Files
pokeemerald-expansion/test/battle/move_effect/assurance.c

36 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Recoil");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Life Orb");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Crash");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Confusion");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Rocky Helmet");
DOUBLE_BATTLE_TEST("Assurance doubles in power if False Swipe connected but didn't do any damage")
{
s16 hits[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_ASSURANCE, target: playerRight); }
TURN {
MOVE(opponentLeft, MOVE_FALSE_SWIPE, target: playerLeft);
MOVE(playerLeft, MOVE_RECOVER);
MOVE(opponentRight, MOVE_ASSURANCE, target: playerLeft);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ASSURANCE, opponentLeft);
HP_BAR(playerRight, captureDamage: &hits[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ASSURANCE, opponentRight);
HP_BAR(playerLeft, captureDamage: &hits[1]);
} THEN {
EXPECT_MUL_EQ(hits[0], Q_4_12(2.0), hits[1]);
}
}