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...

35 Commits

Author SHA1 Message Date
MaranBr
5c354edbc6 Fix build 2025-06-16 16:23:38 -04:00
MaranBr
13ca79f6f0 Disable multithreading support on CPU decoding 2025-06-16 16:11:12 -04:00
MaranBr
64d2cd026e Fix build (again) 2025-06-16 10:51:29 -04:00
MaranBr
c8aad99b3c Fix build 2025-06-16 10:39:33 -04:00
MaranBr
268f0edba9 Check the codec capabilities to decide which type of multithreading we can use 2025-06-16 09:23:36 -04:00
MaranBr
6e7e165a46 Change FFmpeg preset to veryfast 2025-06-12 16:52:43 -04:00
MaranBr
730766b133 Remove unnecessary comma 2025-06-12 16:41:03 -04:00
MaranBr
a12662211b Update FFmpeg to 7.1.1, libvpx to 1.13.1 and x264 to c24e06c on Android 2025-06-12 09:58:07 -04:00
crueter
1037bff8ac fix ci and NEEDS_D24
also fix ukrainian translation

Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-11 21:41:20 -04:00
crueter
b54e7a8e5e [android] Improved Netplay (#175)
- Runtime validation rather than toasts
- Refactored some minor details
- Improved language clarity
- add TODOs

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 22:59:48 +00:00
crueter
c4ca8d2367 Properly migrate internal NAND, Load, etc. directories (#167)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 22:57:13 +00:00
crueter
8ff1b9d282 Use proper rdns nonsense (#179)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 15:05:03 +00:00
crueter
c6a87a661a fix integrity store crash on new updates (#177)
credit: Zeuslota

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 21:03:57 +00:00
crueter
5b361338c1 Update driver recs for T21 and 710 (#171)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/171
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:16:39 +00:00
crueter
96afab0299 Initial 20.x control.nacp patch (#170)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/170
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:15:58 +00:00
crueter
2665c5cc24 Device/SoC Info Overlay (#166)
Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/166
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:07:00 +00:00
crueter
9bbf2c3df2 fix boost translation
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-09 04:20:09 -04:00
crueter
e6fc5f07d9 disable LRU by default
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-09 03:43:07 -04:00
crueter
d37d47c0ab update tv banner (#172)
Thanks AntaBaka

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/172
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 07:41:38 +00:00
crueter
9755eb32b3 Fix Fast CPU time on Android 2025-06-09 05:34:16 +00:00
crueter
a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
xbzk
5c1fc12d88 fix topbar accumulative insets margin (#163)
This is incremental to pr #154 (and a replacement for pr #161)
It fixes top (portrait) and sides (landscape) margins accumulating upon enter/exit search bar.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/163
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-08 20:27:00 +00:00
swurl
321bb5a17f update default settings, warn about memory layout
Signed-off-by: swurl <swurl@swurl.xyz>
2025-06-05 15:14:56 -04:00
MrPurple666
4758e126b8 Initial MSAA fix (Download and Upload) (#145)
This change works as publicly demonstrated, it doesn't work completely because I'm unable to improve it at the moment, tropic seems like he was scratching his ass instead of doing it at the time.
IT SHOULD IMPROVE CIV7 AND DIABLO 2

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/145
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-06-05 19:06:55 +00:00
xbzk
1240cd43d7 patch: mock return for textures not found by Track method (#150)
as discussed in #dev-chat, the goal is to feed untracked bindless textures requests with last valid bindless textures for now, so that most games keep running despite possible visual artifacts. as Track evolves, this mock shall be dropped eventually.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/150
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-05 19:00:24 +00:00
Aleksandr Popovich
76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
swurl
7e13da47af Fix build ID and update checker (#148)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/148
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-06-05 18:58:54 +00:00
xbzk
d2364ae1f7 Built-in landscape searchbar & status bar fixes (#154)
android layout:

landscape: moves the searchbar to top bar's free space, increasing room for gamelist;

minor fixes:
landscape: avoid settings button getting beneath android navbar;
portrait: avoid top bar's getting beneath android status bar.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/154
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-05 18:58:43 +00:00
MaranBr
4cc39b98d6 Update FFmpeg to 7.1.1 on Windows (#156)
This commit updates FFmpeg to version 7.1.1 on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/156
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
2025-06-05 18:56:56 +00:00
Aleksandr Popovich
972576d2c5 Driver Fetcher (#130)
Lets the user download & install drivers from various repositories.

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/130
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:56:14 +00:00
swurl
810df8d01c force 2 day retention on artifact uploads (#157)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/157
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-06-05 18:55:50 +00:00
MaranBr
6397bb0809 Fix video decoding on newer versions of FFmpeg (#155)
Fixes video decoding issues and enables compatibility with newer versions of FFmpeg.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/155
2025-06-04 19:06:48 +00:00
Pavel Barabanov
2d0f15ccac update the translation 2025-06-04 18:02:10 +03:00
MaranBr
a793433da4 Update SDL to 2.32.8 on Windows (#153)
Update SDL to 2.32.8 on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/153
2025-06-03 18:36:20 +00:00
MaranBr
7eb5710f35 Fix Mario Kart 8 Deluxe control applet freeze (#149)
Not limited to MK8D, this commit may fix games that commonly crash on the controller applet and possibly others as well.

This new approach prevents other games from breaking with this fix.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/149
2025-06-03 13:35:07 +00:00
183 changed files with 8118 additions and 2709 deletions

View File

@@ -5,10 +5,10 @@
export NDK_CCACHE=$(which ccache)
# keystore & pass are stored locally
export ANDROID_KEYSTORE_FILE=~/android.keystore
export ANDROID_KEYSTORE_PASS=`cat ~/android.pass`
export ANDROID_KEY_ALIAS=`cat ~/android.alias`
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
fi
cd src/android
chmod +x ./gradlew
@@ -17,3 +17,7 @@ chmod +x ./gradlew
./gradlew bundleRelease
ccache -s -v
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
fi

View File

@@ -2,7 +2,7 @@
# frozen_string_literal: true
license_header = <<~EOF
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
EOF

View File

@@ -14,16 +14,24 @@ if [ "$ARCH" = 'x86_64' ]; then
echo "Making x86-64 generic build of eden"
ARCH_FLAGS="-march=x86-64 -mtune=generic -O3"
fi
if [ "$1" != '' ]; then
shift
fi
else
echo "Making aarch64 build of eden"
ARCH_FLAGS="-march=armv8-a -mtune=generic -O3"
fi
NPROC="$2"
NPROC="$1"
if [ -z "$NPROC" ]; then
NPROC="$(nproc)"
else
shift
fi
if [ "$TARGET" = "appimage" ]; then
export EXTRA_CMAKE_FLAGS=(-DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF)
# Bundle required QT wayland libraries
@@ -34,10 +42,12 @@ else
export EXTRA_CMAKE_FLAGS=(-DYUZU_USE_PRECOMPILED_HEADERS=OFF)
fi
if [ "$RELEASE" == "1" ]; then
if [ "$DEVEL" != "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_QT_UPDATE_CHECKER=ON)
fi
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=Release \

View File

@@ -1,12 +1,9 @@
#!/bin/sh
#!/bin/sh -ex
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# TODO: create a lighter version based on pflyly's script
# This script assumes you're in the source directory
set -ex
export APPIMAGE_EXTRACT_AND_RUN=1
export BASE_ARCH="$(uname -m)"
@@ -37,25 +34,16 @@ VERSION="$(echo "$EDEN_TAG")"
mkdir -p ./AppDir
cd ./AppDir
cat > eden.desktop << EOL
[Desktop Entry]
Type=Application
Name=Eden
Icon=eden
StartupWMClass=eden
Exec=eden
Categories=Game;Emulator;
EOL
cp ../dist/org.eden_emu.eden.desktop .
cp ../dist/org.eden_emu.eden.svg .
cp ../dist/eden.svg ./eden.svg
ln -sf ./eden.svg ./.DirIcon
ln -sf ./org.eden_emu.eden.svg ./.DirIcon
# TODO(crueter): Nightly
# if [ "$DEVEL" = 'true' ]; then
# sed -i 's|Name=Eden|Name=Eden Nightly|' ./eden.desktop
# UPINFO="$(echo "$UPINFO" | sed 's|latest|nightly|')"
# fi
if [ "$DEVEL" = 'true' ]; then
sed -i 's|Name=Eden|Name=Eden Nightly|' ./org.eden_emu.eden.desktop
UPINFO="$(echo "$UPINFO" | sed 's|latest|nightly|')"
fi
UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync'
@@ -68,6 +56,11 @@ then
fi
# Bundle all libs
# temp workaround for arch being silly
mkdir -p share/X11
cp -r /usr/share/X11/xkb share/X11
wget --retry-connrefused --tries=30 "$LIB4BN" -O ./lib4bin
chmod +x ./lib4bin
xvfb-run -a -- ./lib4bin -p -v -e -s -k \

View File

@@ -12,16 +12,19 @@ on:
jobs:
source:
if: ${{ !github.head_ref }}
runs-on: linux
runs-on: source
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Pack
run: ./.ci/source.sh
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
@@ -77,6 +80,7 @@ jobs:
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
@@ -96,14 +100,15 @@ jobs:
fetch-tags: true
- name: Build
run: TARGET=appimage ./.ci/linux/build.sh v3 8
run: TARGET=appimage DEVEL=true ./.ci/linux/build.sh v3 8
- name: Package AppImage
run: ./.ci/linux/package.sh v3 &> /dev/null
run: DEVEL=true ./.ci/linux/package.sh v3 &> /dev/null
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 3
name: linux.zip
path: ./*.AppImage
@@ -132,7 +137,11 @@ jobs:
echo $GIT_TAG_NAME
- name: Build
run: ANDROID_HOME=/opt/android-sdk ./.ci/android/build.sh
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
@@ -140,5 +149,6 @@ jobs:
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*

View File

@@ -6,15 +6,16 @@ on:
jobs:
license-header:
runs-on: linux
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Fetch master branch
run: git fetch origin master:master
- name: Fetch
run: git fetch origin
# TODO: fix the script
- name: Make script executable
run: chmod +x ./.ci/license-header.rb

View File

@@ -9,7 +9,7 @@ permissions:
jobs:
source:
runs-on: linux
runs-on: source
steps:
- uses: actions/checkout@v4
with:
@@ -19,6 +19,7 @@ jobs:
- name: Upload
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: source.zip
path: artifacts/
@@ -74,6 +75,7 @@ jobs:
- name: Upload Windows artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: ${{ matrix.target }}.zip
path: artifacts/*
@@ -101,6 +103,7 @@ jobs:
- name: Upload Linux artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: linux.zip
path: ./*.AppImage*
@@ -129,7 +132,11 @@ jobs:
echo $GIT_TAG_NAME
- name: Build
run: ANDROID_HOME=/opt/android-sdk ./.ci/android/build.sh
run: ANDROID_HOME=/home/runner/sdk ./.ci/android/build.sh
env:
ANDROID_KEYSTORE_B64: ${{ secrets.ANDROID_KEYSTORE_B64 }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEYSTORE_PASS: ${{ secrets.ANDROID_KEYSTORE_PASS }}
- name: Package Android artifacts
run: ./.ci/android/package.sh
@@ -137,6 +144,7 @@ jobs:
- name: Upload Android artifacts
uses: forgejo/upload-artifact@v4
with:
retention-days: 2
name: android.zip
path: artifacts/*

8
.gitignore vendored
View File

@@ -1,6 +1,9 @@
# SPDX-FileCopyrightText: 2013 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# SPDX-FileCopyrightText: Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# Build directory
[Bb]uild*/
doc-build/
@@ -36,3 +39,8 @@ CMakeSettings.json
# Windows global filetypes
Thumbs.db
# Artifacts
eden-windows-msvc
artifacts
*.AppImage*
*.patch

View File

@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
cmake_minimum_required(VERSION 3.22)
@@ -378,7 +378,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.32.6")
set(SDL2_VER "SDL2-2.32.8")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -655,15 +655,14 @@ endif()
# https://specifications.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
# https://www.freedesktop.org/software/appstream/docs/
if(ENABLE_QT AND UNIX AND NOT APPLE)
install(FILES "dist/eden.desktop"
install(FILES "dist/org.eden_emu.eden.desktop"
DESTINATION "share/applications")
install(FILES "dist/eden.svg"
DESTINATION "share/icons/hicolor/scalable/apps"
RENAME "eden.svg")
install(FILES "dist/org.eden_emu.eden.svg"
DESTINATION "share/icons/hicolor/scalable/apps")
# TODO: these files need to be updated.
install(FILES "dist/eden.xml"
install(FILES "dist/org.eden_emu.eden.xml"
DESTINATION "share/mime/packages")
install(FILES "dist/eden.metainfo.xml"
install(FILES "dist/org.eden_emu.eden.metainfo.xml"
DESTINATION "share/metainfo")
endif()

View File

@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This function downloads a binary library package from our external repo.

View File

@@ -20,37 +20,19 @@ if (NOT GIT_BRANCH)
endif()
get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
set(BUILD_ID ${DISPLAY_VERSION})
if (BUILD_REPOSITORY)
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if ("${CMAKE_MATCH_COUNT}" GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
git_get_exact_tag(GIT_TAG --tags)
if (GIT_TAG MATCHES "NOTFOUND")
set(BUILD_VERSION "${GIT_DESC}")
set(IS_DEV_BUILD true)
else()
set(BUILD_VERSION ${GIT_TAG})
set(IS_DEV_BUILD false)
endif()
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "eden")
set(BUILD_ID ${GIT_BRANCH})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)

View File

@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,7 +10,7 @@ Type=Application
Name=eden
GenericName=Switch Emulator
Comment=Nintendo Switch video game console emulator
Icon=eden
Icon=org.eden_emu.eden
TryExec=eden
Exec=eden %f
Categories=Game;Emulator;Qt;

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Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

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@@ -225,7 +225,7 @@ if (NOT WIN32 AND NOT ANDROID)
elseif(ANDROID)
# Use yuzu FFmpeg binaries
if (ARCHITECTURE_arm64)
set(FFmpeg_EXT_NAME "ffmpeg-android-v5.1.LTS-aarch64")
set(FFmpeg_EXT_NAME "ffmpeg-android-7.1.1-aarch64")
elseif (ARCHITECTURE_x86_64)
set(FFmpeg_EXT_NAME "ffmpeg-android-v5.1.LTS-x86_64")
else()
@@ -255,7 +255,7 @@ elseif(ANDROID)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
elseif(WIN32)
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-6.0.2")
set(FFmpeg_EXT_NAME "ffmpeg-7.1.1")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)

View File

@@ -1,4 +1,7 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
import android.annotation.SuppressLint
@@ -162,7 +165,7 @@ android {
arguments(
"-DENABLE_QT=0", // Don't use QT
"-DENABLE_SDL2=0", // Don't use SDL
"-DENABLE_WEB_SERVICE=0", // Don't use telemetry
"-DENABLE_WEB_SERVICE=1", // Enable web service
"-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work
"-DYUZU_USE_BUNDLED_VCPKG=ON",
"-DYUZU_USE_BUNDLED_FFMPEG=ON",
@@ -176,9 +179,9 @@ android {
}
}
tasks.create<Delete>("ktlintReset") {
delete(File(buildDir.path + File.separator + "intermediates/ktLint"))
}
tasks.register<Delete>("ktlintReset", fun Delete.() {
delete(File(layout.buildDirectory.toString() + File.separator + "intermediates/ktLint"))
})
val showFormatHelp = {
logger.lifecycle(
@@ -225,11 +228,14 @@ dependencies {
implementation("com.google.android.material:material:1.12.0")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.8.7")
implementation("com.squareup.okhttp3:okhttp:4.12.0")
implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2")
implementation("androidx.window:window:1.3.0")
implementation("androidx.constraintlayout:constraintlayout:2.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("org.commonmark:commonmark:0.22.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9")
implementation("androidx.navigation:navigation-ui-ktx:2.8.9")
implementation("info.debatty:java-string-similarity:2.0.0")

View File

@@ -3,6 +3,9 @@
<!--
SPDX-FileCopyrightText: 2023 yuzu Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
SPDX-FileCopyrightText: 2025 Eden Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
-->
<!--
SPDX-FileCopyrightText: Eden Emulator Project
@@ -15,6 +18,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<uses-feature android:name="android.software.leanback" android:required="false" />
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x401000" android:required="true" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.NFC" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />

View File

@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -270,8 +270,7 @@ object NativeLibrary {
NetPlayManager.clearChat()
}
external fun netPlayInit()
external fun initMultiplayer()
@Keep
@JvmStatic

View File

@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.adapters

View File

@@ -1,9 +1,10 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
import android.annotation.SuppressLint
import android.content.Context
import android.content.res.Configuration
import android.os.Bundle
@@ -35,6 +36,10 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
private lateinit var chatAdapter: ChatAdapter
private val handler = Handler(Looper.getMainLooper())
// TODO(alekpop, crueter): Top drawer for message notifications, perhaps use system notifs?
// TODO(alekpop, crueter): Context menu actions for chat users
// TODO(alekpop, crueter): Block users (depends on the above)
@SuppressLint("NotifyDataSetChanged")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = DialogChatBinding.inflate(LayoutInflater.from(context))
@@ -47,7 +52,6 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.skipCollapsed = context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
handler.post {
chatAdapter.notifyDataSetChanged()
binding.chatRecyclerView.post {
@@ -76,6 +80,7 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
super.dismiss()
}
@SuppressLint("NotifyDataSetChanged")
private fun sendMessage(message: String) {
val username = NetPlayManager.getUsername(context)
NetPlayManager.netPlaySendMessage(message)

View File

@@ -0,0 +1,252 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
import android.annotation.SuppressLint
import android.content.Context
import android.content.res.Configuration
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.inputmethod.EditorInfo
import android.view.inputmethod.InputMethodManager
import androidx.core.content.getSystemService
import androidx.core.widget.doOnTextChanged
import androidx.recyclerview.widget.DividerItemDecoration
import androidx.recyclerview.widget.LinearLayoutManager
import androidx.recyclerview.widget.RecyclerView
import com.google.android.material.bottomsheet.BottomSheetBehavior
import com.google.android.material.bottomsheet.BottomSheetDialog
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.textfield.TextInputEditText
import info.debatty.java.stringsimilarity.Jaccard
import info.debatty.java.stringsimilarity.JaroWinkler
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogLobbyBrowserBinding
import org.yuzu.yuzu_emu.databinding.ItemLobbyRoomBinding
import org.yuzu.yuzu_emu.network.NetPlayManager
import java.util.Locale
class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
private lateinit var binding: DialogLobbyBrowserBinding
private lateinit var adapter: LobbyRoomAdapter
private val handler = Handler(Looper.getMainLooper())
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.skipCollapsed =
context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
binding = DialogLobbyBrowserBinding.inflate(layoutInflater)
setContentView(binding.root)
binding.emptyRefreshButton.setOnClickListener {
binding.progressBar.visibility = View.VISIBLE
refreshRoomList()
}
setupRecyclerView()
setupRefreshButton()
refreshRoomList()
setupSearchBar()
}
private fun setupRecyclerView() {
adapter = LobbyRoomAdapter { room -> handleRoomSelection(room) }
binding.roomList.apply {
layoutManager = LinearLayoutManager(context)
adapter = this@LobbyBrowser.adapter
addItemDecoration(DividerItemDecoration(context, DividerItemDecoration.VERTICAL))
}
}
private fun setupRefreshButton() {
binding.refreshButton.setOnClickListener {
binding.refreshButton.isEnabled = false
binding.progressBar.visibility = View.VISIBLE
refreshRoomList()
}
}
private fun setupSearchBar() {
binding.chipHideFull.setOnCheckedChangeListener { _, _ -> adapter.filterAndSearch() }
binding.chipHideEmpty.setOnCheckedChangeListener { _, _ -> adapter.filterAndSearch() }
binding.searchText.doOnTextChanged { text: CharSequence?, _: Int, _: Int, _: Int ->
if (text.toString().isNotEmpty()) {
binding.clearButton.visibility = View.VISIBLE
} else {
binding.clearButton.visibility = View.INVISIBLE
}
}
binding.searchText.setOnEditorActionListener { v, action, _ ->
if (action == EditorInfo.IME_ACTION_DONE) {
v.clearFocus()
val imm = context.getSystemService<InputMethodManager>()
imm?.hideSoftInputFromWindow(v.windowToken, 0)
adapter.filterAndSearch()
true
} else {
false
}
}
binding.btnSubmit.setOnClickListener { adapter.filterAndSearch() }
binding.clearButton.setOnClickListener {
binding.searchText.setText("")
adapter.updateRooms(NetPlayManager.getPublicRooms())
}
}
private fun refreshRoomList() {
NetPlayManager.refreshRoomListAsync { rooms ->
binding.emptyView.visibility = if (rooms.isEmpty()) View.VISIBLE else View.GONE
binding.roomList.visibility = if (rooms.isEmpty()) View.GONE else View.VISIBLE
binding.appbar.visibility = if (rooms.isEmpty()) View.GONE else View.VISIBLE
adapter.updateRooms(rooms)
adapter.filterAndSearch()
binding.refreshButton.isEnabled = true
binding.progressBar.visibility = View.GONE
}
}
private fun handleRoomSelection(room: NetPlayManager.RoomInfo) {
if (room.hasPassword) {
showPasswordDialog(room)
} else {
joinRoom(room, "")
}
}
private fun showPasswordDialog(room: NetPlayManager.RoomInfo) {
val dialogView = LayoutInflater.from(context).inflate(R.layout.dialog_password_input, null)
val passwordInput = dialogView.findViewById<TextInputEditText>(R.id.password_input)
MaterialAlertDialogBuilder(context)
.setTitle(context.getString(R.string.multiplayer_password_required))
.setView(dialogView)
.setPositiveButton(R.string.multiplayer_join_room) { _, _ ->
joinRoom(room, passwordInput.text.toString())
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
private fun joinRoom(room: NetPlayManager.RoomInfo, password: String) {
val username = NetPlayManager.getUsername(context)
Thread {
val result = NetPlayManager.netPlayJoinRoom(room.ip, room.port, username, password)
handler.post {
if (result == 0) {
dismiss()
NetPlayDialog(context).show()
}
}
}.start()
}
inner class LobbyRoomAdapter(private val onRoomSelected: (NetPlayManager.RoomInfo) -> Unit) :
RecyclerView.Adapter<LobbyRoomAdapter.RoomViewHolder>() {
private val rooms = mutableListOf<NetPlayManager.RoomInfo>()
inner class RoomViewHolder(private val binding: ItemLobbyRoomBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(room: NetPlayManager.RoomInfo) {
binding.roomName.text = room.name
binding.roomOwner.text = room.owner
binding.playerCount.text = context.getString(
R.string.multiplayer_player_count,
room.members.size,
room.maxPlayers
)
binding.lockIcon.visibility = if (room.hasPassword) View.VISIBLE else View.GONE
if (room.preferredGameName.isNotEmpty() && room.preferredGameId != 0L) {
binding.gameName.text = room.preferredGameName
} else {
binding.gameName.text = context.getString(R.string.multiplayer_no_game_info)
}
itemView.setOnClickListener { onRoomSelected(room) }
}
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): RoomViewHolder {
val binding = ItemLobbyRoomBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
return RoomViewHolder(binding)
}
override fun onBindViewHolder(holder: RoomViewHolder, position: Int) {
holder.bind(rooms[position])
}
override fun getItemCount() = rooms.size
@SuppressLint("NotifyDataSetChanged")
fun updateRooms(newRooms: List<NetPlayManager.RoomInfo>) {
rooms.clear()
rooms.addAll(newRooms)
notifyDataSetChanged()
}
fun filterAndSearch() {
if (binding.searchText.text.toString().isEmpty() &&
!binding.chipHideFull.isChecked && !binding.chipHideEmpty.isChecked
) {
adapter.updateRooms(NetPlayManager.getPublicRooms())
return
}
val baseList = NetPlayManager.getPublicRooms()
val filteredList = baseList.filter { room ->
(!binding.chipHideFull.isChecked || room.members.size < room.maxPlayers) &&
(!binding.chipHideEmpty.isChecked || room.members.isNotEmpty())
}
if (binding.searchText.text.toString().isEmpty() &&
(binding.chipHideFull.isChecked || binding.chipHideEmpty.isChecked)
) {
adapter.updateRooms(filteredList)
return
}
val searchTerm = binding.searchText.text.toString().lowercase(Locale.getDefault())
val searchAlgorithm = if (searchTerm.length > 1) Jaccard(2) else JaroWinkler()
val sortedList: List<NetPlayManager.RoomInfo> = filteredList.mapNotNull { room ->
val roomName = room.name.lowercase(Locale.getDefault())
val score = searchAlgorithm.similarity(roomName, searchTerm)
if (score > 0.03) {
ScoreItem(score, room)
} else {
null
}
}.sortedByDescending { it ->
it.score
}.map { it.item }
adapter.updateRooms(sortedList)
}
}
private inner class ScoreItem(val score: Double, val item: NetPlayManager.RoomInfo)
}

View File

@@ -1,21 +1,22 @@
// Copyright 2024 Mandarine Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
import android.annotation.SuppressLint
import android.content.Context
import org.yuzu.yuzu_emu.R
import android.content.res.Configuration
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import android.text.Editable
import android.text.TextWatcher
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.ArrayAdapter
import android.widget.Button
import android.widget.EditText
import android.widget.PopupMenu
import android.widget.Toast
import androidx.recyclerview.widget.LinearLayoutManager
@@ -23,6 +24,7 @@ import androidx.recyclerview.widget.RecyclerView
import com.google.android.material.bottomsheet.BottomSheetBehavior
import com.google.android.material.bottomsheet.BottomSheetDialog
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.DialogMultiplayerConnectBinding
import org.yuzu.yuzu_emu.databinding.DialogMultiplayerLobbyBinding
@@ -30,19 +32,24 @@ import org.yuzu.yuzu_emu.databinding.DialogMultiplayerRoomBinding
import org.yuzu.yuzu_emu.databinding.ItemBanListBinding
import org.yuzu.yuzu_emu.databinding.ItemButtonNetplayBinding
import org.yuzu.yuzu_emu.databinding.ItemTextNetplayBinding
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.GameHelper
import java.net.InetAddress
class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
private lateinit var adapter: NetPlayAdapter
private val gameNameList: MutableList<Array<String>> = mutableListOf()
private val gameIdList: MutableList<Array<Long>> = mutableListOf()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.skipCollapsed = context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
behavior.skipCollapsed =
context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
when {
NetPlayManager.netPlayIsJoined() -> DialogMultiplayerLobbyBinding.inflate(layoutInflater)
@@ -62,15 +69,28 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
refreshAdapterItems()
btnModeration.visibility = if (NetPlayManager.netPlayIsModerator()) View.VISIBLE else View.GONE
btnModeration.visibility =
if (NetPlayManager.netPlayIsModerator()) View.VISIBLE else View.GONE
btnModeration.setOnClickListener {
showModerationDialog()
}
}
else -> {
DialogMultiplayerConnectBinding.inflate(layoutInflater).apply {
setContentView(root)
for (game in GameHelper.cachedGameList) {
val gameName = game.title
if (gameNameList.none { it[0] == gameName }) {
gameNameList.add(arrayOf(gameName))
}
val gameId = game.programId.toLong()
if (gameIdList.none { it[0] == gameId }) {
gameIdList.add(arrayOf(gameId))
}
}
btnCreate.setOnClickListener {
showNetPlayInputDialog(true)
dismiss()
@@ -79,6 +99,10 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
showNetPlayInputDialog(false)
dismiss()
}
btnLobbyBrowser.setOnClickListener {
LobbyBrowser(context).show()
dismiss()
}
}
}
}
@@ -101,17 +125,21 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
// TODO(alekpop, crueter): Disable context menu for self and if not moderator
inner class NetPlayAdapter : RecyclerView.Adapter<NetPlayAdapter.NetPlayViewHolder>() {
val netPlayItems = mutableListOf<NetPlayItems>()
abstract inner class NetPlayViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView), View.OnClickListener {
abstract inner class NetPlayViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView),
View.OnClickListener {
init {
itemView.setOnClickListener(this)
}
abstract fun bind(item: NetPlayItems)
}
inner class TextViewHolder(private val binding: ItemTextNetplayBinding) : NetPlayViewHolder(binding.root) {
inner class TextViewHolder(private val binding: ItemTextNetplayBinding) :
NetPlayViewHolder(binding.root) {
private lateinit var netPlayItem: NetPlayItems
override fun onClick(clicked: View) {}
@@ -133,7 +161,8 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
inner class ButtonViewHolder(private val binding: ItemButtonNetplayBinding) : NetPlayViewHolder(binding.root) {
inner class ButtonViewHolder(private val binding: ItemButtonNetplayBinding) :
NetPlayViewHolder(binding.root) {
private lateinit var netPlayItems: NetPlayItems
private val isModerator = NetPlayManager.netPlayIsModerator()
@@ -177,11 +206,35 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
val infos = NetPlayManager.netPlayRoomInfo()
if (infos.isNotEmpty()) {
val roomInfo = infos[0].split("|")
netPlayItems.add(NetPlayItems(NetPlayItems.MULTIPLAYER_ROOM_TEXT, roomInfo[0], NetPlayItems.TYPE_TEXT))
netPlayItems.add(NetPlayItems(NetPlayItems.MULTIPLAYER_ROOM_COUNT, "${infos.size - 1}/${roomInfo[1]}", NetPlayItems.TYPE_TEXT))
netPlayItems.add(NetPlayItems(NetPlayItems.MULTIPLAYER_SEPARATOR, "", NetPlayItems.TYPE_SEPARATOR))
netPlayItems.add(
NetPlayItems(
NetPlayItems.MULTIPLAYER_ROOM_TEXT,
roomInfo[0],
NetPlayItems.TYPE_TEXT
)
)
netPlayItems.add(
NetPlayItems(
NetPlayItems.MULTIPLAYER_ROOM_COUNT,
"${infos.size - 1}/${roomInfo[1]}",
NetPlayItems.TYPE_TEXT
)
)
netPlayItems.add(
NetPlayItems(
NetPlayItems.MULTIPLAYER_SEPARATOR,
"",
NetPlayItems.TYPE_SEPARATOR
)
)
for (i in 1 until infos.size) {
netPlayItems.add(NetPlayItems(NetPlayItems.MULTIPLAYER_ROOM_MEMBER, infos[i], NetPlayItems.TYPE_BUTTON))
netPlayItems.add(
NetPlayItems(
NetPlayItems.MULTIPLAYER_ROOM_MEMBER,
infos[i],
NetPlayItems.TYPE_BUTTON
)
)
}
}
}
@@ -191,12 +244,33 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): NetPlayViewHolder {
val inflater = LayoutInflater.from(parent.context)
return when (viewType) {
NetPlayItems.TYPE_TEXT -> TextViewHolder(ItemTextNetplayBinding.inflate(inflater, parent, false))
NetPlayItems.TYPE_BUTTON -> ButtonViewHolder(ItemButtonNetplayBinding.inflate(inflater, parent, false))
NetPlayItems.TYPE_SEPARATOR -> object : NetPlayViewHolder(inflater.inflate(R.layout.item_separator_netplay, parent, false)) {
NetPlayItems.TYPE_TEXT -> TextViewHolder(
ItemTextNetplayBinding.inflate(
inflater,
parent,
false
)
)
NetPlayItems.TYPE_BUTTON -> ButtonViewHolder(
ItemButtonNetplayBinding.inflate(
inflater,
parent,
false
)
)
NetPlayItems.TYPE_SEPARATOR -> object : NetPlayViewHolder(
inflater.inflate(
R.layout.item_separator_netplay,
parent,
false
)
) {
override fun bind(item: NetPlayItems) {}
override fun onClick(clicked: View) {}
}
else -> throw IllegalStateException("Unsupported view type")
}
}
@@ -208,10 +282,11 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
override fun getItemCount() = netPlayItems.size
}
@SuppressLint("NotifyDataSetChanged")
fun refreshAdapterItems() {
val handler = Handler(Looper.getMainLooper())
NetPlayManager.setOnAdapterRefreshListener() { type, msg ->
NetPlayManager.setOnAdapterRefreshListener() { _, _ ->
handler.post {
adapter.netPlayItems.clear()
adapter.loadMultiplayerMenu()
@@ -220,14 +295,54 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
abstract class TextValidatorWatcher(
private val btnConfirm: Button,
private val view: EditText,
private val errorMessage: String
) : TextWatcher {
companion object {
val validStates: HashMap<EditText, Boolean> = hashMapOf()
}
abstract fun validate(s: String): Boolean
override fun beforeTextChanged(
s: CharSequence?,
start: Int,
count: Int,
after: Int
) {
}
override fun onTextChanged(
s: CharSequence?,
start: Int,
before: Int,
count: Int
) {
}
override fun afterTextChanged(s: Editable?) {
val input = s.toString()
val isValid = validate(input)
view.error = if (isValid) null else errorMessage
validStates.put(view, isValid)
btnConfirm.isEnabled = !validStates.containsValue(false)
}
}
// TODO(alekpop, crueter): Properly handle getting banned (both during and in future connects)
private fun showNetPlayInputDialog(isCreateRoom: Boolean) {
val activity = CompatUtils.findActivity(context)
val dialog = BottomSheetDialog(activity)
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.skipCollapsed = context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val validStates: HashMap<EditText, Boolean> = hashMapOf()
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.skipCollapsed =
context.resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val binding = DialogMultiplayerRoomBinding.inflate(LayoutInflater.from(activity))
dialog.setContentView(binding.root)
@@ -237,73 +352,177 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
else R.string.multiplayer_join_room
)
binding.ipAddress.setText(
if (isCreateRoom) NetPlayManager.getIpAddressByWifi(activity)
else NetPlayManager.getRoomAddress(activity)
)
// setup listeners etc
val roomNameWatcher = object : TextValidatorWatcher(
binding.btnConfirm, // TODO(alekpop, crueter): Figure out a better way to deal with this?
binding.roomName,
context.getString(
R.string.multiplayer_room_name_error
)
) {
override fun validate(s: String): Boolean {
return s.length in 3..20
}
}
val preferredWatcher = object : TextValidatorWatcher(
binding.btnConfirm,
binding.dropdownPreferredGameName,
context.getString(R.string.multiplayer_required)
) {
override fun validate(s: String): Boolean {
return s.isNotEmpty()
}
override fun afterTextChanged(s: Editable?) {
super.afterTextChanged(s)
// special case: remove dropdown arrow
val input = s.toString()
binding.preferredGameName.isEndIconVisible = validate(input)
}
}
val ipWatcher = object : TextValidatorWatcher(
binding.btnConfirm,
binding.ipAddress,
context.getString(R.string.multiplayer_ip_error)
) {
override fun validate(s: String): Boolean {
return try {
InetAddress.getByName(s)
s.length >= 7
} catch (_: Exception) {
false
}
}
}
val usernameWatcher = object : TextValidatorWatcher(
binding.btnConfirm,
binding.username,
context.getString(R.string.multiplayer_username_error)
) {
override fun validate(s: String): Boolean {
return s.length >= 5
}
}
val portWatcher = object : TextValidatorWatcher(
binding.btnConfirm,
binding.ipPort,
context.getString(R.string.multiplayer_port_error)
) {
override fun validate(s: String): Boolean {
return s.toIntOrNull() in 1..65535
}
}
if (isCreateRoom) {
binding.roomName.addTextChangedListener(roomNameWatcher)
binding.dropdownPreferredGameName.addTextChangedListener(preferredWatcher)
binding.dropdownPreferredGameName.apply {
setAdapter(
ArrayAdapter(
activity,
R.layout.dropdown_item,
gameNameList.map { it[0] }
)
)
}
}
binding.ipAddress.addTextChangedListener(ipWatcher)
binding.ipPort.addTextChangedListener(portWatcher)
binding.username.addTextChangedListener(usernameWatcher)
binding.ipPort.setText(NetPlayManager.getRoomPort(activity))
binding.username.setText(NetPlayManager.getUsername(activity))
binding.roomName.visibility = if (isCreateRoom) View.VISIBLE else View.GONE
binding.maxPlayersContainer.visibility = if (isCreateRoom) View.VISIBLE else View.GONE
binding.maxPlayersLabel.text = context.getString(R.string.multiplayer_max_players_value, binding.maxPlayers.value.toInt())
binding.maxPlayers.addOnChangeListener { _, value, _ ->
binding.maxPlayersLabel.text = context.getString(R.string.multiplayer_max_players_value, value.toInt())
// manually trigger text listeners
if (isCreateRoom) {
roomNameWatcher.afterTextChanged(binding.roomName.text)
preferredWatcher.afterTextChanged(binding.dropdownPreferredGameName.text)
}
ipWatcher.afterTextChanged(binding.ipAddress.text)
portWatcher.afterTextChanged(binding.ipPort.text)
usernameWatcher.afterTextChanged(binding.username.text)
binding.preferredGameName.visibility = if (isCreateRoom) View.VISIBLE else View.GONE
binding.roomName.visibility = if (isCreateRoom) View.VISIBLE else View.GONE
binding.maxPlayersContainer.visibility = if (isCreateRoom) View.VISIBLE else View.GONE
binding.maxPlayersLabel.text = context.getString(
R.string.multiplayer_max_players_value,
binding.maxPlayers.value.toInt()
)
binding.maxPlayers.addOnChangeListener { _, value, _ ->
binding.maxPlayersLabel.text =
context.getString(R.string.multiplayer_max_players_value, value.toInt())
}
// TODO(alekpop, crueter): Room descriptions
// TODO(alekpop, crueter): Public room creation
// TODO(alekpop, crueter): Preview preferred games
binding.btnConfirm.setOnClickListener {
binding.btnConfirm.isEnabled = false
binding.btnConfirm.text = activity.getString(R.string.disabled_button_text)
binding.btnConfirm.text =
activity.getString(
if (isCreateRoom) R.string.multiplayer_creating
else R.string.multiplayer_joining
)
// We don't need to worry about validation because it's already been done.
val ipAddress = binding.ipAddress.text.toString()
val username = binding.username.text.toString()
val portStr = binding.ipPort.text.toString()
val password = binding.password.text.toString()
val port = portStr.toIntOrNull() ?: run {
Toast.makeText(activity, R.string.multiplayer_port_invalid, Toast.LENGTH_LONG).show()
binding.btnConfirm.isEnabled = true
binding.btnConfirm.text = activity.getString(R.string.original_button_text)
return@setOnClickListener
}
val port = portStr.toInt()
val roomName = binding.roomName.text.toString()
val maxPlayers = binding.maxPlayers.value.toInt()
if (isCreateRoom && (roomName.length !in 3..20)) {
Toast.makeText(activity, R.string.multiplayer_room_name_invalid, Toast.LENGTH_LONG).show()
binding.btnConfirm.isEnabled = true
binding.btnConfirm.text = activity.getString(R.string.original_button_text)
return@setOnClickListener
}
val preferredGameName = binding.dropdownPreferredGameName.text.toString()
val preferredIdx = gameNameList.indexOfFirst { it[0] == preferredGameName }
val preferredGameId = if (preferredIdx == -1) 0 else gameIdList[preferredIdx][0]
if (ipAddress.length < 7 || username.length < 5) {
Toast.makeText(activity, R.string.multiplayer_input_invalid, Toast.LENGTH_LONG).show()
binding.btnConfirm.isEnabled = true
binding.btnConfirm.text = activity.getString(R.string.original_button_text)
} else {
Handler(Looper.getMainLooper()).post {
val result = if (isCreateRoom) {
NetPlayManager.netPlayCreateRoom(ipAddress, port, username, password, roomName, maxPlayers)
} else {
NetPlayManager.netPlayJoinRoom(ipAddress, port, username, password)
}
Handler(Looper.getMainLooper()).post {
val result = if (isCreateRoom) {
NetPlayManager.netPlayCreateRoom(
ipAddress,
port,
username,
preferredGameName,
preferredGameId,
password,
roomName,
maxPlayers
)
} else {
NetPlayManager.netPlayJoinRoom(ipAddress, port, username, password)
}
if (result == 0) {
NetPlayManager.setUsername(activity, username)
NetPlayManager.setRoomPort(activity, portStr)
if (!isCreateRoom) NetPlayManager.setRoomAddress(activity, ipAddress)
Toast.makeText(
YuzuApplication.appContext,
if (isCreateRoom) R.string.multiplayer_create_room_success
else R.string.multiplayer_join_room_success,
Toast.LENGTH_LONG
).show()
dialog.dismiss()
} else {
Toast.makeText(activity, R.string.multiplayer_could_not_connect, Toast.LENGTH_LONG).show()
binding.btnConfirm.isEnabled = true
binding.btnConfirm.text = activity.getString(R.string.original_button_text)
}
if (result == 0) {
// TODO(alekpop, crueter): These need to be moved as settings, editable in a tab
NetPlayManager.setUsername(activity, username)
NetPlayManager.setRoomPort(activity, portStr)
if (!isCreateRoom) NetPlayManager.setRoomAddress(activity, ipAddress)
Toast.makeText(
YuzuApplication.appContext,
if (isCreateRoom) R.string.multiplayer_create_room_success
else R.string.multiplayer_join_room_success,
Toast.LENGTH_LONG
).show()
dialog.dismiss()
} else {
Toast.makeText(
activity,
R.string.multiplayer_could_not_connect,
Toast.LENGTH_LONG
).show()
binding.btnConfirm.isEnabled = true
binding.btnConfirm.text = activity.getString(R.string.ok)
}
}
}
@@ -362,13 +581,15 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder {
val binding = ItemBanListBinding.inflate(
LayoutInflater.from(parent.context), parent, false)
LayoutInflater.from(parent.context), parent, false
)
return ViewHolder(binding)
}
override fun onBindViewHolder(holder: ViewHolder, position: Int) {
val isUsername = position < usernameBans.size
val item = if (isUsername) usernameBans[position] else ipBans[position - usernameBans.size]
val item =
if (isUsername) usernameBans[position] else ipBans[position - usernameBans.size]
holder.binding.apply {
banText.text = item
@@ -397,4 +618,4 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
}
}

View File

@@ -0,0 +1,85 @@
package org.yuzu.yuzu_emu.features.fetcher
import android.annotation.SuppressLint
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.recyclerview.widget.LinearLayoutManager
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.databinding.ItemDriverGroupBinding
import org.yuzu.yuzu_emu.fragments.DriverFetcherFragment.DriverGroup
import androidx.core.view.isVisible
import androidx.fragment.app.FragmentActivity
import androidx.transition.AutoTransition
import androidx.transition.ChangeBounds
import androidx.transition.Fade
import androidx.transition.TransitionManager
import androidx.transition.TransitionSet
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.model.DriverViewModel
class DriverGroupAdapter(
private val activity: FragmentActivity,
private val driverViewModel: DriverViewModel
) : RecyclerView.Adapter<DriverGroupAdapter.DriverGroupViewHolder>() {
private var driverGroups: List<DriverGroup> = emptyList()
inner class DriverGroupViewHolder(
private val binding: ItemDriverGroupBinding
) : RecyclerView.ViewHolder(binding.root) {
fun bind(group: DriverGroup) {
val onClick = {
TransitionManager.beginDelayedTransition(
binding.root,
TransitionSet().addTransition(Fade()).addTransition(ChangeBounds())
.setDuration(200)
)
val isVisible = binding.recyclerReleases.isVisible
binding.recyclerReleases.visibility = if (isVisible) View.GONE else View.VISIBLE
binding.imageDropdownArrow.rotation = if (isVisible) 0f else 180f
if (!isVisible && binding.recyclerReleases.adapter == null) {
CoroutineScope(Dispatchers.Main).launch {
binding.recyclerReleases.layoutManager =
LinearLayoutManager(binding.root.context)
binding.recyclerReleases.adapter =
ReleaseAdapter(group.releases, activity, driverViewModel)
binding.recyclerReleases.addItemDecoration(
SpacingItemDecoration(
(activity.resources.displayMetrics.density * 8).toInt()
)
)
}
}
}
binding.textGroupName.text = group.name
binding.textGroupName.setOnClickListener { onClick() }
binding.imageDropdownArrow.setOnClickListener { onClick() }
}
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): DriverGroupViewHolder {
val binding = ItemDriverGroupBinding.inflate(
LayoutInflater.from(parent.context), parent, false
)
return DriverGroupViewHolder(binding)
}
override fun onBindViewHolder(holder: DriverGroupViewHolder, position: Int) {
holder.bind(driverGroups[position])
}
override fun getItemCount(): Int = driverGroups.size
@SuppressLint("NotifyDataSetChanged")
fun updateDriverGroups(newDriverGroups: List<DriverGroup>) {
driverGroups = newDriverGroups
notifyDataSetChanged()
}
}

View File

@@ -0,0 +1,267 @@
package org.yuzu.yuzu_emu.features.fetcher
import android.animation.LayoutTransition
import android.content.res.ColorStateList
import android.text.Html
import android.text.Html.FROM_HTML_MODE_COMPACT
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.ViewGroup
import android.widget.Toast
import androidx.core.view.isVisible
import androidx.fragment.app.FragmentActivity
import androidx.recyclerview.widget.RecyclerView
import com.google.android.material.button.MaterialButton
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ItemReleaseBinding
import org.yuzu.yuzu_emu.fragments.DriverFetcherFragment.Release
import androidx.core.net.toUri
import androidx.transition.ChangeBounds
import androidx.transition.Fade
import androidx.transition.TransitionManager
import androidx.transition.TransitionSet
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import okhttp3.OkHttpClient
import okhttp3.Request
import org.commonmark.parser.Parser
import org.commonmark.renderer.html.HtmlRenderer
import org.yuzu.yuzu_emu.databinding.DialogProgressBinding
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
class ReleaseAdapter(
private val releases: List<Release>,
private val activity: FragmentActivity,
private val driverViewModel: DriverViewModel
) : RecyclerView.Adapter<ReleaseAdapter.ReleaseViewHolder>() {
inner class ReleaseViewHolder(
private val binding: ItemReleaseBinding
) : RecyclerView.ViewHolder(binding.root) {
private var isPreview: Boolean = true
private val client = OkHttpClient()
private val markdownParser = Parser.builder().build()
private val htmlRenderer = HtmlRenderer.builder().build()
init {
binding.root.let { root ->
val layoutTransition = root.layoutTransition ?: LayoutTransition().apply {
enableTransitionType(LayoutTransition.CHANGING)
setDuration(125)
}
root.layoutTransition = layoutTransition
}
(binding.textBody.parent as ViewGroup).isTransitionGroup = false
binding.containerDownloads.isTransitionGroup = false
}
fun bind(release: Release) {
binding.textReleaseName.text = release.title
binding.badgeLatest.isVisible = release.latest
// truncates to 150 chars so it does not take up too much space.
var bodyPreview = release.body.take(150)
bodyPreview = bodyPreview.replace("#", "").removeSurrounding(" ");
val body =
bodyPreview.replace("\\r\\n", "\n").replace("\\n", "\n").replace("\n", "<br>")
binding.textBody.text = Html.fromHtml(body, FROM_HTML_MODE_COMPACT)
binding.textBody.setOnClickListener {
TransitionManager.beginDelayedTransition(
binding.root,
TransitionSet().addTransition(Fade()).addTransition(ChangeBounds())
.setDuration(100)
)
isPreview = !isPreview
if (isPreview) {
val body = bodyPreview.replace("\\r\\n", "\n").replace("\\n", "\n")
.replace("\n", "<br>")
binding.textBody.text = Html.fromHtml(body, FROM_HTML_MODE_COMPACT)
binding.textBody.maxLines = 3
binding.textBody.ellipsize = TextUtils.TruncateAt.END
} else {
val body = release.body.replace("\\r\\n", "\n\n").replace("\\n", "\n\n")
try {
val doc = markdownParser.parse(body)
val html = htmlRenderer.render(doc)
binding.textBody.text = Html.fromHtml(html, Html.FROM_HTML_MODE_COMPACT)
} catch (e: Exception) {
e.printStackTrace()
binding.textBody.text = body
}
binding.textBody.maxLines = Integer.MAX_VALUE
binding.textBody.ellipsize = null
}
}
val onDownloadsClick = {
val isVisible = binding.containerDownloads.isVisible
TransitionManager.beginDelayedTransition(
binding.root,
TransitionSet().addTransition(Fade()).addTransition(ChangeBounds())
.setDuration(100)
)
binding.containerDownloads.isVisible = !isVisible
binding.imageDownloadsArrow.rotation = if (isVisible) 0f else 180f
binding.buttonToggleDownloads.text =
if (isVisible) activity.getString(R.string.show_downloads)
else activity.getString(R.string.hide_downloads)
}
binding.buttonToggleDownloads.setOnClickListener {
onDownloadsClick()
}
binding.imageDownloadsArrow.setOnClickListener {
onDownloadsClick()
}
binding.containerDownloads.removeAllViews()
release.artifacts.forEach { artifact ->
val button = MaterialButton(binding.root.context).apply {
text = artifact.name
setTextAppearance(com.google.android.material.R.style.TextAppearance_Material3_LabelLarge)
textAlignment = MaterialButton.TEXT_ALIGNMENT_VIEW_START
setBackgroundColor(context.getColor(com.google.android.material.R.color.m3_button_background_color_selector))
setIconResource(R.drawable.ic_import)
iconTint = ColorStateList.valueOf(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
)
)
elevation = 6f
layoutParams = ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT
)
setOnClickListener {
val dialogBinding =
DialogProgressBinding.inflate(LayoutInflater.from(context))
dialogBinding.progressBar.isIndeterminate = true
dialogBinding.title.text = context.getString(R.string.installing_driver)
dialogBinding.status.text = context.getString(R.string.downloading)
val progressDialog = MaterialAlertDialogBuilder(context)
.setView(dialogBinding.root)
.setCancelable(false)
.create()
progressDialog.show()
CoroutineScope(Dispatchers.Main).launch {
try {
val request = Request.Builder()
.url(artifact.url)
.header("Accept", "application/octet-stream")
.build()
val cacheDir = context.externalCacheDir ?: throw IOException(
context.getString(R.string.failed_cache_dir)
)
cacheDir.mkdirs()
val file = File(cacheDir, artifact.name)
withContext(Dispatchers.IO) {
client.newBuilder()
.followRedirects(true)
.followSslRedirects(true)
.build()
.newCall(request).execute().use { response ->
if (!response.isSuccessful) {
throw IOException("${response.code}")
}
response.body?.byteStream()?.use { input ->
FileOutputStream(file).use { output ->
input.copyTo(output)
}
}
?: throw IOException(context.getString(R.string.empty_response_body))
}
}
if (file.length() == 0L) {
throw IOException(context.getString(R.string.driver_empty))
}
dialogBinding.status.text = context.getString(R.string.installing)
val driverData = GpuDriverHelper.getMetadataFromZip(file)
val driverPath =
"${GpuDriverHelper.driverStoragePath}${FileUtil.getFilename(file.toUri())}"
if (GpuDriverHelper.copyDriverToInternalStorage(file.toUri())) {
driverViewModel.onDriverAdded(Pair(driverPath, driverData))
progressDialog.dismiss()
Toast.makeText(
context,
context.getString(
R.string.successfully_installed,
driverData.name
),
Toast.LENGTH_SHORT
).show()
} else {
throw IOException(
context.getString(
R.string.failed_install_driver,
artifact.name
)
)
}
} catch (e: Exception) {
progressDialog.dismiss()
MaterialAlertDialogBuilder(context)
.setTitle(context.getString(R.string.driver_failed_title))
.setMessage(e.message)
.setPositiveButton(R.string.ok) { dialog, _ ->
dialog.cancel()
}
.show()
}
}
}
}
binding.containerDownloads.addView(button)
}
}
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ReleaseViewHolder {
val binding = ItemReleaseBinding.inflate(
LayoutInflater.from(parent.context), parent, false
)
return ReleaseViewHolder(binding)
}
override fun onBindViewHolder(holder: ReleaseViewHolder, position: Int) {
holder.bind(releases[position])
}
override fun getItemCount(): Int = releases.size
}

View File

@@ -0,0 +1,19 @@
package org.yuzu.yuzu_emu.features.fetcher
import android.graphics.Rect
import android.view.View
import androidx.recyclerview.widget.RecyclerView
class SpacingItemDecoration(private val spacing: Int) : RecyclerView.ItemDecoration() {
override fun getItemOffsets(
outRect: Rect,
view: View,
parent: RecyclerView,
state: RecyclerView.State
) {
outRect.bottom = spacing
if (parent.getChildAdapterPosition(view) == 0) {
outRect.top = spacing
}
}
}

View File

@@ -29,19 +29,28 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
JOYSTICK_REL_CENTER("joystick_rel_center"),
DPAD_SLIDE("dpad_slide"),
HAPTIC_FEEDBACK("haptic_feedback"),
SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),
SHOW_INPUT_OVERLAY("show_input_overlay"),
TOUCHSCREEN("touchscreen"),
SHOW_THERMAL_OVERLAY("show_thermal_overlay"),
SHOW_SOC_OVERLAY("show_soc_overlay"),
SHOW_DEVICE_MODEL("show_device_model"),
SHOW_GPU_MODEL("show_gpu_model"),
SHOW_SOC_MODEL("show_soc_model"),
SOC_OVERLAY_BACKGROUND("soc_overlay_background"),
FRAME_INTERPOLATION("frame_interpolation"),
// FRAME_SKIPPING("frame_skipping"),
PERF_OVERLAY_BACKGROUND("perf_overlay_background"),
SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),
SHOW_FPS("show_fps"),
SHOW_FRAMETIME("show_frame_time"),
SHOW_APP_RAM_USAGE("show_app_ram_usage"),
SHOW_SYSTEM_RAM_USAGE("show_system_ram_usage"),
SHOW_BAT_TEMPERATURE("show_bat_temperature"),
SHOW_SHADERS_BUILDING("show_shaders_building"),
OVERLAY_BACKGROUND("overlay_background"),
DEBUG_FLUSH_BY_LINE("flush_lines"),
USE_LRU_CACHE("use_lru_cache"),;
// external fun isFrameSkippingEnabled(): Boolean

View File

@@ -33,6 +33,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
LOCK_DRAWER("lock_drawer"),
VERTICAL_ALIGNMENT("vertical_alignment"),
PERF_OVERLAY_POSITION("perf_overlay_position"),
SOC_OVERLAY_POSITION("soc_overlay_position"),
MEMORY_LAYOUT("memory_layout_mode"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider"),
FAST_CPU_TIME("fast_cpu_time"),

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -12,7 +12,8 @@ object Settings {
SECTION_ROOT(R.string.advanced_settings),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_PERFORMANCE_STATS(R.string.show_stats_overlay),
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
SECTION_AUDIO(R.string.preferences_audio),
SECTION_INPUT(R.string.preferences_controls),
SECTION_INPUT_PLAYER_ONE,
@@ -33,6 +34,7 @@ object Settings {
YuzuApplication.appContext.getString(R.string.preferences_player, player)
const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch"
const val PREF_SHOULD_SHOW_DRIVER_WARNING = "ShouldShowDriverWarning"
const val PREF_SHOULD_SHOW_PRE_ALPHA_WARNING = "ShouldShowPreAlphaWarning"
const val PREF_SHOULD_SHOW_PRE_ALPHA_BANNER = "ShouldShowPreAlphaBanner"
const val PREF_SHOULD_SHOW_EDENS_VEIL_DIALOG = "ShouldShowEdensVeilDialog"

View File

@@ -7,7 +7,12 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
enum class StringSetting(override val key: String) : AbstractStringSetting {
DRIVER_PATH("driver_path"),
DEVICE_NAME("device_name");
DEVICE_NAME("device_name"),
// TODO(crueter, alekpop): Netplay/settings needs to be properly worked into settings
WEB_TOKEN("yuzu_token"),
WEB_USERNAME("yuzu_username"),
;
override fun getString(needsGlobal: Boolean): String = NativeConfig.getString(key, needsGlobal)

View File

@@ -274,6 +274,13 @@ abstract class SettingsItem(
descriptionId = R.string.use_custom_rtc_description
)
)
put(
StringInputSetting(
StringSetting.WEB_TOKEN,
titleId = R.string.web_token,
descriptionId = R.string.web_token_description
)
)
put(DateTimeSetting(LongSetting.CUSTOM_RTC, titleId = R.string.set_custom_rtc))
put(
SingleChoiceSetting(
@@ -337,6 +344,7 @@ abstract class SettingsItem(
valuesId = R.array.rendererResolutionValues
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_PERFORMANCE_OVERLAY,
@@ -346,9 +354,9 @@ abstract class SettingsItem(
)
put(
SwitchSetting(
BooleanSetting.OVERLAY_BACKGROUND,
R.string.overlay_background,
descriptionId = R.string.overlay_background_description
BooleanSetting.PERF_OVERLAY_BACKGROUND,
R.string.perf_overlay_background,
descriptionId = R.string.perf_overlay_background_description
)
)
put(
@@ -360,6 +368,7 @@ abstract class SettingsItem(
valuesId = R.array.staticThemeValues
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_FPS,
@@ -402,6 +411,53 @@ abstract class SettingsItem(
descriptionId = R.string.show_shaders_building_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_SOC_OVERLAY,
R.string.enable_soc_overlay,
descriptionId = R.string.soc_overlay_options_description
)
)
put(
SwitchSetting(
BooleanSetting.SOC_OVERLAY_BACKGROUND,
R.string.perf_overlay_background,
descriptionId = R.string.perf_overlay_background_description
)
)
put(
SingleChoiceSetting(
IntSetting.SOC_OVERLAY_POSITION,
titleId = R.string.overlay_position,
descriptionId = R.string.overlay_position_description,
choicesId = R.array.statsPosition,
valuesId = R.array.staticThemeValues
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_DEVICE_MODEL,
titleId = R.string.show_device_model,
descriptionId = R.string.show_device_model_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_GPU_MODEL,
titleId = R.string.show_gpu_model,
descriptionId = R.string.show_gpu_model_description
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_SOC_MODEL,
titleId = R.string.show_soc_model,
descriptionId = R.string.show_soc_model_description
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_VSYNC,

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
@@ -97,6 +97,7 @@ class SettingsFragmentPresenter(
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
MenuTag.SECTION_AUDIO -> addAudioSettings(sl)
MenuTag.SECTION_INPUT -> addInputSettings(sl)
MenuTag.SECTION_INPUT_PLAYER_ONE -> addInputPlayer(sl, 0)
@@ -138,7 +139,7 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_RENDERER
)
)
if (!NativeConfig.isPerGameConfigLoaded())
if (!NativeConfig.isPerGameConfigLoaded()) {
add(
SubmenuSetting(
titleId = R.string.stats_overlay_options,
@@ -147,6 +148,16 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_PERFORMANCE_STATS
)
)
add(
SubmenuSetting(
titleId = R.string.soc_overlay_options,
descriptionId = R.string.soc_overlay_options_description,
iconId = R.drawable.ic_system,
menuKey = MenuTag.SECTION_SOC_OVERLAY
)
)
}
add(
SubmenuSetting(
titleId = R.string.preferences_audio,
@@ -200,6 +211,10 @@ class SettingsFragmentPresenter(
add(IntSetting.LANGUAGE_INDEX.key)
add(BooleanSetting.USE_CUSTOM_RTC.key)
add(LongSetting.CUSTOM_RTC.key)
// TODO(alekpop): Add functionality
// add(HeaderSetting(R.string.network))
// add(StringSetting.WEB_TOKEN.key)
}
}
@@ -227,8 +242,9 @@ class SettingsFragmentPresenter(
sl.apply {
add(HeaderSetting(R.string.stats_overlay_customization))
add(BooleanSetting.SHOW_PERFORMANCE_OVERLAY.key)
add(BooleanSetting.OVERLAY_BACKGROUND.key)
add(BooleanSetting.PERF_OVERLAY_BACKGROUND.key)
add(IntSetting.PERF_OVERLAY_POSITION.key)
add(HeaderSetting(R.string.stats_overlay_items))
add(BooleanSetting.SHOW_FPS.key)
add(BooleanSetting.SHOW_FRAMETIME.key)
@@ -237,7 +253,24 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SHOW_BAT_TEMPERATURE.key)
add(BooleanSetting.SHOW_SHADERS_BUILDING.key)
}
}
private fun addSocOverlaySettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(HeaderSetting(R.string.stats_overlay_customization))
add(BooleanSetting.SHOW_SOC_OVERLAY.key)
add(BooleanSetting.SOC_OVERLAY_BACKGROUND.key)
add(IntSetting.SOC_OVERLAY_POSITION.key)
add(HeaderSetting(R.string.stats_overlay_items))
add(BooleanSetting.SHOW_DEVICE_MODEL.key)
add(BooleanSetting.SHOW_GPU_MODEL.key)
// the Build.SOC_MODEL API is 31+ only
if (Build.VERSION.SDK_INT >= 31) {
add(BooleanSetting.SHOW_SOC_MODEL.key)
}
}
}
private fun addAudioSettings(sl: ArrayList<SettingsItem>) {

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -0,0 +1,307 @@
package org.yuzu.yuzu_emu.fragments
import android.app.AlertDialog
import android.os.Bundle
import androidx.fragment.app.Fragment
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.isVisible
import androidx.core.view.updatePadding
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.recyclerview.widget.LinearLayoutManager
import com.fasterxml.jackson.databind.JsonNode
import com.fasterxml.jackson.module.kotlin.jacksonObjectMapper
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import okhttp3.OkHttpClient
import okhttp3.Request
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentDriverFetcherBinding
import org.yuzu.yuzu_emu.features.fetcher.DriverGroupAdapter
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import java.io.IOException
import java.net.URL
import kotlin.getValue
class DriverFetcherFragment : Fragment() {
private var _binding: FragmentDriverFetcherBinding? = null
private val binding get() = _binding!!
private val client = OkHttpClient()
private val gpuModel: String?
get() = GpuDriverHelper.getGpuModel()
private val adrenoModel: Int
get() = parseAdrenoModel()
private val recommendedDriver: String
get() = driverMap.firstOrNull { adrenoModel in it.first }?.second ?: "Unsupported"
private data class DriverRepo(
val name: String = "",
val path: String = "",
val sort: Int = 0,
val useTagName: Boolean = false
)
private val repoList: List<DriverRepo> = listOf(
DriverRepo("Mr. Purple Turnip", "MrPurple666/purple-turnip", 0),
DriverRepo("GameHub Adreno 8xx", "crueter/GameHub-8Elite-Drivers", 1),
DriverRepo("KIMCHI Turnip", "K11MCH1/AdrenoToolsDrivers", 2, true),
DriverRepo("Weab-Chan Freedreno", "Weab-chan/freedreno_turnip-CI", 3),
)
private val driverMap = listOf(
IntRange(Integer.MIN_VALUE, 9) to "Unsupported",
IntRange(10, 99) to "KIMCHI Latest", // Special case for Adreno Axx
IntRange(100, 599) to "Unsupported",
IntRange(600, 639) to "Mr. Purple EOL-24.3.4",
IntRange(640, 699) to "Mr. Purple T19",
IntRange(700, 710) to "KIMCHI 25.2.0_r5",
IntRange(711, 799) to "Mr. Purple T21",
IntRange(800, 899) to "GameHub Adreno 8xx",
IntRange(900, Int.MAX_VALUE) to "Unsupported",
)
private lateinit var driverGroupAdapter: DriverGroupAdapter
private val driverViewModel: DriverViewModel by activityViewModels()
fun parseAdrenoModel(): Int {
if (gpuModel == null) {
return 0
}
val modelList = gpuModel!!.split(" ")
// format: Adreno (TM) <ModelNumber>
if (modelList.size < 3 || modelList[0] != "Adreno") {
return 0
}
val model = modelList[2]
try {
// special case for Axx GPUs (e.g. AYANEO Pocket S2)
// driverMap has specific ranges for this
if (model.startsWith("A")) {
return model.substring(1).toInt()
}
return model.toInt()
} catch (e: Exception) {
// Model parse error, just say unsupported
e.printStackTrace()
return 0
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?
): View? {
_binding = FragmentDriverFetcherBinding.inflate(inflater)
binding.badgeRecommendedDriver.text = recommendedDriver
binding.badgeGpuModel.text = gpuModel
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
binding.toolbarDrivers.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
binding.listDrivers.layoutManager = LinearLayoutManager(context)
driverGroupAdapter = DriverGroupAdapter(requireActivity(), driverViewModel)
binding.listDrivers.adapter = driverGroupAdapter
setInsets()
fetchDrivers()
}
private fun fetchDrivers() {
binding.loadingIndicator.isVisible = true
val driverGroups = arrayListOf<DriverGroup>()
repoList.forEach { driver ->
val name = driver.name
val path = driver.path
val useTagName = driver.useTagName
val sort = driver.sort
CoroutineScope(Dispatchers.Main).launch {
val request = Request.Builder()
.url("https://api.github.com/repos/$path/releases")
.build()
withContext(Dispatchers.IO) {
var releases: ArrayList<Release>
try {
client.newCall(request).execute().use { response ->
if (!response.isSuccessful) {
throw IOException(response.body.toString())
}
val body = response.body?.string() ?: return@withContext
releases = Release.fromJsonArray(body, useTagName)
}
} catch (e: Exception) {
withContext(Dispatchers.Main) {
MaterialAlertDialogBuilder(requireActivity().applicationContext)
.setTitle(getString(R.string.error_during_fetch))
.setMessage("${getString(R.string.failed_to_fetch)} ${name}:\n${e.message}")
.setPositiveButton(getString(R.string.ok)) { dialog, _ -> dialog.cancel() }
.show()
releases = ArrayList<Release>()
}
}
val driver = DriverGroup(
name,
releases,
sort
)
synchronized(driverGroups) {
driverGroups.add(driver)
driverGroups.sortBy {
it.sort
}
}
withContext(Dispatchers.Main) {
driverGroupAdapter.updateDriverGroups(driverGroups)
if (driverGroups.size >= repoList.size) {
binding.loadingIndicator.isVisible = false
}
}
}
}
}
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
binding.toolbarDrivers.updateMargins(left = leftInsets, right = rightInsets)
binding.listDrivers.updateMargins(left = leftInsets, right = rightInsets)
binding.listDrivers.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
windowInsets
}
data class Artifact(val url: URL, val name: String)
data class Release(
var tagName: String = "",
var title: String = "",
var body: String = "",
var artifacts: List<Artifact> = ArrayList<Artifact>(),
var prerelease: Boolean = false,
var latest: Boolean = false
) {
companion object {
fun fromJsonArray(jsonString: String, useTagName: Boolean): ArrayList<Release> {
val mapper = jacksonObjectMapper()
try {
val rootNode = mapper.readTree(jsonString)
val releases = ArrayList<Release>()
var latestRelease: Release? = null
if (rootNode.isArray) {
rootNode.forEach { node ->
val release = fromJson(node, useTagName)
if (latestRelease == null && !release.prerelease) {
latestRelease = release
release.latest = true
}
releases.add(release)
}
}
return releases
} catch (e: Exception) {
e.printStackTrace()
return ArrayList<Release>()
}
}
fun fromJson(node: JsonNode, useTagName: Boolean): Release {
try {
val tagName = node.get("tag_name").toString().removeSurrounding("\"")
val body = node.get("body").toString().removeSurrounding("\"")
val prerelease = node.get("prerelease").toString().toBoolean()
val title = if (useTagName) tagName else node.get("name").toString().removeSurrounding("\"")
val assets = node.get("assets")
val artifacts = ArrayList<Artifact>()
if (assets?.isArray == true) {
assets.forEach { node ->
val urlStr =
node.get("browser_download_url").toString().removeSurrounding("\"")
val url = URL(urlStr)
val name = node.get("name").toString().removeSurrounding("\"")
val artifact = Artifact(url, name)
artifacts.add(artifact)
}
}
return Release(tagName, title, body, artifacts, prerelease)
} catch (e: Exception) {
// TODO: handle malformed input.
e.printStackTrace()
}
return Release()
}
}
}
data class DriverGroup(
val name: String,
val releases: ArrayList<Release>,
val sort: Int,
)
}

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -8,6 +8,7 @@ import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.content.edit
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
@@ -15,6 +16,7 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.Dispatchers
@@ -23,6 +25,8 @@ import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.DriverAdapter
import org.yuzu.yuzu_emu.databinding.FragmentDriverManagerBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
import org.yuzu.yuzu_emu.model.DriverViewModel
@@ -103,6 +107,10 @@ class DriverManagerFragment : Fragment() {
getDriver.launch(arrayOf("application/zip"))
}
binding.buttonFetch.setOnClickListener {
binding.root.findNavController().navigate(R.id.action_driverManagerFragment_to_driverFetcherFragment)
}
binding.listDrivers.apply {
layoutManager = GridLayoutManager(
requireContext(),
@@ -112,6 +120,10 @@ class DriverManagerFragment : Fragment() {
}
setInsets()
if (!GpuDriverHelper.supportsCustomDriverLoading()) {
showDriverWarningDialog()
}
}
override fun onDestroy() {
@@ -139,6 +151,12 @@ class DriverManagerFragment : Fragment() {
bottom = barInsets.bottom + fabSpacing
)
binding.buttonFetch.updateMargins(
left = leftInsets + fabSpacing,
right = rightInsets + fabSpacing,
bottom = barInsets.bottom + fabSpacing
)
binding.listDrivers.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
@@ -195,4 +213,26 @@ class DriverManagerFragment : Fragment() {
return@newInstance Any()
}.show(childFragmentManager, ProgressDialogFragment.TAG)
}
fun showDriverWarningDialog() {
val shouldDisplayGpuWarning =
PreferenceManager.getDefaultSharedPreferences(requireContext())
.getBoolean(Settings.PREF_SHOULD_SHOW_DRIVER_WARNING, true)
if (shouldDisplayGpuWarning) {
MessageDialogFragment.newInstance(
activity,
titleId = R.string.unsupported_gpu,
descriptionId = R.string.unsupported_gpu_warning,
positiveButtonTitleId = R.string.dont_show_again,
negativeButtonTitleId = R.string.close,
showNegativeButton = true,
positiveAction = {
PreferenceManager.getDefaultSharedPreferences(requireContext())
.edit() {
putBoolean(Settings.PREF_SHOULD_SHOW_DRIVER_WARNING, false)
}
}
).show(requireActivity().supportFragmentManager, MessageDialogFragment.TAG)
}
}
}

