Compare commits

...

118 Commits

Author SHA1 Message Date
Rafael Kitover
074ab8cd5e Merge remote-tracking branch 'libretro/master'
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-19 08:56:44 +00:00
Fabrice de Gans
d5e1a1f36b [GB] Properly set OPRI on startup
Previously, the OPRI register was always set to be in CGB mode when not
using the CGB BIOS, resulting in graphics corruption when running DMG
software in CGB mode without using the CGB BIOS. This fixes the issue by
properly setting bit 1 of the OPRI register as expected.

This was broken in #1119.
2024-09-17 18:52:35 -07:00
Rafael Kitover
821b9176bd build: do not use debug libs for RelWithDebInfo
Stop trying to use debug libs for `CMAKE_BUILD_TYPE=RelWithDebInfo`,
this also fixes the current link error with SFML.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-17 18:35:39 +00:00
Rafael Kitover
9031103c9a build: fix linking non-debug pcre for debug wx
Remove the cmake code that adds the pcre library because the wxWidgets
cmake code correctly includes it now, on both vcpkg and MSYS2.

Also fix up `wxWidgets_ROOT_DIR` and `wxWidgets_LIB_DIR` for debug
builds.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-15 19:53:27 +00:00
Rafael Kitover
557f897ead build: fix using host pkgconf for ARM64 cross bld
Set `VCPKG_HOST_TRIPLET` and `VCPKG_USE_HOST_TOOLS` when using an X64
host for an ARM64 cross build in order to use the host `pkgconf` and
possibly other tools.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-15 15:47:28 +00:00
Rafael Kitover
c8a4f66cf8 build: fix UpdateAppcast.cmake
Hardcode `git` instead of using `${GIT_EXECUTABLE}` which we are not
using anymore.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-15 12:50:00 +00:00
Zach Bacon
ddc93ec6e1 release v2.1.11
Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
2024-09-15 01:48:38 -04:00
Rafael Kitover
ab38ae8f24 doc: add keychain/notarization for Mac in dev man
Add information on unlocking the keychain for codesigning and setting up
credentials for notarization to the macOS binary section in the release
process section of the developer manual.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-14 08:38:02 +00:00
Rafael Kitover
d337688fa7 build: use ccache correctly in the macOS builder
Make compiler symlinks in the macOS builder instead of prepending
`ccache` to the compiler in the CC/CXX environment variables.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-14 07:53:34 +00:00
Rafael Kitover
3eea90afb6 build: set BUILD_TESTING=OFF when not git checkout
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-13 16:29:25 +00:00
Rafael Kitover
b3952d74a8 build: fix ENABLE_LIRC=ON
Fix the `ENABLE_LIRC` cmake option, pass an interface specifier to
`target_compile_definitions()`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-13 15:29:16 +00:00
Fabrice de Gans
be09125d52 Use relative paths for installation
The CMake documentation [1] advises against using `CMAKE_INSTALL_FULL_*`
in `install()` commands.

[1] https://cmake.org/cmake/help/v3.30/module/GNUInstallDirs.html#result-variables
2024-09-13 01:05:38 +00:00
Rafael Kitover
f264e7f807 Fix Help -> Translations URL
Fix the URL a browser is launched with when the `Help -> Translations`
menu item is selected to point to the project page on Transifex.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-12 17:35:40 +00:00
Rafael Kitover
fe0791762a build: update Windows dependencies submodule
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-12 14:17:16 +00:00
Fabrice de Gans
61f427dec1 Write shortcuts in the proper section (#1335)
Shortcuts were mistakenly written in `Keyboard/Keyboard` rather than in
the `Keyboard` section.
In addition, this properly fixes toggling checkable menu item options
via a shortcut.

