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dolphin/build-mac.sh
2023-08-19 10:43:10 -07:00

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#!/bin/bash -e
# build-mac.sh
QT_BREW_PATH=$(brew --prefix qt@6)
CMAKE_FLAGS="-DQT_DIR=${QT_BREW_PATH}/lib/cmake/Qt5 -DENABLE_NOGUI=false"
PLAYBACK_CODES_PATH="./Data/PlaybackGeckoCodes/"
DATA_SYS_PATH="./Data/Sys/"
BINARY_PATH="./build/Binaries/Slippi_Dolphin.app/Contents/Resources/"
export LIBRARY_PATH=$LIBRARY_PATH:/usr/local/lib:/usr/lib/
# Build type
if [ "$1" == "playback" ]
then
echo "Using Playback build config"
else
echo "Using Netplay build config"
CMAKE_FLAGS+=" -DSLIPPI_PLAYBACK=false"
fi
if [[ -z "${CERTIFICATE_MACOS_APPLICATION}" ]]
then
echo "Building without code signing"
else
echo "Building with code signing"
CMAKE_FLAGS+=' -DMACOS_CODE_SIGNING="ON"'
fi
# Move into the build directory, run CMake, and compile the project
mkdir -p build
pushd build
cmake ${CMAKE_FLAGS} ..
cmake --build . --target dolphin-emu -- -j$(nproc)
popd
# Copy the Sys folder in
echo "Copying Sys files into the bundle"
cp -Rfn "${DATA_SYS_PATH}" "${BINARY_PATH}"
# Copy playback specific codes if needed
if [ "$1" == "playback" ]
then
# Update Sys dir with playback codes
echo "Copying playback gecko codes into the bundle"
rm -rf "${BINARY_PATH}/Sys/GameSettings" # Delete netplay codes
cp -r "${PLAYBACK_CODES_PATH}/." "${BINARY_PATH}/Sys/GameSettings/"
fi