# /* * Copyright (C) 2011, 2012, 2013 * Jan van Katwijk (J.vanKatwijk@gmail.com) * Lazy Chair Computing * * This file is part of the SDR-J * Many of the ideas as implemented in SDR-J are derived from * other work, made available through the GNU general Public License. * All copyrights of the original authors are recognized. * * SDR-J is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * SDR-J is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SDR-J; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ # #ifndef __SOUND_CONSTANTS #define __SOUND_CONSTANTS #include #include #include #include #include #include "stdlib.h" using namespace std; #include #ifdef __MINGW32__ #include "windows.h" #else #include "alloca.h" #endif /* */ typedef float DSPFLOAT; typedef std::complex DSPCOMPLEX; #define MINIMUM(x, y) ((x) < (y) ? x : y) #define MAXIMUM(x, y) ((x) > (y) ? x : y) // common, simple but useful, functions static inline bool isIndeterminate (DSPFLOAT x) { return x != x; } static inline bool isInfinite (double x) { return x == numeric_limits::infinity (); } // static inline DSPCOMPLEX cmul (DSPCOMPLEX x, float y) { return DSPCOMPLEX (real (x) * y, imag (x) * y); } static inline DSPCOMPLEX cdiv (DSPCOMPLEX x, float y) { return DSPCOMPLEX (real (x) / y, imag (x) / y); } static inline float get_db (DSPFLOAT x) { return 20 * log10 ((x + 1) / (float)(256 * 65536)); } #endif