Fixes #1334
2024-09-11 22:48:06 -07:00
Rafael Kitover
d619ee2bb1 build: fix installing GoogleTest
Add the `EXCLUDE_FROM_ALL` keyword to the `FetchContent_Declare` call
for GoogleTest, so that gtest/gmock are not installed with the project.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 14:43:34 +00:00
Rafael Kitover
7128e6dd08 build: update wxWidgets for macOS builder to 3.2.6
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 12:40:27 +00:00
Rafael Kitover
0decffea8d build: update macOS builder dists
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 11:42:26 +00:00
Rafael Kitover
9b60e17746 build: default to ENABLE_FFMPEG=OFF for MinGW32
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 11:20:02 +00:00
Rafael Kitover
26207038c9 Update WinSparkle to 0.8.1 and add ARM64
Update the included WinSparkle dll to 0.8.1 and add support for using
the ARM64 WinSparkle dll as well.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 11:07:19 +00:00
Rafael Kitover
90867bc802 doc: update developer manual release steps
Update the release steps in the developer manual to mention the
requirement for a GnuPG key, emphasize the editing the changelog step
and add instructions for putting `signtool.exe` in the `PATH` for the 32
bit Windows binary.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 10:10:13 +00:00
Rafael Kitover
7f49cd33ad build: rm FAudio from installdeps MINGW32 target
Do not try to install FAudio for the MINGW32 32 bit Windows MSYS2 target
in `installdeps`. We do not use it for the 32 bit build and there is no
package for it for MINGW32.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 09:23:27 +00:00
Rafael Kitover
d8342d3d67 doc: add ENABLE_FAUDIO to CMake opts in README.md
Describe `ENABLE_FAUDIO` in the table of CMake options in `README.md`.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 08:59:26 +00:00
Rafael Kitover
12e840a8fa Remove non-user-facing changes from CHANGELOG.md
Remove non-user-facing changes from `CHANGELOG.md` for 2.1.10.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 08:52:12 +00:00
Zach Bacon
6ca609ac7e release v2.1.10
Signed-off-by: Zach Bacon <zachbacon@vba-m.com>
2024-09-08 22:55:37 -04:00
Fabrice de Gans
2b8f9f71ff Copy string options rather than referencing them
This can lead to dandling references, though this is very unlikely. This
commit also removes a useless check.
2024-09-09 02:29:11 +00:00
Fabrice de Gans
e76cef79d2 Remove cast for UTF-16 -> UTF-8 conversion
Add convenience functions to call `config::utf16_to_utf8()` without a
cast.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-09 02:29:11 +00:00
Fabrice de Gans
7f06428df8 Disable dialog position save/restore on wxGTK (#1331)
This is currently broken on Wayland, resulting in dialogs showing up in
random locations.
2024-09-08 16:56:30 -07:00
Rafael Kitover
e4a9340409 Update README.md and Developer Manual
Update README.md and remove outdated information.

Update the Developer Manual and describe the current release process.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-08 05:42:34 +00:00
Rafael Kitover
5d7023a5d6 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-07 18:00:22 +00:00
Rafael Kitover
3bd7c918cc build: fix cmake -DTAG_RELEASE functionality
Update the cmake -DTAG_RELEASE script to work with recent cmake changes.

Change it to not automatically make the release commit and tag, instead
specifying in the instructions that the person making the release must
edit the CHANGELOG.md and then run the commands, given in the
instructions, to make the release commit and tag.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-07 06:30:14 +00:00
Rafael Kitover
67e4944cdb translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-01 10:00:23 +00:00
Rafael Kitover
df4ff16e2c translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-09-01 09:00:24 +00:00
Rafael Kitover
d4805065b3 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-31 14:00:23 +00:00
Rafael Kitover
e39b1f2c53 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-28 01:00:24 +00:00
Rafael Kitover
73b65a6553 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-28 00:00:23 +00:00
Rafael Kitover
9e556e6a56 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-21 14:00:34 +00:00
Rafael Kitover
11e73f2c61 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-21 13:00:24 +00:00
Rafael Kitover
e97b0448b7 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-20 17:00:22 +00:00
Fabrice de Gans
aa6ed14b2a [FAudio] Always convert UTF-16 names (#1328)
On Windows, wchar_t is 16 bits and represents UTF-16 code units.
However, on other platforms, wchar_t is typically implemented as 32 bits
to represent UTF-32 code units. In order to work around this problem, we
always convert the string we get from FAudio, which is represented as
UTF-16 code units, into UTF-8 and let wxString handle the conversion to
its native type internally.
2024-08-17 21:02:01 -07:00
Rafael Kitover
2ce20c4f59 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-08-16 06:00:25 +00:00
Fabrice de Gans
e4ef4aa625 Propagate key events (#1323)
Previously, `wxEVT_KEY_DOWN` and `wxEVT_KEY_UP` were transformed into
`VBAM_EVT_USER_INPUT` and marked as processed early. This broke a number
of controls that rely on the traditional widgets events.