View File

@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -16,9 +16,9 @@ import android.content.Intent
import android.content.IntentFilter
import android.content.pm.ActivityInfo
import android.content.res.Configuration
import android.graphics.Color
import android.net.Uri
import android.os.BatteryManager
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
@@ -53,6 +53,7 @@ import androidx.window.layout.WindowLayoutInfo
import com.google.android.material.color.MaterialColors
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.slider.Slider
import com.google.android.material.textview.MaterialTextView
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
@@ -74,6 +75,7 @@ import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
@@ -84,11 +86,13 @@ import java.io.File
class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private lateinit var emulationState: EmulationState
private var emulationActivity: EmulationActivity? = null
private var perfStatsUpdater: (() -> Unit)? = null
private var socUpdater: (() -> Unit)? = null
private lateinit var cpuBackend: String
private lateinit var gpuDriver: String
private var _binding: FragmentEmulationBinding? = null
private val binding get() = _binding!!
@@ -101,6 +105,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private var isInFoldableLayout = false
private lateinit var gpuModel: String
override fun onAttach(context: Context) {
super.onAttach(context)
if (context is EmulationActivity) {
@@ -180,6 +186,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
return
}
gpuModel = GpuDriverHelper.getGpuModel().toString()
binding.surfaceEmulation.holder.addCallback(this)
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
@@ -400,22 +408,24 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// Setup overlays
updateShowStatsOverlay()
updateSocOverlay()
// Re update binding when the specs values get initialized properly
binding.inGameMenu.getHeaderView(0).apply {
val titleView = findViewById<TextView>(R.id.text_game_title)
val cpuBackendLabel = findViewById<TextView>(R.id.cpu_backend)
val gpuvendorLabel = findViewById<TextView>(R.id.gpu_vendor)
val vendorLabel = findViewById<TextView>(R.id.gpu_vendor)
titleView.text = game.title
cpuBackendLabel.text = NativeLibrary.getCpuBackend()
gpuvendorLabel.text = NativeLibrary.getGpuDriver()
vendorLabel.text = NativeLibrary.getGpuDriver()
}
val position = IntSetting.PERF_OVERLAY_POSITION.getInt()
updateStatsPosition(position)
val socPosition = IntSetting.SOC_OVERLAY_POSITION.getInt()
updateSocPosition(socPosition)
}
}
emulationViewModel.isEmulationStopping.collect(viewLifecycleOwner) {
@@ -449,6 +459,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (perfStatsUpdater != null) {
perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
}
if (socUpdater != null) {
socUpdateHandler.removeCallbacks(socUpdater!!)
}
emulationState.changeProgram(emulationViewModel.programChanged.value)
emulationViewModel.setProgramChanged(-1)
emulationViewModel.setEmulationStopped(false)
@@ -517,11 +532,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
NativeLibrary.clearEmulationActivity()
super.onDetach()
}
override fun onResume() {
super.onResume()
// If the overlay is enabled, we need to update the position if changed
val position = IntSetting.PERF_OVERLAY_POSITION.getInt()
updateStatsPosition(position)
val socPosition = IntSetting.SOC_OVERLAY_POSITION.getInt()
updateSocPosition(socPosition)
}
private fun resetInputOverlay() {
@@ -531,6 +550,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.surfaceInputOverlay.resetLayoutVisibilityAndPlacement()
}
}
@SuppressLint("DefaultLocale")
private fun updateShowStatsOverlay() {
val showOverlay = BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
@@ -539,7 +559,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
)
)
)
}
binding.showStatsOverlayText.setVisible(showOverlay)
@@ -559,7 +579,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val actualFps = perfStats[FPS]
if (BooleanSetting.SHOW_FPS.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
val enableFrameInterpolation = BooleanSetting.FRAME_INTERPOLATION.getBoolean()
val enableFrameInterpolation =
BooleanSetting.FRAME_INTERPOLATION.getBoolean()
// val enableFrameSkipping = BooleanSetting.FRAME_SKIPPING.getBoolean()
var fpsText = String.format("FPS: %.1f", actualFps)
@@ -588,13 +609,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (BooleanSetting.SHOW_APP_RAM_USAGE.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
val appRamUsage = File("/proc/self/statm").readLines()[0].split(' ')[1].toLong() * 4096 / 1000000
sb.append("Process RAM: $appRamUsage MB")
sb.append(getString(R.string.process_ram, appRamUsage))
}
if (BooleanSetting.SHOW_SYSTEM_RAM_USAGE.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
context?.let { ctx ->
val activityManager = ctx.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
val activityManager =
ctx.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
val memInfo = ActivityManager.MemoryInfo()
activityManager.getMemoryInfo(memInfo)
val usedRamMB = (memInfo.totalMem - memInfo.availMem) / 1048576L
@@ -619,7 +641,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
sb.append(String.format("$prefix %d $suffix", shadersBuilding))
}
if (BooleanSetting.OVERLAY_BACKGROUND.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (BooleanSetting.PERF_OVERLAY_BACKGROUND.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
binding.showStatsOverlayText.setBackgroundResource(R.color.yuzu_transparent_black)
} else {
binding.showStatsOverlayText.setBackgroundResource(0)
@@ -638,7 +660,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
private fun updateStatsPosition(position: Int) {
val params = binding.showStatsOverlayText.layoutParams as FrameLayout.LayoutParams
updateOverlayPosition(binding.showStatsOverlayText, position)
}
private fun updateSocPosition(position: Int) {
updateOverlayPosition(binding.showSocOverlayText, position)
}
private fun updateOverlayPosition(overlay: MaterialTextView, position: Int) {
val params = overlay.layoutParams as FrameLayout.LayoutParams
when (position) {
0 -> {
params.gravity = (Gravity.TOP or Gravity.START)
@@ -672,7 +702,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
private fun getBatteryTemperature(): Float {
try {
val batteryIntent = requireContext().registerReceiver(null, IntentFilter(Intent.ACTION_BATTERY_CHANGED))
val batteryIntent =
requireContext().registerReceiver(null, IntentFilter(Intent.ACTION_BATTERY_CHANGED))
// Temperature in tenths of a degree Celsius
val temperature = batteryIntent?.getIntExtra(BatteryManager.EXTRA_TEMPERATURE, 0) ?: 0
// Convert to degrees Celsius
@@ -681,28 +712,64 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
return 0.0f
}
}
private fun celsiusToFahrenheit(celsius: Float): Float {
return (celsius * 9 / 5) + 32
}
private fun updateThermalOverlay(temperature: Float) {
if (BooleanSetting.SHOW_THERMAL_OVERLAY.getBoolean() &&
emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
) {
// Convert to Fahrenheit
val fahrenheit = (temperature * 9f / 5f) + 32f
private fun updateSocOverlay() {
val showOverlay = BooleanSetting.SHOW_SOC_OVERLAY.getBoolean()
binding.showSocOverlayText.apply {
setTextColor(
MaterialColors.getColor(
this,
com.google.android.material.R.attr.colorPrimary
)
)
}
binding.showSocOverlayText.setVisible(showOverlay)
// Determine color based on temperature ranges
val color = when {
temperature < 35 -> Color.parseColor("#00C8FF")
temperature < 40 -> Color.parseColor("#A146FF")
temperature < 45 -> Color.parseColor("#FFA500")
else -> Color.RED
if (showOverlay) {
val sb = StringBuilder()
socUpdater = {
if (emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
) {
sb.setLength(0)
if (BooleanSetting.SHOW_DEVICE_MODEL.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
sb.append(Build.MODEL)
}
if (BooleanSetting.SHOW_GPU_MODEL.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
sb.append(gpuModel)
}
if (Build.VERSION.SDK_INT >= 31) {
if (BooleanSetting.SHOW_SOC_MODEL.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
if (sb.isNotEmpty()) sb.append(" | ")
sb.append(Build.SOC_MODEL)
}
}
binding.showSocOverlayText.text = sb.toString()
if (BooleanSetting.SOC_OVERLAY_BACKGROUND.getBoolean(NativeConfig.isPerGameConfigLoaded())) {
binding.showSocOverlayText.setBackgroundResource(R.color.yuzu_transparent_black)
} else {
binding.showSocOverlayText.setBackgroundResource(0)
}
}
socUpdateHandler.postDelayed(socUpdater!!, 1000)
}
socUpdateHandler.post(socUpdater!!)
} else {
if (socUpdater != null) {
socUpdateHandler.removeCallbacks(socUpdater!!)
}
binding.showThermalsText.setTextColor(color)
binding.showThermalsText.text = String.format("%.1f°C • %.1f°F", temperature, fahrenheit)
}
}
@@ -834,6 +901,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
popup.menu.apply {
findItem(R.id.menu_show_stats_overlay).isChecked =
BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
findItem(R.id.menu_show_soc_overlay).isChecked =
BooleanSetting.SHOW_SOC_OVERLAY.getBoolean()
findItem(R.id.menu_rel_stick_center).isChecked =
BooleanSetting.JOYSTICK_REL_CENTER.getBoolean()
findItem(R.id.menu_dpad_slide).isChecked = BooleanSetting.DPAD_SLIDE.getBoolean()
@@ -852,6 +921,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
updateShowStatsOverlay()
true
}
R.id.menu_show_soc_overlay -> {
it.isChecked = !it.isChecked
BooleanSetting.SHOW_SOC_OVERLAY.setBoolean(it.isChecked)
updateSocOverlay()
true
}
R.id.menu_edit_overlay -> {
binding.drawerLayout.close()
binding.surfaceInputOverlay.requestFocus()
@@ -1196,6 +1273,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
companion object {
private val perfStatsUpdateHandler = Handler(Looper.myLooper()!!)
private val thermalStatsUpdateHandler = Handler(Looper.myLooper()!!)
private val socUpdateHandler = Handler(Looper.myLooper()!!)
}
}

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,10 +1,6 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.Manifest
@@ -116,7 +112,7 @@ class HomeSettingsFragment : Fragment() {
.actionHomeSettingsFragmentToDriverManagerFragment(null)
binding.root.findNavController().navigate(action)
},
{ GpuDriverHelper.supportsCustomDriverLoading() },
{true},
R.string.custom_driver_not_supported,
R.string.custom_driver_not_supported_description,
driverViewModel.selectedDriverTitle
@@ -128,7 +124,7 @@ class HomeSettingsFragment : Fragment() {
R.string.multiplayer_description,
R.drawable.ic_two_users,
{
val action = mainActivity.displayMultiplayerDialog()
mainActivity.displayMultiplayerDialog()
},
)
)

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.model

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.model

View File

@@ -1,28 +1,41 @@
// Copyright 2024 Mandarine Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.network
import android.app.Activity
import android.content.Context
import android.net.wifi.WifiManager
import android.net.ConnectivityManager
import android.net.NetworkCapabilities
import android.os.Build
import android.os.Handler
import android.os.Looper
import android.text.format.Formatter
import android.widget.Toast
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.dialogs.ChatMessage
import java.net.Inet4Address
object NetPlayManager {
external fun netPlayCreateRoom(ipAddress: String, port: Int, username: String, password: String, roomName: String, maxPlayers: Int): Int
external fun netPlayJoinRoom(ipAddress: String, port: Int, username: String, password: String): Int
external fun netPlayCreateRoom(
ipAddress: String,
port: Int,
username: String,
preferredGameName: String,
preferredGameId: Long,
password: String,
roomName: String,
maxPlayers: Int
): Int
external fun netPlayJoinRoom(
ipAddress: String,
port: Int,
username: String,
password: String
): Int
external fun netPlayRoomInfo(): Array<String>
external fun netPlayIsJoined(): Boolean
external fun netPlayIsHostedRoom(): Boolean
@@ -33,6 +46,28 @@ object NetPlayManager {
external fun netPlayGetBanList(): Array<String>
external fun netPlayBanUser(username: String)
external fun netPlayUnbanUser(username: String)
external fun netPlayGetPublicRooms(): Array<String>
data class RoomInfo(
val name: String,
val hasPassword: Boolean,
val maxPlayers: Int,
val ip: String,
val port: Int,
val description: String,
val owner: String,
val preferredGameId: Long,
val preferredGameName: String,
val members: MutableList<RoomMember> = mutableListOf()
)
data class RoomMember(
val username: String,
val nickname: String,
val gameId: Long,
val gameName: String
)
private var messageListener: ((Int, String) -> Unit)? = null
private var adapterRefreshListener: ((Int, String) -> Unit)? = null
@@ -41,11 +76,57 @@ object NetPlayManager {
messageListener = listener
}
fun getPublicRooms(): List<RoomInfo> {
val roomData = netPlayGetPublicRooms()
val rooms = mutableMapOf<String, RoomInfo>()
for (data in roomData) {
val parts = data.split("|")
if (parts[0] == "MEMBER" && parts.size >= 6) {
val roomName = parts[1]
val member = RoomMember(
username = parts[2],
nickname = parts[3],
gameId = parts[4].toLongOrNull() ?: 0L,
gameName = parts[5]
)
rooms[roomName]?.members?.add(member)
} else if (parts.size >= 9) {
val roomInfo = RoomInfo(
name = parts[0],
hasPassword = parts[1] == "1",
maxPlayers = parts[2].toIntOrNull() ?: 0,
ip = parts[3],
port = parts[4].toIntOrNull() ?: 0,
description = parts[5],
owner = parts[6],
preferredGameId = parts[7].toLongOrNull() ?: 0L,
preferredGameName = parts[8]
)
rooms[roomInfo.name] = roomInfo
}
}
return rooms.values.toList()
}
fun refreshRoomListAsync(callback: (List<RoomInfo>) -> Unit) {
Thread {
val rooms = getPublicRooms()
Handler(Looper.getMainLooper()).post {
callback(rooms)
}
}.start()
}
fun setOnAdapterRefreshListener(listener: (Int, String) -> Unit) {
adapterRefreshListener = listener
}
fun getUsername(activity: Context): String { val prefs = PreferenceManager.getDefaultSharedPreferences(activity)
fun getUsername(activity: Context): String {
val prefs = PreferenceManager.getDefaultSharedPreferences(activity)
val name = "Eden${(Math.random() * 100).toInt()}"
return prefs.getString("NetPlayUsername", name) ?: name
}
@@ -103,31 +184,37 @@ object NetPlayManager {
if (parts.size == 2) {
val nickname = parts[0].trim()
val chatMessage = parts[1].trim()
addChatMessage(ChatMessage(
nickname = nickname,
username = "",
message = chatMessage
))
addChatMessage(
ChatMessage(
nickname = nickname,
username = "",
message = chatMessage
)
)
}
}
NetPlayStatus.MEMBER_JOIN,
NetPlayStatus.MEMBER_LEAVE,
NetPlayStatus.MEMBER_KICKED,
NetPlayStatus.MEMBER_BANNED -> {
addChatMessage(ChatMessage(
nickname = "System",
username = "",
message = message
))
addChatMessage(
ChatMessage(
nickname = "System",
username = "",
message = message
)
)
}
}
Handler(Looper.getMainLooper()).post {
if (!isChatOpen) {
Toast.makeText(context, message, Toast.LENGTH_SHORT).show()
}
Handler(Looper.getMainLooper()).post {
if (!isChatOpen) {
// TODO(alekpop, crueter): Improve this, potentially a drawer at the top?
Toast.makeText(context, message, Toast.LENGTH_SHORT).show()
}
}
messageListener?.invoke(type, msg)
@@ -159,34 +246,59 @@ object NetPlayManager {
NetPlayStatus.ROOM_MODERATOR -> context.getString(R.string.multiplayer_room_moderator)
NetPlayStatus.MEMBER_JOIN -> context.getString(R.string.multiplayer_member_join, msg)
NetPlayStatus.MEMBER_LEAVE -> context.getString(R.string.multiplayer_member_leave, msg)
NetPlayStatus.MEMBER_KICKED -> context.getString(R.string.multiplayer_member_kicked, msg)
NetPlayStatus.MEMBER_BANNED -> context.getString(R.string.multiplayer_member_banned, msg)
NetPlayStatus.MEMBER_KICKED -> context.getString(
R.string.multiplayer_member_kicked,
msg
)
NetPlayStatus.MEMBER_BANNED -> context.getString(
R.string.multiplayer_member_banned,
msg
)
NetPlayStatus.ADDRESS_UNBANNED -> context.getString(R.string.multiplayer_address_unbanned)
NetPlayStatus.CHAT_MESSAGE -> msg
else -> ""
}
}
fun getIpAddressByWifi(activity: Activity): String {
var ipAddress = 0
val wifiManager = activity.getSystemService(WifiManager::class.java)
val wifiInfo = wifiManager.connectionInfo
if (wifiInfo != null) {
ipAddress = wifiInfo.ipAddress
}
fun isConnectedToWifi(activity: Activity): Boolean {
val connectivityManager = activity.getSystemService(ConnectivityManager::class.java)
val network = connectivityManager.activeNetwork
val capabilities = connectivityManager.getNetworkCapabilities(network)
return capabilities?.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) == true
}
if (ipAddress == 0) {
val dhcpInfo = wifiManager.dhcpInfo
if (dhcpInfo != null) {
ipAddress = dhcpInfo.ipAddress
fun getIpAddressByWifi(activity: Activity): String {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// For Android 12 (API 31) and above
val connectivityManager = activity.getSystemService(ConnectivityManager::class.java)
val network = connectivityManager.activeNetwork
val capabilities = connectivityManager.getNetworkCapabilities(network)
if (capabilities?.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) == true) {
val linkProperties = connectivityManager.getLinkProperties(network)
linkProperties?.linkAddresses?.firstOrNull { it.address is Inet4Address }?.let {
return it.address.hostAddress ?: "192.168.0.1"
}
}
}
return if (ipAddress == 0) {
"192.168.0.1"
} else {
Formatter.formatIpAddress(ipAddress)
// For Android 11 (API 30) and below
try {
val connectivityManager = activity.getSystemService(ConnectivityManager::class.java)
val network = connectivityManager.activeNetwork
if (network != null) {
val linkProperties = connectivityManager.getLinkProperties(network)
linkProperties?.linkAddresses?.firstOrNull { it.address is Inet4Address }?.let {
return it.address.hostAddress ?: "192.168.0.1"
}
}
} catch (e: Exception) {
e.printStackTrace()
}
return "192.168.0.1"
}
fun getBanList(): List<String> {
@@ -223,4 +335,4 @@ object NetPlayManager {
const val ADDRESS_UNBANNED = 26
const val CHAT_MESSAGE = 27
}
}
}

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.ui
@@ -52,6 +52,11 @@ class GamesFragment : Fragment() {
private var _binding: FragmentGamesBinding? = null
private val binding get() = _binding!!
private var originalHeaderTopMargin: Int? = null
private var originalHeaderBottomMargin: Int? = null
private var originalHeaderRightMargin: Int? = null
private var originalHeaderLeftMargin: Int? = null
companion object {
private const val SEARCH_TEXT = "SearchText"
private const val PREF_VIEW_TYPE = "GamesViewType"
@@ -454,8 +459,11 @@ class GamesFragment : Fragment() {
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val topInsets = barInsets.top + cutoutInsets.top
val bottomInsets = barInsets.bottom + cutoutInsets.bottom
val mlpSwipe = binding.swipeRefresh.layoutParams as ViewGroup.MarginLayoutParams
if (ViewCompat.getLayoutDirection(view) == ViewCompat.LAYOUT_DIRECTION_LTR) {
if (view.getLayoutDirection() == View.LAYOUT_DIRECTION_LTR) {
mlpSwipe.leftMargin = leftInsets
mlpSwipe.rightMargin = rightInsets
} else {
@@ -464,6 +472,23 @@ class GamesFragment : Fragment() {
}
binding.swipeRefresh.layoutParams = mlpSwipe
val mlpHeader = binding.header.layoutParams as ViewGroup.MarginLayoutParams
// Store original margins only once
if (originalHeaderTopMargin == null) {
originalHeaderTopMargin = mlpHeader.topMargin
originalHeaderBottomMargin = mlpHeader.bottomMargin
originalHeaderRightMargin = mlpHeader.rightMargin
originalHeaderLeftMargin = mlpHeader.leftMargin
}
// Always set margin as original + insets
mlpHeader.leftMargin = (originalHeaderLeftMargin ?: 0) + leftInsets
mlpHeader.rightMargin = (originalHeaderRightMargin ?: 0) + rightInsets
mlpHeader.topMargin = (originalHeaderTopMargin ?: 0) + if (!isLandscape) topInsets else 0
mlpHeader.bottomMargin = (originalHeaderBottomMargin ?: 0) + if (!isLandscape) bottomInsets else 0
binding.header.layoutParams = mlpHeader
binding.noticeText.updatePadding(bottom = spacingNavigation)
binding.header.updatePadding(top = cutoutInsets.top + resources.getDimensionPixelSize(R.dimen.spacing_large) + if (isLandscape) barInsets.top else 0)
binding.gridGames.updatePadding(

View File

@@ -1,10 +1,6 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
@@ -25,13 +21,10 @@ import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.setupWithNavController
import androidx.preference.PreferenceManager
import com.google.android.material.color.MaterialColors
import com.google.android.material.navigation.NavigationBarView
import java.io.File
import java.io.FilenameFilter
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
@@ -75,9 +68,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
ThemeHelper.ThemeChangeListener(this)
ThemeHelper.setTheme(this)
NativeLibrary.netPlayInit()
super.onCreate(savedInstanceState)
NativeLibrary.initMultiplayer()
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)

View File

@@ -1,8 +1,4 @@
// Copyright 2024 Mandarine Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils

View File

@@ -24,6 +24,7 @@ import java.nio.charset.StandardCharsets
import java.util.zip.Deflater
import java.util.zip.ZipOutputStream
import kotlin.IllegalStateException
import androidx.core.net.toUri
object FileUtil {
const val PATH_TREE = "tree"
@@ -195,6 +196,10 @@ object FileUtil {
* @return String display name
*/
fun getFilename(uri: Uri): String {
if (uri.scheme == "file") {
return uri.lastPathSegment?.takeIf { it.isNotEmpty() } ?: throw IOException("Invalid file URI: $uri")
}
val resolver = YuzuApplication.appContext.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_DISPLAY_NAME
@@ -236,7 +241,7 @@ object FileUtil {
var size: Long = 0
var c: Cursor? = null
try {
val mUri = Uri.parse(path)
val mUri = path.toUri()
c = resolver.query(mUri, columns, null, null, null)
c!!.moveToNext()
size = c.getLong(0)

View File

@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils
import android.content.SharedPreferences
@@ -13,11 +16,15 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
import androidx.core.content.edit
import androidx.core.net.toUri
object GameHelper {
private const val KEY_OLD_GAME_PATH = "game_path"
const val KEY_GAMES = "Games"
var cachedGameList = mutableListOf<Game>()
private lateinit var preferences: SharedPreferences
fun getGames(): List<Game> {
@@ -29,7 +36,7 @@ object GameHelper {
val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
if (oldGamesDir.isNotEmpty()) {
gameDirs.add(GameDir(oldGamesDir, true))
preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
preferences.edit() { remove(KEY_OLD_GAME_PATH) }
}
gameDirs.addAll(NativeConfig.getGameDirs())
@@ -44,7 +51,7 @@ object GameHelper {
val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
val gameDirUri = Uri.parse(gameDir.uriString)
val gameDirUri = gameDir.uriString.toUri()
val isValid = FileUtil.isTreeUriValid(gameDirUri)
if (isValid) {
addGamesRecursive(
@@ -72,11 +79,12 @@ object GameHelper {
games.forEach {
serializedGames.add(Json.encodeToString(it))
}
preferences.edit()
.remove(KEY_GAMES)
.putStringSet(KEY_GAMES, serializedGames)
.apply()
preferences.edit() {
remove(KEY_GAMES)
.putStringSet(KEY_GAMES, serializedGames)
}
cachedGameList = games.toMutableList()
return games.toList()
}

View File

@@ -202,6 +202,11 @@ object GpuDriverHelper {
hookLibPath: String = GpuDriverHelper.hookLibPath!!
): Array<String>?
external fun getGpuModel(
surface: Surface = Surface(SurfaceTexture(true)),
hookLibPath: String = GpuDriverHelper.hookLibPath!!
): String?
// Parse the custom driver metadata to retrieve the name.
val installedCustomDriverData: GpuDriverMetadata
get() = GpuDriverMetadata(File(driverInstallationPath + META_JSON_FILENAME))

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils

View File

@@ -9,92 +9,147 @@
namespace AndroidSettings {
struct GameDir {
std::string path;
bool deep_scan = false;
};
struct GameDir {
std::string path;
bool deep_scan = false;
};
struct OverlayControlData {
std::string id;
bool enabled;
std::pair<double, double> landscape_position;
std::pair<double, double> portrait_position;
std::pair<double, double> foldable_position;
};
struct OverlayControlData {
std::string id;
bool enabled;
std::pair<double, double> landscape_position;
std::pair<double, double> portrait_position;
std::pair<double, double> foldable_position;
};
struct Values {
Settings::Linkage linkage;
struct Values {
Settings::Linkage linkage;
// Path settings
std::vector<GameDir> game_dirs;
// Path settings
std::vector<GameDir> game_dirs;
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::Setting<s32> vertical_alignment{linkage,
0,
"vertical_alignment",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::Setting<s32> vertical_alignment{linkage,
0,
"vertical_alignment",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver};
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver};
// LRU Cache
Settings::SwitchableSetting<bool> use_lru_cache{linkage, true, "use_lru_cache",
Settings::Category::System};
// LRU Cache
Settings::SwitchableSetting<bool> use_lru_cache{linkage, true, "use_lru_cache",
Settings::Category::System};
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
// Input/performance overlay settings
std::vector<OverlayControlData> overlay_control_data;
Settings::Setting<s32> overlay_scale{linkage, 50, "control_scale", Settings::Category::Overlay};
Settings::Setting<s32> overlay_opacity{linkage, 100, "control_opacity",
// Input/performance overlay settings
std::vector<OverlayControlData> overlay_control_data;
Settings::Setting<s32> overlay_scale{linkage, 50, "control_scale",
Settings::Category::Overlay};
Settings::Setting<s32> overlay_opacity{linkage, 100, "control_opacity",
Settings::Category::Overlay};
Settings::Setting<bool> joystick_rel_center{linkage, true, "joystick_rel_center",
Settings::Category::Overlay};
Settings::Setting<bool> dpad_slide{linkage, true, "dpad_slide",
Settings::Category::Overlay};
Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback",
Settings::Category::Overlay};
Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay",
Settings::Category::Overlay,
Settings::Specialization::Paired, true,
true};
Settings::Setting<bool> perf_overlay_background{linkage, false, "perf_overlay_background",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<s32> perf_overlay_position{linkage, 0, "perf_overlay_position",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_fps{linkage, true, "show_fps",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_frame_time{linkage, false, "show_frame_time",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_app_ram_usage{linkage, false, "show_app_ram_usage",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_system_ram_usage{linkage, false, "show_system_ram_usage",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_bat_temperature{linkage, false, "show_bat_temperature",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_shaders_building{linkage, true, "show_shaders_building",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen",
Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer",
Settings::Category::Overlay};
Settings::Setting<bool> joystick_rel_center{linkage, true, "joystick_rel_center",
Settings::Category::Overlay};
Settings::Setting<bool> dpad_slide{linkage, true, "dpad_slide", Settings::Category::Overlay};
Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback",
Settings::Category::Overlay};
Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay",
Settings::Category::Overlay, Settings::Specialization::Paired, true , true};
Settings::Setting<bool> overlay_background{linkage, false, "overlay_background",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<s32> perf_overlay_position{linkage, 0, "perf_overlay_position",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_fps{linkage, true, "show_fps",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_frame_time{linkage, false, "show_frame_time",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_app_ram_usage{linkage, false, "show_app_ram_usage",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_system_ram_usage{linkage, false, "show_system_ram_usage",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_bat_temperature{linkage, false, "show_bat_temperature",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_shaders_building{linkage, true, "show_shaders_building",
Settings::Category::Overlay, Settings::Specialization::Default, true , true, &show_performance_overlay};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay};
/// DEVICE/SOC OVERLAY
Settings::Setting<bool> dont_show_eden_veil_warning{linkage, false, "dont_show_eden_veil_warning", Settings::Category::Miscellaneous};
};
Settings::Setting<bool> show_soc_overlay{linkage, true, "show_soc_overlay",
Settings::Category::Overlay,
Settings::Specialization::Paired, true, true};
extern Values values;
Settings::Setting<bool> show_device_model{linkage, true, "show_device_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_gpu_model{linkage, true, "show_gpu_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_soc_model{linkage, true, "show_soc_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> soc_overlay_background{linkage, false, "soc_overlay_background",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_soc_overlay};
Settings::Setting<s32> soc_overlay_position{linkage, 2, "soc_overlay_position",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_soc_overlay};
Settings::Setting<bool> dont_show_eden_veil_warning{linkage, false,
"dont_show_eden_veil_warning",
Settings::Category::Miscellaneous};
};
extern Values values;
} // namespace AndroidSettings

View File

@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -68,12 +68,17 @@
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#include "video_core/shader_notify.h"
#include "network/announce_multiplayer_session.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
static EmulationSession s_instance;
//Abdroid Multiplayer which can be initialized with parameters
std::unique_ptr<AndroidMultiplayer> multiplayer{nullptr};
std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
@@ -567,6 +572,30 @@ jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
return j_driver_info;
}
jstring Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getGpuModel(JNIEnv *env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
const char* file_redirect_dir_{};
int featureFlags{};
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
auto handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
nullptr, nullptr, file_redirect_dir_, nullptr);
auto driver_library = std::make_shared<Common::DynamicLibrary>(handle);
InputCommon::InputSubsystem input_subsystem;
auto window =
std::make_unique<EmuWindow_Android>(ANativeWindow_fromSurface(env, j_surf), driver_library);
Vulkan::vk::InstanceDispatch dld;
Vulkan::vk::Instance vk_instance = Vulkan::CreateInstance(
*driver_library, dld, VK_API_VERSION_1_1, Core::Frontend::WindowSystemType::Android);
auto surface = Vulkan::CreateSurface(vk_instance, window->GetWindowInfo());
auto device = Vulkan::CreateDevice(vk_instance, dld, *surface);
const std::string model_name{device.GetModelName()};
return Common::Android::ToJString(env, model_name);
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
Core::Crypto::KeyManager::Instance().ReloadKeys();
return static_cast<jboolean>(Core::Crypto::KeyManager::Instance().AreKeysLoaded());
@@ -892,12 +921,33 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_areKeysPresent(JNIEnv* env, jobje
return ContentManager::AreKeysPresent();
}
JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_NativeLibrary_initMultiplayer(
JNIEnv* env, [[maybe_unused]] jobject obj) {
if (multiplayer) {
return;
}
announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
multiplayer = std::make_unique<AndroidMultiplayer>(s_instance.System(), announce_multiplayer_session);
multiplayer->NetworkInit();
}
JNIEXPORT jobjectArray JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayGetPublicRooms(
JNIEnv *env, [[maybe_unused]] jobject obj) {
return Common::Android::ToJStringArray(env, multiplayer->NetPlayGetPublicRooms());
}
JNIEXPORT jint JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayCreateRoom(
JNIEnv* env, [[maybe_unused]] jobject obj, jstring ipaddress, jint port,
jstring username, jstring password, jstring room_name, jint max_players) {
jstring username, jstring preferredGameName, jlong preferredGameId, jstring password,
jstring room_name, jint max_players) {
return static_cast<jint>(
NetPlayCreateRoom(Common::Android::GetJString(env, ipaddress), port,
Common::Android::GetJString(env, username), Common::Android::GetJString(env, password),
multiplayer->NetPlayCreateRoom(Common::Android::GetJString(env, ipaddress), port,
Common::Android::GetJString(env, username), Common::Android::GetJString(env, preferredGameName),
preferredGameId,Common::Android::GetJString(env, password),
Common::Android::GetJString(env, room_name), max_players));
}
@@ -905,70 +955,63 @@ JNIEXPORT jint JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayJoi
JNIEnv* env, [[maybe_unused]] jobject obj, jstring ipaddress, jint port,
jstring username, jstring password) {
return static_cast<jint>(
NetPlayJoinRoom(Common::Android::GetJString(env, ipaddress), port,
multiplayer->NetPlayJoinRoom(Common::Android::GetJString(env, ipaddress), port,
Common::Android::GetJString(env, username), Common::Android::GetJString(env, password)));
}
JNIEXPORT jobjectArray JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayRoomInfo(
JNIEnv* env, [[maybe_unused]] jobject obj) {
return Common::Android::ToJStringArray(env, NetPlayRoomInfo());
return Common::Android::ToJStringArray(env, multiplayer->NetPlayRoomInfo());
}
JNIEXPORT jboolean JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayIsJoined(
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jobject obj) {
return NetPlayIsJoined();
return multiplayer->NetPlayIsJoined();
}
JNIEXPORT jboolean JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayIsHostedRoom(
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jobject obj) {
return NetPlayIsHostedRoom();
return multiplayer->NetPlayIsHostedRoom();
}
JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlaySendMessage(
JNIEnv* env, [[maybe_unused]] jobject obj, jstring msg) {
NetPlaySendMessage(Common::Android::GetJString(env, msg));
multiplayer->NetPlaySendMessage(Common::Android::GetJString(env, msg));
}
JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayKickUser(
JNIEnv* env, [[maybe_unused]] jobject obj, jstring username) {
NetPlayKickUser(Common::Android::GetJString(env, username));
multiplayer->NetPlayKickUser(Common::Android::GetJString(env, username));
}
JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayLeaveRoom(
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jobject obj) {
NetPlayLeaveRoom();
multiplayer->NetPlayLeaveRoom();
}
JNIEXPORT jboolean JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayIsModerator(
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jobject obj) {
return NetPlayIsModerator();
return multiplayer->NetPlayIsModerator();
}
JNIEXPORT jobjectArray JNICALL
Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayGetBanList(
JNIEnv* env, [[maybe_unused]] jobject obj) {
return Common::Android::ToJStringArray(env, NetPlayGetBanList());
return Common::Android::ToJStringArray(env, multiplayer->NetPlayGetBanList());
}
JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayBanUser(
JNIEnv* env, [[maybe_unused]] jobject obj, jstring username) {
NetPlayBanUser(Common::Android::GetJString(env, username));
multiplayer->NetPlayBanUser(Common::Android::GetJString(env, username));
}
JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_network_NetPlayManager_netPlayUnbanUser(
JNIEnv* env, [[maybe_unused]] jobject obj, jstring username) {
NetPlayUnbanUser(Common::Android::GetJString(env, username));
multiplayer->NetPlayUnbanUser(Common::Android::GetJString(env, username));
}
JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_NativeLibrary_netPlayInit(
JNIEnv* env, [[maybe_unused]] jobject obj) {
NetworkInit(&EmulationSession::GetInstance().System().GetRoomNetwork());
}
} // extern "C"

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:height="24dp"
android:viewportWidth="24"
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android:fillColor="?attr/colorControlNormal"
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<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="@android:color/white"
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
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android:fillColor="#FF000000"
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<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="?attr/colorSurface" />
<stroke
android:width="1dp"
android:color="?attr/colorOutline" />
<corners android:radius="8dp" />
<padding
android:left="12dp"
android:top="12dp"
android:right="12dp"
android:bottom="12dp" />
</shape>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="?attr/colorSurfaceVariant" />
<corners android:radius="8dp" />
<padding
android:left="8dp"
android:right="8dp"
android:top="0dp"
android:bottom="0dp" />
</shape>

View File

@@ -0,0 +1,219 @@
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface"
>
<LinearLayout
android:id="@+id/header"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_marginHorizontal="20dp"
app:layout_constraintTop_toTopOf="parent"
>
<com.google.android.material.textview.MaterialTextView
android:id="@+id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/app_name"
android:textAppearance="@style/TextAppearance.Material3.HeadlineLarge"
android:textSize="27sp"
android:textStyle="bold"
/>
<FrameLayout
android:id="@+id/frame_search"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginHorizontal="15dp"
android:layout_weight="1"
android:visibility="visible"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toBottomOf="@id/header"
>
<com.google.android.material.card.MaterialCardView
android:id="@+id/search_background"
style="?attr/materialCardViewFilledStyle"
android:layout_width="match_parent"
android:layout_height="48dp"
app:cardCornerRadius="21dp"
>
<LinearLayout
android:id="@+id/search_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginStart="18dp"
android:layout_marginEnd="42dp"
android:orientation="horizontal"
>
<ImageView
android:layout_width="21dp"
android:layout_height="21dp"
android:layout_gravity="center_vertical"
android:layout_marginEnd="18dp"
android:src="@drawable/ic_search"
app:tint="?attr/colorOnSurfaceVariant"
/>
<EditText
android:id="@+id/search_text"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/transparent"
android:hint="@string/home_search_games"
android:inputType="text"
android:maxLines="1"
android:imeOptions="flagNoFullscreen"
/>
</LinearLayout>
<ImageView
android:id="@+id/clear_button"
android:layout_width="18dp"
android:layout_height="18dp"
android:layout_gravity="center_vertical|end"
android:layout_marginEnd="18dp"
android:background="?attr/selectableItemBackground"
android:src="@drawable/ic_clear"
android:visibility="invisible"
app:tint="?attr/colorOnSurfaceVariant"
/>
</com.google.android.material.card.MaterialCardView>
</FrameLayout>
<com.google.android.material.card.MaterialCardView
android:id="@+id/view_button"
style="?attr/materialCardViewFilledStyle"
android:layout_width="42dp"
android:layout_height="42dp"
app:cardCornerRadius="21dp"
>
<ImageView
android:layout_width="18dp"
android:layout_height="18dp"
android:layout_gravity="center"
android:src="@drawable/ic_eye"
app:tint="?attr/colorOnSurfaceVariant"
/>
</com.google.android.material.card.MaterialCardView>
<Space
android:layout_width="15dp"
android:layout_height="wrap_content"
/>
<com.google.android.material.card.MaterialCardView
android:id="@+id/filter_button"
style="?attr/materialCardViewFilledStyle"
android:layout_width="42dp"
android:layout_height="42dp"
app:cardCornerRadius="21dp"
>
<ImageView
android:layout_width="18dp"
android:layout_height="18dp"
android:layout_gravity="center"
android:src="@drawable/ic_filter"
app:tint="?attr/colorOnSurfaceVariant"
/>
</com.google.android.material.card.MaterialCardView>
<Space
android:layout_width="15dp"
android:layout_height="wrap_content"
/>
<com.google.android.material.card.MaterialCardView
android:id="@+id/settings_button"
style="?attr/materialCardViewFilledStyle"
android:layout_width="42dp"
android:layout_height="42dp"
app:cardCornerRadius="21dp"
>
<ImageView
android:layout_width="18dp"
android:layout_height="18dp"
android:layout_gravity="center"
android:src="@drawable/ic_settings"
app:tint="?attr/colorOnSurfaceVariant"
/>
</com.google.android.material.card.MaterialCardView>
</LinearLayout>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout
android:id="@+id/swipe_refresh"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="8dp"
app:layout_constraintTop_toBottomOf="@id/header"
app:layout_constraintBottom_toBottomOf="parent"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<com.google.android.material.textview.MaterialTextView
android:id="@+id/notice_text"
style="@style/TextAppearance.Material3.BodyLarge"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:padding="@dimen/spacing_large"
android:text="@string/empty_gamelist"
android:visibility="gone"
/>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/grid_games"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:scrollbarStyle="outsideOverlay"
android:scrollbars="vertical"
android:fadeScrollbars="true"
android:paddingHorizontal="4dp"
android:paddingVertical="4dp"
/>
</RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>
<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
android:id="@+id/add_directory"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="16dp"
android:contentDescription="Select_game_folder"
android:text="@string/folder"
app:icon="@drawable/ic_cartridge_outline"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
android:textColor="?attr/colorOnPrimaryContainer"
app:backgroundTint="?attr/colorPrimaryContainer"
app:iconTint="?attr/colorOnPrimaryContainer"
/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,220 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@android:color/transparent"
android:elevation="0dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
app:layout_scrollFlags="scroll|enterAlways|snap">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:paddingTop="16dp"
android:paddingHorizontal="16dp"
android:gravity="center_vertical">
<Space
android:layout_width="48dp"
android:layout_height="0dp" />
<TextView
android:id="@+id/title"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:gravity="center"
android:text="@string/multiplayer_room_browser"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge" />
<FrameLayout
android:layout_width="48dp"
android:layout_height="48dp">
<com.google.android.material.button.MaterialButton
android:id="@+id/refresh_button"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:text="@string/refresh"
app:icon="@drawable/ic_refresh" />
<ProgressBar
android:id="@+id/progress_bar"
style="?android:attr/progressBarStyleSmall"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center"
android:visibility="gone" />
</FrameLayout>
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal">
<com.google.android.material.card.MaterialCardView
android:id="@+id/search_background"
style="?attr/materialCardViewFilledStyle"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_marginStart="16dp"
android:layout_marginTop="12dp"
app:cardCornerRadius="24dp">
<LinearLayout
android:id="@+id/search_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginStart="16dp"
android:layout_marginEnd="48dp"
android:orientation="horizontal">
<ImageView
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center_vertical"
android:layout_marginEnd="16dp"
android:src="@drawable/ic_search"
app:tint="?attr/colorOnSurfaceVariant" />
<EditText
android:id="@+id/search_text"
android:layout_width="180dp"
android:layout_height="match_parent"
android:background="@android:color/transparent"
android:hint="@string/multiplayer_search_public_lobbies"
android:imeOptions="flagNoFullscreen"
android:inputType="text"
android:maxLines="1" />
</LinearLayout>
<ImageView
android:id="@+id/clear_button"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_gravity="center_vertical|end"
android:layout_marginEnd="16dp"
android:background="?attr/selectableItemBackground"
android:src="@drawable/ic_clear"
android:visibility="invisible"
app:tint="?attr/colorOnSurfaceVariant"
tools:visibility="visible" />
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_submit"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="110dp"
android:layout_height="48dp"
android:layout_marginTop="12dp"
android:text="@string/submit" />
</LinearLayout>
<HorizontalScrollView
android:id="@+id/horizontalScrollView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fadingEdge="horizontal"
android:scrollbars="none"
android:layout_marginVertical="8dp"
android:clipToPadding="false"
android:paddingHorizontal="16dp">
<LinearLayout
android:id="@+id/chips"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:clipToPadding="false">
<com.google.android.material.chip.Chip
android:id="@+id/chip_hide_empty"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checkable="true"
android:checked="false"
android:text="@string/multiplayer_hide_empty_rooms"
app:chipCornerRadius="16dp" />
<com.google.android.material.chip.Chip
android:id="@+id/chip_hide_full"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checkable="true"
android:checked="false"
android:text="@string/multiplayer_hide_full_rooms"
app:chipCornerRadius="16dp" />
</LinearLayout>
</HorizontalScrollView>
</LinearLayout>
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/room_list"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:contentDescription="@string/room_list"
android:paddingBottom="16dp"
android:scrollbars="vertical"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
<LinearLayout
android:id="@+id/empty_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:orientation="vertical"
android:gravity="center"
android:padding="32dp"
android:visibility="gone">
<ImageView
android:layout_width="72dp"
android:layout_height="72dp"
android:layout_marginBottom="16dp"
android:src="@drawable/ic_refresh"
android:alpha="0.5"
app:tint="?attr/colorOnSurface" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/multiplayer_no_rooms_found"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="8dp"
android:text="@string/multiplayer_tap_refresh_to_check_again"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium" />
<com.google.android.material.button.MaterialButton
android:id="@+id/empty_refresh_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
android:text="@string/refresh"
app:icon="@drawable/ic_refresh" />
</LinearLayout>
</androidx.coordinatorlayout.widget.CoordinatorLayout>

View File

@@ -28,7 +28,7 @@
<ImageView
android:layout_width="140dp"
android:layout_height="140dp"
android:layout_height="114dp"
android:layout_gravity="center"
android:layout_marginTop="16dp"
android:layout_marginBottom="24dp"
@@ -38,19 +38,45 @@
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:orientation="horizontal">
<Space
android:layout_width="20dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_lobby_browser"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="175dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/multiplayer_public_room"
app:cornerRadius="16dp"
app:icon="@drawable/ic_search" />
<Space
android:layout_width="20dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginBottom="8dp">
android:layout_marginBottom="8dp"
android:orientation="horizontal">
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_join"
style="@style/Widget.Material3.Button.TonalButton"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/multiplayer_join_room"
app:icon="@drawable/ic_install"
app:cornerRadius="16dp" />
app:cornerRadius="16dp"
app:icon="@drawable/ic_install" />
<Space
android:layout_width="16dp"
@@ -58,13 +84,13 @@
<com.google.android.material.button.MaterialButton
android:id="@+id/btn_create"
style="@style/Widget.Material3.Button"
style="@style/Widget.Material3.Button.ElevatedButton"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/multiplayer_create_room"
app:icon="@drawable/ic_add"
app:cornerRadius="16dp" />
app:cornerRadius="16dp"
app:icon="@drawable/ic_add" />
</LinearLayout>

View File

@@ -59,6 +59,22 @@
android:inputType="text" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
style="@style/Widget.Material3.TextInputLayout.OutlinedBox.ExposedDropdownMenu"
android:id="@+id/preferred_game_name"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="8dp"
android:hint="@string/multiplayer_preferred_game_name">
<com.google.android.material.textfield.MaterialAutoCompleteTextView
android:id="@+id/dropdown_preferred_game_name"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="none"
/>
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"

View File

@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<com.google.android.material.textfield.TextInputLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/multiplayer_password"
android:layout_marginTop="8dp">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/password_input"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="textPassword" />
</com.google.android.material.textfield.TextInputLayout>
</LinearLayout>

View File

@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/dialog_progress_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<TextView
android:id="@+id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
android:textAlignment="center"
android:textAppearance="?attr/textAppearanceHeadline6"
android:textColor="?attr/colorPrimary" />
<ProgressBar
android:id="@+id/progress_bar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:indeterminate="true"
android:layout_marginBottom="8dp" />
<TextView
android:id="@+id/status"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="center"
android:textAppearance="?attr/textAppearanceBody1"
android:textColor="?attr/colorOnSurface" />
</LinearLayout>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<TextView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/dropdown_text"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="16dp"
android:ellipsize="end"
android:maxLines="1"
android:textAppearance="?attr/textAppearanceSubtitle1" />

View File

@@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/coordinator_licenses"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_drivers"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:layout_constraintTop_toTopOf="parent"
app:liftOnScrollTargetViewId="@id/list_drivers">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_drivers"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/gpu_driver_fetcher" />
</com.google.android.material.appbar.AppBarLayout>
<TextView
android:id="@+id/label_gpu_model"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:padding="8dp"
android:text="@string/gpu_model"
android:textSize="16sp"
android:textStyle="bold"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appbar_drivers" />
<TextView
android:id="@+id/badge_gpu_model"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:background="@drawable/item_release_latest_badge_background"
android:textColor="?attr/colorPrimary"
android:textSize="16sp"
app:layout_constraintBottom_toBottomOf="@id/label_gpu_model"
app:layout_constraintStart_toEndOf="@id/label_gpu_model"
app:layout_constraintTop_toTopOf="@id/label_gpu_model" />
<TextView
android:id="@+id/label_recommended_driver"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
android:padding="8dp"
android:text="@string/recommended_driver"
android:textSize="16sp"
android:textStyle="bold"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/label_gpu_model" />
<TextView
android:id="@+id/badge_recommended_driver"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:background="@drawable/item_release_latest_badge_background"
android:textColor="?attr/colorPrimary"
android:textSize="16sp"
app:layout_constraintBottom_toBottomOf="@id/label_recommended_driver"
app:layout_constraintStart_toEndOf="@id/label_recommended_driver"
app:layout_constraintTop_toTopOf="@id/label_recommended_driver" />
<View
android:id="@+id/divider"
android:layout_width="0dp"
android:layout_height="1dp"
android:layout_marginStart="16dp"
android:layout_marginTop="8dp"
android:layout_marginEnd="16dp"
android:background="?attr/colorOutline"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/label_recommended_driver" />
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_drivers"
android:layout_height="0dp"
android:layout_width="match_parent"
android:layout_marginTop="8dp"
android:clipToPadding="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
app:layout_constraintTop_toBottomOf="@id/divider"
app:layout_constraintBottom_toBottomOf="parent" />
<ProgressBar
android:id="@+id/loadingIndicator"
style="?android:attr/progressBarStyle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="12dp"
android:visibility="invisible"
app:layout_constraintEnd_toEndOf="@id/list_drivers"
app:layout_constraintStart_toStartOf="@id/list_drivers"
app:layout_constraintTop_toTopOf="@id/list_drivers" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -7,6 +7,7 @@
android:background="?attr/colorSurface">
<androidx.coordinatorlayout.widget.CoordinatorLayout
android:id="@+id/coordinatorLayout"
android:layout_width="match_parent"
android:layout_height="match_parent">
@@ -47,4 +48,14 @@
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
android:id="@+id/button_fetch"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|start"
android:text="@string/fetch"
app:icon="@drawable/ic_import"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -155,11 +155,10 @@
tools:ignore="RtlHardcoded" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/show_thermals_text"
android:id="@+id/show_soc_overlay_text"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="right"
android:clickable="false"
android:focusable="false"
android:textColor="@android:color/white"

View File

@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="16dp">
<TextView
android:id="@+id/text_group_name"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:textSize="18sp"
android:textStyle="bold"
android:textColor="?attr/colorControlNormal"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toStartOf="@id/image_dropdown_arrow" />
<ImageView
android:id="@+id/image_dropdown_arrow"
android:layout_width="32dp"
android:layout_height="24dp"
android:src="@drawable/ic_dropdown_arrow"
app:tint="?attr/colorControlNormal"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
android:contentDescription="@string/show_releases" />
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/recycler_releases"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:visibility="gone"
app:layout_constraintTop_toBottomOf="@id/text_group_name"
app:layout_constraintStart_toStartOf="parent"
android:layout_marginTop="8dp" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,113 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewFilledStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="24dp"
android:layout_marginHorizontal="12dp"
android:background="?attr/selectableItemBackground"
android:backgroundTint="?attr/colorSurfaceVariant"
android:clickable="true"
android:focusable="true">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="12dp">
<ImageView
android:id="@+id/lock_icon"
android:layout_width="20dp"
android:layout_height="20dp"
android:contentDescription="@string/multiplayer_password_protected"
android:src="@drawable/ic_lock"
android:visibility="gone"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:tint="?attr/colorOnSurface" />
<LinearLayout
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginEnd="8dp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintEnd_toStartOf="@id/lock_icon"
app:layout_constraintBottom_toBottomOf="parent">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/room_name"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
android:textStyle="bold"
tools:text="Room Name" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/room_owner"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="5dp"
android:textAlignment="viewStart"
android:textSize="14sp"
tools:text="Hosted by: Owner" />
<LinearLayout
android:id="@+id/game_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="5dp"
android:orientation="horizontal">
<ImageView
android:layout_width="16dp"
android:layout_height="16dp"
android:layout_gravity="center_vertical"
android:contentDescription="@string/multiplayer_game"
android:src="@drawable/ic_controller" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/game_name"
style="@style/TextAppearance.Material3.LabelMedium"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="4dp"
android:ellipsize="end"
android:singleLine="true"
android:textStyle="bold"
tools:text="Game Name" />
</LinearLayout>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent">
<ImageView
android:layout_width="16dp"
android:layout_height="16dp"
android:src="@drawable/ic_user"
android:contentDescription="@string/multiplayer_player_count"
app:tint="?attr/colorAccent" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/player_count"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="4dp"
android:textColor="?attr/colorAccent"
tools:text="2/4" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>

View File

@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/item_release_box"
android:padding="8dp"
android:paddingStart="12dp"
tools:ignore="RtlSymmetry">
<TextView
android:id="@+id/text_release_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="16sp"
android:textStyle="bold"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/badge_latest"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/latest"
android:textColor="?attr/colorPrimary"
android:textSize="14sp"
android:background="@drawable/item_release_latest_badge_background"
app:layout_constraintStart_toEndOf="@id/text_release_name"
app:layout_constraintTop_toTopOf="@id/text_release_name"
app:layout_constraintBottom_toBottomOf="@id/text_release_name"
android:layout_marginStart="8dp" />
<TextView
android:id="@+id/text_body"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginStart="8dp"
android:layout_marginTop="4dp"
android:ellipsize="end"
android:maxLines="3"
android:textSize="14sp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/text_release_name" />
<TextView
android:id="@+id/button_toggle_downloads"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/show_downloads"
android:textStyle="bold"
android:textSize="16sp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/text_body"
android:layout_marginTop="8dp"
android:layout_marginStart="8dp"/>
<ImageView
android:id="@+id/image_downloads_arrow"
android:layout_width="24dp"
android:layout_height="24dp"
android:layout_marginStart="8dp"
android:contentDescription="@string/show_downloads"
android:src="@drawable/ic_dropdown_arrow"
app:layout_constraintBottom_toBottomOf="@id/button_toggle_downloads"
app:layout_constraintStart_toEndOf="@id/button_toggle_downloads"
app:layout_constraintTop_toTopOf="@id/button_toggle_downloads"
app:tint="?attr/colorControlNormal" />
<LinearLayout
android:id="@+id/container_downloads"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:visibility="gone"
app:layout_constraintTop_toBottomOf="@id/button_toggle_downloads"
app:layout_constraintStart_toStartOf="parent"
android:layout_marginTop="8dp" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -6,6 +6,11 @@
android:title="@string/show_stats_overlay"
android:checkable="true" />
<item
android:id="@+id/menu_show_soc_overlay"
android:title="@string/show_soc_overlay"
android:checkable="true" />
<item
android:id="@+id/menu_edit_overlay"
android:title="@string/emulation_touch_overlay_edit" />

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/home_navigation"
app:startDestination="@id/gamesFragment">
@@ -111,6 +112,9 @@
app:argType="org.yuzu.yuzu_emu.model.Game"
app:nullable="true"
android:defaultValue="@null" />
<action
android:id="@+id/action_driverManagerFragment_to_driverFetcherFragment"
app:destination="@id/driverFetcherFragment" />
</fragment>
<fragment
android:id="@+id/appletLauncherFragment"
@@ -164,5 +168,10 @@
android:name="game"
app:argType="org.yuzu.yuzu_emu.model.Game" />
</fragment>
<fragment
android:id="@+id/driverFetcherFragment"
android:name="org.yuzu.yuzu_emu.fragments.DriverFetcherFragment"
android:label="fragment_driver_fetcher"
tools:layout="@layout/fragment_driver_fetcher" />
</navigation>

