- whilst closing the session, we iterate through all the listeners calling onSessionStopped however some implementations also use this callback to remove themselves from the listeners, causing the concurrent modification crash
* Sync: delete all previous chunks in case of gappy sync
* Chunk: dont link chunks if we find existing timeline event (keep multiple timeline events in db)
* Timeline : remove some unused code
* Clean and add changelog
* Timeline: set named argument
* Timeline: avoid restarting the timeline when there is a CancellationException due to permalink
* Timeline: add migration to clean up old (broken) chunks
* Update matrix-sdk-android/src/main/java/org/matrix/android/sdk/internal/database/migration/MigrateSessionTo030.kt
Co-authored-by: Benoit Marty <benoitm@matrix.org>
* Timeline: try to fix test
* ignoring broken instrumentation test in order to release
Co-authored-by: ganfra <francoisg@element.io>
Co-authored-by: Benoit Marty <benoitm@matrix.org>
Co-authored-by: Adam Brown <adampsbrown@gmail.com>
* Sync: delete all previous chunks in case of gappy sync
* Chunk: dont link chunks if we find existing timeline event (keep multiple timeline events in db)
* Timeline : remove some unused code
* Clean and add changelog
* Timeline: set named argument
* Timeline: avoid restarting the timeline when there is a CancellationException due to permalink
* Timeline: add migration to clean up old (broken) chunks
* Update matrix-sdk-android/src/main/java/org/matrix/android/sdk/internal/database/migration/MigrateSessionTo030.kt
Co-authored-by: Benoit Marty <benoitm@matrix.org>
* Timeline: try to fix test
* ignoring broken instrumentation test in order to release
Co-authored-by: ganfra <francoisg@element.io>
Co-authored-by: Benoit Marty <benoitm@matrix.org>
Co-authored-by: Adam Brown <adampsbrown@gmail.com>
All failing with
```
im.vector.app.SecurityBootstrapTest > testBasicBootstrap[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
im.vector.app.VerifySessionInteractiveTest > checkVerifyPopup[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
im.vector.app.VerifySessionPassphraseTest > checkVerifyWithPassphrase[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
```
This patch updates the logic checking whether to show the
playContentView to not show it when an animated image message would
autoplay its animation.
Signed-off-by: networkException <git@nwex.de>
This patch removes dontAnimate() in the createGlideRequest() builder
conditionally depending on the user's animated image autoplay
preferences.
Resolves#1160, #5094
Signed-off-by: networkException <git@nwex.de>
This patch adds the messageType field to MessageInformationData,
containing a nullable string representation of the message event's type.
Signed-off-by: networkException <git@nwex.de>
This patch adds a new switch to VectorPreferences, the vector settings
preferences view and various classes propergating the set value of the
switch into parts of the application touched by the following patches.
Signed-off-by: networkException <git@nwex.de>
* develop: (114 commits)
Docs: Fix various formatting and spelling issues in notifications.md
Fixing non necessary breaking line
continuing to the originally supplied url when a rtl override character is detected
splitting url detection condition into separate branches
Cleaner code
Create extension `String?.toActiveSpaceOrOrphanRooms()` to reduce noise.
Add changelog
Fix test compilation
Add some Kdoc
Add some Kdoc
Create SpaceFilter.OrphanRooms to improve the API. Not 100% of the side effect. There is probably some (fixed?) bugs here.
Rename ActiveSpaceFilter to SpaceFilter
Remove `ActiveSpaceFilter.None` Prefer nullability for API coherency of `RoomSummaryQueryParams`
Add some Kdoc
Remove duplicated lines of code (the same code is done a few lines later)
Remove `RoomCategoryFilter.ALL` Prefer nullability for API coherency of `RoomSummaryQueryParams`
`displayName` default value is now `QueryStringValue.NoCondition`. It was working fine since in the DB we always have a name using `RoomDisplayNameFallbackProvider`, which in our current implementation always return a non empty String.
Small rework for nicer code
Remove duplicated code lines
Remove `roomId` from `RoomSummaryQueryParams.Builder()`. Create a new API in RoomService to observe a room summary from a roomId.
...
