diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 941f94ae26..ac67f73d00 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -2,9 +2,9 @@
# some stuff needs cleaned up etc
name: eden-build
-on:
- push:
- branches: [ "master" ]
+#on:
+# push:
+# branches: [ "master" ]
# TODO: combine build.yml into trigger_release.yml
jobs:
diff --git a/.github/workflows/trigger_release.yml b/.github/workflows/trigger_release.yml
index 638ab3424b..645b21e25a 100644
--- a/.github/workflows/trigger_release.yml
+++ b/.github/workflows/trigger_release.yml
@@ -1,8 +1,8 @@
name: Build Application and Make Release
-on:
- push:
- tags: [ "*" ]
+#on:
+# push:
+# tags: [ "*" ]
permissions:
contents: write
diff --git a/README.md b/README.md
index 724e567516..8e8c769070 100644
--- a/README.md
+++ b/README.md
@@ -15,8 +15,7 @@
-
Eden is a open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
-
+Eden is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
@@ -76,7 +75,7 @@ Any donations received will go towards things such as:
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
* CI Infrastructure
-If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu), once public, and talk to Camille or any of our other developers.
+If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
## License
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index c78487e327..324deaa255 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -89,7 +89,7 @@
Enhanced Frame Pacing
Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.
Release fences early
- Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2.
+ Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2. Other games, notably Unreal Engine games, may work improperly or not boot with this enabled.
CPU and Memory
Synchronize Core Speed
diff --git a/src/common/settings.h b/src/common/settings.h
index e3c2bd57cc..702926d82a 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -705,7 +705,7 @@ struct Values {
// Miscellaneous
Setting log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
- Setting log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
+ Setting log_flush_lines{linkage, true, "flush_lines", Category::Miscellaneous, Specialization::Default, true, true};
Setting censor_username{linkage, true, "censor_username", Category::Miscellaneous};
Setting use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
Setting first_launch{linkage, true, "first_launch", Category::Miscellaneous};