View File

@@ -7,6 +7,9 @@
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(مُحسَّن)</string>
<string name="process_ram">ذاكرة RAM للعملية: %1$d م.ب</string>
<string name="shaders_prefix">جاري بناء</string>
<string name="shaders_suffix">شادر(شادرات)</string>
<string name="system_info_label">النظام:</string>
<string name="show_stats_overlay">عرض إحصائيات الأداء</string>
<string name="stats_overlay_customization">تخصيص</string>
@@ -26,6 +29,8 @@
<string name="show_system_ram_usage_description">عرض كمية ذاكرة الوصول العشوائي المستخدمة من قبل النظام</string>
<string name="show_bat_temperature">عرض درجة حرارة البطارية</string>
<string name="show_bat_temperature_description">عرض درجة حرارة البطارية الحالية</string>
<string name="show_shaders_building">عرض بناء الشادرات</string>
<string name="show_shaders_building_description">عرض العدد الحالي للشادرات التي يتم بناؤها</string>
<string name="overlay_position">موضع العرض</string>
<string name="overlay_position_description">اختيار مكان عرض الإحصائيات على الشاشة</string>
<string name="overlay_position_top_left">أعلى اليسار</string>
@@ -34,12 +39,30 @@
<string name="overlay_position_bottom_right">أسفل اليمين</string>
<string name="overlay_position_center_top">منتصف الأعلى</string>
<string name="overlay_position_center_bottom">منتصف الأسفل</string>
<string name="overlay_background">خلفية العرض</string>
<string name="overlay_background_description">إضافة خلفية لعرض الإحصائيات لسهولة القراءة</string>
<string name="perf_overlay_background">خلفية العرض</string>
<string name="perf_overlay_background_description">إضافة خلفية لعرض الإحصائيات لسهولة القراءة</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">عرض تراكب معلومات الجهاز</string>
<string name="enable_soc_overlay">تمكين تراكب الجهاز</string>
<string name="soc_overlay_options">تراكب الجهاز</string>
<string name="soc_overlay_options_description">تكوين المعلومات المعروضة في تراكب الجهاز</string>
<string name="show_device_model">عرض طراز الجهاز</string>
<string name="show_device_model_description">عرض طراز الجهاز المضيف</string>
<string name="show_gpu_model">عرض طراز GPU</string>
<string name="show_gpu_model_description">عرض طراز GPU المضيف</string>
<string name="show_soc_model">عرض طراز SoC</string>
<string name="show_soc_model_description">عرض طراز SoC المضيف</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">امتدادات GPU</string>
<string name="veil_renderer">العارض</string>
<string name="veil_misc">متنوع</string>
<string name="eden_veil">حجاب عدن</string>
<string name="eden_veil_description">ما بعد الافتراضي</string>
<string name="eden_veil_description">إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة.</string>
<string name="eden_veil_warning_title">إعدادات تجريبية</string>
<string name="eden_veil_warning_description">الإعدادات الموجودة في إيدن فيل تجريبية للغاية وقد تسبب مشاكل. إذا لم يتم تشغيل لعبتك، قم بتعطيل أي ملحقات وقم بتغيير الحالة الديناميكية الممتدة إلى 0.</string>
<string name="frame_skipping">قيد التطوير: تخطي الإطارات</string>
<string name="frame_skipping_description">تبديل تخطي الإطارات لتحسين الأداء عن طريق تقليل عدد الإطارات المعروضة. هذه الميزة قيد التطوير وسيتم تمكينها في الإصدارات المستقبلية.</string>
<string name="frame_interpolation">تحسين توقيت الإطارات</string>
@@ -47,7 +70,7 @@
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقت LRU</string>
<string name="use_lru_cache_description">تمكين أو تعطيل ذاكرة التخزين المؤقت الأقل استخدامًا (LRU)، مما يزيد الأداء عن طريق توفير استخدام وحدة المعالجة المركزية. بعض الألعاب بها مشاكل معها، خاصة TotK 1.2.1، لذا قم بتعطيلها إذا لم يتم تشغيل اللعبة أو تعطلت بشكل عشوائي.</string>
<string name="dyna_state">الحالة الديناميكية الممتدة</string>
<string name="dyna_state_description">يُمكّن ميزات فولكان لتحسين الأداء، التقديم، وتوفير الموارد أثناء إنشاء خطوط المعالجة مع الحفاظ على استهلاك أقل لوحدة المعالجة المركزية/وحدة معالجة الرسومات. قد تزيد هذه الامتدادات من درجة حرارة الجهاز، وقد لا تتفاعل وحدات معالجة الرسومات القديمة من سلسلة A6XX بشكل صحيح. اضبط على 0 لاستخدام تنسيقات Yuzu المحاكاة.</string>
<string name="dyna_state_description">يُمكّن ميزات فولكان لتحسين الأداء وعرض الرسومات وتوفير الموارد عند إنشاء خطوط المعالجة مع الحفاظ على استهلاك منخفض لوحدة المعالجة المركزية/وحدة معالجة الرسومات. قد تزيد هذه الامتدادات من درجة حرارة الجهاز، وقد لا تعمل وحدات معالجة الرسومات من سلسلة A6XX القديمة بشكل صحيح. اضبط على 0 لاستخدام الأشكال المحاكاة التقليدية.</string>
<string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">مزامنة سرعة النواة مع النسبة القصوى للسرعة لتحسين الأداء دون تغيير السرعة الفعلية للعبة.</string>
<string name="use_auto_stub">استخدام الستاب التلقائي</string>
@@ -62,42 +85,65 @@
<string name="descriptor_indexing_description">يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+.</string>
<string name="use_fast_gpu_time">استخدام وقت GPU السريع</string>
<string name="use_fast_gpu_time_description">يجبر معظم الألعاب على العمل بأعلى دقة أصلية. هذا الخيار غير مثبت وقد يسبب مشاكل.</string>
<string name="fast_gpu_time">عامل زيادة سرعة GPU</string>
<string name="fast_gpu_time_description">استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية.</string>
<string name="use_fast_cpu_time">وقت CPU سريع</string>
<string name="use_fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بسرعة أعلى، مما يقلل من بعض محددات معدل الإطارات. هذا الخيار غير مستقر وقد يسبب مشاكل، وقد يرى المستخدمون بأجهزة أضعف انخفاضًا في الأداء.</string>
<string name="fast_cpu_time">سرعة CPU</string>
<string name="fast_cpu_time_description">استخدم Boost (1700MHz) للتشغيل بأعلى سرعة أصلية لـ Switch، أو Fast (2000MHz) للتشغيل بضعف السرعة.</string>
<string name="memory_layout">تخطيط الذاكرة</string>
<string name="memory_layout_description">(تجريبي) تغيير تخطيط الذاكرة المحاكاة. هذا الإعداد لن يزيد الأداء، ولكن قد يساعد في الألعاب التي تستخدم دقة عالية عبر التعديلات. لا تستخدم على الهواتف التي تحتوي على 8 جيجابايت من الذاكرة العشوائية أو أقل.</string>
<!-- طرق فك ضغط ASTC -->
<!-- Memory Layouts -->
<string name="memory_4gb">4 جيجابايت (موصى به)</string>
<string name="memory_6gb">6 جيجابايت (غير آمن)</string>
<string name="memory_8gb">8 جيجابايت (غير آمن)</string>
<!--CPU clock speeds-->
<string name="clock_base">أساسي (1000MHz)</string>
<string name="clock_boost">زيادة (1700MHz)</string>
<string name="clock_fast">سريع (2000MHz)</string>
<!-- GPU overclock factors -->
<string name="gpu_low">منخفض (128)</string>
<string name="gpu_medium">متوسط (256)</string>
<string name="gpu_high">مرتفع (512)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">طريقة فك ضغط ASTC</string>
<string name="accelerate_astc_description">اختر كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل)</string>
<string name="accelerate_astc_cpu">وحدة المعالجة المركزية</string>
<string name="accelerate_astc_gpu">وحدة المعالجة الرسومية</string>
<string name="accelerate_astc_async">وحدة المعالجة المركزية غير المتزامنة</string>
<!-- طرق إعادة ضغط ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">طريقة إعادة ضغط ASTC</string>
<string name="astc_recompression_description">اختر كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج.</string>
<string name="astc_recompression_description">اختر كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج.</string>
<string name="astc_recompression_uncompressed">غير مضغوط</string>
<string name="astc_recompression_bc1">BC1 (جودة منخفضة)</string>
<string name="astc_recompression_bc3">BC3 (جودة متوسطة)</string>
<!-- وضع استخدام VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">وضع استخدام VRAM</string>
<string name="vram_usage_mode_description">التحكم في إدارة ذاكرة GPU</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
<!-- خلفية Shader -->
<!-- Shader Backend -->
<string name="shader_backend">خلفية Shader</string>
<string name="shader_backend_description">اختيار طريقة ترجمة Shaders</string>
<string name="shader_backend_glsl">عام</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- محاكاة NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">محاكاة NVDEC</string>
<string name="nvdec_emulation_description">اختيار طريقة معالجة الفيديو</string>
<string name="nvdec_emulation_cpu">وحدة المعالجة المركزية</string>
<string name="nvdec_emulation_gpu">وحدة المعالجة الرسومية</string>
<string name="nvdec_emulation_none">لا شيء</string>
<!-- تحسين SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">تحسين SPIRV</string>
<string name="renderer_optimize_spirv_output_description">يحسن الشادر المترجم لزيادة كفاءة GPU.</string>
<string name="never">أبداً</string>
@@ -105,75 +151,99 @@
<string name="always">دائماً</string>
<!-- Multiplayer -->
<string name="multiplayer">اللعب الجماعي</string>
<string name="multiplayer_description">إنشاء غرفة أو الانضمام إلى واحدة</string>
<string name="multiplayer">متعدد اللاعبين</string>
<string name="multiplayer_description">استضف غرفة لعبتك الخاصة أو انضم إلى غرفة موجودة للعب مع الآخرين</string>
<string name="multiplayer_room_title">الغرفة: %1$s</string>
<string name="multiplayer_console_id">معرف الجهاز: %1$s</string>
<string name="multiplayer_console_id">معرف الكونسول: %1$s</string>
<string name="multiplayer_create_room">إنشاء</string>
<string name="multiplayer_join_room">انضمام</string>
<string name="multiplayer_join_room">انضم</string>
<string name="multiplayer_public_room">تصفح الغرف العامة</string>
<string name="multiplayer_username">اسم المستخدم</string>
<string name="multiplayer_ip_address">عنوان IP</string>
<string name="multiplayer_ip_port">المنفذ</string>
<string name="multiplayer_create_room_success">تم إنشاء الغرفة!</string>
<string name="multiplayer_join_room_success">تم الانضمام!</string>
<string name="multiplayer_create_room_failed">فشل الإنشاء!</string>
<string name="multiplayer_join_room_failed">فشل الانضمام!</string>
<string name="multiplayer_input_invalid">عنوان أو اسم غير صالح!</string>
<string name="multiplayer_create_room_success">تم إنشاء الغرفة بنجاح</string>
<string name="multiplayer_join_room_success">تم الانضمام إلى الغرفة بنجاح</string>
<string name="multiplayer_create_room_failed">فشل في إنشاء الغرفة</string>
<string name="multiplayer_join_room_failed">فشل في الانضمام إلى الغرفة</string>
<string name="multiplayer_name_invalid">الاسم قصير جدًا</string>
<string name="multiplayer_address_invalid">عنوان غير صالح</string>
<string name="multiplayer_port_invalid">منفذ غير صالح!</string>
<string name="multiplayer_exit_room">مغادرة الغرفة</string>
<string name="multiplayer_network_error">خطأ في الشبكة</string>
<string name="multiplayer_lost_connection">فقدان الاتصال</string>
<string name="multiplayer_name_collision">تعارض أسماء</string>
<string name="multiplayer_mac_collision">تعارض MAC</string>
<string name="multiplayer_console_id_collision">تعارض معرف الجهاز</string>
<string name="multiplayer_name_collision">تعارض في الاسم</string>
<string name="multiplayer_mac_collision">تعارض في عنوان MAC</string>
<string name="multiplayer_console_id_collision">تعارض في معرف الجهاز</string>
<string name="multiplayer_wrong_version">إصدار خاطئ</string>
<string name="multiplayer_wrong_password">كلمة مرور خاطئة</string>
<string name="multiplayer_could_not_connect">تعذر الاتصال</string>
<string name="multiplayer_room_is_full">الغرفة ممتلئة</string>
<string name="multiplayer_host_banned">المضيف محظور</string>
<string name="multiplayer_permission_denied">رفض الإذن</string>
<string name="multiplayer_no_such_user">مستخدم غير موجود</string>
<string name="multiplayer_already_in_room">مستخدم موجود بالفعل</string>
<string name="multiplayer_create_room_error">خطأ في الإنشاء</string>
<string name="multiplayer_host_kicked">طرد المضيف</string>
<string name="multiplayer_permission_denied">تم رفض الإذن</string>
<string name="multiplayer_no_such_user">لا يوجد مثل هذا المستخدم</string>
<string name="multiplayer_already_in_room">موجود بالفعل في الغرفة</string>
<string name="multiplayer_create_room_error">خطأ في إنشاء الغرفة</string>
<string name="multiplayer_host_kicked">تم طرد المضيف</string>
<string name="multiplayer_unknown_error">خطأ غير معروف</string>
<string name="multiplayer_room_uninitialized">غرفة غير مهيأة</string>
<string name="multiplayer_room_idle">غرفة خاملة</string>
<string name="multiplayer_room_joining">جاري الانضمام</string>
<string name="multiplayer_room_joined">تم الانضمام</string>
<string name="multiplayer_room_uninitialized">الغرفة غير مهيأة</string>
<string name="multiplayer_room_idle">الغرفة خاملة</string>
<string name="multiplayer_room_joining">جارٍ الانضمام إلى الغرفة</string>
<string name="multiplayer_room_joined">تم الانضمام إلى الغرفة</string>
<string name="multiplayer_room_moderator">مشرف الغرفة</string>
<string name="multiplayer_member_join">%1$s انضم</string>
<string name="multiplayer_member_leave">%1$s غادر</string>
<string name="multiplayer_member_kicked">%1$s طرد</string>
<string name="multiplayer_member_banned">%1$s حظر</string>
<string name="multiplayer_address_unbanned">رفع الحظر</string>
<string name="multiplayer_member_kicked">%1$s طُرِد</string>
<string name="multiplayer_member_banned">%1$s حُظِر</string>
<string name="multiplayer_address_unbanned">تم إلغاء حظر العنوان</string>
<string name="multiplayer_kick_member">طرد</string>
<string name="multiplayer_chat_input_hint">إرسال رسالة...</string>
<string name="multiplayer_chat_input_hint">إرسال رسائل…</string>
<string name="multiplayer_password">كلمة المرور</string>
<string name="original_button_text">انضمام</string>
<string name="disabled_button_text">جاري الانضمام...</string>
<string name="multiplayer_joining">جارٍ الانضمام</string>
<string name="multiplayer_creating">جارٍ الإنشاء…</string>
<string name="multiplayer_room_name">اسم الغرفة</string>
<string name="multiplayer_room_name_invalid">الاسم يجب أن يكون بين 3 و20 حرفاً</string>
<string name="multiplayer_max_players">الحد الأقصى (16)</string>
<string name="multiplayer_max_players_value">الحد الأقصى: %d</string>
<string name="multiplayer_room_name_invalid">يجب أن يكون اسم الغرفة بين 3 و20 حرفًا</string>
<string name="multiplayer_max_players">الحد الأقصى للاعبين (16)</string>
<string name="multiplayer_max_players_value">الحد الأقصى للاعبين: %d</string>
<string name="multiplayer_chat">الدردشة</string>
<string name="multiplayer_more_options">المزيد</string>
<string name="multiplayer_ip_copied">تم نسخ عنوان IP</string>
<string name="multiplayer_more_options">المزيد من الخيارات</string>
<string name="multiplayer_ip_copied">تم نسخ عنوان IP إلى الحافظة</string>
<string name="multiplayer_server_address">عنوان الخادم</string>
<string name="chat">الدردشة</string>
<string name="type_message">اكتب رسالة...</string>
<string name="type_message">اكتب رسالة</string>
<string name="send">إرسال</string>
<string name="send_message">إرسال رسالة</string>
<string name="multiplayer_moderation">الإدارة</string>
<string name="multiplayer_moderation">الإشراف</string>
<string name="multiplayer_moderation_title">قائمة الحظر</string>
<string name="multiplayer_no_bans">لا يوجد مستخدمين محظورين</string>
<string name="multiplayer_unban_title">رفع الحظر</string>
<string name="multiplayer_unban">رفع الحظر</string>
<string name="multiplayer_unban_message">هل تريد رفع الحظر عن %1$s؟</string>
<string name="multiplayer_ban">حظر</string>
<string name="emulation_multiplayer">اللعب الجماعي</string>
<string name="multiplayer_no_bans">لا يوجد مستخدمون محظورون</string>
<string name="multiplayer_unban_title">إلغاء حظر المستخدم</string>
<string name="multiplayer_unban">إلغاء الحظر</string>
<string name="multiplayer_unban_message">هل أنت متأكد أنك تريد إلغاء حظر %1$s؟</string>
<string name="multiplayer_ban">حظر المستخدم</string>
<string name="multiplayer_room_browser">الغرف العامة</string>
<string name="multiplayer_no_rooms_found">لم يتم العثور على غرف عامة</string>
<string name="multiplayer_password_required">كلمة المرور مطلوبة</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">اللعبة</string>
<string name="multiplayer_no_game_info">أي لعبة</string>
<string name="multiplayer_password_protected">غرفة محمية بكلمة مرور</string>
<string name="multiplayer_hide_full_rooms">إخفاء الغرف الممتلئة</string>
<string name="multiplayer_hide_empty_rooms">إخفاء الغرف الفارغة</string>
<string name="multiplayer_tap_refresh_to_check_again">اضغط على تحديث للتحقق مرة أخرى</string>
<string name="multiplayer_search_public_lobbies">البحث في الغرف…</string>
<string name="emulation_multiplayer">متعدد اللاعبين</string>
<string name="multiplayer_game_name">الألعاب المفضلة</string>
<string name="multiplayer_preferred_game_name">اللعبة المفضلة</string>
<string name="multiplayer_no_game">لم يتم العثور على ألعاب</string>
<string name="multiplayer_preferred_game_name_invalid">يجب اختيار لعبة مفضلة لاستضافة غرفة.</string>
<string name="multiplayer_room_name_error">يجب أن يكون بين 3 و20 حرفًا</string>
<string name="multiplayer_required">مطلوب</string>
<string name="multiplayer_ip_error">تنسيق IP غير صالح</string>
<string name="multiplayer_username_error">يجب أن يكون 5 أحرف على الأقل</string>
<string name="multiplayer_port_error">يجب أن يكون بين 1 و65535</string>
<string name="cancel">إلغاء</string>
<string name="ok">موافق</string>
<string name="refresh">تحديث</string>
<string name="room_list">قائمة الغرف</string>
<!-- Static Themes -->
<string name="static_theme_color">لون السمة</string>
@@ -309,6 +379,8 @@
<string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">تشغيل التطبيقات من الشاشة الرئيسية للنظام</string>
<string name="applets">قائمة التطبيقات المصغرة</string>
<string name="applets_description">قم بتشغيل تطبيقات النظام باستخدام فيرموير المثبت</string>
<string name="applets_error_firmware">فيرموير غير مثبت</string>
@@ -336,17 +408,6 @@
<string name="user_data_import_success">تم استيراد بيانات المستخدم بنجاح</string>
<string name="user_data_export_cancelled">تم إلغاء التصدير</string>
<!-- Early access upgrade strings -->
<string name="early_access">الوصول المبكر</string>
<string name="early_access_benefits">مزايا الوصول المبكر</string>
<string name="cutting_edge_features">ميزات متطورة</string>
<string name="early_access_updates">الوصول المبكر إلى التحديثات</string>
<string name="no_manual_installation">لا يوجد التثبيت اليدوي</string>
<string name="prioritized_support">الدعم ذو الأولوية</string>
<string name="helping_game_preservation">المساعدة في الحفاظ على اللعبة</string>
<string name="our_eternal_gratitude">امتناننا الأبدي</string>
<string name="are_you_interested">هل انت مهتم؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">الحد من السرعة</string>
<string name="frame_limit_enable_description">يحد من سرعة المحاكاة بنسبة محددة من السرعة العادية</string>
@@ -356,6 +417,7 @@
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">اسم الجهاز</string>
<string name="use_docked_mode">وضع الإرساء</string>
<string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string>
<string name="emulated_region">المنطقة التي تمت محاكاتها</string>
@@ -366,6 +428,11 @@
<string name="use_custom_rtc_description">يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك</string>
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<!-- Network settings strings -->
<string name="web_token">رمز الويب</string>
<string name="web_token_description">رمز الويب المستخدم لإنشاء غرف عامة. وهو سلسلة من 48 حرفًا تحتوي فقط على أحرف صغيرة من a-z.</string>
<string name="network">الشبكة</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">(Handheld/Docked) الدقة</string>
@@ -388,6 +455,10 @@
<string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<string name="log">التسجيل</string>
<string name="flush_by_line">تفريغ سجلات التصحيح حسب السطر</string>
<string name="flush_by_line_description">يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">محرك الإخراج</string>
<string name="audio_volume">مستوى الصوت</string>
@@ -427,6 +498,7 @@
<string name="custom">مخصص</string>
<string name="notice">إشعار</string>
<string name="import_complete">اكتمل الاستيراد</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">GPU حدد برنامج تشغيل</string>
<string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string>
@@ -438,7 +510,34 @@
<string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string>
<string name="installing_driver">جاري تثبيت برنامج التشغيل…</string>
<!-- GPU driver fetcher -->
<string name="fetch_error">خطأ أثناء الجلب</string>
<string name="check_connection">تحقق من اتصالك وحاول مرة أخرى.</string>
<string name="show_releases">عرض الإصدارات</string>
<string name="view_full_release_notes">ملاحظات الإصدار</string>
<string name="failed_to_fetch">فشل في الجلب</string>
<string name="error_during_fetch">خطأ أثناء الجلب</string>
<string name="toggle_release_notes">تبديل ملاحظات الإصدار</string>
<string name="downloads">التحميلات</string>
<string name="show_downloads">عرض التحميلات</string>
<string name="hide_downloads">إخفاء التحميلات</string>
<string name="failed_cache_dir">دليل الذاكرة المؤقتة غير متاح</string>
<string name="empty_response_body">نص الاستجابة فارغ</string>
<string name="successfully_installed">تم تثبيت %1$s بنجاح</string>
<string name="driver_failed_title">فشل تثبيت برنامج التشغيل</string>
<string name="failed_install_driver">فشل تثبيت برنامج تشغيل %1$s، هل نظامك يدعمه؟</string>
<string name="driver_empty">برنامج التشغيل الذي تم تنزيله فارغ، تحقق من اتصالك بالإنترنت</string>
<string name="downloading">جارٍ التنزيل...</string>
<string name="installing">جارٍ التثبيت...</string>
<string name="latest">الأحدث</string>
<string name="recommended_driver">برنامج التشغيل الموصى به:</string>
<string name="gpu_model">طراز GPU:</string>
<string name="unsupported_gpu">GPU غير مدعوم</string>
<string name="unsupported_gpu_warning">GPU الخاص بك لا يدعم حقن برنامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة.</string>
<!-- Preferences Screen -->
<string name="gpu_driver_fetcher">جلب برامج تشغيل GPU</string>
<string name="fetch">جلب</string>
<string name="preferences_settings">إعدادات</string>
<string name="preferences_general">عام</string>
<string name="preferences_system">النظام</string>
@@ -642,6 +741,15 @@
<string name="mute">كتم</string>
<string name="unmute">إلغاء الكتم</string>
<!-- Applet Modes -->
<string name="applets_menu">التطبيقات الصغيرة</string>
<string name="applets_menu_description">(قيد العمل) تغيير واجهات التطبيقات الصغيرة والإعدادات</string>
<string name="applet_hle">واجهة مخصصة</string>
<string name="applet_lle">تطبيق حقيقي</string>
<string name="swkbd_applet">لوحة المفاتيح البرمجية</string>
<!-- Licenses screen strings -->
<string name="licenses">التراخيص</string>
<string name="license_fidelityfx_fsr_description">AMD ترقية عالية الجودة من</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">ئەم نەرمەکاڵایە یارییەکانی کۆنسۆلی نینتێندۆ سویچ کارپێدەکات. هیچ ناونیشانێکی یاری و کلیلی تێدا نییە..&lt;br /&gt;&lt;br /&gt;پێش ئەوەی دەست پێ بکەیت، تکایە شوێنی فایلی <![CDATA[<b> prod.keys </b>]]> دیاریبکە لە نێو کۆگای ئامێرەکەت.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">زیاتر فێربە</a>]]></string>
<string name="app_disclaimer">ئەم نەرمەکاڵایە یارییەکانی کۆنسۆلی نینتێندۆ سویچ کارپێدەکات. هیچ ناونیشانێکی یاری و کلیلی تێدا نییە..&lt;br /&gt;&lt;br /&gt;پێش ئەوەی دەست پێ بکەیت، تکایە شوێنی فایلی <![CDATA[<b> prod.keys </b>]]> دیاریبکە لە نێو کۆگای ئامێرەکەت.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">زیاتر فێربە</a>]]></string>
<string name="notice_notification_channel_name">ئاگاداری و هەڵەکان</string>
<string name="notice_notification_channel_description">ئاگادارکردنەوەکان پیشان دەدات کاتێک شتێک بە هەڵەدا دەچێت.</string>
<string name="notification_permission_not_granted">مۆڵەتی ئاگادارکردنەوە نەدراوە!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(پێشکەوتوو)</string>
<string name="process_ram">RAMی پرۆسە: %1$d MB</string>
<string name="shaders_prefix">بیناکردنی</string>
<string name="shaders_suffix">شەیدەر(ەکان)</string>
<string name="system_info_label">سیستەم:</string>
<string name="show_stats_overlay">پیشاندانی ستاتیستی کارایی</string>
<string name="stats_overlay_customization">خۆڕێکخستن</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">خوارەوە ڕاست</string>
<string name="overlay_position_center_top">ناوەڕاستی سەرەوە</string>
<string name="overlay_position_center_bottom">ناوەڕاستی خوارەوە</string>
<string name="overlay_background">پاشبنەمای ئاوێرە</string>
<string name="overlay_background_description">پاشبنەمای ئاوێرە بۆ خوێندنەوەی ئاسانتر</string>
<string name="perf_overlay_background">پاشبنەمای ئاوێرە</string>
<string name="perf_overlay_background_description">پاشبنەمای ئاوێرە بۆ خوێندنەوەی ئاسانتر</string>
<string name="show_shaders_building">پیشاندانی دروستکردنی شادەرەکان</string>
<string name="show_shaders_building_description">ژمارەی ئێستای شادەرەکانی کە دروست دەکرێن پیشان بدە</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">نیشاندانی زانیاری ئامێر</string>
<string name="enable_soc_overlay">چالاکردنی ئامێر</string>
<string name="soc_overlay_options">ئامێر</string>
<string name="soc_overlay_options_description">ڕێکخستنی زانیارییەکانی نیشاندراو لە ئامێرەکە</string>
<string name="show_device_model">نیشاندانی مۆدێلی ئامێر</string>
<string name="show_device_model_description">نیشاندانی مۆدێلی ئامێری میواندار</string>
<string name="show_gpu_model">نیشاندانی مۆدێلی GPU</string>
<string name="show_gpu_model_description">نیشاندانی مۆدێلی GPUی میواندار</string>
<string name="show_soc_model">نیشاندانی مۆدێلی SoC</string>
<string name="show_soc_model_description">نیشاندانی مۆدێلی SoCی میواندار</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">پاشکۆکانی GPU</string>
<string name="veil_renderer">رێندرەر</string>
<string name="veil_misc">جۆراوجۆر</string>
<string name="eden_veil">حجاب عدن</string>
<string name="eden_veil_description">ما بعد الافتراضي</string>
<string name="eden_veil_description">ڕێکخستنە تاقیکارییەکان بۆ باشترکردنی کارایی و توانا. ئەم ڕێکخستنانە لەوانەیە ببێتە هۆی شاشە ڕەشەکان یان کێشەیتری یاری.</string>
<string name="eden_veil_warning_title">ڕێکخستنە تاقیکارییەکان</string>
<string name="eden_veil_warning_description">ڕێکخستنەکانی ناو ئیدین ڤێڵ زۆر تاقیکارین و لەوانەیە کێشە دروست بکەن. ئەگەر یاریەکەت نەگەشتە ناوەوە، هەموو زیادکراوەکان ناچالاک بکە و گۆڕینی دۆخی داینامیکی درێژکراو بۆ 0.</string>
<string name="frame_skipping">قيد التطوير: تخطي الإطارات</string>
<string name="frame_skipping_description">تێپەڕاندنی فرەیمەکان بکە بۆ باشترکردنی کارایی بە کەمکردنەوەی ژمارەی فرەیمە ڕێندرکراوەکان. ئەم تایبەتمەندییە هێشتا کاردەکرێت و لە وەشانە داهاتووەکاندا چالاکدەکرێت.</string>
<string name="frame_interpolation">تحسين توقيت الإطارات</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقت LRU</string>
<string name="use_lru_cache_description">چالاک یان ناچالاککردنی کاشەی LRU (کەمترین بەکارهێنراوی دوایی)، کارایی زیاد دەکات بە هەڵگرتنی بەکارهێنانی CPU. هەندێک یاری کێشەییان هەیە لەگەڵیدا، بەتایبەتی TotK 1.2.1، بۆیە ئەگەر یاریەکە نەکەوتەوە یان بە هەڕەمەکی داخرا، ناچالاکی بکە.</string>
<string name="dyna_state">الحالة الديناميكية الممتدة</string>
<string name="dyna_state_description">يُمكّن ميزات فولكان لتحسين الأداء، التقديم، وتوفير الموارد أثناء إنشاء خطوط المعالجة مع الحفاظ على استهلاك أقل لوحدة المعالجة المركزية/وحدة معالجة الرسومات. قد تزيد هذه الامتدادات من درجة حرارة الجهاز، وقد لا تتفاعل وحدات معالجة الرسومات القديمة من سلسلة A6XX بشكل صحيح. اضبط على 0 لاستخدام تنسيقات Yuzu المحاكاة.</string>
<string name="dyna_state_description">کاریگەرییەکانی ڤولکان چالاک دەکات بۆ باشترکردنی کارایی، رێندرکردن، و هەڵگرتنی سەرچاوەکان لە دروستکردنی پایپلاین بە بەکارهێنانی کەمی CPU/GPU. ئەم فراوانکراوانە لەوانەیە پلەی گەرمی ئامێر زیاد بکەن، و کارتە گرافیکییە کۆنەکانی زنجیرەی A6XX لەوانەیە بە شێوەیەکی گونجاو کار نەکەن. بۆ بەکارهێنانی شێوازە کۆنەکانی دروستکراو، بڕەکە بۆ ٠ دابنێ.</string>
<string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">خێرایی تیکەکانی ناوک ڕێکبخە لەگەڵ ڕێژەی خێرایی بەرزترین بۆ باشترکردنی کارایی بەبێ گۆڕینی خێرایی ڕاستەقینەی یارییەکە.</string>
<string name="use_auto_stub">استخدام الستاب التلقائي</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+.</string>
<string name="use_fast_gpu_time">بەکارهێنانی کاتی GPU خێرا</string>
<string name="use_fast_gpu_time_description">زۆربەی یارییەکان بەرزی ڕەزولوشنی ڕەسەنی خۆیان دادەمەزرێنێت. ئەم هەڵبژاردە هەڵەیە و لەوانەیە کێشە دروست بکات.</string>
<string name="fast_gpu_time">فاکتۆری خێراکردنی GPU</string>
<string name="fast_gpu_time_description">128 بەکاربهێنە بۆ باشترین کارایی و 512 بۆ باشترین وردی گرافیک.</string>
<string name="gpu_low">نزم (128)</string>
<string name="gpu_medium">ناوەند (256)</string>
<string name="gpu_high">بەرز (512)</string>
<string name="use_fast_cpu_time">کاتی CPU خێرا</string>
<string name="use_fast_cpu_time_description">CPUی شبیهسازیکراو بە زۆرکردنی کاتژمێر وادەکات بە خێرایی زیاتر کاربکات، ئەمەش هەندێک لە سنووردارکەرانی FPS کەم دەکاتەوە. ئەم هەڵبژاردە هەڵە و لەوانەیە کێشە دروست بکات، و لەوانەیە کەسی بە CPUی بێهێز کارایی کەمتر ببینێت.</string>
<string name="fast_cpu_time">کاتژمێری CPU</string>
<string name="fast_cpu_time_description">Boost (1700MHz) بەکاربهێنە بۆ کارکردن بە بەرزترین کاتژمێری نەیتیڤی سوویچ، یان Fast (2000MHz) بۆ کارکردن بە دوو هێندەی کاتژمێر.</string>
<string name="memory_layout">ڕێکخستنی بیرگە</string>
<string name="memory_layout_description">(تاقیکاری) گۆڕینی ڕێکخستنی بیرگەی شبیهسازیکراو. ئەم ڕێکخستنە کارایی زیاد ناکات، بەڵام لەوانەیە یارمەتی یارییەکان بدات کە بەرزی ڕێزۆلۆشن بەکاردهێنن بە هۆی مۆدەکان. لەسەر مۆبایلەکانی کە 8GB یان کەمتر RAMیان هەیە بەکارمەهێنە.</string>
<string name="memory_4gb">4GB (پێشنیارکراو)</string>
<string name="memory_6gb">6GB (نائاسایش)</string>
<string name="memory_8gb">8GB (نائاسایش)</string>
<!-- ڕێگای دیکۆدکردنی ASTC -->
<string name="clock_base">بنەڕەتی (1000MHz)</string>
<string name="clock_boost">زۆرکردن (1700MHz)</string>
<string name="clock_fast">خێرا (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ڕێگای دیکۆدکردنی ASTC</string>
<string name="accelerate_astc_description">هەڵبژێرە چۆن تێکستوورە پەستووکراوەکانی ASTC دەکرێنەوە بۆ ڕێندرکردن: CPU (هێواش، سەلامەت)، GPU (خێرا، پێشنیارکراو)، یان CPU Async (بێ ستەتەر، لەوانەیە کێشە دروست بکات)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPUی ناڕێک</string>
<!-- ڕێگای پێکهێنانەوەی ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">ڕێگای پێکهێنانەوەی ASTC</string>
<string name="astc_recompression_description">هەڵبژێرە چۆن تێکستوورەکانی ASTC پەستوو دەکرێنەوە بۆ باشترکردنی گونجاندن و کارایی. چالاککردنی ئەم هەڵبژاردە VRAM هەڵدەگرێت بەڵام لەوانەیە کەمکردنەوەی کوالێتی تێکستوور بکات.</string>
<string name="astc_recompression_uncompressed">پێکهێنەنەوە</string>
<string name="astc_recompression_bc1">BC1 (کوالیتی نزم)</string>
<string name="astc_recompression_bc3">BC3 (کوالیتی مامناوەند)</string>
<!-- دۆخی بەکارهێنانی VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">دۆخی بەکارهێنانی VRAM</string>
<string name="vram_usage_mode_description">کۆنتڕۆڵی بەکارهێنانی VRAM</string>
<string name="vram_usage_conservative">پارێزەر</string>
<string name="vram_usage_aggressive">توند</string>
<!-- شادەر باکند -->
<!-- Shader Backend -->
<string name="shader_backend">شادەر باکند</string>
<string name="shader_backend_description">هەڵبژاردنی ڕێگای پێکهێنانی شادەر</string>
<string name="shader_backend_glsl">گشتی</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- ئیمولەیشنی NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>
<string name="nvdec_emulation_description">هەڵبژاردنی ڕێگای دیکۆدکردنی ڤیدیۆ</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">هیچ</string>
<!-- باشترکردنی دەرچوونی SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">باشترکردنی دەرچوونی SPIRV</string>
<string name="renderer_optimize_spirv_output_description">شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU.</string>
<string name="never">هەرگیز</string>
@@ -106,75 +147,99 @@
<string name="always">هەمیشە</string>
<!-- Multiplayer -->
<string name="multiplayer">فرە یاریکەر</string>
<string name="multiplayer_description">خۆڕێکخستنی ژوور یان بەشداریکردن لە ژوورێک</string>
<string name="multiplayer">یاری فرە یاریکەر</string>
<string name="multiplayer_description">ژووری یاری خۆت دروست بکە یان بچۆ ناو ژوورێکی تر بۆ یاریکردن لەگەڵ خەڵک</string>
<string name="multiplayer_room_title">ژوور: %1$s</string>
<string name="multiplayer_console_id">IDی کۆنسۆڵ: %1$s</string>
<string name="multiplayer_console_id">ناسنامەی کۆنسۆڵ: %1$s</string>
<string name="multiplayer_create_room">دروستکردن</string>
<string name="multiplayer_join_room">بەشداریکردن</string>
<string name="multiplayer_public_room">گەڕان بە ژوورە گشتییەکان</string>
<string name="multiplayer_username">ناوی بەکارهێنەر</string>
<string name="multiplayer_ip_address">ناونیشانی IP</string>
<string name="multiplayer_ip_port">پۆرت</string>
<string name="multiplayer_create_room_success">ژوور بە سەرکەوتوویی دروستکرا!</string>
<string name="multiplayer_join_room_success">بە سەرکەوتوویی بەشداریکرا!</string>
<string name="multiplayer_create_room_failed">دروستکردنی ژوور شکستی هێنا!</string>
<string name="multiplayer_join_room_failed">بەشداریکردن شکستی هێنا!</string>
<string name="multiplayer_input_invalid">ناونیشانی نادروست یان ناو زۆر کورتە!</string>
<string name="multiplayer_create_room_success">ژوور بە سەرکەوتوویی دروستکرا</string>
<string name="multiplayer_join_room_success">بە سەرکەوتوویی چوویتە ناو ژوورەوە</string>
<string name="multiplayer_create_room_failed">دروستکردنی ژوور سەرنەکەوت</string>
<string name="multiplayer_join_room_failed">نەتوانی بچیتە ناو ژوورەوە</string>
<string name="multiplayer_name_invalid">ناو زۆر کورتە</string>
<string name="multiplayer_address_invalid">ناونیشانی نادروست</string>
<string name="multiplayer_port_invalid">پۆرتی نادروست!</string>
<string name="multiplayer_exit_room">دەرچوون لە ژوور</string>
<string name="multiplayer_network_error">هەڵەی تۆڕ</string>
<string name="multiplayer_lost_connection">پێوەندی لەدەستچوو</string>
<string name="multiplayer_name_collision">ناوی دووبارە</string>
<string name="multiplayer_mac_collision">MACی دووبارە</string>
<string name="multiplayer_console_id_collision">IDی کۆنسۆڵی دووبارە</string>
<string name="multiplayer_lost_connection">پەیوەندی لەدەستچوو</string>
<string name="multiplayer_name_collision">ناو دووبارەکراوەتەوە</string>
<string name="multiplayer_mac_collision">ناونیشانی MAC دووبارەکراوەتەوە</string>
<string name="multiplayer_console_id_collision">ناسنامەی کۆنسۆڵ دووبارەکراوەتەوە</string>
<string name="multiplayer_wrong_version">وەشانی هەڵە</string>
<string name="multiplayer_wrong_password">تێپەڕەوشەی هەڵە</string>
<string name="multiplayer_could_not_connect">نەتوانرا پەیوەندی بکرێت</string>
<string name="multiplayer_could_not_connect">نەتوانی پەیوەندی بکات</string>
<string name="multiplayer_room_is_full">ژوور پڕە</string>
<string name="multiplayer_host_banned">هاست ڕێگەپێدراو نییە</string>
<string name="multiplayer_permission_denied">ڕێگەپێدراو نییە</string>
<string name="multiplayer_no_such_user">بەکارهێنەر بوونی نییە</string>
<string name="multiplayer_already_in_room">پێشتر لە ژوورە</string>
<string name="multiplayer_create_room_error">هەڵەی دروستکردنی ژوور</string>
<string name="multiplayer_host_kicked">هاست لابرا</string>
<string name="multiplayer_unknown_error">هەڵەی نەزانراو</string>
<string name="multiplayer_host_banned">خاوەن ژوور قەدەغەکراوە</string>
<string name="multiplayer_permission_denied">ڕێگەپێنەدراوە</string>
<string name="multiplayer_no_such_user">ئەم بەکارهێنەرە بوونی نییە</string>
<string name="multiplayer_already_in_room">خۆت لە ژوور دەیت</string>
<string name="multiplayer_create_room_error">هەڵە لە دروستکردنی ژوور</string>
<string name="multiplayer_host_kicked">خاوەن ژوور دەرکرا</string>
<string name="multiplayer_unknown_error">هەڵەی نەناسراو</string>
<string name="multiplayer_room_uninitialized">ژوور ڕێکنەخراوە</string>
<string name="multiplayer_room_idle">ژوور بێکارە</string>
<string name="multiplayer_room_joining">لە پڕۆسەی بەشداریکردن</string>
<string name="multiplayer_room_joined">بەشداریکرا</string>
<string name="multiplayer_room_moderator">چاودێر</string>
<string name="multiplayer_room_joining">چوونە ناو ژوور</string>
<string name="multiplayer_room_joined">چوویتە ناو ژوورەوە</string>
<string name="multiplayer_room_moderator">چاودێری ژوور</string>
<string name="multiplayer_member_join">%1$s بەشداریکرد</string>
<string name="multiplayer_member_leave">%1$s جێهێشت</string>
<string name="multiplayer_member_kicked">%1$s لابرا</string>
<string name="multiplayer_member_banned">%1$s ڕێگەپێدراو نییە</string>
<string name="multiplayer_address_unbanned">ناونیشان ڕێگەپێدراوە</string>
<string name="multiplayer_kick_member">لابردن</string>
<string name="multiplayer_chat_input_hint">ناردنی نامە...</string>
<string name="multiplayer_member_kicked">%1$s دەرکرا</string>
<string name="multiplayer_member_banned">%1$s قەدەغەکرا</string>
<string name="multiplayer_address_unbanned">ناونیشان لە قەدەغە دەرکرا</string>
<string name="multiplayer_kick_member">دەرکردن</string>
<string name="multiplayer_chat_input_hint">ناردنی نامە</string>
<string name="multiplayer_password">تێپەڕەوشە</string>
<string name="original_button_text">بەشداریکردن</string>
<string name="disabled_button_text">لە پڕۆسەی بەشداریکردن...</string>
<string name="multiplayer_joining">چوونە ناو ژوور…</string>
<string name="multiplayer_creating">دروستکردنی ژوور…</string>
<string name="multiplayer_room_name">ناوی ژوور</string>
<string name="multiplayer_room_name_invalid">ناوی ژوور دەبێت لەنێوان ٣ بۆ ٢٠ پیت بێت</string>
<string name="multiplayer_max_players">زۆرترین یاریکەر (١٦)</string>
<string name="multiplayer_room_name_invalid">ناوی ژوور دەبێت لە نێوان 3 بۆ 20 پیت بێت</string>
<string name="multiplayer_max_players">زۆرترین یاریکەر (16)</string>
<string name="multiplayer_max_players_value">زۆرترین یاریکەر: %d</string>
<string name="multiplayer_chat">چات</string>
<string name="multiplayer_chat">گفتوگۆ</string>
<string name="multiplayer_more_options">هەڵبژاردنی زیاتر</string>
<string name="multiplayer_ip_copied">ناونیشانی IP کۆپی کراوە</string>
<string name="multiplayer_ip_copied">ناونیشانی IP کۆپی کراوە بۆ کلیپبۆرد</string>
<string name="multiplayer_server_address">ناونیشانی سێرڤەر</string>
<string name="chat">چات</string>
<string name="type_message">نووسینی نامە...</string>
<string name="chat">گفتوگۆ</string>
<string name="type_message">نامە بنووسە…</string>
<string name="send">ناردن</string>
<string name="send_message">ناردنی نامە</string>
<string name="send_message">ناردنی پەیام</string>
<string name="multiplayer_moderation">چاودێری</string>
<string name="multiplayer_moderation_title">لیستی ڕێگەپێدراوەکان</string>
<string name="multiplayer_no_bans">هیچ بەکارهێنەرێک ڕێگەپێدراو نییە</string>
<string name="multiplayer_unban_title">لابردنی ڕێگەپێدان</string>
<string name="multiplayer_unban">لابردنی ڕێگەپێدان</string>
<string name="multiplayer_unban_message">دڵنیای لە لابردنی ڕێگەپێدانی %1$s?</string>
<string name="multiplayer_ban">ڕێگەپێدان</string>
<string name="emulation_multiplayer">فرە یاریکەر</string>
<string name="multiplayer_moderation_title">لیستی قەدەغەکراوەکان</string>
<string name="multiplayer_no_bans">هیچ بەکارهێنەرێک قەدەغە نەکراوە</string>
<string name="multiplayer_unban_title">لادانی قەدەغە لە بەکارهێنەر</string>
<string name="multiplayer_unban">لادانی قەدەغە</string>
<string name="multiplayer_unban_message">دڵنیایت دەتەوێ قەدەغە لە %1$s لابەری؟</string>
<string name="multiplayer_ban">قەدەغەکردنی بەکارهێنەر</string>
<string name="multiplayer_room_browser">ژوورە گشتییەکان</string>
<string name="multiplayer_no_rooms_found">هیچ ژوورێکی گشتی نەدۆزرایەوە</string>
<string name="multiplayer_password_required">تێپەڕەوشە پێویستە</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">یاری</string>
<string name="multiplayer_no_game_info">هیچ یارییەک</string>
<string name="multiplayer_password_protected">ژوور بە تێپەڕەوشە پارێزراوە</string>
<string name="multiplayer_hide_full_rooms">شاردنەوەی ژوورە پڕەکان</string>
<string name="multiplayer_hide_empty_rooms">شاردنەوەی ژوورە بەتاڵەکان</string>
<string name="multiplayer_tap_refresh_to_check_again">بیپەڕێنەوە بۆ پشکنینی دووبارە</string>
<string name="multiplayer_search_public_lobbies">گەڕان بە ژوورەکان…</string>
<string name="emulation_multiplayer">یاری فرە یاریکەر</string>
<string name="multiplayer_game_name">یارییە پەسەندکراوەکان</string>
<string name="multiplayer_preferred_game_name">یاریی پەسەندکراو</string>
<string name="multiplayer_no_game">هیچ یارییەک نەدۆزرایەوە</string>
<string name="multiplayer_preferred_game_name_invalid">پێویستە یارییەکی پەسەندکراو هەڵبژێریت بۆ میوانداریکردنی ژوور.</string>
<string name="multiplayer_room_name_error">دەبێت لە نێوان 3 بۆ 20 پیت بێت</string>
<string name="multiplayer_required">پێویستە</string>
<string name="multiplayer_ip_error">فۆرماتی IP نادروستە</string>
<string name="multiplayer_username_error">دەبێت لانیکەم 5 پیت بێت</string>
<string name="multiplayer_port_error">دەبێت لە نێوان 1 بۆ 65535 بێت</string>
<string name="cancel">پاشگەزبوونەوە</string>
<string name="ok">باشە</string>
<string name="refresh">نوێکردنەوە</string>
<string name="room_list">لیستی ژوورەکان</string>
<!-- Static Themes -->
<string name="static_theme_color">ڕەنگی پۆل</string>
@@ -283,6 +348,26 @@
<string name="install_game_content">دامەزراندنی ناوەڕۆکی یاری</string>
<string name="install_game_content_description">دامەزراندنی نوێکاری یارییەکان یان DLC</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">ئەپەکان لە شاشەی سەرەکی سیستەم دەستپێبکە</string>
<string name="applets">دەستپێکەری ئەپلێت</string>
<string name="applets_description">ئەپلێتی سیستەم دەستپێبکە بە بەکارهێنانی پتەوواڵای دامەزراو</string>
<string name="applets_error_firmware">پتەوواڵا دامەزراو نییە</string>
<string name="applets_error_applet">ئەپلێت بەردەست نییە</string>
<string name="applets_error_description"><![CDATA[تکایە دڵنیابە لە بوونی فایلی <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> و <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">پتەوواڵا</a> و دووبارە هەوڵبدەرەوە.]]></string>
<string name="album_applet">ئەلبوم</string>
<string name="album_applet_description">وێنەکان لە فۆڵدەری وێنەی بەکارهێنەر ببینە</string>
<string name="mii_edit_applet">دەستکاریی Mii</string>
<string name="mii_edit_applet_description">Miiەکان بینە و دەستکاری بکە</string>
<string name="cabinet_applet">کابینەت</string>
<string name="cabinet_applet_description">داتای سەر amiibo دەستکاری یان بسڕەوە</string>
<string name="cabinet_launcher">دەستپێکەری کابینەت</string>
<string name="cabinet_nickname_and_owner">ڕێکخستنی نازناو و خاوەن</string>
<string name="cabinet_game_data_eraser">سڕینەوەی داتای یاری</string>
<string name="cabinet_restorer">پاشکەوتکەر</string>
<string name="cabinet_formatter">ڕێکخەر</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">گایا ڕاستەقینە نییە</string>
<string name="copied_to_clipboard">کۆپی کرا بۆ تەختەی نووسین</string>
@@ -292,23 +377,15 @@
<string name="licenses_description">ئەو پڕۆژانەی کە یوزوی بۆ ئەندرۆید ڕەخساند</string>
<string name="build">بونیات</string>
<!-- Early access upgrade strings -->
<string name="early_access">بەزوویی دەسپێگەشتن</string>
<string name="early_access_benefits">سوودەکانی بەزوویی دەسپێگەشتن</string>
<string name="cutting_edge_features">تایبەتمەندییە پێشکەوتووەکان</string>
<string name="early_access_updates">زوو دەستگەیشتن بە نوێکارییەکان</string>
<string name="no_manual_installation">چیتر دامەزراندنی دەستی نییە</string>
<string name="prioritized_support">پشتگیری لە پێشینە</string>
<string name="helping_game_preservation">یارمەتیدانی پاراستنی یارییەکان</string>
<string name="our_eternal_gratitude">سوپاس و پێزانینی هەمیشەییمان</string>
<string name="are_you_interested">ئایا تۆ خوازیاریت؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">سنووردارکردنی خێرایی</string>
<string name="frame_limit_enable_description">خێرایی ئیمولەیشن سنووردار دەکات بۆ ڕێژەیەکی دیاریکراو لە خێرایی ئاسایی.</string>
<string name="frame_limit_slider">سنووردارکردنی لەسەدای خێرایی</string>
<string name="frame_limit_slider_description">ڕێژەی سەدی دیاری دەکات بۆ سنووردارکردنی خێرایی ئیمولەیشن. 100% خێرایی ئاساییە. بەهایی بەرزتر یان نزمتر دەبێتە هۆی زیاد یان کەمکردنەوەی سنووری خێرایی.</string>
<string name="cpu_accuracy">وردی CPU</string>
<!-- System settings strings -->
<string name="device_name">ناوی ئامێر</string>
<string name="use_docked_mode">دۆخی دۆککراو</string>
<string name="use_docked_mode_description">ڕوونی زیاد دەکات، کارایی کەم دەکاتەوە. دۆخی دەستی بەکاردێت کاتێک لەکاردەخرێت، ئەمەش ڕوونی دادەبەزێنێت و کارایی زیاد دەکات.</string>
<string name="emulated_region">ناوچەی ئیمولەیشن</string>
@@ -319,6 +396,11 @@
<string name="use_custom_rtc_description">ڕێگەت پێدەدات کاتژمێرێکی کاتی ڕاستەقینەی تایبەتمەند دابنێیت کە جیاوازە لە کاتی ئێستای سیستەمەکەت.</string>
<string name="set_custom_rtc">دانانی RTCی تایبەتمەند</string>
<!-- Network settings strings -->
<string name="web_token">نیشانەی وێب</string>
<string name="web_token_description">نیشانەی وێب بۆ دروستکردنی ژوورە گشتییەکان. زنجیرەیەکی 48 پیتییە تەنها پیتی a-z بچووک لەخۆدەگرێت.</string>
<string name="network">تۆڕ</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">ئاستی وردبینی</string>
<string name="renderer_resolution">ڕوونی (دۆخی دەستی/دۆخی دۆک)</string>
@@ -334,14 +416,28 @@
<string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string>
<string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string>
<string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="renderer_api">API گرافیک</string>
<string name="cpu_debug_mode">چاککردنەوەی CPU</string>
<string name="cpu_debug_mode_description">CPU لە دۆخی چاککردنەوەی هێواش دادەنێت.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">چاککردنەوەی گرافیک</string>
<string name="renderer_debug_description">API ی گرافیکەکان ڕێکدەخات بۆ دۆخی چاککردنی خاو.</string>
<string name="audio_volume">قەبارەی دەنگی</string>
<string name="audio_volume_description">دیاریکردنی قەبارەی دەنگی دەرچووی بیستۆک و بزوێنەری دەنگی دەرەکی.</string>
<string name="renderer_debug_description">API ی گرافیکەکان لە دۆخی چاککردنەوەی هێواش دادەنێت.</string>
<string name="fastmem">Fastmem</string>
<string name="log">تۆمارکردن</string>
<string name="flush_by_line">خاوکردنەوەی تۆمارەکانی دیباگ بە هێڵ</string>
<string name="flush_by_line_description">تۆمارەکانی دیباگ لە هەر هێڵێکدا دەنوسرێت خاو دەکاتەوە، ئەمە وا دەکات دیباگکردن ئاسانتر بێت لە کاتی کرشکردن یان پێکەنین.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">بزوێنری دەرچوونی دەنگ</string>
<string name="audio_volume">دەنگ</string>
<string name="audio_volume_description">قەبارەی دەنگی دەرچوون دیاری دەکات.</string>
<!-- Input strings -->
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -413,6 +509,33 @@
<string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string>
<string name="installing_driver">دامەزراندنی وەگەڕخەر...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">هێنەری درایڤەری GPU</string>
<string name="fetch">هێنان</string>
<string name="fetch_error">هەڵە لە کاتی هێنان</string>
<string name="check_connection">پەیوەندییەکەت پشکنە و دووبارە هەوڵبدە.</string>
<string name="show_releases">پیشاندانی وەشانەکان</string>
<string name="view_full_release_notes">تێبینییەکانی وەشان</string>
<string name="failed_to_fetch">هێنان شکستی هێنا</string>
<string name="error_during_fetch">هەڵە لە کاتی هێنان</string>
<string name="toggle_release_notes">گۆڕینی تێبینییەکانی وەشان</string>
<string name="downloads">داگرتنەکان</string>
<string name="show_downloads">پیشاندانی داگرتنەکان</string>
<string name="hide_downloads">شاردنەوەی داگرتنەکان</string>
<string name="failed_cache_dir">دایری کاش بەردەست نییە</string>
<string name="empty_response_body">ناوەڕۆکی وەڵام بەتاڵە</string>
<string name="successfully_installed">%1$s بە سەرکەوتوویی دامەزرا</string>
<string name="driver_failed_title">دامەزراندنی درایڤەر شکستی هێنا</string>
<string name="failed_install_driver">دامەزراندنی درایڤەری %1$s شکستی هێنا، سیستەمەکەت پشتگیری دەکات؟</string>
<string name="driver_empty">درایڤەری داگرتوو بەتاڵە، پەیوەندییەکەت بە ئینتەرنێت پشکنە</string>
<string name="downloading">لە داگرتندایە...</string>
<string name="installing">لە دامەزراندن...</string>
<string name="latest">نوێترین</string>
<string name="recommended_driver">درایڤەری پێشنیارکراو:</string>
<string name="gpu_model">مۆدێلی GPU:</string>
<string name="unsupported_gpu">GPU پشتگیری نەکراوە</string>
<string name="unsupported_gpu_warning">GPUی تۆ پشتگیری لە درایڤەری تایبەت ناکات. پێشنیار ناکرێت درایڤەری تایبەت دابنێیت.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">ڕێکخستنەکان</string>
<string name="preferences_general">گشتی</string>
@@ -426,7 +549,7 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string>
<string name="loader_error_video_core">هەڵەیەک لە دەستپێکردنی ناوەکی ڤیدیۆکەدا ڕوویدا</string>
<string name="loader_error_video_core_description">ئەمەش بەزۆری بەهۆی وەگەڕخەرێکی ناتەبای GPU ەوەیە. دامەزراندنی وەگەڕخەری GPU ی تایبەتمەندکراو لەوانەیە ئەم کێشەیە چارەسەر بکات.</string>
<string name="loader_error_invalid_format">ناتوانرێت ڕۆم باربکرێت</string>
@@ -560,6 +683,29 @@
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>
<string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">وێنە لە ناو وێنە</string>
<string name="picture_in_picture_description">پەنجەرە بچووک دەکاتەوە کاتێک لە پاشبنەیە.</string>
<string name="pause">وەستان</string>
<string name="play">یاریکردن</string>
<string name="mute">بێدەنگ</string>
<string name="unmute">لادانی بێدەنگی</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">ڕێکخستنی ستوونی</string>
<string name="top">سەرەوە</string>
<string name="center">ناوەند</string>
<string name="bottom">خوارەوە</string>
<!-- Applet Modes -->
<string name="applets_menu">ئەپلێتەکان</string>
<string name="applets_menu_description">(کار دەکرێت) گۆڕینی فرۆنتێندەکانی ئەپلێت و ڕێکخستنەکان</string>
<string name="applet_hle">فرۆنتێندی خوازراو</string>
<string name="applet_lle">ئەپلێتی ڕاستەقینە</string>
<string name="swkbd_applet">کلیلەبۆردی نەرمەکاڵا</string>
<!-- Licenses screen strings -->
<string name="licenses">مۆڵەتەکان</string>
<string name="license_fidelityfx_fsr_description">بەرزکردنەوەی کوالێتی بەرز لە کۆمپانیای AMD</string>

View File

@@ -7,6 +7,9 @@
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Vylepšený)</string>
<string name="process_ram">RAM procesu: %1$d MB</string>
<string name="shaders_prefix">Sestavování</string>
<string name="shaders_suffix">shaderů</string>
<string name="system_info_label">Systém:</string>
<string name="show_stats_overlay">Zobrazit překryv statistik výkonu</string>
<string name="stats_overlay_customization">Přizpůsobení</string>
@@ -34,12 +37,32 @@
<string name="overlay_position_bottom_right">Vpravo dole</string>
<string name="overlay_position_center_top">Nahoře uprostřed</string>
<string name="overlay_position_center_bottom">Dole uprostřed</string>
<string name="overlay_background">Pozadí překryvu</string>
<string name="overlay_background_description">Přidá pozadí pro lepší čitelnost</string>
<string name="perf_overlay_background">Pozadí překryvu</string>
<string name="perf_overlay_background_description">Přidá pozadí pro lepší čitelnost</string>
<string name="show_shaders_building">Zobrazit vytváření shaderů</string>
<string name="show_shaders_building_description">Zobrazuje aktuální počet vytvářených shaderů</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Zobrazit překryv informací o zařízení</string>
<string name="enable_soc_overlay">Povolit překryv zařízení</string>
<string name="soc_overlay_options">Překryv zařízení</string>
<string name="soc_overlay_options_description">Konfigurovat, jaké informace se zobrazí v překryvu zařízení</string>
<string name="show_device_model">Zobrazit model zařízení</string>
<string name="show_device_model_description">Zobrazit model hostitelského zařízení</string>
<string name="show_gpu_model">Zobrazit model GPU</string>
<string name="show_gpu_model_description">Zobrazit model hostitelské GPU</string>
<string name="show_soc_model">Zobrazit model SoC</string>
<string name="show_soc_model_description">Zobrazit model hostitelského SoC</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Rozšíření GPU</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Různé</string>
<string name="eden_veil">Edenův závoj</string>
<string name="eden_veil_description">Mimo výchozí</string>
<string name="eden_veil_description">Experimentální nastavení pro zlepšení výkonu a schopností. Tato nastavení mohou způsobit černé obrazovky nebo další herní problémy.</string>
<string name="eden_veil_warning_title">Experimentální nastavení</string>
<string name="eden_veil_warning_description">Nastavení v Eden\'s Veil jsou vysoce experimentální a mohou způsobit problémy. Pokud se vaše hra nespustí, deaktivujte všechna rozšíření a nastavte Extended Dynamic State na 0.</string>
<string name="frame_skipping">WIP: Přeskočení snímků</string>
<string name="frame_skipping_description">Přepínání přeskočení snímků pro zlepšení výkonu snížením počtu vykreslených snímků. Tato funkce je stále ve vývoji a bude povolena v budoucích verzích.</string>
<string name="frame_interpolation">Vylepšené časování snímků</string>
@@ -47,7 +70,7 @@
<string name="use_lru_cache">Povolit LRU mezipaměť</string>
<string name="use_lru_cache_description">Povolte nebo zakažte mezipaměť LRU (Least Recently Used), což zvýší výkon snížením zatížení CPU. Některé hry s ní mají problémy, zejména TotK 1.2.1, proto ji deaktivujte, pokud hra nespustí nebo náhodně padá.</string>
<string name="dyna_state">Rozšířený dynamický stav</string>
<string name="dyna_state_description">Umožňuje funkce Vulkan pro lepší výkon, vykreslování a úsporu zdrojů při vytváření grafických pipeline při zachování nižšího využití CPU/GPU. Tato rozšíření mohou zvýšit teplotu zařízení a starší GPU řady A6XX nemusí reagovat správně. Nastavte na 0 pro použití emulovaných formátů Yuzu.</string>
<string name="dyna_state_description">Umožňuje funkce Vulkan pro lepší výkon, vykreslování a úsporu prostředků při vytváření pipeline při zachování nízkého využití CPU/GPU. Tato rozšíření mohou zvýšit teplotu zařízení a starší GPU řady A6XX nemusí fungovat správně. Nastavte na 0 pro použití zastaralých emulovaných formátů.</string>
<string name="use_sync_core">Synchronizovat rychlost jádra</string>
<string name="use_sync_core_description">Synchronizuje rychlost jádra s maximálním procentem rychlosti, aby se zlepšil výkon bez změny skutečné rychlosti hry.</string>
<string name="use_auto_stub">Použít automatický stub</string>
@@ -62,35 +85,53 @@
<string name="descriptor_indexing_description">Zlepšuje zpracování textur a bufferů, stejně jako Maxwell překladovou vrstvu. Podporováno některými GPU s Vulkan 1.1 a všemi GPU s Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Použít rychlý čas GPU</string>
<string name="use_fast_gpu_time_description">Nutí většinu her běžet v jejich nativním rozlišení. Tato volba je nestabilní a může způsobovat problémy.</string>
<string name="fast_gpu_time">Faktor přetaktování GPU</string>
<string name="fast_gpu_time_description">Použijte 128 pro maximální výkon a 512 pro maximální věrnost grafiky.</string>
<string name="gpu_low">Nízké (128)</string>
<string name="gpu_medium">Střední (256)</string>
<string name="gpu_high">Vysoké (512)</string>
<string name="use_fast_cpu_time">Rychlý čas CPU</string>
<string name="use_fast_cpu_time_description">Nutí emulované CPU běžet na vyšší frekvenci, čímž snižuje některé limity FPS. Tato volba je nestabilní a může způsobit problémy a slabší CPU mohou mít snížený výkon.</string>
<string name="fast_cpu_time">Taktování CPU</string>
<string name="fast_cpu_time_description">Použijte Boost (1700MHz) pro běh na nejvyšším nativním taktu Switch nebo Fast (2000MHz) pro běh na dvojnásobném taktu.</string>
<string name="memory_layout">Rozložení paměti</string>
<string name="memory_layout_description">(EXPERIMENTÁLNÍ) Změna emulovaného rozložení paměti. Toto nastavení nezvyšuje výkon, ale může pomoci hrám využívajícím vysoké rozlišení pomocí modů. Nepoužívejte na telefonech s 8GB RAM nebo méně.</string>
<string name="memory_4gb">4GB (Doporučeno)</string>
<string name="memory_6gb">6GB (Nebezpečné)</string>
<string name="memory_8gb">8GB (Nebezpečné)</string>
<!-- Metoda dekódování ASTC -->
<string name="clock_base">Základní (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rychlé (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Metoda dekódování ASTC</string>
<string name="accelerate_astc_description">Vyberte způsob dekódování textur komprimovaných pomocí ASTC pro vykreslování: CPU (pomalé, bezpečné), GPU (rychlé, doporučené) nebo CPU Async (žádné zasekávání, ale mohou nastat problémy)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU asynchronně</string>
<!-- Metoda rekomprese ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Metoda rekomprese ASTC</string>
<string name="astc_recompression_description">Vyberte způsob rekomprese textur ASTC pro zlepšení kompatibility a výkonu. Zapnutí této volby ušetří VRAM, ale může snížit kvalitu textur.</string>
<string name="astc_recompression_description">Vyberte způsob rekomprese textur ASTC pro zlepšení kompatibility a výkonu. Zapnutí této volby ušetří VRAM, ale může snížit kvalitu textur.</string>
<string name="astc_recompression_uncompressed">Nekomprimované</string>
<string name="astc_recompression_bc1">BC1 (nízká kvalita)</string>
<string name="astc_recompression_bc3">BC3 (střední kvalita)</string>
<!-- Režim využití VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Režim využití VRAM</string>
<string name="vram_usage_mode_description">Správa alokace GPU paměti</string>
<string name="vram_usage_conservative">Konzervativní</string>
<string name="vram_usage_aggressive">Agresivní</string>
<!-- Backend shaderů -->
<!-- Shader Backend -->
<string name="shader_backend">Backend shaderů</string>
<string name="shader_backend_description">Způsob kompilace shaderů</string>
<string name="shader_backend_glsl">Univerzální</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulace NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulace NVDEC</string>
<string name="nvdec_emulation_description">Zpracování dekódování videa</string>
<string name="nvdec_emulation_cpu">CPU</string>
@@ -105,75 +146,99 @@
<string name="always">Vždy</string>
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Hostování nebo připojení k herní místnosti</string>
<string name="multiplayer">Více hráčů</string>
<string name="multiplayer_description">Vytvořte si vlastní herní místnost nebo se připojte k existující a hrajte s ostatními</string>
<string name="multiplayer_room_title">Místnost: %1$s</string>
<string name="multiplayer_console_id">ID konzole: %1$s</string>
<string name="multiplayer_create_room">Vytvořit</string>
<string name="multiplayer_join_room">Připojit</string>
<string name="multiplayer_join_room">Připojit se</string>
<string name="multiplayer_public_room">Procházet veřejné místnosti</string>
<string name="multiplayer_username">Uživatelské jméno</string>
<string name="multiplayer_ip_address">IP adresa</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Místnost vytvořena</string>
<string name="multiplayer_join_room_success">Úspěšné připojení</string>
<string name="multiplayer_create_room_failed">Chyba při vytváření</string>
<string name="multiplayer_join_room_failed">Chyba při připojování</string>
<string name="multiplayer_input_invalid">Neplatná adresa nebo jméno</string>
<string name="multiplayer_port_invalid">Neplatný port</string>
<string name="multiplayer_create_room_success">Místnost úspěšně vytvořena</string>
<string name="multiplayer_join_room_success">Úspěšně připojeno k místnosti</string>
<string name="multiplayer_create_room_failed">Nepodařilo se vytvořit místnost</string>
<string name="multiplayer_join_room_failed">Nepodařilo se připojit k místnosti</string>
<string name="multiplayer_name_invalid">Jméno je příliš krátké</string>
<string name="multiplayer_address_invalid">Neplatná adresa</string>
<string name="multiplayer_port_invalid">Neplatný port!</string>
<string name="multiplayer_exit_room">Opustit místnost</string>
<string name="multiplayer_network_error">Chyba sítě</string>
<string name="multiplayer_lost_connection">Ztraceno připojení</string>
<string name="multiplayer_name_collision">Kolize jmen</string>
<string name="multiplayer_mac_collision">Kolize MAC</string>
<string name="multiplayer_mac_collision">Kolize MAC adresy</string>
<string name="multiplayer_console_id_collision">Kolize ID konzole</string>
<string name="multiplayer_wrong_version">Nesprávná verze</string>
<string name="multiplayer_wrong_password">Nesprávné heslo</string>
<string name="multiplayer_could_not_connect">Nelze připojit</string>
<string name="multiplayer_could_not_connect">Nelze se připojit</string>
<string name="multiplayer_room_is_full">Místnost je plná</string>
<string name="multiplayer_host_banned">Host zabanován</string>
<string name="multiplayer_host_banned">Hostitel zablokován</string>
<string name="multiplayer_permission_denied">Přístup odepřen</string>
<string name="multiplayer_no_such_user">Uživatel neexistuje</string>
<string name="multiplayer_already_in_room">Již v místnosti</string>
<string name="multiplayer_create_room_error">Chyba vytváření</string>
<string name="multiplayer_host_kicked">Host vyhozen</string>
<string name="multiplayer_create_room_error">Chyba při vytváření místnosti</string>
<string name="multiplayer_host_kicked">Hostitel vyhozen</string>
<string name="multiplayer_unknown_error">Neznámá chyba</string>
<string name="multiplayer_room_uninitialized">Místnost neinicializována</string>
<string name="multiplayer_room_uninitialized">Místnost neinicializována</string>
<string name="multiplayer_room_idle">Místnost nečinná</string>
<string name="multiplayer_room_joining">Připojování</string>
<string name="multiplayer_room_joined">Připojeno</string>
<string name="multiplayer_room_moderator">Moderátor</string>
<string name="multiplayer_member_join">%1$s připojen</string>
<string name="multiplayer_member_leave">%1$s opustil</string>
<string name="multiplayer_room_joining">Připojování k místnosti</string>
<string name="multiplayer_room_joined">Připojeno k místnosti</string>
<string name="multiplayer_room_moderator">Moderátor místnosti</string>
<string name="multiplayer_member_join">%1$s se připojil</string>
<string name="multiplayer_member_leave">%1$s odešel</string>