To fix this, we now filter the `wxEVT_KEY_*` and `wxEVT_CHAR` events in
the only widget we use that cares about them, `UserInputCtrl` instead of
filtering them at the application level.
2024-07-28 15:19:19 -07:00
Rafael Kitover
cf5cb40cb9 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-26 09:00:24 +00:00
Rafael Kitover
c450d14311 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-26 08:00:24 +00:00
Rafael Kitover
41572be3f2 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-24 11:00:23 +00:00
Rafael Kitover
4f8da1c574 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-24 09:00:24 +00:00
Rafael Kitover
32091669d4 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-23 12:00:29 +00:00
Rafael Kitover
abd72a5b2e translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-23 02:00:23 +00:00
Rafael Kitover
7e6349b19f translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-22 13:00:22 +00:00
Rafael Kitover
0782be749e translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-22 12:00:24 +00:00
Rafael Kitover
a7b545ab1a translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-15 03:00:22 +00:00
Rafael Kitover
1a564f900c translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-13 10:00:25 +00:00
Rafael Kitover
3d4e03f85f translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-08 12:00:23 +00:00
Rafael Kitover
fc17209ac7 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-06 05:00:23 +00:00
Rafael Kitover
38877ef209 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-05 21:00:24 +00:00
Rafael Kitover
8691a15be8 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-05 20:00:32 +00:00
Rafael Kitover
961fd0304c translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-05 20:00:15 +00:00
Rafael Kitover
e2cf6ecba6 Add option to mute sound during speedup
Add core option to mute sound during speedup, implemented in the gba
core. Link the option to the SDL port as well.

Add the new Mute Sound option as a checkbox to the xrc for the
Speedup/Turbo dialog and improve the dialog appearance.

Fix the max values for the options speedup_throttle and
speedup_frame_skip.

Add base class for numeric OptionProxy types implementing the +=, -=
operators, increment/decrement operators and operator T(). Add tests for
these operators on numeric types.

Move Speedup/Turbo dialog code from guiinit.cpp to a dialog class and
rewrite it using validators.

Remove the "GL VIEWPORT" debug prints from panel.cpp.

