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[video_core] Fix stutters and freezes when playing FMV content in some games (#2650)
This fixes stutters and freezes when playing FMV content in some games. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2650 Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -64,7 +64,6 @@ void MaxwellDMA::Launch() {
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// TODO(Subv): Perform more research and implement all features of this engine.
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// TODO(Subv): Perform more research and implement all features of this engine.
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const LaunchDMA& launch = regs.launch_dma;
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const LaunchDMA& launch = regs.launch_dma;
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ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE);
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ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE);
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ASSERT(launch.data_transfer_type == LaunchDMA::DataTransferType::NON_PIPELINED);
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if (launch.multi_line_enable) {
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if (launch.multi_line_enable) {
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const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH;
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const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH;
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@@ -157,8 +156,6 @@ void MaxwellDMA::Launch() {
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}
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}
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void MaxwellDMA::CopyBlockLinearToPitch() {
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void MaxwellDMA::CopyBlockLinearToPitch() {
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UNIMPLEMENTED_IF(regs.launch_dma.remap_enable != 0);
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u32 bytes_per_pixel = 1;
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u32 bytes_per_pixel = 1;
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DMA::ImageOperand src_operand;
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DMA::ImageOperand src_operand;
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src_operand.bytes_per_pixel = bytes_per_pixel;
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src_operand.bytes_per_pixel = bytes_per_pixel;
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