<string name="multiplayer_member_kicked">%1$s vyhozen</string>
<string name="multiplayer_member_banned">%1$s zabanován</string>
<string name="multiplayer_address_unbanned">Adresa odbanována</string>
<string name="multiplayer_member_banned">%1$s zablokován</string>
<string name="multiplayer_address_unbanned">Adresa odblokována</string>
<string name="multiplayer_kick_member">Vyhodit</string>
<string name="multiplayer_chat_input_hint">Zpráva</string>
<string name="multiplayer_chat_input_hint">Poslat zprávu</string>
<string name="multiplayer_password">Heslo</string>
<string name="original_button_text">Připojit</string>
<string name="disabled_button_text">Připojování…</string>
<string name="multiplayer_joining">Připojování…</string>
<string name="multiplayer_creating">Vytváření…</string>
<string name="multiplayer_room_name">Název místnosti</string>
<string name="multiplayer_room_name_invalid">Název musí mít 3-20 znaků</string>
<string name="multiplayer_max_players">Max hráčů (16)</string>
<string name="multiplayer_max_players_value">Max hráčů: %d</string>
<string name="multiplayer_room_name_invalid">Název místnosti musí mít 320 znaků</string>
<string name="multiplayer_max_players">Maximální počet hráčů (16)</string>
<string name="multiplayer_max_players_value">Maximální počet hráčů: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Více možností</string>
<string name="multiplayer_ip_copied">IP zkopírována</string>
<string name="multiplayer_more_options">Další možnosti</string>
<string name="multiplayer_ip_copied">IP adresa zkopírována do schránky</string>
<string name="multiplayer_server_address">Adresa serveru</string>
<string name="chat">Chat</string>
<string name="type_message">Zpráva</string>
<string name="type_message">Napište zprávu</string>
<string name="send">Odeslat</string>
<string name="send_message">Odeslat zprávu</string>
<string name="multiplayer_moderation">Moderace</string>
<string name="multiplayer_moderation_title">Seznam banů</string>
<string name="multiplayer_no_bans">Žádní zabanovaní uživatelé</string>
<string name="multiplayer_unban_title">Odbanovat uživatele</string>
<string name="multiplayer_unban">Odbanovat</string>
<string name="multiplayer_unban_message">Odbanovat %1$s?</string>
<string name="multiplayer_ban">Zabanovat uživatele</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_moderation_title">Seznam zablokovaných</string>
<string name="multiplayer_no_bans">Žádní zablokovaní uživatelé</string>
<string name="multiplayer_unban_title">Odblokovat uživatele</string>
<string name="multiplayer_unban">Odblokovat</string>
<string name="multiplayer_unban_message">Opravdu chcete odblokovat %1$s?</string>
<string name="multiplayer_ban">Zablokovat uživatele</string>
<string name="multiplayer_room_browser">Veřejné místnosti</string>
<string name="multiplayer_no_rooms_found">Nebyly nalezeny žádné veřejné místnosti</string>
<string name="multiplayer_password_required">Vyžadováno heslo</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Hra</string>
<string name="multiplayer_no_game_info">Jakákoli hra</string>
<string name="multiplayer_password_protected">Místnost chráněná heslem</string>
<string name="multiplayer_hide_full_rooms">Skrýt plné místnosti</string>
<string name="multiplayer_hide_empty_rooms">Skrýt prázdné místnosti</string>
<string name="multiplayer_tap_refresh_to_check_again">Klepnutím obnovte znovu</string>
<string name="multiplayer_search_public_lobbies">Hledat místnosti…</string>
<string name="emulation_multiplayer">Více hráčů</string>
<string name="multiplayer_game_name">Preferované hry</string>
<string name="multiplayer_preferred_game_name">Preferovaná hra</string>
<string name="multiplayer_no_game">Nenalezeny žádné hry</string>
<string name="multiplayer_preferred_game_name_invalid">Pro hostování místnosti musíte vybrat preferovanou hru.</string>
<string name="multiplayer_room_name_error">Musí mít 3 až 20 znaků</string>
<string name="multiplayer_required">Povinné</string>
<string name="multiplayer_ip_error">Neplatný formát IP</string>
<string name="multiplayer_username_error">Musí mít alespoň 5 znaků</string>
<string name="multiplayer_port_error">Musí být mezi 1 a 65535</string>
<string name="cancel">Zrušit</string>
<string name="ok">OK</string>
<string name="refresh">Obnovit</string>
<string name="room_list">Seznam místností</string>
<!-- Static Themes -->
<string name="static_theme_color">Barva motivu</string>
@@ -267,8 +332,26 @@
<string name="game_folders">Složky s hrami</string>
<string name="folder_already_added">Tato složka byla již přidána!</string>
<string name="game_folder_properties">Vlastnosti složky s hrami</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Spouštění aplikací z domovské obrazovky</string>
<string name="applets">Spouštěč apletů</string>
<string name="applets_description">Spouštění systémových apletů</string>
<string name="applets_error_firmware">Firmware není nainstalován</string>
<string name="applets_error_applet">Aplet není dostupný</string>
<string name="applets_error_description"><![CDATA[Ovněřte instalaci <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> a <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">firmware</a>.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Zobrazovat obrázky uložené v uživatelské složce se snímky obrazovky pomocí systémového prohlížeče fotografií</string>
<string name="mii_edit_applet">Editor Mii</string>
<string name="mii_edit_applet_description">Úprava Mii postav</string>
<string name="cabinet_applet">Kabinet</string>
<string name="cabinet_applet_description">Správa dat Amiibo</string>
<string name="cabinet_launcher">Spouštěč kabinetu</string>
<string name="cabinet_nickname_and_owner">Nastavení přezdívky a vlastníka</string>
<string name="cabinet_game_data_eraser">Mazání herních dat</string>
<string name="cabinet_restorer">Obnovovač</string>
<string name="cabinet_formatter">Formátovač</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia není skutečná</string>
@@ -286,10 +369,6 @@
<string name="user_data_import_success">Uživatelská data byla úspěšně importována.</string>
<string name="user_data_export_cancelled">Export zrušen</string>
<string name="no_manual_installation">Žádná manuální instalace</string>
<string name="prioritized_support">Prioritní podpora</string>
<string name="our_eternal_gratitude">Naše věčná vděčnost</string>
<string name="are_you_interested">Máte zájem?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Omezit rychlost</string>
@@ -299,6 +378,8 @@
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">Přesnost CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Název zařízení</string>
<string name="use_docked_mode">Docked režim</string>
<string name="use_docked_mode_description">Větší rozlišení, menší výkon</string>
@@ -310,6 +391,11 @@
<string name="use_custom_rtc_description">Vlastní nastavení času</string>
<string name="set_custom_rtc">Nastavit vlastní RTC</string>
<!-- Network settings strings -->
<string name="web_token">Webový token</string>
<string name="web_token_description">Webový token používaný k vytváření veřejných místností. Jedná se o řetězec o délce 48 znaků obsahující pouze malá písmena a-z.</string>
<string name="network">Síť</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Úroveň přesnosti</string>
<string name="renderer_resolution">Rozlišení (Handheld/Docked)</string>
@@ -333,7 +419,17 @@
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Ladění CPU</string>
<string name="cpu_debug_mode_description">Pomalý ladící režim</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Ladění grafiky</string>
<string name="renderer_debug_description">Pomalý ladící režim</string>
<string name="fastmem">Fastmem</string>
<string name="log">Protokolování</string>
<string name="flush_by_line">Vypisovat ladicí záznamy po řádcích</string>
<string name="flush_by_line_description">Vypisuje ladicí záznamy po každém napsaném řádku, což usnadňuje ladění v případě pádu nebo zamrznutí.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Výstupní engine</string>
@@ -372,6 +468,33 @@
<string name="system_gpu_driver">Systémový ovladač GPU</string>
<string name="installing_driver">Instalování ovladače...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Stahovač ovladačů GPU</string>
<string name="fetch">Stáhnout</string>
<string name="fetch_error">Chyba při stahování</string>
<string name="check_connection">Zkontrolujte připojení a zkuste to znovu.</string>
<string name="show_releases">Zobrazit verze</string>
<string name="view_full_release_notes">Poznámky k verzi</string>
<string name="failed_to_fetch">Nepodařilo se stáhnout</string>
<string name="error_during_fetch">Chyba při stahování</string>
<string name="toggle_release_notes">Přepnout poznámky k verzi</string>
<string name="downloads">Stažené soubory</string>
<string name="show_downloads">Zobrazit stažené soubory</string>
<string name="hide_downloads">Skrýt stažené soubory</string>
<string name="failed_cache_dir">Adresář mezipaměti není k dispozici</string>
<string name="empty_response_body">Prázdné tělo odpovědi</string>
<string name="successfully_installed">%1$s úspěšně nainstalován</string>
<string name="driver_failed_title">Instalace ovladače selhala</string>
<string name="failed_install_driver">Nepodařilo se nainstalovat ovladač %1$s, podporuje jej váš systém?</string>
<string name="driver_empty">Stažený ovladač je prázdný, zkontrolujte připojení k internetu</string>
<string name="downloading">Stahování…</string>
<string name="installing">Instalace…</string>
<string name="latest">Nejnovější</string>
<string name="recommended_driver">Doporučený ovladač:</string>
<string name="gpu_model">Model GPU:</string>
<string name="unsupported_gpu">Nepodporovaná GPU</string>
<string name="unsupported_gpu_warning">Vaše GPU nepodporuje vkládání ovladačů. Nastavení vlastních ovladačů se nedoporučuje.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Nastavení</string>
<string name="preferences_general">Obecné</string>
@@ -477,11 +600,30 @@
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Černá pozadí</string>
<string name="use_black_backgrounds_description">Použít černá pozadí v tmavém režimu</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Obraz v obraze</string>
<string name="picture_in_picture_description">Minimalizace při pozadí</string>
<string name="pause">Pauza</string>
<string name="play">Přehrát</string>
<string name="mute">Ztlumit</string>
<string name="unmute">Vypnout ztlumení</string>
<string name="unmute">Zrušit ztlumení</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Vertikální zarovnání</string>
<string name="top">Nahoru</string>
<string name="center">Na střed</string>
<string name="bottom">Dolů</string>
<!-- Applet Modes -->
<string name="applets_menu">Aplety</string>
<string name="applets_menu_description">(Ve vývoji) Změna frontendů a nastavení apletů</string>
<string name="applet_hle">Vlastní frontend</string>
<string name="applet_lle">Skutečný aplet</string>
<string name="swkbd_applet">Softwarová klávesnice</string>
<!-- Licenses screen strings -->
<string name="licenses">Licence</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Diese Software kann Spiele für die Nintendo Switch abspielen. Keine Spiele oder Spielekeys sind enthalten.&lt;br /&gt;&lt;br /&gt;Bevor du beginnst, bitte halte deine <![CDATA[<b> prod.keys </b>]]> auf deinem Gerät bereit. .&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Mehr Infos</a>]]></string>
<string name="app_disclaimer">Diese Software kann Spiele für die Nintendo Switch abspielen. Keine Spiele oder Spielekeys sind enthalten.&lt;br /&gt;&lt;br /&gt;Bevor du beginnst, bitte halte deine <![CDATA[<b> prod.keys </b>]]> auf deinem Gerät bereit. .&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Mehr Infos</a>]]></string>
<string name="notice_notification_channel_name">Hinweise und Fehler</string>
<string name="notice_notification_channel_description">Zeigt Benachrichtigungen an, wenn etwas schief läuft.</string>
<string name="notification_permission_not_granted">Berechtigung für Benachrichtigungen nicht erlaubt!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Enhanced)</string>
<string name="process_ram">Prozess-RAM: %1$d MB</string>
<string name="shaders_prefix">Erstelle</string>
<string name="shaders_suffix">Shader</string>
<string name="system_info_label">System:</string>
<string name="show_stats_overlay">Leistungsstatistik Overlay anzeigen</string>
<string name="stats_overlay_customization">Anpassung</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Unten rechts</string>
<string name="overlay_position_center_top">Mitte oben</string>
<string name="overlay_position_center_bottom">Mitte unten</string>
<string name="overlay_background">Overlay-Hintergrund</string>
<string name="overlay_background_description">Hintergrund für bessere Lesbarkeit</string>
<string name="perf_overlay_background">Overlay-Hintergrund</string>
<string name="perf_overlay_background_description">Hintergrund für bessere Lesbarkeit</string>
<string name="show_shaders_building">Shader-Bau anzeigen</string>
<string name="show_shaders_building_description">Aktuelle Anzahl der erstellten Shader anzeigen</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Geräteinfo-Overlay anzeigen</string>
<string name="enable_soc_overlay">Geräte-Overlay aktivieren</string>
<string name="soc_overlay_options">Geräte-Overlay</string>
<string name="soc_overlay_options_description">Konfigurieren Sie, welche Informationen im Geräte-Overlay angezeigt werden</string>
<string name="show_device_model">Gerätemodell anzeigen</string>
<string name="show_device_model_description">Modell des Host-Geräts anzeigen</string>
<string name="show_gpu_model">GPU-Modell anzeigen</string>
<string name="show_gpu_model_description">Modell der Host-GPU anzeigen</string>
<string name="show_soc_model">SoC-Modell anzeigen</string>
<string name="show_soc_model_description">Modell des Host-SoC anzeigen</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">GPU-Erweiterungen</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Verschiedenes</string>
<string name="eden_veil">Edens Schleier</string>
<string name="eden_veil_description">Jenseits der Standardeinstellungen</string>
<string name="eden_veil_description">Experimentelle Einstellungen zur Verbesserung der Leistung und Funktionalität. Diese Einstellungen können schwarze Bildschirme oder andere Spielprobleme verursachen.</string>
<string name="eden_veil_warning_title">Experimentelle Einstellungen</string>
<string name="eden_veil_warning_description">Die Einstellungen in Eden\'s Veil sind hoch experimentell und können Probleme verursachen. Wenn Ihr Spiel nicht startet, deaktivieren Sie alle Erweiterungen und setzen Sie Extended Dynamic State auf 0.</string>
<string name="frame_skipping">WIP: Frame Skipping</string>
<string name="frame_skipping_description">Aktivieren Sie Frame Skipping, um die Leistung durch Reduzierung der gerenderten Frames zu verbessern. Diese Funktion wird noch entwickelt und in zukünftigen Versionen verfügbar sein.</string>
<string name="frame_interpolation">Erweiterte Frame-Synchronisation</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">LRU-Cache aktivieren</string>
<string name="use_lru_cache_description">Aktivieren oder deaktivieren Sie den LRU-Cache (Least Recently Used), um die Leistung durch Reduzierung der CPU-Auslastung zu verbessern. Einige Spiele haben Probleme damit, insbesondere TotK 1.2.1, deaktivieren Sie ihn also, wenn das Spiel nicht startet oder zufällig abstürzt.</string>
<string name="dyna_state">Erweiterter dynamischer Status</string>
<string name="dyna_state_description">Aktiviert Vulkan-Funktionen zur Verbesserung der Leistung, des Renderings und zur Ressourceneinsparung bei der Pipeline-Erstellung, während die CPU/GPU-Auslastung niedrig bleibt. Diese Erweiterungen können die Gerätetemperatur erhöhen, und ältere GPUs der A6XX-Serie reagieren möglicherweise nicht korrekt. Auf 0 setzen, um emulierte Yuzu-Formate zu verwenden.</string>
<string name="dyna_state_description">Aktiviert Vulkan-Funktionen zur Leistungssteigerung, verbessertem Rendering und Ressourcenschonung bei der Pipeline-Erstellung bei niedriger CPU/GPU-Auslastung. Diese Erweiterungen können die Gerätetemperatur erhöhen, und GPUs der älteren A6XX-Serie funktionieren möglicherweise nicht korrekt. Auf 0 setzen, um emulierte Legacy-Formate zu verwenden.</string>
<string name="use_sync_core">Kern-Geschwindigkeit synchronisieren</string>
<string name="use_sync_core_description">Synchronisiert die Taktrate des Kerns mit der maximalen Geschwindigkeit, um die Leistung zu verbessern, ohne die tatsächliche Spielgeschwindigkeit zu verändern.</string>
<string name="use_auto_stub">Auto-Stub verwenden</string>
@@ -63,6 +86,24 @@
<string name="descriptor_indexing_description">Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt.</string>
<string name="use_fast_gpu_time">Schnelle GPU-Zeit verwenden</string>
<string name="use_fast_gpu_time_description">Erzwingt bei den meisten Spielen die höchste native Auflösung. Diese Option ist experimentell und kann Probleme verursachen.</string>
<string name="fast_gpu_time">GPU-Übertaktungsfaktor</string>
<string name="fast_gpu_time_description">Verwenden Sie 128 für maximale Leistung und 512 für maximale Grafikqualität.</string>
<string name="gpu_low">Niedrig (128)</string>
<string name="gpu_medium">Mittel (256)</string>
<string name="gpu_high">Hoch (512)</string>
<string name="use_fast_cpu_time">Schnelle CPU-Zeit</string>
<string name="use_fast_cpu_time_description">Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Diese Option ist unsauber und kann Probleme verursachen, und schwächere CPUs können eine geringere Leistung aufweisen.</string>
<string name="fast_cpu_time">CPU-Takt</string>
<string name="fast_cpu_time_description">Verwenden Sie Boost (1700MHz), um mit der höchsten nativen Taktrate des Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.</string>
<string name="memory_layout">Speicherlayout</string>
<string name="memory_layout_description">(EXPERIMENTELL) Ändert das emulierte Speicherlayout. Diese Einstellung erhöht nicht die Leistung, kann aber bei Spielen helfen, die hohe Auflösungen über Mods nutzen. Nicht auf Telefonen mit 8 GB RAM oder weniger verwenden.</string>
<string name="memory_4gb">4 GB (Empfohlen)</string>
<string name="memory_6gb">6 GB (Unsicher)</string>
<string name="memory_8gb">8 GB (Unsicher)</string>
<string name="clock_base">Basis (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Schnell (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC-Decodierung</string>
@@ -106,60 +147,62 @@
<string name="always">Immer</string>
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Spiele mit anderen online</string>
<string name="multiplayer">Mehrspieler</string>
<string name="multiplayer_description">Erstelle deinen eigenen Spielraum oder trete einem bestehenden bei, um mit anderen zu spielen</string>
<string name="multiplayer_room_title">Raum: %1$s</string>
<string name="multiplayer_console_id">Konsole-ID: %1$s</string>
<string name="multiplayer_create_room">Erstellen</string>
<string name="multiplayer_join_room">Beitreten</string>
<string name="multiplayer_public_room">Öffentliche Räume durchsuchen</string>
<string name="multiplayer_username">Benutzername</string>
<string name="multiplayer_ip_address">IP-Adresse</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Raum erstellt</string>
<string name="multiplayer_join_room_success">Beitritt erfolgreich</string>
<string name="multiplayer_create_room_failed">Fehler beim Erstellen</string>
<string name="multiplayer_join_room_failed">Fehler beim Beitreten</string>
<string name="multiplayer_input_invalid">Ungültige Eingabe</string>
<string name="multiplayer_port_invalid">Ungültiger Port</string>
<string name="multiplayer_create_room_success">Raum erfolgreich erstellt</string>
<string name="multiplayer_join_room_success">Erfolgreich beigetreten</string>
<string name="multiplayer_create_room_failed">Raum konnte nicht erstellt werden</string>
<string name="multiplayer_join_room_failed">Beitritt fehlgeschlagen</string>
<string name="multiplayer_name_invalid">Name zu kurz</string>
<string name="multiplayer_address_invalid">Ungültige Adresse</string>
<string name="multiplayer_port_invalid">Ungültiger Port!</string>
<string name="multiplayer_exit_room">Raum verlassen</string>
<string name="multiplayer_network_error">Netzwerkfehler</string>
<string name="multiplayer_lost_connection">Verbindung verloren</string>
<string name="multiplayer_name_collision">Name existiert bereits</string>
<string name="multiplayer_mac_collision">MAC-Kollision</string>
<string name="multiplayer_console_id_collision">Konsole-ID-Kollision</string>
<string name="multiplayer_name_collision">Namenskonflikt</string>
<string name="multiplayer_mac_collision">MAC-Adressenkonflikt</string>
<string name="multiplayer_console_id_collision">Konsole-ID-Konflikt</string>
<string name="multiplayer_wrong_version">Falsche Version</string>
<string name="multiplayer_wrong_password">Falsches Passwort</string>
<string name="multiplayer_could_not_connect">Verbindung fehlgeschlagen</string>
<string name="multiplayer_room_is_full">Raum voll</string>
<string name="multiplayer_host_banned">Gebannt</string>
<string name="multiplayer_room_is_full">Raum ist voll</string>
<string name="multiplayer_host_banned">Host gebannt</string>
<string name="multiplayer_permission_denied">Zugriff verweigert</string>
<string name="multiplayer_no_such_user">Benutzer unbekannt</string>
<string name="multiplayer_no_such_user">Benutzer existiert nicht</string>
<string name="multiplayer_already_in_room">Bereits im Raum</string>
<string name="multiplayer_create_room_error">Raumerstellungsfehler</string>
<string name="multiplayer_host_kicked">Gekickt</string>
<string name="multiplayer_create_room_error">Fehler beim Erstellen des Raums</string>
<string name="multiplayer_host_kicked">Host wurde entfernt</string>
<string name="multiplayer_unknown_error">Unbekannter Fehler</string>
<string name="multiplayer_room_uninitialized">Raum nicht initialisiert</string>
<string name="multiplayer_room_idle">Raum inaktiv</string>
<string name="multiplayer_room_joining">Beitritt läuft</string>
<string name="multiplayer_room_joined">Beigetreten</string>
<string name="multiplayer_room_moderator">Moderator</string>
<string name="multiplayer_member_join">%1$s beigetreten</string>
<string name="multiplayer_member_leave">%1$s verlassen</string>
<string name="multiplayer_member_kicked">%1$s gekickt</string>
<string name="multiplayer_member_banned">%1$s gebannt</string>
<string name="multiplayer_address_unbanned">Entbannt</string>
<string name="multiplayer_kick_member">Kicken</string>
<string name="multiplayer_room_joining">Beitritt läuft</string>
<string name="multiplayer_room_joined">Raum beigetreten</string>
<string name="multiplayer_room_moderator">Raum-Moderator</string>
<string name="multiplayer_member_join">%1$s ist beigetreten</string>
<string name="multiplayer_member_leave">%1$s hat verlassen</string>
<string name="multiplayer_member_kicked">%1$s wurde entfernt</string>
<string name="multiplayer_member_banned">%1$s wurde gebannt</string>
<string name="multiplayer_address_unbanned">Adresse entbannt</string>
<string name="multiplayer_kick_member">Entfernen</string>
<string name="multiplayer_chat_input_hint">Nachricht senden…</string>
<string name="multiplayer_password">Passwort</string>
<string name="original_button_text">Beitreten</string>
<string name="disabled_button_text">Beitritt läuft…</string>
<string name="multiplayer_joining">Beitritt läuft…</string>
<string name="multiplayer_creating">Erstellung läuft…</string>
<string name="multiplayer_room_name">Raumname</string>
<string name="multiplayer_room_name_invalid">Name: 3-20 Zeichen</string>
<string name="multiplayer_max_players">Max Spieler (16)</string>
<string name="multiplayer_max_players_value">Max Spieler: %d</string>
<string name="multiplayer_room_name_invalid">Raumname muss 3-20 Zeichen lang sein</string>
<string name="multiplayer_max_players">Max. Spieler (16)</string>
<string name="multiplayer_max_players_value">Max. Spieler: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Mehr Optionen</string>
<string name="multiplayer_ip_copied">IP kopiert</string>
<string name="multiplayer_more_options">Weitere Optionen</string>
<string name="multiplayer_ip_copied">IP-Adresse kopiert</string>
<string name="multiplayer_server_address">Serveradresse</string>
<string name="chat">Chat</string>
<string name="type_message">Nachricht eingeben…</string>
@@ -167,16 +210,38 @@
<string name="send_message">Nachricht senden</string>
<string name="multiplayer_moderation">Moderation</string>
<string name="multiplayer_moderation_title">Bannliste</string>
<string name="multiplayer_no_bans">Keine Banns</string>
<string name="multiplayer_no_bans">Keine gebannten Benutzer</string>
<string name="multiplayer_unban_title">Entbannen</string>
<string name="multiplayer_unban">Entbannen</string>
<string name="multiplayer_unban_message">%1$s entbannen?</string>
<string name="multiplayer_ban">Bannen</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_unban_message">%1$s wirklich entbannen?</string>
<string name="multiplayer_ban">Benutzer bannen</string>
<string name="multiplayer_room_browser">Öffentliche Räume</string>
<string name="multiplayer_no_rooms_found">Keine öffentlichen Räume gefunden</string>
<string name="multiplayer_password_required">Passwort erforderlich</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Spiel</string>
<string name="multiplayer_no_game_info">Beliebiges Spiel</string>
<string name="multiplayer_password_protected">Passwortgeschützter Raum</string>
<string name="multiplayer_hide_full_rooms">Volle Räume ausblenden</string>
<string name="multiplayer_hide_empty_rooms">Leere Räume ausblenden</string>
<string name="multiplayer_tap_refresh_to_check_again">Zum Aktualisieren tippen</string>
<string name="multiplayer_search_public_lobbies">Räume suchen…</string>
<string name="emulation_multiplayer">Mehrspieler</string>
<string name="multiplayer_game_name">Bevorzugte Spiele</string>
<string name="multiplayer_preferred_game_name">Bevorzugtes Spiel</string>
<string name="multiplayer_no_game">Keine Spiele gefunden</string>
<string name="multiplayer_preferred_game_name_invalid">Zum Hosten muss ein bevorzugtes Spiel ausgewählt werden.</string>
<string name="multiplayer_room_name_error">Muss 3-20 Zeichen lang sein</string>
<string name="multiplayer_required">Erforderlich</string>
<string name="multiplayer_ip_error">Ungültiges IP-Format</string>
<string name="multiplayer_username_error">Mindestens 5 Zeichen</string>
<string name="multiplayer_port_error">Muss zwischen 1-65535 liegen</string>
<string name="cancel">Abbrechen</string>
<string name="ok">OK</string>
<string name="refresh">Aktualisieren</string>
<string name="room_list">Raumliste</string>
<!-- Static Themes -->
<!-- Static Themes -->
<string name="static_theme_color">Designfarbe</string>
<string name="violet">Violett (Standard)</string>
<string name="blue">Blau</string>
@@ -301,7 +366,26 @@ Wirklich fortfahren?</string>
<string name="game_folders">Spiele-Ordner</string>
<string name="add_game_folder">Spiele-Ordner hinzufügen</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Anwendungen vom Systemstartbildschirm aus starten</string>
<string name="applets">Applet-Launcher</string>
<string name="applets_description">System-Applets mit Firmware starten</string>
<string name="applets_error_firmware">Firmware nicht installiert</string>
<string name="applets_error_applet">Applet nicht verfügbar</string>
<string name="applets_error_description"><![CDATA[Stellen Sie sicher, dass <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> und <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">Firmware</a> installiert sind.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Bilder im Screenshot-Ordner anzeigen</string>
<string name="mii_edit_applet">Mii-Editor</string>
<string name="mii_edit_applet_description">Miis bearbeiten und anzeigen</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Amiibo-Daten verwalten</string>
<string name="cabinet_launcher">Cabinet-Launcher</string>
<string name="cabinet_nickname_and_owner">Name und Besitzer</string>
<string name="cabinet_game_data_eraser">Spieldaten löschen</string>
<string name="cabinet_restorer">Wiederherstellen</string>
<string name="cabinet_formatter">Formatieren</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia ist nicht real</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
@@ -317,23 +401,15 @@ Wirklich fortfahren?</string>
<string name="user_data_import_success">Nutzerdaten erfolgreich importiert</string>
<string name="user_data_export_cancelled">Export abgebrochen</string>
<!-- Early access upgrade strings -->
<string name="early_access">Early Access</string>
<string name="early_access_benefits">Early Access Vorteile</string>
<string name="cutting_edge_features">Neueste Features</string>
<string name="early_access_updates">Früherer Zugriff auf Updates</string>
<string name="no_manual_installation">Keine manuelle Installation</string>
<string name="prioritized_support">Priorisierte Unterstützung</string>
<string name="helping_game_preservation">Beitrag zur Erhaltung der Spiele</string>
<string name="our_eternal_gratitude">Unsere ewige Dankbarkeit</string>
<string name="are_you_interested">Bist du interessiert?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limitierte Geschwindigkeit</string>
<string name="frame_limit_enable_description">Limitiert die Geschwindigkeit auf einen von dir festgelegten Prozentsatz.</string>
<string name="frame_limit_slider">Geschwindkeitsbegrenzung in Prozent</string>
<string name="frame_limit_slider_description">Gibt die prozentuale Geschwindigkeit der Emulation an. 100% sind normal. Werte darüber oder drunter werden die Geschwindigkeit entsprechend verändern.</string>
<string name="cpu_accuracy">CPU-Genauigkeit</string>
<!-- System settings strings -->
<string name="device_name">Gerätename</string>
<string name="use_docked_mode">Gedockter Modus</string>
<string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung.
Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string>
@@ -342,6 +418,12 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="select_rtc_date">RTC-Datum auswählen</string>
<string name="select_rtc_time">RTC-Zeit auswählen</string>
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<!-- Network settings strings -->
<string name="web_token">Web-Token</string>
<string name="web_token_description">Web-Token zum Erstellen öffentlicher Räume. Es handelt sich um eine 48-stellige Zeichenfolge, die nur Kleinbuchstaben a-z enthält.</string>
<string name="network">Netzwerk</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Genauigkeitsstufe</string>
<string name="renderer_resolution">Auflösung (Handheld/Gedockt)</string>
@@ -362,15 +444,28 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="use_disk_shader_cache_description">Reduziert Ruckler durch Shader-Caching.</string>
<string name="anisotropic_filtering">Anisotrope Filterung</string>
<string name="anisotropic_filtering_description">Verbessert die Texturenqualität.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU Debugging</string>
<string name="cpu_debug_mode">CPU-Debugging</string>
<string name="cpu_debug_mode_description">Aktiviert den langsamen Debug-Modus.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Graphik-Debugging</string>
<string name="renderer_debug">Grafik-Debugging</string>
<string name="renderer_debug_description">Aktiviert den langsamen Grafik-Debug-Modus.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Protokollierung</string>
<string name="flush_by_line">Debug-Protokolle zeilenweise leeren</string>
<string name="flush_by_line_description">Leert Debug-Protokolle bei jeder geschriebenen Zeile, was das Debuggen bei Abstürzen oder Einfrieren erleichtert.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Ausgabe-Engine</string>
<string name="audio_volume">Lautstärke</string>
<string name="audio_volume_description">Legt die Lautstärke der Audioausgabe fest.</string>
<!-- Input strings -->
<string name="buttons">Tasten</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -459,6 +554,33 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="system_gpu_driver">System GPU-Treiber</string>
<string name="installing_driver">Treiber wird installiert...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">GPU-Treiber-Hersteller</string>
<string name="fetch">Abrufen</string>
<string name="fetch_error">Fehler beim Abrufen</string>
<string name="check_connection">Überprüfen Sie Ihre Verbindung und versuchen Sie es erneut.</string>
<string name="show_releases">Versionen anzeigen</string>
<string name="view_full_release_notes">Versionshinweise</string>
<string name="failed_to_fetch">Abruf fehlgeschlagen</string>
<string name="error_during_fetch">Fehler beim Abrufen</string>
<string name="toggle_release_notes">Versionshinweise umschalten</string>
<string name="downloads">Downloads</string>
<string name="show_downloads">Downloads anzeigen</string>
<string name="hide_downloads">Downloads ausblenden</string>
<string name="failed_cache_dir">Cache-Verzeichnis nicht verfügbar</string>
<string name="empty_response_body">Leere Antwort</string>
<string name="successfully_installed">%1$s erfolgreich installiert</string>
<string name="driver_failed_title">Treiberinstallation fehlgeschlagen</string>
<string name="failed_install_driver">Installation des %1$s-Treibers fehlgeschlagen, unterstützt Ihr System ihn?</string>
<string name="driver_empty">Heruntergeladener Treiber ist leer, überprüfen Sie Ihre Internetverbindung</string>
<string name="downloading">Wird heruntergeladen…</string>
<string name="installing">Wird installiert…</string>
<string name="latest">Neueste</string>
<string name="recommended_driver">Empfohlener Treiber:</string>
<string name="gpu_model">GPU-Modell:</string>
<string name="unsupported_gpu">Nicht unterstützte GPU</string>
<string name="unsupported_gpu_warning">Ihre GPU unterstützt keine Treiberinjektion. Das Festlegen benutzerdefinierter Treiber wird nicht empfohlen.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Einstellungen</string>
<string name="preferences_general">Allgemein</string>
@@ -507,7 +629,7 @@ Wirklich fortfahren?</string>
<string name="verify_no_result">Integritätsüberprüfung konnte nicht durchgeführt werden</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Das ROM ist verschlüsselt</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string>
<string name="loader_error_video_core">Bei der Initialisierung des Videokerns ist ein Fehler aufgetreten</string>
<string name="loader_error_video_core_description">Dies wird normalerweise durch einen inkompatiblen GPU-Treiber verursacht. Die Installation eines passenden GPU-Treibers kann dieses Problem beheben.</string>
<string name="loader_error_invalid_format">ROM konnte nicht geladen werden</string>
@@ -657,6 +779,21 @@ Wirklich fortfahren?</string>
<string name="mute">Stummschalten</string>
<string name="unmute">Ton aktivieren</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Vertikale Ausrichtung</string>
<string name="top">Oben</string>
<string name="center">Mitte</string>
<string name="bottom">Unten</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(In Arbeit) Applet-Frontends und Einstellungen ändern</string>
<string name="applet_hle">Benutzerdefinierte Frontend</string>
<string name="applet_lle">Echtes Applet</string>
<string name="swkbd_applet">Software-Tastatur</string>
<!-- Licenses screen strings -->
<string name="licenses">Lizenzen</string>
<string name="license_fidelityfx_fsr_description">Hochwertiges Upscaling von AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string>
<string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.&lt;br /&gt;&lt;br /&gt;Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saber más</a>]]></string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuándo algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permisos de notificación no concedidos!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Mejorado)</string>
<string name="process_ram">RAM de proceso: %1$d MB</string>
<string name="shaders_prefix">Compilando</string>
<string name="shaders_suffix">shader(s)</string>
<string name="system_info_label">Sistema:</string>
<string name="show_stats_overlay">Mostrar superposición de estadísticas de rendimiento</string>
<string name="stats_overlay_customization">Personalización</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Inferior derecha</string>
<string name="overlay_position_center_top">Centro superior</string>
<string name="overlay_position_center_bottom">Centro inferior</string>
<string name="overlay_background">Fondo de superposición</string>
<string name="overlay_background_description">Añadir fondo para mejor legibilidad</string>
<string name="perf_overlay_background">Fondo de superposición</string>
<string name="perf_overlay_background_description">Añadir fondo para mejor legibilidad</string>
<string name="show_shaders_building">Mostrar construcción de shaders</string>
<string name="show_shaders_building_description">Muestra el número actual de shaders que se están construyendo</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Mostrar superposición de información del dispositivo</string>
<string name="enable_soc_overlay">Habilitar superposición del dispositivo</string>
<string name="soc_overlay_options">Superposición del dispositivo</string>
<string name="soc_overlay_options_description">Configurar qué información se muestra en la superposición del dispositivo</string>
<string name="show_device_model">Mostrar modelo del dispositivo</string>
<string name="show_device_model_description">Mostrar el modelo del dispositivo anfitrión</string>
<string name="show_gpu_model">Mostrar modelo de GPU</string>
<string name="show_gpu_model_description">Mostrar el modelo de GPU del anfitrión</string>
<string name="show_soc_model">Mostrar modelo de SoC</string>
<string name="show_soc_model_description">Mostrar el modelo de SoC del anfitrión</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Extensiones de GPU</string>
<string name="veil_renderer">Renderizador</string>
<string name="veil_misc">Misceláneos</string>
<string name="eden_veil">Velo de Edén</string>
<string name="eden_veil_description">Más allá de lo predeterminado</string>
<string name="eden_veil_description">Configuraciones experimentales para mejorar el rendimiento y la capacidad. Estas configuraciones pueden causar pantallas negras u otros problemas en el juego.</string>
<string name="eden_veil_warning_title">Configuraciones experimentales</string>
<string name="eden_veil_warning_description">Las configuraciones dentro de Eden\'s Veil son altamente experimentales y pueden causar problemas. Si tu juego no inicia, desactiva cualquier extensión y cambia Extended Dynamic State a 0.</string>
<string name="frame_skipping">WIP: Salto de fotogramas</string>
<string name="frame_skipping_description">Activa o desactiva el salto de fotogramas para mejorar el rendimiento reduciendo el número de fotogramas renderizados. Esta función está en desarrollo y se habilitará en futuras versiones.</string>
<string name="frame_interpolation">Sincronización de fotogramas mejorada</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Habilitar caché LRU</string>
<string name="use_lru_cache_description">Activa o desactiva la caché LRU (menos usados recientemente), aumentando el rendimiento al ahorrar uso de CPU. Algunos juegos tienen problemas con ella, especialmente TotK 1.2.1, así que desactívala si el juego no arranca o se cierra aleatoriamente.</string>
<string name="dyna_state">Estado dinámico extendido</string>
<string name="dyna_state_description">Habilita funciones Vulkan para mejorar rendimiento, renderizado y ahorrar recursos en creación de pipelines manteniendo bajo uso de CPU/GPU. Estas extensiones pueden aumentar la temperatura del dispositivo y GPUs antiguas de serie A6XX podrían no responder correctamente. Establecer en 0 para usar formatos emulados de Yuzu.</string>
<string name="dyna_state_description">Habilita funciones de Vulkan para mejorar el rendimiento, el renderizado y ahorrar recursos en la creación de pipelines manteniendo un uso reducido de CPU/GPU. Estas extensiones pueden aumentar la temperatura del dispositivo, y las GPU de la antigua serie A6XX podrían no funcionar correctamente. Establecer en 0 para usar formatos emulados heredados.</string>
<string name="use_sync_core">Sincronizar velocidad del núcleo</string>
<string name="use_sync_core_description">Sincroniza la velocidad del núcleo con el porcentaje máximo de velocidad para mejorar el rendimiento sin alterar la velocidad real del juego.</string>
<string name="use_auto_stub">Usar Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Mejora el manejo de texturas y buffers, así como la capa de traducción Maxwell. Compatible con algunas GPUs Vulkan 1.1 y todas Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Usar tiempo rápido de GPU</string>
<string name="use_fast_gpu_time_description">Fuerza a la mayoría de juegos a ejecutarse en su resolución nativa más alta. Esta opción es inestable y puede causar problemas.</string>
<string name="fast_gpu_time">Factor de overclock de GPU</string>
<string name="fast_gpu_time_description">Usa 128 para máximo rendimiento y 512 para máxima fidelidad gráfica.</string>
<string name="gpu_low">Bajo (128)</string>
<string name="gpu_medium">Medio (256)</string>
<string name="gpu_high">Alto (512)</string>
<string name="use_fast_cpu_time">Tiempo de CPU rápido</string>
<string name="use_fast_cpu_time_description">Fuerza a la CPU emulada a funcionar a una velocidad de reloj más alta, reduciendo ciertos limitadores de FPS. Esta opción es inestable y puede causar problemas, y CPUs más débiles pueden ver un rendimiento reducido.</string>
<string name="fast_cpu_time">Reloj de CPU</string>
<string name="fast_cpu_time_description">Usa Boost (1700MHz) para funcionar a la velocidad nativa más alta de Switch, o Fast (2000MHz) para funcionar al doble de velocidad.</string>
<string name="memory_layout">Distribución de memoria</string>
<string name="memory_layout_description">(EXPERIMENTAL) Cambia la distribución de memoria emulada. Esta configuración no aumenta el rendimiento, pero puede ayudar en juegos que utilizan altas resoluciones mediante mods. No usar en teléfonos con 8GB de RAM o menos.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
<string name="memory_8gb">8GB (Inseguro)</string>
<!-- Método de decodificación ASTC -->
<string name="clock_base">Base (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rápido (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Método de decodificación ASTC</string>
<string name="accelerate_astc_description">Elige cómo se decodifican las texturas comprimidas ASTC para el renderizado: CPU (lento, seguro), GPU (rápido, recomendado) o CPU Async (sin tartamudeos, puede causar problemas)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU asíncrono</string>
<!-- Método de recompresión ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Método de recompresión ASTC</string>
<string name="astc_recompression_description">Elige cómo se recomprimen las texturas ASTC para mejorar la compatibilidad y el rendimiento. Habilitar esta opción ahorra VRAM pero puede reducir la calidad de las texturas.</string>
<string name="astc_recompression_uncompressed">Sin compresión</string>
<string name="astc_recompression_bc1">BC1 (baja calidad)</string>
<string name="astc_recompression_bc3">BC3 (calidad media)</string>
<!-- Modo de uso de VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Modo de uso de VRAM</string>
<string name="vram_usage_mode_description">Controlar asignación de memoria GPU</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>
<!-- Backend de shaders -->
<!-- Shader Backend -->
<string name="shader_backend">Backend de shaders</string>
<string name="shader_backend_description">Elegir cómo se compilan shaders</string>
<string name="shader_backend_glsl">Universal</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulación NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulación NVDEC</string>
<string name="nvdec_emulation_description">Elegir cómo se maneja decodificación de video</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Ninguno</string>
<!-- Optimizar salida SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Optimizar salida SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Optimiza el sombreador compilado para mejorar la eficiencia de la GPU.</string>
<string name="never">Nunca</string>
@@ -106,75 +147,99 @@
<string name="always">Siempre</string>
<!-- Multiplayer -->
<string name="multiplayer">Multijugador</string>
<string name="multiplayer_description">Crear o unirse a salas para jugar en línea</string>
<string name="multiplayer_room_title">Sala: %1$s</string>
<string name="multiplayer_console_id">ID de consola: %1$s</string>
<string name="multiplayer_create_room">Crear</string>
<string name="multiplayer_join_room">Unirse</string>
<string name="multiplayer_username">Usuario</string>
<string name="multiplayer_ip_address">Dirección IP</string>
<string name="multiplayer_ip_port">Puerto</string>
<string name="multiplayer_create_room_success">Sala creada</string>
<string name="multiplayer_join_room_success">Unido a sala</string>
<string name="multiplayer_create_room_failed">Error al crear sala</string>
<string name="multiplayer_join_room_failed">Error al unirse</string>
<string name="multiplayer_input_invalid">Dirección o nombre inválido</string>
<string name="multiplayer_port_invalid">Puerto inválido</string>
<string name="multiplayer_exit_room">Salir</string>
<string name="multiplayer_network_error">Error de red</string>
<string name="multiplayer_lost_connection">Conexión perdida</string>
<string name="multiplayer_name_collision">Nombre duplicado</string>
<string name="multiplayer_mac_collision">MAC duplicada</string>
<string name="multiplayer_console_id_collision">ID de consola duplicada</string>
<string name="multiplayer_wrong_version">Versión incorrecta</string>
<string name="multiplayer_wrong_password">Contraseña incorrecta</string>
<string name="multiplayer_could_not_connect">No se pudo conectar</string>
<string name="multiplayer_room_is_full">Sala llena</string>
<string name="multiplayer_host_banned">Host baneado</string>
<string name="multiplayer_permission_denied">Permiso denegado</string>
<string name="multiplayer_no_such_user">Usuario no existe</string>
<string name="multiplayer_already_in_room">Ya en sala</string>
<string name="multiplayer_create_room_error">Error al crear sala</string>
<string name="multiplayer_host_kicked">Host expulsado</string>
<string name="multiplayer_unknown_error">Error desconocido</string>
<string name="multiplayer_room_uninitialized">Sala no inicializada</string>
<string name="multiplayer_room_idle">Sala inactiva</string>
<string name="multiplayer_room_joining">Uniéndose</string>
<string name="multiplayer_room_joined">Unido</string>
<string name="multiplayer_room_moderator">Moderador</string>
<string name="multiplayer_member_join">%1$s se unió</string>
<string name="multiplayer_member_leave">%1$s salió</string>
<string name="multiplayer_member_kicked">%1$s expulsado</string>
<string name="multiplayer_member_banned">%1$s baneado</string>
<string name="multiplayer_address_unbanned">Dirección desbaneada</string>
<string name="multiplayer_kick_member">Expulsar</string>
<string name="multiplayer_chat_input_hint">Enviar mensaje...</string>
<string name="multiplayer_password">Contraseña</string>
<string name="original_button_text">Unirse</string>
<string name="disabled_button_text">Uniéndose...</string>
<string name="multiplayer_room_name">Nombre de sala</string>
<string name="multiplayer_room_name_invalid">Nombre inválido (3-20 caracteres)</string>
<string name="multiplayer_max_players">Máx. jugadores (16)</string>
<string name="multiplayer_max_players_value">Máx. jugadores: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Más opciones</string>
<string name="multiplayer_ip_copied">IP copiada</string>
<string name="multiplayer_server_address">Servidor</string>
<string name="chat">Chat</string>
<string name="type_message">Escribir mensaje...</string>
<string name="send">Enviar</string>
<string name="send_message">Enviar mensaje</string>
<string name="multiplayer_moderation">Moderación</string>
<string name="multiplayer_moderation_title">Lista de baneos</string>
<string name="multiplayer_no_bans">Sin baneos</string>
<string name="multiplayer_unban_title">Desbanear</string>
<string name="multiplayer_unban">Desbanear</string>
<string name="multiplayer_unban_message">¿Desbanear a %1$s?</string>
<string name="multiplayer_ban">Banear</string>
<string name="emulation_multiplayer">Multijugador</string>
<string name="cancel">Cancelar</string>
<string name="ok">Aceptar</string>
<string name="multiplayer">چند نفره</string>
<string name="multiplayer_description">اتاق بازی خود را میزبانی کنید یا به یک اتاق موجود بپیوندید</string>
<string name="multiplayer_room_title">اتاق: %1$s</string>
<string name="multiplayer_console_id">شناسه کنسول: %1$s</string>
<string name="multiplayer_create_room">ایجاد</string>
<string name="multiplayer_join_room">عضویت</string>
<string name="multiplayer_public_room">مرور اتاق‌های عمومی</string>
<string name="multiplayer_username">نام کاربری</string>
<string name="multiplayer_ip_address">آدرس IP</string>
<string name="multiplayer_ip_port">پورت</string>
<string name="multiplayer_create_room_success">اتاق با موفقیت ایجاد شد</string>
<string name="multiplayer_join_room_success">با موفقیت به اتاق پیوستید</string>
<string name="multiplayer_create_room_failed">خطا در ایجاد اتاق</string>
<string name="multiplayer_join_room_failed">خطا در پیوستن به اتاق</string>
<string name="multiplayer_name_invalid">نام خیلی کوتاه است</string>
<string name="multiplayer_address_invalid">آدرس نامعتبر</string>
<string name="multiplayer_port_invalid">پورت نامعتبر!</string>
<string name="multiplayer_exit_room">خروج از اتاق</string>
<string name="multiplayer_network_error">خطای شبکه</string>
<string name="multiplayer_lost_connection">اتصال قطع شد</string>
<string name="multiplayer_name_collision">تضاد نام</string>
<string name="multiplayer_mac_collision">تضاد آدرس MAC</string>
<string name="multiplayer_console_id_collision">تضاد شناسه کنسول</string>
<string name="multiplayer_wrong_version">نسخه نادرست</string>
<string name="multiplayer_wrong_password">رمز عبور نادرست</string>
<string name="multiplayer_could_not_connect">اتصال برقرار نشد</string>
<string name="multiplayer_room_is_full">اتاق پر است</string>
<string name="multiplayer_host_banned">میزبان مسدود شده</string>
<string name="multiplayer_permission_denied">دسترسی رد شد</string>
<string name="multiplayer_no_such_user">کاربری وجود ندارد</string>
<string name="multiplayer_already_in_room">قبلاً در اتاق هستید</string>
<string name="multiplayer_create_room_error">خطا در ایجاد اتاق</string>
<string name="multiplayer_host_kicked">میزبان اخراج شد</string>
<string name="multiplayer_unknown_error">خطای ناشناخته</string>
<string name="multiplayer_room_uninitialized">اتاق راه‌اندازی نشده</string>
<string name="multiplayer_room_idle">اتاق بیکار</string>
<string name="multiplayer_room_joining">در حال پیوستن...</string>
<string name="multiplayer_room_joined">به اتاق پیوستید</string>
<string name="multiplayer_room_moderator">ناظر اتاق</string>
<string name="multiplayer_member_join">%1$s پیوست</string>
<string name="multiplayer_member_leave">%1$s ترک کرد</string>
<string name="multiplayer_member_kicked">%1$s اخراج شد</string>
<string name="multiplayer_member_banned">%1$s مسدود شد</string>
<string name="multiplayer_address_unbanned">آدرس آزاد شد</string>
<string name="multiplayer_kick_member">اخراج</string>
<string name="multiplayer_chat_input_hint">ارسال پیام...</string>
<string name="multiplayer_password">رمز عبور</string>
<string name="multiplayer_joining">در حال پیوستن...</string>
<string name="multiplayer_creating">در حال ایجاد...</string>
<string name="multiplayer_room_name">نام اتاق</string>
<string name="multiplayer_room_name_invalid">نام اتاق باید بین 3 تا 20 کاراکتر باشد</string>
<string name="multiplayer_max_players">حداکثر بازیکنان (16)</string>
<string name="multiplayer_max_players_value">حداکثر بازیکنان: %d</string>
<string name="multiplayer_chat">چت</string>
<string name="multiplayer_more_options">گزینه‌های بیشتر</string>
<string name="multiplayer_ip_copied">آدرس IP کپی شد</string>
<string name="multiplayer_server_address">آدرس سرور</string>
<string name="chat">چت</string>
<string name="type_message">پیام بنویسید...</string>
<string name="send">ارسال</string>
<string name="send_message">ارسال پیام</string>
<string name="multiplayer_moderation">مدیریت</string>
<string name="multiplayer_moderation_title">لیست مسدودها</string>
<string name="multiplayer_no_bans">کاربر مسدود شده‌ای وجود ندارد</string>
<string name="multiplayer_unban_title">آزاد کردن کاربر</string>
<string name="multiplayer_unban">آزاد کردن</string>
<string name="multiplayer_unban_message">آیا می‌خواهید %1$s را آزاد کنید؟</string>
<string name="multiplayer_ban">مسدود کردن کاربر</string>
<string name="multiplayer_room_browser">اتاق‌های عمومی</string>
<string name="multiplayer_no_rooms_found">اتاق عمومی یافت نشد</string>
<string name="multiplayer_password_required">رمز عبور لازم است</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">بازی</string>
<string name="multiplayer_no_game_info">هر بازی</string>
<string name="multiplayer_password_protected">اتاق با رمز عبور</string>
<string name="multiplayer_hide_full_rooms">پنهان کردن اتاق‌های پر</string>
<string name="multiplayer_hide_empty_rooms">پنهان کردن اتاق‌های خالی</string>
<string name="multiplayer_tap_refresh_to_check_again">برای بررسی مجدد لمس کنید</string>
<string name="multiplayer_search_public_lobbies">جستجوی اتاق‌ها...</string>
<string name="emulation_multiplayer">چند نفره</string>
<string name="multiplayer_game_name">بازی‌های ترجیحی</string>
<string name="multiplayer_preferred_game_name">بازی ترجیحی</string>
<string name="multiplayer_no_game">بازی یافت نشد</string>
<string name="multiplayer_preferred_game_name_invalid">برای میزبانی اتاق باید یک بازی ترجیحی انتخاب کنید</string>
<string name="multiplayer_room_name_error">باید بین 3 تا 20 کاراکتر باشد</string>
<string name="multiplayer_required">الزامی</string>
<string name="multiplayer_ip_error">فرمت IP نامعتبر</string>
<string name="multiplayer_username_error">حداقل 5 کاراکتر</string>
<string name="multiplayer_port_error">باید بین 1 تا 65535 باشد</string>
<string name="cancel">انصراف</string>
<string name="ok">تایید</string>
<string name="refresh">تازه‌سازی</string>
<string name="room_list">لیست اتاق‌ها</string>
<!-- Static Themes -->
<string name="static_theme_color">Color del tema</string>
@@ -330,11 +395,13 @@
<string name="keys_missing_description">El firmware y los juegos no se pueden desencriptar</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Iniciar aplicaciones desde la pantalla de inicio del sistema</string>
<string name="applets">Ejecutador de applet</string>
<string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string>
<string name="applets_error_firmware">Firmware no instalado</string>
<string name="applets_error_applet">Applet no disponible</string>
<string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string>
<string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Ver las imágenes que están en la carpeta \"screenshots\" del usuario con el visor de fotos del sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
@@ -366,17 +433,6 @@
<string name="user_data_export_cancelled">Exportación cancelada</string>
<string name="user_data_import_failed_description">Asegúrese de que las carpetas de datos de usuario estén en la raíz de la carpeta del zip y contengan un archivo config en config/config.ini e inténtelo de nuevo.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Early Access</string>
<string name="early_access_benefits">Beneficios Early Access</string>
<string name="cutting_edge_features">Características de vanguardia</string>
<string name="early_access_updates">Acceso anticipado a las actualizaciones</string>
<string name="no_manual_installation">Sin instalación manual</string>
<string name="prioritized_support">Soporte prioritario</string>
<string name="helping_game_preservation">Ayudarás a la preservación de juegos</string>
<string name="our_eternal_gratitude">Nuestra eterna gratitud</string>
<string name="are_you_interested">¿Estás interesado?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limitar velocidad</string>
<string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string>
@@ -386,6 +442,8 @@
<string name="cpu_accuracy">Precisión de CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nombre del dispositivo</string>
<string name="use_docked_mode">Modo Sobremesa</string>
<string name="use_docked_mode_description">Incrementa la resolución al coste de reducir el rendimiento. El Modo Portátil es usado cuando está desactivado, reduciendo la resolución y mejorando así el rendimiento.</string>
<string name="emulated_region">Región emulada</string>
@@ -396,6 +454,11 @@
<string name="use_custom_rtc_description">Te permite tener un reloj personalizado en tiempo real diferente del tiempo del propio sistema.</string>
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<!-- Network settings strings -->
<string name="web_token">Token web</string>
<string name="web_token_description">Token web utilizado para crear salas públicas. Es una cadena de 48 caracteres que solo contiene letras minúsculas a-z.</string>
<string name="network">Red</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nivel de precisión</string>
<string name="renderer_resolution">Resolución (Portátil/Sobremesa)</string>
@@ -427,6 +490,10 @@
<string name="renderer_debug_description">Configura la API gráfica a un modo de depuración lento.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Registro</string>
<string name="flush_by_line">Vaciar registros de depuración por línea</string>
<string name="flush_by_line_description">Vacía los registros de depuración en cada línea escrita, facilitando la depuración en casos de bloqueos o congelamientos.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motor de salida</string>
<string name="audio_volume">Volumen</string>
@@ -525,6 +592,33 @@
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Instalando driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Obtenedor de controladores GPU</string>
<string name="fetch">Obtener</string>
<string name="fetch_error">Error al obtener</string>
<string name="check_connection">Comprueba tu conexión e inténtalo de nuevo.</string>
<string name="show_releases">Mostrar versiones</string>
<string name="view_full_release_notes">Notas de la versión</string>
<string name="failed_to_fetch">Error al obtener</string>
<string name="error_during_fetch">Error durante la obtención</string>
<string name="toggle_release_notes">Alternar notas de la versión</string>
<string name="downloads">Descargas</string>
<string name="show_downloads">Mostrar descargas</string>
<string name="hide_downloads">Ocultar descargas</string>
<string name="failed_cache_dir">Directorio de caché no disponible</string>
<string name="empty_response_body">Respuesta vacía</string>
<string name="successfully_installed">%1$s instalado correctamente</string>
<string name="driver_failed_title">Error al instalar el controlador</string>
<string name="failed_install_driver">Error al instalar el controlador %1$s, ¿tu sistema lo soporta?</string>
<string name="driver_empty">El controlador descargado está vacío, comprueba tu conexión a Internet</string>
<string name="downloading">Descargando…</string>
<string name="installing">Instalando…</string>
<string name="latest">Última</string>
<string name="recommended_driver">Controlador recomendado:</string>
<string name="gpu_model">Modelo de GPU:</string>
<string name="unsupported_gpu">GPU no soportada</string>
<string name="unsupported_gpu_warning">Tu GPU no soporta la inyección de controladores. No se recomienda configurar controladores personalizados.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Ajustes</string>
<string name="preferences_general">General</string>
@@ -589,8 +683,8 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Su ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor, compruebe que su archivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado, para que los juegos sean descifrados.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor, compruebe que su archivo <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado, para que los juegos sean descifrados.]]></string>
<string name="loader_error_video_core">Ocurrió un error al inicializar el núcleo de video, posiblemente debido a una incompatibilidad con el driver seleccionado</string>
<string name="loader_error_video_core_description">Esto suele deberse a un driver de GPU incompatible. La instalación de un controlador de GPU personalizado puede resolver este problema.</string>
<string name="loader_error_invalid_format">No se pudo cargar la ROM</string>
@@ -769,6 +863,15 @@
<string name="center">Centro</string>
<string name="bottom">Abajo</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(En desarrollo) Cambiar frontends y configuraciones de applets</string>
<string name="applet_hle">Frontend personalizado</string>
<string name="applet_lle">Applet real</string>
<string name="swkbd_applet">Teclado de software</string>
<!-- Licenses screen strings -->
<string name="licenses">Licencias</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta calidad de AMD</string>