Fix #865

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-07-05 12:14:58 -07:00
LibretroAdmin
b5a4788747 Merge pull request #117 from saulfabregwiivc/ngc-fix
Fix GameCube builds of VBA-M Libretro too
2024-06-28 17:55:25 -05:00
LibretroAdmin
e63acb9545 Merge pull request #118 from Ploggy/master
[WiiU] Aroma CFW Compatibility
2024-06-28 17:55:11 -05:00
Avindra Goolcharan
7a0826a60c Migrate vba-m.com links in .github folder 2024-06-21 18:02:38 -04:00
Ploggy
1c7db77192 Update WiiU Makefile More 2024-06-18 13:46:09 +01:00
Ploggy
02f3bd6765 Update WiiU Makefile 2024-06-18 13:43:25 +01:00
Rafael Kitover
d516683a77 build: fix for wx using GTK2
Use the __WXGTK3__ macro to check for GTK3 when setting the gdk backend
to X11 when Wayland EGL is not available, GTK2 does not have this
function and always uses X11 anyway.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-06-14 11:10:00 +00:00
Rafael Kitover
834c7de86c build: update macOS builder dists
Update sdl2, faudio, wxWidgets and ffmpeg to the latest versions for the
macOS builder.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-06-06 05:32:51 +00:00
Fabrice de Gans
4f1a5dd726 [Test] Add tests for widgets code
This creates a vbam-wx-widgets target for the custom widgets code and
adds tests for them.
2024-05-29 19:30:35 -07:00
Rafael Kitover
5766b9b9c7 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-27 10:00:25 +00:00
Rafael Kitover
5d8426d317 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-27 09:00:26 +00:00
Rafael Kitover
63ec3528f1 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-26 07:00:24 +00:00
Fabrice de Gans
f646c3848c [Test] Change assert to custom CHECK macros
This changes the way we handle asserts to use a set of custom macros.
This greatly speeds up crashing, especially on Windows, and provides
assertions in release mode too.
2024-05-21 18:47:50 +00:00
Fabrice de Gans
09433875bc [CI] Remove workaround for MSVC CI
Upstream GitHub actions now uses a single toolchain version.
Fixes #1297
2024-05-19 16:14:22 -07:00
Fabrice de Gans
05c09ff506 [Build] Add devkitpro-based libretro targets to CI 2024-05-10 13:36:05 -07:00
Rafael Kitover
7f78fbb3c5 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-10 03:00:24 +00:00
Rafael Kitover
261e26f488 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-10 02:00:25 +00:00
Rafael Kitover
ed820708af translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-10 01:00:27 +00:00
Fabrice de Gans
5b8b6a0b47 [Test] Add tests for the EmulatedGamepad class 2024-05-09 17:48:48 -07:00
Fabrice de Gans
8809ce26b3 [Test] Add tests for the Bindings class
In addition to fixing a couple of minor bugs, this also creates some
utility functions to access the cmdtab data.

Finally, this disables tests on MSYS2 as they can be flaky.
2024-05-09 13:15:16 -07:00
Fabrice de Gans
a48625855b [Build] Share wx-related targets configuration
Breaking the main wx target down to multiple libraries had the side
effect that many build options were not properly applied to libraries.
This fixes the issue by having a common configuration function in CMake
to share most of the configuration between all of the wx-related
targets.
2024-05-09 12:28:05 -07:00
Rafael Kitover
55c1477d69 build: disable FAudio for 32 bit Windows builds
Disable FAudio for 32 bit Windows builds because it uses libraries that
Windows XP does not have.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-09 02:34:25 +00:00
Rafael Kitover
2d7a1ea25b build: fix faudio linkage regression on MSVC+vcpkg
Followup on 244149c0 (build: fix faudio static linkage, 2024-05-09)
which broke linking faudio on MSVC+vcpkg, go back to using the
FAudio::FAudio cmake target for MSVC.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-09 01:38:44 +00:00
Rafael Kitover
244149c00e build: fix faudio static linkage
Use "faudio" and dependent dlls on Windows instead of the FAudio::FAudio
cmake target, because the cmake target always links the faudio dll.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-09 01:25:05 +00:00
Fabrice de Gans
c0bcf3bfdf [Test] Add tests for many config classes
This also fixes a coupld of minor issues that were found while adding
tests.
2024-05-08 13:08:07 -07:00
Fabrice de Gans
13756bcbf9 [Test] Replace doctest with googletest
* Convert the only existing test (strutils) to googletest.
* Create a test target for vbam-wx-config.
* Add necessary fakes for the test binary.
* Add tests to CI.
2024-05-08 13:00:56 -07:00
Rafael Kitover
fc82e06270 build: do not build SDL bin on Windows or macOS
Stop enabling the SDL binary by default on Windows or macOS because it
usually only of interest to Linux users.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-08 12:53:52 +00:00
Rafael Kitover
df89beb256 build: disable gpg signatures by default
Add the GPG_SIGNATURES cmake option to control creating gpg clearsign
signatures for the translations and exe zips for UPSTREAM_RELEASE,
defaulting to OFF.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-07 02:59:17 +00:00
Rafael Kitover
82eda48e8f translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-06 06:00:30 +00:00
Rafael Kitover
b47787b317 translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-06 06:00:12 +00:00
Fabrice de Gans
c9668d9a88 [config] Create the vbam-wx-config target
Circular dependencies between the config sub-module and the rest of the
wx frontend have been removed. This change separates the config code to
its own submodule.

