mirror of
https://github.com/project-slippi/Nintendont.git
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-fixed potential issue in arstartdma (issue #595) -properly fixed mario party 4 crash (issue #437)
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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Nintendont (Loader) - Playing Gamecubes in Wii mode on a Wii U
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Copyright (C) 2013 crediar
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation version 2.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "utils.h"
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#include "global.h"
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#include "cache.h"
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void RAMInit(void)
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{
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u32 vmode = *(vu32*)0x800000CC;
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_memset( (void*)0x80000020, 0, 0xE0 ); //Keep ISO Header
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_memset( (void*)0x80003000, 0, 0x12FD000 );
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sync_before_exec( (void*)0x80003000, 0x12FD000 );
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_memset( (void*)0x81310000, 0, 0x4F0000 );
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sync_before_exec( (void*)0x81340000, 0x4F0000 );
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*(vu32*)0x80000020 = 0x0D15EA5E;
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*(vu32*)0x80000028 = 0x01800000;
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*(vu32*)0x8000002C = *(vu32*)0xCC00302C >> 28; // console type
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*(vu32*)0x800000CC = vmode; //Assuming it didnt change
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*(vu32*)0x800000F0 = 0x01800000;
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*(vu16*)0xCC00501A = 156;
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}
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