# Conflicts:
# vector/src/main/java/im/vector/app/features/location/live/map/LocationLiveMapViewFragment.kt
Persisting notification info fails for non-null Uris:
E NotificationEventPersistence: ## Failed to save cached notification info
E NotificationEventPersistence: java.io.NotSerializableException: android.net.Uri$HierarchicalUri
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1240)
E NotificationEventPersistence: at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1604)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1565)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1488)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1234)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:354)
E NotificationEventPersistence: at java.util.ArrayList.writeObject(ArrayList.java:762)
E NotificationEventPersistence: at java.lang.reflect.Method.invoke(Native Method)
E NotificationEventPersistence: at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:1036)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1552)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1488)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1234)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:354)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.SecretStoringUtils.saveSecureObjectM(SecretStoringUtils.kt:283)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.SecretStoringUtils.securelyStoreObject(SecretStoringUtils.kt:150)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.DefaultSecureStorageService.securelyStoreObject(DefaultSecureStorageService.kt:27)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationEventPersistence.persistEvents(NotificationEventPersistence.kt:58)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager$persistEvents$1.invoke(NotificationDrawerManager.kt:183)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager$persistEvents$1.invoke(NotificationDrawerManager.kt:182)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationState.queuedEvents(NotificationState.kt:55)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager.persistEvents(NotificationDrawerManager.kt:182)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager.refreshNotificationDrawerBg(NotificationDrawerManager.kt:177)
Accordingly, if a notification for an image is shown, and the
notification state is loaded from storage later, none of the previously
shown notifications will get dismissed once read.
Likely addresses https://github.com/vector-im/element-android/issues/4862.
Change-Id: I2d6be497e8b92e770b680e16e42b3610add57323
It was working fine since in the DB we always have a name using `RoomDisplayNameFallbackProvider`, which in our current implementation always return a non empty String.
Previously the widget web view prompted to grant the widget permissions but it didn't
actually request those permissions from the system. So if the web view requested, e.g.
the camera permission but the app hadn't previously been granted that permission, the
web view wouldn't get camera access even when the widget permission request had been
confirmed.
With this commit, the app will also request camera and microphone permissions from the
system when needed.
Signed-off-by: Johannes Marbach <johannesm@element.io>
* develop: (251 commits)
Space explore rooms screen alignment with design in figma (#5834)
leaving space aligned with ios (#5942)
Fix usage of System.currentTimeMillis(). This a bit mocky but anyway it's better to use SystemClock.elapsedRealtime() for this case.
Update TimelinePreviousLastForwardTest.kt
Changelog.d
Rename 'getDomain' to 'getServerName'.
Well-known lookups should not include the port of a server.
Ah it was used in Gplay variant. Anyway I think we can still remove this now.
Fix parsing of location data in non encrypted room
Additionally increment for TimelinePreviousLastForwardTest
Notify other devices of acceptance of verification request
Instead of using a magic number, explicitly test for the events we expect.
Adding comments on some strings and removing non necessary plural
Remove ShortcutBadger lib and usage (it was dead code)
Version++
Fastlane file
Towncrier
Add `.login` to get the username of the PR merger.
Rename folder for the PlayStore
Remove empty translations
...
# Conflicts:
# matrix-sdk-android/src/main/java/org/matrix/android/sdk/internal/session/SessionModule.kt
* develop:
Space explore rooms screen alignment with design in figma (#5834)
leaving space aligned with ios (#5942)
Fix usage of System.currentTimeMillis(). This a bit mocky but anyway it's better to use SystemClock.elapsedRealtime() for this case.
This permits a clear error when the events are missing / extra and while
not making the test invulnerable to future changes in events, should be
explicit on what's changed.
If the preference "Show all Rooms in Home" is selected element should
not switch away from the home space when clicking a notification for a
room in some other space.
With this change one stays in the home space when the said preference is
active.
fixes#5180
Signed-off-by: Michael Loipführer <milo@sft.lol>
I was observing cases where builtEvents[modificationIndex] was not
having the same eventId as the udpatedEntity in handleDatabaseChangeSet.
In particular, I observed both cases that
- there was no item in the list yet with the same eventId as the updated
one
- there was an item with the same eventId already in the list, but at a
different position.
Whenever this happened, the timeline would render missing, duplicated,
or swapped messages in the timeline.
Instead of relying on the modificationIndex to be the same for both the
change set and builtEvents, look up the proper index by eventId.
2022-03-13 08:19:47 +01:00
1813 changed files with 39349 additions and 13849 deletions
- [ ] Create a new beta release on the GooglePlay console and upload the 4 signed Apks.
