Files
pokeemerald-modern/src/data/region_map/region_map_entries.h
2025-09-10 20:16:50 +02:00

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C
Executable File

//
// DO NOT MODIFY THIS FILE! It is auto-generated from src/data/region_map/region_map_sections.json and Inja template src/data/region_map/region_map_sections.json.txt
//
#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
static const u8 sMapName_LITTLEROOT_TOWN[] = _("LITTLEROOT TOWN");
static const u8 sMapName_OLDALE_TOWN[] = _("OLDALE TOWN");
static const u8 sMapName_DEWFORD_TOWN[] = _("DEWFORD TOWN");
static const u8 sMapName_LAVARIDGE_TOWN[] = _("LAVARIDGE TOWN");
static const u8 sMapName_FALLARBOR_TOWN[] = _("FALLARBOR TOWN");
static const u8 sMapName_VERDANTURF_TOWN[] = _("VERDANTURF TOWN");
static const u8 sMapName_PACIFIDLOG_TOWN[] = _("PACIFIDLOG TOWN");
static const u8 sMapName_PETALBURG_CITY[] = _("PETALBURG CITY");
static const u8 sMapName_SLATEPORT_CITY[] = _("SLATEPORT CITY");
static const u8 sMapName_MAUVILLE_CITY[] = _("MAUVILLE CITY");
static const u8 sMapName_RUSTBORO_CITY[] = _("RUSTBORO CITY");
static const u8 sMapName_FORTREE_CITY[] = _("FORTREE CITY");
static const u8 sMapName_LILYCOVE_CITY[] = _("LILYCOVE CITY");
static const u8 sMapName_MOSSDEEP_CITY[] = _("MOSSDEEP CITY");
static const u8 sMapName_SOOTOPOLIS_CITY[] = _("SOOTOPOLIS CITY");
static const u8 sMapName_EVER_GRANDE_CITY[] = _("EVER GRANDE CITY");
static const u8 sMapName_ROUTE_101[] = _("ROUTE 101");
static const u8 sMapName_ROUTE_102[] = _("ROUTE 102");
static const u8 sMapName_ROUTE_103[] = _("ROUTE 103");
static const u8 sMapName_ROUTE_104[] = _("ROUTE 104");
static const u8 sMapName_ROUTE_105[] = _("ROUTE 105");
static const u8 sMapName_ROUTE_106[] = _("ROUTE 106");
static const u8 sMapName_ROUTE_107[] = _("ROUTE 107");
static const u8 sMapName_ROUTE_108[] = _("ROUTE 108");
static const u8 sMapName_ROUTE_109[] = _("ROUTE 109");
static const u8 sMapName_ROUTE_110[] = _("ROUTE 110");
static const u8 sMapName_ROUTE_111[] = _("ROUTE 111");
static const u8 sMapName_ROUTE_112[] = _("ROUTE 112");
static const u8 sMapName_ROUTE_113[] = _("ROUTE 113");
static const u8 sMapName_ROUTE_114[] = _("ROUTE 114");
static const u8 sMapName_ROUTE_115[] = _("ROUTE 115");
static const u8 sMapName_ROUTE_116[] = _("ROUTE 116");
static const u8 sMapName_ROUTE_117[] = _("ROUTE 117");
static const u8 sMapName_ROUTE_118[] = _("ROUTE 118");
static const u8 sMapName_ROUTE_119[] = _("ROUTE 119");
static const u8 sMapName_ROUTE_120[] = _("ROUTE 120");
static const u8 sMapName_ROUTE_121[] = _("ROUTE 121");
static const u8 sMapName_ROUTE_122[] = _("ROUTE 122");
static const u8 sMapName_ROUTE_123[] = _("ROUTE 123");
static const u8 sMapName_ROUTE_124[] = _("ROUTE 124");
static const u8 sMapName_ROUTE_125[] = _("ROUTE 125");
static const u8 sMapName_ROUTE_126[] = _("ROUTE 126");
static const u8 sMapName_ROUTE_127[] = _("ROUTE 127");
static const u8 sMapName_ROUTE_128[] = _("ROUTE 128");
static const u8 sMapName_ROUTE_129[] = _("ROUTE 129");
static const u8 sMapName_ROUTE_130[] = _("ROUTE 130");
static const u8 sMapName_ROUTE_131[] = _("ROUTE 131");
static const u8 sMapName_ROUTE_132[] = _("ROUTE 132");
