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Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
26 lines
736 B
C++
26 lines
736 B
C++
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Common {
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extern const char g_scm_rev[];
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extern const char g_scm_branch[];
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extern const char g_scm_desc[];
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extern const char g_build_name[];
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extern const char g_build_date[];
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extern const char g_build_fullname[];
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extern const char g_build_version[];
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extern const char g_build_id[];
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extern const char g_title_bar_format_idle[];
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extern const char g_title_bar_format_running[];
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extern const char g_shader_cache_version[];
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extern const bool g_is_dev_build;
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extern const char g_compiler_id[];
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} // namespace Common
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