- [ ] Create a new open testing release on the GooglePlay console and upload the 4 signed Apks.
- [ ] Check that the version codes are correct
- [ ] Copy the fastlane change to the GooglePlay console in the section en-GB.
- [ ] Push to beta release to 100% of the users
- [ ] Notify the F-Droid team so that they can schedule the publication on F-Droid
- [ ] Push the open testing release to 100% of the users
- [ ] Notify the F-Droid team [here](https://matrix.to/#/!LAAuJLQXYHjMNWKrCK:matrix.org?via=matrix.org&via=bubu1.eu&via=lant.uk) so that they can schedule the publication on F-Droid
- [ ] The application is available to the PlayStore testers (live). Google can take between 1 hour and up to 7 days to approve the release.
- [ ] The application is available to the F-Droid users.
### Once Live on PlayStore
### Once open testing is live on PlayStore
- [ ] Ping the Android public room and update its topic
- [ ] Add an entry in the internal diary
### After at least 2 days
### Once Live on F-Droid
- [ ] Update the Android public room topic
### After at least 2 days (generally next Monday)
- [ ] Check the [rageshakes](https://github.com/matrix-org/element-android-rageshakes/issues)
- [ ] Check the crash reports on the GooglePlay console
- [ ] Check the Android Element room for any reported issues on the new version
- [ ] If all is OK, push to production and notify Markus (Bubu) to release the F-Droid version
- [ ] Ping the Android public room and update its topic with the new available version
- [ ] If all is OK, promote the open testing release to production. Generally using a 100% roll out, but can be a smaller value depending on the release content.
- [ ] The application is available to the PlayStore users (live). Google can take (again!) between 1 hour and up to 7 days to approve the release.
### Once production is live on PlayStore
- [ ] Ping the Android public room and update its topic
text_template:"Sonarqube run (on ${{ github.ref }}): {{#each job_statuses }}{{#with this }}{{#if completed }} {{name}} {{conclusion}} at {{completed_at}}, {{/if}}{{/with}}{{/each}}"
html_template:"Sonarqube run (on ${{ github.ref }}): {{#each job_statuses }}{{#with this }}{{#if completed }}<br />{{icon conclusion}} {{name}} <font color='{{color conclusion}}'>{{conclusion}} at {{completed_at}} <a href=\"{{html_url}}\">[details]</a></font>{{/if}}{{/with}}{{/each}}"
text_template:"Build is broken for ${{ github.ref }}: {{#each job_statuses }}{{#with this }}{{#if completed }}{{name}} {{conclusion}} at {{completed_at}}, {{/if}}{{/with}}{{/each}}"
html_template:"Build is broken for ${{ github.ref }}: {{#each job_statuses }}{{#with this }}{{#if completed }}<br />{{icon conclusion }} {{name}} <font color='{{color conclusion }}'>{{conclusion}} at {{completed_at}} <a href=\"{{html_url}}\">[details]</a></font>{{/if}}{{/with}}{{/each}}"
- Add report action for live location messages ([#6280](https://github.com/vector-im/element-android/issues/6280))
Bugfixes 🐛
----------
- Fix cases of missing, swapped, or duplicated messages ([#5528](https://github.com/vector-im/element-android/issues/5528))
- Fix wrong status of live location sharing in timeline ([#6209](https://github.com/vector-im/element-android/issues/6209))
- Fix StackOverflowError while recording voice message ([#6222](https://github.com/vector-im/element-android/issues/6222))
- Text cropped: "Secure backup" ([#6232](https://github.com/vector-im/element-android/issues/6232))
- Fix copyright attributions of map views ([#6247](https://github.com/vector-im/element-android/issues/6247))
- Fix flickering bottom bar of live location item ([#6264](https://github.com/vector-im/element-android/issues/6264))
In development 🚧
----------------
- FTUE - Adds Sign Up tracking ([#5285](https://github.com/vector-im/element-android/issues/5285))
SDK API changes ⚠️
------------------
- Some methods from `Session` have been moved to a new `SyncService`, that you can retrieve from a `Session`.
