Files
Nintendont/kernel/asm/CheckTestMenuYakyuu.S
FIX94 afcfa4b653 -added deadzones to wii vc gamepad reads and heavily changed memory to make space for that, hopefully it didnt break anything
-completely restructured how internal wii vc titles get read in, again hopefully it didnt break anything
2017-09-20 06:14:16 +02:00

45 lines
1.2 KiB
ArmAsm

/*
CheckTestMenuYakyuu.S for Nintendont (Kernel)
Copyright (C) 2015 FIX94
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation version 2.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <asm.h>
.set IN_TESTMENU, 0xD3003080 #uncached for kernel
#r6 is unused at this point
CheckTestMenu:
#original instruction
extrwi %r0, %r0, 8,19
lis %r6, IN_TESTMENU@h
cmpwi %r0, 0
bne DoCheck
b end #No Test Menu, just exit
DoCheck: #Test Menu requested, make sure it wasnt loaded
lwz %r0, IN_TESTMENU@l(%r6)
cmpwi %r0, 0
bne Disallow
Allow: #Not loaded previously, enter test menu
li %r0, 1
b end
Disallow: #Test Menu previously loaded so disallow
li %r0, 0
end: #Always save current status for next time
stw %r0, IN_TESTMENU@l(%r6)
blr