static const u8 sMapName_ROUTE_133[] = _("ROUTE 133");
static const u8 sMapName_ROUTE_134[] = _("ROUTE 134");
static const u8 sMapName_UNDERWATER[] = _("UNDERWATER");
static const u8 sMapName_GRANITE_CAVE[] = _("GRANITE CAVE");
static const u8 sMapName_MT__CHIMNEY[] = _("MT. CHIMNEY");
static const u8 sMapName_SAFARI_ZONE[] = _("SAFARI ZONE");
static const u8 sMapName_BATTLE_FRONTIER[] = _("BATTLE FRONTIER");
static const u8 sMapName_PETALBURG_WOODS[] = _("PETALBURG WOODS");
static const u8 sMapName_RUSTURF_TUNNEL[] = _("RUSTURF TUNNEL");
static const u8 sMapName_ABANDONED_SHIP[] = _("ABANDONED SHIP");
static const u8 sMapName_NEW_MAUVILLE[] = _("NEW MAUVILLE");
static const u8 sMapName_METEOR_FALLS[] = _("METEOR FALLS");
static const u8 sMapName_MT__PYRE[] = _("MT. PYRE");
static const u8 sMapName__AQUA__HIDEOUT[] = _("{AQUA} HIDEOUT");
static const u8 sMapName_SHOAL_CAVE[] = _("SHOAL CAVE");
static const u8 sMapName_SEAFLOOR_CAVERN[] = _("SEAFLOOR CAVERN");
static const u8 sMapName_VICTORY_ROAD[] = _("VICTORY ROAD");
static const u8 sMapName_MIRAGE_ISLAND[] = _("MIRAGE ISLAND");
static const u8 sMapName_CAVE_OF_ORIGIN[] = _("CAVE OF ORIGIN");
static const u8 sMapName_SOUTHERN_ISLAND[] = _("SOUTHERN ISLAND");
static const u8 sMapName_FIERY_PATH[] = _("FIERY PATH");
static const u8 sMapName_JAGGED_PASS[] = _("JAGGED PASS");
static const u8 sMapName_SEALED_CHAMBER[] = _("SEALED CHAMBER");
static const u8 sMapName_SCORCHED_SLAB[] = _("SCORCHED SLAB");
static const u8 sMapName_ISLAND_CAVE[] = _("ISLAND CAVE");
static const u8 sMapName_DESERT_RUINS[] = _("DESERT RUINS");
static const u8 sMapName_ANCIENT_TOMB[] = _("ANCIENT TOMB");
static const u8 sMapName_INSIDE_OF_TRUCK[] = _("INSIDE OF TRUCK");
static const u8 sMapName_SKY_PILLAR[] = _("SKY PILLAR");
static const u8 sMapName_SECRET_BASE[] = _("SECRET BASE");
static const u8 sMapName_[] = _("");
static const u8 sMapName_PALLET_TOWN[] = _("PALLET TOWN");
static const u8 sMapName_VIRIDIAN_CITY[] = _("VIRIDIAN CITY");
static const u8 sMapName_PEWTER_CITY[] = _("PEWTER CITY");
static const u8 sMapName_CERULEAN_CITY[] = _("CERULEAN CITY");
static const u8 sMapName_LAVENDER_TOWN[] = _("LAVENDER TOWN");
static const u8 sMapName_VERMILION_CITY[] = _("VERMILION CITY");
static const u8 sMapName_CELADON_CITY[] = _("CELADON CITY");
static const u8 sMapName_FUCHSIA_CITY[] = _("FUCHSIA CITY");
static const u8 sMapName_CINNABAR_ISLAND[] = _("CINNABAR ISLAND");
static const u8 sMapName_INDIGO_PLATEAU[] = _("INDIGO PLATEAU");
static const u8 sMapName_SAFFRON_CITY[] = _("SAFFRON CITY");
static const u8 sMapName_ROUTE_4[] = _("ROUTE 4");
static const u8 sMapName_ROUTE_10[] = _("ROUTE 10");
static const u8 sMapName_ROUTE_1[] = _("ROUTE 1");
static const u8 sMapName_ROUTE_2[] = _("ROUTE 2");
static const u8 sMapName_ROUTE_3[] = _("ROUTE 3");
static const u8 sMapName_ROUTE_5[] = _("ROUTE 5");
static const u8 sMapName_ROUTE_6[] = _("ROUTE 6");
static const u8 sMapName_ROUTE_7[] = _("ROUTE 7");
static const u8 sMapName_ROUTE_8[] = _("ROUTE 8");
static const u8 sMapName_ROUTE_9[] = _("ROUTE 9");
static const u8 sMapName_ROUTE_11[] = _("ROUTE 11");
