swapping mod API * Apply recomp.rcss to mod UI contexts (fixes scrolls) * Updated mod list styling (#561) * Updated mod list styling * mod entry max height * Update RT64 for v5 texture hash * Update runtime for mod API to get save file path * Add special config option id to control texture pack state for code mods * Update runtime for mod default enabled state * Add exports for stars' display lists (#563) * Update runtime to fix default value of enabled_by_default * Update runtime to allow NULL recomp_free * Implement navigation and focus styling for new UI framework (no manual overrides yet) * Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer * Use a multiple file select dialog for mod install button * Add mod export for loading UI image from bytes (png/dds) * Manual navigation in UI framework and WIP mod menu navigation * Repeat key events when holding down controller inputs for UI navigation * Patch AnimationContext_SetLoadFrame to allow custom animations (#564) * Close context when showing or hiding a context and reopen afterwards to prevent deadlocks * Add quotes around xdg-open and open commands to support paths with spaces * Update RT64 for high precision texture coordinates when using texture replacements * Add support for built-in mods and convert D-Pad to a built-in mod (#567) * Add embedded mod (using mm_recomp_draw_distance as an example). * Update runtime after merge * Experiment with removing the D-Pad. * Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad * Add built-in dpad mod, add remaining event calls to input.c * Add built-in mods readme --------- Co-authored-by: Dario <dariosamo@gmail.com> * Fixing navigation of mods menu. * Focused state for mod entry. * Prevent hover styling and focus on input elements when disabled * Fix up/down navigation on text input elements * Set mod tab to navigate down to first mod, fix redundant mod scanning * Remove more redundant mod scanning and fix mods being scanned during gameplay * Update runtime for mod folder export * Improve radio navigation and setup mod config submenu navigation setup * Restore fd anywhere export functionality (#570) * fix fd * add comment back in * Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing * Add navigation exports to mod UI API * Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi --------- Co-authored-by: Dario <dariosamo@gmail.com> Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: LittleCube <littlecubehax@gmail.com>
107 lines
5.5 KiB
C
107 lines
5.5 KiB
C
#ifndef __PATCHES_H__
|
|
#define __PATCHES_H__
|
|
|
|
#define RECOMP_EXPORT __attribute__((section(".recomp_export")))
|
|
#define RECOMP_PATCH __attribute__((section(".recomp_patch")))
|
|
#define RECOMP_FORCE_PATCH __attribute__((section(".recomp_force_patch")))
|
|
#define RECOMP_DECLARE_EVENT(func) \
|
|
_Pragma("GCC diagnostic push") \
|
|
_Pragma("GCC diagnostic ignored \"-Wunused-parameter\"") \
|
|
__attribute__((noinline, weak, used, section(".recomp_event"))) void func {} \
|
|
_Pragma("GCC diagnostic pop")
|
|
|
|
// TODO fix renaming symbols in patch recompilation
|
|
#define osCreateMesgQueue osCreateMesgQueue_recomp
|
|
#define osRecvMesg osRecvMesg_recomp
|
|
#define osSendMesg osSendMesg_recomp
|
|
#define osViGetCurrentFramebuffer osViGetCurrentFramebuffer_recomp
|
|
#define osFlashWriteArray osFlashWriteArray_recomp
|
|
#define osFlashWriteBuffer osFlashWriteBuffer_recomp
|
|
#define osWritebackDCache osWritebackDCache_recomp
|
|
#define osInvalICache osInvalICache_recomp
|
|
#define osGetTime osGetTime_recomp
|
|
|
|
#define osContStartReadData osContStartReadData_recomp
|
|
#define osContGetReadData osContGetReadData_recomp
|
|
#define osContStartQuery osContStartQuery_recomp
|
|
#define osContGetQuery osContGetQuery_recomp
|
|
|
|
#define sinf __sinf_recomp
|
|
#define cosf __cosf_recomp
|
|
#define bzero bzero_recomp
|
|
#define gRandFloat sRandFloat
|
|
#include "global.h"
|
|
#include "rt64_extended_gbi.h"
|
|
|
|
#ifndef gEXFillRectangle
|
|
#define gEXFillRectangle(cmd, lorigin, rorigin, ulx, uly, lrx, lry) \
|
|
G_EX_COMMAND2(cmd, \
|
|
PARAM(RT64_EXTENDED_OPCODE, 8, 24) | PARAM(G_EX_FILLRECT_V1, 24, 0), \
|
|
PARAM(lorigin, 12, 0) | PARAM(rorigin, 12, 12), \
|
|
\
|
|
PARAM((ulx) * 4, 16, 16) | PARAM((uly) * 4, 16, 0), \
|
|
PARAM((lrx) * 4, 16, 16) | PARAM((lry) * 4, 16, 0) \
|
|
)
|
|
#endif
|
|
|
|
#define gEXMatrixGroupNoInterpolation(cmd, push, proj, edit) \
|
|
gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupInterpolateOnlyTiles(cmd, push, proj, edit) \
|
|
gEXMatrixGroup(cmd, G_EX_ID_IGNORE, G_EX_INTERPOLATE_SIMPLE, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedNormal(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedSkipRot(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedSkipPosRot(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedSkipAll(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedVerts(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
|
|
|
|
#define gEXMatrixGroupDecomposedVertsOrderAuto(cmd, id, push, proj, edit) \
|
|
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_AUTO, edit)
|
|
|
|
|
|
int recomp_printf(const char* fmt, ...);
|
|
float recomp_powf(float, float);
|
|
|
|
typedef enum {
|
|
/* 0 */ PICTO_BOX_STATE_OFF, // Not using the pictograph
|
|
/* 1 */ PICTO_BOX_STATE_LENS, // Looking through the lens of the pictograph
|
|
/* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken
|
|
/* 3 */ PICTO_BOX_STATE_PHOTO
|
|
} PictoBoxState;
|
|
|
|
|
|
#define INCBIN(identifier, filename) \
|
|
asm(".pushsection .rodata\n" \
|
|
"\t.local " #identifier "\n" \
|
|
"\t.type " #identifier ", @object\n" \
|
|
"\t.balign 8\n" \
|
|
#identifier ":\n" \
|
|
"\t.incbin \"" filename "\"\n\n" \
|
|
\
|
|
"\t.balign 8\n" \
|
|
"\t.popsection\n"); \
|
|
extern u8 identifier[]
|
|
|
|
void View_ApplyInterpolate(View* view, s32 mask, bool reset_interpolation_state);
|
|
|
|
void set_camera_skipped(bool skipped);
|
|
void clear_camera_skipped();
|
|
void edit_billboard_groups(PlayState* play);
|
|
bool camera_was_skipped();
|
|
void room_load_hook(PlayState* play, Room* room);
|
|
void draw_autosave_icon(PlayState* play);
|
|
|
|
void recomp_crash(const char* err);
|
|
|
|
#endif
|