2020-07-17 17:04:44 -07:00
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#!/bin/bash -e
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# build-linux.sh
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CMAKE_FLAGS='-DLINUX_LOCAL_DEV=true'
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2021-10-30 15:38:06 -07:00
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PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
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DATA_SYS_PATH="./Data/Sys/"
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BINARY_PATH="./build/Binaries/"
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2020-07-17 17:04:44 -07:00
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# Build type
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2021-10-30 15:38:06 -07:00
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if [ "$1" == "playback" ]
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2020-07-17 17:04:44 -07:00
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then
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2021-10-30 15:38:06 -07:00
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echo "Using Playback build config"
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else
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2020-07-19 03:26:51 -04:00
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# TODO: move this around, playback should be the secondary build
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CMAKE_FLAGS+=" -DSLIPPI_PLAYBACK=false"
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2020-07-17 17:04:44 -07:00
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echo "Using Netplay build config"
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fi
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# Move into the build directory, run CMake, and compile the project
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mkdir -p build
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pushd build
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cmake ${CMAKE_FLAGS} ../
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2023-08-19 10:43:10 -07:00
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cmake --build . --target dolphin-emu -- -j$(nproc)
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2020-07-17 17:04:44 -07:00
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popd
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# Copy the Sys folder in
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2023-07-15 10:09:41 -07:00
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rm -rf ${BINARY_PATH}/Sys
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cp -r ${DATA_SYS_PATH} ${BINARY_PATH}
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2020-07-17 17:04:44 -07:00
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touch ./build/Binaries/portable.txt
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2021-10-30 15:38:06 -07:00
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# Copy playback specific codes if needed
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if [ "$1" == "playback" ]
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then
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# Update Sys dir with playback codes
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echo "Copying Playback gecko codes"
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rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
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cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
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2023-07-15 10:09:41 -07:00
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fi
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