-`SyncStatusService` method has been moved to the new `SyncService`
-`InitSyncStep` have been moved and renamed to `InitialSyncStep`
-`SyncStatusService.Status` has been renamed to `SyncRequestState`
- The existing `SyncService` has been renamed to `SyncAndroidService` because of name clash with the new SDK Service ([#6029](https://github.com/vector-im/element-android/issues/6029))
- Allows `AuthenticationService.getLoginFlow` to fail without resetting state from previously successful calls ([#6093](https://github.com/vector-im/element-android/issues/6093))
- Allows new passwords to be passed at the point of confirmation when resetting a password ([#6169](https://github.com/vector-im/element-android/issues/6169))
Other changes
-------------
- Adds support for parsing homeserver versions without a patch number ([#6017](https://github.com/vector-im/element-android/issues/6017))
- Updating exit onboarding dialog copy formatting to match iOS ([#6087](https://github.com/vector-im/element-android/issues/6087))
- Disables when arrow alignment in code style ([#6126](https://github.com/vector-im/element-android/issues/6126))
Changes in Element 1.4.20 (2022-06-13)
======================================
Bugfixes 🐛
----------
- Fix: All rooms are shown in Home regardless of the switch state. ([#6272](https://github.com/vector-im/element-android/issues/6272))
- Fix regression on EventInsertLiveObserver getting blocked so there is no event being processed anymore. ([#6278](https://github.com/vector-im/element-android/issues/6278))
Changes in Element 1.4.19 (2022-06-07)
======================================
Bugfixes 🐛
----------
- Fix | performance regression on roomlist + proper display of space parents in explore rooms. ([#6233](https://github.com/vector-im/element-android/issues/6233))
Changes in Element v1.4.18 (2022-05-31)
=======================================
Features ✨
----------
- Space explore screen changes: removed space card, added rooms filtering ([#5658](https://github.com/vector-im/element-android/issues/5658))
- Adds space or user id as a subtitle under rooms in search ([#5860](https://github.com/vector-im/element-android/issues/5860))
- Adds up navigation in spaces ([#6073](https://github.com/vector-im/element-android/issues/6073))
- Labs flag for enabling live location sharing ([#6098](https://github.com/vector-im/element-android/issues/6098))
- Added support for mandatory backup or passphrase from .well-known configuration. ([#6133](https://github.com/vector-im/element-android/issues/6133))
- Security - Asking for user confirmation when tapping URLs which contain unicode directional overrides ([#6163](https://github.com/vector-im/element-android/issues/6163))
- Add settings switch to allow autoplaying animated images ([#6166](https://github.com/vector-im/element-android/issues/6166))
- Live Location Sharing - User List Bottom Sheet ([#6170](https://github.com/vector-im/element-android/issues/6170))
Bugfixes 🐛
----------
- Fix some notifications not clearing when read ([#4862](https://github.com/vector-im/element-android/issues/4862))
- Do not switch away from home space on notification when "Show all Rooms in Home" is selected. ([#5827](https://github.com/vector-im/element-android/issues/5827))
- Use fixed text size in read receipt counter ([#5856](https://github.com/vector-im/element-android/issues/5856))
- Revert: Use member name instead of room name in DM creation item ([#6032](https://github.com/vector-im/element-android/issues/6032))
- Poll refactoring with unit tests ([#6074](https://github.com/vector-im/element-android/issues/6074))
- Correct .well-known/matrix/client handling for server_names which include ports. ([#6095](https://github.com/vector-im/element-android/issues/6095))
- Glide - Use current drawable while loading new static map image ([#6103](https://github.com/vector-im/element-android/issues/6103))
- Fix sending multiple invites to a room reaching only one or two people ([#6109](https://github.com/vector-im/element-android/issues/6109))
- Prevent widget web view from reloading on screen / orientation change ([#6140](https://github.com/vector-im/element-android/issues/6140))
- Fix decrypting redacted event from sending errors ([#6148](https://github.com/vector-im/element-android/issues/6148))
- Make widget web view request system permissions for camera and microphone (PSF-1061) ([#6149](https://github.com/vector-im/element-android/issues/6149))
In development 🚧
----------------
- Adds email input and verification screens to the new FTUE onboarding flow ([#5278](https://github.com/vector-im/element-android/issues/5278))
- FTUE - Adds the redesigned Sign In screen ([#5283](https://github.com/vector-im/element-android/issues/5283))
- [Live location sharing] Update message in timeline during the live ([#5689](https://github.com/vector-im/element-android/issues/5689))
- FTUE - Overrides sign up flow ordering for matrix.org only ([#5783](https://github.com/vector-im/element-android/issues/5783))
- Live location sharing: navigation from timeline to map screen
Live location sharing: show user pins on map screen ([#6012](https://github.com/vector-im/element-android/issues/6012))
- FTUE - Adds homeserver login/register deeplink support ([#6023](https://github.com/vector-im/element-android/issues/6023))
- [Live location sharing] Update entity in DB when a live is timed out ([#6123](https://github.com/vector-im/element-android/issues/6123))
SDK API changes ⚠️
------------------
- Notifies other devices when a verification request sent from an Android device is accepted.` ([#5724](https://github.com/vector-im/element-android/issues/5724))
- Some `val` have been changed to `fun` to increase their visibility in the generated documentation. Just add `()` if you were using them.