static const u8 sMapName_ROUTE_12[] = _("ROUTE 12");
static const u8 sMapName_ROUTE_13[] = _("ROUTE 13");
static const u8 sMapName_ROUTE_14[] = _("ROUTE 14");
static const u8 sMapName_ROUTE_15[] = _("ROUTE 15");
static const u8 sMapName_ROUTE_16[] = _("ROUTE 16");
static const u8 sMapName_ROUTE_17[] = _("ROUTE 17");
static const u8 sMapName_ROUTE_18[] = _("ROUTE 18");
static const u8 sMapName_ROUTE_19[] = _("ROUTE 19");
static const u8 sMapName_ROUTE_20[] = _("ROUTE 20");
static const u8 sMapName_ROUTE_21[] = _("ROUTE 21");
static const u8 sMapName_ROUTE_22[] = _("ROUTE 22");
static const u8 sMapName_ROUTE_23[] = _("ROUTE 23");
static const u8 sMapName_ROUTE_24[] = _("ROUTE 24");
static const u8 sMapName_ROUTE_25[] = _("ROUTE 25");
static const u8 sMapName_VIRIDIAN_FOREST[] = _("VIRIDIAN FOREST");
static const u8 sMapName_MT__MOON[] = _("MT. MOON");
static const u8 sMapName_S_S__ANNE[] = _("S.S. ANNE");
static const u8 sMapName_UNDERGROUND_PATH[] = _("UNDERGROUND PATH");
static const u8 sMapName_DIGLETT_S_CAVE[] = _("DIGLETT'S CAVE");
static const u8 sMapName_ROCKET_HIDEOUT[] = _("ROCKET HIDEOUT");
static const u8 sMapName_SILPH_CO_[] = _("SILPH CO.");
static const u8 sMapName_POK__MON_MANSION[] = _("POKéMON MANSION");
static const u8 sMapName_POK__MON_LEAGUE[] = _("POKéMON LEAGUE");
static const u8 sMapName_ROCK_TUNNEL[] = _("ROCK TUNNEL");
static const u8 sMapName_SEAFOAM_ISLANDS[] = _("SEAFOAM ISLANDS");
static const u8 sMapName_POK__MON_TOWER[] = _("POKéMON TOWER");
static const u8 sMapName_CERULEAN_CAVE[] = _("CERULEAN CAVE");
static const u8 sMapName_POWER_PLANT[] = _("POWER PLANT");
static const u8 sMapName_ONE_ISLAND[] = _("ONE ISLAND");
static const u8 sMapName_TWO_ISLAND[] = _("TWO ISLAND");
static const u8 sMapName_THREE_ISLAND[] = _("THREE ISLAND");
static const u8 sMapName_FOUR_ISLAND[] = _("FOUR ISLAND");
static const u8 sMapName_FIVE_ISLAND[] = _("FIVE ISLAND");
static const u8 sMapName_SEVEN_ISLAND[] = _("SEVEN ISLAND");
static const u8 sMapName_SIX_ISLAND[] = _("SIX ISLAND");
static const u8 sMapName_KINDLE_ROAD[] = _("KINDLE ROAD");
static const u8 sMapName_TREASURE_BEACH[] = _("TREASURE BEACH");
static const u8 sMapName_CAPE_BRINK[] = _("CAPE BRINK");
static const u8 sMapName_BOND_BRIDGE[] = _("BOND BRIDGE");
static const u8 sMapName_THREE_ISLE_PORT[] = _("THREE ISLE PORT");
static const u8 sMapName_SEVII_ISLE_6[] = _("SEVII ISLE 6");
static const u8 sMapName_SEVII_ISLE_7[] = _("SEVII ISLE 7");
static const u8 sMapName_ROUTE_132_NORTH[] = _("ROUTE 132 NORTH");
static const u8 sMapName_ROUTE_110_EAST[] = _("ROUTE 110 EAST");
static const u8 sMapName_RESORT_GORGEOUS[] = _("RESORT GORGEOUS");
static const u8 sMapName_WATER_LABYRINTH[] = _("WATER LABYRINTH");
static const u8 sMapName_FIVE_ISLE_MEADOW[] = _("FIVE ISLE MEADOW");
static const u8 sMapName_MEMORIAL_PILLAR[] = _("MEMORIAL PILLAR");
static const u8 sMapName_OUTCAST_ISLAND[] = _("OUTCAST ISLAND");
static const u8 sMapName_GREEN_PATH[] = _("GREEN PATH");
static const u8 sMapName_WATER_PATH[] = _("WATER PATH");
static const u8 sMapName_RUIN_VALLEY[] = _("RUIN VALLEY");
static const u8 sMapName_TRAINER_TOWER[] = _("TRAINER TOWER");
