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https://github.com/project-slippi/Nintendont.git
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54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/*
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Nintendont (Loader) - Playing Gamecubes in Wii mode on a Wii U
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Copyright (C) 2013 crediar
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation version 2.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __DIP_H__
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#define __DIP_H__
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#define DI_BASE 0xD3026000
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#define DI_STATUS (*(vu32*)(DI_BASE+0x00))
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#define DI_COVER (*(vu32*)(DI_BASE+0x04))
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#define DI_CMD_0 (*(vu32*)(DI_BASE+0x08))
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#define DI_CMD_1 (*(vu32*)(DI_BASE+0x0C))
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#define DI_CMD_2 (*(vu32*)(DI_BASE+0x10))
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#define DI_DMA_ADR (*(vu32*)(DI_BASE+0x14))
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#define DI_DMA_LEN (*(vu32*)(DI_BASE+0x18))
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#define DI_CONTROL (*(vu32*)(DI_BASE+0x1C))
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#define DI_IMM (*(vu32*)(DI_BASE+0x20))
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#define DI_CONFIG (*(vu32*)(DI_BASE+0x24))
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#define DI_SHADOW (DI_BASE + 0x30)
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#define DI_SSTATUS (*(vu32*)(DI_SHADOW+0x00))
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#define DI_SCOVER (*(vu32*)(DI_SHADOW+0x04))
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#define DI_SCMD_0 (*(vu32*)(DI_SHADOW+0x08))
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#define DI_SCMD_1 (*(vu32*)(DI_SHADOW+0x0C))
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#define DI_SCMD_2 (*(vu32*)(DI_SHADOW+0x10))
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#define DI_SDMA_ADR (*(vu32*)(DI_SHADOW+0x14))
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#define DI_SDMA_LEN (*(vu32*)(DI_SHADOW+0x18))
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#define DI_SCONTROL (*(vu32*)(DI_SHADOW+0x1C))
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#define DI_SIMM (*(vu32*)(DI_SHADOW+0x20))
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#define DI_SCONFIG (*(vu32*)(DI_SHADOW+0x24))
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int DVDLowRead( void *ptr, u32 len, u32 offset );
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#endif
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