View File

@@ -8,6 +8,9 @@
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(بهبودیافته)</string>
<string name="process_ram">حافظه فرآیند: %1$d مگابایت</string>
<string name="shaders_prefix">در حال ساخت</string>
<string name="shaders_suffix">شیدر(ها)</string>
<string name="system_info_label">سیستم:</string>
<string name="show_stats_overlay">نمایش آمار عملکرد</string>
<string name="stats_overlay_customization">سفارشی‌سازی</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">پایین راست</string>
<string name="overlay_position_center_top">مرکز بالا</string>
<string name="overlay_position_center_bottom">مرکز پایین</string>
<string name="overlay_background">پس‌زمینه اورلی</string>
<string name="overlay_background_description">افزودن پس‌زمینه برای خوانایی بهتر</string>
<string name="perf_overlay_background">پس‌زمینه اورلی</string>
<string name="perf_overlay_background_description">افزودن پس‌زمینه برای خوانایی بهتر</string>
<string name="show_shaders_building">نمایش ساخت شیدرها</string>
<string name="show_shaders_building_description">تعداد فعلی شیدرهای در حال ساخت را نمایش می‌دهد</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">نمایش اطلاعات دستگاه</string>
<string name="enable_soc_overlay">فعال‌سازی نمایش اطلاعات دستگاه</string>
<string name="soc_overlay_options">نمایش اطلاعات دستگاه</string>
<string name="soc_overlay_options_description">تنظیم اطلاعات نمایش داده شده در نمایشگر دستگاه</string>
<string name="show_device_model">نمایش مدل دستگاه</string>
<string name="show_device_model_description">نمایش مدل دستگاه میزبان</string>
<string name="show_gpu_model">نمایش مدل GPU</string>
<string name="show_gpu_model_description">نمایش مدل GPU میزبان</string>
<string name="show_soc_model">نمایش مدل SoC</string>
<string name="show_soc_model_description">نمایش مدل SoC میزبان</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">افزونه‌های GPU</string>
<string name="veil_renderer">رندرر</string>
<string name="veil_misc">متفرقه</string>
<string name="eden_veil">پرده عدن</string>
<string name="eden_veil_description">فراتر از پیش‌فرض</string>
<string name="eden_veil_description">تنظیمات آزمایشی برای بهبود عملکرد و قابلیت. این تنظیمات ممکن است باعث نمایش صفحه سیاه یا سایر مشکلات بازی شود.</string>
<string name="eden_veil_warning_title">تنظیمات آزمایشی</string>
<string name="eden_veil_warning_description">تنظیمات موجود در Eden\'s Veil بسیار آزمایشی هستند و ممکن است باعث مشکلات شوند. اگر بازی شما بوت نمی‌شود، همه افزونه‌ها را غیرفعال کنید و Extended Dynamic State را روی 0 تنظیم کنید.</string>
<string name="frame_skipping">در حال توسعه: رد کردن فریم‌ها</string>
<string name="frame_skipping_description">با فعال کردن رد کردن فریم‌ها، عملکرد را با کاهش تعداد فریم‌های رندر شده بهبود دهید. این قابلیت در حال توسعه است و در نسخه‌های آینده فعال خواهد شد.</string>
<string name="frame_interpolation">زمان‌بندی پیشرفته فریم‌ها</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">فعال‌سازی حافظه نهان LRU</string>
<string name="use_lru_cache_description">فعال یا غیرفعال کردن کش LRU (کمترین اخیراً استفاده شده)، که با کاهش استفاده از CPU عملکرد را افزایش می‌دهد. برخی بازی‌ها با آن مشکل دارند، به ویژه TotK 1.2.1، بنابراین اگر بازی اجرا نشد یا به صورت تصادفی کرش کرد، آن را غیرفعال کنید.</string>
<string name="dyna_state">حالت پویای گسترده</string>
<string name="dyna_state_description">قابلیت‌های ولکان را برای بهبود عملکرد، رندرینگ و صرفه‌جویی در منابع هنگام ایجاد خط لوله فعال می‌کند در حالی که مصرف CPU/GPU پایین حفظ می‌شود. این افزونه‌ها ممکن است دمای دستگاه را افزایش دهند و کارت‌های گرافیک سری قدیمی A6XX ممکن است واکنش مناسبی نشان ندهند. برای استفاده از فرمت‌های شبیه‌سازی شده یوزو روی 0 تنظیم کنید</string>
<string name="dyna_state_description">قابلیت‌های ولکان را برای بهبود عملکرد، رندرینگ و صرفه‌جویی در منابع هنگام ایجاد خط لوله فعال می‌کند، در حالی که استفاده از CPU/GPU پایین نگه داشته می‌شود. این افزونه‌ها ممکن است دمای دستگاه را افزایش دهند و کارت‌های گرافیک سری قدیمی A6XX ممکن است به درستی کار نکنند. برای استفاده از فرمت‌های شبیه‌سازی شده قدیمی، مقدار را روی 0 تنظیم کنید.</string>
<string name="use_sync_core">همگام‌سازی سرعت هسته</string>
<string name="use_sync_core_description">همگام‌سازی سرعت هسته با حداکثر درصد سرعت برای بهبود عملکرد بدون تغییر سرعت واقعی بازی.</string>
<string name="use_auto_stub">استفاده از استاب خودکار</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">مدیریت بافت‌ها و بافرها و همچنین لایه ترجمه ماکسول را بهبود می‌بخشد. توسط برخی کارت‌های گرافیک ولکان 1.1 و تمام کارت‌های گرافیک ولکان 1.2+ پشتیبانی می‌شود</string>
<string name="use_fast_gpu_time">استفاده از زمان سریع GPU</string>
<string name="use_fast_gpu_time_description">باعث می‌شود بیشتر بازی‌ها با بالاترین رزولوشن اصلی اجرا شوند. این گزینه ممکن است مشکلاتی ایجاد کند.</string>
<string name="fast_gpu_time">فاکتور اورکلاک GPU</string>
<string name="fast_gpu_time_description">برای حداکثر عملکرد از 128 و برای حداکثر وفاداری گرافیکی از 512 استفاده کنید.</string>
<string name="gpu_low">پایین (128)</string>
<string name="gpu_medium">متوسط (256)</string>
<string name="gpu_high">بالا (512)</string>
<string name="use_fast_cpu_time">زمان CPU سریع</string>
<string name="use_fast_cpu_time_description">CPU شبیه‌سازی شده را مجبور می‌کند با سرعت کلاک بالاتر کار کند، که برخی محدودکننده‌های FPS را کاهش می‌دهد. این گزینه ناپایدار است و ممکن است باعث مشکلات شود و CPUهای ضعیف‌تر ممکن است کاهش عملکرد را تجربه کنند.</string>
<string name="fast_cpu_time">سرعت کلاک CPU</string>
<string name="fast_cpu_time_description">از Boost (1700MHz) برای کار با بالاترین سرعت کلاک بومی سوئیچ یا Fast (2000MHz) برای کار با دو برابر سرعت استفاده کنید.</string>
<string name="memory_layout">چیدمان حافظه</string>
<string name="memory_layout_description">(آزمایشی) چیدمان حافظه شبیه‌سازی شده را تغییر می‌دهد. این تنظیم عملکرد را افزایش نمی‌دهد، اما ممکن است به بازی‌هایی که از رزولوشن بالا با استفاده از مادها استفاده می‌کنند کمک کند. در تلفن‌های با 8 گیگابایت رم یا کمتر استفاده نشود.</string>
<string name="memory_4gb">4 گیگابایت (توصیه شده)</string>
<string name="memory_6gb">6 گیگابایت (ناامن)</string>
<string name="memory_8gb">8 گیگابایت (ناامن)</string>
<!-- روش رمزگشایی ASTC -->
<string name="clock_base">پایه (1000MHz)</string>
<string name="clock_boost">تقویت (1700MHz)</string>
<string name="clock_fast">سریع (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">روش رمزگشایی ASTC</string>
<string name="accelerate_astc_description">انتخاب کنید که بافت‌های فشرده‌شده با ASTC چگونه برای رندرینگ رمزگشایی شوند: CPU (کند، ایمن)، GPU (سریع، توصیه‌شده) یا CPU Async (بدون مکث، ممکن است مشکلاتی ایجاد کند)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU ناهمگام</string>
<!-- روش فشرده‌سازی مجدد ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">روش فشرده‌سازی مجدد ASTC</string>
<string name="astc_recompression_description">انتخاب کنید که بافت‌های ASTC چگونه فشرده‌سازی مجدد شوند تا سازگاری و عملکرد بهبود یابد. فعال کردن این گزینه VRAM را ذخیره می‌کند اما ممکن است کیفیت بافت را کاهش دهد.</string>
<string name="astc_recompression_uncompressed">فشرده‌نشده</string>
<string name="astc_recompression_bc1">BC1 (کیفیت پایین)</string>
<string name="astc_recompression_bc3">BC3 (کیفیت متوسط)</string>
<!-- حالت استفاده از VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">حالت استفاده از VRAM</string>
<string name="vram_usage_mode_description">کنترل نحوه تخصیص و آزادسازی حافظه GPU</string>
<string name="vram_usage_conservative">محافظه‌کارانه</string>
<string name="vram_usage_aggressive">تهاجمی</string>
<!-- بک‌اند شیدر -->
<!-- Shader Backend -->
<string name="shader_backend">بک‌اند شیدر</string>
<string name="shader_backend_description">انتخاب روش کامپایل و ترجمه شیدرها</string>
<string name="shader_backend_glsl">همه‌کاره</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- شبیه‌سازی NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">شبیه‌سازی NVDEC</string>
<string name="nvdec_emulation_description">انتخاب روش پردازش ویدیو (NVDEC)</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">هیچ‌کدام</string>
<!-- بهینه‌سازی خروجی SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">بهینه‌سازی خروجی SPIRV</string>
<string name="renderer_optimize_spirv_output_description">شیدر کامپایل شده را برای بهبود کارایی GPU بهینه‌سازی می‌کند.</string>
<string name="never">هرگز</string>
@@ -107,11 +148,12 @@
<!-- Multiplayer -->
<string name="multiplayer">چندنفره</string>
<string name="multiplayer_description">اتاق بازی بسازید یا به یکی بپیوندید</string>
<string name="multiplayer_description">اتاق بازی خود را بسازید یا به یک اتاق موجود بپیوندید تا با دیگران بازی کنید</string>
<string name="multiplayer_room_title">اتاق: %1$s</string>
<string name="multiplayer_console_id">شناسه کنسول: %1$s</string>
<string name="multiplayer_create_room">ایجاد</string>
<string name="multiplayer_join_room">پیوستن</string>
<string name="multiplayer_join_room">عضویت</string>
<string name="multiplayer_public_room">مرور اتاق‌های عمومی</string>
<string name="multiplayer_username">نام کاربری</string>
<string name="multiplayer_ip_address">آدرس IP</string>
<string name="multiplayer_ip_port">پورت</string>
@@ -119,62 +161,77 @@
<string name="multiplayer_join_room_success">با موفقیت به اتاق پیوستید!</string>
<string name="multiplayer_create_room_failed">ایجاد اتاق ناموفق بود!</string>
<string name="multiplayer_join_room_failed">پیوستن به اتاق ناموفق بود!</string>
<string name="multiplayer_input_invalid">آدرس نامعتبر یا نام کوتاه است!</string>
<string name="multiplayer_port_invalid">پورت نامعتبر است!</string>
<string name="multiplayer_exit_room">خروج از اتاق</string>
<string name="multiplayer_network_error">خطای شبکه</string>
<string name="multiplayer_lost_connection">اتصال قطع شد</string>
<string name="multiplayer_name_collision">تکراری بودن نام</string>
<string name="multiplayer_mac_collision">تکراری بودن MAC</string>
<string name="multiplayer_console_id_collision">تکراری بودن شناسه کنسول</string>
<string name="multiplayer_name_collision">تداخل نام</string>
<string name="multiplayer_mac_collision">تداخل MAC</string>
<string name="multiplayer_console_id_collision">تداخل شناسه کنسول</string>
<string name="multiplayer_wrong_version">نسخه نادرست</string>
<string name="multiplayer_wrong_password">رمز نادرست</string>
<string name="multiplayer_could_not_connect">اتصال ناموفق</string>
<string name="multiplayer_wrong_password">رمز عبور نادرست</string>
<string name="multiplayer_could_not_connect">اتصال برقرار نشد</string>
<string name="multiplayer_room_is_full">اتاق پر است</string>
<string name="multiplayer_host_banned">میزبان مسدود شده</string>
<string name="multiplayer_permission_denied">دسترسی رد شد</string>
<string name="multiplayer_no_such_user">کاربر یافت نشد</string>
<string name="multiplayer_no_such_user">چنین کاربری وجود ندارد</string>
<string name="multiplayer_already_in_room">قبلاً در اتاق هستید</string>
<string name="multiplayer_create_room_error">خطا در ایجاد اتاق</string>
<string name="multiplayer_host_kicked">میزبان اخراج شد</string>
<string name="multiplayer_unknown_error">خطای ناشناخته</string>
<string name="multiplayer_room_uninitialized">اتاق راه‌اندازی نشده</string>
<string name="multiplayer_room_idle">اتاق غیرفعال</string>
<string name="multiplayer_room_joining">در حال پیوستن</string>
<string name="multiplayer_room_joined">اتاق پیوسته</string>
<string name="multiplayer_room_moderator">مدیر اتاق</string>
<string name="multiplayer_member_join">%1$s پیوست</string>
<string name="multiplayer_room_idle">اتاق بیکار</string>
<string name="multiplayer_room_joining">در حال عضویت</string>
<string name="multiplayer_room_joined">عضو شد</string>
<string name="multiplayer_room_moderator">ناظر اتاق</string>
<string name="multiplayer_member_join">%1$s عضو شد</string>
<string name="multiplayer_member_leave">%1$s خارج شد</string>
<string name="multiplayer_member_kicked">%1$s اخراج شد</string>
<string name="multiplayer_member_banned">%1$s مسدود شد</string>
<string name="multiplayer_address_unbanned">آدرس آزاد شد</string>
<string name="multiplayer_kick_member">اخراج</string>
<string name="multiplayer_chat_input_hint">ارسال پیام...</string>
<string name="multiplayer_chat_input_hint">ارسال پیام</string>
<string name="multiplayer_password">رمز عبور</string>
<string name="original_button_text">پیوستن</string>
<string name="disabled_button_text">در حال پیوستن...</string>
<string name="multiplayer_joining">در حال پیوستن...</string>
<string name="multiplayer_room_name">نام اتاق</string>
<string name="multiplayer_room_name_invalid">نام اتاق باید بین 3 تا 20 کاراکتر باشد</string>
<string name="multiplayer_max_players">حداکثر بازیکنان (16)</string>
<string name="multiplayer_max_players_value">حداکثر بازیکنان: %d</string>
<string name="multiplayer_chat">چت</string>
<string name="multiplayer_more_options">گزینه‌های بیشتر</string>
<string name="multiplayer_ip_copied">آدرس IP کپی شد</string>
<string name="multiplayer_ip_copied">آدرس IP در حافظه موقت کپی شد</string>
<string name="multiplayer_server_address">آدرس سرور</string>
<string name="chat">چت</string>
<string name="type_message">نوشتن پیام...</string>
<string name="type_message">پیام بنویسید…</string>
<string name="send">ارسال</string>
<string name="send_message">ارسال پیام</string>
<string name="multiplayer_moderation">مدیریت</string>
<string name="multiplayer_moderation_title">لیست مسدودها</string>
<string name="multiplayer_no_bans">هیچ کاربر مسدود شده‌ای وجود ندارد</string>
<string name="multiplayer_unban_title">آزادسازی کاربر</string>
<string name="multiplayer_unban_title">آزاد کردن کاربر</string>
<string name="multiplayer_unban">آزاد کردن</string>
<string name="multiplayer_unban_message">آیا از آزاد کردن %1$s مطمئن هستید؟</string>
<string name="multiplayer_unban_message">آیا مطمئنید که می‌خواهید %1$s را آزاد کنید؟</string>
<string name="multiplayer_ban">مسدود کردن کاربر</string>
<string name="multiplayer_room_browser">اتاق‌های عمومی</string>
<string name="multiplayer_no_rooms_found">هیچ اتاق عمومی یافت نشد</string>
<string name="multiplayer_password_required">رمز عبور مورد نیاز است</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">بازی</string>
<string name="multiplayer_no_game_info">هر بازی</string>
<string name="multiplayer_password_protected">اتاق با رمز عبور محافظت شده</string>
<string name="multiplayer_hide_full_rooms">مخفی کردن اتاق‌های پر</string>
<string name="multiplayer_hide_empty_rooms">مخفی کردن اتاق‌های خالی</string>
<string name="multiplayer_tap_refresh_to_check_again">برای بررسی مجدد، تازه‌سازی را لمس کنید</string>
<string name="multiplayer_search_public_lobbies">جستجوی اتاق‌ها…</string>
<string name="emulation_multiplayer">چندنفره</string>
<string name="multiplayer_game_name">بازی‌های ترجیحی</string>
<string name="multiplayer_preferred_game_name">بازی ترجیحی</string>
<string name="multiplayer_no_game">هیچ بازی یافت نشد</string>
<string name="multiplayer_preferred_game_name_invalid">برای میزبانی اتاق باید یک بازی ترجیحی انتخاب کنید.</string>
<string name="cancel">انصراف</string>
<string name="ok">تایید</string>
<string name="ok">تأیید</string>
<string name="refresh">تازه‌سازی</string>
<string name="room_list">لیست اتاق‌ها</string>
<!-- Static Themes -->
<string name="static_theme_color">رنگ تم</string>
@@ -328,11 +385,13 @@
<string name="keys_missing_description">ثابت‌افزار و بازی‌های فروشگاهی قابل رمزگشایی نیستند</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">راه‌اندازی برنامه‌ها از صفحه اصلی سیستم</string>
<string name="applets">اجراکننده برنامک</string>
<string name="applets_description">برنامک‌های سیستم را با استفاده از ثابت‌افزار نصب شده راه اندازی کنید</string>
<string name="applets_error_firmware">ثابت‌افزار نصب نیست</string>
<string name="applets_error_applet">برنامک در دسترس نیست</string>
<string name="applets_error_description"><![CDATA[لطفاً مطمئن شوید که فایل <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> و <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">ثابت‌افزار</a> شما نصب شده است و دوباره امتحان کنید.]]></string>
<string name="applets_error_description"><![CDATA[لطفاً مطمئن شوید که فایل <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> و <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">ثابت‌افزار</a> شما نصب شده است و دوباره امتحان کنید.]]></string>
<string name="album_applet">آلبوم</string>
<string name="album_applet_description">تصاویر ذخیره شده در پوشه اسکرین شات‌های کاربر را با نمایشگر عکس سیستم مشاهده کنید</string>
<string name="mii_edit_applet">ویرایش Mii</string>
@@ -364,17 +423,6 @@
<string name="user_data_export_cancelled">صدور لغو شد</string>
<string name="user_data_import_failed_description">مطمئن شوید که پوشه‌های داده کاربر در ریشه پوشه zip و حاوی یک فایل پیکربندی در config/config.ini هستند سپس دوباره امتحان کنید.</string>
<!-- Early access upgrade strings -->
<string name="early_access">دسترسی زودهنگام</string>
<string name="early_access_benefits">مزایای دسترسی زودهنگام</string>
<string name="cutting_edge_features">ویژگی‌های پیشرفته</string>
<string name="early_access_updates">دسترسی زودهنگام به بروزرسانی‌ها</string>
<string name="no_manual_installation">بدون نصب دستی</string>
<string name="prioritized_support">پشتیبانی اولویت بندی شده</string>
<string name="helping_game_preservation">کمک به حفظ بازی</string>
<string name="our_eternal_gratitude">سپاس ابدی ما</string>
<string name="are_you_interested">مشتاق هستید؟</string>
<!-- General settings strings -->
<string name="frame_limit_enable">محدودیت سرعت</string>
<string name="frame_limit_enable_description">سرعت شبیه‌سازی را به درصد مشخصی از سرعت عادی محدود می‌کند.</string>
@@ -396,6 +444,11 @@
<string name="use_custom_rtc_description">به شما امکان می‌دهد یک ساعت سفارشی جدا از زمان فعلی سیستم خود تنظیم کنید.</string>
<string name="set_custom_rtc">تنظیم زمان سفارشی</string>
<!-- Network settings strings -->
<string name="web_token">توکن وب</string>
<string name="web_token_description">توکن وب برای ایجاد اتاق‌های عمومی استفاده می‌شود. این یک رشته 48 کاراکتری است که فقط شامل حروف کوچک a-z می‌شود.</string>
<string name="network">شبکه</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">سطح دقت</string>
<string name="renderer_resolution">وضوح تصویر (دستی/متصل)</string>
@@ -427,6 +480,10 @@
<string name="renderer_debug_description">رابط گرافیکی را روی حالت اشکال‌زدایی کندتر تنظیم می‌کند.</string>
<string name="fastmem">دسترسی سریع حافظه</string>
<string name="log">ثبت وقایع</string>
<string name="flush_by_line">خالی کردن گزارش‌های اشکال‌زدایی خط به خط</string>
<string name="flush_by_line_description">گزارش‌های اشکال‌زدایی را در هر خط نوشته شده خالی می‌کند، که اشکال‌زدایی را در صورت کرش یا یخ‌زدن آسان‌تر می‌کند.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">موتور خروجی</string>
<string name="audio_volume">میزان</string>
@@ -515,6 +572,7 @@
<string name="more_options">گزینه‌های بیشتر</string>
<string name="use_global_setting">استفاده از تنظیمات سراسری</string>
<string name="operation_completed_successfully">عملیات با موفقیت به پایان رسید</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">انتخاب درایور پردازنده گرافیکی</string>
<string name="select_gpu_driver_title">آیا می خواهید درایور فعلی پردازنده گرافیکی خود را جایگزین کنید؟</string>
@@ -526,6 +584,33 @@
<string name="system_gpu_driver">درایور سیستم پردازنده گرافیکی</string>
<string name="installing_driver">در حال نصب درایور...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">دریافت‌کننده درایور GPU</string>
<string name="fetch">دریافت</string>
<string name="fetch_error">خطا در دریافت</string>
<string name="check_connection">اتصال خود را بررسی کرده و دوباره امتحان کنید.</string>
<string name="show_releases">نمایش نسخه‌ها</string>
<string name="view_full_release_notes">یادداشت‌های انتشار</string>
<string name="failed_to_fetch">دریافت ناموفق</string>
<string name="error_during_fetch">خطا در حین دریافت</string>
<string name="toggle_release_notes">تغییر یادداشت‌های انتشار</string>
<string name="downloads">دانلودها</string>
<string name="show_downloads">نمایش دانلودها</string>
<string name="hide_downloads">مخفی کردن دانلودها</string>
<string name="failed_cache_dir">پوشه کش در دسترس نیست</string>
<string name="empty_response_body">بدنه پاسخ خالی است</string>
<string name="successfully_installed">%1$s با موفقیت نصب شد</string>
<string name="driver_failed_title">خطا در نصب درایور</string>
<string name="failed_install_driver">خطا در نصب درایور %1$s، آیا سیستم شما از آن پشتیبانی می‌کند؟</string>
<string name="driver_empty">درایور دانلود شده خالی است، اتصال اینترنت خود را بررسی کنید</string>
<string name="downloading">در حال دانلود…</string>
<string name="installing">در حال نصب…</string>
<string name="latest">آخرین</string>
<string name="recommended_driver">درایور توصیه شده:</string>
<string name="gpu_model">مدل GPU:</string>
<string name="unsupported_gpu">GPU پشتیبانی نشده</string>
<string name="unsupported_gpu_warning">GPU شما از تزریق درایور پشتیبانی نمی‌کند. تنظیم درایورهای سفارشی توصیه نمی‌شود.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">تنظیمات</string>
<string name="preferences_general">عمومی</string>
@@ -589,7 +674,7 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">رام شما رمزگذاری شده است</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[لطفاً راهنماها را دنبال کنید تا <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">کارتیج‌های بازی</a> یا <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">عناوین نصب شده</a> خود را استخراج کنید.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[لطفاً راهنماها را دنبال کنید تا <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">کارتیج‌های بازی</a> یا <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">عناوین نصب شده</a> خود را استخراج کنید.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[لطفاً مطمئن شوید که فایل prod.keys شما نصب شده است تا بازی‌ها رمزگشایی شوند.]]></string>
<string name="loader_error_video_core">در راه‌اندازی اولیه هسته ویدیو خطایی رخ داد</string>
<string name="loader_error_video_core_description">این مورد معمولاً توسط یک درایور گرافیکی ناسازگار ایجاد می‌شود. نصب درایور گرافیکی سفارشی ممکن است این مشکل را حل کند.</string>
@@ -769,6 +854,15 @@
<string name="center">وسط</string>
<string name="bottom">پایین</string>
<!-- Applet Modes -->
<string name="applets_menu">برنامه‌ک‌ها</string>
<string name="applets_menu_description">(در حال توسعه) تغییر فرانت‌اندها و تنظیمات برنامه‌ک‌ها</string>
<string name="applet_hle">فرانت‌اند سفارشی</string>
<string name="applet_lle">برنامه‌ک واقعی</string>
<string name="swkbd_applet">صفحه کلید نرم‌افزاری</string>
<!-- Licenses screen strings -->
<string name="licenses">مجوزها</string>
<string name="license_fidelityfx_fsr_description">High-quality upscaling from AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ce logiciel exécutera des jeux pour la console de jeu Nintendo Switch. Aucun jeux ou clés n\'est inclus.&lt;br /&gt;&lt;br /&gt;Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">En savoir plus</a>]]></string>
<string name="app_disclaimer">Ce logiciel exécutera des jeux pour la console de jeu Nintendo Switch. Aucun jeux ou clés n\'est inclus.&lt;br /&gt;&lt;br /&gt;Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">En savoir plus</a>]]></string>
<string name="notice_notification_channel_name">Avis et erreurs</string>
<string name="notice_notification_channel_description">Affiche des notifications en cas de problème.</string>
<string name="notification_permission_not_granted">Permission de notification non accordée !</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Amélioré)</string>
<string name="process_ram">RAM processus: %1$d Mo</string>
<string name="shaders_prefix">Compilation</string>
<string name="shaders_suffix">des shaders</string>
<string name="system_info_label">Système:</string>
<string name="show_stats_overlay">Afficher les stats de performance</string>
<string name="stats_overlay_customization">Personnalisation</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Bas droit</string>
<string name="overlay_position_center_top">Centre haut</string>
<string name="overlay_position_center_bottom">Centre bas</string>
<string name="overlay_background">Fond overlay</string>
<string name="overlay_background_description">Ajouter un fond pour meilleure lisibilité</string>
<string name="perf_overlay_background">Fond overlay</string>
<string name="perf_overlay_background_description">Ajouter un fond pour meilleure lisibilité</string>
<string name="show_shaders_building">Afficher la construction des shaders</string>
<string name="show_shaders_building_description">Affiche le nombre actuel de shaders en cours de construction</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Afficher l\'overlay d\'informations sur l\'appareil</string>
<string name="enable_soc_overlay">Activer l\'overlay de l\'appareil</string>
<string name="soc_overlay_options">Overlay de l\'appareil</string>
<string name="soc_overlay_options_description">Configurer les informations affichées dans l\'overlay de l\'appareil</string>
<string name="show_device_model">Afficher le modèle de l\'appareil</string>
<string name="show_device_model_description">Afficher le modèle de l\'appareil hôte</string>
<string name="show_gpu_model">Afficher le modèle du GPU</string>
<string name="show_gpu_model_description">Afficher le modèle du GPU hôte</string>
<string name="show_soc_model">Afficher le modèle du SoC</string>
<string name="show_soc_model_description">Afficher le modèle du SoC hôte</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Extensions GPU</string>
<string name="veil_renderer">Rendu</string>
<string name="veil_misc">Divers</string>
<string name="eden_veil">Voile d`Éden</string>
<string name="eden_veil_description">Au-delà des paramètres par défaut</string>
<string name="eden_veil_description">Paramètres expérimentaux pour améliorer les performances et les capacités. Ces paramètres peuvent causer des écrans noirs ou d\'autres problèmes de jeu.</string>
<string name="eden_veil_warning_title">Paramètres expérimentaux</string>
<string name="eden_veil_warning_description">Les paramètres contenus dans Eden\'s Veil sont hautement expérimentaux et peuvent causer des problèmes. Si votre jeu ne démarre pas, désactivez toutes les extensions et réglez Extended Dynamic State sur 0.</string>
<string name="frame_skipping">WIP: Saut de frames</string>
<string name="frame_skipping_description">Activez ou désactivez le saut d\'images pour améliorer les performances en réduisant le nombre d\'images affichées. Cette fonctionnalité est en cours de développement et sera activée dans les futures versions.</string>
<string name="frame_interpolation">Synchronisation avancée des frames</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Activer le cache LRU</string>
<string name="use_lru_cache_description">Activez ou désactivez le cache LRU (Least Recently Used), ce qui améliore les performances en réduisant l\'utilisation du CPU. Certains jeux ont des problèmes avec, notamment TotK 1.2.1, désactivez-le donc si le jeu ne démarre pas ou plante aléatoirement.</string>
<string name="dyna_state">État dynamique étendu</string>
<string name="dyna_state_description">Active les fonctionnalités Vulkan pour améliorer les performances, le rendu et économiser les ressources lors de la création de pipelines tout en maintenant une faible utilisation CPU/GPU. Ces extensions peuvent augmenter la température de l`appareil, et les GPU plus anciens de la série A6XX peuvent ne pas réagir correctement. Réglez sur 0 pour utiliser les formats émulés de Yuzu.</string>
<string name="dyna_state_description">Active les fonctionnalités Vulkan pour améliorer les performances, le rendu et économiser les ressources lors de la création du pipeline tout en maintenant une faible utilisation du CPU/GPU. Ces extensions peuvent augmenter la température de l\'appareil, et les GPU de l\'ancienne série A6XX peuvent ne pas fonctionner correctement. Réglez sur 0 pour utiliser les formats émulés hérités.</string>
<string name="use_sync_core">Synchroniser la vitesse du cœur</string>
<string name="use_sync_core_description">Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu.</string>
<string name="use_auto_stub">Utiliser le stub automatique</string>
@@ -63,22 +86,40 @@
<string name="descriptor_indexing_description">Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Utiliser le temps GPU rapide</string>
<string name="use_fast_gpu_time_description">Force la plupart des jeux à utiliser leur résolution native maximale. Cette option est expérimentale et peut causer des problèmes.</string>
<string name="fast_gpu_time">Facteur d\'overclocking GPU</string>
<string name="fast_gpu_time_description">Utilisez 128 pour des performances maximales et 512 pour une fidélité graphique maximale.</string>
<string name="gpu_low">Faible (128)</string>
<string name="gpu_medium">Moyen (256)</string>
<string name="gpu_high">Élevé (512)</string>
<string name="use_fast_cpu_time">Temps CPU rapide</string>
<string name="use_fast_cpu_time_description">Force le CPU émulé à fonctionner à une fréquence plus élevée, réduisant certains limiteurs de FPS. Cette option est instable et peut causer des problèmes, et les CPU plus faibles peuvent voir une baisse de performance.</string>
<string name="fast_cpu_time">Fréquence CPU</string>
<string name="fast_cpu_time_description">Utilisez Boost (1700MHz) pour fonctionner à la fréquence native la plus élevée de la Switch, ou Fast (2000MHz) pour fonctionner à double fréquence.</string>
<string name="memory_layout">Disposition de la mémoire</string>
<string name="memory_layout_description">(EXPÉRIMENTAL) Change la disposition de la mémoire émulée. Ce paramètre n\'augmente pas les performances, mais peut aider les jeux utilisant des résolutions élevées via des mods. Ne pas utiliser sur les téléphones avec 8 Go de RAM ou moins.</string>
<string name="memory_4gb">4 Go (Recommandé)</string>
<string name="memory_6gb">6 Go (Dangereux)</string>
<string name="memory_8gb">8 Go (Dangereux)</string>
<!-- ASTC -->
<string name="clock_base">Base (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rapide (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Méthode ASTC</string>
<string name="accelerate_astc_description">Choisissez comment les textures compressées ASTC sont décodées pour le rendu : CPU (lent, sûr), GPU (rapide, recommandé) ou CPU Async (pas de saccades, peut causer des problèmes)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU async</string>
<!-- ASTC Recompression -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Recompression ASTC</string>
<string name="astc_recompression_description">Choisissez comment les textures ASTC sont recompressées pour améliorer la compatibilité et les performances. Activer cette option économise la VRAM mais peut réduire la qualité des textures.</string>
<string name="astc_recompression_uncompressed">Non compressé</string>
<string name="astc_recompression_bc1">BC1 (basse qualité)</string>
<string name="astc_recompression_bc3">BC3 (qualité moyenne)</string>
<!-- VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Mode VRAM</string>
<string name="vram_usage_mode_description">Gestion de la mémoire GPU</string>
<string name="vram_usage_conservative">Conservateur</string>
@@ -91,14 +132,14 @@
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Émulation NVDEC</string>
<string name="nvdec_emulation_description">Gestion du décodage vidéo</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Aucun</string>
<!-- SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Optimiser SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Optimise le shader compilé pour améliorer l\'efficacité du GPU.</string>
<string name="never">Jamais</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">Multijoueur</string>
<string name="multiplayer_description">Jouer en réseau</string>
<string name="multiplayer_room_title">Salon: %1$s</string>
<string name="multiplayer_console_id">ID: %1$s</string>
<string name="multiplayer_description">Créez votre propre salon ou rejoignez-en un existant pour jouer avec d\'autres</string>
<string name="multiplayer_room_title">Salon : %1$s</string>
<string name="multiplayer_console_id">ID console : %1$s</string>
<string name="multiplayer_create_room">Créer</string>
<string name="multiplayer_join_room">Rejoindre</string>
<string name="multiplayer_username">Pseudonyme</string>
<string name="multiplayer_ip_address">IP</string>
<string name="multiplayer_public_room">Parcourir les salons publics</string>
<string name="multiplayer_username">Nom d\'utilisateur</string>
<string name="multiplayer_ip_address">Adresse IP</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Salon créé</string>
<string name="multiplayer_join_room_success">Rejoint</string>
<string name="multiplayer_create_room_failed">Échec création</string>
<string name="multiplayer_join_room_failed">Échec connexion</string>
<string name="multiplayer_input_invalid">IP/nom invalide</string>
<string name="multiplayer_port_invalid">Port invalide</string>
<string name="multiplayer_exit_room">Quitter</string>
<string name="multiplayer_create_room_success">Salon créé avec succès</string>
<string name="multiplayer_join_room_success">Salon rejoint avec succès</string>
<string name="multiplayer_create_room_failed">Échec de la création du salon</string>
<string name="multiplayer_join_room_failed">Échec de la connexion au salon</string>
<string name="multiplayer_name_invalid">Nom trop court</string>
<string name="multiplayer_address_invalid">Adresse invalide</string>
<string name="multiplayer_port_invalid">Port invalide !</string>
<string name="multiplayer_exit_room">Quitter le salon</string>
<string name="multiplayer_network_error">Erreur réseau</string>
<string name="multiplayer_lost_connection">Connexion perdue</string>
<string name="multiplayer_name_collision">Nom existant</string>
<string name="multiplayer_mac_collision">MAC existante</string>
<string name="multiplayer_console_id_collision">ID existante</string>
<string name="multiplayer_wrong_version">Version incorrecte</string>
<string name="multiplayer_wrong_password">Mot de passe incorrect</string>
<string name="multiplayer_name_collision">Conflit de noms</string>
<string name="multiplayer_mac_collision">Conflit d\'adresse MAC</string>
<string name="multiplayer_console_id_collision">Conflit d\'ID console</string>
<string name="multiplayer_wrong_version">Mauvaise version</string>
<string name="multiplayer_wrong_password">Mauvais mot de passe</string>
<string name="multiplayer_could_not_connect">Connexion impossible</string>
<string name="multiplayer_room_is_full">Salon plein</string>
<string name="multiplayer_host_banned">Banni</string>
<string name="multiplayer_host_banned">Hôte banni</string>
<string name="multiplayer_permission_denied">Permission refusée</string>
<string name="multiplayer_no_such_user">Utilisateur inconnu</string>
<string name="multiplayer_already_in_room">Déjà dans salon</string>
<string name="multiplayer_create_room_error">Erreur création</string>
<string name="multiplayer_host_kicked">Expulsé</string>
<string name="multiplayer_no_such_user">Utilisateur introuvable</string>
<string name="multiplayer_already_in_room">Déjà dans le salon</string>
<string name="multiplayer_create_room_error">Erreur de création de salon</string>
<string name="multiplayer_host_kicked">Hôte expulsé</string>
<string name="multiplayer_unknown_error">Erreur inconnue</string>
<string name="multiplayer_room_uninitialized">Salon non initialisé</string>
<string name="multiplayer_room_idle">Salon inactif</string>
<string name="multiplayer_room_joining">Connexion...</string>
<string name="multiplayer_room_joined">Connecté</string>
<string name="multiplayer_room_moderator">Modérateur</string>
<string name="multiplayer_room_joining">Connexion au salon…</string>
<string name="multiplayer_room_joined">Salon rejoint</string>
<string name="multiplayer_room_moderator">Modérateur du salon</string>
<string name="multiplayer_member_join">%1$s a rejoint</string>
<string name="multiplayer_member_leave">%1$s a quitté</string>
<string name="multiplayer_member_kicked">%1$s expulsé</string>
<string name="multiplayer_member_banned">%1$s banni</string>
<string name="multiplayer_address_unbanned">Débanni</string>
<string name="multiplayer_member_kicked">%1$s a été expulsé</string>
<string name="multiplayer_member_banned">%1$s a été banni</string>
<string name="multiplayer_address_unbanned">Adresse débannie</string>
<string name="multiplayer_kick_member">Expulser</string>
<string name="multiplayer_chat_input_hint">Message...</string>
<string name="multiplayer_chat_input_hint">Envoyer un message</string>
<string name="multiplayer_password">Mot de passe</string>
<string name="original_button_text">Rejoindre</string>
<string name="disabled_button_text">Connexion...</string>
<string name="multiplayer_room_name">Nom salon</string>
<string name="multiplayer_room_name_invalid">Nom invalide (3-20 caractères)</string>
<string name="multiplayer_joining">Connexion…</string>
<string name="multiplayer_creating">Création…</string>
<string name="multiplayer_room_name">Nom du salon</string>
<string name="multiplayer_room_name_invalid">Le nom doit contenir entre 3 et 20 caractères</string>
<string name="multiplayer_max_players">Joueurs max (16)</string>
<string name="multiplayer_max_players_value">Joueurs max: %d</string>
<string name="multiplayer_max_players_value">Joueurs max : %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Options</string>
<string name="multiplayer_ip_copied">IP copiée</string>
<string name="multiplayer_server_address">Serveur</string>
<string name="multiplayer_more_options">Plus d\'options</string>
<string name="multiplayer_ip_copied">Adresse IP copiée</string>
<string name="multiplayer_server_address">Adresse du serveur</string>
<string name="chat">Chat</string>
<string name="type_message">Message...</string>
<string name="type_message">Écrire un message</string>
<string name="send">Envoyer</string>
<string name="send_message">Envoyer</string>
<string name="send_message">Envoyer un message</string>
<string name="multiplayer_moderation">Modération</string>
<string name="multiplayer_moderation_title">Bannis</string>
<string name="multiplayer_no_bans">Aucun banni</string>
<string name="multiplayer_unban_title">Débannir</string>
<string name="multiplayer_moderation_title">Liste des bannis</string>
<string name="multiplayer_no_bans">Aucun utilisateur banni</string>
<string name="multiplayer_unban_title">Débannir un utilisateur</string>
<string name="multiplayer_unban">Débannir</string>
<string name="multiplayer_unban_message">Débannir %1$s?</string>
<string name="multiplayer_ban">Bannir</string>
<string name="multiplayer_unban_message">Débannir %1$s ?</string>
<string name="multiplayer_ban">Bannir un utilisateur</string>
<string name="multiplayer_room_browser">Salons publics</string>
<string name="multiplayer_no_rooms_found">Aucun salon public trouvé</string>
<string name="multiplayer_password_required">Mot de passe requis</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Jeu</string>
<string name="multiplayer_no_game_info">N\'importe quel jeu</string>
<string name="multiplayer_password_protected">Salon protégé par mot de passe</string>
<string name="multiplayer_hide_full_rooms">Masquer les salons pleins</string>
<string name="multiplayer_hide_empty_rooms">Masquer les salons vides</string>
<string name="multiplayer_tap_refresh_to_check_again">Toucher pour actualiser</string>
<string name="multiplayer_search_public_lobbies">Rechercher des salons…</string>
<string name="emulation_multiplayer">Multijoueur</string>
<string name="multiplayer_game_name">Jeux préférés</string>
<string name="multiplayer_preferred_game_name">Jeu préféré</string>
<string name="multiplayer_no_game">Aucun jeu trouvé</string>
<string name="multiplayer_preferred_game_name_invalid">Vous devez choisir un jeu préféré pour héberger un salon.</string>
<string name="multiplayer_room_name_error">Doit contenir entre 3 et 20 caractères</string>
<string name="multiplayer_required">Requis</string>
<string name="multiplayer_ip_error">Format IP invalide</string>
<string name="multiplayer_username_error">Doit contenir au moins 5 caractères</string>
<string name="multiplayer_port_error">Doit être entre 1 et 65535</string>
<string name="cancel">Annuler</string>
<string name="ok">OK</string>
<string name="refresh">Actualiser</string>
<string name="room_list">Liste des salons</string>
<!-- Static Themes -->
<string name="static_theme_color">Couleur du thème</string>
@@ -330,11 +395,13 @@
<string name="keys_missing_description">Le firmware et les jeux commerciaux ne peuvent pas être déchiffrés</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Lancer des applications depuis l\'écran d\'accueil du système</string>
<string name="applets">Lanceur d\'applets</string>
<string name="applets_description">Lancer des applets système en utilisant le firmware installé</string>
<string name="applets_error_firmware">Firmware non installé</string>
<string name="applets_error_applet">Applet non disponible</string>
<string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string>
<string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système.</string>
<string name="mii_edit_applet">Éditeur Mii</string>
@@ -366,17 +433,6 @@
<string name="user_data_export_cancelled">Exportation annulée</string>
<string name="user_data_import_failed_description">Assurez-vous que les dossiers de données utilisateur se trouvent à la racine du dossier ZIP et contiennent un fichier de configuration à config/config.ini, puis réessayez.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Early Access</string>
<string name="early_access_benefits">Avantages de l\'Early Access</string>
<string name="cutting_edge_features">Fonctionnalités de pointe</string>
<string name="early_access_updates">Accès anticipé aux mises à jour</string>
<string name="no_manual_installation">Pas d\'installation manuelle</string>
<string name="prioritized_support">Assistance prioritaire</string>
<string name="helping_game_preservation">Contribuer à la préservation des jeux</string>
<string name="our_eternal_gratitude">Notre gratitude éternelle</string>
<string name="are_you_interested">Es tu intéressé ?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limiter la vitesse</string>
<string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string>
@@ -398,6 +454,11 @@
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
<!-- Network settings strings -->
<string name="web_token">Jeton Web</string>
<string name="web_token_description">Jeton Web utilisé pour créer des salles publiques. Il s\'agit d\'une chaîne de 48 caractères ne contenant que des lettres minuscules a-z.</string>
<string name="network">Réseau</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Niveau de précision</string>
<string name="renderer_resolution">Résolution (Mode Portable/Mode TV)</string>
@@ -429,6 +490,10 @@
<string name="renderer_debug_description">Définit l\'API graphique en mode de débogage lent.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Journalisation</string>
<string name="flush_by_line">Vider les journaux de débogage ligne par ligne</string>
<string name="flush_by_line_description">Vide les journaux de débogage à chaque ligne écrite, facilitant le débogage en cas de plantage ou de gel.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Moteur de sortie</string>
<string name="audio_volume">Volume</string>
@@ -573,7 +638,34 @@
<string name="system_gpu_driver">Pilote du GPU du système</string>
<string name="installing_driver">Installation du pilote...</string>
<!-- Preferences Screen -->
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Récupérateur de pilotes GPU</string>
<string name="fetch">Récupérer</string>
<string name="fetch_error">Erreur lors de la récupération</string>
<string name="check_connection">Vérifiez votre connexion et réessayez.</string>
<string name="show_releases">Afficher les versions</string>
<string name="view_full_release_notes">Notes de version</string>
<string name="failed_to_fetch">Échec de la récupération</string>
<string name="error_during_fetch">Erreur lors de la récupération</string>
<string name="toggle_release_notes">Basculer les notes de version</string>
<string name="downloads">Téléchargements</string>
<string name="show_downloads">Afficher les téléchargements</string>
<string name="hide_downloads">Masquer les téléchargements</string>
<string name="failed_cache_dir">Répertoire de cache indisponible</string>
<string name="empty_response_body">Réponse vide</string>
<string name="successfully_installed">%1$s installé avec succès</string>
<string name="driver_failed_title">Échec de l\'installation du pilote</string>
<string name="failed_install_driver">Échec de l\'installation du pilote %1$s, votre système le prend-il en charge ?</string>
<string name="driver_empty">Le pilote téléchargé est vide, vérifiez votre connexion Internet</string>
<string name="downloading">Téléchargement en cours…</string>
<string name="installing">Installation en cours…</string>
<string name="latest">Dernière</string>
<string name="recommended_driver">Pilote recommandé :</string>
<string name="gpu_model">Modèle GPU :</string>
<string name="unsupported_gpu">GPU non pris en charge</string>
<string name="unsupported_gpu_warning">Votre GPU ne prend pas en charge l\'injection de pilotes. Il n\'est pas recommandé de définir des pilotes personnalisés.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Paramètres</string>
<string name="preferences_general">Général</string>
<string name="preferences_system">Système</string>
@@ -639,8 +731,8 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Votre ROM est cryptée</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Veuillez vous assurer que votre fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> est installé pour que les jeux puissent être déchiffrés.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Veuillez vous assurer que votre fichier <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> est installé pour que les jeux puissent être déchiffrés.]]></string>
<string name="loader_error_video_core">Une erreur s\'est produite lors de l\'initialisation du noyau vidéo</string>
<string name="loader_error_video_core_description">Cela est généralement dû à un pilote GPU incompatible. L\'installation d\'un pilote GPU personnalisé peut résoudre ce problème.</string>
<string name="loader_error_invalid_format">Impossible de charger la ROM</string>
@@ -819,6 +911,15 @@
<string name="center">Centre</string>
<string name="bottom">Bas</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(En cours) Modifier les frontends et paramètres des applets</string>
<string name="applet_hle">Frontend personnalisé</string>
<string name="applet_lle">Applet réel</string>
<string name="swkbd_applet">Clavier logiciel</string>
<!-- Licenses screen strings -->
<string name="licenses">Licences</string>
<string name="license_fidelityfx_fsr_description">Mise à l\'échelle de haute qualité par AMD.</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">התוכנה תריץ משחקים לקונסולת ה Nintendo Switch. אף משחק או קבצים בעלי זכויות יוצרים נכללים.&lt;br /&gt;&lt;br /&gt; לפני שאת/ה מתחיל בבקשה מצא את קובץ <![CDATA[<b>prod.keys</b>]]> על המכשיר.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">קרא עוד</a>]]></string>
<string name="app_disclaimer">התוכנה תריץ משחקים לקונסולת ה Nintendo Switch. אף משחק או קבצים בעלי זכויות יוצרים נכללים.&lt;br /&gt;&lt;br /&gt; לפני שאת/ה מתחיל בבקשה מצא את קובץ <![CDATA[<b>prod.keys</b>]]> על המכשיר.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">קרא עוד</a>]]></string>
<string name="notice_notification_channel_name">התראות ותקלות</string>
<string name="notice_notification_channel_description">מציג התראות כאשר משהו הולך לא כשורה.</string>
<string name="notification_permission_not_granted">הרשאות התראות לא ניתנה!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(משופר)</string>
<string name="process_ram">זיכרון תהליך: %1$d MB</string>
<string name="shaders_prefix">בונה</string>
<string name="shaders_suffix">שיידר(ים)</string>
<string name="system_info_label">מערכת:</string>
<string name="show_stats_overlay">הצג סטטיסטיקות ביצועים</string>
<string name="stats_overlay_customization">התאמה אישית</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">פינה תחתונה ימנית</string>
<string name="overlay_position_center_top">מרכז עליון</string>
<string name="overlay_position_center_bottom">מרכז תחתון</string>
<string name="overlay_background">רקע שכבה</string>
<string name="overlay_background_description">מוסיף רקע לשכבה לקריאה נוחה יותר</string>
<string name="perf_overlay_background">רקע שכבה</string>
<string name="perf_overlay_background_description">מוסיף רקע לשכבה לקריאה נוחה יותר</string>
<string name="show_shaders_building">הצג בניית שיידרים</string>
<string name="show_shaders_building_description">מציג את מספר השיידרים שנבנים כרגע</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">הצג מידע על המכשיר</string>
<string name="enable_soc_overlay">הפעל הצגת מידע על המכשיר</string>
<string name="soc_overlay_options">הצגת מידע על המכשיר</string>
<string name="soc_overlay_options_description">הגדר אילו פרטים יוצגו בהצגת המידע על המכשיר</string>
<string name="show_device_model">הצג דגם מכשיר</string>
<string name="show_device_model_description">הצג את דגם המכשיר המארח</string>
<string name="show_gpu_model">הצג דגם GPU</string>
<string name="show_gpu_model_description">הצג את דגם ה-GPU המארח</string>
<string name="show_soc_model">הצג דגם SoC</string>
<string name="show_soc_model_description">הצג את דגם ה-SoC המארח</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">הרחבות GPU</string>
<string name="veil_renderer">רנדרר</string>
<string name="veil_misc">שונות</string>
<string name="eden_veil">עדן וייל</string>
<string name="eden_veil_description">מעבר לברירת המחדל</string>
<string name="eden_veil_description">הגדרות ניסיוניות לשיפור ביצועים ויכולות. הגדרות אלו עלולות לגרום למסכים שחורים או לבעיות אחרות במשחק.</string>
<string name="eden_veil_warning_title">הגדרות ניסיוניות</string>
<string name="eden_veil_warning_description">ההגדרות הכלולות ב-Eden\'s Veil הן ניסיוניות מאוד ועלולות לגרום לבעיות. אם המשחק שלך לא נטען, השבת כל הרחבות ושנה את Extended Dynamic State ל-0.</string>
<string name="frame_skipping">בעבודה: דילוג פריימים</string>
<string name="frame_skipping_description">החלף דילוג על פריימים כדי לשפר ביצועים על ידי הפחתת מספר הפריימים המוצגים. תכונה זו עדיין בפיתוח ותופעל בגרסאות עתידיות.</string>
<string name="frame_interpolation">סנכרון פריימים מתקדם</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">הפעלת מטמון LRU</string>
<string name="use_lru_cache_description">הפעל או השבת את מטמון LRU (Least Recently Used), המשפר ביצועים על ידי חיסכון בשימוש במעבד. חלק מהמשחקים נתקלים בבעיות עם זה, במיוחד TotK 1.2.1, אז השבת אם המשחק לא נטען או קורס אקראית.</string>
<string name="dyna_state">מצב דינמי מורחב</string>
<string name="dyna_state_description">מאפשר תכונות Vulkan לשיפור ביצועים, רינדור וחיסכון במשאבים תוך שמירה על שימוש נמוך ב-CPU/GPU. הרחבות אלו עשויות להעלות את טמפ` המכשיר, וכרטיסי מסך מסדרת A6XX הישנים יותר עשויים לא להגיב כראוי. הגדר ל-0 כדי להשתמש בפורמטים המדומים של Yuzu.</string>
<string name="dyna_state_description">מאפשר תכונות Vulkan לשיפור ביצועים, רינדור וחיסכון במשאבים בעת יצירת צינור עיבוד תוך שמירה על שימוש נמוך ב-CPU/GPU. הרחבות אלו עשויות להעלות את טמפרטורת המכשיר, וייתכן שכרטיסי מסך מסדרת A6XX הישנה לא יגיבו כראוי. הגדר ל-0 כדי להשתמש בפורמטים מדומים מיושנים.</string>
<string name="use_sync_core">סנכרון מהירות ליבה</string>
<string name="use_sync_core_description">סנכרן את מהירות הליבה לאחוז המהירות המרבי כדי לשפר ביצועים מבלי לשנות את מהירות המשחק בפועל.</string>
<string name="use_auto_stub">שימוש ב-Auto Stub</string>
@@ -64,41 +87,60 @@
<string name="use_fast_gpu_time">השתמש בזמן GPU מהיר</string>
<string name="use_fast_gpu_time_description">מאלץ את רוב המשחקים לרוץ ברזולוציה המקורית הגבוהה ביותר שלהם. אפשרות זו עלולה לגרום לבעיות.</string>
<!-- שיטת פענוח ASTC -->
<string name="fast_gpu_time">גורם אובר-קלוק ל-GPU</string>
<string name="fast_gpu_time_description">השתמש ב-128 לביצועים מקסימליים וב-512 לנאמנות גרפית מקסימלית.</string>
<string name="gpu_low">נמוך (128)</string>
<string name="gpu_medium">בינוני (256)</string>
<string name="gpu_high">גבוה (512)</string>
<string name="use_fast_cpu_time">זמן CPU מהיר</string>
<string name="use_fast_cpu_time_description">מכריח את ה-CPU המדומה לפעול במהירות שעון גבוהה יותר, מה שמפחית חלק ממגבילי ה-FPS. אפשרות זו אינה יציבה ועלולה לגרום לבעיות, ומעבדים חלשים יותר עשויים לראות ירידה בביצועים.</string>
<string name="fast_cpu_time">מהירות שעון CPU</string>
<string name="fast_cpu_time_description">השתמש ב-Boost (1700MHz) כדי לפעול במהירות השעון הגבוהה ביותר של ה-Switch, או Fast (2000MHz) כדי לפעול במהירות כפולה.</string>
<string name="memory_layout">מבנה זיכרון</string>
<string name="memory_layout_description">(ניסיוני) שנה את מבנה הזיכרון המדומה. הגדרה זו לא תגדיל את הביצועים, אך עשויה לעזור במשחקים המשתמשים ברזולוציות גבוהות באמצעות מודים. אל תשתמש בטלפונים עם 8GB זיכרון RAM או פחות.</string>
<string name="memory_4gb">4GB (מומלץ)</string>
<string name="memory_6gb">6GB (לא בטוח)</string>
<string name="memory_8gb">8GB (לא בטוח)</string>
<string name="clock_base">בסיס (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">מהיר (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">שיטת פענוח ASTC</string>
<string name="accelerate_astc_description">בחר כיצד לפרק את הטקסטורות הדחוסות ב-ASTC עבור רינדור: CPU (איטי, בטוח), GPU (מהיר, מומלץ) או CPU Async (ללא קפיצות, עלול לגרום לבעיות)</string>
<string name="accelerate_astc_cpu">מעבד</string>
<string name="accelerate_astc_gpu">כרטיס מסך</string>
<string name="accelerate_astc_async">מעבד (א-סינכרוני)</string>
<!-- שיטת דחיסת ASTC מחדש -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">שיטת דחיסת ASTC</string>
<string name="astc_recompression_description">בחר כיצד דחיסה מחדש של טקסטורות ASTC משפרת תאימות וביצועים. הפעלת אפשרות זו חוסכת VRAM אך עלולה להוריד את איכות הטקסטורה.</string>
<string name="astc_recompression_uncompressed">לא דחוס</string>
<string name="astc_recompression_bc1">BC1 (איכות נמוכה)</string>
<string name="astc_recompression_bc3">BC3 (איכות בינונית)</string>
<!-- מצב שימוש ב-VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">מצב שימוש ב-VRAM</string>
<string name="vram_usage_mode_description">שליטה בקצב הקצאת ושחרור זיכרון GPU</string>
<string name="vram_usage_conservative">שמרני</string>
<string name="vram_usage_aggressive">אגרסיבי</string>
<!-- מנוע שיידרים -->
<!-- Shader Backend -->
<string name="shader_backend">מנוע שיידרים</string>
<string name="shader_backend_description">בחר כיצד לקמפל שיידרים</string>
<string name="shader_backend_glsl">אוניברסלי</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- אמולציית NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">אמולציית NVDEC</string>
<string name="nvdec_emulation_description">בחר כיצד לטפל בפענוח וידאו</string>
<string name="nvdec_emulation_cpu">מעבד</string>
<string name="nvdec_emulation_gpu">כרטיס מסך</string>
<string name="nvdec_emulation_none">ללא</string>
<!-- אופטימיזציית SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">אופטימיזציית SPIRV</string>
<string name="renderer_optimize_spirv_output_description">משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU.</string>
<string name="never">לעולם לא</string>
@@ -106,75 +148,99 @@
<string name="always">תמיד</string>
<!-- Multiplayer -->
<string name="multiplayer">מרובה משתתפים</string>
<string name="multiplayer_description">ארח או הצטרף לחדר משחק</string>
<string name="multiplayer">רב־משתתפים</string>
<string name="multiplayer_description">ארח חדר משחק משלך או הצטרף לחדר קיים כדי לשחק עם אנשים</string>
<string name="multiplayer_room_title">חדר: %1$s</string>
<string name="multiplayer_console_id">מזהה קונסולה: %1$s</string>
<string name="multiplayer_create_room">צור</string>
<string name="multiplayer_join_room">הצטרף</string>
<string name="multiplayer_public_room">עיין בחדרים ציבוריים</string>
<string name="multiplayer_username">שם משתמש</string>
<string name="multiplayer_ip_address">כתובת IP</string>
<string name="multiplayer_ip_port">פורט</string>
<string name="multiplayer_create_room_success">החדר נוצר בהצלחה!</string>
<string name="multiplayer_join_room_success">הצטרפת לחדר בהצלחה!</string>
<string name="multiplayer_create_room_failed">יצירת חדר נכשלה!</string>
<string name="multiplayer_join_room_failed">הצטרפות לחדר נכשלה!</string>
<string name="multiplayer_input_invalid">כתובת לא תקינה או שם קצר מדי!</string>
<string name="multiplayer_create_room_success">החדר נוצר בהצלחה</string>
<string name="multiplayer_join_room_success">הצטרפת לחדר בהצלחה</string>
<string name="multiplayer_create_room_failed">יצירת חדר נכשלה</string>
<string name="multiplayer_join_room_failed">הצטרפות לחדר נכשלה</string>
<string name="multiplayer_name_invalid">השם קצר מדי</string>
<string name="multiplayer_address_invalid">כתובת לא תקינה</string>
<string name="multiplayer_port_invalid">פורט לא תקין!</string>
<string name="multiplayer_exit_room">צא מהחדר</string>
<string name="multiplayer_network_error">שגיאת רשת</string>
<string name="multiplayer_lost_connection">החיבור אבד</string>
<string name="multiplayer_name_collision">שם תפוס</string>
<string name="multiplayer_mac_collision">MAC תפוס</string>
<string name="multiplayer_console_id_collision">מזהה קונסולה תפוס</string>
<string name="multiplayer_wrong_version">גרסה לא תואמת</string>
<string name="multiplayer_wrong_password">סיסמה שגויה</string>
<string name="multiplayer_name_collision">שם כבר קיים</string>
<string name="multiplayer_mac_collision">כתובת MAC כבר קיימת</string>
<string name="multiplayer_console_id_collision">מזהה קונסולה כבר קיים</string>
<string name="multiplayer_wrong_version">גרסה לא נכונה</string>
<string name="multiplayer_wrong_password">סיסמה לא נכונה</string>
<string name="multiplayer_could_not_connect">לא ניתן להתחבר</string>
<string name="multiplayer_room_is_full">החדר מלא</string>
<string name="multiplayer_host_banned">מארח חסום</string>
<string name="multiplayer_permission_denied">הרשאה נדחתה</string>
<string name="multiplayer_no_such_user">משתמש לא קיים</string>
<string name="multiplayer_no_such_user">אין משתמש כזה</string>
<string name="multiplayer_already_in_room">כבר בחדר</string>
<string name="multiplayer_create_room_error">שגיאה ביצירת חדר</string>
<string name="multiplayer_host_kicked">מארח הוסר</string>
<string name="multiplayer_unknown_error">שגיאה לא ידועה</string>
<string name="multiplayer_room_uninitialized">חדר לא מאותחל</string>
<string name="multiplayer_room_idle">חדר במצב המתנה</string>
<string name="multiplayer_room_joining">מצטרף לחדר</string>
<string name="multiplayer_room_joined">הצטרף לחדר</string>
<string name="multiplayer_room_idle">חדר לא פעיל</string>
<string name="multiplayer_room_joining">מצטרף לחדר...</string>
<string name="multiplayer_room_joined">הצטרפת לחדר</string>
<string name="multiplayer_room_moderator">מנהל חדר</string>
<string name="multiplayer_member_join">%1$s הצטרף</string>
<string name="multiplayer_member_leave">%1$s עזב</string>
<string name="multiplayer_member_kicked">%1$s הוסר</string>
<string name="multiplayer_member_banned">%1$s חסום</string>
<string name="multiplayer_address_unbanned">כתובת שוחררה מחסימה</string>
<string name="multiplayer_kick_member">הסר משתמש</string>
<string name="multiplayer_member_banned">%1$s נחסם</string>
<string name="multiplayer_address_unbanned">כתובת שוחררה</string>
<string name="multiplayer_kick_member">הסר</string>
<string name="multiplayer_chat_input_hint">שלח הודעה...</string>
<string name="multiplayer_password">סיסמה</string>
<string name="original_button_text">הצטרף</string>
<string name="disabled_button_text">מצטרף...</string>
<string name="multiplayer_joining">מצטרף...</string>
<string name="multiplayer_creating">יוצר...</string>
<string name="multiplayer_room_name">שם חדר</string>
<string name="multiplayer_room_name_invalid">שם חדר חייב להיות בין 3-20 תווים</string>
<string name="multiplayer_max_players">משתמשים מרביים (16)</string>
<string name="multiplayer_max_players_value">משתמשים מרביים: %d</string>
<string name="multiplayer_max_players">מקסימום שחקנים (16)</string>
<string name="multiplayer_max_players_value">מקסימום שחקנים: %d</string>
<string name="multiplayer_chat">צ\'אט</string>
<string name="multiplayer_more_options">אפשרויות נוספות</string>
<string name="multiplayer_ip_copied">כתובת IP הועתקה</string>
<string name="multiplayer_server_address">כתובת שרת</string>
<string name="multiplayer_ip_copied">כתובת IP הועתקה ללוח</string>
<string name="multiplayer_server_address">כתובת השרת</string>
<string name="chat">צ\'אט</string>
<string name="type_message">הקלד הודעה...</string>
<string name="type_message">הקלד הודעה</string>
<string name="send">שלח</string>
<string name="send_message">שלח הודעה</string>
<string name="multiplayer_moderation">ניהול</string>
<string name="multiplayer_moderation_title">רשימת חסומים</string>
<string name="multiplayer_no_bans">אין משתמשים חסומים</string>
<string name="multiplayer_unban_title">שחרור חסימה</string>
<string name="multiplayer_unban_title">שחרור משתמש</string>
<string name="multiplayer_unban">שחרר</string>
<string name="multiplayer_unban_message">לשחרר את %1$s מחסימה?</string>
<string name="multiplayer_unban_message">האם לשחרר את %1$s?</string>
<string name="multiplayer_ban">חסום משתמש</string>
<string name="emulation_multiplayer">מרובה משתתפים</string>
<string name="multiplayer_room_browser">חדרים ציבוריים</string>
<string name="multiplayer_no_rooms_found">לא נמצאו חדרים ציבוריים</string>
<string name="multiplayer_password_required">נדרשת סיסמה</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">משחק</string>
<string name="multiplayer_no_game_info">כל משחק</string>
<string name="multiplayer_password_protected">חדר עם סיסמה</string>
<string name="multiplayer_hide_full_rooms">הסתר חדרים מלאים</string>
<string name="multiplayer_hide_empty_rooms">הסתר חדרים ריקים</string>
<string name="multiplayer_tap_refresh_to_check_again">הקש לרענון לבדיקה מחדש</string>
<string name="multiplayer_search_public_lobbies">חפש חדרים...</string>
<string name="emulation_multiplayer">רב־משתתפים</string>
<string name="multiplayer_game_name">משחקים מועדפים</string>
<string name="multiplayer_preferred_game_name">משחק מועדף</string>
<string name="multiplayer_no_game">לא נמצאו משחקים</string>
<string name="multiplayer_preferred_game_name_invalid">עליך לבחור משחק מועדף לאירוח חדר</string>
<string name="multiplayer_room_name_error">חייב להיות בין 3-20 תווים</string>
<string name="multiplayer_required">נדרש</string>
<string name="multiplayer_ip_error">פורמט IP לא תקין</string>
<string name="multiplayer_username_error">לפחות 5 תווים</string>
<string name="multiplayer_port_error">חייב להיות בין 1-65535</string>
<string name="cancel">ביטול</string>
<string name="ok">אישור</string>
<string name="refresh">רענון</string>
<string name="room_list">רשימת חדרים</string>
<!-- Static Themes -->
<string name="static_theme_color">צבע ערכת עיצוב</string>
@@ -315,11 +381,13 @@
<string name="game_folder_properties">מאפייני תיקיית משחקים</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">הפעלת יישומים ממסך הבית של המערכת</string>
<string name="applets">משגר Applet</string>
<string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string>
<string name="applets_error_firmware">ה Firmware לא מותקן</string>
<string name="applets_error_applet">Applet לא זמין</string>
<string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string>
<string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string>
<string name="album_applet">אלבום</string>
<string name="album_applet_description">צפה בתמונות השמורות בתיקיית צילומי המסך של המשתמש בעזרת מציג התמונות של המערכת</string>
<string name="mii_edit_applet">עורך Mii</string>
@@ -351,17 +419,6 @@
<string name="user_data_export_cancelled">ייצוא בוטל</string>
<string name="user_data_import_failed_description">ודא שנתוני המשתמש נמצאים בשורש קובץ ה zip ושהוא מכיל קובץ סידור ב config/config.ini ונסה שוב.</string>
<!-- Early access upgrade strings -->
<string name="early_access">גישה מוקדמת</string>
<string name="early_access_benefits">יתרונות של גישה מקודמת</string>
<string name="cutting_edge_features">תכונות חותכות קצה</string>
<string name="early_access_updates">גישה מוקדמת לעדכונים</string>
<string name="no_manual_installation">ללא התקנה ידנית</string>
<string name="prioritized_support">תמיכה בעדיפות</string>
<string name="helping_game_preservation">עוזר בשמירת משחקים</string>
<string name="our_eternal_gratitude">התודה האינסופית שלנו</string>
<string name="are_you_interested">אתה מעוניין?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">הגבל מהירות</string>
<string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string>
@@ -371,6 +428,8 @@
<string name="cpu_accuracy">דיוק המעבד</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">שם מכשיר</string>
<string name="use_docked_mode">מצב עגינה</string>
<string name="use_docked_mode_description">מעלה את הרזולוציה, פוגע בביצועים. משתמש במצב נייד כאשר מנוטרל, מפחית את הרזולוציה ומעלה את הביצועים.</string>
<string name="emulated_region">אזור אמולציה</string>
@@ -381,6 +440,11 @@
<string name="use_custom_rtc_description">מאפשר לך לקבוע שעון זמן אמת נפרד משעון המערכת שלך.</string>
<string name="set_custom_rtc">קבע RTC מותאם אישית</string>
<!-- Network settings strings -->
<string name="web_token">אסימון אינטרנט</string>
<string name="web_token_description">אסימון אינטרנט המשמש ליצירת חדרים ציבוריים. זהו מחרוזת של 48 תווים המכילה רק אותיות קטנות a-z.</string>
<string name="network">רשת</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">רמת דיוק</string>
<string name="renderer_resolution">רזולוציה (מעוגן/נייד)</string>
@@ -407,6 +471,10 @@
<string name="renderer_debug_description">קובע את ממשק התוכנה של הגרפיקות למצב דיבאגינג איטי.</string>
<string name="fastmem">Fastmem</string>
<string name="log">רישום</string>
<string name="flush_by_line">רוקן יומני ניפוי שגיאות לפי שורה</string>
<string name="flush_by_line_description">מרוקן יומני ניפוי שגיאות בכל שורה שנכתבת, מה שמקל על ניפוי שגיאות במקרים של קריסה או קיפאון.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
@@ -482,6 +550,33 @@
<string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string>
<string name="installing_driver">מתקין דרייבר...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">מאחזר מנהלי התקן GPU</string>
<string name="fetch">אחזר</string>
<string name="fetch_error">שגיאה במהלך האחזור</string>
<string name="check_connection">בדוק את החיבור שלך ונסה שוב.</string>
<string name="show_releases">הצג גרסאות</string>
<string name="view_full_release_notes">הערות גרסה</string>
<string name="failed_to_fetch">אחזור נכשל</string>
<string name="error_during_fetch">שגיאה במהלך האחזור</string>
<string name="toggle_release_notes">החלף הערות גרסה</string>
<string name="downloads">הורדות</string>
<string name="show_downloads">הצג הורדות</string>
<string name="hide_downloads">הסתר הורדות</string>
<string name="failed_cache_dir">תיקיית מטמון לא זמינה</string>
<string name="empty_response_body">גוף תגובה ריק</string>
<string name="successfully_installed">%1$s הותקן בהצלחה</string>
<string name="driver_failed_title">התקנת מנהל התקן נכשלה</string>
<string name="failed_install_driver">התקנת מנהל התקן %1$s נכשלה, האם המערכת שלך תומכת בו?</string>
<string name="driver_empty">מנהל ההתקן שהורד ריק, בדוק את החיבור לאינטרנט</string>
<string name="downloading">מוריד…</string>
<string name="installing">מתקין…</string>
<string name="latest">האחרון</string>
<string name="recommended_driver">מנהל התקן מומלץ:</string>
<string name="gpu_model">דגם GPU:</string>
<string name="unsupported_gpu">GPU לא נתמך</string>
<string name="unsupported_gpu_warning">ה-GPU שלך אינו תומך בהזרקת מנהל התקן. לא מומלץ להגדיר מנהלי התקן מותאמים אישית.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">הגדרות</string>
<string name="preferences_general">כללי</string>
@@ -504,8 +599,8 @@
<string name="verify_success">אימות התקינות הצליח!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">המשחק שלך מוצפן</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string>
<string name="loader_error_video_core">התרחשה בעיה באתחול של ליבת הווידאו</string>
<string name="loader_error_video_core_description">זה בדרך כלל נגרם על ידי דרייבר לא מתאים עבור המעבד הגרפי. התקנת דרייבר אשר מתאים למעבד הגרפי יכול לפתור את הבעיה הזו.</string>
<string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string>
@@ -667,6 +762,15 @@
<string name="mute">השתק</string>
<string name="unmute">בטל השתקה</string>
<!-- Applet Modes -->
<string name="applets_menu">אפלטים</string>
<string name="applets_menu_description">(בעבודה) שנה את ממשקי המשתמש וההגדרות של האפלטים</string>
<string name="applet_hle">ממשק מותאם אישית</string>
<string name="applet_lle">אפלט אמיתי</string>
<string name="swkbd_applet">מקלדת תוכנה</string>
<!-- Licenses screen strings -->
<string name="licenses">רישיונות</string>
<string name="license_fidelityfx_fsr_description">אפסקיילינג באיכות גבוהה מ AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ez a szoftver Nintendo Switch játékkonzolhoz készült játékokat futtat. Nem tartalmaz játékokat vagy kulcsokat. .&lt;br /&gt;&lt;br /&gt;Mielőtt hozzákezdenél, kérjük, válaszd ki a <![CDATA[<b>prod.keys</b>]]> fájl helyét a készülék tárhelyén&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Tudj meg többet</a>]]></string>
<string name="app_disclaimer">Ez a szoftver Nintendo Switch játékkonzolhoz készült játékokat futtat. Nem tartalmaz játékokat vagy kulcsokat. .&lt;br /&gt;&lt;br /&gt;Mielőtt hozzákezdenél, kérjük, válaszd ki a <![CDATA[<b>prod.keys</b>]]> fájl helyét a készülék tárhelyén&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Tudj meg többet</a>]]></string>
<string name="notice_notification_channel_name">Megjegyzések és hibák</string>
<string name="notice_notification_channel_description">Értesítések megjelenítése, ha valami rosszul sül el.</string>
<string name="notification_permission_not_granted">Nincs engedély az értesítés megjelenítéséhez!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Továbbfejlesztett)</string>
<string name="process_ram">Processz RAM: %1$d MB</string>
<string name="shaders_prefix">Shader(ek)</string>
<string name="shaders_suffix">fordítása</string>
<string name="system_info_label">Rendszer:</string>
<string name="show_stats_overlay">Teljesítmény statisztikák megjelenítése</string>
<string name="stats_overlay_customization">Testreszabás</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Jobb lent</string>
<string name="overlay_position_center_top">Középen fent</string>
<string name="overlay_position_center_bottom">Középen lent</string>
<string name="overlay_background">Overlay háttér</string>
<string name="overlay_background_description">Háttér hozzáadása az overlayhez</string>
<string name="perf_overlay_background">Overlay háttér</string>
<string name="perf_overlay_background_description">Háttér hozzáadása az overlayhez</string>
<string name="show_shaders_building">Shader-építés megjelenítése</string>
<string name="show_shaders_building_description">Megjeleníti az éppen épülő shaderek aktuális számát</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Eszköz információk megjelenítése</string>
<string name="enable_soc_overlay">Eszköz információk bekapcsolása</string>
<string name="soc_overlay_options">Eszköz információk</string>
<string name="soc_overlay_options_description">Állítsd be, milyen információk jelenjenek meg az eszköz információiban</string>
<string name="show_device_model">Eszköz modell megjelenítése</string>
<string name="show_device_model_description">A gazdaeszköz modelljének megjelenítése</string>
<string name="show_gpu_model">GPU modell megjelenítése</string>
<string name="show_gpu_model_description">A gazda GPU modelljének megjelenítése</string>
<string name="show_soc_model">SoC modell megjelenítése</string>
<string name="show_soc_model_description">A gazda SoC modelljének megjelenítése</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">GPU kiterjesztések</string>
<string name="veil_renderer">Megjelenítő</string>
<string name="veil_misc">Egyéb</string>
<string name="eden_veil">Eden Fátyla</string>
<string name="eden_veil_description">Az alapértelmezett túl</string>
<string name="eden_veil_description">Kísérleti beállítások a teljesítmény és képesség javításához. Ezek a beállítások fekete képernyőket vagy más játékproblémákat okozhatnak.</string>
<string name="eden_veil_warning_title">Kísérleti beállítások</string>
<string name="eden_veil_warning_description">Az Eden\'s Veil-ben található beállítások nagyon kísérletiek és problémákat okozhatnak. Ha a játékod nem indul, tiltsd le az összes kiterjesztést és állítsd az Extended Dynamic State értékét 0-ra.</string>
<string name="frame_skipping">Folyamatban: Képkihagyás</string>
<string name="frame_skipping_description">Kapcsolja be a képkihagyást a teljesítmény javításához a renderelt képkockák számának csökkentésével. Ez a funkció még fejlesztés alatt áll, és a jövőbeli kiadásokban lesz elérhető.</string>
<string name="frame_interpolation">Továbbfejlesztett Képkocka-időzítés</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">LRU gyorsítótár engedélyezése</string>
<string name="use_lru_cache_description">Engedélyezze vagy tiltsa le az LRU gyorsítótárat (Least Recently Used), amely a CPU használatának csökkentésével növeli a teljesítményt. Néhány játékkal problémák adódhatnak, különösen a TotK 1.2.1 esetében, ezért tiltsa le, ha a játék nem indul el vagy véletlenszerűen összeomlik.</string>
<string name="dyna_state">Kiterjesztett Dinamikus Állapot</string>
<string name="dyna_state_description">Engedélyezi a Vulkan funkciókat a teljesítmény, a renderelés javításához és erőforrások megtakarításához a pipeline létrehozásánál, miközben alacsony CPU/GPU használatot tart fenn. Ezek a kiterjesztések növelhetik az eszköz hőmérsékletét, és a régebbi A6XX sorozatú GPU-k nem feltétlenül reagálnak megfelelően. Állítsa 0-ra a Yuzu által emulált formátumok használatához.</string>
<string name="dyna_state_description">Engedélyezi a Vulkan funkciókat a teljesítmény javításához, a rendereléshez és az erőforrások megtakarításához a pipeline létrehozása során, miközben alacsony CPU/GPU kihasználtságot tart fenn. Ezek a kiterjesztések növelhetik az eszköz hőmérsékletét, és a régebbi A6XX sorozatú GPU-k nem feltétlenül működnek megfelelően. Állítsd 0-ra a régi emulált formátumok használatához.</string>
<string name="use_sync_core">Magsebesség szinkronizálása</string>
<string name="use_sync_core_description">A mag sebességének szinkronizálása a maximális sebesség százalékával a teljesítmény javítása érdekében a játék tényleges sebességének megváltoztatása nélkül.</string>
<string name="use_auto_stub">Automatikus Stub használata</string>
@@ -63,22 +86,40 @@
<string name="descriptor_indexing_description">Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja.</string>
<string name="use_fast_gpu_time">Gyors GPU idő használata</string>
<string name="use_fast_gpu_time_description">A legtöbb játékot a natív felbontásukon futtatja. Ez az opció instabil és problémákat okozhat.</string>
<string name="fast_gpu_time">GPU túlóra faktor</string>
<string name="fast_gpu_time_description">Használj 128-at a maximális teljesítményért és 512-t a maximális grafikai minőségért.</string>
<string name="gpu_low">Alacsony (128)</string>
<string name="gpu_medium">Közepes (256)</string>
<string name="gpu_high">Magas (512)</string>
<string name="use_fast_cpu_time">Gyors CPU idő</string>
<string name="use_fast_cpu_time_description">Kényszeríti az emulált CPU-t, hogy magasabb órajelen fusson, csökkentve bizonyos FPS korlátozókat. Ez az opció instabil és problémákat okozhat, és gyengébb CPU-k csökkentett teljesítményt tapasztalhatnak.</string>
<string name="fast_cpu_time">CPU órajel</string>
<string name="fast_cpu_time_description">Használd a Boost (1700MHz) opciót a Switch legmagasabb natív órajelén való futáshoz, vagy a Fast (2000MHz) opciót a dupla órajelen való futáshoz.</string>
<string name="memory_layout">Memórialayout</string>
<string name="memory_layout_description">(KÍSÉRLETI) Megváltoztatja az emulált memórialayoutot. Ez a beállítás nem növeli a teljesítményt, de segíthet a magas felbontást használó játékokban modok segítségével. Ne használd 8GB RAM vagy kevesebb rendelkező telefonokon.</string>
<string name="memory_4gb">4GB (Ajánlott)</string>
<string name="memory_6gb">6GB (Nem biztonságos)</string>
<string name="memory_8gb">8GB (Nem biztonságos)</string>
<!-- ASTC Dekódolási Módszer -->
<string name="clock_base">Alap (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Gyors (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC dekódolási módszer</string>
<string name="accelerate_astc_description">Válassza ki, hogyan legyenek dekódolva az ASTC tömörített textúrák a rendereléshez: CPU (lassú, biztonságos), GPU (gyors, ajánlott) vagy CPU Async (nincs megakadás, de problémákat okozhat)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU aszinkron</string>
<!-- ASTC Újratömörítési Módszer -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">ASTC újratömörítési módszer</string>
<string name="astc_recompression_description">Válassza ki, hogyan történik az ASTC textúrák újratömörítése a kompatibilitás és a teljesítmény javításáért. Ez az opció VRAM-ot takarít meg, de csökkentheti a textúra minőségét.</string>
<string name="astc_recompression_uncompressed">Tömörítetlen</string>
<string name="astc_recompression_bc1">BC1 (alacsony minőség)</string>
<string name="astc_recompression_bc3">BC3 (közepes minőség)</string>
<!-- VRAM Használati Mód -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">VRAM használati mód</string>
<string name="vram_usage_mode_description">GPU memória kezelésének módja</string>
<string name="vram_usage_conservative">Konzervatív</string>
@@ -91,14 +132,14 @@
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- NVDEC Emuláció -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC emuláció</string>
<string name="nvdec_emulation_description">Videódekódolás kezelése</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Nincs</string>
<!-- SPIRV optimalizálás -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">SPIRV optimalizálás</string>
<string name="renderer_optimize_spirv_output_description">Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért.</string>
<string name="never">Soha</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">Többjátékos</string>
<string name="multiplayer_description">Szoba létrehozása vagy csatlakozás</string>
<string name="multiplayer_description">Hozz létre saját játéktermet vagy csatlakozz egy meglévőhöz</string>
<string name="multiplayer_room_title">Szoba: %1$s</string>
<string name="multiplayer_console_id">Konzol ID%1$s</string>
<string name="multiplayer_console_id">Konzol azonosító: %1$s</string>
<string name="multiplayer_create_room">Létrehozás</string>
<string name="multiplayer_join_room">Csatlakozás</string>
<string name="multiplayer_public_room">Nyilvános szobák böngészése</string>
<string name="multiplayer_username">Felhasználónév</string>
<string name="multiplayer_ip_address">IP cím</string>
<string name="multiplayer_ip_address">IP-cím</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Szoba létrehozva</string>
<string name="multiplayer_join_room_success">Sikeres csatlakozás</string>
<string name="multiplayer_create_room_failed">Szoba létrehozása sikertelen</string>
<string name="multiplayer_join_room_failed">Csatlakozás sikertelen</string>
<string name="multiplayer_input_invalid">Érvénytelen cím vagy név</string>
<string name="multiplayer_port_invalid">Érvénytelen port</string>
<string name="multiplayer_exit_room">Kilépés</string>
<string name="multiplayer_name_invalid">Túl rövid név</string>
<string name="multiplayer_address_invalid">Érvénytelen cím</string>
<string name="multiplayer_port_invalid">Érvénytelen port!</string>
<string name="multiplayer_exit_room">Kilépés a szobából</string>
<string name="multiplayer_network_error">Hálózati hiba</string>
<string name="multiplayer_lost_connection">Kapcsolat megszakadt</string>
<string name="multiplayer_name_collision">Név ütközés</string>
<string name="multiplayer_mac_collision">MAC ütközés</string>
<string name="multiplayer_console_id_collision">Konzol ID ütközés</string>
<string name="multiplayer_name_collision">Névütközés</string>
<string name="multiplayer_mac_collision">MAC-cím ütközés</string>
<string name="multiplayer_console_id_collision">Konzol azonosító ütközés</string>
<string name="multiplayer_wrong_version">Hibás verzió</string>
<string name="multiplayer_wrong_password">Hibás jelszó</string>
<string name="multiplayer_could_not_connect">Sikertelen csatlakozás</string>
<string name="multiplayer_could_not_connect">Nem sikerült csatlakozni</string>
<string name="multiplayer_room_is_full">A szoba tele van</string>
<string name="multiplayer_host_banned">Hoszt kitiltva</string>
<string name="multiplayer_host_banned">Gazda kitiltva</string>
<string name="multiplayer_permission_denied">Engedély megtagadva</string>
<string name="multiplayer_no_such_user">Nincs ilyen felhasználó</string>
<string name="multiplayer_already_in_room">Már a szobában van</string>
<string name="multiplayer_create_room_error">Szoba létrehozási hiba</string>
<string name="multiplayer_host_kicked">Hoszt kirúgva</string>
<string name="multiplayer_create_room_error">Hiba a szoba létrehozásakor</string>
<string name="multiplayer_host_kicked">Gazda kirúgva</string>
<string name="multiplayer_unknown_error">Ismeretlen hiba</string>
<string name="multiplayer_room_uninitialized">Szoba nincs inicializálva</string>
<string name="multiplayer_room_idle">Szoba tétlen</string>
<string name="multiplayer_room_joining">Csatlakozás folyamatban</string>
<string name="multiplayer_room_joining">Csatlakozás...</string>
<string name="multiplayer_room_joined">Csatlakozva</string>
<string name="multiplayer_room_moderator">Moderátor</string>
<string name="multiplayer_room_moderator">Szoba moderátor</string>
<string name="multiplayer_member_join">%1$s csatlakozott</string>
<string name="multiplayer_member_leave">%1$s kilépett</string>
<string name="multiplayer_member_leave">%1$s elhagyta</string>
<string name="multiplayer_member_kicked">%1$s kirúgva</string>
<string name="multiplayer_member_banned">%1$s kitiltva</string>
<string name="multiplayer_address_unbanned">Cím feloldva</string>
<string name="multiplayer_kick_member">Kirúgás</string>
<string name="multiplayer_chat_input_hint">Üzenet küldése</string>
<string name="multiplayer_chat_input_hint">Üzenet küldése...</string>
<string name="multiplayer_password">Jelszó</string>
<string name="original_button_text">Csatlakozás</string>
<string name="disabled_button_text">Csatlakozás</string>
<string name="multiplayer_room_name">Szoba név</string>
<string name="multiplayer_room_name_invalid">A szoba neve 3-20 karakter hosszú legyen</string>
<string name="multiplayer_max_players">Max játékosok (16)</string>
<string name="multiplayer_max_players_value">Max játékosok: %d</string>
<string name="multiplayer_joining">Csatlakozás...</string>
<string name="multiplayer_creating">Létrehozás...</string>
<string name="multiplayer_room_name">Szoba neve</string>
<string name="multiplayer_room_name_invalid">A szobanév 3-20 karakter hosszú legyen</string>
<string name="multiplayer_max_players">Max játékos (16)</string>
<string name="multiplayer_max_players_value">Max játékos: %d</string>
<string name="multiplayer_chat">Csevegés</string>
<string name="multiplayer_more_options">További opciók</string>
<string name="multiplayer_ip_copied">IP cím másolva</string>
<string name="multiplayer_server_address">Szerver cím</string>
<string name="multiplayer_more_options">További lehetőségek</string>
<string name="multiplayer_ip_copied">IP-cím másolva</string>
<string name="multiplayer_server_address">Szerver címe</string>
<string name="chat">Csevegés</string>
<string name="type_message">Üzenet írása</string>
<string name="type_message">Üzenet írása...</string>
<string name="send">Küldés</string>
<string name="send_message">Üzenet küldése</string>
<string name="multiplayer_moderation">Moderálás</string>
<string name="multiplayer_moderation_title">Kitiltottak listája</string>
<string name="multiplayer_no_bans">Nincs kitiltott felhasználó</string>
<string name="multiplayer_unban_title">Felhasználó feloldása</string>
<string name="multiplayer_no_bans">Nincsenek kitiltottak</string>
<string name="multiplayer_unban_title">Feloldás</string>
<string name="multiplayer_unban">Feloldás</string>
<string name="multiplayer_unban_message">Feloldja %1$s-t?</string>
<string name="multiplayer_unban_message">Feloldod %1$s kitiltását?</string>
<string name="multiplayer_ban">Kitiltás</string>
<string name="multiplayer_room_browser">Nyilvános szobák</string>
<string name="multiplayer_no_rooms_found">Nincs nyilvános szoba</string>
<string name="multiplayer_password_required">Jelszó szükséges</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Játék</string>