This is a preliminary change to improve testing coverage.
2024-05-05 22:57:47 -07:00
Fabrice de Gans
90a56c6937 [config] Move strutils to src/config/
This removes circular dependencies between the main wx target and the
config/ sub-directory.
2024-05-05 21:38:14 -07:00
Fabrice de Gans
d377f7abff [CI] Install only one MSVC toolchain
A change in GitHub Actions broke our MSVC build flow due to different
toolchains being used at different steps of the build process. While the
upstream issue will eventually be fixed, we need to explicitly specify
the toolchain version for now.

Bug: #1297
2024-05-05 14:54:58 -07:00
Rafael Kitover
1fac129746 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 15:00:20 +00:00
Rafael Kitover
af7d5f7b89 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 14:00:21 +00:00
Rafael Kitover
28f7c2010b translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 10:00:20 +00:00
Rafael Kitover
486330f23d Activate GitHub Sponsors
Add .github/FUNDING.yml with my username to activate GitHub Sponsors for
this repository.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 01:27:11 +00:00
Rafael Kitover
1ae78a04a8 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 00:00:26 +00:00
Rafael Kitover
c776da7120 translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-05-05 00:00:08 +00:00
Fabrice de Gans
d543784a3d [UserInput] Filter key events globally
This changes key events to be filtered globally by the application,
preventing any widget from accessing them. Widgets should instead use
the new VBAM_USER_INPUT_EVENT event.

In addition, this explicitly removes accelerator handling from wxWidgets
main menu, allowing us to populate joystick options in the menu without
firing wxWidgets assertions.
2024-05-04 16:07:25 -07:00
Fabrice de Gans
902c6c8e4b [UserInput] Only process shortcut commands once
This modifies the UserInputEvent class to fire a vector of events at
once, rather than individual down/up events for each UserInput. This
simplifies handling of the global event filter and prevents the firing
of spurious events.

This also fixes a bug when pressing "Ctrl+1" would trigger the command
for both the command assigned to "Ctrl+1" and to "1". Now, only the
"Ctrl+1" command will fire.
2024-05-04 13:38:43 -07:00
Fabrice de Gans
d32be9ddbe Move cmdtab and command enable flags to config/
* Moves cmdtab to config/. This removes the dependency on the wxvbam.h
  header from the config/ directory.
* Fixes a number of issues in the shortcuts configuration window:
  * The "Remove" command was not working properly due to an incorrect
    refactor.
  * The window is now fully expandable.
2024-05-04 10:44:06 -07:00
Fabrice de Gans
b776509287 [bindings] Set default shortcut for recent file 3
This was lost in translation between 2 refactors.
2024-05-03 17:30:51 -07:00
Rafael Kitover
56eb97c846 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-29 13:00:23 +00:00
Rafael Kitover
9f46c575fd translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-29 10:00:21 +00:00
Rafael Kitover
e0402a9b0b translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-28 20:00:23 +00:00
Rafael Kitover
3e30f54d5f translations: fix strings starting with lowercase
Fix translated strings that start with lowercase to start with
uppercase.

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-28 19:16:26 +00:00
Rafael Kitover
d73085a88c translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-25 08:00:21 +00:00
Rafael Kitover
8eb6a6900f translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-25 04:00:20 +00:00
Rafael Kitover
3615137c12 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-24 19:00:20 +00:00
Rafael Kitover
bbd5b76f2a translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-24 02:00:25 +00:00
Rafael Kitover
bb3604f333 translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-24 02:00:07 +00:00
Fabrice de Gans
18a0067ca7 [Input] Unify command handling
This unifies command handling between game and shortcut commands. Both
types of commands are now handled in a common manner and the binding
configuration is shared. In particular, this prevents assigning the same
user input (joypad or keyboard) to a game command or a shortcut command.