static const u8 sMapName_CANYON_ENTRANCE[] = _("CANYON ENTRANCE");
static const u8 sMapName_SEVAULT_CANYON[] = _("SEVAULT CANYON");
static const u8 sMapName_TANOBY_RUINS[] = _("TANOBY RUINS");
static const u8 sMapName_SEVII_ISLE_22[] = _("SEVII ISLE 22");
static const u8 sMapName_SEVII_ISLE_23[] = _("SEVII ISLE 23");
static const u8 sMapName_SEVII_ISLE_24[] = _("SEVII ISLE 24");
static const u8 sMapName_NAVEL_ROCK[] = _("NAVEL ROCK");
static const u8 sMapName_MT__EMBER[] = _("MT. EMBER");
static const u8 sMapName_BERRY_FOREST[] = _("BERRY FOREST");
static const u8 sMapName_ICEFALL_CAVE[] = _("ICEFALL CAVE");
static const u8 sMapName_ROCKET_WAREHOUSE[] = _("ROCKET WAREHOUSE");
static const u8 sMapName_DOTTED_HOLE[] = _("DOTTED HOLE");
static const u8 sMapName_LOST_CAVE[] = _("LOST CAVE");
static const u8 sMapName_PATTERN_BUSH[] = _("PATTERN BUSH");
static const u8 sMapName_ALTERING_CAVE[] = _("ALTERING CAVE");
static const u8 sMapName_TANOBY_CHAMBERS[] = _("TANOBY CHAMBERS");
static const u8 sMapName_THREE_ISLE_PATH[] = _("THREE ISLE PATH");
static const u8 sMapName_TANOBY_KEY[] = _("TANOBY KEY");
static const u8 sMapName_BIRTH_ISLAND[] = _("BIRTH ISLAND");
static const u8 sMapName_MONEAN_CHAMBER[] = _("MONEAN CHAMBER");
static const u8 sMapName_LIPTOO_CHAMBER[] = _("LIPTOO CHAMBER");
static const u8 sMapName_WEEPTH_CHAMBER[] = _("WEEPTH CHAMBER");
static const u8 sMapName_DILFORD_CHAMBER[] = _("DILFORD CHAMBER");
static const u8 sMapName_SCUFIB_CHAMBER[] = _("SCUFIB CHAMBER");
static const u8 sMapName_RIXY_CHAMBER[] = _("RIXY CHAMBER");
static const u8 sMapName_VIAPOIS_CHAMBER[] = _("VIAPOIS CHAMBER");
static const u8 sMapName_EMBER_SPA[] = _("EMBER SPA");
static const u8 sMapName_SPECIAL_AREA[] = _("SPECIAL AREA");
static const u8 sMapName_AQUA_HIDEOUT[] = _("AQUA HIDEOUT");
static const u8 sMapName_MAGMA_HIDEOUT[] = _("MAGMA HIDEOUT");
static const u8 sMapName_MIRAGE_TOWER[] = _("MIRAGE TOWER");
static const u8 sMapName_FARAWAY_ISLAND[] = _("FARAWAY ISLAND");
static const u8 sMapName_ARTISAN_CAVE[] = _("ARTISAN CAVE");
static const u8 sMapName_MARINE_CAVE[] = _("MARINE CAVE");
static const u8 sMapName_TERRA_CAVE[] = _("TERRA CAVE");
static const u8 sMapName_DESERT_UNDERPASS[] = _("DESERT UNDERPASS");
static const u8 sMapName_TRAINER_HILL[] = _("TRAINER HILL");
static const u8 sMapName_DRACO_CHAMBER[] = _("DRACO CHAMBER");
static const u8 sMapName_CAVE_OF_SHOCK[] = _("CAVE OF SHOCK");
const struct RegionMapLocation gRegionMapEntries[] = {
[MAPSEC_LITTLEROOT_TOWN] = { 4, 11, 1, 1, sMapName_LITTLEROOT_TOWN},
[MAPSEC_OLDALE_TOWN] = { 4, 9, 1, 1, sMapName_OLDALE_TOWN},
[MAPSEC_DEWFORD_TOWN] = { 2, 14, 1, 1, sMapName_DEWFORD_TOWN},
[MAPSEC_LAVARIDGE_TOWN] = { 5, 3, 1, 1, sMapName_LAVARIDGE_TOWN},
[MAPSEC_FALLARBOR_TOWN] = { 3, 0, 1, 1, sMapName_FALLARBOR_TOWN},
[MAPSEC_VERDANTURF_TOWN] = { 4, 6, 1, 1, sMapName_VERDANTURF_TOWN},
[MAPSEC_PACIFIDLOG_TOWN] = { 17, 10, 1, 1, sMapName_PACIFIDLOG_TOWN},
[MAPSEC_PETALBURG_CITY] = { 1, 9, 1, 1, sMapName_PETALBURG_CITY},
[MAPSEC_SLATEPORT_CITY] = { 8, 10, 1, 2, sMapName_SLATEPORT_CITY},
[MAPSEC_MAUVILLE_CITY] = { 8, 6, 2, 1, sMapName_MAUVILLE_CITY},
[MAPSEC_RUSTBORO_CITY] = { 0, 5, 1, 2, sMapName_RUSTBORO_CITY},