<string name="multiplayer_no_game_info">Bármely játék</string>
<string name="multiplayer_password_protected">Jelszóval védett szoba</string>
<string name="multiplayer_hide_full_rooms">Tele szobák elrejtése</string>
<string name="multiplayer_hide_empty_rooms">Üres szobák elrejtése</string>
<string name="multiplayer_tap_refresh_to_check_again">Frissítés újraellenőrzéshez</string>
<string name="multiplayer_search_public_lobbies">Szobák keresése...</string>
<string name="emulation_multiplayer">Többjátékos</string>
<string name="multiplayer_game_name">Kedvenc játékok</string>
<string name="multiplayer_preferred_game_name">Kedvenc játék</string>
<string name="multiplayer_no_game">Nincs játék</string>
<string name="multiplayer_preferred_game_name_invalid">Válassz kedvenc játékot a szoba létrehozásához</string>
<string name="multiplayer_room_name_error">3-20 karakter kell</string>
<string name="multiplayer_required">Kötelező</string>
<string name="multiplayer_ip_error">Érvénytelen IP formátum</string>
<string name="multiplayer_username_error">Legalább 5 karakter</string>
<string name="multiplayer_port_error">1-65535 között legyen</string>
<string name="cancel">Mégse</string>
<string name="ok">OK</string>
<string name="refresh">Frissítés</string>
<string name="room_list">Szobalista</string>
<!-- Static Themes -->
<string name="static_theme_color">Téma színe</string>
@@ -326,11 +391,13 @@
<string name="keys_missing_description">A Firmware és a kiskereskedelmi (retail) játékok nem dekódolhatók</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Alkalmazások indítása a rendszer kezdőképernyőjéről</string>
<string name="applets">Applet indító</string>
<string name="applets_description">Rendszer appletek indítása a telepített firmware-rel</string>
<string name="applets_error_firmware">Firmware nincs telepítve</string>
<string name="applets_error_applet">Applet nem elérhető</string>
<string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string>
<string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Képernyőképek megtekintése a rendszer fényképnézegetőjével</string>
<string name="mii_edit_applet">Mii szerkesztés</string>
@@ -361,16 +428,6 @@
<string name="user_data_export_cancelled">Exportálás megszakítva</string>
<string name="user_data_import_failed_description">Ellenőrizd, hogy a felhasználói adatok mappái a zip mappa gyökerében vannak, és tartalmaznak egy konfig fájlt a config/config.ini címen, majd próbáld meg újra.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Korai hozzáférés</string>
<string name="early_access_benefits">Korai hozzáférés előnyei</string>
<string name="cutting_edge_features">Legújabb funkciók</string>
<string name="early_access_updates">Korai hozzáférés a frissítésekhez</string>
<string name="no_manual_installation">Automatikus telepítések</string>
<string name="prioritized_support">Priorizált támogatás</string>
<string name="our_eternal_gratitude">Valamint az örök hálánk</string>
<string name="are_you_interested">Érdekel a dolog?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Sebességkorlát</string>
<string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string>
@@ -392,6 +449,11 @@
<string name="use_custom_rtc_description">Megadhatsz egy valós idejű órát, amely eltér a rendszer által használt órától.</string>
<string name="set_custom_rtc">Egyéni RTC beállítása</string>
<!-- Network settings strings -->
<string name="web_token">Web token</string>
<string name="web_token_description">Web token nyilvános termek létrehozásához. Ez egy 48 karakter hosszú sztring, amely csak kisbetűket (a-z) tartalmaz.</string>
<string name="network">Hálózat</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Pontosság szintje</string>
<string name="renderer_resolution">Felbontás (Kézi/Dockolt)</string>
@@ -421,6 +483,11 @@
<string name="renderer_api">API</string>
<string name="renderer_debug">Grafikai hibakeresés</string>
<string name="renderer_debug_description">Lassú hibakereső módba állítja a grafikus API-t .</string>
<string name="log">Naplózás</string>
<string name="flush_by_line">Hibakeresési naplók soronkénti kiürítése</string>
<string name="flush_by_line_description">Kiüríti a hibakeresési naplókat minden írt sor után, megkönnyítve a hibakeresést összeomlás vagy fagyás esetén.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Kimeneti motor</string>
<string name="audio_volume">Hangerő</string>
@@ -562,6 +629,33 @@
<string name="system_gpu_driver">Rendszer GPU illesztőprogram</string>
<string name="installing_driver">Illesztőprogram telepítése...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">GPU illesztőprogram letöltő</string>
<string name="fetch">Letöltés</string>
<string name="fetch_error">Hiba a letöltés közben</string>
<string name="check_connection">Ellenőrizd az internetkapcsolatod és próbáld újra.</string>
<string name="show_releases">Verziók megjelenítése</string>
<string name="view_full_release_notes">Kiadási megjegyzések</string>
<string name="failed_to_fetch">Letöltés sikertelen</string>
<string name="error_during_fetch">Hiba a letöltés közben</string>
<string name="toggle_release_notes">Kiadási megjegyzések váltása</string>
<string name="downloads">Letöltések</string>
<string name="show_downloads">Letöltések megjelenítése</string>
<string name="hide_downloads">Letöltések elrejtése</string>
<string name="failed_cache_dir">Gyorsítótár könyvtár nem elérhető</string>
<string name="empty_response_body">Üres választörzs</string>
<string name="successfully_installed">%1$s sikeresen telepítve</string>
<string name="driver_failed_title">Illesztőprogram telepítése sikertelen</string>
<string name="failed_install_driver">A(z) %1$s illesztőprogram telepítése sikertelen, támogatja a rendszered?</string>
<string name="driver_empty">A letöltött illesztőprogram üres, ellenőrizd az internetkapcsolatod</string>
<string name="downloading">Letöltés…</string>
<string name="installing">Telepítés…</string>
<string name="latest">Legújabb</string>
<string name="recommended_driver">Ajánlott illesztőprogram:</string>
<string name="gpu_model">GPU modell:</string>
<string name="unsupported_gpu">Nem támogatott GPU</string>
<string name="unsupported_gpu_warning">A GPU-d nem támogatja az illesztőprogramok befecskendezését. Nem ajánlott egyéni illesztőprogramok beállítása.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Beállítások</string>
<string name="preferences_general">Általános</string>
@@ -627,7 +721,7 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM titkosítva</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl telepítve van, hogy a játékok visszafejthetők legyenek.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Győződj meg róla, hogy a <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl telepítve van, hogy a játékok visszafejthetők legyenek.]]></string>
<string name="loader_error_video_core">Hiba lépett fel a videómag inicializása során</string>
<string name="loader_error_video_core_description">Ezt általában egy nem kompatibilis GPU illesztő okozza. Egyéni GPU illesztőprogram telepítése megoldhatja a problémát.</string>
<string name="loader_error_invalid_format">Nem sikerült betölteni a ROM-ot</string>
@@ -801,6 +895,15 @@
<string name="center">Középen</string>
<string name="bottom">Alul</string>
<!-- Applet Modes -->
<string name="applets_menu">Appletek</string>
<string name="applets_menu_description">(Folyamatban) Applet frontendek és beállítások módosítása</string>
<string name="applet_hle">Egyéni frontend</string>
<string name="applet_lle">Valódi applet</string>
<string name="swkbd_applet">Szoftveres billentyűzet</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenszek</string>
<string name="license_fidelityfx_fsr_description">Magas minőségű felskálázás az AMD-től</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan game untuk konsol game Nintendo Switch. Tidak ada judul game atau kunci yang disertakan.&lt;br /&gt;&lt;br /&gt;Sebelum memulai, harap cari file <![CDATA[<b> prod.keys </b>]]> di penyimpanan perangkat anda. &lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\"> Selengkapnya </a>]]></string>
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan game untuk konsol game Nintendo Switch. Tidak ada judul game atau kunci yang disertakan.&lt;br /&gt;&lt;br /&gt;Sebelum memulai, harap cari file <![CDATA[<b> prod.keys </b>]]> di penyimpanan perangkat anda. &lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\"> Selengkapnya </a>]]></string>
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Ditingkatkan)</string>
<string name="process_ram">RAM Proses: %1$d MB</string>
<string name="shaders_prefix">Membangun</string>
<string name="shaders_suffix">Shader</string>
<string name="system_info_label">Sistem:</string>
<string name="show_stats_overlay">Tampilkan Overlay Statistik Performa</string>
<string name="stats_overlay_customization">Kustomisasi</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Kanan Bawah</string>
<string name="overlay_position_center_top">Tengah Atas</string>
<string name="overlay_position_center_bottom">Tengah Bawah</string>
<string name="overlay_background">Latar Belakang Overlay</string>
<string name="overlay_background_description">Tambahkan latar belakang di belakang overlay untuk memudahkan pembacaan</string>
<string name="perf_overlay_background">Latar Belakang Overlay</string>
<string name="perf_overlay_background_description">Tambahkan latar belakang di belakang overlay untuk memudahkan pembacaan</string>
<string name="show_shaders_building">Tampilkan Pembuatan Shader</string>
<string name="show_shaders_building_description">Menampilkan jumlah shader yang sedang dibuat saat ini</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Tampilkan Overlay Info Perangkat</string>
<string name="enable_soc_overlay">Aktifkan Overlay Perangkat</string>
<string name="soc_overlay_options">Overlay Perangkat</string>
<string name="soc_overlay_options_description">Konfigurasi informasi yang ditampilkan di overlay perangkat</string>
<string name="show_device_model">Tampilkan Model Perangkat</string>
<string name="show_device_model_description">Tampilkan model perangkat host</string>
<string name="show_gpu_model">Tampilkan Model GPU</string>
<string name="show_gpu_model_description">Tampilkan model GPU host</string>
<string name="show_soc_model">Tampilkan Model SoC</string>
<string name="show_soc_model_description">Tampilkan model SoC host</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Ekstensi GPU</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Lain-lain</string>
<string name="eden_veil">Eden`s Veil</string>
<string name="eden_veil_description">Melampaui default</string>
<string name="eden_veil_description">Pengaturan eksperimental untuk meningkatkan kinerja dan kemampuan. Pengaturan ini dapat menyebabkan layar hitam atau masalah game lainnya.</string>
<string name="eden_veil_warning_title">Pengaturan Eksperimental</string>
<string name="eden_veil_warning_description">Pengaturan dalam Eden\'s Veil sangat eksperimental dan dapat menyebabkan masalah. Jika game Anda tidak boot, nonaktifkan semua ekstensi dan ubah Extended Dynamic State ke 0.</string>
<string name="frame_skipping">WIP: Loncatan Frame</string>
<string name="frame_skipping_description">Aktifkan atau nonaktifkan frame skipping untuk meningkatkan performa dengan mengurangi jumlah frame yang dirender. Fitur ini masih dalam pengembangan dan akan diaktifkan di rilis mendatang.</string>
<string name="frame_interpolation">Penyelarasan Frame Tingkat Lanjut</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Aktifkan LRU Cache</string>
<string name="use_lru_cache_description">Aktifkan atau nonaktifkan cache LRU (Least Recently Used), meningkatkan performa dengan menghemat penggunaan CPU. Beberapa game memiliki masalah dengannya, terutama TotK 1.2.1, jadi nonaktifkan jika game tidak mau boot atau sering crash.</string>
<string name="dyna_state">Status Dinamis Ekstensi</string>
<string name="dyna_state_description">Mengaktifkan fitur Vulkan untuk meningkatkan performa, rendering, dan menghemat sumber daya saat pembuatan pipeline sambil mempertahankan penggunaan CPU/GPU yang rendah. Ekstensi ini dapat meningkatkan suhu perangkat, dan GPU seri A6XX lama mungkin tidak merespons dengan benar. Setel ke 0 untuk menggunakan format emulasi Yuzu.</string>
<string name="dyna_state_description">Mengaktifkan fitur Vulkan untuk meningkatkan kinerja, rendering, dan menghemat sumber daya saat pembuatan pipeline dengan tetap mempertahankan penggunaan CPU/GPU yang rendah. Ekstensi ini dapat meningkatkan suhu perangkat, dan GPU dari seri A6XX lama mungkin tidak berfungsi dengan baik. Setel ke 0 untuk menggunakan format emulasi lama.</string>
<string name="use_sync_core">Sinkronisasi Kecepatan Inti</string>
<string name="use_sync_core_description">Sinkronkan kecepatan inti dengan persentase kecepatan maksimum untuk meningkatkan performa tanpa mengubah kecepatan sebenarnya dari permainan.</string>
<string name="use_auto_stub">Gunakan Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Gunakan Waktu GPU Cepat</string>
<string name="use_fast_gpu_time_description">Memaksa sebagian besar game berjalan pada resolusi asli tertinggi. Opsi ini mungkin menyebabkan masalah.</string>
<string name="fast_gpu_time">Faktor Overclock GPU</string>
<string name="fast_gpu_time_description">Gunakan 128 untuk kinerja maksimal dan 512 untuk kesetiaan grafis maksimal.</string>
<string name="gpu_low">Rendah (128)</string>
<string name="gpu_medium">Sedang (256)</string>
<string name="gpu_high">Tinggi (512)</string>
<string name="use_fast_cpu_time">Waktu CPU Cepat</string>
<string name="use_fast_cpu_time_description">Memaksa CPU emulasi berjalan pada kecepatan clock yang lebih tinggi, mengurangi beberapa pembatas FPS. Opsi ini tidak stabil dan dapat menyebabkan masalah, dan CPU yang lebih lemah mungkin mengalami penurunan kinerja.</string>
<string name="fast_cpu_time">Kecepatan Clock CPU</string>
<string name="fast_cpu_time_description">Gunakan Boost (1700MHz) untuk berjalan pada kecepatan clock asli tertinggi Switch, atau Fast (2000MHz) untuk berjalan pada kecepatan ganda.</string>
<string name="memory_layout">Tata Letak Memori</string>
<string name="memory_layout_description">(EKSPERIMENTAL) Ubah tata letak memori emulasi. Pengaturan ini tidak meningkatkan kinerja, tetapi dapat membantu game yang menggunakan resolusi tinggi melalui mod. Jangan gunakan pada ponsel dengan RAM 8GB atau kurang.</string>
<string name="memory_4gb">4GB (Direkomendasikan)</string>
<string name="memory_6gb">6GB (Tidak Aman)</string>
<string name="memory_8gb">8GB (Tidak Aman)</string>
<!-- Metode Dekoding ASTC -->
<string name="clock_base">Dasar (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Cepat (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Metode Dekoding ASTC</string>
<string name="accelerate_astc_description">Pilih cara tekstur terkompresi ASTC didekode untuk rendering: CPU (lambat, aman), GPU (cepat, direkomendasikan), atau CPU Async (tanpa lag, mungkin menyebabkan masalah)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU Secara Asinkron</string>
<!-- Metode Rekompresi ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Metode Rekompresi ASTC</string>
<string name="astc_recompression_description">Pilih cara tekstur ASTC dikompresi ulang untuk meningkatkan kompatibilitas dan performa. Mengaktifkan opsi ini menghemat VRAM tetapi dapat menurunkan kualitas tekstur.</string>
<string name="astc_recompression_uncompressed">Tidak Dikompresi</string>
<string name="astc_recompression_bc1">BC1 (Kualitas Rendah)</string>
<string name="astc_recompression_bc3">BC3 (Kualitas Menengah)</string>
<!-- Mode Penggunaan VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Mode Penggunaan VRAM</string>
<string name="vram_usage_mode_description">Kontrol seberapa agresif emulator mengalokasikan dan membebaskan memori GPU.</string>
<string name="vram_usage_conservative">Konservatif</string>
<string name="vram_usage_aggressive">Agresif</string>
<!-- Backend Shader -->
<!-- Shader Backend -->
<string name="shader_backend">Backend Shader</string>
<string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string>
<string name="shader_backend_glsl">Universal</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulasi NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulasi NVDEC</string>
<string name="nvdec_emulation_description">Pilih cara decoding video (NVDEC) ditangani selama cutscene dan intro.</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Tidak Ada</string>
<!-- Optimalkan Output SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Optimalkan Output SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU.</string>
<string name="never">Tidak Pernah</string>
@@ -106,12 +147,13 @@
<string name="always">Selalu</string>
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Host ruang game Anda sendiri atau bergabung dengan yang sudah ada untuk bermain dengan orang lain</string>
<string name="multiplayer">Multipemain</string>
<string name="multiplayer_description">Buat ruang permainan sendiri atau bergabung dengan yang sudah ada untuk bermain dengan orang lain</string>
<string name="multiplayer_room_title">Ruang: %1$s</string>
<string name="multiplayer_console_id">ID Konsol: %1$s</string>
<string name="multiplayer_create_room">Buat</string>
<string name="multiplayer_join_room">Gabung</string>
<string name="multiplayer_public_room">Jelajahi Ruang Publik</string>
<string name="multiplayer_username">Nama Pengguna</string>
<string name="multiplayer_ip_address">Alamat IP</string>
<string name="multiplayer_ip_port">Port</string>
@@ -119,25 +161,24 @@
<string name="multiplayer_join_room_success">Berhasil bergabung dengan ruang!</string>
<string name="multiplayer_create_room_failed">Gagal membuat ruang!</string>
<string name="multiplayer_join_room_failed">Gagal bergabung dengan ruang!</string>
<string name="multiplayer_input_invalid">Alamat tidak valid atau nama terlalu pendek!</string>
<string name="multiplayer_port_invalid">Port tidak valid!</string>
<string name="multiplayer_exit_room">Keluar Ruang</string>
<string name="multiplayer_network_error">Error jaringan</string>
<string name="multiplayer_exit_room">Keluar dari Ruang</string>
<string name="multiplayer_network_error">Kesalahan jaringan</string>
<string name="multiplayer_lost_connection">Koneksi terputus</string>
<string name="multiplayer_name_collision">Nama sudah digunakan</string>
<string name="multiplayer_mac_collision">MAC sudah digunakan</string>
<string name="multiplayer_console_id_collision">ID Konsol sudah digunakan</string>
<string name="multiplayer_name_collision">Tabrakan nama</string>
<string name="multiplayer_mac_collision">Tabrakan MAC</string>
<string name="multiplayer_console_id_collision">Tabrakan ID Konsol</string>
<string name="multiplayer_wrong_version">Versi salah</string>
<string name="multiplayer_wrong_password">Password salah</string>
<string name="multiplayer_wrong_password">Kata sandi salah</string>
<string name="multiplayer_could_not_connect">Tidak dapat terhubung</string>
<string name="multiplayer_room_is_full">Ruang penuh</string>
<string name="multiplayer_host_banned">Host dilarang</string>
<string name="multiplayer_room_is_full">Ruang sudah penuh</string>
<string name="multiplayer_host_banned">Host diblokir</string>
<string name="multiplayer_permission_denied">Izin ditolak</string>
<string name="multiplayer_no_such_user">Pengguna tidak ditemukan</string>
<string name="multiplayer_already_in_room">Sudah dalam ruang</string>
<string name="multiplayer_create_room_error">Error membuat ruang</string>
<string name="multiplayer_host_kicked">Host di-kick</string>
<string name="multiplayer_unknown_error">Error tidak diketahui</string>
<string name="multiplayer_no_such_user">Tidak ada pengguna tersebut</string>
<string name="multiplayer_already_in_room">Sudah berada di ruang</string>
<string name="multiplayer_create_room_error">Kesalahan membuat ruang</string>
<string name="multiplayer_host_kicked">Host dikeluarkan</string>
<string name="multiplayer_unknown_error">Kesalahan tidak diketahui</string>
<string name="multiplayer_room_uninitialized">Ruang tidak diinisialisasi</string>
<string name="multiplayer_room_idle">Ruang menganggur</string>
<string name="multiplayer_room_joining">Bergabung dengan ruang</string>
@@ -149,32 +190,48 @@
<string name="multiplayer_member_banned">%1$s dilarang</string>
<string name="multiplayer_address_unbanned">Alamat diizinkan</string>
<string name="multiplayer_kick_member">Kick Anggota</string>
<string name="multiplayer_chat_input_hint">Kirim pesan…</string>
<string name="multiplayer_chat_input_hint">Kirim pesan…</string>
<string name="multiplayer_password">Password</string>
<string name="original_button_text">Gabung</string>
<string name="disabled_button_text">Bergabung...</string>
<string name="multiplayer_joining">Bergabung...</string>
<string name="multiplayer_room_name">Nama Ruang</string>
<string name="multiplayer_room_name_invalid">Nama ruang harus antara 3 dan 20 karakter</string>
<string name="multiplayer_max_players">Maks Pemain (16)</string>
<string name="multiplayer_max_players_value">Maks Pemain: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_room_name_invalid">Nama ruang harus antara 3 hingga 20 karakter</string>
<string name="multiplayer_max_players">Pemain Maks (16)</string>
<string name="multiplayer_max_players_value">Pemain Maks: %d</string>
<string name="multiplayer_chat">Obrolan</string>
<string name="multiplayer_more_options">Opsi Lainnya</string>
<string name="multiplayer_ip_copied">Alamat IP disalin ke clipboard</string>
<string name="multiplayer_server_address">Alamat Server</string>
<string name="chat">Chat</string>
<string name="type_message">Ketik pesan…</string>
<string name="type_message">Ketik pesan…</string>
<string name="send">Kirim</string>
<string name="send_message">Kirim Pesan</string>
<string name="multiplayer_moderation">Moderasi</string>
<string name="multiplayer_moderation_title">Daftar Larangan</string>
<string name="multiplayer_no_bans">Tidak ada pengguna yang dilarang</string>
<string name="multiplayer_unban_title">Izinkan Pengguna</string>
<string name="multiplayer_unban">Izinkan</string>
<string name="multiplayer_unban_message">Anda yakin ingin mengizinkan %1$s?</string>
<string name="multiplayer_ban">Larang Pengguna</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_moderation_title">Daftar Blokir</string>
<string name="multiplayer_no_bans">Tidak ada pengguna yang diblokir</string>
<string name="multiplayer_unban_title">Buka Blokir Pengguna</string>
<string name="multiplayer_unban">Buka Blokir</string>
<string name="multiplayer_unban_message">Apakah Anda yakin ingin membuka blokir %1$s?</string>
<string name="multiplayer_ban">Blokir Pengguna</string>
<string name="multiplayer_room_browser">Ruang Publik</string>
<string name="multiplayer_no_rooms_found">Tidak ada ruang publik yang ditemukan</string>
<string name="multiplayer_password_required">Kata sandi diperlukan</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Game</string>
<string name="multiplayer_no_game_info">Game Apa Saja</string>
<string name="multiplayer_password_protected">Ruang dilindungi kata sandi</string>
<string name="multiplayer_hide_full_rooms">Sembunyikan Ruang Penuh</string>
<string name="multiplayer_hide_empty_rooms">Sembunyikan Ruang Kosong</string>
<string name="multiplayer_tap_refresh_to_check_again">Ketuk segarkan untuk memeriksa lagi</string>
<string name="multiplayer_search_public_lobbies">Cari Ruang…</string>
<string name="emulation_multiplayer">Multipemain</string>
<string name="multiplayer_game_name">Game Favorit</string>
<string name="multiplayer_preferred_game_name">Game Pilihan</string>
<string name="multiplayer_no_game">Tidak ada game yang ditemukan</string>
<string name="multiplayer_preferred_game_name_invalid">Anda harus memilih Game Pilihan untuk membuat ruang.</string>
<string name="cancel">Batal</string>
<string name="ok">Ok</string>
<string name="ok">OK</string>
<string name="refresh">Segarkan</string>
<string name="room_list">Daftar Ruang</string>
<!-- Static Themes -->
<string name="static_theme_color">Warna Tema</string>
@@ -326,6 +383,8 @@
<string name="keys_missing_description">Firmware dan game retail tidak dapat didekripsi</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Luncurkan aplikasi dari layar beranda sistem</string>
<string name="applets">Luncurkan applet</string>
<string name="applets_description">Meluncurkan sistem applet menggunakan firmware yang diinstal</string>
<string name="applets_error_firmware">Firmware tidak terinstal</string>
@@ -362,17 +421,6 @@
<string name="user_data_export_cancelled">Ekspor Dibatalkan</string>
<string name="user_data_import_failed_description">Pastikan folder data pengguna berada di akar folder zip dan berisi file konfigurasi di config/config.ini dan coba lagi.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Akses lebih awal</string>
<string name="early_access_benefits">Manfaat Akses Awal</string>
<string name="cutting_edge_features">Fitur-fitur yang paling baru</string>
<string name="early_access_updates">Akses lebih awal untuk pembaruan</string>
<string name="no_manual_installation">Tidak ada instalasi manual</string>
<string name="prioritized_support">Dukungan yang diprioritaskan</string>
<string name="helping_game_preservation">Membantu pemeliharaan game</string>
<string name="our_eternal_gratitude">Ucapan terima kasih kami yang tak terhingga</string>
<string name="are_you_interested">Apa kamu tertarik?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Batas kecepatan</string>
<string name="frame_limit_enable_description">Membatasi kecepatan emulasi ke persentase tertentu dari kecepatan normal</string>
@@ -382,6 +430,8 @@
<string name="cpu_accuracy">Akurasi CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nama perangkat</string>
<string name="use_docked_mode">Mode Docked</string>
<string name="use_docked_mode_description">Meningkatkan resolusi, menurunkan performa. Mode Handled digunakan saat dinonaktifkan, menurunkan resolusi dan meningkatkan performa</string>
<string name="emulated_region">Wilayah yang diemulasikan</string>
@@ -392,6 +442,11 @@
<string name="use_custom_rtc_description">Memungkinkan Anda untuk mengatur jam waktu nyata kustom yang terpisah dari waktu sistem saat ini Anda.</string>
<string name="set_custom_rtc">Setel RTC Kustom</string>
<!-- Network settings strings -->
<string name="web_token">Token Web</string>
<string name="web_token_description">Token web digunakan untuk membuat ruang publik. Ini adalah string 48 karakter yang hanya berisi huruf kecil a-z.</string>
<string name="network">Jaringan</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Tingkatan Akurasi</string>
<string name="renderer_resolution">Resolusi (Handheld/Docked)</string>
@@ -423,6 +478,10 @@
<string name="renderer_debug_description">Menyetel grafis API ke mode lambat</string>
<string name="fastmem">Fastmem</string>
<string name="log">Pencatatan</string>
<string name="flush_by_line">Buang log debug per baris</string>
<string name="flush_by_line_description">Membuang log debug pada setiap baris yang ditulis, memudahkan debugging dalam kasus crash atau freeze.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Output audio</string>
<string name="audio_volume">Volume</string>
@@ -517,6 +576,33 @@
<string name="system_gpu_driver">Driver GPU sistem</string>
<string name="installing_driver">Memasang driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Pengambil Driver GPU</string>
<string name="fetch">Ambil</string>
<string name="fetch_error">Kesalahan saat Mengambil</string>
<string name="check_connection">Periksa koneksi Anda dan coba lagi.</string>
<string name="show_releases">Tampilkan Rilis</string>
<string name="view_full_release_notes">Catatan Rilis</string>
<string name="failed_to_fetch">Gagal Mengambil</string>
<string name="error_during_fetch">Kesalahan saat Mengambil</string>
<string name="toggle_release_notes">Alihkan Catatan Rilis</string>
<string name="downloads">Unduhan</string>
<string name="show_downloads">Tampilkan Unduhan</string>
<string name="hide_downloads">Sembunyikan Unduhan</string>
<string name="failed_cache_dir">Direktori cache tidak tersedia</string>
<string name="empty_response_body">Isi respons kosong</string>
<string name="successfully_installed">%1$s Berhasil Diinstal</string>
<string name="driver_failed_title">Gagal Menginstal Driver</string>
<string name="failed_install_driver">Gagal menginstal driver %1$s, apakah sistem Anda mendukungnya?</string>
<string name="driver_empty">Driver yang diunduh kosong, periksa koneksi internet Anda</string>
<string name="downloading">Mengunduh…</string>
<string name="installing">Menginstal…</string>
<string name="latest">Terbaru</string>
<string name="recommended_driver">Driver yang Direkomendasikan:</string>
<string name="gpu_model">Model GPU:</string>
<string name="unsupported_gpu">GPU Tidak Didukung</string>
<string name="unsupported_gpu_warning">GPU Anda tidak mendukung injeksi driver. Tidak disarankan untuk mengatur driver kustom.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Pengaturan</string>
<string name="preferences_general">Umum</string>
@@ -581,8 +667,8 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-mu ter-enkripsi</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Silakan ikuti panduan untuk redump <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">kartu permainan</a> atau <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">judul yang terinstal</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Harap pastikan bahwa Anda <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> diinstal sehingga game dapat didekripsi.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Silakan ikuti panduan untuk redump <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">kartu permainan</a> atau <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">judul yang terinstal</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Harap pastikan bahwa Anda <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> diinstal sehingga game dapat didekripsi.]]></string>
<string name="loader_error_video_core">Terjadi kesalahan ketika menginisialisasi inti video.</string>
<string name="loader_error_video_core_description">Hal ini biasanya disebabkan oleh driver GPU yang tidak kompatibel. Menginstal driver GPU khusus dapat mengatasi masalah ini</string>
<string name="loader_error_invalid_format">Tidak Dapat Memuat ROM</string>
@@ -761,6 +847,15 @@
<string name="center">Pusat</string>
<string name="bottom">Bawah</string>
<!-- Applet Modes -->
<string name="applets_menu">Applet</string>
<string name="applets_menu_description">(Dalam pengerjaan) Ubah frontend dan pengaturan applet</string>
<string name="applet_hle">Frontend Kustom</string>
<string name="applet_lle">Applet Asli</string>
<string name="swkbd_applet">Papan Ketik Perangkat Lunak</string>
<!-- Licenses screen strings -->
<string name="licenses">Lisensi</string>
<string name="license_fidelityfx_fsr_description">Peningkatan kualitas tinggi dari AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Questo software permette di giocare ai giochi della console Nintendo Switch. Nessun gioco o chiave è inclusa.&lt;br /&gt;&lt;br /&gt;Prima di iniziare, perfavore individua il file <![CDATA[<b>prod.keys </b>]]> nella memoria del tuo dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Scopri di più</a>]]></string>
<string name="app_disclaimer">Questo software permette di giocare ai giochi della console Nintendo Switch. Nessun gioco o chiave è inclusa.&lt;br /&gt;&lt;br /&gt;Prima di iniziare, perfavore individua il file <![CDATA[<b>prod.keys </b>]]> nella memoria del tuo dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Scopri di più</a>]]></string>
<string name="notice_notification_channel_name">Avvisi ed errori</string>
<string name="notice_notification_channel_description">Mostra le notifiche quando qualcosa va storto.</string>
<string name="notification_permission_not_granted">Autorizzazione di notifica non concessa!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Migliorato)</string>
<string name="process_ram">RAM processo: %1$d MB</string>
<string name="shaders_prefix">Compilazione</string>
<string name="shaders_suffix">shader</string>
<string name="system_info_label">Sistema:</string>
<string name="show_stats_overlay">Mostra overlay prestazioni</string>
<string name="stats_overlay_customization">Personalizzazione</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Basso destra</string>
<string name="overlay_position_center_top">Centro alto</string>
<string name="overlay_position_center_bottom">Centro basso</string>
<string name="overlay_background">Sfondo overlay</string>
<string name="overlay_background_description">Aggiungi sfondo per migliorare la leggibilità</string>
<string name="perf_overlay_background">Sfondo overlay</string>
<string name="perf_overlay_background_description">Aggiungi sfondo per migliorare la leggibilità</string>
<string name="show_shaders_building">Mostra costruzione shader</string>
<string name="show_shaders_building_description">Mostra il numero corrente di shader in costruzione</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Mostra overlay informazioni dispositivo</string>
<string name="enable_soc_overlay">Abilita overlay dispositivo</string>
<string name="soc_overlay_options">Overlay dispositivo</string>
<string name="soc_overlay_options_description">Configura quali informazioni mostrare nell\'overlay del dispositivo</string>
<string name="show_device_model">Mostra modello dispositivo</string>
<string name="show_device_model_description">Mostra il modello del dispositivo host</string>
<string name="show_gpu_model">Mostra modello GPU</string>
<string name="show_gpu_model_description">Mostra il modello della GPU host</string>
<string name="show_soc_model">Mostra modello SoC</string>
<string name="show_soc_model_description">Mostra il modello del SoC host</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Estensioni GPU</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Varie</string>
<string name="eden_veil">Velo di Eden</string>
<string name="eden_veil_description">Oltre le impostazioni predefinite</string>
<string name="eden_veil_description">Impostazioni sperimentali per migliorare prestazioni e capacità. Queste impostazioni possono causare schermate nere o altri problemi di gioco.</string>
<string name="eden_veil_warning_title">Impostazioni sperimentali</string>
<string name="eden_veil_warning_description">Le impostazioni contenute in Eden\'s Veil sono altamente sperimentali e possono causare problemi. Se il tuo gioco non si avvia, disabilita tutte le estensioni e imposta Extended Dynamic State su 0.</string>
<string name="frame_skipping">WIP: Salto fotogrammi</string>
<string name="frame_skipping_description">Attiva o disattiva il salto dei fotogrammi per migliorare le prestazioni riducendo il numero di fotogrammi renderizzati. Questa funzionalità è ancora in sviluppo e verrà abilitata nelle versioni future.</string>
<string name="frame_interpolation">Sincronizzazione avanzata fotogrammi</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Abilita cache LRU</string>
<string name="use_lru_cache_description">Abilita o disabilita la cache LRU (Least Recently Used), aumentando le prestazioni risparmiando l\'utilizzo della CPU. Alcuni giochi hanno problemi con essa, in particolare TotK 1.2.1, quindi disabilitala se il gioco non si avvia o si blocca casualmente.</string>
<string name="dyna_state">Stato dinamico esteso</string>
<string name="dyna_state_description">Abilita funzionalità Vulkan per migliorare prestazioni, rendering e risparmiare risorse durante la creazione della pipeline mantenendo un basso utilizzo di CPU/GPU. Queste estensioni possono aumentare la temperatura del dispositivo e le GPU più vecchie della serie A6XX potrebbero non rispondere correttamente. Imposta su 0 per usare i formati emulati da Yuzu.</string>
<string name="dyna_state_description">Abilita le funzionalità Vulkan per migliorare le prestazioni, il rendering e risparmiare risorse nella creazione della pipeline mantenendo un basso utilizzo di CPU/GPU. Queste estensioni possono aumentare la temperatura del dispositivo e le GPU della vecchia serie A6XX potrebbero non funzionare correttamente. Imposta su 0 per utilizzare i formati emulati legacy.</string>
<string name="use_sync_core">Sincronizza velocità core</string>
<string name="use_sync_core_description">Sincronizza la velocità del core con la percentuale massima di velocità per migliorare le prestazioni senza alterare la velocità effettiva del gioco.</string>
<string name="use_auto_stub">Usa Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Usa tempo GPU veloce</string>
<string name="use_fast_gpu_time_description">Forza la maggior parte dei giochi a funzionare alla massima risoluzione nativa. Questa opzione è instabile e può causare problemi.</string>
<string name="fast_gpu_time">Fattore di overclock GPU</string>
<string name="fast_gpu_time_description">Usa 128 per prestazioni massime e 512 per fedeltà grafica massima.</string>
<string name="gpu_low">Basso (128)</string>
<string name="gpu_medium">Medio (256)</string>
<string name="gpu_high">Alto (512)</string>
<string name="use_fast_cpu_time">Tempo CPU veloce</string>
<string name="use_fast_cpu_time_description">Forza la CPU emulata a funzionare a una frequenza più alta, riducendo alcuni limitatori di FPS. Questa opzione è instabile e può causare problemi, e CPU più deboli potrebbero vedere prestazioni ridotte.</string>
<string name="fast_cpu_time">Frequenza CPU</string>
<string name="fast_cpu_time_description">Usa Boost (1700MHz) per funzionare alla massima frequenza nativa dello Switch, o Fast (2000MHz) per funzionare al doppio della frequenza.</string>
<string name="memory_layout">Layout della memoria</string>
<string name="memory_layout_description">(SPERIMENTALE) Cambia il layout della memoria emulata. Questa impostazione non aumenta le prestazioni, ma può aiutare nei giochi che utilizzano alte risoluzioni tramite mod. Non usare su telefoni con 8GB di RAM o meno.</string>
<string name="memory_4gb">4GB (Consigliato)</string>
<string name="memory_6gb">6GB (Non sicuro)</string>
<string name="memory_8gb">8GB (Non sicuro)</string>
<!-- Metodo decodifica ASTC -->
<string name="clock_base">Base (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Veloce (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Metodo decodifica ASTC</string>
<string name="accelerate_astc_description">Scegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU asincrona</string>
<!-- Metodo ricompressione ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Metodo ricompressione ASTC</string>
<string name="astc_recompression_description">Scegli come ricomprimere le texture ASTC per migliorare compatibilità e prestazioni. Abilitare questa opzione salva VRAM ma può ridurre la qualità delle texture.</string>
<string name="astc_recompression_description">Scegli come ricomprimere le texture ASTC per migliorare compatibilità e prestazioni. Abilitare questa opzione salva VRAM ma può ridurre la qualità delle texture.</string>
<string name="astc_recompression_uncompressed">Non compresso</string>
<string name="astc_recompression_bc1">BC1 (bassa qualità)</string>
<string name="astc_recompression_bc3">BC3 (media qualità)</string>
<!-- Modalità uso VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Modalità uso VRAM</string>
<string name="vram_usage_mode_description">Controlla l`allocazione della memoria GPU</string>
<string name="vram_usage_conservative">Conservativa</string>
<string name="vram_usage_aggressive">Aggressiva</string>
<!-- Backend shader -->
<!-- Shader Backend -->
<string name="shader_backend">Backend shader</string>
<string name="shader_backend_description">Scegli come compilare gli shader</string>
<string name="shader_backend_glsl">Universale</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulazione NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulazione NVDEC</string>
<string name="nvdec_emulation_description">Scegli come gestire la decodifica video</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Nessuna</string>
<!-- Ottimizzazione SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Ottimizza output SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Ottimizza lo shader compilato per migliorare l\'efficienza della GPU.</string>
<string name="never">Mai</string>
@@ -106,75 +147,99 @@
<string name="always">Sempre</string>
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Crea o unisciti a una stanza per giocare online</string>
<string name="multiplayer">Multigiocatore</string>
<string name="multiplayer_description">Crea la tua stanza di gioco o unisciti a una esistente per giocare con altri</string>
<string name="multiplayer_room_title">Stanza: %1$s</string>
<string name="multiplayer_console_id">ID console: %1$s</string>
<string name="multiplayer_create_room">Crea</string>
<string name="multiplayer_join_room">Unisciti</string>
<string name="multiplayer_username">Username</string>
<string name="multiplayer_public_room">Sfoglia stanze pubbliche</string>
<string name="multiplayer_username">Nome utente</string>
<string name="multiplayer_ip_address">Indirizzo IP</string>
<string name="multiplayer_ip_port">Porta</string>
<string name="multiplayer_create_room_success">Stanza creata</string>
<string name="multiplayer_join_room_success">Unito alla stanza</string>
<string name="multiplayer_create_room_failed">Errore creazione stanza</string>
<string name="multiplayer_join_room_failed">Errore unione</string>
<string name="multiplayer_input_invalid">Indirizzo o nome non valido</string>
<string name="multiplayer_port_invalid">Porta non valida</string>
<string name="multiplayer_exit_room">Esci</string>
<string name="multiplayer_network_error">Errore rete</string>
<string name="multiplayer_create_room_success">Stanza creata con successo</string>
<string name="multiplayer_join_room_success">Unione alla stanza riuscita</string>
<string name="multiplayer_create_room_failed">Creazione stanza fallita</string>
<string name="multiplayer_join_room_failed">Unione alla stanza fallita</string>
<string name="multiplayer_name_invalid">Nome troppo corto</string>
<string name="multiplayer_address_invalid">Indirizzo non valido</string>
<string name="multiplayer_port_invalid">Porta non valida!</string>
<string name="multiplayer_exit_room">Esci dalla stanza</string>
<string name="multiplayer_network_error">Errore di rete</string>
<string name="multiplayer_lost_connection">Connessione persa</string>
<string name="multiplayer_name_collision">Nome già usato</string>
<string name="multiplayer_mac_collision">MAC già usato</string>
<string name="multiplayer_console_id_collision">ID console già usato</string>
<string name="multiplayer_name_collision">Conflitto di nomi</string>
<string name="multiplayer_mac_collision">Conflitto MAC</string>
<string name="multiplayer_console_id_collision">Conflitto ID console</string>
<string name="multiplayer_wrong_version">Versione errata</string>
<string name="multiplayer_wrong_password">Password errata</string>
<string name="multiplayer_could_not_connect">Connessione fallita</string>
<string name="multiplayer_could_not_connect">Impossibile connettersi</string>
<string name="multiplayer_room_is_full">Stanza piena</string>
<string name="multiplayer_host_banned">Host bannato</string>
<string name="multiplayer_permission_denied">Permesso negato</string>
<string name="multiplayer_no_such_user">Utente non trovato</string>
<string name="multiplayer_already_in_room">Già in stanza</string>
<string name="multiplayer_create_room_error">Errore creazione</string>
<string name="multiplayer_host_kicked">Host kickato</string>
<string name="multiplayer_no_such_user">Utente inesistente</string>
<string name="multiplayer_already_in_room">Già nella stanza</string>
<string name="multiplayer_create_room_error">Errore creazione stanza</string>
<string name="multiplayer_host_kicked">Host espulso</string>
<string name="multiplayer_unknown_error">Errore sconosciuto</string>
<string name="multiplayer_room_uninitialized">Stanza non inizializzata</string>
<string name="multiplayer_room_idle">Stanza inattiva</string>
<string name="multiplayer_room_joining">Unione in corso</string>
<string name="multiplayer_room_joined">Unito</string>
<string name="multiplayer_room_moderator">Moderatore</string>
<string name="multiplayer_member_join">%1$s entrato</string>
<string name="multiplayer_member_leave">%1$s uscito</string>
<string name="multiplayer_member_kicked">%1$s kickato</string>
<string name="multiplayer_member_banned">%1$s bannato</string>
<string name="multiplayer_room_joining">Unione in corso...</string>
<string name="multiplayer_room_joined">Unito alla stanza</string>
<string name="multiplayer_room_moderator">Moderatore stanza</string>
<string name="multiplayer_member_join">%1$s si è unito</string>
<string name="multiplayer_member_leave">%1$s ha lasciato</string>
<string name="multiplayer_member_kicked">%1$s è stato espulso</string>
<string name="multiplayer_member_banned">%1$s è stato bannato</string>
<string name="multiplayer_address_unbanned">Indirizzo sbannato</string>
<string name="multiplayer_kick_member">Kick</string>
<string name="multiplayer_chat_input_hint">Messaggio</string>
<string name="multiplayer_kick_member">Espelli</string>
<string name="multiplayer_chat_input_hint">Invia messaggio...</string>
<string name="multiplayer_password">Password</string>
<string name="original_button_text">Unisciti</string>
<string name="disabled_button_text">Unione in corso</string>
<string name="multiplayer_joining">Unione in corso...</string>
<string name="multiplayer_creating">Creazione in corso...</string>
<string name="multiplayer_room_name">Nome stanza</string>
<string name="multiplayer_room_name_invalid">Nome tra 3-20 caratteri</string>
<string name="multiplayer_max_players">Max giocatori (16)</string>
<string name="multiplayer_max_players_value">Max giocatori: %d</string>
<string name="multiplayer_room_name_invalid">Il nome deve contenere 3-20 caratteri</string>
<string name="multiplayer_max_players">Giocatori max (16)</string>
<string name="multiplayer_max_players_value">Giocatori max: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Altre opzioni</string>
<string name="multiplayer_ip_copied">IP copiato</string>
<string name="multiplayer_server_address">Server</string>
<string name="multiplayer_server_address">Indirizzo server</string>
<string name="chat">Chat</string>
<string name="type_message">Scrivi</string>
<string name="type_message">Scrivi messaggio...</string>
<string name="send">Invia</string>
<string name="send_message">Invia messaggio</string>
<string name="multiplayer_moderation">Moderazione</string>
<string name="multiplayer_moderation_title">Lista ban</string>
<string name="multiplayer_no_bans">Nessun ban</string>
<string name="multiplayer_no_bans">Nessun utente bannato</string>
<string name="multiplayer_unban_title">Sbanna utente</string>
<string name="multiplayer_unban">Sbanna</string>
<string name="multiplayer_unban_message">Sbannare %1$s?</string>
<string name="multiplayer_unban_message">Sei sicuro di voler sbannare %1$s?</string>
<string name="multiplayer_ban">Banna utente</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_room_browser">Stanze pubbliche</string>
<string name="multiplayer_no_rooms_found">Nessuna stanza pubblica trovata</string>
<string name="multiplayer_password_required">Password richiesta</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Gioco</string>
<string name="multiplayer_no_game_info">Qualsiasi gioco</string>
<string name="multiplayer_password_protected">Stanza protetta da password</string>
<string name="multiplayer_hide_full_rooms">Nascondi stanze piene</string>
<string name="multiplayer_hide_empty_rooms">Nascondi stanze vuote</string>
<string name="multiplayer_tap_refresh_to_check_again">Tocca per aggiornare</string>
<string name="multiplayer_search_public_lobbies">Cerca stanze...</string>
<string name="emulation_multiplayer">Multigiocatore</string>
<string name="multiplayer_game_name">Giochi preferiti</string>
<string name="multiplayer_preferred_game_name">Gioco preferito</string>
<string name="multiplayer_no_game">Nessun gioco trovato</string>
<string name="multiplayer_preferred_game_name_invalid">Seleziona un gioco preferito per ospitare una stanza</string>
<string name="multiplayer_room_name_error">3-20 caratteri richiesti</string>
<string name="multiplayer_required">Richiesto</string>
<string name="multiplayer_ip_error">Formato IP non valido</string>
<string name="multiplayer_username_error">Minimo 5 caratteri</string>
<string name="multiplayer_port_error">Deve essere tra 1-65535</string>
<string name="cancel">Annulla</string>
<string name="ok">OK</string>
<string name="refresh">Aggiorna</string>
<string name="room_list">Lista stanze</string>
<!-- Static Themes -->
<string name="static_theme_color">Colore tema</string>
@@ -318,11 +383,13 @@
<string name="verify_installed_content_description">Verifica l\'integrità di tutti i contenuti installati.</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Avvia applicazioni dalla schermata principale del sistema</string>
<string name="applets">Avvia applet</string>
<string name="applets_description">Avvia applet di sistema usando il firmware installato</string>
<string name="applets_error_firmware">Firmware non installato</string>
<string name="applets_error_applet">Applet non disponibile</string>
<string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string>
<string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Visualizza le immagini salvate nella cartella screenshots dell\'utente con il visualizzatore immagini di sistema</string>
<string name="mii_edit_applet">Modifica Mii</string>
@@ -354,17 +421,6 @@
<string name="user_data_export_cancelled">Esportazione annullata</string>
<string name="user_data_import_failed_description">Assicurati che la cartella dei Dati dell\'utente stiano nella radice del file.zip e che sia presente una cartella config in config/config.ini, poi, riprova.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Accesso Anticipato</string>
<string name="early_access_benefits">Vantaggi dell\'accesso anticipato</string>
<string name="cutting_edge_features">Funzionalità all\'avanguardia</string>
<string name="early_access_updates">Accesso anticipato agli aggiornamenti</string>
<string name="no_manual_installation">Non installare manualmente.</string>
<string name="prioritized_support">Supporto prioritario</string>
<string name="helping_game_preservation">Aiuta a preservare il gioco</string>
<string name="our_eternal_gratitude">La nostra gratitudine eterna</string>
<string name="are_you_interested">Sei interessato?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limita velocità</string>
<string name="frame_limit_enable_description">Limita la velocità dell\'emulazione a una specifica percentuale della velocità normale.</string>
@@ -374,6 +430,8 @@
<string name="cpu_accuracy">Accuratezza della CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">Nome dispositivo</string>
<string name="use_docked_mode">Modalità Docked</string>
<string name="use_docked_mode_description">Aumenta la risoluzione, diminuendo le performance. La modalità portatile è usata quando disabilitato, diminuendo la risoluzione e aumentando le performance.</string>
<string name="emulated_region">Regione emulata</string>
@@ -384,6 +442,11 @@
<string name="use_custom_rtc_description">Ti permette di impostare un orologio in tempo reale personalizzato, completamente separato da quello di sistema.</string>
<string name="set_custom_rtc">Imposta un orologio in tempo reale personalizzato</string>
<!-- Network settings strings -->
<string name="web_token">Token web</string>
<string name="web_token_description">Token web utilizzato per creare stanze pubbliche. È una stringa di 48 caratteri contenente solo lettere minuscole a-z.</string>
<string name="network">Rete</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Livello di accuratezza</string>
<string name="renderer_resolution">Risoluzione (Portatile/Docked)</string>
@@ -413,6 +476,10 @@
<string name="renderer_debug_description">Imposta l\'API grafica in uno stato dedicato al Debugging. Impatta di molto sulle performance.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Registrazione</string>
<string name="flush_by_line">Svuota i log di debug per riga</string>
<string name="flush_by_line_description">Svuota i log di debug su ogni riga scritta, facilitando il debug in caso di crash o blocco.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motore di Output</string>
<string name="audio_volume">Volume</string>
@@ -511,6 +578,33 @@
<string name="system_gpu_driver">Driver GPU del sistema</string>
<string name="installing_driver">Installando i driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Recuperatore driver GPU</string>
<string name="fetch">Recupera</string>
<string name="fetch_error">Errore durante il recupero</string>
<string name="check_connection">Controlla la tua connessione e riprova.</string>
<string name="show_releases">Mostra versioni</string>
<string name="view_full_release_notes">Note di rilascio</string>
<string name="failed_to_fetch">Recupero fallito</string>
<string name="error_during_fetch">Errore durante il recupero</string>
<string name="toggle_release_notes">Alterna note di rilascio</string>
<string name="downloads">Download</string>
<string name="show_downloads">Mostra download</string>
<string name="hide_downloads">Nascondi download</string>
<string name="failed_cache_dir">Directory cache non disponibile</string>
<string name="empty_response_body">Corpo della risposta vuoto</string>
<string name="successfully_installed">%1$s installato correttamente</string>
<string name="driver_failed_title">Installazione driver fallita</string>
<string name="failed_install_driver">Installazione del driver %1$s fallita, il tuo sistema lo supporta?</string>
<string name="driver_empty">Il driver scaricato è vuoto, controlla la tua connessione internet</string>
<string name="downloading">Download in corso…</string>
<string name="installing">Installazione in corso…</string>
<string name="latest">Ultimo</string>
<string name="recommended_driver">Driver consigliato:</string>
<string name="gpu_model">Modello GPU:</string>
<string name="unsupported_gpu">GPU non supportata</string>
<string name="unsupported_gpu_warning">La tua GPU non supporta l\'iniezione di driver. Non è consigliato impostare driver personalizzati.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Impostazioni</string>
<string name="preferences_general">Generali</string>
@@ -543,8 +637,8 @@
<string name="verify_no_result_description">L\'integrità dei contenuti non è stata validata</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">La tua ROM è criptata</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Per favore assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> sia installato in modo che i giochi possano essere decrittati.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Per favore assicurati che il file <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> sia installato in modo che i giochi possano essere decrittati.]]></string>
<string name="loader_error_video_core">È stato riscontrato un errore nell\'inizializzazione del core video</string>
<string name="loader_error_video_core_description">Questo è causato solitamente dal driver incompatibile di una GPU. L\'installazione di driver GPU personalizzati potrebbe risolvere questo problema.</string>
<string name="loader_error_invalid_format">Impossibile caricare la ROM</string>
@@ -702,6 +796,15 @@
<string name="mute">Silenzia</string>
<string name="unmute">Riattiva</string>
<!-- Applet Modes -->
<string name="applets_menu">Applet</string>
<string name="applets_menu_description">(In lavorazione) Cambia frontend e impostazioni degli applet</string>
<string name="applet_hle">Frontend personalizzato</string>
<string name="applet_lle">Applet reale</string>
<string name="swkbd_applet">Tastiera software</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenze</string>
<string name="license_fidelityfx_fsr_description">Upscaling di alta qualità da parte di AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">このソフトウェアでは、Nintendo Switchのゲームを実行できます。 ゲームソフトやキーは含まれません。&lt;br /&gt;&lt;br /&gt;事前に、 <![CDATA[<b> prod.keys </b>]]> ファイルをストレージに配置しておいてください。&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">詳細</a>]]></string>
<string name="app_disclaimer">このソフトウェアでは、Nintendo Switchのゲームを実行できます。 ゲームソフトやキーは含まれません。&lt;br /&gt;&lt;br /&gt;事前に、 <![CDATA[<b> prod.keys </b>]]> ファイルをストレージに配置しておいてください。&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">詳細</a>]]></string>
<string name="notice_notification_channel_name">通知とエラー</string>
<string name="notice_notification_channel_description">問題の発生時に通知を表示します。</string>
<string name="notification_permission_not_granted">通知が許可されていません!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(強化)</string>
<string name="process_ram">プロセスRAM: %1$d MB</string>
<string name="shaders_prefix">シェーダー</string>
<string name="shaders_suffix">を構築中</string>
<string name="system_info_label">システム:</string>
<string name="show_stats_overlay">パフォーマンス統計オーバーレイを表示</string>
<string name="stats_overlay_customization">カスタマイズ</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">右下</string>
<string name="overlay_position_center_top">中央上</string>
<string name="overlay_position_center_bottom">中央下</string>
<string name="overlay_background">オーバーレイ背景</string>
<string name="overlay_background_description">オーバーレイの背景を表示</string>
<string name="perf_overlay_background">オーバーレイ背景</string>
<string name="perf_overlay_background_description">オーバーレイの背景を表示</string>
<string name="show_shaders_building">シェーダーのビルドを表示</string>
<string name="show_shaders_building_description">現在ビルド中のシェーダー数を表示</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">デバイス情報オーバーレイを表示</string>
<string name="enable_soc_overlay">デバイスオーバーレイを有効化</string>
<string name="soc_overlay_options">デバイスオーバーレイ</string>
<string name="soc_overlay_options_description">デバイスオーバーレイに表示する情報を設定</string>
<string name="show_device_model">デバイスモデルを表示</string>
<string name="show_device_model_description">ホストデバイスのモデルを表示</string>
<string name="show_gpu_model">GPUモデルを表示</string>
<string name="show_gpu_model_description">ホストGPUのモデルを表示</string>
<string name="show_soc_model">SoCモデルを表示</string>
<string name="show_soc_model_description">ホストSoCのモデルを表示</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">GPU拡張機能</string>
<string name="veil_renderer">レンダラー</string>
<string name="veil_misc">その他</string>
<string name="eden_veil">エデンのベール</string>
<string name="eden_veil_description">フォルトを超えて</string>
<string name="eden_veil_description">フォーマンスと機能を向上させる実験的な設定。これらの設定は黒画面やその他のゲームの問題を引き起こす可能性があります。</string>
<string name="eden_veil_warning_title">実験的設定</string>
<string name="eden_veil_warning_description">Eden\'s Veil内の設定は非常に実験的で問題を引き起こす可能性があります。ゲームが起動しない場合は、すべての拡張機能を無効にし、Extended Dynamic Stateを0に変更してください。</string>
<string name="frame_skipping">WIP: フレームスキップ</string>
<string name="frame_skipping_description">フレームスキップを切り替えて、レンダリングされるフレーム数を減らしパフォーマンスを向上させます。この機能は開発中であり、今後のリリースで有効になります。</string>
<string name="frame_interpolation">高度なフレーム同期</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">LRUキャッシュを有効化</string>
<string name="use_lru_cache_description">LRUキャッシュ最近最も使われていないを有効または無効にし、CPU使用率を節約してパフォーマンスを向上させます。一部のゲーム特にTotK 1.2.1)で問題が発生する可能性があるため、ゲームが起動しないかランダムにクラッシュする場合は無効にしてください。</string>
<string name="dyna_state">拡張ダイナミックステート</string>
<string name="dyna_state_description">Vulkan機能を有効にしパフォーマンスとレンダリングを向上させ、パイプライン作成時のリソースを節約しながらCPU/GPU使用率を低く保ちます。これらの拡張機能はデバイスの温度を上昇させる可能性があり、古いA6XXシリーズのGPUは正しく反応しない場合があります。Yuzuのエミュレート形式を使用するには0に設定します</string>
<string name="dyna_state_description">Vulkan機能を有効にしパフォーマンスとレンダリングを向上させ、パイプライン作成時のリソースを節約しながらCPU/GPU使用率を低く保ちます。これらの拡張機能はデバイスの温度を上昇させる可能性があり、旧世代のA6XXシリーズのGPUは正しく動作しない場合があります。レガシーエミュレートフォーマットを使用するには0に設定してください</string>
<string name="use_sync_core">コア速度の同期</string>
<string name="use_sync_core_description">コアの速度を最大速度パーセンテージに同期させ、ゲームの実際の速度を変えずにパフォーマンスを向上させます。</string>
<string name="use_auto_stub">自動スタブを使用</string>
@@ -63,6 +86,24 @@
<string name="descriptor_indexing_description">テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。</string>
<string name="use_fast_gpu_time">高速GPU時間を使用</string>
<string name="use_fast_gpu_time_description">ほとんどのゲームを最高のネイティブ解像度で強制的に実行します。このオプションは不安定で問題を引き起こす可能性があります。</string>
<string name="fast_gpu_time">GPUオーバークロック係数</string>
<string name="fast_gpu_time_description">最大パフォーマンスには128、最大グラフィック忠実度には512を使用します。</string>
<string name="gpu_low">低 (128)</string>
<string name="gpu_medium">中 (256)</string>
<string name="gpu_high">高 (512)</string>
<string name="use_fast_cpu_time">高速CPU時間</string>
<string name="use_fast_cpu_time_description">エミュレートされたCPUをより高いクロックで動作させ、特定のFPSリミッターを削減します。このオプションは不安定で問題を引き起こす可能性があり、弱いCPUではパフォーマンスが低下する可能性があります。</string>
<string name="fast_cpu_time">CPUクロック</string>
<string name="fast_cpu_time_description">Boost (1700MHz)を使用してSwitchの最高ネイティブクロックで動作させるか、Fast (2000MHz)を使用して2倍のクロックで動作させます。</string>
<string name="memory_layout">メモリレイアウト</string>
<string name="memory_layout_description">(実験的) エミュレートされたメモリレイアウトを変更します。この設定はパフォーマンスを向上させませんが、modを介して高解像度を利用するゲームに役立つ場合があります。8GB以下のRAMを搭載した電話では使用しないでください。</string>
<string name="memory_4gb">4GB (推奨)</string>
<string name="memory_6gb">6GB (安全でない)</string>
<string name="memory_8gb">8GB (安全でない)</string>
<string name="clock_base">基本 (1000MHz)</string>
<string name="clock_boost">ブースト (1700MHz)</string>
<string name="clock_fast">高速 (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTCデコード方法</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">マルチプレイヤー</string>
<string name="multiplayer_description">オンラインでマルチプレイ</string>
<string name="multiplayer_description">自分のゲームルームをホストするか、既存のルームに参加してプレイ</string>
<string name="multiplayer_room_title">ルーム: %1$s</string>
<string name="multiplayer_console_id">コンソールID%1$s</string>
<string name="multiplayer_console_id">コンソールID: %1$s</string>
<string name="multiplayer_create_room">作成</string>
<string name="multiplayer_join_room">参加</string>
<string name="multiplayer_public_room">公開ルームを閲覧</string>
<string name="multiplayer_username">ユーザー名</string>
<string name="multiplayer_ip_address">IPアドレス</string>
<string name="multiplayer_ip_port">ポート</string>
<string name="multiplayer_create_room_success">ルーム作成成功</string>
<string name="multiplayer_join_room_success">参加成功</string>
<string name="multiplayer_create_room_failed">ルーム作成失敗</string>
<string name="multiplayer_join_room_failed">参加失敗</string>
<string name="multiplayer_input_invalid">無効な入力</string>
<string name="multiplayer_port_invalid">無効なポート</string>
<string name="multiplayer_exit_room">退出</string>
<string name="multiplayer_create_room_success">ルーム作成しました</string>
<string name="multiplayer_join_room_success">ルームに参加しました</string>
<string name="multiplayer_create_room_failed">ルーム作成失敗</string>
<string name="multiplayer_join_room_failed">ルーム参加失敗</string>
<string name="multiplayer_name_invalid">名前が短すぎます</string>
<string name="multiplayer_address_invalid">無効なアドレス</string>
<string name="multiplayer_port_invalid">無効なポート!</string>
<string name="multiplayer_exit_room">ルームを退出</string>
<string name="multiplayer_network_error">ネットワークエラー</string>
<string name="multiplayer_lost_connection">接続切断</string>
<string name="multiplayer_name_collision">名前重複</string>
<string name="multiplayer_mac_collision">MAC重複</string>
<string name="multiplayer_console_id_collision">コンソールID重複</string>
<string name="multiplayer_wrong_version">バージョン不一致</string>
<string name="multiplayer_wrong_password">パスワード誤り</string>
<string name="multiplayer_could_not_connect">接続不可</string>
<string name="multiplayer_room_is_full">ルーム満員</string>
<string name="multiplayer_host_banned">ホストBAN</string>
<string name="multiplayer_permission_denied">権限不足</string>
<string name="multiplayer_no_such_user">ユーザー不在</string>
<string name="multiplayer_already_in_room">既に参加中</string>
<string name="multiplayer_lost_connection">接続切断されました</string>
<string name="multiplayer_name_collision">名前重複しています</string>
<string name="multiplayer_mac_collision">MACアドレスが重複</string>
<string name="multiplayer_console_id_collision">コンソールID重複</string>
<string name="multiplayer_wrong_version">バージョンが異なります</string>
<string name="multiplayer_wrong_password">パスワードが間違っています</string>
<string name="multiplayer_could_not_connect">接続できませんでした</string>
<string name="multiplayer_room_is_full">ルーム満員です</string>
<string name="multiplayer_host_banned">ホストが禁止されています</string>
<string name="multiplayer_permission_denied">権限がありません</string>
<string name="multiplayer_no_such_user">ユーザーが存在しません</string>
<string name="multiplayer_already_in_room">既にルームに参加しています</string>
<string name="multiplayer_create_room_error">ルーム作成エラー</string>
<string name="multiplayer_host_kicked">ホスト退出</string>
<string name="multiplayer_host_kicked">ホストがキックされました</string>
<string name="multiplayer_unknown_error">不明なエラー</string>
<string name="multiplayer_room_uninitialized">ルーム初期化</string>
<string name="multiplayer_room_idle">ルーム待機中</string>
<string name="multiplayer_room_joining">参加中</string>
<string name="multiplayer_room_joined">参加済み</string>
<string name="multiplayer_room_moderator">モデレーター</string>
<string name="multiplayer_member_join">%1$sが参加</string>
<string name="multiplayer_member_leave">%1$sが退出</string>
<string name="multiplayer_member_kicked">%1$sキック</string>
<string name="multiplayer_member_banned">%1$sをBAN</string>
<string name="multiplayer_address_unbanned">BAN解除</string>
<string name="multiplayer_room_uninitialized">ルーム初期化されていません</string>
<string name="multiplayer_room_idle">ルームがアイドル状態です</string>
<string name="multiplayer_room_joining">ルームに参加中...</string>
<string name="multiplayer_room_joined">ルームに参加しました</string>
<string name="multiplayer_room_moderator">ルームモデレーター</string>
<string name="multiplayer_member_join">%1$sが参加しました</string>
<string name="multiplayer_member_leave">%1$sが退出しました</string>
<string name="multiplayer_member_kicked">%1$sキックされました</string>
<string name="multiplayer_member_banned">%1$sが禁止されました</string>
<string name="multiplayer_address_unbanned">アドレスの禁止を解除しました</string>
<string name="multiplayer_kick_member">キック</string>
<string name="multiplayer_chat_input_hint">メッセージを送信……</string>
<string name="multiplayer_chat_input_hint">メッセージを送信...</string>
<string name="multiplayer_password">パスワード</string>
<string name="original_button_text">参加</string>
<string name="disabled_button_text">参加中...</string>
<string name="multiplayer_joining">参加中...</string>
<string name="multiplayer_creating">作成中...</string>
<string name="multiplayer_room_name">ルーム名</string>
<string name="multiplayer_room_name_invalid">ルーム名は3-20文字</string>
<string name="multiplayer_max_players">最大数 (16)</string>
<string name="multiplayer_max_players_value">最大数: %d</string>
<string name="multiplayer_room_name_invalid">ルーム名は320文字で入力してください</string>
<string name="multiplayer_max_players">最大プレイヤー数 (16)</string>
<string name="multiplayer_max_players_value">最大プレイヤー数: %d</string>
<string name="multiplayer_chat">チャット</string>
<string name="multiplayer_more_options">詳細設定</string>
<string name="multiplayer_ip_copied">IPコピー済み</string>
<string name="multiplayer_more_options">その他のオプション</string>
<string name="multiplayer_ip_copied">IPアドレスをコピーしました</string>
<string name="multiplayer_server_address">サーバーアドレス</string>
<string name="chat">チャット</string>
<string name="type_message">メッセージ入力……</string>
<string name="type_message">メッセージ入力...</string>
<string name="send">送信</string>
<string name="send_message">メッセージ送信</string>
<string name="multiplayer_moderation">管理</string>
<string name="multiplayer_moderation_title">BANリスト</string>
<string name="multiplayer_no_bans">BANユーザー無し</string>
<string name="multiplayer_unban_title">BAN解除</string>
<string name="multiplayer_unban">解除</string>
<string name="multiplayer_unban_message">%1$sをBAN解除しますか?</string>
<string name="multiplayer_ban">BAN</string>
<string name="send_message">メッセージ送信</string>
<string name="multiplayer_moderation">モデレーション</string>
<string name="multiplayer_moderation_title">禁止リスト</string>
<string name="multiplayer_no_bans">禁止されたユーザーはいません</string>
<string name="multiplayer_unban_title">ユーザーの禁止を解除</string>
<string name="multiplayer_unban">禁止解除</string>
<string name="multiplayer_unban_message">%1$sの禁止を解除しますか?</string>
<string name="multiplayer_ban">ユーザーを禁止</string>
<string name="multiplayer_room_browser">公開ルーム</string>
<string name="multiplayer_no_rooms_found">公開ルームが見つかりませんでした</string>
<string name="multiplayer_password_required">パスワードが必要です</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">ゲーム</string>
<string name="multiplayer_no_game_info">任意のゲーム</string>
<string name="multiplayer_password_protected">パスワードで保護されたルーム</string>
<string name="multiplayer_hide_full_rooms">満員のルームを非表示</string>
<string name="multiplayer_hide_empty_rooms">空のルームを非表示</string>
<string name="multiplayer_tap_refresh_to_check_again">タップして再確認</string>
<string name="multiplayer_search_public_lobbies">ルームを検索...</string>
<string name="emulation_multiplayer">マルチプレイヤー</string>
<string name="multiplayer_game_name">優先ゲーム</string>
<string name="multiplayer_preferred_game_name">優先ゲーム</string>
<string name="multiplayer_no_game">ゲームが見つかりません</string>
<string name="multiplayer_preferred_game_name_invalid">ルームをホストするには優先ゲームを選択する必要があります</string>
<string name="multiplayer_room_name_error">3〜20文字で入力してください</string>
<string name="multiplayer_required">必須</string>
<string name="multiplayer_ip_error">無効なIP形式</string>
<string name="multiplayer_username_error">5文字以上必要です</string>
<string name="multiplayer_port_error">1〜65535の間で入力してください</string>
<string name="cancel">キャンセル</string>
<string name="ok">OK</string>
<string name="refresh">更新</string>
<string name="room_list">ルーム一覧</string>
<!-- Static Themes -->
<string name="static_theme_color">テーマカラー</string>
@@ -299,9 +364,26 @@
<string name="manage_yuzu_data">Eden データを管理</string>
<string name="share_save_file">セーブファイルを共有</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">システムホーム画面からアプリを起動</string>
<string name="applets">アプレットランチャー</string>
<string name="applets_description">インストール済みファームウェアでシステムアプレットを起動</string>
<string name="applets_error_firmware">ファームウェア未インストール</string>
<string name="applets_error_applet">アプレット利用不可</string>
<string name="applets_error_description"><![CDATA[<a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a>ファイルと<a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">ファームウェア</a>がインストールされていることを確認してください]]></string>
<string name="album_applet">アルバム</string>
<string name="album_applet_description">システムフォトビューアでスクリーンショットを表示</string>
<string name="mii_edit_applet">Mii編集</string>
<string name="mii_edit_applet_description">Miiを表示・編集</string>
<string name="cabinet_applet">キャビネット</string>
<string name="cabinet_applet_description">amiiboに保存されたデータを編集・削除</string>
<string name="cabinet_launcher">キャビネットランチャー</string>
<string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string>
<string name="cabinet_game_data_eraser">ゲームデータ消去</string>
<string name="cabinet_restorer">復元</string>
<string name="cabinet_formatter">フォーマット</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">ガイアは実在しない</string>
<string name="copied_to_clipboard">クリップボードにコピーしました</string>
@@ -318,17 +400,6 @@
<string name="user_data_import_success">ユーザデータのインポートに成功しました</string>
<string name="user_data_export_cancelled">エクスポートをキャンセルしました</string>
<!-- Early access upgrade strings -->
<string name="early_access">早期アクセス</string>
<string name="early_access_benefits">早期アクセスのメリット</string>
<string name="cutting_edge_features">最先端の機能</string>
<string name="early_access_updates">アップデートへの早期アクセス</string>
<string name="no_manual_installation">手動インストールが不要</string>
<string name="prioritized_support">優先サポート</string>
<string name="helping_game_preservation">ゲームの保存に貢献</string>
<string name="our_eternal_gratitude">私たちから永遠の感謝</string>
<string name="are_you_interested">興味がありますか?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">エミュレーション速度を制限</string>
<string name="frame_limit_enable_description">エミュレーション速度を指定した割合に制限します。</string>
@@ -336,6 +407,9 @@
<string name="frame_limit_slider_description">エミュレーション速度を制限するパーセンテージを指定します。100%は通常速度です。値の増減で速度も増減します。</string>
<string name="cpu_backend">CPUバックエンド</string>
<string name="cpu_accuracy">CPU精度</string>
<!-- System settings strings -->
<string name="device_name">デバイス名</string>
<string name="use_docked_mode">TVモード</string>
<string name="use_docked_mode_description">高解像度、低パフォーマンス。無効時には携帯モードが使用されます(低解像度、高パフォーマンス)。</string>
<string name="emulated_region">地域</string>
@@ -346,6 +420,11 @@
<string name="use_custom_rtc_description">現在のシステム時間とは別に、任意のリアルタイムクロックを設定できます。</string>
<string name="set_custom_rtc">カスタムRTCを設定</string>
<!-- Network settings strings -->
<string name="web_token">ウェブトークン</string>
<string name="web_token_description">公開ルームを作成するために使用されるウェブトークン。a-zの小文字のみを含む48文字の文字列です。</string>
<string name="network">ネットワーク</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">精度</string>
<string name="renderer_resolution">解像度(携帯モード/TVモード</string>
@@ -374,6 +453,10 @@
<string name="renderer_debug_description">グラフィックAPIを低速デバッグモードに設定します。</string>
<string name="fastmem">Fastmem</string>
<string name="log">ロギング</string>
<string name="flush_by_line">デバッグログを行ごとにフラッシュ</string>
<string name="flush_by_line_description">デバッグログを行ごとにフラッシュし、クラッシュやフリーズ時のデバッグを容易にします。</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">出力エンジン</string>
<string name="audio_volume">音量</string>
@@ -458,6 +541,33 @@
<string name="system_gpu_driver">システムのGPUドライバ</string>
<string name="installing_driver">インストール中…</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">GPUドライバーフェッチャー</string>
<string name="fetch">取得</string>
<string name="fetch_error">取得中にエラーが発生しました</string>
<string name="check_connection">接続を確認して再試行してください。</string>
<string name="show_releases">リリースを表示</string>
<string name="view_full_release_notes">リリースノート</string>
<string name="failed_to_fetch">取得に失敗しました</string>
<string name="error_during_fetch">取得中にエラーが発生しました</string>
<string name="toggle_release_notes">リリースノートを切り替え</string>
<string name="downloads">ダウンロード</string>
<string name="show_downloads">ダウンロードを表示</string>
<string name="hide_downloads">ダウンロードを非表示</string>
<string name="failed_cache_dir">キャッシュディレクトリが利用できません</string>
<string name="empty_response_body">空のレスポンスボディ</string>
<string name="successfully_installed">%1$sのインストールに成功しました</string>
<string name="driver_failed_title">ドライバーのインストールに失敗しました</string>
<string name="failed_install_driver">%1$sドライバーのインストールに失敗しました、システムがサポートしていますか</string>
<string name="driver_empty">ダウンロードしたドライバーが空です、インターネット接続を確認してください</string>
<string name="downloading">ダウンロード中…</string>
<string name="installing">インストール中…</string>
<string name="latest">最新</string>
<string name="recommended_driver">推奨ドライバー:</string>
<string name="gpu_model">GPUモデル:</string>
<string name="unsupported_gpu">サポートされていないGPU</string>
<string name="unsupported_gpu_warning">あなたのGPUはドライバーインジェクションをサポートしていません。カスタムドライバーの設定は推奨されません。</string>
<!-- Preferences Screen -->
<string name="preferences_settings">設定</string>
<string name="preferences_general">全般</string>
@@ -478,7 +588,7 @@
<string name="verify_failure">整合性の確認に失敗しました!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROMが暗号化されています</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string>
<string name="loader_error_video_core">ビデオコアの初期化中にエラーが発生しました</string>
<string name="loader_error_video_core_description">これは通常、互換性のないGPUドライバーが原因で発生します。 カスタムGPUドライバーをインストールすると、問題が解決する可能性があります。</string>
<string name="loader_error_invalid_format">ROMの読み込みに失敗しました</string>
@@ -642,6 +752,21 @@
<string name="mute">消音</string>
<string name="unmute">消音解除</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">垂直位置</string>
<string name="top"></string>
<string name="center">中央</string>
<string name="bottom"></string>
<!-- Applet Modes -->
<string name="applets_menu">アプレット</string>
<string name="applets_menu_description">(作業中) アプレットのフロントエンドと設定を変更</string>
<string name="applet_hle">カスタムフロントエンド</string>
<string name="applet_lle">リアルアプレット</string>
<string name="swkbd_applet">ソフトウェアキーボード</string>
<!-- Licenses screen strings -->
<string name="licenses">ライセンス</string>
<string name="license_fidelityfx_fsr_description">AMDの高品質アップスケーリング</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">이 소프트웨어는 Nintendo Switch 게임을 실행합니다. 게임 타이틀이나 키는 포함되어 있지 않습니다.&lt;br /&gt;&lt;br /&gt;시작하기 전에 장치 저장소에서 <![CDATA[<b> prod.keys </b>]]> 파일을 찾아주세요.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">자세히 알아보기</a>]]></string>
<string name="app_disclaimer">이 소프트웨어는 Nintendo Switch 게임을 실행합니다. 게임 타이틀이나 키는 포함되어 있지 않습니다.&lt;br /&gt;&lt;br /&gt;시작하기 전에 장치 저장소에서 <![CDATA[<b> prod.keys </b>]]> 파일을 찾아주세요.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">자세히 알아보기</a>]]></string>
<string name="notice_notification_channel_name">알림 및 오류</string>
<string name="notice_notification_channel_description">문제가 발생하면 알림을 표시합니다.</string>
<string name="notification_permission_not_granted">알림 권한이 부여되지 않았습니다!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(향상됨)</string>
<string name="process_ram">프로세스 RAM: %1$d MB</string>
<string name="shaders_prefix">셰이더</string>
<string name="shaders_suffix">빌드 중</string>
<string name="system_info_label">시스템:</string>
<string name="show_stats_overlay">성능 통계 오버레이 표시</string>
<string name="stats_overlay_customization">사용자 지정</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">하단 오른쪽</string>
<string name="overlay_position_center_top">중앙 상단</string>
<string name="overlay_position_center_bottom">중앙 하단</string>
<string name="overlay_background">오버레이 배경</string>
<string name="overlay_background_description">가독성을 위해 오버레이 배경 추가</string>
<string name="perf_overlay_background">오버레이 배경</string>
<string name="perf_overlay_background_description">가독성을 위해 오버레이 배경 추가</string>
<string name="show_shaders_building">셰이더 빌드 표시</string>
<string name="show_shaders_building_description">현재 빌드 중인 셰이더 수 표시</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">장치 정보 오버레이 표시</string>
<string name="enable_soc_overlay">장치 오버레이 활성화</string>
<string name="soc_overlay_options">장치 오버레이</string>
<string name="soc_overlay_options_description">장치 오버레이에 표시할 정보 구성</string>
<string name="show_device_model">장치 모델 표시</string>
<string name="show_device_model_description">호스트 장치 모델 표시</string>
<string name="show_gpu_model">GPU 모델 표시</string>
<string name="show_gpu_model_description">호스트 GPU 모델 표시</string>
<string name="show_soc_model">SoC 모델 표시</string>
<string name="show_soc_model_description">호스트 SoC 모델 표시</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">GPU 확장 기능</string>
<string name="veil_renderer">렌더러</string>
<string name="veil_misc">기타</string>
<string name="eden_veil">에덴의 장막</string>
<string name="eden_veil_description">기본값을 넘어서</string>
<string name="eden_veil_description">성능 및 기능을 향상시키기 위한 실험적 설정. 이 설정은 검은 화면 또는 기타 게임 문제를 일으킬 수 있습니다.</string>
<string name="eden_veil_warning_title">실험적 설정</string>
<string name="eden_veil_warning_description">Eden\'s Veil 내의 설정은 매우 실험적이며 문제를 일으킬 수 있습니다. 게임이 부팅되지 않으면 모든 확장 기능을 비활성화하고 Extended Dynamic State를 0으로 변경하십시오.</string>
<string name="frame_skipping">작업 중: 프레임 스킵</string>
<string name="frame_skipping_description">렌더링되는 프레임 수를 줄여 성능을 향상시키기 위해 프레임 스킵을 전환합니다. 이 기능은 현재 개발 중이며 향후 출시 버전에서 활성화될 예정입니다.</string>
<string name="frame_interpolation">향상된 프레임 페이싱</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">LRU 캐시 사용</string>
<string name="use_lru_cache_description">LRU 캐시(최근 사용되지 않은 항목)를 활성화 또는 비활성화하여 CPU 사용량을 절약하고 성능을 향상시킵니다. 일부 게임(특히 TotK 1.2.1)에서 문제가 발생할 수 있으므로 게임이 부팅되지 않거나 무작위로 충돌하는 경우 비활성화하세요.</string>
<string name="dyna_state">확장 동적 상태</string>
<string name="dyna_state_description">Vulkan 기능을 활성화하여 파이프라인 생성 시 성능, 렌더링을 개선하고 리소스를 절약하면서 CPU/GPU 사용량을 낮게 유지합니다. 이러한 확장 기능은 장치 온도를 높일 수 있으며, 이전 A6XX 라인의 GPU는 제대로 반응하지 않을 수 있습니다. Yuzu 에뮬레이션 형식을 사용하려면 0으로 설정하세요.</string>
<string name="dyna_state_description">Vulkan 기능을 활성화하여 성능을 향상시키고, 렌더링을 개선하며, 파이프라인 생성 시 리소스를 절약하면서 CPU/GPU 사용량을 낮게 유지합니다. 이 확장 기능은 기기 온도를 높일 수 있으며, 이전 A6XX 시리즈 GPU는 제대로 작동하지 않을 수 있습니다. 레거시 에뮬레이션 형식을 사용하려면 0으로 설정하세요.</string>
<string name="use_sync_core">코어 속도 동기화</string>
<string name="use_sync_core_description">코어 틱 속도를 최대 속도 백분율과 동기화하여 게임의 실제 속도를 변경하지 않고 성능을 향상시킵니다.</string>
<string name="use_auto_stub">자동 스텁 사용</string>
@@ -63,6 +86,24 @@
<string name="descriptor_indexing_description">텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다.</string>
<string name="use_fast_gpu_time">빠른 GPU 시간 사용</string>
<string name="use_fast_gpu_time_description">대부분의 게임을 최고 네이티브 해상도로 강제 실행합니다. 이 옵션은 불안정하여 문제를 일으킬 수 있습니다.</string>
<string name="fast_gpu_time">GPU 오버클럭 팩터</string>
<string name="fast_gpu_time_description">최대 성능을 위해 128을, 최대 그래픽 충실도를 위해 512를 사용하십시오.</string>
<string name="gpu_low">낮음 (128)</string>
<string name="gpu_medium">중간 (256)</string>
<string name="gpu_high">높음 (512)</string>
<string name="use_fast_cpu_time">빠른 CPU 시간</string>
<string name="use_fast_cpu_time_description">에뮬레이트된 CPU를 더 높은 클럭으로 실행하여 특정 FPS 제한기를 줄입니다. 이 옵션은 불안정하며 문제를 일으킬 수 있고, 약한 CPU는 성능 저하를 볼 수 있습니다.</string>
<string name="fast_cpu_time">CPU 클럭</string>
<string name="fast_cpu_time_description">Boost (1700MHz)를 사용하여 Switch의 최고 네이티브 클럭으로 실행하거나 Fast (2000MHz)를 사용하여 2배 클럭으로 실행합니다.</string>
<string name="memory_layout">메모리 레이아웃</string>
<string name="memory_layout_description">(실험적) 에뮬레이트된 메모리 레이아웃을 변경합니다. 이 설정은 성능을 높이지 않지만 모드를 통해 고해상도를 사용하는 게임에 도움이 될 수 있습니다. 8GB 이하 RAM의 휴대폰에서는 사용하지 마십시오.</string>
<string name="memory_4gb">4GB (권장)</string>
<string name="memory_6gb">6GB (안전하지 않음)</string>
<string name="memory_8gb">8GB (안전하지 않음)</string>
<string name="clock_base">기본 (1000MHz)</string>
<string name="clock_boost">부스트 (1700MHz)</string>
<string name="clock_fast">빠름 (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC 디코딩 방법</string>
@@ -106,74 +147,98 @@
<!-- Multiplayer -->
<string name="multiplayer">멀티플레이어</string>
<string name="multiplayer_description">게임 방 생성 또는 참여</string>
<string name="multiplayer_description">자신의 게임 방을 호스팅하거나 기존 방에 참여하여 다른 사람들과 플레이</string>
<string name="multiplayer_room_title">방: %1$s</string>
<string name="multiplayer_console_id">콘솔 ID: %1$s</string>
<string name="multiplayer_create_room">생성</string>
<string name="multiplayer_join_room"></string>
<string name="multiplayer_username">사용자명</string>
<string name="multiplayer_join_room"></string>
<string name="multiplayer_public_room">공개 방 보기</string>
<string name="multiplayer_username">사용자 이름</string>
<string name="multiplayer_ip_address">IP 주소</string>
<string name="multiplayer_ip_port">포트</string>
<string name="multiplayer_create_room_success">방 생성 성공</string>
<string name="multiplayer_join_room_success">참여 성공</string>
<string name="multiplayer_join_room_success">방 참가 성공</string>
<string name="multiplayer_create_room_failed">방 생성 실패</string>
<string name="multiplayer_join_room_failed">참여 실패</string>
<string name="multiplayer_input_invalid">잘못된 주소 또는 이름</string>
<string name="multiplayer_port_invalid">잘못된 포트</string>
<string name="multiplayer_join_room_failed">방 참가 실패</string>
<string name="multiplayer_name_invalid">이름이 너무 짧습니다</string>
<string name="multiplayer_address_invalid">잘못된 주소</string>
<string name="multiplayer_port_invalid">잘못된 포트!</string>
<string name="multiplayer_exit_room">방 나가기</string>
<string name="multiplayer_network_error">네트워크 오류</string>
<string name="multiplayer_lost_connection">연결 끊김</string>
<string name="multiplayer_name_collision">이름 충돌</string>
<string name="multiplayer_mac_collision">MAC 충돌</string>
<string name="multiplayer_mac_collision">MAC 주소 충돌</string>
<string name="multiplayer_console_id_collision">콘솔 ID 충돌</string>
<string name="multiplayer_wrong_version">버전 불일치</string>
<string name="multiplayer_wrong_version">잘못된 버전</string>
<string name="multiplayer_wrong_password">잘못된 비밀번호</string>
<string name="multiplayer_could_not_connect">연결 실패</string>
<string name="multiplayer_room_is_full"> 만원</string>
<string name="multiplayer_host_banned">호스트 차단</string>
<string name="multiplayer_permission_denied">권한 없음</string>
<string name="multiplayer_no_such_user">사용자 없음</string>
<string name="multiplayer_already_in_room">이미 참여 중</string>
<string name="multiplayer_could_not_connect">연결할 수 없음</string>
<string name="multiplayer_room_is_full">이 가득 찼습니다</string>
<string name="multiplayer_host_banned">호스트 차단</string>
<string name="multiplayer_permission_denied">권한 거부됨</string>
<string name="multiplayer_no_such_user">해당 사용자 없음</string>
<string name="multiplayer_already_in_room">이미 방에 참여 중</string>
<string name="multiplayer_create_room_error">방 생성 오류</string>
<string name="multiplayer_host_kicked">호스트 추방</string>
<string name="multiplayer_host_kicked">호스트 추방</string>