Bug: #745
2024-04-23 18:02:25 -07:00
Fabrice de Gans
cfdbdc4ec2 [Input] Move input configuration objects to app
Previously, some input-related configuration objects were either owned
by `gopts` or global values. This moves these objects to be owned by the
app object instead.

Rather than directly accessing the app object, other objects (like
dialogs) that need to access the input-related configuration objects are
passed a `ConfigurationObjectProvider` function. This will make it
easier to test these objects independently down the line.

Bug: #745
2024-04-23 15:38:39 -07:00
Rafael Kitover
32ca2ae42f translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-23 22:00:25 +00:00
Rafael Kitover
bad96cf91e translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-23 22:00:07 +00:00
Fabrice de Gans
62294702e4 [Input] Remove transitional key, mod, joy triplet
Originally, UserInput was built around the key, mod, joy triplet values
to maintain compatibility with other parts of the code base that made
use of these values. Since the UserInput class was introduced, all use
cases have been transitioned off these values in favor of treating the
UserInput as an abstract input.

UserInput is now a simple wrapper around either a KeyboardInput or a
JoyInput structure that only contain data pertinent to their input type.

This concludes the transition to the UserInput type.

Bug: #745
2024-04-23 14:26:59 -07:00
Rafael Kitover
72c4f33d63 translations: transifex pull
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-23 19:00:27 +00:00
Rafael Kitover
3fe57f540d translations: rebuild source .pot
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2024-04-23 19:00:07 +00:00
Fabrice de Gans
1e1a369c8d [Input] Unify UserInput event handling
This adds a custom UserInputEvent for handling joypad and keyboard input
for both accelerators and emulator control configuration.

These changes fix a number of issues with the wxWidgets implementation
of key down / up event handling. In particular, every "down" event now
has a corresponding "up" event. All of the special handling that was
done in multiple places to handle shortcuts is now done in a new class,
`UserInputEventSender`, simplifying multiple call sites.

This is another step towards complete unification of UserInput handling,
which will prevent double assignment between shortcuts and emulator
controls.

Bug: #745
2024-04-23 11:30:20 -07:00
saulfabreg Wii VC Project
3c16671e39 Fix GameCube builds of VBA-M Libretro too
GameCube is a big-endian system too, so let's fix it too and include it on the nightly buildbot for GCN.
2023-08-18 15:51:12 -05:00
186 changed files with 38058 additions and 39660 deletions

1
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1 @@
github: rkitover

View File

@@ -11,7 +11,7 @@ body:
- type: markdown
attributes:
value: |
Please try the nightly build from: https://nightly.vba-m.com and factory resetting the emulator from the Help menu.
Please try the nightly build from: https://nightly.visualboyadvance-m.org and factory resetting the emulator from the Help menu.
On Linux build master from source or use the edge snap.
And last but not least, search for existing reports via the filters bar on the issues page.
- type: markdown

View File

@@ -1,7 +1,7 @@
blank_issues_enabled: false
contact_links:
- name: VBA-M Forum
url: https://board.vba-m.com/
url: https://board.visualboyadvance-m.org/
about: For general questions and support please join our forum or our
- name: VBA-M IRC Channel
url: https://web.libera.chat/#vba-m

View File

@@ -14,7 +14,7 @@ body:
- type: markdown
attributes:
value: |
Please try a nightly build from: https://nightly.vba-m.com to see if your idea has already been implemented.
Please try a nightly build from: https://nightly.visualboyadvance-m.org to see if your idea has already been implemented.
On Linux build master from source or use the edge snap.
And last but not least, search for existing requests via the filters bar on the issues page.
- type: textarea