[MAPSEC_FORTREE_CITY] = { 12, 0, 1, 1, sMapName_FORTREE_CITY},
[MAPSEC_LILYCOVE_CITY] = { 18, 3, 2, 1, sMapName_LILYCOVE_CITY},
[MAPSEC_MOSSDEEP_CITY] = { 24, 5, 2, 1, sMapName_MOSSDEEP_CITY},
[MAPSEC_SOOTOPOLIS_CITY] = { 21, 7, 1, 1, sMapName_SOOTOPOLIS_CITY},
[MAPSEC_EVER_GRANDE_CITY] = { 27, 8, 1, 2, sMapName_EVER_GRANDE_CITY},
[MAPSEC_ROUTE_101] = { 4, 10, 1, 1, sMapName_ROUTE_101},
[MAPSEC_ROUTE_102] = { 2, 9, 2, 1, sMapName_ROUTE_102},
[MAPSEC_ROUTE_103] = { 4, 8, 4, 1, sMapName_ROUTE_103},
[MAPSEC_ROUTE_104] = { 0, 7, 1, 3, sMapName_ROUTE_104},
[MAPSEC_ROUTE_105] = { 0, 10, 1, 3, sMapName_ROUTE_105},
[MAPSEC_ROUTE_106] = { 0, 13, 2, 1, sMapName_ROUTE_106},
[MAPSEC_ROUTE_107] = { 3, 14, 3, 1, sMapName_ROUTE_107},
[MAPSEC_ROUTE_108] = { 6, 14, 2, 1, sMapName_ROUTE_108},
[MAPSEC_ROUTE_109] = { 8, 12, 1, 3, sMapName_ROUTE_109},
[MAPSEC_ROUTE_110] = { 8, 7, 1, 3, sMapName_ROUTE_110},
[MAPSEC_ROUTE_111] = { 8, 0, 1, 6, sMapName_ROUTE_111},
[MAPSEC_ROUTE_112] = { 6, 3, 2, 1, sMapName_ROUTE_112},
[MAPSEC_ROUTE_113] = { 4, 0, 4, 1, sMapName_ROUTE_113},
[MAPSEC_ROUTE_114] = { 1, 0, 2, 3, sMapName_ROUTE_114},
[MAPSEC_ROUTE_115] = { 0, 2, 1, 3, sMapName_ROUTE_115},
[MAPSEC_ROUTE_116] = { 1, 5, 4, 1, sMapName_ROUTE_116},
[MAPSEC_ROUTE_117] = { 5, 6, 3, 1, sMapName_ROUTE_117},
[MAPSEC_ROUTE_118] = { 10, 6, 2, 1, sMapName_ROUTE_118},
[MAPSEC_ROUTE_119] = { 11, 0, 1, 6, sMapName_ROUTE_119},
[MAPSEC_ROUTE_120] = { 13, 0, 1, 4, sMapName_ROUTE_120},
[MAPSEC_ROUTE_121] = { 14, 3, 4, 1, sMapName_ROUTE_121},
[MAPSEC_ROUTE_122] = { 16, 4, 1, 2, sMapName_ROUTE_122},
[MAPSEC_ROUTE_123] = { 12, 6, 5, 1, sMapName_ROUTE_123},
[MAPSEC_ROUTE_124] = { 20, 3, 4, 3, sMapName_ROUTE_124},
[MAPSEC_ROUTE_125] = { 24, 3, 2, 2, sMapName_ROUTE_125},
[MAPSEC_ROUTE_126] = { 20, 6, 3, 3, sMapName_ROUTE_126},
[MAPSEC_ROUTE_127] = { 23, 6, 3, 3, sMapName_ROUTE_127},
[MAPSEC_ROUTE_128] = { 23, 9, 4, 1, sMapName_ROUTE_128},
[MAPSEC_ROUTE_129] = { 24, 10, 2, 1, sMapName_ROUTE_129},
[MAPSEC_ROUTE_130] = { 21, 10, 3, 1, sMapName_ROUTE_130},
[MAPSEC_ROUTE_131] = { 18, 10, 3, 1, sMapName_ROUTE_131},
[MAPSEC_ROUTE_132] = { 15, 10, 2, 1, sMapName_ROUTE_132},
[MAPSEC_ROUTE_133] = { 12, 10, 3, 1, sMapName_ROUTE_133},
[MAPSEC_ROUTE_134] = { 9, 10, 3, 1, sMapName_ROUTE_134},
[MAPSEC_UNDERWATER_124] = { 20, 3, 4, 3, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_126] = { 20, 6, 3, 3, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_127] = { 23, 6, 3, 3, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_128] = { 23, 9, 4, 1, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_SOOTOPOLIS] = { 21, 7, 1, 1, sMapName_UNDERWATER},
[MAPSEC_GRANITE_CAVE] = { 1, 13, 1, 1, sMapName_GRANITE_CAVE},
[MAPSEC_MT_CHIMNEY] = { 6, 2, 1, 1, sMapName_MT__CHIMNEY},
[MAPSEC_SAFARI_ZONE] = { 16, 2, 1, 1, sMapName_SAFARI_ZONE},
[MAPSEC_BATTLE_FRONTIER] = { 22, 12, 1, 1, sMapName_BATTLE_FRONTIER},
[MAPSEC_PETALBURG_WOODS] = { 0, 8, 1, 1, sMapName_PETALBURG_WOODS},
[MAPSEC_RUSTURF_TUNNEL] = { 2, 5, 1, 1, sMapName_RUSTURF_TUNNEL},
[MAPSEC_ABANDONED_SHIP] = { 6, 14, 1, 1, sMapName_ABANDONED_SHIP},
[MAPSEC_NEW_MAUVILLE] = { 8, 7, 1, 1, sMapName_NEW_MAUVILLE},
