mirror of
https://github.com/reactos/reactos
synced 2025-10-05 16:02:58 +02:00
- Move sdk\include\reactos\wine to sdk\include\wine - Reorder the directories in include_directories() to be closer to alphabetical. This should make it easier to determine what global include directories can be removed in the future.
52 lines
1.7 KiB
CMake
52 lines
1.7 KiB
CMake
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add_definitions(
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-D__WINESRC__
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-D__ROS_LONG64__
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-Dstrcasecmp=_stricmp
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-DDIRECT3D_VERSION=0x0900)
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spec2def(d3dcompiler_43.dll d3dcompiler_43.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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asmparser.c
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blob.c
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bytecodewriter.c
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compiler.c
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main.c
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preproc.c
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reflection.c
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utils.c)
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FLEX_TARGET(asmshader_scanner asmshader.l ${CMAKE_CURRENT_BINARY_DIR}/asmshader.yy.c)
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BISON_TARGET(asmshader_parser asmshader.y ${CMAKE_CURRENT_BINARY_DIR}/asmshader.tab.c COMPILE_FLAGS "-p asmshader_")
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ADD_FLEX_BISON_DEPENDENCY(asmshader_scanner asmshader_parser)
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FLEX_TARGET(hlsl_scanner hlsl.l ${CMAKE_CURRENT_BINARY_DIR}/hlsl.yy.c)
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BISON_TARGET(hlsl_parser hlsl.y ${CMAKE_CURRENT_BINARY_DIR}/hlsl.tab.c COMPILE_FLAGS "-p hlsl_")
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ADD_FLEX_BISON_DEPENDENCY(hlsl_scanner hlsl_parser)
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FLEX_TARGET(pp_scanner ppl.l ${CMAKE_CURRENT_BINARY_DIR}/ppl.yy.c)
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BISON_TARGET(pp_parser ppy.y ${CMAKE_CURRENT_BINARY_DIR}/ppy.tab.c COMPILE_FLAGS "-p ppy_")
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ADD_FLEX_BISON_DEPENDENCY(pp_scanner pp_parser)
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list(APPEND PCH_SKIP_SOURCE
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${FLEX_asmshader_scanner_OUTPUTS}
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${BISON_asmshader_parser_OUTPUTS}
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${FLEX_hlsl_scanner_OUTPUTS}
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${BISON_hlsl_parser_OUTPUTS}
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${FLEX_pp_scanner_OUTPUTS}
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${BISON_pp_parser_OUTPUTS})
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add_library(d3dcompiler_43 MODULE
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${SOURCE}
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${PCH_SKIP_SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43.def)
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set_module_type(d3dcompiler_43 win32dll)
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target_link_libraries(d3dcompiler_43 dx10guid uuid wine wpp)
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add_importlibs(d3dcompiler_43 msvcrt kernel32 ntdll)
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add_dependencies(d3dcompiler_43 d3d_idl_headers)
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add_pch(d3dcompiler_43 precomp.h "${PCH_SKIP_SOURCE}")
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add_cd_file(TARGET d3dcompiler_43 DESTINATION reactos/system32 FOR all)
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