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67fa83c8bd72fddb44214caec5782b84617a8e76
Nintendont/codehandler
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FIX94 67fa83c8bd -reworked big chunks of the cheats system, it now internally supports all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested
-disabled all cheat hooks and added a new one directly through the PADRead function which exists in all games, this should give very good compatibility and most importantly more stability when using cheats
-the codehandler source code is now included in nintendont and will be compiled together with everything else, this just makes it more open and accessable
2016-07-08 04:27:54 +02:00
..
build.bat
-reworked big chunks of the cheats system, it now internally supports all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested
2016-07-08 04:27:54 +02:00
build.sh
-reworked big chunks of the cheats system, it now internally supports all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested
2016-07-08 04:27:54 +02:00
codehandler.s
-reworked big chunks of the cheats system, it now internally supports all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested
2016-07-08 04:27:54 +02:00
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