[MAPSEC_METEOR_FALLS] = { 0, 3, 1, 1, sMapName_METEOR_FALLS},
[MAPSEC_METEOR_FALLS2] = { 1, 2, 1, 1, sMapName_METEOR_FALLS},
[MAPSEC_MT_PYRE] = { 16, 4, 1, 1, sMapName_MT__PYRE},
[MAPSEC_AQUA_HIDEOUT_OLD] = { 19, 3, 1, 1, sMapName__AQUA__HIDEOUT},
[MAPSEC_SHOAL_CAVE] = { 24, 4, 1, 1, sMapName_SHOAL_CAVE},
[MAPSEC_SEAFLOOR_CAVERN] = { 24, 9, 1, 1, sMapName_SEAFLOOR_CAVERN},
[MAPSEC_UNDERWATER_SEAFLOOR_CAVERN] = { 24, 9, 1, 1, sMapName_UNDERWATER},
[MAPSEC_VICTORY_ROAD] = { 27, 9, 1, 1, sMapName_VICTORY_ROAD},
[MAPSEC_MIRAGE_ISLAND] = { 17, 10, 1, 1, sMapName_MIRAGE_ISLAND},
[MAPSEC_CAVE_OF_ORIGIN] = { 21, 7, 1, 1, sMapName_CAVE_OF_ORIGIN},
[MAPSEC_SOUTHERN_ISLAND] = { 12, 14, 1, 1, sMapName_SOUTHERN_ISLAND},
[MAPSEC_FIERY_PATH] = { 6, 3, 1, 1, sMapName_FIERY_PATH},
[MAPSEC_FIERY_PATH2] = { 7, 3, 1, 1, sMapName_FIERY_PATH},
[MAPSEC_JAGGED_PASS] = { 6, 3, 1, 1, sMapName_JAGGED_PASS},
[MAPSEC_JAGGED_PASS2] = { 7, 2, 1, 1, sMapName_JAGGED_PASS},
[MAPSEC_SEALED_CHAMBER] = { 11, 10, 1, 1, sMapName_SEALED_CHAMBER},
[MAPSEC_UNDERWATER_SEALED_CHAMBER] = { 11, 10, 1, 1, sMapName_UNDERWATER},
[MAPSEC_SCORCHED_SLAB] = { 13, 0, 1, 1, sMapName_SCORCHED_SLAB},
[MAPSEC_ISLAND_CAVE] = { 0, 10, 1, 1, sMapName_ISLAND_CAVE},
[MAPSEC_DESERT_RUINS] = { 8, 3, 1, 1, sMapName_DESERT_RUINS},
[MAPSEC_ANCIENT_TOMB] = { 13, 2, 1, 1, sMapName_ANCIENT_TOMB},
[MAPSEC_INSIDE_OF_TRUCK] = { 0, 0, 1, 1, sMapName_INSIDE_OF_TRUCK},
[MAPSEC_SKY_PILLAR] = { 19, 10, 1, 1, sMapName_SKY_PILLAR},
[MAPSEC_SECRET_BASE] = { 0, 0, 1, 1, sMapName_SECRET_BASE},
[MAPSEC_DYNAMIC] = { 0, 0, 1, 1, sMapName_},
[MAPSEC_PALLET_TOWN] = { 0, 0, 1, 1, sMapName_PALLET_TOWN},
[MAPSEC_VIRIDIAN_CITY] = { 0, 0, 1, 1, sMapName_VIRIDIAN_CITY},
[MAPSEC_PEWTER_CITY] = { 0, 0, 1, 1, sMapName_PEWTER_CITY},
[MAPSEC_CERULEAN_CITY] = { 0, 0, 1, 1, sMapName_CERULEAN_CITY},
[MAPSEC_LAVENDER_TOWN] = { 0, 0, 1, 1, sMapName_LAVENDER_TOWN},
[MAPSEC_VERMILION_CITY] = { 0, 0, 1, 1, sMapName_VERMILION_CITY},
[MAPSEC_CELADON_CITY] = { 0, 0, 1, 1, sMapName_CELADON_CITY},
[MAPSEC_FUCHSIA_CITY] = { 0, 0, 1, 1, sMapName_FUCHSIA_CITY},
[MAPSEC_CINNABAR_ISLAND] = { 0, 0, 1, 1, sMapName_CINNABAR_ISLAND},
[MAPSEC_INDIGO_PLATEAU] = { 0, 0, 1, 1, sMapName_INDIGO_PLATEAU},
[MAPSEC_SAFFRON_CITY] = { 0, 0, 1, 1, sMapName_SAFFRON_CITY},
[MAPSEC_ROUTE_4_POKECENTER] = { 0, 0, 1, 1, sMapName_ROUTE_4},
[MAPSEC_ROUTE_10_POKECENTER] = { 0, 0, 1, 1, sMapName_ROUTE_10},
[MAPSEC_ROUTE_1] = { 0, 0, 1, 1, sMapName_ROUTE_1},
[MAPSEC_ROUTE_2] = { 0, 0, 1, 1, sMapName_ROUTE_2},
[MAPSEC_ROUTE_3] = { 0, 0, 1, 1, sMapName_ROUTE_3},
[MAPSEC_ROUTE_4] = { 0, 0, 1, 1, sMapName_ROUTE_4},
[MAPSEC_ROUTE_5] = { 0, 0, 1, 1, sMapName_ROUTE_5},
[MAPSEC_ROUTE_6] = { 0, 0, 1, 1, sMapName_ROUTE_6},
[MAPSEC_ROUTE_7] = { 0, 0, 1, 1, sMapName_ROUTE_7},
[MAPSEC_ROUTE_8] = { 0, 0, 1, 1, sMapName_ROUTE_8},
[MAPSEC_ROUTE_9] = { 0, 0, 1, 1, sMapName_ROUTE_9},
[MAPSEC_ROUTE_10] = { 0, 0, 1, 1, sMapName_ROUTE_10},
[MAPSEC_ROUTE_11] = { 0, 0, 1, 1, sMapName_ROUTE_11},
[MAPSEC_ROUTE_12] = { 0, 0, 1, 1, sMapName_ROUTE_12},
[MAPSEC_ROUTE_13] = { 0, 0, 1, 1, sMapName_ROUTE_13},
[MAPSEC_ROUTE_14] = { 0, 0, 1, 1, sMapName_ROUTE_14},
