*ARM-based Mac users: Note that Pixel Wheels does not run on ARM-based Macs for now. This will be added when the game is updated to use [libGDX 1.11.0][libgdx-arm-mac].*
I have a reasonably well defined vision of what I want Pixel Wheels to be. Your feedback and suggestions are welcome, and I will look into them, but I reserve the right to decide if your ideas fit with the game I am trying to create.
- The game logic is licensed under GPL 3.0 or later. This is all the code in [core/src/com/agateau/pixelwheels](core/src/com/agateau/pixelwheels) directory.
Put another way, if you are a game developer and find some of the code interesting, feel free to use it to build your *own* original project. If you are interested in some of the GPL code, get in touch, I am open to relicensing.
On the other hand, if your plan is to take the game, slap some ads on it, and release it without releasing the sources of your changes: the license forbids you to do so, go find another prey.
The game used to be called Tiny Wheels, but I found out there is already a Tiny Wheels game on Steam, so I had to rename it. I did not change the Java package name however because Google Play does not allow changing the package name of an existing app or game.