-`KeysBackupService.state` has been replaced by `KeysBackupService.getState()`
-`KeysBackupService.isStucked` has been replaced by `KeysBackupService.isStuck()`
- Improve replay attacks and reduce duplicate message index errors ([#6077](https://github.com/vector-im/element-android/issues/6077))
- Remove `RoomSummaryQueryParams.roomId`. If you need to observe a single room, use the new API `RoomService.getRoomSummaryLive(roomId: String)`
-`ActiveSpaceFilter` has been renamed to `SpaceFilter`
-`RoomCategoryFilter.ALL` has been removed, just pass `null` to not filter on Room category. ([#6143](https://github.com/vector-im/element-android/issues/6143))
Other changes
-------------
- leaving space experience changed to be aligned with iOS ([#5728](https://github.com/vector-im/element-android/issues/5728))
-@Ignore a number of tests that are currently failing in CI. ([#6025](https://github.com/vector-im/element-android/issues/6025))
- Remove ShortcutBadger lib and usage (it was dead code) ([#6041](https://github.com/vector-im/element-android/issues/6041))
- Test: Ensure calling 'fail()' is not caught by the catch block ([#6089](https://github.com/vector-im/element-android/issues/6089))
- Excludes transitive optional non FOSS google location dependency from fdroid builds ([#6100](https://github.com/vector-im/element-android/issues/6100))
- Fixed grammar errors in /vector/src/main/res/values/strings.xml ([#6132](https://github.com/vector-im/element-android/issues/6132))
- Downgrade gradle from 7.2.0 to 7.1.3 ([#6141](https://github.com/vector-im/element-android/issues/6141))
- Add Lao language to the in-app settings. ([#6196](https://github.com/vector-im/element-android/issues/6196))
- Remove the background location permission request ([#6198](https://github.com/vector-im/element-android/issues/6198))
[Flipper](https://fbflipper.com) is a powerful tool from Meta, which allow to inspect the running application details and states from your computer.
Flipper is configured in the Element Android project to let the developers be able to:
- inspect all the Realm databases content;
- do layout inspection;
- see the crash logs;
- see the logcat;
- see all the network requests;
- see all the SharedPreferences;
- take screenshots and record videos of the device;
- and more!
## Setup
- Install Flipper on your computer. Follow instructions here: https://fbflipper.com/docs/getting-started/index/
- Run the debug version of Element on an emulator or on a real device.
### Troubleshoot
#### No device found issue
The configuration of the Flipper application has to be updated. The issue has been asked and answered here: https://stackoverflow.com/questions/71744103/android-emulator-unable-to-connect-to-flipper/72608113#72608113
#### Diagnostic Activity
Flipper comes with a Diagnostic Activity that you can start from command line using:
```shell
adb shell am start -n im.vector.app.debug/com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity
```
It provides some log which can help to figure out what's going on client side.
#### Other
https://fbflipper.com/docs/getting-started/troubleshooting/android/ may help.
## Links
- Official Flipper website: https://fbflipper.com
- Realm Plugin for Flipper: https://github.com/kamgurgul/Flipper-Realm
* [Install and run Synapse](#install-and-run-synapse)
* [Run the test](#run-the-test)
* [Stop Synapse](#stop-synapse)
* [Troubleshoot](#troubleshoot)
* [Android Emulator does cannot reach the homeserver](#android-emulator-does-cannot-reach-the-homeserver)
* [Tests partially run but some fail with "Unable to contact localhost:8080"](#tests-partially-run-but-some-fail-with-"unable-to-contact-localhost:8080")
* [How to build the Jitsi Meet SDK](#how-to-build-the-jitsi-meet-sdk)
* [Jitsi version](#jitsi-version)
* [Run the build script](#run-the-build-script)
* [Link with the new generated library](#link-with-the-new-generated-library)
* [Sanity tests](#sanity-tests)
* [Export the build library](#export-the-build-library)
<!--- END -->
Native Jitsi support has been added to Element Android by the PR [#1914](https://github.com/vector-im/element-android/pull/1914). The description of the PR contains some documentation about the behaviour in each possible room configuration.