[MAPSEC_ROUTE_15] = { 0, 0, 1, 1, sMapName_ROUTE_15},
[MAPSEC_ROUTE_16] = { 0, 0, 1, 1, sMapName_ROUTE_16},
[MAPSEC_ROUTE_17] = { 0, 0, 1, 1, sMapName_ROUTE_17},
[MAPSEC_ROUTE_18] = { 0, 0, 1, 1, sMapName_ROUTE_18},
[MAPSEC_ROUTE_19] = { 0, 0, 1, 1, sMapName_ROUTE_19},
[MAPSEC_ROUTE_20] = { 0, 0, 1, 1, sMapName_ROUTE_20},
[MAPSEC_ROUTE_21] = { 0, 0, 1, 1, sMapName_ROUTE_21},
[MAPSEC_ROUTE_22] = { 0, 0, 1, 1, sMapName_ROUTE_22},
[MAPSEC_ROUTE_23] = { 0, 0, 1, 1, sMapName_ROUTE_23},
[MAPSEC_ROUTE_24] = { 0, 0, 1, 1, sMapName_ROUTE_24},
[MAPSEC_ROUTE_25] = { 0, 0, 1, 1, sMapName_ROUTE_25},
[MAPSEC_VIRIDIAN_FOREST] = { 0, 0, 1, 1, sMapName_VIRIDIAN_FOREST},
[MAPSEC_MT_MOON] = { 0, 0, 1, 1, sMapName_MT__MOON},
[MAPSEC_S_S_ANNE] = { 0, 0, 1, 1, sMapName_S_S__ANNE},
[MAPSEC_UNDERGROUND_PATH] = { 0, 0, 1, 1, sMapName_UNDERGROUND_PATH},
[MAPSEC_UNDERGROUND_PATH_2] = { 0, 0, 1, 1, sMapName_UNDERGROUND_PATH},
[MAPSEC_DIGLETTS_CAVE] = { 0, 0, 1, 1, sMapName_DIGLETT_S_CAVE},
[MAPSEC_KANTO_VICTORY_ROAD] = { 0, 0, 1, 1, sMapName_VICTORY_ROAD},
[MAPSEC_ROCKET_HIDEOUT] = { 0, 0, 1, 1, sMapName_ROCKET_HIDEOUT},
[MAPSEC_SILPH_CO] = { 0, 0, 1, 1, sMapName_SILPH_CO_},
[MAPSEC_POKEMON_MANSION] = { 0, 0, 1, 1, sMapName_POK__MON_MANSION},
[MAPSEC_KANTO_SAFARI_ZONE] = { 0, 0, 1, 1, sMapName_SAFARI_ZONE},
[MAPSEC_POKEMON_LEAGUE] = { 0, 0, 1, 1, sMapName_POK__MON_LEAGUE},
[MAPSEC_ROCK_TUNNEL] = { 0, 0, 1, 1, sMapName_ROCK_TUNNEL},
[MAPSEC_SEAFOAM_ISLANDS] = { 0, 0, 1, 1, sMapName_SEAFOAM_ISLANDS},
[MAPSEC_POKEMON_TOWER] = { 0, 0, 1, 1, sMapName_POK__MON_TOWER},
[MAPSEC_CERULEAN_CAVE] = { 0, 0, 1, 1, sMapName_CERULEAN_CAVE},
[MAPSEC_POWER_PLANT] = { 0, 0, 1, 1, sMapName_POWER_PLANT},
[MAPSEC_ONE_ISLAND] = { 0, 0, 1, 1, sMapName_ONE_ISLAND},
[MAPSEC_TWO_ISLAND] = { 0, 0, 1, 1, sMapName_TWO_ISLAND},
[MAPSEC_THREE_ISLAND] = { 0, 0, 1, 1, sMapName_THREE_ISLAND},
[MAPSEC_FOUR_ISLAND] = { 0, 0, 1, 1, sMapName_FOUR_ISLAND},
[MAPSEC_FIVE_ISLAND] = { 0, 0, 1, 1, sMapName_FIVE_ISLAND},
[MAPSEC_SEVEN_ISLAND] = { 0, 0, 1, 1, sMapName_SEVEN_ISLAND},
[MAPSEC_SIX_ISLAND] = { 0, 0, 1, 1, sMapName_SIX_ISLAND},
[MAPSEC_KINDLE_ROAD] = { 0, 0, 1, 1, sMapName_KINDLE_ROAD},
[MAPSEC_TREASURE_BEACH] = { 0, 0, 1, 1, sMapName_TREASURE_BEACH},
[MAPSEC_CAPE_BRINK] = { 0, 0, 1, 1, sMapName_CAPE_BRINK},
[MAPSEC_BOND_BRIDGE] = { 0, 0, 1, 1, sMapName_BOND_BRIDGE},
[MAPSEC_THREE_ISLE_PORT] = { 0, 0, 1, 1, sMapName_THREE_ISLE_PORT},
[MAPSEC_SEVII_ISLE_6] = { 0, 0, 1, 1, sMapName_SEVII_ISLE_6},
[MAPSEC_SEVII_ISLE_7] = { 0, 0, 1, 1, sMapName_SEVII_ISLE_7},
[MAPSEC_DRACO_CHAMBER] = { 15, 9, 1, 1, sMapName_ROUTE_132_NORTH},
[MAPSEC_CAVE_OF_SHOCK] = { 9, 7, 1, 1, sMapName_ROUTE_110_EAST},
[MAPSEC_RESORT_GORGEOUS] = { 0, 0, 1, 1, sMapName_RESORT_GORGEOUS},
[MAPSEC_WATER_LABYRINTH] = { 0, 0, 1, 1, sMapName_WATER_LABYRINTH},
[MAPSEC_FIVE_ISLE_MEADOW] = { 0, 0, 1, 1, sMapName_FIVE_ISLE_MEADOW},
[MAPSEC_MEMORIAL_PILLAR] = { 0, 0, 1, 1, sMapName_MEMORIAL_PILLAR},
[MAPSEC_OUTCAST_ISLAND] = { 0, 0, 1, 1, sMapName_OUTCAST_ISLAND},
[MAPSEC_GREEN_PATH] = { 0, 0, 1, 1, sMapName_GREEN_PATH},
[MAPSEC_WATER_PATH] = { 0, 0, 1, 1, sMapName_WATER_PATH},
[MAPSEC_RUIN_VALLEY] = { 0, 0, 1, 1, sMapName_RUIN_VALLEY},
