#ifndef GUARD_DEBUG_H #define GUARD_DEBUG_H // Debug options #define TX_DEBUG_SYSTEM_ENABLE TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default. #define TX_DEBUG_SYSTEM_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu. #define TX_DEBUG_SYSTEM_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_SYSTEM_HELD_KEYS. #define TX_DEBUG_SYSTEM_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex). void Debug_ShowMainMenu(void); void Debug_ReShowBattleDebugMenu(void); extern EWRAM_DATA bool8 gIsDebugBattle; extern EWRAM_DATA u32 gDebugAIFlags; #endif // GUARD_DEBUG_H