Also, ensure to have a look on [the documentation from Element Web](https://github.com/vector-im/element-web/blob/develop/docs/jitsi.md)
The official documentation about how to integrate the Jitsi SDK in an Android app is available here: https://jitsi.github.io/handbook/docs/dev-guide/dev-guide-android-sdk.
# Native Jitsi SDK
## Native Jitsi SDK
The Jitsi SDK is built by ourselves with the flag LIBRE_BUILD, to be able to be integrated on the F-Droid version of Element Android.
The generated maven repository is then host in the project https://github.com/vector-im/jitsi_libre_maven
## How to build the Jitsi Meet SDK
### How to build the Jitsi Meet SDK
### Jitsi version
#### Jitsi version
Update the script `./tools/jitsi/build_jisti_libs.sh` with the tag of the project `https://github.com/jitsi/jitsi-meet`.
@@ -22,7 +34,7 @@ Latest tag can be found from this page: https://github.com/jitsi/jitsi-meet-rele
Currently we are building the version with the tag `android-sdk-3.10.0`.
### Run the build script
#### Run the build script
At the root of the Element Android, run the following script:
@@ -32,7 +44,7 @@ At the root of the Element Android, run the following script:
It will build the Jitsi Meet Android library and put every generated files in the folder `/tmp/jitsi`
### Link with the new generated library
#### Link with the new generated library
- Update the file `./build.gradle` to use the previously created local Maven repository. Currently we have this line:
In order to validate that the upgrade of the Jitsi and WebRTC dependency does not break anything, the following sanity tests have to be performed, using two devices:
- Make 1-1 audio call (so using WebRTC)
@@ -65,7 +77,7 @@ In order to validate that the upgrade of the Jitsi and WebRTC dependency does no
- Create and join a conference call with audio only (so using Jitsi library). Leave the conference. Join it again.
- Create and join a conference call with audio and video (so using Jitsi library) Leave the conference. Join it again.
### Export the build library
#### Export the build library
If all the tests are passed, you can export the generated Jitsi library to our Maven repository.
This document aims to describe how Element android displays notifications to the end user. It also clarifies notifications and background settings in the app.
First let's start with some prerequisite knowledge
# Prerequisites Knowledge
## Prerequisites Knowledge
## How does a matrix client get a message from a homeserver?
### How does a matrix client get a message from a homeserver?
In order to get messages from a homeserver, a matrix client need to perform a ``sync`` operation.
`To read events, the intended flow of operation is for clients to first call the /sync API without a since parameter. This returns the most recent message events for each room, as well as the state of the room at the start of the returned timeline. `
The client need to call the `sync`API periodically in order to get incremental updates of the server state (new messages).
The client need to call the `sync`API periodically in order to get incremental updates of the server state (new messages).
This mechanism is known as **HTTP long Polling**.
Using the **HTTP Long Polling** mechanism a client polls a server requesting new information.
Using the **HTTP Long Polling** mechanism a client polls a server requesting new information.
The server *holds the request open until new data is available*.
Once available, the server responds and sends the new information.
When the client receives the new information, it immediately sends another request, and the operation is repeated.
@@ -52,7 +57,7 @@ By default, this is 0, so the server will return immediately even if the respons
When the Element Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0.
## How does a mobile app receives push notification
### How does a mobile app receives push notification
Push notification is used as a way to wake up a mobile application when some important information is available and should be processed.
@@ -66,22 +71,22 @@ FCM will only work on android devices that have Google plays services installed
(In simple terms, Google Play Services is a background service that runs on Android, which in turn helps in integrating Google’s advanced functionalities to other applications)
De-Googlified devices need to rely on something else in order to stay up to date with a server.