<string name="multiplayer_unknown_error">알 수 없는 오류</string>
<string name="multiplayer_room_uninitialized">방 초기화 안 됨</string>
<string name="multiplayer_room_idle">방 대기 중</string>
<string name="multiplayer_room_joining">참여 중</string>
<string name="multiplayer_room_joined">참여 완료</string>
<string name="multiplayer_room_joining">참여 중...</string>
<string name="multiplayer_room_joined">참여 완료</string>
<string name="multiplayer_room_moderator">방 관리자</string>
<string name="multiplayer_member_join">%1$s 참여</string>
<string name="multiplayer_member_leave">%1$s 나감</string>
<string name="multiplayer_member_kicked">%1$s 추방</string>
<string name="multiplayer_member_banned">%1$s 차단</string>
<string name="multiplayer_address_unbanned">주소 차단 해제</string>
<string name="multiplayer_member_join">%1$s 님이 참여했습니다</string>
<string name="multiplayer_member_leave">%1$s 님이 나갔습니다</string>
<string name="multiplayer_member_kicked">%1$s 님이 추방되었습니다</string>
<string name="multiplayer_member_banned">%1$s 님이 차단되었습니다</string>
<string name="multiplayer_address_unbanned">주소 차단 해제</string>
<string name="multiplayer_kick_member">추방</string>
<string name="multiplayer_chat_input_hint">메시지 입력...</string>
<string name="multiplayer_chat_input_hint">메시지 보내기...</string>
<string name="multiplayer_password">비밀번호</string>
<string name="original_button_text">참여</string>
<string name="disabled_button_text">참여 중...</string>
<string name="multiplayer_joining">참여 중...</string>
<string name="multiplayer_creating">생성 중...</string>
<string name="multiplayer_room_name">방 이름</string>
<string name="multiplayer_room_name_invalid">방 이름(3-20자)</string>
<string name="multiplayer_max_players">최대 인원 (16)</string>
<string name="multiplayer_max_players_value">최대 인원: %d</string>
<string name="multiplayer_room_name_invalid">방 이름은 3~20자여야 합니다</string>
<string name="multiplayer_max_players">최대 플레이어 (16)</string>
<string name="multiplayer_max_players_value">최대 플레이어: %d</string>
<string name="multiplayer_chat">채팅</string>
<string name="multiplayer_more_options">추가 옵션</string>
<string name="multiplayer_ip_copied">IP 주소 복사</string>
<string name="multiplayer_more_options">더 많은 옵션</string>
<string name="multiplayer_ip_copied">IP 주소 복사되었습니다</string>
<string name="multiplayer_server_address">서버 주소</string>
<string name="chat">채팅</string>
<string name="type_message">메시지 입력...</string>
<string name="send">전송</string>
<string name="send_message">메시지 전송</string>
<string name="send">보내기</string>
<string name="send_message">메시지 보내기</string>
<string name="multiplayer_moderation">관리</string>
<string name="multiplayer_moderation_title">차단 목록</string>
<string name="multiplayer_no_bans">차단된 사용자 없</string>
<string name="multiplayer_unban_title">차단 해제</string>
<string name="multiplayer_unban">해제</string>
<string name="multiplayer_unban_message">%1$s을(를) 차단 해제하시겠습니까?</string>
<string name="multiplayer_no_bans">차단된 사용자습니다</string>
<string name="multiplayer_unban_title">사용자 차단 해제</string>
<string name="multiplayer_unban">차단 해제</string>
<string name="multiplayer_unban_message">%1$s 님의 차단 해제하시겠습니까?</string>
<string name="multiplayer_ban">사용자 차단</string>
<string name="multiplayer_room_browser">공개 방</string>
<string name="multiplayer_no_rooms_found">공개 방이 없습니다</string>
<string name="multiplayer_password_required">비밀번호 필요</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">게임</string>
<string name="multiplayer_no_game_info">모든 게임</string>
<string name="multiplayer_password_protected">비밀번호로 보호된 방</string>
<string name="multiplayer_hide_full_rooms">가득 찬 방 숨기기</string>
<string name="multiplayer_hide_empty_rooms">빈 방 숨기기</string>
<string name="multiplayer_tap_refresh_to_check_again">새로 고침을 눌러 다시 확인</string>
<string name="multiplayer_search_public_lobbies">방 검색...</string>
<string name="emulation_multiplayer">멀티플레이어</string>
<string name="multiplayer_game_name">선호 게임</string>
<string name="multiplayer_preferred_game_name">선호 게임</string>
<string name="multiplayer_no_game">게임을 찾을 수 없음</string>
<string name="multiplayer_preferred_game_name_invalid">방을 호스팅하려면 선호 게임을 선택해야 합니다</string>
<string name="multiplayer_room_name_error">3~20자여야 합니다</string>
<string name="multiplayer_required">필수</string>
<string name="multiplayer_ip_error">잘못된 IP 형식</string>
<string name="multiplayer_username_error">최소 5자 이상</string>
<string name="multiplayer_port_error">1~65535 사이여야 합니다</string>
<string name="cancel">취소</string>
<string name="ok">확인</string>
<string name="refresh">새로 고침</string>
<string name="room_list">방 목록</string>
<!-- Static Themes -->
<string name="static_theme_color">테마 색상</string>
@@ -325,11 +390,13 @@
<string name="keys_missing_description">펌웨어 및 패키지 게임을 해독할 수 없음</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">시스템 홈 화면에서 애플리케이션 실행</string>
<string name="applets">애플릿 런처</string>
<string name="applets_description">설치된 펌웨어를 사용해 시스템 애플릿을 실행합니다.</string>
<string name="applets_error_firmware">펌웨어가 설치되지 않았습니다.</string>
<string name="applets_error_applet">애플릿을 사용할 수 없음</string>
<string name="applets_error_description"><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일과 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">펌웨어가</a> 설치되었는지 확인하고 다시 시도하세요.]]></string>
<string name="applets_error_description"><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일과 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">펌웨어가</a> 설치되었는지 확인하고 다시 시도하세요.]]></string>
<string name="album_applet">앨범</string>
<string name="album_applet_description">시스템 사진 뷰어로 유저 스크린샷 폴더에 저장된 이미지를 확인합니다. </string>
<string name="mii_edit_applet">Mii 편집</string>
@@ -361,17 +428,6 @@
<string name="user_data_export_cancelled">내보내기 취소됨</string>
<string name="user_data_import_failed_description">유저 데이터 폴더가 ZIP 폴더의 루트 디렉토리에 위치하고 config/config.ini 구성 파일이 있는지 확인하고 다시 시도하세요.</string>
<!-- Early access upgrade strings -->
<string name="early_access">앞서 해보기</string>
<string name="early_access_benefits">앞서 해보기 혜택</string>
<string name="cutting_edge_features">최신 기능</string>
<string name="early_access_updates">업데이트 미리 체험</string>
<string name="no_manual_installation">수동 설치 불필요</string>
<string name="prioritized_support">우선 지원</string>
<string name="helping_game_preservation">게임 보존 지원</string>
<string name="our_eternal_gratitude">우리의 영원한 감사의 마음</string>
<string name="are_you_interested">관심 있으세요?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">속도 제한</string>
<string name="frame_limit_enable_description">에뮬레이션 속도를 정상 속도의 지정된 비율로 제한합니다.</string>
@@ -381,6 +437,8 @@
<string name="cpu_accuracy">CPU 정확도</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
<string name="device_name">장치 이름</string>
<string name="use_docked_mode">독 모드</string>
<string name="use_docked_mode_description">해상도를 높이며 성능이 저하됩니다. 비활성화시 휴대 모드가 사용되며 해상도는 낮아지고 성능은 향상됩니다.</string>
<string name="emulated_region">에뮬레이트 지역</string>
@@ -391,6 +449,11 @@
<string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다.</string>
<string name="set_custom_rtc">사용자 지정 RTC 설정</string>
<!-- Network settings strings -->
<string name="web_token">웹 토큰</string>
<string name="web_token_description">공개 방을 만들기 위해 사용되는 웹 토큰. a-z 소문자만 포함된 48자 문자열입니다.</string>
<string name="network">네트워크</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">정확도 수준</string>
<string name="renderer_resolution">해상도 (휴대 모드/독 모드)</string>
@@ -420,6 +483,10 @@
<string name="renderer_debug_description">그래픽 API를 느린 디버깅 모드로 설정합니다.</string>
<string name="fastmem">Fastmem</string>
<string name="log">로깅</string>
<string name="flush_by_line">디버그 로그를 줄별로 플러시</string>
<string name="flush_by_line_description">디버그 로그를 각 줄마다 플러시하여 충돌 또는 정지 시 디버깅을 용이하게 합니다.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">출력 엔진</string>
<string name="audio_volume">볼륨</string>
@@ -517,6 +584,33 @@
<string name="system_gpu_driver">시스템 GPU 드라이버</string>
<string name="installing_driver">드라이버 설치 중...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">GPU 드라이버 페처</string>
<string name="fetch">가져오기</string>
<string name="fetch_error">가져오기 오류</string>
<string name="check_connection">연결을 확인하고 다시 시도하세요.</string>
<string name="show_releases">릴리스 표시</string>
<string name="view_full_release_notes">릴리스 노트</string>
<string name="failed_to_fetch">가져오기 실패</string>
<string name="error_during_fetch">가져오는 중 오류 발생</string>
<string name="toggle_release_notes">릴리스 노트 전환</string>
<string name="downloads">다운로드</string>
<string name="show_downloads">다운로드 표시</string>
<string name="hide_downloads">다운로드 숨기기</string>
<string name="failed_cache_dir">캐시 디렉터리를 사용할 수 없음</string>
<string name="empty_response_body">빈 응답 본문</string>
<string name="successfully_installed">%1$s 성공적으로 설치됨</string>
<string name="driver_failed_title">드라이버 설치 실패</string>
<string name="failed_install_driver">%1$s 드라이버 설치 실패, 시스템이 지원합니까?</string>
<string name="driver_empty">다운로드한 드라이버가 비어 있습니다, 인터넷 연결을 확인하세요</string>
<string name="downloading">다운로드 중…</string>
<string name="installing">설치 중…</string>
<string name="latest">최신</string>
<string name="recommended_driver">추천 드라이버:</string>
<string name="gpu_model">GPU 모델:</string>
<string name="unsupported_gpu">지원되지 않는 GPU</string>
<string name="unsupported_gpu_warning">GPU가 드라이버 주입을 지원하지 않습니다. 사용자 정의 드라이버 설정은 권장되지 않습니다.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">설정</string>
<string name="preferences_general">일반</string>
@@ -581,8 +675,8 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">롬 파일이 암호화되어있음</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[가이드에 따라 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">게임 카트리지</a> 또는 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">설치된 타이틀</a>을 다시 덤프하세요.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[게임을 해독할 수 있도록 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일이 설치되어 있는지 확인하세요.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[가이드에 따라 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">게임 카트리지</a> 또는 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">설치된 타이틀</a>을 다시 덤프하세요.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[게임을 해독할 수 있도록 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일이 설치되어 있는지 확인하세요.]]></string>
<string name="loader_error_video_core">비디오 코어를 초기화하는 동안 오류 발생</string>
<string name="loader_error_video_core_description">일반적으로 이 문제는 호환되지 않는 GPU 드라이버로 인해 발생합니다. 사용자 지정 GPU 드라이버를 설치하면 이 문제가 해결될 수 있습니다.</string>
<string name="loader_error_invalid_format">롬 파일을 불러올 수 없음</string>
@@ -754,6 +848,21 @@
<string name="mute">음소거</string>
<string name="unmute">음소거 해제</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">수직 정렬</string>
<string name="top">상단</string>
<string name="center">중앙</string>
<string name="bottom">하단</string>
<!-- Applet Modes -->
<string name="applets_menu">애플릿</string>
<string name="applets_menu_description">(작업 중) 애플릿 프론트엔드 및 설정 변경</string>
<string name="applet_hle">사용자 정의 프론트엔드</string>
<string name="applet_lle">실제 애플릿</string>
<string name="swkbd_applet">소프트웨어 키보드</string>
<!-- Licenses screen strings -->
<string name="licenses">라이센스</string>
<string name="license_fidelityfx_fsr_description">AMD 고품질 업스케일링</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Denne programvaren vil kjøre spill for Nintendo Switch-spillkonsollen. Ingen spilltitler eller nøkler er inkludert.&lt;br /&gt;&lt;br /&gt;Før du begynner, må du finne <![CDATA[<b> prod.keys </b>]]> filen din på enhetslagringen.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Lær mer</a>]]></string>
<string name="app_disclaimer">Denne programvaren vil kjøre spill for Nintendo Switch-spillkonsollen. Ingen spilltitler eller nøkler er inkludert.&lt;br /&gt;&lt;br /&gt;Før du begynner, må du finne <![CDATA[<b> prod.keys </b>]]> filen din på enhetslagringen.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Lær mer</a>]]></string>
<string name="notice_notification_channel_name">Merknader og feil</string>
<string name="notice_notification_channel_description">Viser varsler når noe går galt.</string>
<string name="notification_permission_not_granted">Varslingstillatelse ikke gitt!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Forbedret)</string>
<string name="process_ram">Prosess-RAM: %1$d MB</string>
<string name="shaders_prefix">Bygger</string>
<string name="shaders_suffix">shader(e)</string>
<string name="system_info_label">System:</string>
<string name="show_stats_overlay">Vis ytelsesstatistikkoverlay</string>
<string name="stats_overlay_customization">Tilpasning</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Nederst til høyre</string>
<string name="overlay_position_center_top">Midt på toppen</string>
<string name="overlay_position_center_bottom">Midt på bunnen</string>
<string name="overlay_background">Overlaybakgrunn</string>
<string name="overlay_background_description">Legg til bakgrunn for bedre lesbarhet</string>
<string name="perf_overlay_background">Overlaybakgrunn</string>
<string name="perf_overlay_background_description">Legg til bakgrunn for bedre lesbarhet</string>
<string name="show_shaders_building">Vis bygging av shadere</string>
<string name="show_shaders_building_description">Viser nåværende antall shadere som bygges</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Vis enhetsinformasjon</string>
<string name="enable_soc_overlay">Aktiver enhetsoverlegg</string>
<string name="soc_overlay_options">Enhetsoverlegg</string>
<string name="soc_overlay_options_description">Konfigurer hvilken informasjon som vises i enhetsoverlegget</string>
<string name="show_device_model">Vis enhetsmodell</string>
<string name="show_device_model_description">Vis vertsenhetens modell</string>
<string name="show_gpu_model">Vis GPU-modell</string>
<string name="show_gpu_model_description">Vis verts-GPUens modell</string>
<string name="show_soc_model">Vis SoC-modell</string>
<string name="show_soc_model_description">Vis verts-SoCens modell</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">GPU-utvidelser</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Diverse</string>
<string name="eden_veil">Edens slør</string>
<string name="eden_veil_description">Forbi standardinnstillinger</string>
<string name="eden_veil_description">Eksperimentelle innstillinger for å forbedre ytelse og funksjonalitet. Disse innstillingene kan forårsake svarte skjermer eller andre spillproblemer.</string>
<string name="eden_veil_warning_title">Eksperimentelle innstillinger</string>
<string name="eden_veil_warning_description">Innstillingene i Eden\'s Veil er svært eksperimentelle og kan forårsake problemer. Hvis spillet ditt ikke starter, deaktiver alle utvidelser og endre Extended Dynamic State til 0.</string>
<string name="frame_skipping">WIP: Hoppe over bilder</string>
<string name="frame_skipping_description">Slå av/på frame skipping for å forbedre ytelsen ved å redusere antall renderte bilder. Denne funksjonen er fortsatt under utvikling og vil bli aktivert i fremtidige versjoner.</string>
<string name="frame_interpolation">Avansert bildevindu-synkronisering</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Aktiver LRU-mellomlager</string>
<string name="use_lru_cache_description">Aktiver eller deaktiver LRU-mellomlager (Least Recently Used), som forbedrer ytelsen ved å spare CPU-bruk. Noen spill har problemer med dette, spesielt TotK 1.2.1, så deaktiver hvis spillet ikke starter eller krasjer tilfeldig.</string>
<string name="dyna_state">Utvidet dynamisk tilstand</string>
<string name="dyna_state_description">Aktiverer Vulkan-funksjoner for å forbedre ytelse, rendering og spare ressurser ved pipeline-opprettelse samtidig som CPU/GPU-bruken holdes lav. Disse utvidelsene kan øke enhetstemperaturen, og eldre A6XX-serien GPU-er kan reagere unormalt. Sett til 0 for å bruke Yuzus emulerte formater.</string>
<string name="dyna_state_description">Aktiverer Vulkan-funksjoner for å forbedre ytelse, rendering og spare ressurser ved oppretting av pipeline samtidig som CPU/GPU-bruken holdes lav. Disse utvidelsene kan øke enhetstemperaturen, og eldre GPU-er fra A6XX-serien fungerer kanskje ikke riktig. Sett til 0 for å bruke eldre emulerte formater.</string>
<string name="use_sync_core">Synkroniser kjernespeed</string>
<string name="use_sync_core_description">Synkroniser kjernens hastighet med maksimal hastighetsprosent for å forbedre ytelsen uten å endre spillets faktiske hastighet.</string>
<string name="use_auto_stub">Bruk Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er.</string>
<string name="use_fast_gpu_time">Bruk rask GPU-tid</string>
<string name="use_fast_gpu_time_description">Tvinger de fleste spill til å kjøre i høyeste oppløsning. Dette alternativet er ustabilt og kan forårsake problemer.</string>
<string name="fast_gpu_time">GPU-overklokkingsfaktor</string>
<string name="fast_gpu_time_description">Bruk 128 for maksimal ytelse og 512 for maksimal grafikkvalitet.</string>
<string name="gpu_low">Lav (128)</string>
<string name="gpu_medium">Middels (256)</string>
<string name="gpu_high">Høy (512)</string>
<string name="use_fast_cpu_time">Rask CPU-tid</string>
<string name="use_fast_cpu_time_description">Tvinger den emulerte CPU-en til å kjøre med høyere klokkehastighet, noe som reduserer visse FPS-begrensninger. Dette alternativet er ustabilt og kan forårsake problemer, og svakere CPU-er kan oppleve redusert ytelse.</string>
<string name="fast_cpu_time">CPU-klokkehastighet</string>
<string name="fast_cpu_time_description">Bruk Boost (1700MHz) for å kjøre med Switch\'s høyeste native klokkehastighet, eller Fast (2000MHz) for å kjøre med dobbel hastighet.</string>
<string name="memory_layout">Minneoppsett</string>
<string name="memory_layout_description">(EKSPERIMENTELL) Endre det emulerte minneoppsettet. Denne innstillingen øker ikke ytelsen, men kan hjelpe spill som bruker høy oppløsning via mods. Ikke bruk på telefoner med 8GB RAM eller mindre.</string>
<string name="memory_4gb">4GB (Anbefalt)</string>
<string name="memory_6gb">6GB (Usikkert)</string>
<string name="memory_8gb">8GB (Usikkert)</string>
<!-- ASTC-dekoding -->
<string name="clock_base">Grunnleggende (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rask (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC-dekoding</string>
<string name="accelerate_astc_description">Velg hvordan ASTC-komprimerte teksturer skal dekodes for rendering: CPU (tregt, sikkert), GPU (raskt, anbefalt) eller CPU Async (ingen stuttering, kan forårsake problemer)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU asynkront</string>
<!-- ASTC-komprimering -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">ASTC-komprimering</string>
<string name="astc_recompression_description">Velg hvordan ASTC-teksturer komprimeres på nytt for å forbedre kompatibilitet og ytelse. Å aktivere dette alternativet sparer VRAM, men kan redusere teksturkvaliteten.</string>
<string name="astc_recompression_uncompressed">Ukomprimert</string>
<string name="astc_recompression_bc1">BC1 (lav kvalitet)</string>
<string name="astc_recompression_bc3">BC3 (middels kvalitet)</string>
<!-- VRAM-bruk -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">VRAM-bruk</string>
<string name="vram_usage_mode_description">Kontroller minnetildeling for GPU</string>
<string name="vram_usage_conservative">Konservativ</string>
<string name="vram_usage_aggressive">Aggressiv</string>
<!-- Shader-backend -->
<!-- Shader Backend -->
<string name="shader_backend">Shader-backend</string>
<string name="shader_backend_description">Velg hvordan shadere kompileres</string>
<string name="shader_backend_glsl">Universell</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- NVDEC-emulering -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC-emulering</string>
<string name="nvdec_emulation_description">Velg hvordan videodekoding håndteres</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Ingen</string>
<!-- SPIRV-optimalisering -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Optimaliser SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.</string>
<string name="never">Aldri</string>
@@ -106,75 +147,99 @@
<string name="always">Alltid</string>
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Lag eller bli med i et spillrom</string>
<string name="multiplayer">Flerspiller</string>
<string name="multiplayer_description">Lag ditt eget spillrom eller bli med i et eksisterende for å spille med andre</string>
<string name="multiplayer_room_title">Rom: %1$s</string>
<string name="multiplayer_console_id">Konsoll-ID: %1$s</string>
<string name="multiplayer_create_room">Opprett</string>
<string name="multiplayer_join_room">Bli med</string>
<string name="multiplayer_public_room">Bla gjennom offentlige rom</string>
<string name="multiplayer_username">Brukernavn</string>
<string name="multiplayer_ip_address">IP-adresse</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Rom opprettet</string>
<string name="multiplayer_join_room_success">Ble med i rom</string>
<string name="multiplayer_join_room_success">Ble med i rommet</string>
<string name="multiplayer_create_room_failed">Kunne ikke opprette rom</string>
<string name="multiplayer_join_room_failed">Kunne ikke bli med</string>
<string name="multiplayer_input_invalid">Ugyldig adresse eller navn</string>
<string name="multiplayer_port_invalid">Ugyldig port</string>
<string name="multiplayer_join_room_failed">Kunne ikke bli med i rommet</string>
<string name="multiplayer_name_invalid">Navn for kort</string>
<string name="multiplayer_address_invalid">Ugyldig adresse</string>
<string name="multiplayer_port_invalid">Ugyldig port!</string>
<string name="multiplayer_exit_room">Forlat rom</string>
<string name="multiplayer_network_error">Nettverksfeil</string>
<string name="multiplayer_lost_connection">Tapt tilkobling</string>
<string name="multiplayer_name_collision">Navnkonflikt</string>
<string name="multiplayer_mac_collision">MAC-konflikt</string>
<string name="multiplayer_console_id_collision">Konsoll-ID-konflikt</string>
<string name="multiplayer_lost_connection">Mistet tilkobling</string>
<string name="multiplayer_name_collision">Navnekollisjon</string>
<string name="multiplayer_mac_collision">MAC-kollisjon</string>
<string name="multiplayer_console_id_collision">Konsoll-ID-kollisjon</string>
<string name="multiplayer_wrong_version">Feil versjon</string>
<string name="multiplayer_wrong_password">Feil passord</string>
<string name="multiplayer_could_not_connect">Kunne ikke koble til</string>
<string name="multiplayer_room_is_full">Rommet er fullt</string>
<string name="multiplayer_host_banned">Vert utestengt</string>
<string name="multiplayer_permission_denied">Ingen tilgang</string>
<string name="multiplayer_no_such_user">Bruker finnes ikke</string>
<string name="multiplayer_already_in_room">Allerede i rom</string>
<string name="multiplayer_create_room_error">Feil ved oppretting</string>
<string name="multiplayer_host_kicked">Vert sparket</string>
<string name="multiplayer_permission_denied">Tilgang nektet</string>
<string name="multiplayer_no_such_user">Ingen slik bruker</string>
<string name="multiplayer_already_in_room">Allerede i rommet</string>
<string name="multiplayer_create_room_error">Feil ved oppretting av rom</string>
<string name="multiplayer_host_kicked">Vert sparket ut</string>
<string name="multiplayer_unknown_error">Ukjent feil</string>
<string name="multiplayer_room_uninitialized">Rom ikke initialisert</string>
<string name="multiplayer_room_idle">Rom inaktivt</string>
<string name="multiplayer_room_joining">Bli med i rom</string>
<string name="multiplayer_room_joining">Bli med i rom...</string>
<string name="multiplayer_room_joined">Ble med i rom</string>
<string name="multiplayer_room_moderator">Rommoderator</string>
<string name="multiplayer_member_join">%1$s ble med</string>
<string name="multiplayer_member_leave">%1$s forlot</string>
<string name="multiplayer_member_kicked">%1$s sparket</string>
<string name="multiplayer_member_banned">%1$s utestengt</string>
<string name="multiplayer_member_kicked">%1$s ble sparket ut</string>
<string name="multiplayer_member_banned">%1$s ble utestengt</string>
<string name="multiplayer_address_unbanned">Adresse opphevet</string>
<string name="multiplayer_kick_member">Spark ut</string>
<string name="multiplayer_chat_input_hint">Send melding...</string>
<string name="multiplayer_kick_member">Spark</string>
<string name="multiplayer_chat_input_hint">Send melding</string>
<string name="multiplayer_password">Passord</string>
<string name="original_button_text">Bli med</string>
<string name="disabled_button_text">Blir med...</string>
<string name="multiplayer_joining">Bli med...</string>
<string name="multiplayer_creating">Oppretter...</string>
<string name="multiplayer_room_name">Romnavn</string>
<string name="multiplayer_room_name_invalid">Romnavn må være 3-20 tegn</string>
<string name="multiplayer_room_name_invalid">Romnavn må være mellom 3 og 20 tegn</string>
<string name="multiplayer_max_players">Maks spillere (16)</string>
<string name="multiplayer_max_players_value">Maks spillere: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Flere valg</string>
<string name="multiplayer_ip_copied">IP kopiert</string>
<string name="multiplayer_more_options">Flere alternativer</string>
<string name="multiplayer_ip_copied">IP-adresse kopiert</string>
<string name="multiplayer_server_address">Serveradresse</string>
<string name="chat">Chat</string>
<string name="type_message">Skriv melding...</string>
<string name="type_message">Skriv melding</string>
<string name="send">Send</string>
<string name="send_message">Send melding</string>
<string name="multiplayer_moderation">Moderasjon</string>
<string name="multiplayer_moderation">Moderering</string>
<string name="multiplayer_moderation_title">Utestengingsliste</string>
<string name="multiplayer_no_bans">Ingen utestengte</string>
<string name="multiplayer_no_bans">Ingen utestengte brukere</string>
<string name="multiplayer_unban_title">Opphev utestengelse</string>
<string name="multiplayer_unban">Opphev</string>
<string name="multiplayer_unban_message">Opphev utestengelse for %1$s?</string>
<string name="multiplayer_ban">Utesteng</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_ban">Utesteng bruker</string>
<string name="multiplayer_room_browser">Offentlige rom</string>
<string name="multiplayer_no_rooms_found">Ingen offentlige rom funnet</string>
<string name="multiplayer_password_required">Passord påkrevd</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Spill</string>
<string name="multiplayer_no_game_info">Ethvert spill</string>
<string name="multiplayer_password_protected">Passordbeskyttet rom</string>
<string name="multiplayer_hide_full_rooms">Skjul fulle rom</string>
<string name="multiplayer_hide_empty_rooms">Skjul tomme rom</string>
<string name="multiplayer_tap_refresh_to_check_again">Trykk for å oppdatere</string>
<string name="multiplayer_search_public_lobbies">Søk i rom...</string>
<string name="emulation_multiplayer">Flerspiller</string>
<string name="multiplayer_game_name">Foretrukne spill</string>
<string name="multiplayer_preferred_game_name">Foretrukket spill</string>
<string name="multiplayer_no_game">Ingen spill funnet</string>
<string name="multiplayer_preferred_game_name_invalid">Du må velge et foretrukket spill for å være vert</string>
<string name="multiplayer_room_name_error">Må være 3-20 tegn</string>
<string name="multiplayer_required">Påkrevd</string>
<string name="multiplayer_ip_error">Ugyldig IP-format</string>
<string name="multiplayer_username_error">Minst 5 tegn</string>
<string name="multiplayer_port_error">Må være mellom 1-65535</string>
<string name="cancel">Avbryt</string>
<string name="ok">OK</string>
<string name="refresh">Oppdater</string>
<string name="room_list">Romliste</string>
<!-- Static Themes -->
<string name="static_theme_color">Temafarge</string>
@@ -283,6 +348,26 @@
<string name="install_game_content">Installer spillinnhold</string>
<string name="install_game_content_description">Installer spilloppdateringer eller DLC</string>
<!-- Applet-lanseringsstrenger -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Start applikasjoner fra systemets hjemmeskjerm</string>
<string name="applets">Applet-lanserer</string>
<string name="applets_description">Start systemapplets</string>
<string name="applets_error_firmware">Firmware mangler</string>
<string name="applets_error_applet">Applet utilgjengelig</string>
<string name="applets_error_description"><![CDATA[Sørg for at <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> og <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">firmware</a> er installert]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Vis bilder i systemets fotovisning</string>
<string name="mii_edit_applet">Mii-redigering</string>
<string name="mii_edit_applet_description">Vis og rediger Miis</string>
<string name="cabinet_applet">Kabinet</string>
<string name="cabinet_applet_description">Administrer amiibo-data</string>
<string name="cabinet_launcher">Kabinet-lanserer</string>
<string name="cabinet_nickname_and_owner">Kallenavn og eier</string>
<string name="cabinet_game_data_eraser">Slett spilldata</string>
<string name="cabinet_restorer">Gjenoppretter</string>
<string name="cabinet_formatter">Formatter</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia er ikke ekte</string>
<string name="copied_to_clipboard">Kopiert til utklippstavlen</string>
@@ -292,23 +377,15 @@
<string name="licenses_description">Prosjekter som gjør Eden for Android mulig</string>
<string name="build">Bygg</string>
<!-- Early access upgrade strings -->
<string name="early_access">Tidlig tilgang</string>
<string name="early_access_benefits">Fordeler ved tidlig tilgang</string>
<string name="cutting_edge_features">Avanserte funksjoner</string>
<string name="early_access_updates">Tidlig tilgang til oppdateringer</string>
<string name="no_manual_installation">Ingen manuell installasjon</string>
<string name="prioritized_support">Prioritert støtte</string>
<string name="helping_game_preservation">Bidra til bevaring av spill</string>
<string name="our_eternal_gratitude">Vår evige takknemlighet</string>
<string name="are_you_interested">Er du interessert?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Begrense hastigheten</string>
<string name="frame_limit_enable_description">Begrenser emuleringshastigheten til en spesifisert prosentandel av normal hastighet.</string>
<string name="frame_limit_slider">Hastighetsbegrensning i prosent</string>
<string name="frame_limit_slider_description">Angir prosentandelen som skal begrense emuleringshastigheten. 100 % er normal hastighet. Høyere eller lavere verdier vil øke eller redusere hastighetsgrensen.</string>
<string name="cpu_accuracy">CPU-nøyaktighet</string>
<!-- System settings strings -->
<string name="device_name">Enhetsnavn</string>
<string name="use_docked_mode">Dokket modus</string>
<string name="use_docked_mode_description">Øker oppløsningen, men reduserer ytelsen. Håndholdt modus brukes når den er deaktivert, noe som reduserer oppløsningen og øker ytelsen.</string>
<string name="emulated_region">Emulert region</string>
@@ -319,6 +396,11 @@
<string name="use_custom_rtc_description">Gjør det mulig å stille inn en egendefinert sanntidsklokke separat fra den gjeldende systemtiden.</string>
<string name="set_custom_rtc">Angi tilpasset RTC</string>
<!-- Network settings strings -->
<string name="web_token">Nett-token</string>
<string name="web_token_description">Nett-token som brukes til å opprette offentlige rom. Det er en 48-tegns streng som kun inneholder små bokstaver a-z.</string>
<string name="network">Nettverk</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nøyaktighetsnivå</string>
<string name="renderer_resolution">Oppløsning (håndholdt/dokket)</string>
@@ -334,14 +416,28 @@
<string name="renderer_reactive_flushing_description">Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen.</string>
<string name="use_disk_shader_cache">Disk shader-hurtigbuffer</string>
<string name="use_disk_shader_cache_description">Reduserer hakking ved å lagre og laste inn genererte shaders lokalt.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">CPU-feilsøking</string>
<string name="cpu_debug_mode_description">Setter CPU i feilsøkingsmodus</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Feilsøking av grafikk</string>
<string name="renderer_debug_description">Setter grafikk-API-et til en langsom feilsøkingsmodus.</string>
<string name="audio_volume">Volum</string>
<string name="audio_volume_description">Angir volumet på lydutgangen.</string>
<string name="renderer_debug">Grafikkfeilsøking</string>
<string name="renderer_debug_description">Setter grafikk-API i feilsøkingsmodus</string>
<string name="fastmem">Raskt minne</string>
<string name="log">Logging</string>
<string name="flush_by_line">Tøm feilsøkingslogger per linje</string>
<string name="flush_by_line_description">Tømmer feilsøkingslogger for hver linje som skrives, noe som gjør feilsøking enklere ved krasj eller frysing.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Lydmotor</string>
<string name="audio_volume">Volum</string>
<string name="audio_volume_description">Angir lydvolum</string>
<!-- Input strings -->
<string name="buttons">Knapper</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -417,6 +513,33 @@
<string name="system_gpu_driver">Systemets GPU-driver</string>
<string name="installing_driver">Installerer driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">GPU-driverhenting</string>
<string name="fetch">Hent</string>
<string name="fetch_error">Feil under henting</string>
<string name="check_connection">Sjekk tilkoblingen din og prøv på nytt.</string>
<string name="show_releases">Vis utgivelser</string>
<string name="view_full_release_notes">Versjonsnotater</string>
<string name="failed_to_fetch">Kunne ikke hente</string>
<string name="error_during_fetch">Feil under henting</string>
<string name="toggle_release_notes">Veksle versjonsnotater</string>
<string name="downloads">Nedlastinger</string>
<string name="show_downloads">Vis nedlastinger</string>
<string name="hide_downloads">Skjul nedlastinger</string>
<string name="failed_cache_dir">Mellomlager-mappen er ikke tilgjengelig</string>
<string name="empty_response_body">Tom respons</string>
<string name="successfully_installed">%1$s ble installert</string>
<string name="driver_failed_title">Driverinstallasjon mislyktes</string>
<string name="failed_install_driver">Kunne ikke installere %1$s-driveren, støtter systemet ditt den?</string>
<string name="driver_empty">Den nedlastede driveren er tom, sjekk internettilkoblingen din</string>
<string name="downloading">Laster ned…</string>
<string name="installing">Installerer…</string>
<string name="latest">Siste</string>
<string name="recommended_driver">Anbefalt driver:</string>
<string name="gpu_model">GPU-modell:</string>
<string name="unsupported_gpu">Ustøttet GPU</string>
<string name="unsupported_gpu_warning">GPU-en din støtter ikke driverinjeksjon. Det anbefales ikke å sette egendefinerte drivere.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Innstillinger</string>
<string name="preferences_general">Generelt</string>
@@ -436,7 +559,7 @@
<string name="verify_failure">Integritetsverifisering mislyktes!</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM-en din er kryptert</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string>
<string name="loader_error_video_core">Det oppstod en feil ved initialisering av videokjernen</string>
<string name="loader_error_video_core_description">Dette skyldes vanligvis en inkompatibel GPU-driver. Installering av en tilpasset GPU-driver kan løse problemet.</string>
<string name="loader_error_invalid_format">Kunne ikke laste inn ROM</string>
@@ -570,8 +693,28 @@
<string name="use_black_backgrounds">Svart bakgrunn</string>
<string name="use_black_backgrounds_description">Bruk svart bakgrunn når du bruker det mørke temaet.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Bilde-i-bilde</string>
<string name="picture_in_picture_description">Minimer vindu i bakgrunnen</string>
<string name="pause">Pause</string>
<string name="play">Spill</string>
<string name="mute">Lydløs</string>
<string name="unmute">Slå på lyden</string>
<string name="unmute">Lyd på</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Vertikal justering</string>
<string name="top">Topp</string>
<string name="center">Midt</string>
<string name="bottom">Bunn</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(Under arbeid) Endre applet-frontender og innstillinger</string>
<string name="applet_hle">Egendefinert frontend</string>
<string name="applet_lle">Ekte applet</string>
<string name="swkbd_applet">Programvare-tastatur</string>
<!-- Licenses screen strings -->
<string name="licenses">Lisenser</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">To oprogramowanie umożliwia uruchomienie gier z konsoli Nintendo Switch. Nie zawiera gier ani wymaganych kluczy.&lt;br /&gt;&lt;br /&gt;Zanim zaczniesz, wybierz plik kluczy <![CDATA[<b> prod.keys </b>]]> z katalogu w pamięci masowej.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Dowiedz się więcej</a>]]></string>
<string name="app_disclaimer">To oprogramowanie umożliwia uruchomienie gier z konsoli Nintendo Switch. Nie zawiera gier ani wymaganych kluczy.&lt;br /&gt;&lt;br /&gt;Zanim zaczniesz, wybierz plik kluczy <![CDATA[<b> prod.keys </b>]]> z katalogu w pamięci masowej.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Dowiedz się więcej</a>]]></string>
<string name="notice_notification_channel_name">Powiadomienia błędy</string>
<string name="notice_notification_channel_description">Pokaż powiadomienie gdy coś pójdzie źle</string>
<string name="notification_permission_not_granted">Nie zezwolono na powiadomienia!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Ulepszony)</string>
<string name="process_ram">Pamięć procesu: %1$d MB</string>
<string name="shaders_prefix">Kompilacja</string>
<string name="shaders_suffix">shaderów</string>
<string name="system_info_label">System:</string>
<string name="show_stats_overlay">Pokaż nakładkę statystyk wydajności</string>
<string name="stats_overlay_customization">Dostosowanie</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Prawy dolny</string>
<string name="overlay_position_center_top">Góra środka</string>
<string name="overlay_position_center_bottom">Dół środka</string>
<string name="overlay_background">Tło nakładki</string>
<string name="overlay_background_description">Dodaje tło za nakładką dla lepszej czytelności</string>
<string name="perf_overlay_background">Tło nakładki</string>
<string name="perf_overlay_background_description">Dodaje tło za nakładką dla lepszej czytelności</string>
<string name="show_shaders_building">Pokaż budowanie shaderów</string>
<string name="show_shaders_building_description">Wyświetla aktualną liczbę budowanych shaderów</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Pokaż nakładkę informacji o urządzeniu</string>
<string name="enable_soc_overlay">Włącz nakładkę urządzenia</string>
<string name="soc_overlay_options">Nakładka urządzenia</string>
<string name="soc_overlay_options_description">Skonfiguruj, jakie informacje są wyświetlane w nakładce urządzenia</string>
<string name="show_device_model">Pokaż model urządzenia</string>
<string name="show_device_model_description">Wyświetl model urządzenia hosta</string>
<string name="show_gpu_model">Pokaż model GPU</string>
<string name="show_gpu_model_description">Wyświetl model GPU hosta</string>
<string name="show_soc_model">Pokaż model SoC</string>
<string name="show_soc_model_description">Wyświetl model SoC hosta</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Rozszerzenia GPU</string>
<string name="veil_renderer">Renderer</string>
<string name="veil_misc">Różne</string>
<string name="eden_veil">Zasłona Edenu</string>
<string name="eden_veil_description">Ponad domyślne</string>
<string name="eden_veil_description">Eksperymentalne ustawienia poprawiające wydajność i możliwości. Te ustawienia mogą powodować czarne ekrany lub inne problemy z grą.</string>
<string name="eden_veil_warning_title">Ustawienia eksperymentalne</string>
<string name="eden_veil_warning_description">Ustawienia zawarte w Eden\'s Veil są wysoce eksperymentalne i mogą powodować problemy. Jeśli gra się nie uruchamia, wyłącz wszystkie rozszerzenia i zmień Extended Dynamic State na 0.</string>
<string name="frame_skipping">WIP: Pomijanie klatek</string>
<string name="frame_skipping_description">Włącz lub wyłącz pomijanie klatek, aby poprawić wydajność poprzez zmniejszenie liczby renderowanych klatek. Ta funkcja jest wciąż w fazie rozwoju i zostanie włączona w przyszłych wersjach.</string>
<string name="frame_interpolation">Zaawansowana synchronizacja klatek</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Włącz pamięć podręczną LRU</string>
<string name="use_lru_cache_description">Włącz lub wyłącz pamięć podręczną LRU (najrzadziej używane), zwiększając wydajność poprzez oszczędzanie użycia procesora. Niektóre gry mają z nią problemy, szczególnie TotK 1.2.1, więc wyłącz, jeśli gra się nie uruchamia lub losowo się zawiesza.</string>
<string name="dyna_state">Rozszerzony stan dynamiczny</string>
<string name="dyna_state_description">Włącza funkcje Vulkan w celu poprawy wydajności, renderowania i oszczędzania zasobów podczas tworzenia potoku, utrzymując niskie użycie CPU/GPU. Te rozszerzenia mogą zwiększać temperaturę urządzenia, a starsze GPU z serii A6XX mogą nie reagować prawidłowo. Ustaw na 0, aby używać formatów emulowanych przez Yuzu.</string>
<string name="dyna_state_description">Włącza funkcje Vulkan w celu poprawy wydajności, renderowania i oszczędzania zasobów podczas tworzenia potoku przy zachowaniu niskiego wykorzystania CPU/GPU. Te rozszerzenia mogą zwiększać temperaturę urządzenia, a starsze GPU z serii A6XX mogą nie działpoprawnie. Ustaw na 0, aby używać emulowanych formatów starszej wersji.</string>
<string name="use_sync_core">Synchronizuj prędkość rdzenia</string>
<string name="use_sync_core_description">Synchronizuje prędkość rdzenia z maksymalnym procentem prędkości, aby poprawić wydajność bez zmiany rzeczywistej prędkości gry.</string>
<string name="use_auto_stub">Użyj Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Użyj szybkiego czasu GPU</string>
<string name="use_fast_gpu_time_description">Wymusza na większości gier działanie w najwyższej natywnej rozdzielczości. Ta opcja może powodować problemy.</string>
<string name="fast_gpu_time">Współczynnik overclockingu GPU</string>
<string name="fast_gpu_time_description">Użyj 128 dla maksymalnej wydajności i 512 dla maksymalnej wierności graficznej.</string>
<string name="gpu_low">Niskie (128)</string>
<string name="gpu_medium">Średnie (256)</string>
<string name="gpu_high">Wysokie (512)</string>
<string name="use_fast_cpu_time">Szybki czas CPU</string>
<string name="use_fast_cpu_time_description">Wymusza działanie emulowanego procesora z wyższą częstotliwością taktowania, zmniejszając niektóre ograniczenia FPS. Ta opcja jest niestabilna i może powodować problemy, a słabsze procesory mogą doświadczyć zmniejszonej wydajności.</string>
<string name="fast_cpu_time">Taktowanie CPU</string>
<string name="fast_cpu_time_description">Użyj Boost (1700MHz), aby działać z najwyższą natywną częstotliwością Switcha, lub Fast (2000MHz), aby działać z podwójną częstotliwością.</string>
<string name="memory_layout">Układ pamięci</string>
<string name="memory_layout_description">(EKSPERYMENTALNY) Zmienia emulowany układ pamięci. To ustawienie nie zwiększa wydajności, ale może pomóc w grach wykorzystujących wysokie rozdzielczości poprzez mody. Nie używaj na telefonach z 8GB RAM lub mniej.</string>
<string name="memory_4gb">4GB (Zalecane)</string>
<string name="memory_6gb">6GB (Niebezpieczne)</string>
<string name="memory_8gb">8GB (Niebezpieczne)</string>
<!-- Metoda dekodowania ASTC -->
<string name="clock_base">Podstawowe (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Szybkie (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Metoda dekodowania ASTC</string>
<string name="accelerate_astc_description">Wybierz sposób dekodowania tekstur skompresowanych w formacie ASTC do renderowania: CPU (wolne, bezpieczne), GPU (szybkie, zalecane) lub CPU Async (bez zacięć, może powodować problemy)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU asynchronicznie</string>
<!-- Metoda rekompresji ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Metoda rekompresji ASTC</string>
<string name="astc_recompression_description">Wybierz sposób ponownej kompresji tekstur ASTC w celu poprawy zgodności i wydajności. Włączenie tej opcji oszczędza VRAM, ale może obniżyć jakość tekstur.</string>
<string name="astc_recompression_uncompressed">Bez kompresji</string>
<string name="astc_recompression_bc1">BC1 (niska jakość)</string>
<string name="astc_recompression_bc3">BC3 (średnia jakość)</string>
<!-- Tryb użycia VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Tryb użycia VRAM</string>
<string name="vram_usage_mode_description">Kontroluj alokację i zwalnianie pamięci GPU.</string>
<string name="vram_usage_conservative">Oszczędny</string>
<string name="vram_usage_aggressive">Agresywny</string>
<!-- Backend shaderów -->
<!-- Shader Backend -->
<string name="shader_backend">Backend shaderów</string>
<string name="shader_backend_description">Wybierz metodę kompilacji shaderów.</string>
<string name="shader_backend_glsl">Uniwersalny</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulacja NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulacja NVDEC</string>
<string name="nvdec_emulation_description">Wybierz metodę dekodowania wideo (NVDEC).</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Brak</string>
<!-- Optymalizacja SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Optymalizuj SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Optymalizuje skompilowany shader w celu poprawy wydajności GPU.</string>
<string name="never">Nigdy</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">Multiplayer</string>
<string name="multiplayer_description">Hostuj lub dołącz do pokoju gry</string>
<string name="multiplayer_description">Stwórz własny pokój lub dołącz do istniejącego, aby grać z innymi</string>
<string name="multiplayer_room_title">Pokój: %1$s</string>
<string name="multiplayer_console_id">ID konsoli: %1$s</string>
<string name="multiplayer_create_room">Utwórz</string>
<string name="multiplayer_create_room">Stwórz</string>
<string name="multiplayer_join_room">Dołącz</string>
<string name="multiplayer_public_room">Przeglądaj publiczne pokoje</string>
<string name="multiplayer_username">Nazwa użytkownika</string>
<string name="multiplayer_ip_address">Adres IP</string>
<string name="multiplayer_ip_port">Port</string>
<string name="multiplayer_create_room_success">Pokój utworzony pomyślnie!</string>
<string name="multiplayer_join_room_success">Dołączono do pokoju!</string>
<string name="multiplayer_create_room_failed">Błąd tworzenia pokoju!</string>
<string name="multiplayer_join_room_failed">Błąd dołączania do pokoju!</string>
<string name="multiplayer_input_invalid">Nieprawidłowy adres lub nazwa!</string>
<string name="multiplayer_create_room_success">Pokój utworzony pomyślnie</string>
<string name="multiplayer_join_room_success">Pomyślnie dołączono do pokoju</string>
<string name="multiplayer_create_room_failed">Nie udało się utworz pokoju</string>
<string name="multiplayer_join_room_failed">Nie udało się dołącz do pokoju</string>
<string name="multiplayer_name_invalid">Nazwa jest za krótka</string>
<string name="multiplayer_address_invalid">Nieprawidłowy adres</string>
<string name="multiplayer_port_invalid">Nieprawidłowy port!</string>
<string name="multiplayer_exit_room">Opuść pokój</string>
<string name="multiplayer_network_error">Błąd sieci</string>
<string name="multiplayer_lost_connection">Utracono połączenie</string>
<string name="multiplayer_name_collision">Konflikt nazw</string>
<string name="multiplayer_mac_collision">Konflikt MAC</string>
<string name="multiplayer_mac_collision">Konflikt adresu MAC</string>
<string name="multiplayer_console_id_collision">Konflikt ID konsoli</string>
<string name="multiplayer_wrong_version">Nieprawidłowa wersja</string>
<string name="multiplayer_wrong_password">Nieprawidłowe hasło</string>
<string name="multiplayer_could_not_connect">Brak połączenia</string>
<string name="multiplayer_room_is_full">Pokój pełny</string>
<string name="multiplayer_host_banned">Host zbanowany</string>
<string name="multiplayer_permission_denied">Brak uprawnień</string>
<string name="multiplayer_no_such_user">Brak użytkownika</string>
<string name="multiplayer_already_in_room">Już w pokoju</string>
<string name="multiplayer_could_not_connect">Nie można się połącz</string>
<string name="multiplayer_room_is_full">Pokój jest pełny</string>
<string name="multiplayer_host_banned">Gospodarz zbanowany</string>
<string name="multiplayer_permission_denied">Odmowa dostępu</string>
<string name="multiplayer_no_such_user">Nie ma takiego użytkownika</string>
<string name="multiplayer_already_in_room">Już jesteś w pokoju</string>
<string name="multiplayer_create_room_error">Błąd tworzenia pokoju</string>
<string name="multiplayer_host_kicked">Host wyrzucony</string>
<string name="multiplayer_host_kicked">Gospodarz wyrzucony</string>
<string name="multiplayer_unknown_error">Nieznany błąd</string>
<string name="multiplayer_room_uninitialized">Pokój niezainicjowany</string>
<string name="multiplayer_room_idle">Pokój nieaktywny</string>
<string name="multiplayer_room_joining">Dołączanie do pokoju</string>
<string name="multiplayer_room_joining">Dołączanie do pokoju...</string>
<string name="multiplayer_room_joined">Dołączono do pokoju</string>
<string name="multiplayer_room_moderator">Moderator pokoju</string>
<string name="multiplayer_member_join">%1$s dołączył</string>
<string name="multiplayer_member_leave">%1$s opuścił</string>
<string name="multiplayer_member_kicked">%1$s wyrzucony</string>
<string name="multiplayer_member_banned">%1$s zbanowany</string>
<string name="multiplayer_member_kicked">%1$s został wyrzucony</string>
<string name="multiplayer_member_banned">%1$s został zbanowany</string>
<string name="multiplayer_address_unbanned">Adres odbanowany</string>
<string name="multiplayer_kick_member">Wyrzuć</string>
<string name="multiplayer_chat_input_hint">Wyślij wiadomość</string>
<string name="multiplayer_chat_input_hint">Wyślij wiadomość...</string>
<string name="multiplayer_password">Hasło</string>
<string name="original_button_text">Dołącz</string>
<string name="disabled_button_text">Dołączanie…</string>
<string name="multiplayer_joining">Dołączanie...</string>
<string name="multiplayer_creating">Tworzenie...</string>
<string name="multiplayer_room_name">Nazwa pokoju</string>
<string name="multiplayer_room_name_invalid">Nazwa pokoju musi mieć 3-20 znaków</string>
<string name="multiplayer_room_name_invalid">Nazwa pokoju musi mieć od 3 do 20 znaków</string>
<string name="multiplayer_max_players">Maks. graczy (16)</string>
<string name="multiplayer_max_players_value">Maks. graczy: %d</string>
<string name="multiplayer_chat">Czat</string>
<string name="multiplayer_more_options">Więcej opcji</string>
<string name="multiplayer_ip_copied">IP skopiowane</string>
<string name="multiplayer_ip_copied">Adres IP skopiowany</string>
<string name="multiplayer_server_address">Adres serwera</string>
<string name="chat">Czat</string>
<string name="type_message">Wpisz wiadomość</string>
<string name="type_message">Wpisz wiadomość...</string>
<string name="send">Wyślij</string>
<string name="send_message">Wyślij wiadomość</string>
<string name="multiplayer_moderation">Moderacja</string>
<string name="multiplayer_moderation_title">Lista banów</string>
<string name="multiplayer_no_bans">Brak zbanowanych</string>
<string name="multiplayer_no_bans">Brak zbanowanych użytkowników</string>
<string name="multiplayer_unban_title">Odbanuj użytkownika</string>
<string name="multiplayer_unban">Odbanuj</string>
<string name="multiplayer_unban_message">Odbanować %1$s?</string>
<string name="multiplayer_unban_message">Czy na pewno chcesz odbanować %1$s?</string>
<string name="multiplayer_ban">Zbanuj użytkownika</string>
<string name="multiplayer_room_browser">Publiczne pokoje</string>
<string name="multiplayer_no_rooms_found">Nie znaleziono publicznych pokoi</string>
<string name="multiplayer_password_required">Wymagane hasło</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Gra</string>
<string name="multiplayer_no_game_info">Dowolna gra</string>
<string name="multiplayer_password_protected">Pokój chroniony hasłem</string>
<string name="multiplayer_hide_full_rooms">Ukryj pełne pokoje</string>
<string name="multiplayer_hide_empty_rooms">Ukryj puste pokoje</string>
<string name="multiplayer_tap_refresh_to_check_again">Dotknij, aby odświeżyć</string>
<string name="multiplayer_search_public_lobbies">Szukaj pokoi...</string>
<string name="emulation_multiplayer">Multiplayer</string>
<string name="multiplayer_game_name">Preferowane gry</string>
<string name="multiplayer_preferred_game_name">Preferowana gra</string>
<string name="multiplayer_no_game">Nie znaleziono gier</string>
<string name="multiplayer_preferred_game_name_invalid">Musisz wybrać preferowaną grę</string>
<string name="multiplayer_room_name_error">3-20 znaków wymagane</string>
<string name="multiplayer_required">Wymagane</string>
<string name="multiplayer_ip_error">Nieprawidłowy format IP</string>
<string name="multiplayer_username_error">Minimum 5 znaków</string>
<string name="multiplayer_port_error">Musi być między 1-65535</string>
<string name="cancel">Anuluj</string>
<string name="ok">OK</string>
<string name="refresh">Odśwież</string>
<string name="room_list">Lista pokoi</string>
<!-- Static Themes -->
<string name="static_theme_color">Kolor motywu</string>
@@ -283,6 +348,26 @@
<string name="install_game_content">Zainstaluj zawartość gry</string>
<string name="install_game_content_description">Zainstaluj aktualizację gry lub dodatek DLC</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Uruchamianie aplikacji z ekranu głównego systemu</string>
<string name="applets">Aplety</string>
<string name="applets_description">Uruchamia aplety systemowe.</string>
<string name="applets_error_firmware">Brak firmware</string>
<string name="applets_error_applet">Aplet niedostępny</string>
<string name="applets_error_description"><![CDATA[Upewnij się, że masz zainstalowane <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> i <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">firmware</a>.]]></string>
<string name="album_applet">Album</string>
<string name="album_applet_description">Przeglądaj zrzuty ekranu.</string>
<string name="mii_edit_applet">Edytor Mii</string>
<string name="mii_edit_applet_description">Edytuj Mii.</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Zarządzaj danymi Amiibo.</string>
<string name="cabinet_launcher">Cabinet</string>
<string name="cabinet_nickname_and_owner">Nazwa i właściciel</string>
<string name="cabinet_game_data_eraser">Usuwanie danych</string>
<string name="cabinet_restorer">Przywracanie</string>
<string name="cabinet_formatter">Formatowanie</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia isn\'t real</string>
<string name="copied_to_clipboard">Skopiowano do schowka</string>
@@ -292,23 +377,15 @@
<string name="licenses_description">Projekty dzięki którym Eden mógł zostać stworzony</string>
<string name="build">Wersja</string>
<!-- Early access upgrade strings -->
<string name="early_access">Wczesny dostęp</string>
<string name="early_access_benefits">Korzyści z wcześniejszego dostępu</string>
<string name="cutting_edge_features">Nowatorskie funkcje</string>
<string name="early_access_updates">Częste aktualizacje</string>
<string name="no_manual_installation">Automatyczne aktualizacje</string>
<string name="prioritized_support">Priorytetowe wsparcie</string>
<string name="helping_game_preservation">Pomoc w problemach z grami</string>
<string name="our_eternal_gratitude">Nasza wdzięczność</string>
<string name="are_you_interested">Jesteś zainteresowany?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limit szybkość</string>
<string name="frame_limit_enable_description">Włącz, aby ustawić procentowy limit szybkości emulacji</string>
<string name="frame_limit_slider">Procentowy limit szybkości emulacji</string>
<string name="frame_limit_slider_description">Określa limit szybkości emulacji gier. Domyślna wartość 100% oznacza normalną szybkość z jaką działa gra. Wartości niższe lub wyższe zmniejszą lub zwiększą limit szybkości.</string>
<string name="cpu_accuracy">Dokładność procesora CPU</string>
<!-- System settings strings -->
<string name="device_name">Nazwa urządzenia</string>
<string name="use_docked_mode">Tryb zadokowany</string>
<string name="use_docked_mode_description">Zwiększa rozdzielczość kosztem wydajności. Kiedy wyłączone, używany jest tryb Handheld, który obniża rozdzielczość i dzięki temu zwiększa wydajność.</string>
<string name="emulated_region">Region emulacji</string>
@@ -319,6 +396,11 @@
<string name="use_custom_rtc_description">Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android.</string>
<string name="set_custom_rtc">Ustaw niestandardowy czas RTC</string>
<!-- Network settings strings -->
<string name="web_token">Token internetowy</string>
<string name="web_token_description">Token internetowy używany do tworzenia publicznych pokoi. Jest to 48-znakowy ciąg zawierający tylko małe litery a-z.</string>
<string name="network">Sieć</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Poziom precyzji emulacji</string>
<string name="renderer_resolution">Rozdzielczość (Handheld/Zadokowany)</string>
@@ -334,14 +416,28 @@
<string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string>
<string name="use_disk_shader_cache">Pamięć podręczna shaderów</string>
<string name="use_disk_shader_cache_description">Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Debugowanie CPU</string>
<string name="cpu_debug_mode_description">Włącza wolny tryb debugowania.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">Interfejs graficzny</string>
<string name="renderer_debug">Debugowanie grafiki</string>
<string name="renderer_debug_description">Kiedy włączone, interfejs graficzny korzysta z wolnego trybu debugowania błędów.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Rejestrowanie</string>
<string name="flush_by_line">Opróżniaj dzienniki debugowania linia po linii</string>
<string name="flush_by_line_description">Opróżnia dzienniki debugowania po każdej napisanej linii, ułatwiając debugowanie w przypadku awarii lub zawieszenia.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Silnik dźwięku</string>
<string name="audio_volume">Głośność</string>
<string name="audio_volume_description">Ustala poziom głośności wyjścia dźwięku.</string>
<!-- Input strings -->
<string name="buttons">Przyciski</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -417,6 +513,33 @@
<string name="system_gpu_driver">Systemowy sterownik GPU</string>
<string name="installing_driver">Instalowanie sterownika...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Pobieracz sterowników GPU</string>
<string name="fetch">Pobierz</string>
<string name="fetch_error">Błąd podczas pobierania</string>
<string name="check_connection">Sprawdź połączenie i spróbuj ponownie.</string>
<string name="show_releases">Pokaż wersje</string>
<string name="view_full_release_notes">Informacje o wersji</string>
<string name="failed_to_fetch">Nie udało się pobrać</string>
<string name="error_during_fetch">Błąd podczas pobierania</string>
<string name="toggle_release_notes">Przełącz informacje o wersji</string>
<string name="downloads">Pobrane</string>
<string name="show_downloads">Pokaż pobrane</string>
<string name="hide_downloads">Ukryj pobrane</string>
<string name="failed_cache_dir">Katalog pamięci podręcznej niedostępny</string>
<string name="empty_response_body">Pusta odpowiedź</string>
<string name="successfully_installed">%1$s pomyślnie zainstalowano</string>
<string name="driver_failed_title">Instalacja sterownika nie powiodła się</string>
<string name="failed_install_driver">Nie udało się zainstalować sterownika %1$s, czy Twój system go obsługuje?</string>
<string name="driver_empty">Pobrany sterownik jest pusty, sprawdź połączenie internetowe</string>
<string name="downloading">Pobieranie…</string>
<string name="installing">Instalowanie…</string>
<string name="latest">Najnowsza</string>
<string name="recommended_driver">Zalecany sterownik:</string>
<string name="gpu_model">Model GPU:</string>
<string name="unsupported_gpu">Nieobsługiwana GPU</string>
<string name="unsupported_gpu_warning">Twoja GPU nie obsługuje wstrzykiwania sterowników. Nie zaleca się ustawiania niestandardowych sterowników.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Ustawienia</string>
<string name="preferences_general">Ogólne</string>
@@ -434,7 +557,7 @@
<string name="add_ons">Dodatki</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Twój ROM jest zakodowany</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Upewnij się że plik kluczy <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> jest zainstalowany aby gry mogły zostać odczytane.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Upewnij się że plik kluczy <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> jest zainstalowany aby gry mogły zostać odczytane.]]></string>
<string name="loader_error_video_core">Błąd inicjacji podsystemu graficznego</string>
<string name="loader_error_video_core_description">Zazwyczaj spowodowane niekompatybilnym sterownikiem GPU, instalacja niestandardowego sterownika może rozwiązać ten problem.</string>
<string name="loader_error_invalid_format">Nie można wczytać pliku ROM</string>
@@ -568,6 +691,15 @@
<string name="use_black_backgrounds">Czarne tła</string>
<string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string>
<!-- Applet Modes -->
<string name="applets_menu">Aplety</string>
<string name="applets_menu_description">(W trakcie pracy) Zmień frontendy apletów i ustawienia</string>
<string name="applet_hle">Niestandardowy frontend</string>
<string name="applet_lle">Prawdziwy aplet</string>
<string name="swkbd_applet">Klawiatura programowa</string>
<!-- Licenses screen strings -->
<string name="licenses">Licencje</string>
<string name="license_fidelityfx_fsr_description">Rozciąganie wysokiej jakości od AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves.&lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[<b> prod.keys </b>]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saiba mais</a>]]></string>
<string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves.&lt;br /&gt;&lt;br /&gt;Antes de começar, por favor localize o arquivo <![CDATA[<b> prod.keys </b>]]> no armazenamento de seu dispositivo.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saiba mais</a>]]></string>
<string name="notice_notification_channel_name">Notificações e erros</string>
<string name="notice_notification_channel_description">Mostra notificações quando algo dá errado.</string>
<string name="notification_permission_not_granted">Acesso às notificações não concedido!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Aprimorado)</string>
<string name="process_ram">RAM do processo: %1$d MB</string>
<string name="shaders_prefix">Compilando</string>
<string name="shaders_suffix">shader(s)</string>
<string name="system_info_label">Sistema:</string>
<string name="show_stats_overlay">Mostrar sobreposição de estatísticas de desempenho</string>
<string name="stats_overlay_customization">Personalização</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Canto inferior direito</string>
<string name="overlay_position_center_top">Centro superior</string>
<string name="overlay_position_center_bottom">Centro inferior</string>
<string name="overlay_background">Fundo da sobreposição</string>
<string name="overlay_background_description">Adiciona um fundo para melhorar a legibilidade</string>
<string name="perf_overlay_background">Fundo da sobreposição</string>
<string name="perf_overlay_background_description">Adiciona um fundo para melhorar a legibilidade</string>
<string name="show_shaders_building">Mostrar construção de shaders</string>
<string name="show_shaders_building_description">Exibe o número atual de shaders sendo construídos</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Mostrar sobreposição de informações do dispositivo</string>
<string name="enable_soc_overlay">Ativar sobreposição do dispositivo</string>
<string name="soc_overlay_options">Sobreposição do dispositivo</string>
<string name="soc_overlay_options_description">Configurar quais informações são mostradas na sobreposição do dispositivo</string>
<string name="show_device_model">Mostrar modelo do dispositivo</string>
<string name="show_device_model_description">Exibir o modelo do dispositivo host</string>
<string name="show_gpu_model">Mostrar modelo da GPU</string>
<string name="show_gpu_model_description">Exibir o modelo da GPU host</string>
<string name="show_soc_model">Mostrar modelo do SoC</string>
<string name="show_soc_model_description">Exibir o modelo do SoC host</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Extensões da GPU</string>
<string name="veil_renderer">Renderizador</string>
<string name="veil_misc">Diversos</string>
<string name="eden_veil">Véu do Éden</string>
<string name="eden_veil_description">Além do padrão</string>
<string name="eden_veil_description">Configurações experimentais para melhorar desempenho e capacidade. Essas configurações podem causar telas pretas ou outros problemas no jogo.</string>
<string name="eden_veil_warning_title">Configurações experimentais</string>
<string name="eden_veil_warning_description">As configurações contidas no Eden\'s Veil são altamente experimentais e podem causar problemas. Se o jogo não iniciar, desative todas as extensões e altere o Extended Dynamic State para 0.</string>
<string name="frame_skipping">WIP: Pular quadros</string>
<string name="frame_skipping_description">Ative ou desative o pulo de quadros para melhorar o desempenho reduzindo o número de quadros renderizados. Este recurso ainda está em desenvolvimento e será habilitado em versões futuras.</string>
<string name="frame_interpolation">Sincronização avançada de quadros</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Ativar cache LRU</string>
<string name="use_lru_cache_description">Ative ou desative o cache LRU (Least Recently Used), aumentando o desempenho ao economizar uso da CPU. Alguns jogos têm problemas com ele, especialmente TotK 1.2.1, então desative se o jogo não iniciar ou travar aleatoriamente.</string>
<string name="dyna_state">Estado Dinâmico Estendido</string>
<string name="dyna_state_description">Ativa recursos Vulkan para melhorar desempenho, renderização e economizar recursos na criação de pipelines mantendo baixo uso de CPU/GPU. Essas extensões podem aumentar a temperatura do dispositivo e GPUs mais antigas da linha A6XX podem não responder corretamente. Defina como 0 para usar formatos emulados do Yuzu.</string>
<string name="dyna_state_description">Ativa recursos do Vulkan para melhorar desempenho, renderização e economizar recursos na criação de pipeline, mantendo o uso baixo de CPU/GPU. Essas extensões podem aumentar a temperatura do dispositivo, e GPUs da linha A6XX mais antiga podem não funcionar corretamente. Defina como 0 para usar formatos emulados legados.</string>
<string name="use_sync_core">Sincronizar velocidade do núcleo</string>
<string name="use_sync_core_description">Sincroniza a velocidade do núcleo com a porcentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo.</string>
<string name="use_auto_stub">Usar Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Melhora tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Usar tempo rápido de GPU</string>
<string name="use_fast_gpu_time_description">Força a maioria dos jogos a rodar em sua resolução nativa máxima. Esta opção é instável e pode causar problemas.</string>
<string name="fast_gpu_time">Fator de overclock da GPU</string>
<string name="fast_gpu_time_description">Use 128 para desempenho máximo e 512 para fidelidade gráfica máxima.</string>
<string name="gpu_low">Baixo (128)</string>
<string name="gpu_medium">Médio (256)</string>
<string name="gpu_high">Alto (512)</string>
<string name="use_fast_cpu_time">Tempo de CPU rápido</string>
<string name="use_fast_cpu_time_description">Força a CPU emulada a funcionar em uma frequência mais alta, reduzindo certos limitadores de FPS. Esta opção é instável e pode causar problemas, e CPUs mais fracas podem ter desempenho reduzido.</string>
<string name="fast_cpu_time">Clock da CPU</string>
<string name="fast_cpu_time_description">Use Boost (1700MHz) para funcionar na frequência nativa mais alta do Switch, ou Fast (2000MHz) para funcionar em dobro da frequência.</string>
<string name="memory_layout">Layout de memória</string>
<string name="memory_layout_description">(EXPERIMENTAL) Altera o layout de memória emulado. Esta configuração não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em telefones com 8GB de RAM ou menos.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
<string name="memory_8gb">8GB (Inseguro)</string>
<!-- Método de decodificação ASTC -->
<string name="clock_base">Base (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rápido (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Método de decodificação ASTC</string>
<string name="accelerate_astc_description">Escolha como as texturas compactadas em ASTC são decodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU assíncrono</string>
<!-- Método de recompressão ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Método de recompressão ASTC</string>
<string name="astc_recompression_description">Escolha como as texturas ASTC são recompactadas para melhorar a compatibilidade e o desempenho. Ativar esta opção economiza VRAM, mas pode reduzir a qualidade da textura.</string>
<string name="astc_recompression_uncompressed">Não comprimido</string>
<string name="astc_recompression_bc1">BC1 (baixa qualidade)</string>
<string name="astc_recompression_bc3">BC3 (média qualidade)</string>
<!-- Modo de uso de VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Modo de uso de VRAM</string>
<string name="vram_usage_mode_description">Controla a alocação de memória GPU</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agressivo</string>
<!-- Backend de shader -->
<!-- Shader Backend -->
<string name="shader_backend">Backend de shader</string>
<string name="shader_backend_description">Define como shaders são compilados</string>
<string name="shader_backend_glsl">Universal</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulação NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulação NVDEC</string>
<string name="nvdec_emulation_description">Define como vídeos são decodificados</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Nenhum</string>
<!-- Otimizar saída SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Otimizar saída SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
<string name="never">Nunca</string>
@@ -107,62 +148,64 @@
<!-- Multiplayer -->
<string name="multiplayer">Multijogador</string>
<string name="multiplayer_description">Crie ou entre em salas para jogar com outros</string>
<string name="multiplayer_description">Crie sua própria sala ou entre em uma existente para jogar com outros</string>
<string name="multiplayer_room_title">Sala: %1$s</string>
<string name="multiplayer_console_id">ID do console: %1$s</string>
<string name="multiplayer_create_room">Criar</string>
<string name="multiplayer_join_room">Entrar</string>
<string name="multiplayer_public_room">Procurar salas públicas</string>
<string name="multiplayer_username">Nome de usuário</string>
<string name="multiplayer_ip_address">Endereço IP</string>
<string name="multiplayer_ip_port">Porta</string>
<string name="multiplayer_create_room_success">Sala criada</string>
<string name="multiplayer_join_room_success">Entrou na sala</string>
<string name="multiplayer_create_room_success">Sala criada com sucesso</string>
<string name="multiplayer_join_room_success">Entrou na sala com sucesso</string>
<string name="multiplayer_create_room_failed">Falha ao criar sala</string>
<string name="multiplayer_join_room_failed">Falha ao entrar</string>
<string name="multiplayer_input_invalid">Endereço ou nome inválido</string>
<string name="multiplayer_port_invalid">Porta inválida</string>
<string name="multiplayer_join_room_failed">Falha ao entrar na sala</string>
<string name="multiplayer_name_invalid">Nome muito curto</string>
<string name="multiplayer_address_invalid">Endereço inválido</string>
<string name="multiplayer_port_invalid">Porta inválida!</string>
<string name="multiplayer_exit_room">Sair da sala</string>
<string name="multiplayer_network_error">Erro de rede</string>
<string name="multiplayer_lost_connection">Conexão perdida</string>
<string name="multiplayer_name_collision">Nome em uso</string>
<string name="multiplayer_mac_collision">MAC em uso</string>
<string name="multiplayer_console_id_collision">ID do console em uso</string>
<string name="multiplayer_name_collision">Conflito de nome</string>
<string name="multiplayer_mac_collision">Conflito de MAC</string>
<string name="multiplayer_console_id_collision">Conflito de ID do console</string>
<string name="multiplayer_wrong_version">Versão incorreta</string>
<string name="multiplayer_wrong_password">Senha incorreta</string>
<string name="multiplayer_could_not_connect">Falha na conexão</string>
<string name="multiplayer_could_not_connect">Não foi possível conectar</string>
<string name="multiplayer_room_is_full">Sala cheia</string>
<string name="multiplayer_host_banned">Host banido</string>
<string name="multiplayer_permission_denied">Permissão negada</string>
<string name="multiplayer_no_such_user">Usuário não encontrado</string>
<string name="multiplayer_no_such_user">Usuário não existe</string>
<string name="multiplayer_already_in_room">Já está na sala</string>
<string name="multiplayer_create_room_error">Erro ao criar sala</string>
<string name="multiplayer_host_kicked">Host removido</string>
<string name="multiplayer_host_kicked">Host expulso</string>
<string name="multiplayer_unknown_error">Erro desconhecido</string>
<string name="multiplayer_room_uninitialized">Sala não inicializada</string>
<string name="multiplayer_room_idle">Sala inativa</string>
<string name="multiplayer_room_joining">Entrando na sala</string>
<string name="multiplayer_room_joined">Na sala</string>
<string name="multiplayer_room_moderator">Moderador</string>
<string name="multiplayer_room_joining">Entrando na sala...</string>
<string name="multiplayer_room_joined">Entrou na sala</string>
<string name="multiplayer_room_moderator">Moderador da sala</string>
<string name="multiplayer_member_join">%1$s entrou</string>
<string name="multiplayer_member_leave">%1$s saiu</string>
<string name="multiplayer_member_kicked">%1$s removido</string>
<string name="multiplayer_member_banned">%1$s banido</string>
<string name="multiplayer_member_kicked">%1$s foi expulso</string>
<string name="multiplayer_member_banned">%1$s foi banido</string>
<string name="multiplayer_address_unbanned">Endereço desbanido</string>
<string name="multiplayer_kick_member">Remover</string>
<string name="multiplayer_kick_member">Expulsar</string>
<string name="multiplayer_chat_input_hint">Enviar mensagem...</string>
<string name="multiplayer_password">Senha</string>
<string name="original_button_text">Entrar</string>
<string name="disabled_button_text">Entrando...</string>
<string name="multiplayer_joining">Entrando...</string>
<string name="multiplayer_creating">Criando...</string>
<string name="multiplayer_room_name">Nome da sala</string>
<string name="multiplayer_room_name_invalid">Nome deve ter 3 a 20 caracteres</string>
<string name="multiplayer_room_name_invalid">Nome deve ter 3-20 caracteres</string>
<string name="multiplayer_max_players">Máx. jogadores (16)</string>
<string name="multiplayer_max_players_value">Máx. jogadores: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Mais opções</string>
<string name="multiplayer_ip_copied">IP copiado</string>
<string name="multiplayer_ip_copied">Endereço IP copiado para a área de transferência</string>
<string name="multiplayer_server_address">Endereço do servidor</string>
<string name="chat">Chat</string>
<string name="type_message">Digite uma mensagem...</string>
<string name="type_message">Digite uma mensagem</string>
<string name="send">Enviar</string>
<string name="send_message">Enviar mensagem</string>
<string name="multiplayer_moderation">Moderação</string>
@@ -170,11 +213,33 @@
<string name="multiplayer_no_bans">Nenhum usuário banido</string>
<string name="multiplayer_unban_title">Desbanir usuário</string>
<string name="multiplayer_unban">Desbanir</string>
<string name="multiplayer_unban_message">Desbanir %1$s?</string>
<string name="multiplayer_unban_message">Tem certeza que deseja desbanir %1$s?</string>
<string name="multiplayer_ban">Banir usuário</string>
<string name="multiplayer_room_browser">Salas públicas</string>
<string name="multiplayer_no_rooms_found">Nenhuma sala pública encontrada</string>
<string name="multiplayer_password_required">Senha necessária</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Jogo</string>
<string name="multiplayer_no_game_info">Qualquer jogo</string>
<string name="multiplayer_password_protected">Sala com senha</string>
<string name="multiplayer_hide_full_rooms">Ocultar salas cheias</string>
<string name="multiplayer_hide_empty_rooms">Ocultar salas vazias</string>
<string name="multiplayer_tap_refresh_to_check_again">Toque para atualizar</string>
<string name="multiplayer_search_public_lobbies">Procurar salas...</string>
<string name="emulation_multiplayer">Multijogador</string>
<string name="multiplayer_game_name">Jogos preferidos</string>
<string name="multiplayer_preferred_game_name">Jogo preferido</string>
<string name="multiplayer_no_game">Nenhum jogo encontrado</string>
<string name="multiplayer_preferred_game_name_invalid">Selecione um jogo preferido</string>
<string name="multiplayer_room_name_error">3-20 caracteres necessários</string>
<string name="multiplayer_required">Obrigatório</string>
<string name="multiplayer_ip_error">Formato de IP inválido</string>
<string name="multiplayer_username_error">Mínimo 5 caracteres</string>
<string name="multiplayer_port_error">Deve ser entre 1-65535</string>
<string name="cancel">Cancelar</string>
<string name="ok">Ok</string>
<string name="ok">OK</string>
<string name="refresh">Atualizar</string>
<string name="room_list">Lista de salas</string>
<!-- Static Themes -->
<string name="static_theme_color">Cor do tema</string>
@@ -330,11 +395,13 @@
<string name="keys_missing_description">O firmware e jogos comerciais não poderão ser decriptados</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Iniciar aplicativos a partir da tela inicial do sistema</string>
<string name="applets">Launcher de miniaplicativos</string>
<string name="applets_description">Execute miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_error_firmware">Firmware não instalado</string>
<string name="applets_error_applet">Miniaplicativo não disponível</string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estão instalados e tente novamente.]]></string>
<string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e o <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> estão instalados e tente novamente.]]></string>
<string name="album_applet">Álbum</string>
<string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string>
<string name="mii_edit_applet">Editor de Mii</string>
@@ -366,17 +433,6 @@
<string name="user_data_export_cancelled">Exportação cancelada</string>
<string name="user_data_import_failed_description">Verifique se as pastas de dados do usuário estão na raiz da pasta zip, se possuem um arquivo de configuração em config/config.ini e tente novamente.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Acesso Antecipado</string>
<string name="early_access_benefits">Benefícios do Acesso Antecipado</string>
<string name="cutting_edge_features">Recursos de ponta</string>
<string name="early_access_updates">Acesso antecipado a atualizações</string>
<string name="no_manual_installation">Sem instalação manual</string>
<string name="prioritized_support">Suporte prioritário</string>
<string name="helping_game_preservation">Ajuda na preservação dos jogos</string>
<string name="our_eternal_gratitude">A nossa eterna gratidão</string>
<string name="are_you_interested">Tem interesse?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limite de velocidade</string>
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
@@ -398,6 +454,11 @@
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
<string name="set_custom_rtc">Definir um relógio em tempo real personalizado</string>
<!-- Network settings strings -->
<string name="web_token">Token web</string>
<string name="web_token_description">Token web usado para criar salas públicas. É uma string de 48 caracteres contendo apenas letras minúsculas a-z.</string>
<string name="network">Rede</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nível de precisão</string>
<string name="renderer_resolution">Resolução (Portátil/Modo TV)</string>
@@ -429,6 +490,10 @@
<string name="renderer_debug_description">Define a API gráfica para um modo de depuração mais lento.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Registro</string>
<string name="flush_by_line">Liberar logs de depuração por linha</string>
<string name="flush_by_line_description">Libera logs de depuração em cada linha escrita, facilitando a depuração em casos de travamento ou congelamento.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Mecanismo de saída</string>
<string name="audio_volume">Volume</string>
@@ -574,6 +639,33 @@ uma tentativa de mapeamento automático</string>
<string name="system_gpu_driver">Driver padrão da GPU</string>
<string name="installing_driver">Instalando driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Obtentor de drivers GPU</string>
<string name="fetch">Obter</string>
<string name="fetch_error">Erro ao obter</string>
<string name="check_connection">Verifique sua conexão e tente novamente.</string>
<string name="show_releases">Mostrar versões</string>
<string name="view_full_release_notes">Notas de versão</string>
<string name="failed_to_fetch">Falha ao obter</string>
<string name="error_during_fetch">Erro durante a obtenção</string>
<string name="toggle_release_notes">Alternar notas de versão</string>
<string name="downloads">Downloads</string>
<string name="show_downloads">Mostrar downloads</string>
<string name="hide_downloads">Ocultar downloads</string>
<string name="failed_cache_dir">Diretório de cache indisponível</string>
<string name="empty_response_body">Corpo de resposta vazio</string>
<string name="successfully_installed">%1$s instalado com sucesso</string>
<string name="driver_failed_title">Falha na instalação do driver</string>
<string name="failed_install_driver">Falha ao instalar o driver %1$s, seu sistema é compatível?</string>
<string name="driver_empty">O driver baixado está vazio, verifique sua conexão com a internet</string>
<string name="downloading">Baixando…</string>
<string name="installing">Instalando…</string>
<string name="latest">Mais recente</string>
<string name="recommended_driver">Driver recomendado:</string>
<string name="gpu_model">Modelo GPU:</string>
<string name="unsupported_gpu">GPU não suportada</string>
<string name="unsupported_gpu_warning">Sua GPU não suporta injeção de driver. Não é recomendado definir drivers personalizados.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
@@ -640,8 +732,8 @@ uma tentativa de mapeamento automático</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Sua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente os seus <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de jogos</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente os seus <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de jogos</a> ou <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string>
<string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU personalizado pode resolver este problema.</string>
<string name="loader_error_invalid_format">Impossível carregar a ROM</string>
@@ -820,6 +912,15 @@ uma tentativa de mapeamento automático</string>
<string name="center">Centralizado</string>
<string name="bottom">Embaixo</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(Em andamento) Alterar frontends e configurações de applets</string>
<string name="applet_hle">Frontend personalizado</string>
<string name="applet_lle">Applet real</string>
<string name="swkbd_applet">Teclado de software</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta qualidade da AMD</string>

