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SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller.
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@@ -139,6 +139,12 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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// Disable DualSense Player LEDs; We already colorize the Primary LED
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0");
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// Disabling DirectInput support apparently solves hangs on shutdown for users with
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// "8BitDo Ultimate 2" controllers.
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// It also works around a possibly related random hang on a IDirectInputDevice8_Acquire
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// call within SDL.
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SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0");
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m_hotplug_thread = std::thread([this] {
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m_hotplug_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL Hotplug Thread");
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Common::SetCurrentThreadName("SDL Hotplug Thread");
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