There some cases when devices with google services cannot use FCM (network infrastructure limitations -firewalls-,
privacy and or independency requirement, source code licence)
There some cases when devices with google services cannot use FCM (network infrastructure limitations -firewalls-,
privacy and or independence requirement, source code licence)
## Push VS Notification
### Push VS Notification
This need some disambiguation, because it is the source of common confusion:
*The fact that you see a notification on your screen does not mean that you have successfully configured your PUSH plateform.*
*The fact that you see a notification on your screen does not mean that you have successfully configured your PUSH platform.*
Technically there is a difference between a push and a notification. A notification is what you see on screen and/or in the notification Menu/Drawer (in the top bar of the phone).
Notifications are not always triggered by a push (One can display a notification locally triggered by an alarm)
## Push in the matrix federated world
### Push in the matrix federated world
In order to send a push to a mobile, App developers need to have a server that will use the FCM APIs, and these APIs requires authentication!
This server is called a **Push Gateway** in the matrix world
## How does the homeserver know when to notify a client?
### How does the homeserver know when to notify a client?
This is defined by [**push rules**](https://matrix.org/docs/spec/client_server/r0.4.0.html#push-rules-).
@@ -140,14 +145,14 @@ Of course, content patterns matching cannot be used for encrypted messages serve
That is why clients are able to **process the push rules client side** to decide what kind of notification should be presented for a given event.
## Push vs privacy, and mitigation
### Push vs privacy, and mitigation
As seen previously, App developers don't directly send a push to the end user's device, they use a Push Provider as intermediary. So technically this intermediary is able to read the content of what is sent.
App developers usually mitigate this by sending a `silent notification`, that is a notification with no identifiable data, or with an encrypted payload. When the push is received the app can then synchronise to it's server in order to generate a local notification.
## Background processing limitations
### Background processing limitations
A mobile applications process live in a managed word, meaning that its process can be limited (e.g no network access), stopped or killed at almost anytime by the Operating System.
@@ -167,15 +172,15 @@ The documentation on this subject is vague, and as per our experiments not alway
It is getting more and more complex to have reliable notifications when FCM is not used.
# Element Notification implementations
## Element Notification implementations
## Requirements
### Requirements
Element Android must work with and without FCM.
* The Element android app published on F-Droid do not rely on FCM (all related dependencies are not present)
* The Element android app published on google play rely on FCM, with a fallback mode when FCM registration has failed (e.g outdated or missing Google Play Services)
## Foreground sync mode (Gplay & F-Droid)
### Foreground sync mode (Gplay and F-Droid)
When in foreground, Element performs sync continuously with a timeout value set to 10 seconds (see HttpPooling).
@@ -183,9 +188,9 @@ As this mode does not need to live beyond the scope of the application, and as p
This mode is turned on when the app enters foreground, and off when enters background.
In background, and depending on wether push is available or not, Element will use different methods to perform the syncs (Workers / Alarms / Service)
In background, and depending on whether push is available or not, Element will use different methods to perform the syncs (Workers / Alarms / Service)
## Push (FCM) received in background
### Push (FCM) received in background
In order to enable Push, Element must first get a push token from the firebase SDK, then register a pusher with this token on the homeserver.
@@ -225,10 +230,10 @@ Upon reception of the FCM push, Element will perform a sync call to the homeserv
Element implements several strategies in these cases (TODO document)
## FCM Fallback mode
### FCM Fallback mode
It is possible that Element is not able to get a FCM push token.
Common errors (amoung several others) that can cause that:
Common errors (among several others) that can cause that:
* Google Play Services is outdated
* Google Play Service fails in someways with FCM servers (infamous `SERVICE_NOT_AVAILABLE`)
@@ -246,7 +251,7 @@ Usually in this mode, what happen is when you take back your phone in your hand,
The fallback mode is supposed to be a temporary state waiting for the user to fix issues for FCM, or for App Developers that has done a fork to correctly configure their FCM settings.
## F-Droid background Mode
### F-Droid background Mode
The F-Droid Element flavor has no dependencies to FCM, therefore cannot relies on Push.
@@ -256,7 +261,7 @@ Only solution left is to use `AlarmManager`, that offers new API to allow launch
This document describes the flow of signin to a homeserver, and also the flow when user want to reset his password. Examples come from the `matrix.org` homeserver.