[MAPSEC_TRAINER_TOWER] = { 0, 0, 1, 1, sMapName_TRAINER_TOWER},
[MAPSEC_CANYON_ENTRANCE] = { 0, 0, 1, 1, sMapName_CANYON_ENTRANCE},
[MAPSEC_SEVAULT_CANYON] = { 0, 0, 1, 1, sMapName_SEVAULT_CANYON},
[MAPSEC_TANOBY_RUINS] = { 0, 0, 1, 1, sMapName_TANOBY_RUINS},
[MAPSEC_SEVII_ISLE_22] = { 0, 0, 1, 1, sMapName_SEVII_ISLE_22},
[MAPSEC_SEVII_ISLE_23] = { 0, 0, 1, 1, sMapName_SEVII_ISLE_23},
[MAPSEC_SEVII_ISLE_24] = { 0, 0, 1, 1, sMapName_SEVII_ISLE_24},
[MAPSEC_NAVEL_ROCK_FRLG] = { 0, 0, 1, 1, sMapName_NAVEL_ROCK},
[MAPSEC_MT_EMBER] = { 0, 0, 1, 1, sMapName_MT__EMBER},
[MAPSEC_BERRY_FOREST] = { 0, 0, 1, 1, sMapName_BERRY_FOREST},
[MAPSEC_ICEFALL_CAVE] = { 0, 0, 1, 1, sMapName_ICEFALL_CAVE},
[MAPSEC_ROCKET_WAREHOUSE] = { 0, 0, 1, 1, sMapName_ROCKET_WAREHOUSE},
[MAPSEC_TRAINER_TOWER_2] = { 0, 0, 1, 1, sMapName_TRAINER_TOWER},
[MAPSEC_DOTTED_HOLE] = { 0, 0, 1, 1, sMapName_DOTTED_HOLE},
[MAPSEC_LOST_CAVE] = { 0, 0, 1, 1, sMapName_LOST_CAVE},
[MAPSEC_PATTERN_BUSH] = { 0, 0, 1, 1, sMapName_PATTERN_BUSH},
[MAPSEC_ALTERING_CAVE_FRLG] = { 0, 0, 1, 1, sMapName_ALTERING_CAVE},
[MAPSEC_TANOBY_CHAMBERS] = { 0, 0, 1, 1, sMapName_TANOBY_CHAMBERS},
[MAPSEC_THREE_ISLE_PATH] = { 0, 0, 1, 1, sMapName_THREE_ISLE_PATH},
[MAPSEC_TANOBY_KEY] = { 0, 0, 1, 1, sMapName_TANOBY_KEY},
[MAPSEC_BIRTH_ISLAND_FRLG] = { 0, 0, 1, 1, sMapName_BIRTH_ISLAND},
[MAPSEC_MONEAN_CHAMBER] = { 0, 0, 1, 1, sMapName_MONEAN_CHAMBER},
[MAPSEC_LIPTOO_CHAMBER] = { 0, 0, 1, 1, sMapName_LIPTOO_CHAMBER},
[MAPSEC_WEEPTH_CHAMBER] = { 0, 0, 1, 1, sMapName_WEEPTH_CHAMBER},
[MAPSEC_DILFORD_CHAMBER] = { 0, 0, 1, 1, sMapName_DILFORD_CHAMBER},
[MAPSEC_SCUFIB_CHAMBER] = { 0, 0, 1, 1, sMapName_SCUFIB_CHAMBER},
[MAPSEC_RIXY_CHAMBER] = { 0, 0, 1, 1, sMapName_RIXY_CHAMBER},
[MAPSEC_VIAPOIS_CHAMBER] = { 0, 0, 1, 1, sMapName_VIAPOIS_CHAMBER},
[MAPSEC_EMBER_SPA] = { 0, 0, 1, 1, sMapName_EMBER_SPA},
[MAPSEC_SPECIAL_AREA] = { 0, 0, 1, 1, sMapName_SPECIAL_AREA},
[MAPSEC_AQUA_HIDEOUT] = { 19, 3, 1, 1, sMapName_AQUA_HIDEOUT},
[MAPSEC_MAGMA_HIDEOUT] = { 6, 3, 1, 1, sMapName_MAGMA_HIDEOUT},
[MAPSEC_MIRAGE_TOWER] = { 8, 2, 1, 1, sMapName_MIRAGE_TOWER},
[MAPSEC_BIRTH_ISLAND] = { 0, 0, 1, 1, sMapName_BIRTH_ISLAND},
[MAPSEC_FARAWAY_ISLAND] = { 0, 0, 1, 1, sMapName_FARAWAY_ISLAND},
[MAPSEC_ARTISAN_CAVE] = { 22, 12, 1, 1, sMapName_ARTISAN_CAVE},
[MAPSEC_MARINE_CAVE] = { 0, 0, 1, 1, sMapName_MARINE_CAVE},
[MAPSEC_UNDERWATER_MARINE_CAVE] = { 0, 0, 1, 1, sMapName_UNDERWATER},
[MAPSEC_TERRA_CAVE] = { 0, 0, 1, 1, sMapName_TERRA_CAVE},
[MAPSEC_UNDERWATER_105] = { 0, 10, 1, 3, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_125] = { 24, 3, 2, 2, sMapName_UNDERWATER},
[MAPSEC_UNDERWATER_129] = { 24, 10, 2, 1, sMapName_UNDERWATER},
[MAPSEC_DESERT_UNDERPASS] = { 2, 0, 1, 1, sMapName_DESERT_UNDERPASS},
[MAPSEC_ALTERING_CAVE] = { 6, 8, 1, 1, sMapName_ALTERING_CAVE},
[MAPSEC_NAVEL_ROCK] = { 0, 0, 1, 1, sMapName_NAVEL_ROCK},
[MAPSEC_TRAINER_HILL] = { 8, 4, 1, 1, sMapName_TRAINER_HILL},
[MAPSEC_DRACO_CHAMBER2] = { 15, 9, 1, 1, sMapName_DRACO_CHAMBER},
[MAPSEC_CAVE_OF_SHOCK2] = { 9, 7, 1, 1, sMapName_CAVE_OF_SHOCK},
};
#endif // GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H