View File

@@ -8,6 +8,9 @@
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Melhorado)</string>
<string name="process_ram">RAM do processo: %1$d MB</string>
<string name="shaders_prefix">A compilar</string>
<string name="shaders_suffix">shader(s)</string>
<string name="system_info_label">Sistema:</string>
<string name="show_stats_overlay">Mostrar Overlay de Desempenho</string>
<string name="stats_overlay_customization">Personalização</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Canto Inferior Direito</string>
<string name="overlay_position_center_top">Centro Superior</string>
<string name="overlay_position_center_bottom">Centro Inferior</string>
<string name="overlay_background">Fundo do Overlay</string>
<string name="overlay_background_description">Adiciona fundo para melhor legibilidade</string>
<string name="perf_overlay_background">Fundo do Overlay</string>
<string name="perf_overlay_background_description">Adiciona fundo para melhor legibilidade</string>
<string name="show_shaders_building">Mostrar construção de shaders</string>
<string name="show_shaders_building_description">Mostra o número atual de shaders a serem construídos</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Mostrar sobreposição de informações do dispositivo</string>
<string name="enable_soc_overlay">Ativar sobreposição do dispositivo</string>
<string name="soc_overlay_options">Sobreposição do dispositivo</string>
<string name="soc_overlay_options_description">Configurar quais informações são mostradas na sobreposição do dispositivo</string>
<string name="show_device_model">Mostrar modelo do dispositivo</string>
<string name="show_device_model_description">Exibir o modelo do dispositivo anfitrião</string>
<string name="show_gpu_model">Mostrar modelo da GPU</string>
<string name="show_gpu_model_description">Exibir o modelo da GPU anfitriã</string>
<string name="show_soc_model">Mostrar modelo do SoC</string>
<string name="show_soc_model_description">Exibir o modelo do SoC anfitrião</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Extensões da GPU</string>
<string name="veil_renderer">Renderizador</string>
<string name="veil_misc">Diversos</string>
<string name="eden_veil">Véu do Éden</string>
<string name="eden_veil_description">Para além do predefinido</string>
<string name="eden_veil_description">Definições experimentais para melhorar o desempenho e capacidade. Estas definições podem causar ecrãs pretos ou outros problemas no jogo.</string>
<string name="eden_veil_warning_title">Definições experimentais</string>
<string name="eden_veil_warning_description">As definições contidas no Eden\'s Veil são altamente experimentais e podem causar problemas. Se o jogo não iniciar, desative todas as extensões e altere o Extended Dynamic State para 0.</string>
<string name="frame_skipping">WIP: Saltar frames</string>
<string name="frame_skipping_description">Ative ou desative o salto de frames para melhorar o desempenho reduzindo o número de frames renderizados. Esta funcionalidade ainda está em desenvolvimento e será ativada em versões futuras.</string>
<string name="frame_interpolation">Sincronização avançada de frames</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Ativar cache LRU</string>
<string name="use_lru_cache_description">Ative ou desative a cache LRU (Least Recently Used), aumentando o desempenho ao poupar utilização da CPU. Alguns jogos têm problemas com ela, especialmente TotK 1.2.1, por isso desative se o jogo não arrancar ou falhar aleatoriamente.</string>
<string name="dyna_state">Estado Dinâmico Estendido</string>
<string name="dyna_state_description">Ativa funcionalidades Vulkan para melhorar desempenho, renderização e poupar recursos na criação de pipelines mantendo baixo uso de CPU/GPU. Estas extensões podem aumentar a temperatura do dispositivo e GPUs mais antigas da linha A6XX podem não responder corretamente. Defina como 0 para usar formatos emulados do Yuzu.</string>
<string name="dyna_state_description">Ativa funcionalidades Vulkan para melhorar o desempenho, renderização e poupar recursos na criação de pipeline, mantendo uma utilização reduzida da CPU/GPU. Estas extensões podem aumentar a temperatura do dispositivo e as GPUs da antiga linha A6XX podem não funcionar corretamente. Defina como 0 para utilizar formatos emulados legados.</string>
<string name="use_sync_core">Sincronizar velocidade do núcleo</string>
<string name="use_sync_core_description">Sincroniza a velocidade do núcleo com a percentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo.</string>
<string name="use_auto_stub">Usar Auto Stub</string>
@@ -63,42 +86,60 @@
<string name="descriptor_indexing_description">Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Usar tempo rápido de GPU</string>
<string name="use_fast_gpu_time_description">Força a maioria dos jogos a executar na sua resolução nativa mais alta. Esta opção é instável e pode causar problemas.</string>
<string name="fast_gpu_time">Fator de overclock da GPU</string>
<string name="fast_gpu_time_description">Use 128 para desempenho máximo e 512 para fidelidade gráfica máxima.</string>
<string name="gpu_low">Baixo (128)</string>
<string name="gpu_medium">Médio (256)</string>
<string name="gpu_high">Alto (512)</string>
<string name="use_fast_cpu_time">Tempo de CPU rápido</string>
<string name="use_fast_cpu_time_description">Força a CPU emulada a funcionar a uma velocidade de relógio mais alta, reduzindo certos limitadores de FPS. Esta opção é instável e pode causar problemas, e CPUs mais fracas podem ter desempenho reduzido.</string>
<string name="fast_cpu_time">Velocidade do CPU</string>
<string name="fast_cpu_time_description">Use Boost (1700MHz) para funcionar à velocidade nativa mais alta do Switch, ou Fast (2000MHz) para funcionar ao dobro da velocidade.</string>
<string name="memory_layout">Disposição de memória</string>
<string name="memory_layout_description">(EXPERIMENTAL) Altera a disposição de memória emulada. Esta definição não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em telemóveis com 8GB de RAM ou menos.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
<string name="memory_8gb">8GB (Inseguro)</string>
<!-- Método de Decodificação ASTC -->
<string name="clock_base">Base (1000MHz)</string>
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rápido (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Método ASTC</string>
<string name="accelerate_astc_description">Escolha como as texturas comprimidas em ASTC são descodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">CPU Assíncrono</string>
<!-- Método de Recompressão ASTC -->
<!-- ASTC Recompression Method -->
<string name="astc_recompression">Recompressão ASTC</string>
<string name="astc_recompression_description">Escolha como as texturas ASTC são recomprimidas para melhorar a compatibilidade e o desempenho. Ativar esta opção poupa VRAM, mas pode reduzir a qualidade da textura.</string>
<string name="astc_recompression_uncompressed">Não Comprimido</string>
<string name="astc_recompression_bc1">BC1 (Baixa Qualidade)</string>
<string name="astc_recompression_bc3">BC3 (Média Qualidade)</string>
<!-- Modo de Uso de VRAM -->
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">Modo de VRAM</string>
<string name="vram_usage_mode_description">Controla alocação de memória GPU.</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agressivo</string>
<!-- Backend de Shader -->
<!-- Shader Backend -->
<string name="shader_backend">Backend de Shader</string>
<string name="shader_backend_description">Método de compilação de shaders.</string>
<string name="shader_backend_glsl">Universal</string>
<string name="shader_backend_glasm">Mali</string>
<string name="shader_backend_spirv">Adreno/Xclipse</string>
<!-- Emulação NVDEC -->
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulação NVDEC</string>
<string name="nvdec_emulation_description">Método de decodificação de vídeo.</string>
<string name="nvdec_emulation_cpu">CPU</string>
<string name="nvdec_emulation_gpu">GPU</string>
<string name="nvdec_emulation_none">Nenhum</string>
<!-- Otimizar SPIRV -->
<!-- Optimize SPIRV output -->
<string name="renderer_optimize_spirv_output">Otimizar SPIRV</string>
<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
<string name="never">Nunca</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">Multijogador</string>
<string name="multiplayer_description">Crie ou entre em salas para jogar online.</string>
<string name="multiplayer_description">Crie a sua própria sala ou junte-se a uma existente para jogar com outros</string>
<string name="multiplayer_room_title">Sala: %1$s</string>
<string name="multiplayer_console_id">ID: %1$s</string>
<string name="multiplayer_console_id">ID da consola: %1$s</string>
<string name="multiplayer_create_room">Criar</string>
<string name="multiplayer_join_room">Entrar</string>
<string name="multiplayer_username">Utilizador</string>
<string name="multiplayer_ip_address">IP</string>
<string name="multiplayer_public_room">Procurar salas públicas</string>
<string name="multiplayer_username">Nome de utilizador</string>
<string name="multiplayer_ip_address">Endereço IP</string>
<string name="multiplayer_ip_port">Porta</string>
<string name="multiplayer_create_room_success">Sala criada.</string>
<string name="multiplayer_join_room_success">Entrou na sala.</string>
<string name="multiplayer_create_room_failed">Falha ao criar.</string>
<string name="multiplayer_join_room_failed">Falha ao entrar.</string>
<string name="multiplayer_input_invalid">IP/nome inválido.</string>
<string name="multiplayer_port_invalid">Porta inválida.</string>
<string name="multiplayer_exit_room">Sair</string>
<string name="multiplayer_network_error">Erro de rede.</string>
<string name="multiplayer_lost_connection">Conexão perdida.</string>
<string name="multiplayer_name_collision">Nome em uso.</string>
<string name="multiplayer_mac_collision">MAC em uso.</string>
<string name="multiplayer_console_id_collision">ID em uso.</string>
<string name="multiplayer_wrong_version">Versão incorreta.</string>
<string name="multiplayer_wrong_password">Senha incorreta.</string>
<string name="multiplayer_could_not_connect">Falha na conexão.</string>
<string name="multiplayer_room_is_full">Sala cheia.</string>
<string name="multiplayer_host_banned">Banido.</string>
<string name="multiplayer_permission_denied">Permissão negada.</string>
<string name="multiplayer_no_such_user">Utilizador não existe.</string>
<string name="multiplayer_already_in_room">Já está na sala.</string>
<string name="multiplayer_create_room_error">Erro ao criar.</string>
<string name="multiplayer_host_kicked">Expulso.</string>
<string name="multiplayer_unknown_error">Erro desconhecido.</string>
<string name="multiplayer_room_uninitialized">Sala não inicializada.</string>
<string name="multiplayer_room_idle">Sala inativa.</string>
<string name="multiplayer_room_joining">Entrando...</string>
<string name="multiplayer_room_joined">Entrou.</string>
<string name="multiplayer_room_moderator">Moderador.</string>
<string name="multiplayer_member_join">%1$s entrou.</string>
<string name="multiplayer_member_leave">%1$s saiu.</string>
<string name="multiplayer_member_kicked">%1$s expulso.</string>
<string name="multiplayer_member_banned">%1$s banido.</string>
<string name="multiplayer_address_unbanned">IP desbanido.</string>
<string name="multiplayer_create_room_success">Sala criada com sucesso</string>
<string name="multiplayer_join_room_success">Entrou na sala com sucesso</string>
<string name="multiplayer_create_room_failed">Falha ao criar sala</string>
<string name="multiplayer_join_room_failed">Falha ao entrar na sala</string>
<string name="multiplayer_name_invalid">Nome muito curto</string>
<string name="multiplayer_address_invalid">Endereço inválido</string>
<string name="multiplayer_port_invalid">Porta inválida!</string>
<string name="multiplayer_exit_room">Sair da sala</string>
<string name="multiplayer_network_error">Erro de rede</string>
<string name="multiplayer_lost_connection">Conexão perdida</string>
<string name="multiplayer_name_collision">Conflito de nomes</string>
<string name="multiplayer_mac_collision">Conflito de endereço MAC</string>
<string name="multiplayer_console_id_collision">Conflito de ID da consola</string>
<string name="multiplayer_wrong_version">Versão incorreta</string>
<string name="multiplayer_wrong_password">Palavra-passe incorreta</string>
<string name="multiplayer_could_not_connect">Não foi possível conectar</string>
<string name="multiplayer_room_is_full">Sala cheia</string>
<string name="multiplayer_host_banned">Anfitrião banido</string>
<string name="multiplayer_permission_denied">Permissão negada</string>
<string name="multiplayer_no_such_user">Utilizador não existe</string>
<string name="multiplayer_already_in_room">Já está na sala</string>
<string name="multiplayer_create_room_error">Erro ao criar sala</string>
<string name="multiplayer_host_kicked">Anfitrião expulso</string>
<string name="multiplayer_unknown_error">Erro desconhecido</string>
<string name="multiplayer_room_uninitialized">Sala não inicializada</string>
<string name="multiplayer_room_idle">Sala inativa</string>
<string name="multiplayer_room_joining">A entrar na sala...</string>
<string name="multiplayer_room_joined">Entrou na sala</string>
<string name="multiplayer_room_moderator">Moderador da sala</string>
<string name="multiplayer_member_join">%1$s entrou</string>
<string name="multiplayer_member_leave">%1$s saiu</string>
<string name="multiplayer_member_kicked">%1$s foi expulso</string>
<string name="multiplayer_member_banned">%1$s foi banido</string>
<string name="multiplayer_address_unbanned">Endereço desbanido</string>
<string name="multiplayer_kick_member">Expulsar</string>
<string name="multiplayer_chat_input_hint">Mensagem...</string>
<string name="multiplayer_password">Senha</string>
<string name="original_button_text">Entrar</string>
<string name="disabled_button_text">Entrando...</string>
<string name="multiplayer_room_name">Nome da Sala</string>
<string name="multiplayer_room_name_invalid">Nome inválido (3-20 caracteres).</string>
<string name="multiplayer_max_players">Máx. Jogadores (16)</string>
<string name="multiplayer_max_players_value">Máx: %d</string>
<string name="multiplayer_chat_input_hint">Enviar mensagem...</string>
<string name="multiplayer_password">Palavra-passe</string>
<string name="multiplayer_joining">A entrar...</string>
<string name="multiplayer_creating">A criar...</string>
<string name="multiplayer_room_name">Nome da sala</string>
<string name="multiplayer_room_name_invalid">O nome deve ter 3-20 caracteres</string>
<string name="multiplayer_max_players">Máx. jogadores (16)</string>
<string name="multiplayer_max_players_value">Máx. jogadores: %d</string>
<string name="multiplayer_chat">Chat</string>
<string name="multiplayer_more_options">Opções</string>
<string name="multiplayer_ip_copied">IP copiado.</string>
<string name="multiplayer_server_address">Servidor</string>
<string name="multiplayer_more_options">Mais opções</string>
<string name="multiplayer_ip_copied">IP copiado</string>
<string name="multiplayer_server_address">Endereço do servidor</string>
<string name="chat">Chat</string>
<string name="type_message">Mensagem...</string>
<string name="type_message">Escreva uma mensagem...</string>
<string name="send">Enviar</string>
<string name="send_message">Enviar</string>
<string name="send_message">Enviar mensagem</string>
<string name="multiplayer_moderation">Moderação</string>
<string name="multiplayer_moderation_title">Banidos</string>
<string name="multiplayer_no_bans">Nenhum ban.</string>
<string name="multiplayer_unban_title">Desbanir</string>
<string name="multiplayer_moderation_title">Lista de banidos</string>
<string name="multiplayer_no_bans">Nenhum utilizador banido</string>
<string name="multiplayer_unban_title">Desbanir utilizador</string>
<string name="multiplayer_unban">Desbanir</string>
<string name="multiplayer_unban_message">Desbanir %1$s?</string>
<string name="multiplayer_ban">Banir</string>
<string name="multiplayer_ban">Banir utilizador</string>
<string name="multiplayer_room_browser">Salas públicas</string>
<string name="multiplayer_no_rooms_found">Nenhuma sala pública encontrada</string>
<string name="multiplayer_password_required">Palavra-passe necessária</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Jogo</string>
<string name="multiplayer_no_game_info">Qualquer jogo</string>
<string name="multiplayer_password_protected">Sala protegida por palavra-passe</string>
<string name="multiplayer_hide_full_rooms">Ocultar salas cheias</string>
<string name="multiplayer_hide_empty_rooms">Ocultar salas vazias</string>
<string name="multiplayer_tap_refresh_to_check_again">Toque para atualizar</string>
<string name="multiplayer_search_public_lobbies">Procurar salas...</string>
<string name="emulation_multiplayer">Multijogador</string>
<string name="multiplayer_game_name">Jogos preferidos</string>
<string name="multiplayer_preferred_game_name">Jogo preferido</string>
<string name="multiplayer_no_game">Nenhum jogo encontrado</string>
<string name="multiplayer_preferred_game_name_invalid">Selecione um jogo preferido</string>
<string name="multiplayer_room_name_error">3-20 caracteres necessários</string>
<string name="multiplayer_required">Obrigatório</string>
<string name="multiplayer_ip_error">Formato de IP inválido</string>
<string name="multiplayer_username_error">Mínimo 5 caracteres</string>
<string name="multiplayer_port_error">Deve ser entre 1-65535</string>
<string name="cancel">Cancelar</string>
<string name="ok">OK</string>
<string name="refresh">Atualizar</string>
<string name="room_list">Lista de salas</string>
<!-- Static Themes -->
<string name="static_theme_color">Cor do tema</string>
@@ -330,6 +395,8 @@
<string name="keys_missing_description">O firmware e jogos comerciais não poderão ser decriptados</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Iniciar aplicações a partir do ecrã inicial do sistema</string>
<string name="applets">Launcher de miniaplicativos</string>
<string name="applets_description">Inicie miniaplicativos do sistema usando o firmware instalado</string>
<string name="applets_error_firmware">Firmware não instalado</string>
@@ -366,17 +433,6 @@
<string name="user_data_export_cancelled">Exportação cancelada</string>
<string name="user_data_import_failed_description">Verifiqua se as pastas de dados do utilizados estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tenta novamente.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Acesso antecipado</string>
<string name="early_access_benefits">Benefícios do Acesso Antecipado</string>
<string name="cutting_edge_features">Recursos de ponta</string>
<string name="early_access_updates">Acesso antecipado a atualizações</string>
<string name="no_manual_installation">Sem instalação manual</string>
<string name="prioritized_support">Suporte prioritário</string>
<string name="helping_game_preservation">Ajuda na preservação dos jogos</string>
<string name="our_eternal_gratitude">A nossa eterna gratidão</string>
<string name="are_you_interested">Estás interessado?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Limite de velocidade</string>
<string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string>
@@ -398,6 +454,11 @@
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
<string name="set_custom_rtc">Defina um relógio em tempo real personalizado</string>
<!-- Network settings strings -->
<string name="web_token">Token web</string>
<string name="web_token_description">Token web usado para criar salas públicas. É uma string de 48 caracteres contendo apenas letras minúsculas a-z.</string>
<string name="network">Rede</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Nível de precisão</string>
<string name="renderer_resolution">Resolução (Portátil/Ancorado)</string>
@@ -429,6 +490,10 @@
<string name="renderer_debug_description">Quando selecionado, a API gráfica entra num modo de depuração mais lento.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Registo</string>
<string name="flush_by_line">Libertar registos de depuração por linha</string>
<string name="flush_by_line_description">Liberta registos de depuração em cada linha escrita, facilitando a depuração em casos de falha ou congelamento.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motor de saída</string>
<string name="audio_volume">Volume</string>
@@ -574,6 +639,33 @@ uma tentativa de mapeamento automático</string>
<string name="system_gpu_driver">Driver do GPU padrão</string>
<string name="installing_driver">A instalar o Driver...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Obtentor de drivers GPU</string>
<string name="fetch">Obter</string>
<string name="fetch_error">Erro ao obter</string>
<string name="check_connection">Verifique a sua ligação e tente novamente.</string>
<string name="show_releases">Mostrar versões</string>
<string name="view_full_release_notes">Notas de versão</string>
<string name="failed_to_fetch">Falha ao obter</string>
<string name="error_during_fetch">Erro durante a obtenção</string>
<string name="toggle_release_notes">Alternar notas de versão</string>
<string name="downloads">Transferências</string>
<string name="show_downloads">Mostrar transferências</string>
<string name="hide_downloads">Ocultar transferências</string>
<string name="failed_cache_dir">Diretório de cache indisponível</string>
<string name="empty_response_body">Corpo de resposta vazio</string>
<string name="successfully_installed">%1$s instalado com sucesso</string>
<string name="driver_failed_title">Falha na instalação do driver</string>
<string name="failed_install_driver">Falha ao instalar o driver %1$s, o seu sistema é compatível?</string>
<string name="driver_empty">O driver transferido está vazio, verifique a sua ligação à internet</string>
<string name="downloading">A transferir…</string>
<string name="installing">A instalar…</string>
<string name="latest">Mais recente</string>
<string name="recommended_driver">Driver recomendado:</string>
<string name="gpu_model">Modelo GPU:</string>
<string name="unsupported_gpu">GPU não suportada</string>
<string name="unsupported_gpu_warning">A sua GPU não suporta injeção de driver. Não é recomendado definir drivers personalizados.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Configurações</string>
<string name="preferences_general">Geral</string>
@@ -640,8 +732,8 @@ uma tentativa de mapeamento automático</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">A tua ROM está encriptada</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor confirma que o teu ficheiro <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser desencriptados.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Por favor confirma que o teu ficheiro <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser desencriptados.]]></string>
<string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string>
<string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver GPU pode resolver este problema.</string>
<string name="loader_error_invalid_format">Impossível carregar a tua ROM</string>
@@ -820,6 +912,15 @@ uma tentativa de mapeamento automático</string>
<string name="center">Centralizado</string>
<string name="bottom">Embaixo</string>
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">(Em desenvolvimento) Alterar frontends e configurações de applets</string>
<string name="applet_hle">Frontend personalizado</string>
<string name="applet_lle">Applet real</string>
<string name="swkbd_applet">Teclado de software</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenças</string>
<string name="license_fidelityfx_fsr_description">Upscaling de alta qualidade da AMD</string>

View File

@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Это программное обеспечение позволяет запускать игры для игровой консоли Nintendo Switch. Мы не предоставляем сами игры или ключи.&lt;br /&gt;&lt;br /&gt;Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> в хранилище устройства..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Узнать больше</a>]]></string>
<string name="app_disclaimer">Это программное обеспечение позволяет запускать игры для игровой консоли Nintendo Switch. Мы не предоставляем сами игры или ключи.&lt;br /&gt;&lt;br /&gt;Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> в хранилище устройства..&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Узнать больше</a>]]></string>
<string name="notice_notification_channel_name">Уведомления и ошибки</string>
<string name="notice_notification_channel_description">Показывать уведомления, когда что-то пошло не так</string>
<string name="notification_permission_not_granted">Вы не предоставили разрешение на уведомления!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Улучшенный)</string>
<string name="process_ram">RAM процесса: %1$d МБ</string>
<string name="shaders_prefix">Компиляция</string>
<string name="shaders_suffix">шейдеров</string>
<string name="system_info_label">Система:</string>
<string name="show_stats_overlay">Показать оверлей статистики</string>
<string name="stats_overlay_customization">Настройки</string>
@@ -35,12 +38,32 @@
<string name="overlay_position_bottom_right">Снизу справа</string>
<string name="overlay_position_center_top">По центру сверху</string>
<string name="overlay_position_center_bottom">По центру снизу</string>
<string name="overlay_background">Фон оверлея</string>
<string name="overlay_background_description">Фон для улучшения читаемости</string>
<string name="perf_overlay_background">Фон оверлея</string>
<string name="perf_overlay_background_description">Фон для улучшения читаемости</string>
<string name="show_shaders_building">Показать построение шейдеров</string>
<string name="show_shaders_building_description">Отображает текущее количество шейдеров, которые строятся</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Показать оверлей информации об устройстве</string>
<string name="enable_soc_overlay">Включить оверлей устройства</string>
<string name="soc_overlay_options">Оверлей устройства</string>
<string name="soc_overlay_options_description">Настроить, какая информация отображается в оверлее устройства</string>
<string name="show_device_model">Показать модель устройства</string>
<string name="show_device_model_description">Отобразить модель хостового устройства</string>
<string name="show_gpu_model">Показать модель GPU</string>
<string name="show_gpu_model_description">Отобразить модель хостовой GPU</string>
<string name="show_soc_model">Показать модель SoC</string>
<string name="show_soc_model_description">Отобразить модель хостового SoC</string>
<!-- Eden`s Veil -->
<string name="veil_extensions">Расширения GPU</string>
<string name="veil_renderer">Рендерер</string>
<string name="veil_misc">Разное</string>
<string name="eden_veil">Покров Эдема</string>
<string name="eden_veil_description">За пределами стандартных настроек</string>
<string name="eden_veil_description">Экспериментальные настройки для улучшения производительности и возможностей. Эти настройки могут вызывать черные экраны или другие проблемы в игре.</string>
<string name="eden_veil_warning_title">Экспериментальные настройки</string>
<string name="eden_veil_warning_description">Настройки в Eden\'s Veil являются экспериментальными и могут вызывать проблемы. Если ваша игра не запускается, отключите все расширения и установите расширенное динамическое состояние на 0.</string>
<string name="frame_skipping">В разработке: Пропуск кадров</string>
<string name="frame_skipping_description">Включите или отключите пропуск кадров для повышения производительности за счет уменьшения количества отображаемых кадров. Эта функция находится в разработке и будет включена в будущих версиях.</string>
<string name="frame_interpolation">Улучшенная синхронизация кадров</string>
@@ -48,7 +71,7 @@
<string name="use_lru_cache">Включить LRU-кеш</string>
<string name="use_lru_cache_description">Включите или отключите кэш LRU (наименее недавно использованный), что повышает производительность за счет экономии использования ЦП. Некоторые игры имеют проблемы с ним, особенно TotK 1.2.1, поэтому отключите, если игра не запускается или случайно вылетает.</string>
<string name="dyna_state">Расширенное динамическое состояние</string>
<string name="dyna_state_description">Включает функции Vulkan для улучшения производительности, рендеринга и экономии ресурсов при создании конвейеров, сохраняя низкое использование CPU/GPU. Эти расширения могут повысить температуру устройства, а старые GPU серии A6XX могут работать некорректно. Установите 0 для использования эмулируемых форматов Yuzu.</string>
<string name="dyna_state_description">Активирует расширения Vulkan для оптимизации производительности, улучшения рендеринга и снижения нагрузки при создании конвейера с сохранением низкого энергопотребления CPU/GPU. Может привести к повышению температуры устройства. На GPU серии A6XX возможны некорректные работы. Установите 0 для использования эмулируемых форматов (Legacy).</string>
<string name="use_sync_core">Синхронизация скорости ядра</string>
<string name="use_sync_core_description">Синхронизирует скорость ядра с максимальным процентом скорости для улучшения производительности без изменения фактической скорости игры.</string>
<string name="use_auto_stub">Использовать Auto Stub</string>
@@ -63,6 +86,24 @@
<string name="descriptor_indexing_description">Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми GPU Vulkan 1.1 и всеми GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Использовать быстрое время GPU</string>
<string name="use_fast_gpu_time_description">Заставляет большинство игр работать в максимальном нативном разрешении. Эта опция может вызывать проблемы.</string>
<string name="fast_gpu_time">Фактор разгона GPU</string>
<string name="fast_gpu_time_description">Используйте 128 для максимальной производительности и 512 для максимальной графической точности.</string>
<string name="gpu_low">Низкий (128)</string>
<string name="gpu_medium">Средний (256)</string>
<string name="gpu_high">Высокий (512)</string>
<string name="use_fast_cpu_time">Быстрое время CPU</string>
<string name="use_fast_cpu_time_description">Заставляет эмулируемый процессор работать на более высокой частоте, уменьшая некоторые ограничители FPS. Эта опция нестабильна и может вызывать проблемы, а более слабые процессоры могут показывать снижение производительности.</string>
<string name="fast_cpu_time">Тактовая частота CPU</string>
<string name="fast_cpu_time_description">Используйте Разгон (1700MHz) для работы на максимальной нативной частоте Switch или Быстрая (2000MHz) для работы на удвоенной частоте.</string>
<string name="memory_layout">Распределение памяти</string>
<string name="memory_layout_description">(ЭКСПЕРИМЕНТАЛЬНО) Изменяет эмулируемое распределение памяти. Эта настройка не увеличивает производительность, но может помочь в играх, использующих высокие разрешения через моды. Не используйте на телефонах с 8 ГБ ОЗУ или меньше.</string>
<string name="memory_4gb">4 ГБ (Рекомендуется)</string>
<string name="memory_6gb">6 ГБ (Небезопасно)</string>
<string name="memory_8gb">8 ГБ (Небезопасно)</string>
<string name="clock_base">Базовая (1000MHz)</string>
<string name="clock_boost">Разгон (1700MHz)</string>
<string name="clock_fast">Быстрая (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Метод декодирования ASTC</string>
@@ -107,74 +148,98 @@
<!-- Multiplayer -->
<string name="multiplayer">Мультиплеер</string>
<string name="multiplayer_description">Создание или подключение к комнате</string>
<string name="multiplayer_description">Создайте свою игровую комнату или присоединитесь к существующей</string>
<string name="multiplayer_room_title">Комната: %1$s</string>
<string name="multiplayer_console_id">ID консоли: %1$s</string>
<string name="multiplayer_create_room">Создать</string>
<string name="multiplayer_join_room">Подключиться</string>
<string name="multiplayer_join_room">Присоединиться</string>
<string name="multiplayer_public_room">Общедоступные комнаты</string>
<string name="multiplayer_username">Имя пользователя</string>
<string name="multiplayer_ip_address">IP-адрес</string>
<string name="multiplayer_ip_port">Порт</string>
<string name="multiplayer_create_room_success">Комната создана</string>
<string name="multiplayer_join_room_success">Подключение успешно</string>
<string name="multiplayer_join_room_success">Вы присоединились</string>
<string name="multiplayer_create_room_failed">Ошибка создания</string>
<string name="multiplayer_join_room_failed">Ошибка подключения</string>
<string name="multiplayer_input_invalid">Неверный адрес или имя</string>
<string name="multiplayer_port_invalid">Неверный порт</string>
<string name="multiplayer_name_invalid">Слишком короткое имя</string>
<string name="multiplayer_address_invalid">Неверный адрес</string>
<string name="multiplayer_port_invalid">Неверный порт!</string>
<string name="multiplayer_exit_room">Выйти</string>
<string name="multiplayer_network_error">Ошибка сети</string>
<string name="multiplayer_lost_connection">Разрыв соединения</string>
<string name="multiplayer_lost_connection">Соединение потеряно</string>
<string name="multiplayer_name_collision">Имя занято</string>
<string name="multiplayer_mac_collision">MAC-адрес занят</string>
<string name="multiplayer_console_id_collision">ID консоли занят</string>
<string name="multiplayer_mac_collision">Конфликт MAC-адреса</string>
<string name="multiplayer_console_id_collision">Конфликт ID консоли</string>
<string name="multiplayer_wrong_version">Неверная версия</string>
<string name="multiplayer_wrong_password">Неверный пароль</string>
<string name="multiplayer_could_not_connect">Не удалось подключиться</string>
<string name="multiplayer_room_is_full">Комната заполнена</string>
<string name="multiplayer_host_banned">Хост забанен</string>
<string name="multiplayer_host_banned">Хост заблокирован</string>
<string name="multiplayer_permission_denied">Доступ запрещен</string>
<string name="multiplayer_no_such_user">Пользователь не найден</string>
<string name="multiplayer_already_in_room">Уже в комнате</string>
<string name="multiplayer_create_room_error">Ошибка создания комнаты</string>
<string name="multiplayer_host_kicked">Хост кикнут</string>
<string name="multiplayer_host_kicked">Хост исключен</string>
<string name="multiplayer_unknown_error">Неизвестная ошибка</string>
<string name="multiplayer_room_uninitialized">Комната не инициализирована</string>
<string name="multiplayer_room_idle">Комната бездействует</string>
<string name="multiplayer_room_idle">Комната неактивна</string>
<string name="multiplayer_room_joining">Подключение...</string>
<string name="multiplayer_room_joined">Подключено</string>
<string name="multiplayer_room_moderator">Модератор</string>
<string name="multiplayer_member_join">%1$s присоединился</string>
<string name="multiplayer_member_leave">%1$s вышел</string>
<string name="multiplayer_member_kicked">%1$s кикнут</string>
<string name="multiplayer_member_banned">%1$s забанен</string>
<string name="multiplayer_address_unbanned">Разбан адреса</string>
<string name="multiplayer_kick_member">Кикнуть</string>
<string name="multiplayer_member_kicked">%1$s исключен</string>
<string name="multiplayer_member_banned">%1$s заблокирован</string>
<string name="multiplayer_address_unbanned">Адрес разблокирован</string>
<string name="multiplayer_kick_member">Исключить</string>
<string name="multiplayer_chat_input_hint">Сообщение...</string>
<string name="multiplayer_password">Пароль</string>
<string name="original_button_text">Подключиться</string>
<string name="disabled_button_text">Подключение...</string>
<string name="multiplayer_joining">Подключение...</string>
<string name="multiplayer_creating">Создание...</string>
<string name="multiplayer_room_name">Название комнаты</string>
<string name="multiplayer_room_name_invalid">Название: 3-20 символов</string>
<string name="multiplayer_room_name_invalid">3-20 символов</string>
<string name="multiplayer_max_players">Макс. игроков (16)</string>
<string name="multiplayer_max_players_value">Макс. игроков: %d</string>
<string name="multiplayer_chat">Чат</string>
<string name="multiplayer_more_options">Дополнительно</string>
<string name="multiplayer_ip_copied">IP скопирован</string>
<string name="multiplayer_more_options">Дополнительные настройки</string>
<string name="multiplayer_ip_copied">IP-адрес скопирован в буфер обмена</string>
<string name="multiplayer_server_address">Адрес сервера</string>
<string name="chat">Чат</string>
<string name="type_message">Сообщение...</string>
<string name="type_message">Введите сообщение</string>
<string name="send">Отправить</string>
<string name="send_message">Отправить</string>
<string name="send_message">Отправить сообщение</string>
<string name="multiplayer_moderation">Модерация</string>
<string name="multiplayer_moderation_title">Бан-лист</string>
<string name="multiplayer_no_bans">Нет банов</string>
<string name="multiplayer_unban_title">Разбан</string>
<string name="multiplayer_unban">Разбанить</string>
<string name="multiplayer_unban_message">Разбанить %1$s?</string>
<string name="multiplayer_ban">Забанить</string>
<string name="multiplayer_moderation_title">Черный список</string>
<string name="multiplayer_no_bans">Нет заблокированных</string>
<string name="multiplayer_unban_title">Разблокировать</string>
<string name="multiplayer_unban">Разблокировать</string>
<string name="multiplayer_unban_message">Разблокировать %1$s?</string>
<string name="multiplayer_ban">Заблокировать</string>
<string name="multiplayer_room_browser">Публичные комнаты</string>
<string name="multiplayer_no_rooms_found">Комнат не найдено</string>
<string name="multiplayer_password_required">Требуется пароль</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Игра</string>
<string name="multiplayer_no_game_info">Любая игра</string>
<string name="multiplayer_password_protected">С паролем</string>
<string name="multiplayer_hide_full_rooms">Скрыть заполненные</string>
<string name="multiplayer_hide_empty_rooms">Скрыть пустые</string>
<string name="multiplayer_tap_refresh_to_check_again">Обновить</string>
<string name="multiplayer_search_public_lobbies">Поиск комнат...</string>
<string name="emulation_multiplayer">Мультиплеер</string>
<string name="multiplayer_game_name">Предпочитаемые игры</string>
<string name="multiplayer_preferred_game_name">Предпочитаемая игра</string>
<string name="multiplayer_no_game">Игры не найдены</string>
<string name="multiplayer_preferred_game_name_invalid">Выберите игру</string>
<string name="multiplayer_room_name_error">3-20 символов</string>
<string name="multiplayer_required">Обязательно</string>
<string name="multiplayer_ip_error">Неверный IP</string>
<string name="multiplayer_username_error">Минимум 5 символов</string>
<string name="multiplayer_port_error">1-65535</string>
<string name="cancel">Отмена</string>
<string name="ok">ОК</string>
<string name="ok">OK</string>
<string name="refresh">Обновить</string>
<string name="room_list">Список комнат</string>
<!-- Static Themes -->
<string name="static_theme_color">Цвет темы</string>
@@ -331,11 +396,13 @@
<string name="keys_missing_description">Прошивка и розничные игры не могут быть расшифрованы</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Запуск приложений с домашнего экрана системы</string>
<string name="applets">Запуск апплета</string>
<string name="applets_description">Запуск системных апплетов на установленной прошивке</string>
<string name="applets_error_firmware">Прошивка не установлена</string>
<string name="applets_error_applet">Апплет недоступен</string>
<string name="applets_error_description"><![CDATA[Пожалуйста, убедитесь, что ваш <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> и <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> установлены и попробуйте еще раз.]]></string>
<string name="applets_error_description"><![CDATA[Пожалуйста, убедитесь, что ваш <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> и <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> установлены и попробуйте еще раз.]]></string>
<string name="album_applet">Альбом</string>
<string name="album_applet_description">Просмотрите изображения, сохраненные в папке скриншотов пользователя, с помощью системного просмотрщика фотографий.</string>
<string name="mii_edit_applet">Mii редактор</string>
@@ -367,17 +434,6 @@
<string name="user_data_export_cancelled">Экспорт отменен</string>
<string name="user_data_import_failed_description">Убедитесь что папки пользовательских данных находятся в корне zip-папки и содержат файл конфигурации config/config.ini и повторите попытку.</string>
<!-- Early access upgrade strings -->
<string name="early_access">Ранний доступ</string>
<string name="early_access_benefits">Преимущества раннего доступа</string>
<string name="cutting_edge_features">Новейшие возможности</string>
<string name="early_access_updates">Ранний доступ к обновлениям</string>
<string name="no_manual_installation">Без ручной установки</string>
<string name="prioritized_support">Приоритетная поддержка</string>
<string name="helping_game_preservation">Помощь в презервации игр</string>
<string name="our_eternal_gratitude">Наша бесконечная благодарность</string>
<string name="are_you_interested">Вы заинтересованы?</string>
<!-- General settings strings -->
<string name="frame_limit_enable">Ограничить скорость</string>
<string name="frame_limit_enable_description">Ограничивает скорость эмуляции указанным процентом от нормальной скорости.</string>
@@ -399,6 +455,11 @@
<string name="use_custom_rtc_description">Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени.</string>
<string name="set_custom_rtc">Установить пользовательский RTC</string>
<!-- Network settings strings -->
<string name="web_token">Веб-токен</string>
<string name="web_token_description">Веб-токен, используемый для создания публичных комнат. Это строка из 48 символов, содержащая только строчные буквы a-z.</string>
<string name="network">Сеть</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Уровень точности</string>
<string name="renderer_resolution">Разрешение (портативное/в док-станции)</string>
@@ -424,12 +485,16 @@
<string name="cpu">ЦП</string>
<string name="cpu_debug_mode">Отладка ЦП</string>
<string name="cpu_debug_mode_description">Переводит ЦП в режим медленной отладки.</string>
<string name="gpu">графический процессор</string>
<string name="gpu">Графический процессор</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Отладка графики</string>
<string name="renderer_debug_description">Переводит графический API в режим медленной отладки.</string>
<string name="fastmem">Fastmem</string>
<string name="log">Логирование</string>
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Движок вывода</string>
<string name="audio_volume">Громкость</string>
@@ -574,6 +639,33 @@
<string name="system_gpu_driver">Системный драйвер ГП</string>
<string name="installing_driver">Установка драйвера...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Получение драйверов GPU</string>
<string name="fetch">Получить</string>
<string name="fetch_error">Ошибка при получении</string>
<string name="check_connection">Проверьте соединение и попробуйте снова.</string>
<string name="show_releases">Показать релизы</string>
<string name="view_full_release_notes">Примечания к выпуску</string>
<string name="failed_to_fetch">Не удалось получить</string>
<string name="error_during_fetch">Ошибка при получении</string>
<string name="toggle_release_notes">Переключить примечания к выпуску</string>
<string name="downloads">Загрузки</string>
<string name="show_downloads">Показать загрузки</string>
<string name="hide_downloads">Скрыть загрузки</string>
<string name="failed_cache_dir">Директория кеша недоступна</string>
<string name="empty_response_body">Пустой ответ</string>
<string name="successfully_installed">%1$s успешно установлен</string>
<string name="driver_failed_title">Ошибка установки драйвера</string>
<string name="failed_install_driver">Не удалось установить драйвер %1$s, поддерживает ли его ваша система?</string>
<string name="driver_empty">Загруженный драйвер пуст, проверьте подключение к интернету</string>
<string name="downloading">Загрузка…</string>
<string name="installing">Установка…</string>
<string name="latest">Последний</string>
<string name="recommended_driver">Рекомендуемый драйвер:</string>
<string name="gpu_model">Модель GPU:</string>
<string name="unsupported_gpu">GPU не поддерживается</string>
<string name="unsupported_gpu_warning">Ваш GPU не поддерживает замену драйверов. Установка сторонних драйверов не рекомендуется.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Настройки</string>
<string name="preferences_general">Общие</string>
@@ -640,8 +732,8 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрованный</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Пожалуйста, убедитесь, что ваш файл <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> установлен, чтобы игры можно было расшифровать.]]></string>
<string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Пожалуйста, убедитесь, что ваш файл <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> установлен, чтобы игры можно было расшифровать.]]></string>
<string name="loader_error_video_core">Произошла ошибка при инициализации видеоядра.</string>
<string name="loader_error_video_core_description">Обычно это вызвано несовместимым драйвером ГП. Установка пользовательского драйвера ГП может решить эту проблему.</string>
<string name="loader_error_invalid_format">Не удалось запустить ROM</string>
@@ -820,6 +912,15 @@
<string name="center">Центр</string>
<string name="bottom">Низ</string>
<!-- Applet Modes -->
<string name="applets_menu">Апплеты</string>
<string name="applets_menu_description">(В разработке) Изменить интерфейсы и настройки апплетов</string>
<string name="applet_hle">Пользовательский интерфейс</string>
<string name="applet_lle">Настоящий апплет</string>
<string name="swkbd_applet">Программная клавиатура</string>
<!-- Licenses screen strings -->
<string name="licenses">Лицензии</string>
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>

View File

@@ -1,72 +1,110 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Це програмне забезпечення дозволяє запускати ігри для ігрової консолі Nintendo Switch. Ми не надаємо самі ігри або ключі.&lt;br /&gt;&lt;br /&gt;Перед початком роботи знайдіть ваш файл <![CDATA[<b> prod.keys </b>]]> у сховищі пристрою.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Дізнатися більше</a>]]></string>
<string name="app_disclaimer">Це програмне забезпечення дозволяє запускати ігри для ігрової консолі Nintendo Switch. Ігри чи ключі до консолі не надаються.&lt;br /&gt;&lt;br /&gt;Перед початком роботи знайдіть ваш файл <![CDATA[<b> prod.keys </b>]]> у сховищі пристрою.&lt;br /&gt;&lt;br /&gt;<![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
<string name="notice_notification_channel_description">Показувати сповіщення, коли щось пішло не так</string>
<string name="notification_permission_not_granted">Ви не надали дозвіл сповіщень!</string>
<string name="notice_notification_channel_description">Виводить сповіщення у разі виникнення проблем.</string>
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
<!-- Stats Overlay settings -->
<string name="enhanced_fps_suffix">(Покращений)</string>
<string name="process_ram">RAM процесу: %1$d МБ</string>
<string name="shaders_prefix">Компіляція</string>
<string name="shaders_suffix">Шейдер(и)</string>
<string name="system_info_label">Система:</string>
<string name="show_stats_overlay">Показати накладання статистики</string>
<string name="show_stats_overlay">Показувати оверлей продуктивності</string>
<string name="stats_overlay_customization">Налаштування</string>
<string name="stats_overlay_items">Видимість</string>
<string name="stats_overlay_options">Накладання</string>
<string name="enable_stats_overlay_">Увімкнути накладання статистики</string>
<string name="stats_overlay_options_description">Налаштування відображуваної інформації</string>
<string name="stats_overlay_options">Оверлей</string>
<string name="enable_stats_overlay_">Увімкнути оверлей статистики</string>
<string name="stats_overlay_options_description">Налаштуйте, яку інформацію відображати в оверлеї продуктивності</string>
<string name="show_fps">Показати FPS</string>
<string name="show_fps_description">Відображати кадри за секунду</string>
<string name="show_frametime">Показати час кадру</string>
<string name="show_fps_description">Виводити поточну частоту кадрів</string>
<string name="show_frametime">Показати Frametime</string>
<string name="show_frametime_description">Відображати час обробки кадру</string>
<string name="show_speed">Показати швидкість</string>
<string name="show_speed_description">Відображати швидкість емуляції</string>
<string name="show_speed_description">Відображати швидкість емуляції у відсотках</string>
<string name="show_app_ram_usage">Показати використання RAM</string>
<string name="show_app_ram_usage_description">Показати обсяг оперативної пам’яті, яку використовує емулятор</string>
<string name="show_system_ram_usage">Показати системну RAM</string>
<string name="show_system_ram_usage_description">Показати обсяг оперативної пам’яті, яку використовує система</string>
<string name="show_bat_temperature">Показати температуру батареї</string>
<string name="show_bat_temperature_description">Відображати температуру батареї</string>
<string name="overlay_position">Позиція накладання</string>
<string name="overlay_position_description">Обрати розташування статистики</string>
<string name="overlay_position">Позиція оверлею</string>
<string name="overlay_position_description">Обрати розташування виводу статистики на екрані</string>
<string name="overlay_position_top_left">Вгорі ліворуч</string>
<string name="overlay_position_top_right">Вгорі праворуч</string>
<string name="overlay_position_bottom_left">Внизу ліворуч</string>
<string name="overlay_position_bottom_right">Внизу праворуч</string>
<string name="overlay_position_center_top">По центру вгорі</string>
<string name="overlay_position_center_bottom">По центру внизу</string>
<string name="overlay_background">Фон накладання</string>
<string name="overlay_background_description">Додати фон для кращої читабельності</string>
<string name="perf_overlay_background">Фон оверлею</string>
<string name="perf_overlay_background_description">Додати фон для кращої читабельності</string>
<string name="show_shaders_building">Показати побудову шейдерів</string>
<string name="show_shaders_building_description">Показати поточну кількість шейдерів, які наразі компілюються</string>
<!-- Device Overlay settings -->
<string name="show_soc_overlay">Показати накладання інформації про пристрій</string>
<string name="enable_soc_overlay">Увімкнути накладання пристрою</string>
<string name="soc_overlay_options">Накладання пристрою</string>
<string name="soc_overlay_options_description">Налаштувати, яка інформація відображається в накладанні пристрою</string>
<string name="show_device_model">Показати модель пристрою</string>
<string name="show_device_model_description">Відобразити модель головного пристрою</string>
<string name="show_gpu_model">Показати модель GPU</string>
<string name="show_gpu_model_description">Відобразити модель головної GPU</string>
<string name="show_soc_model">Показати модель SoC</string>
<string name="show_soc_model_description">Відобразити модель головного SoC</string>
<!-- Eden`s Veil -->
<string name="eden_veil">Покривало Едему</string>
<string name="eden_veil_description">Поза стандартними налаштуваннями</string>
<string name="eden_veil">Завіса Eden</string>
<string name="eden_veil_description">Експериментальні налаштування для покращення продуктивності та сумісності. Ці налаштування можуть викликати збої, зокрема чорний екран.</string>
<string name="eden_veil_warning_title">Експериментальні налаштування</string>
<string name="eden_veil_warning_description">Налаштування Завіси Eden (Eden\'s Veil) є дуже експериментальними та можуть спричинити проблеми. Якщо ваша гра не запускається — вимкніть усі розширення та змініть Розширений динамічний стан на 0.</string>
<string name="frame_skipping">В розробці: Пропуск кадрів</string>
<string name="frame_skipping_description">Увімкніть або вимкніть пропуск кадрів для покращення продуктивності за рахунок зменшення кількості візуалізованих кадрів. Ця функція ще розробляється та буде доступна у майбутніх версіях.</string>
<string name="frame_interpolation">Покращена синхронізація кадрів</string>
<string name="frame_interpolation_description">Забезпечує плавну та стабільну подачу кадрів шляхом синхронізації їх часу, зменшуючи підвисання та нерівномірну анімацію. Ідеально для ігор з нестабільним часом кадрів або мікро-підвисаннями під час гри.</string>
<string name="use_lru_cache">Увімкнути LRU-кеш</string>
<string name="use_lru_cache_description">Увімкніть або вимкніть кеш LRU (найменш нещодавно використаний), що підвищує продуктивність за рахунок економії використання CPU. Деякі ігри мають проблеми з ним, особливо TotK 1.2.1, тому вимкніть, якщо гра не запускається або випадково вилітає.</string>
<string name="use_lru_cache_description">Увімкніть або вимкніть кеш LRU (Least Recently Used), підвищуючи продуктивність за рахунок зменшення навантаження на CPU. Однак деякі ігри, як-от TotK версії 1.2.1, можуть працювати некоректно — у такому разі вимкніть цю опцію, якщо гра не запускається або раптово вилітає.</string>
<string name="dyna_state">Розширений динамічний стан</string>
<string name="dyna_state_description">Активує функції Vulkan для покращення продуктивності, рендерингу та економії ресурсів під час створення конвеєрів, зберігаючи низьке використання CPU/GPU. Ці розширення можуть підвищити температуру пристрою, а старі GPU серії A6XX можуть реагувати некоректно. Встановіть 0 для використання емульованих форматів Yuzu.</string>
<string name="dyna_state_description">Активує функції Vulkan для покращення продуктивності, поліпшеня рендерингу та економії ресурсів під час створення конвеєрів (pepeline), зберігаючи низьке використання CPU/GPU. Ці розширення можуть підвищити температуру пристрою, а старі GPU серії A6XX можуть реагувати некоректно. Встановіть 0, щоб увімкнути використання емуляції попередніх (Legacy) форматів.</string>
<string name="use_sync_core">Синхронізувати швидкість ядра</string>
<string name="use_sync_core_description">Синхронізує швидкість ядра з максимальним відсотком швидкості для покращення продуктивності без зміни реальної швидкості гри.</string>
<string name="use_auto_stub">Використовувати Auto Stub</string>
<string name="use_auto_stub_description">Автоматично замінює відсутні сервіси та функції. Може покращити сумісність, але викликати збої та проблеми стабільності.</string>
<string name="use_auto_stub_description">Автоматично замінює відсутні сервіси та функції. Це може покращити сумісність, але може викликати збої та проблеми зі стабільністю.</string>
<string name="uninstall_firmware">Видалити прошивку</string>
<string name="uninstall_firmware_description">Видалення прошивки видалить її з пристрою та може вплинути на сумісність ігор.</string>
<string name="uninstall_firmware_description">Видалення прошивки з пристрою може вплинути на сумісність ігор.</string>
<string name="firmware_uninstalling">Видалення прошивки...</string>
<string name="firmware_uninstalled_success">Прошивку успішно видалено</string>
<string name="provoking_vertex">Провокуюча вершина</string>
<string name="provoking_vertex_description">Покращує освітлення та обробку вершин у деяких іграх. Підтримується лише GPU з Vulkan 1.0+.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Провокуюча вершина (Provoking Vertex) покращує освітлення та обробку вершин у деяких іграх. Підтримується лише GPU з Vulkan 1.0+.</string>
<string name="descriptor_indexing">Індексація дескрипторів</string>
<string name="descriptor_indexing_description">Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+.</string>
<string name="use_fast_gpu_time">Використовувати швидкий час GPU</string>
<string name="use_fast_gpu_time_description">Змушує більшість ігор працювати у максимальній рідній роздільній здатності. Ця опція може спричиняти проблеми.</string>
<string name="use_fast_gpu_time_description">Змушує більшість ігор працювати з найвищою нативною роздільною здатністю. Цей параметр є нестабільним і може призвести до збоїв.</string>
<string name="fast_gpu_time">Фактор розгону GPU</string>
<string name="fast_gpu_time_description">Використовуйте 128 для максимальної продуктивності та 512 для максимальної графічної точності.</string>
<string name="gpu_low">Низький (128)</string>
<string name="gpu_medium">Середній (256)</string>
<string name="gpu_high">Високий (512)</string>
<string name="use_fast_cpu_time">Швидкий час CPU</string>
<string name="use_fast_cpu_time_description">Змушує емульований процесор працювати на вищій тактовій частоті, зменшуючи деякі обмежувачі FPS. Ця опція нестабільна і може спричинити проблеми, а слабші CPU можуть мати знижену продуктивність.</string>
<string name="fast_cpu_time">Тактова частота CPU</string>
<string name="fast_cpu_time_description">Використовуйте Прискорену (1700MHz) для роботи на максимальній нативній частоті Switch, або оберіть Швидку (2000MHz) для подвоєння базової частоти.</string>
<string name="memory_layout">Розподіл пам\'яті</string>
<string name="memory_layout_description">(ЕКСПЕРИМЕНТАЛЬНО) Змінює емульований розподіл пам\'яті. Це налаштування не підвищує продуктивність, але може допомогти в іграх, які використовують високу роздільну здатність через моди. Не використовуйте на телефонах з 8 ГБ ОЗУ або менше.</string>
<string name="memory_4gb">4 ГБ (Рекомендовано)</string>
<string name="memory_6gb">6 ГБ (Небезпечно)</string>
<string name="memory_8gb">8 ГБ (Небезпечно)</string>
<string name="clock_base">Базова (1000MHz)</string>
<string name="clock_boost">Прискорена (1700MHz)</string>
<string name="clock_fast">Швидка (2000MHz)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">Метод декодування ASTC</string>
<string name="accelerate_astc_description">Виберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути проблеми)</string>
<string name="accelerate_astc_description">Виберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути несправності)</string>
<string name="accelerate_astc_cpu">CPU</string>
<string name="accelerate_astc_gpu">GPU</string>
<string name="accelerate_astc_async">Асинхронно CPU</string>
@@ -85,7 +123,7 @@
<string name="vram_usage_aggressive">Агресивний</string>
<!-- Shader Backend -->
<string name="shader_backend">Вершинний шейдер</string>
<string name="shader_backend">Система обробки шейдерів</string>
<string name="shader_backend_description">Спосіб компіляції шейдерів</string>
<string name="shader_backend_glsl">Універсальний</string>
<string name="shader_backend_glasm">Mali</string>
@@ -107,11 +145,12 @@
<!-- Multiplayer -->
<string name="multiplayer">Мультиплеєр</string>
<string name="multiplayer_description">Створення або приєднання до кімнати</string>
<string name="multiplayer_description">Створити свою або приєднатися до вже існуючої кімнати для гри онлайн</string>
<string name="multiplayer_room_title">Кімната: %1$s</string>
<string name="multiplayer_console_id">ID консолі: %1$s</string>
<string name="multiplayer_create_room">Створити</string>
<string name="multiplayer_join_room">Приєднатися</string>
<string name="multiplayer_public_room">Публічні кімнати</string>
<string name="multiplayer_username">Ім`я</string>
<string name="multiplayer_ip_address">IP-адреса</string>
<string name="multiplayer_ip_port">Порт</string>
@@ -119,14 +158,14 @@
<string name="multiplayer_join_room_success">Приєднано до кімнати</string>
<string name="multiplayer_create_room_failed">Помилка створення</string>
<string name="multiplayer_join_room_failed">Помилка приєднання</string>
<string name="multiplayer_input_invalid">Невірні дані</string>
<string name="multiplayer_address_invalid">Невірна адреса</string>
<string name="multiplayer_port_invalid">Невірний порт</string>
<string name="multiplayer_exit_room">Вийти</string>
<string name="multiplayer_network_error">Помилка мережі</string>
<string name="multiplayer_lost_connection">З`єднання втрачено</string>
<string name="multiplayer_name_collision">Ім`я вже використовується</string>
<string name="multiplayer_mac_collision">MAC-адреса вже використовується</string>
<string name="multiplayer_console_id_collision">ID консолі вже використовується</string>
<string name="multiplayer_lost_connection">Втрачено з\'єднання</string>
<string name="multiplayer_name_collision">Конфлікт імен</string>
<string name="multiplayer_mac_collision">Конфлікт MAC</string>
<string name="multiplayer_console_id_collision">Конфлікт ID консолі</string>
<string name="multiplayer_wrong_version">Невірна версія</string>
<string name="multiplayer_wrong_password">Невірний пароль</string>
<string name="multiplayer_could_not_connect">Не вдалося підключитися</string>
@@ -135,46 +174,66 @@
<string name="multiplayer_permission_denied">Доступ заборонено</string>
<string name="multiplayer_no_such_user">Користувача не знайдено</string>
<string name="multiplayer_already_in_room">Вже в кімнаті</string>
<string name="multiplayer_create_room_error">Помилка створення</string>
<string name="multiplayer_host_kicked">Хост видалив</string>
<string name="multiplayer_create_room_error">Помилка створення кімнати</string>
<string name="multiplayer_host_kicked">Вигнано власником</string>
<string name="multiplayer_unknown_error">Невідома помилка</string>
<string name="multiplayer_room_uninitialized">Кімнату не ініціалізовано</string>
<string name="multiplayer_room_idle">Кімната бездіяльна</string>
<string name="multiplayer_room_idle">Кімната простоює</string>
<string name="multiplayer_room_joining">Приєднання...</string>
<string name="multiplayer_room_joined">Приєднано</string>
<string name="multiplayer_room_moderator">Модератор</string>
<string name="multiplayer_member_join">%1$s приєднався</string>
<string name="multiplayer_member_leave">%1$s вийшов</string>
<string name="multiplayer_member_kicked">%1$s видалено</string>
<string name="multiplayer_member_kicked">%1$s вигнано</string>
<string name="multiplayer_member_banned">%1$s заблоковано</string>
<string name="multiplayer_address_unbanned">Розблоковано</string>
<string name="multiplayer_kick_member">Вигнати</string>
<string name="multiplayer_chat_input_hint">Повідомлення...</string>
<string name="multiplayer_password">Пароль</string>
<string name="original_button_text">Приєднатися</string>
<string name="disabled_button_text">Приєднання...</string>
<string name="multiplayer_room_name">Назва кімнати</string>
<string name="multiplayer_room_name_invalid">Невірна назва</string>
<string name="multiplayer_room_name_invalid">Назва кімнати має містити від 3 до 20 символів</string>
<string name="multiplayer_max_players">Макс. гравців (16)</string>
<string name="multiplayer_max_players_value">Макс. гравців: %d</string>
<string name="multiplayer_chat">Чат</string>
<string name="multiplayer_more_options">Додатково</string>
<string name="multiplayer_ip_copied">IP скопійовано</string>
<string name="multiplayer_more_options">Додаткові налаштування</string>
<string name="multiplayer_ip_copied">IP-адресу скопійовано в буфер обміну</string>
<string name="multiplayer_server_address">Адреса сервера</string>
<string name="chat">Чат</string>
<string name="type_message">Повідомлення...</string>
<string name="type_message">Введіть повідомлення</string>
<string name="send">Надіслати</string>
<string name="send_message">Надіслати</string>
<string name="send_message">Надіслати повідомлення</string>
<string name="multiplayer_moderation">Модерація</string>
<string name="multiplayer_moderation_title">Заблоковані</string>
<string name="multiplayer_no_bans">Немає блокувань</string>
<string name="multiplayer_unban_title">Розблокувати</string>
<string name="multiplayer_moderation_title">Список блокувань</string>
<string name="multiplayer_no_bans">Немає заблокованих користувачів</string>
<string name="multiplayer_unban_title">Розблокувати користувача</string>
<string name="multiplayer_unban">Розблокувати</string>
<string name="multiplayer_unban_message">Розблокувати %1$s?</string>
<string name="multiplayer_ban">Заблокувати</string>
<string name="multiplayer_room_browser">Публічні кімнати</string>
<string name="multiplayer_no_rooms_found">Кімнат не знайдено</string>
<string name="multiplayer_password_required">Потрібен пароль</string>
<string name="multiplayer_player_count">: %1$d/%2$d</string>
<string name="multiplayer_game">Гра</string>
<string name="multiplayer_no_game_info">Будь-яка гра</string>
<string name="multiplayer_password_protected">З паролем</string>
<string name="multiplayer_hide_full_rooms">Приховати заповнені</string>
<string name="multiplayer_hide_empty_rooms">Приховати порожні</string>
<string name="multiplayer_tap_refresh_to_check_again">Оновити</string>
<string name="multiplayer_search_public_lobbies">Пошук кімнат...</string>
<string name="emulation_multiplayer">Мультиплеєр</string>
<string name="multiplayer_game_name">Вподобані ігри</string>
<string name="multiplayer_preferred_game_name">Вподобана гра</string>
<string name="multiplayer_no_game">Ігор не знайдено</string>
<string name="multiplayer_preferred_game_name_invalid">Виберіть гру</string>
<string name="multiplayer_room_name_error">3-20 символів</string>
<string name="multiplayer_required">Обов\'язково</string>
<string name="multiplayer_ip_error">Невірний IP</string>
<string name="multiplayer_username_error">Мінімум 5 символів</string>
<string name="multiplayer_port_error">1-65535</string>
<string name="cancel">Скасувати</string>
<string name="ok">OK</string>
<string name="refresh">Оновити</string>
<string name="room_list">Список кімнат</string>
<!-- Static Themes -->
<string name="static_theme_color">Колір теми</string>
@@ -196,35 +255,35 @@
<string name="keys_description">Виберіть ваш файл &lt;b>prod.keys&lt;/b> за допомогою кнопки нижче.</string>
<string name="select_keys">Вибрати ключі</string>
<string name="games">Ігри</string>
<string name="games_description">Виберіть вашу папку з &lt;b>іграми&lt;/b> за допомогою кнопки нижче.</string>
<string name="games_description">Виберіть вашу теку з &lt;b>іграми&lt;/b> за допомогою кнопки нижче.</string>
<string name="done">Готово</string>
<string name="done_description">Все готово.\nМожна грати!</string>
<string name="text_continue">Продовжити</string>
<string name="next">Далі</string>
<string name="back">Назад</string>
<string name="add_games">Додати ігри</string>
<string name="add_games_description">Виберіть папку з іграми</string>
<string name="add_games_description">Виберіть теку з іграми</string>
<!-- Home strings -->
<string name="alphabetical">За алфавітом</string>
<string name="view_list">Список</string>
<string name="view_grid">Сітка</string>
<string name="folder">Папка</string>
<string name="folder">Тека</string>
<string name="pre_alpha_warning_title">Попередня версія</string>
<string name="pre_alpha_warning_description">УВАГА: Ця версія не призначена для публічного використання. Програмне забезпечення знаходиться на ранній стадії розробки та може містити помилки.</string>
<string name="dont_show_again">Більше не показувати</string>
<string name="pre_alpha_warning">ПОПЕРЕДНЯ ВЕРСІЯ; НЕ ДЛЯ ПУБЛІКИ</string>
<string name="add_directory_success">Папку з іграми успішно додано</string>
<string name="add_directory_success">Теку з іграми успішно додано</string>
<string name="home_games">Ігри</string>
<string name="home_search">Пошук</string>
<string name="home_settings">Налаштування</string>
<string name="empty_gamelist">Не знайдено файлів або ще не вибрано папку з іграми.</string>
<string name="empty_gamelist">Не знайдено файлів або ще не вибрано теку з іграми.</string>
<string name="search_and_filter_games">Пошук та фільтрація ігор</string>
<string name="select_games_folder">Виберіть папку з іграми</string>
<string name="select_games_folder">Виберіть теку з іграми</string>
<string name="select_games_folder_description">Дозволяє Eden заповнити список ігор</string>
<string name="add_games_warning">Пропустити вибір папки з іграми?</string>
<string name="add_games_warning_description">Ігри не відображатимуться у списку Ігри, якщо папку не вибрано.</string>
<string name="add_games_warning">Пропустити вибір теки з іграми?</string>
<string name="add_games_warning_description">Ігри не відображатимуться у списку Ігри, якщо теку не вибрано.</string>
<string name="home_search_games">Знайти ігри</string>
<string name="games_dir_selected">Вибрано папку з іграми</string>
<string name="games_dir_selected">Вибрано теку з іграми</string>
<string name="install_prod_keys">Встановити prod.keys</string>
<string name="install_prod_keys_description">Потрібно для розшифровки роздрібних ігор</string>
<string name="install_prod_keys_warning">Пропустити додавання ключів?</string>
@@ -248,28 +307,48 @@
<string name="reading_keys_failure">Помилка під час зчитування ключів шифрування</string>
<string name="install_prod_keys_failure_extension_description">Переконайтеся, що файл ключів має розширення .keys, і повторіть спробу.</string>
<string name="invalid_keys_error">Невірні ключі шифрування</string>
<string name="install_keys_failure_description">Обраний файл невірний або пошкоджений. Будь ласка, пере-дампіть ваші ключі.</string>
<string name="install_gpu_driver">Встановити драйвер ГП</string>
<string name="install_keys_failure_description">Обраний файл невірний або пошкоджений. Будь ласка, зробіть повторний дамп ваших ключів.</string>
<string name="install_gpu_driver">Встановити драйвер GPU</string>
<string name="install_gpu_driver_description">Встановіть альтернативні драйвери для потенційно кращої продуктивності та/або точності</string>
<string name="advanced_settings">Розширені налаштування</string>
<string name="settings_description">Налаштування параметрів емулятора</string>
<string name="search_retail">Роздрібні</string>
<string name="search_homebrew">Homebrew</string>
<string name="open_user_folder">Відкрити папку Eden</string>
<string name="open_user_folder">Відкрити теку Eden</string>
<string name="open_user_folder_description">Керування внутрішніми файлами Eden</string>
<string name="theme_and_color_description">Змінити зовнішній вигляд застосунку</string>
<string name="no_file_manager">Не знайдено файлового менеджера</string>
<string name="notification_no_directory_link">Не вдалося відкрити папку Eden</string>
<string name="notification_no_directory_link_description">Будь ласка, знайдіть папку користувача за допомогою бічної панелі файлового менеджера вручну.</string>
<string name="notification_no_directory_link">Не вдалося відкрити теку Eden</string>
<string name="notification_no_directory_link_description">Будь ласка, знайдіть теку користувача за допомогою бічної панелі файлового менеджера вручну.</string>
<string name="manage_save_data">Керування даними збережень</string>
<string name="manage_save_data_description">Знайдено дані збережень. Будь ласка, виберіть варіант нижче.</string>
<string name="import_export_saves_description">Імпорт або експорт файлів збереження</string>
<string name="save_file_imported_success">Успішно імпортовано</string>
<string name="save_file_invalid_zip_structure">Неприпустима структура папки збереження</string>
<string name="save_file_invalid_zip_structure_description">Назва першої вкладеної папки має бути ідентифікатором гри.</string>
<string name="save_file_invalid_zip_structure">Неприпустима структура теки збереження</string>
<string name="save_file_invalid_zip_structure_description">Назва підтеки має бути ідентифікатором гри (title ID).</string>
<string name="import_saves">Імпорт</string>
<string name="export_saves">Експорт</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">Qlaunch</string>
<string name="qlaunch_description">Запуск додатків з домашнього екрану системи</string>
<string name="applets">Аплети</string>
<string name="applets_description">Запуск системних аплетів за допомогою прошивки.</string>
<string name="applets_error_firmware">Прошивка не встановлена</string>
<string name="applets_error_applet">Аплет недоступний</string>
<string name="applets_error_description"><![CDATA[Переконайтеся, що файл <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> та <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">прошивка</a> встановлені.]]></string>
<string name="album_applet">Альбом</string>
<string name="album_applet_description">Перегляд зображень у папці скріншотів.</string>
<string name="mii_edit_applet">Редактор Mii</string>
<string name="mii_edit_applet_description">Перегляд та редагування Mii.</string>
<string name="cabinet_applet">Cabinet</string>
<string name="cabinet_applet_description">Редагування даних amiibo.</string>
<string name="cabinet_launcher">Cabinet Launcher</string>
<string name="cabinet_nickname_and_owner">Налаштування нікнейму та власника</string>
<string name="cabinet_game_data_eraser">Видалення даних гри</string>
<string name="cabinet_restorer">Відновлення</string>
<string name="cabinet_formatter">Форматування</string>
<!-- About screen strings -->
<string name="gaia_is_not_real">Gaia не існує</string>
<string name="copied_to_clipboard">Скопійовано в буфер обміну</string>
@@ -278,26 +357,15 @@
<string name="contributors_description">Зроблено з \u2764 від команди Eden</string>
<string name="build">Збірка</string>
<!-- Early access upgrade strings -->
<string name="early_access">Ранній доступ</string>
<string name="early_access_benefits">Переваги раннього доступу</string>
<string name="cutting_edge_features">Новітні можливості</string>
<string name="early_access_updates">Ранній доступ до оновлень</string>
<string name="no_manual_installation">Без ручного встановлення</string>
<string name="prioritized_support">Пріоритетна підтримка</string>
<string name="helping_game_preservation">Допомога в презервації ігор</string>
<string name="our_eternal_gratitude">Наша нескінченна вдячність</string>
<string name="are_you_interested">Ви зацікавлені?</string>
<string name="frame_limit_enable">Обмеження швидкості</string>
<string name="frame_limit_enable_description">Обмежує швидкість емуляції у відсотках від нормальної.</string>
<string name="frame_limit_slider">Відсоток обмеження</string>
<string name="frame_limit_slider_description">Вказує відсоток обмеження швидкості. 100% — нормальна швидкість.</string>
<string name="cpu_backend">Режим ЦП</string>
<string name="cpu_accuracy">Точність ЦП</string>
<string name="cpu_backend">Режим CPU</string>
<string name="cpu_accuracy">Точність CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- Системні налаштування -->
<!-- System settings strings -->
<string name="device_name">Назва пристрою</string>
<string name="use_docked_mode">Режим док-станції</string>
<string name="use_docked_mode_description">Збільшує роздільну здатність, знижуючи продуктивність. У портативному режимі роздільна здатність нижча, а продуктивність вища.</string>
@@ -306,34 +374,56 @@
<string name="select_rtc_date">Вибрати дату</string>
<string name="select_rtc_time">Вибрати час</string>
<string name="use_custom_rtc">Свій RTC</string>
<string name="use_custom_rtc_description">Дозволяє встановити власний час, відмінний від системного.</string>
<string name="use_custom_rtc_description">Дозволяє встановити власний час (Real-time clock, або RTC), відмінний від системного.</string>
<string name="set_custom_rtc">Встановити RTC</string>
<!-- Network settings strings -->
<string name="web_token">Веб-токен</string>
<string name="web_token_description">Веб-токен, що використовується для створення публічних кімнат. Це рядок із 48 символів, що містить лише малі літери a-z.</string>
<string name="network">Мережа</string>
<!-- Graphics settings strings -->
<string name="renderer_accuracy">Рівень точності</string>
<string name="renderer_resolution">Роздільна здатність (Портативний/Док)</string>
<string name="renderer_vsync">Режим верт. синхронізації</string>
<string name="renderer_screen_layout">Орієнтація</string>
<string name="renderer_aspect_ratio">Співвідношення</string>
<string name="renderer_scaling_filter">Фільтр масштабування</string>
<string name="renderer_aspect_ratio">Співвідношення сторін</string>
<string name="renderer_scaling_filter">Фільтр масштабування вікна</string>
<string name="fsr_sharpness">Різкість FSR</string>
<string name="fsr_sharpness_description">Визначає різкість зображення при використанні FSR.</string>
<string name="renderer_anti_aliasing">Згладжування</string>
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
<string name="renderer_force_max_clock_description">Змушує ГП працювати на максимальній тактовій частоті.</string>
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні помилки.</string>
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
<string name="renderer_reactive_flushing">Реактивне очищення</string>
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
<string name="use_disk_shader_cache">Кеш шейдерів</string>
<string name="use_disk_shader_cache_description">Зменшує затримки шляхом збереження шейдерів.</string>
<string name="anisotropic_filtering">Анізотропне фільтрування</string>
<string name="anisotropic_filtering_description">Покращує якість текстур під кутом.</string>
<!-- Debug settings strings -->
<string name="cpu">ЦП</string>
<string name="renderer_api">API</string>
<string name="audio_volume">Гучність</string>
<string name="audio_volume_description">Вказує гучність аудіовиходу.</string>
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="cpu_debug_mode">Налагодження CPU</string>
<string name="cpu_debug_mode_description">Уповільнює CPU для налагодження.</string>
<string name="gpu">GPU</string>
<string name="renderer_api">API</string>
<string name="renderer_debug">Налагодження графіки</string>
<string name="renderer_debug_description">Уповільнює графічний API для налагодження.</string>
<string name="fastmem">Швидка пам\'ять</string>
<string name="log">Логування</string>
<string name="flush_by_line">Скидати логи налагодження по рядках</string>
<string name="flush_by_line_description">Скидає логи налагодження після кожного написаного рядка, полегшуючи налагодження у випадках збоїв або зависань.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Аудіорушій</string>
<string name="audio_volume">Гучність</string>
<string name="audio_volume_description">Визначає гучність аудіовиходу.</string>
<!-- Input strings -->
<string name="buttons">Кнопки</string>
<string name="button_a">A</string>
<string name="button_b">B</string>
<string name="button_x">X</string>
@@ -342,11 +432,14 @@
<string name="button_minus">Мінус</string>
<string name="button_home">Home</string>
<string name="button_capture">Захоплення</string>
<string name="dpad">Кнопки напрямків</string>
<string name="dpad">Хрестовина</string>
<string name="up">Вгору</string>
<string name="down">Вниз</string>
<string name="left">Вліво</string>
<string name="right">Вправо</string>
<string name="left_stick">Лівий стік</string>
<string name="control_stick">Контрольний стік</string>
<string name="right_stick">Правий стік</string>
<string name="c_stick">C-Джойстик</string>
<string name="pressed">Натиснення</string>
<string name="range">Діапазон</string>
@@ -357,7 +450,7 @@
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_z">Z</string>
<string name="invalid">Неприпустимо</string>
<string name="invalid">Некоректний</string>
<string name="pro_controller">Контролер Pro</string>
<string name="handheld">Портативний</string>
<string name="dual_joycons">Подвійні Joy-Con\'и</string>
@@ -367,7 +460,7 @@
<string name="invert_axis">Інвертувати осі</string>
<string name="invert_button">Інвертувати кнопку</string>
<string name="toggle_button">Переключити кнопку</string>
<string name="turbo_button">Турбо кнопка</string>
<string name="turbo_button">Кнопка Турбо</string>
<string name="set_threshold">Встановити поріг</string>
<string name="toggle_axis">Переключити осі</string>
<string name="connected">З\'єднано</string>
@@ -397,14 +490,41 @@
<string name="save">Зберегти</string>
<!-- GPU driver installation -->
<string name="select_gpu_driver">Вибрати драйвер ГП</string>
<string name="select_gpu_driver_title">Хочете замінити поточний драйвер ГП?</string>
<string name="select_gpu_driver">Вибрати драйвер GPU</string>
<string name="select_gpu_driver_title">Хочете замінити поточний драйвер GPU?</string>
<string name="select_gpu_driver_install">Встановити</string>
<string name="select_gpu_driver_default">За замовчуванням</string>
<string name="select_gpu_driver_use_default">Використовується стандартний драйвер ГП</string>
<string name="system_gpu_driver">Системний драйвер ГП</string>
<string name="select_gpu_driver_use_default">Використовується стандартний драйвер GPU</string>
<string name="system_gpu_driver">Системний драйвер GPU</string>
<string name="installing_driver">Встановлення драйвера...</string>
<!-- GPU driver fetcher -->
<string name="gpu_driver_fetcher">Отримання драйверів GPU</string>
<string name="fetch">Отримати</string>
<string name="fetch_error">Помилка під час отримання</string>
<string name="check_connection">Перевірте з\'єднання та спробуйте ще раз.</string>
<string name="show_releases">Показати релізи</string>
<string name="view_full_release_notes">Примітки до випуску</string>
<string name="failed_to_fetch">Не вдалося отримати</string>
<string name="error_during_fetch">Помилка під час отримання</string>
<string name="toggle_release_notes">Перемкнути примітки до випуску</string>
<string name="downloads">Завантаження</string>
<string name="show_downloads">Показати завантаження</string>
<string name="hide_downloads">Приховати завантаження</string>
<string name="failed_cache_dir">Директорія кешу недоступна</string>
<string name="empty_response_body">Порожня відповідь</string>
<string name="successfully_installed">%1$s успішно встановлено</string>
<string name="driver_failed_title">Помилка встановлення драйвера</string>
<string name="failed_install_driver">Не вдалося встановити драйвер %1$s, чи підтримує його ваша система?</string>
<string name="driver_empty">Завантажений драйвер порожній, перевірте підключення до інтернету</string>
<string name="downloading">Завантаження…</string>
<string name="installing">Встановлення…</string>
<string name="latest">Останній</string>
<string name="recommended_driver">Рекомендований драйвер:</string>
<string name="gpu_model">Модель GPU:</string>
<string name="unsupported_gpu">GPU не підтримується</string>
<string name="unsupported_gpu_warning">Ваш GPU не підтримує заміну драйверів. Встановлення сторонніх драйверів не рекомендується.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">Налаштування</string>
<string name="preferences_general">Загальні</string>
@@ -412,36 +532,40 @@
<string name="preferences_graphics">Графіка</string>
<string name="preferences_audio">Аудіо</string>
<string name="preferences_controls">Керування</string>
<string name="preferences_theme">Тема і колір</string>
<string name="preferences_theme">Тема та колір</string>
<string name="preferences_debug">Налагодження</string>
<!-- Game properties -->
<string name="info">Інформація</string>
<string name="path">Шлях</string>
<string name="developer">Розробник</string>
<string name="version">Версія</string>
<string name="add_ons">Доповнення</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">Ваш ROM зашифрований</string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Будь ласка, переконайтеся, що ваш файл <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> встановлено, щоб ігри можна було розшифрувати.]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[Будь ласка, переконайтеся, що ваш файл <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> встановлено, щоб ігри можна було розшифрувати.]]></string>
<string name="loader_error_video_core">Сталася помилка під час ініціалізації відеоядра.</string>
<string name="loader_error_video_core_description">Зазвичай це спричинено несумісним драйвером ГП. Встановлення користувацького драйвера ГП може вирішити цю проблему.</string>
<string name="loader_error_video_core_description">Зазвичай це спричинено несумісним драйвером GPU. Встановлення користувацького драйвера GPU може вирішити цю проблему.</string>
<string name="loader_error_invalid_format">Не вдалося запустити ROM</string>
<string name="loader_error_file_not_found">Файл ROM не існує</string>
<string name="loader_error_file_not_found">ROM файлу не існує</string>
<string name="emulation_done">Готово</string>
<string name="emulation_control_scale">Масштаб</string>
<string name="emulation_control_opacity">Непрозорість</string>
<string name="touchscreen">Сенсорний екран</string>
<!-- Errors and warnings -->
<string name="abort_button">Перервати</string>
<string name="abort_button">Зупинити</string>
<string name="continue_button">Продовжити</string>
<string name="system_archive_not_found">Системний архів не знайдено</string>
<string name="system_archive_not_found_message">%s відсутній. Будь ласка, здампіть ваші системні архіви.\nПродовження емуляції може призвести до збоїв і помилок.</string>
<string name="system_archive_not_found_message">%s відсутній. Будь ласка, зробіть дамп ваших системних архівів.\nПродовження емуляції може призвести до збоїв і помилок.</string>
<string name="system_archive_general">Системний архів</string>
<string name="save_load_error">Помилка збереження/завантаження</string>
<string name="fatal_error">Фатальна помилка</string>
<string name="fatal_error_message">Сталася фатальна помилка. Перевірте журнал для отримання докладної інформації.\nПродовження емуляції може призвести до збоїв і помилок.</string>
<string name="performance_warning">Вимкнення цього налаштування значно знизить продуктивність емуляції! Для досягнення найкращих результатів рекомендується залишити це налаштування увімкненим.</string>
<!-- Region Names -->
<string name="region_japan">Японія</string>
<string name="region_usa">США</string>
@@ -451,8 +575,15 @@
<string name="region_korea">Корея</string>
<string name="region_taiwan">Тайвань</string>
<string name="memory_byte_shorthand">B</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_byte">Байти</string>
<string name="memory_byte_shorthand">Б</string>
<string name="memory_kilobyte">КБ</string>
<string name="memory_megabyte">МБ</string>
<string name="memory_gigabyte">ГБ</string>
<string name="memory_terabyte">ТБ</string>
<string name="memory_petabyte">ПБ</string>
<string name="memory_exabyte">ЕБ</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">Вимкнено</string>
@@ -494,9 +625,9 @@
<string name="screen_layout_auto">Авто</string>
<!-- Aspect Ratios -->
<string name="ratio_default">За замовчуванням (16:9)</string>
<string name="ratio_force_four_three">Змусити 4:3</string>
<string name="ratio_force_twenty_one_nine">Змусити 21:9</string>
<string name="ratio_force_sixteen_ten">Змусити 16:10</string>
<string name="ratio_force_four_three">Примусові 4:3</string>
<string name="ratio_force_twenty_one_nine">Примусові 21:9</string>
<string name="ratio_force_sixteen_ten">Примусові 16:10</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Точно</string>
<string name="cpu_accuracy_unsafe">Небезпечно</string>
@@ -522,9 +653,33 @@
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<string name="use_black_backgrounds_description">У разі використання темної теми застосовуйте чорне тло.</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чорний фон</string>
<string name="use_black_backgrounds_description">Використовувати чорний фон у темній темі.</string>
<!-- Picture-In-Picture -->
<string name="picture_in_picture">Картинка в картинці</string>
<string name="picture_in_picture_description">Згортати вікно при переході у фон.</string>
<string name="pause">Пауза</string>
<string name="play">Грати</string>
<string name="mute">Вимкнути звук</string>
<string name="unmute">Увімкнути звук</string>
<!-- Emulation vertical alignment -->
<string name="vertical_alignment">Вертикальне вирівнювання</string>
<string name="top">Вгорі</string>
<string name="center">По центру</string>
<string name="bottom">Унизу</string>
<!-- Applet Modes -->
<string name="applets_menu">Аплети</string>
<string name="applets_menu_description">(В роботі) Змінити інтерфейси та налаштування аплетів</string>
<string name="applet_hle">Спеціалізований інтерфейс</string>
<string name="applet_lle">Справжній аплет</string>
<string name="swkbd_applet">Програмна клавіатура</string>
<!-- Licenses screen strings -->
<string name="licenses">Ліцензії</string>
</resources>

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