@@ -10,6 +10,20 @@ Currently the test are covering a small set of application flows:
- Self verification via emoji
- Self verification via passphrase
<!--- TOC -->
* [Prerequisites:](#prerequisites:)
* [Run the tests](#run-the-tests)
* [From the source code](#from-the-source-code)
* [From command line](#from-command-line)
* [Recipes](#recipes)
* [Wait for initial sync](#wait-for-initial-sync)
* [Accessing current activity](#accessing-current-activity)
* [Interact with other session](#interact-with-other-session)
* [Contributing to the UiAllScreensSanityTest](#contributing-to-the-uiallscreenssanitytest)
<!--- END -->
## Prerequisites:
Out of the box, the tests use one of the homeservers (located at http://localhost:8080) of the "Demo Federation of Homeservers" (https://github.com/matrix-org/synapse#running-a-demo-federation-of-synapses).
* [Configuration in Element-Android and their forks](#configuration-in-element-android-and-their-forks)
* [Enabling and disabling the feature](#enabling-and-disabling-the-feature)
* [Override the configuration at runtime](#override-the-configuration-at-runtime)
* [Enabling the feature](#enabling-the-feature)
* [Disabling the feature](#disabling-the-feature)
* [Useful links](#useful-links)
<!--- END -->
## Introduction
The recently started UnifiedPush project is an Android protocol and library for apps to be able to receive distributor-agnostic push notifications.
The *F-Droid* and *Gplay* flavors of Element Android support UnifiedPush, so the user can use any distributor installed on their devices. This would make it possible to have push notifications without depending on Google services or libraries. Currently, the main distributors are [ntfy](https://ntfy.sh) which does not require any setup (like manual registration) to use the public server and [NextPush](https://github.com/UP-NextPush/android), available as a nextcloud application.
The *Gplay* variant uses a UnifiedPush library which basically embed a FCM distributor built into the application (so a user doesn't need to do anything other than install the app to get FCM notifications). This variant uses Google Services to receive notifications if the user has not installed any distributor.
The *F-Droid* variant does not use this library to avoid any proprietary blob. It will use a polling service if the user has not installed any distributor.
In all cases, if there are other distributors available, the user will have to opt-in to one of them in the preferences.
## Configuration in Element-Android and their forks
### Enabling and disabling the feature
Allowing the user to use an alternative distributor can be changed in [Config](../vector-config/src/main/java/im/vector/app/config/Config.kt). The flag is named `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS`. Default value is `true`.
#### Override the configuration at runtime
On debug version, it is possible to override this configuration at runtime, using the `Feature` screen. The Feature is named `Allow external UnifiedPush distributors`.
#### Enabling the feature
This is the default behavior of Element Android.
If `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS` is set to true, it allows any available external UnifiedPush distributor to be chosen by the user.
- For Gplay variant it means that FCM will be used by default, but user can choose another UnifiedPush distributor;
- For F-Droid variant, it means that background polling will be used by default, but user can choose another UnifiedPush distributor.
- On the UI, the setting to choose an alternative distributor will be visible to the user, and some tests in the notification troubleshoot screen will shown.
- For F-Droid, if the user has chosen a distributor, the settings to configure the background polling will be hidden.
#### Disabling the feature
If `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS` is set to false, it prevents the usage of external UnifiedPush distributors.
- For Gplay variant it means that only FCM will be used;
- For F-Droid variant, it means that only background polling will be used.
- On the UI, the setting to choose an alternative distributor will be hidden to the user, and some tests in the notification troubleshoot screen will be hidden.
### Useful links
- UnifiedPush official website: [https://unifiedpush.org/](https://unifiedpush.org/)
- List of available distributors can be retrieved here: [https://unifiedpush.org/users/distributors/](https://unifiedpush.org/users/distributors/)
- UnifiedPush project discussion can occurs here: [#unifiedpush:matrix.org](https://matrix.to/#/#unifiedpush:matrix.org)
Principaux changements pour cette version : Amélioration de la gestion des utilisateurs ignorés. Plusieurs corrections de bogues et d’améliorations de stabilité.
Intégralité des changements : https://github.com/vector-im/element-android/releases
Główne zmiany w tej wersji: Dodanie obsługi obecności, dla pokoju wiadomości bezpośrednich (uwaga: obecność jest wyłączona na matrix.org). Dodano ponownie obsługę Androida Auto.
Pełna lista zmian: https://github.com/vector-im/element-android/releases/tag/v1.3.4
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