33
.github/workflows/devkitpro-build.yml vendored Normal file
View File

@@ -0,0 +1,33 @@
name: Libretro Devkitpro
on: [push, pull_request]
jobs:
build:
strategy:
matrix:
target_name: [ngc, wii, wiiu, switch]
build_type: [release, debug]
include:
- libretro_build: 'DEBUG=0'
build_type: release
- libretro_build: 'DEBUG=1'
build_type: debug
- devkit_container: 'devkitpro/devkitppc:latest'
target_name: ngc
- devkit_container: 'devkitpro/devkitppc:latest'
target_name: wii
- devkit_container: 'devkitpro/devkitppc:latest'
target_name: wiiu
- devkit_container: 'devkitpro/devkita64:latest'
target_name: switch
runs-on: ubuntu-latest
container: ${{ matrix.devkit_container }}
steps:
- name: Checkout the code
uses: actions/checkout@v4
with:
submodules: recursive
# Libretro build
- name: Build libretro core
run: make -C src/libretro ${{ matrix.libretro_build }} platform=${{ matrix.target_name }}

View File

@@ -1,4 +1,4 @@
name: macOS Latest Build
name: macOS Latest
on: [push, pull_request]
jobs:
@@ -55,3 +55,9 @@ jobs:
name: Build libretro core
run: >-
nix-shell --command 'make -C src/libretro ${{ matrix.libretro_build }}'
# Run tests
- if: matrix.build_options == 'default'
name: Run tests
run: >-
nix-shell --command 'cd build && ctest -j --output-on-failure'

View File

@@ -1,4 +1,4 @@
name: MSYS2 Build
name: MSYS2
on: [push, pull_request]
jobs:

View File

@@ -1,4 +1,4 @@
name: Ubuntu Latest Build
name: Ubuntu Latest
on: [push, pull_request]
jobs:
@@ -45,6 +45,9 @@ jobs:
run: >-
bash installdeps; if [ "${{ matrix.build_compiler }}" = clang ]; then sudo apt -y install clang; fi
- name: Install xvfb
run: sudo apt -y install xvfb
# CMake build
- if: matrix.build_options != 'libretro'
name: Configure CMake
@@ -58,6 +61,11 @@ jobs:
run: sudo ninja -C build install
# Libretro build
- name: Build libretro core
if: matrix.build_options == 'libretro'
- if: matrix.build_options == 'libretro'
name: Build libretro core
run: make -C src/libretro ${{ matrix.libretro_build }}
# Run tests
- if: matrix.build_options == 'default'
name: Run tests
run: cd build && xvfb-run ctest -j --output-on-failure

View File

@@ -1,4 +1,4 @@
name: Visual Studio Build
name: Visual Studio
on: [push, pull_request]
jobs:
@@ -53,3 +53,8 @@ jobs:
- name: Build
run: cmake --build build
# Run tests
- if: matrix.build_options == 'default' && matrix.msvc_arch != 'amd64_arm64'
name: Run tests
run: cd build && ctest -j --output-on-failure

View File

@@ -4,6 +4,68 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [2.1.11] - 2024-09-15
==========================
* 3eea90af - build: set BUILD_TESTING=OFF when not git checkout [rkitover]
* b3952d74 - build: fix ENABLE_LIRC=ON [rkitover]
* f264e7f8 - Fix Help -> Translations URL [rkitover]
* 61f427de - Write shortcuts in the proper section (#1335) [Steelskin]
* d619ee2b - build: fix installing GoogleTest [rkitover]
* 26207038 - Update WinSparkle to 0.8.1 and add ARM64 [rkitover]
## [2.1.10] - 2024-09-08
==========================
* 7f06428d - Disable dialog position save/restore on wxGTK (#1331) [Steelskin]
* e4ef4aa6 - Propagate key events (#1323) [Steelskin]
* e2cf6ecb - Add option to mute sound during speedup [rkitover]
* d516683a - build: fix for wx using GTK2 [rkitover]
* 834c7de8 - build: update macOS builder dists [rkitover]
* fc82e062 - build: do not build SDL bin on Windows or macOS [rkitover]
* d543784a - [UserInput] Filter key events globally [steelskin]
* 902c6c8e - [UserInput] Only process shortcut commands once [steelskin]
* b7765092 - [bindings] Set default shortcut for recent file 3 [steelskin]
* cc65ef28 - doc: add system requirements to README.md [danialhorton]
* 32627f6b - [Dialogs] Save and restore dialog positions [steelskin]
* 41952d06 - build: update macOS linker tool to 1.5 [rkitover]
* 0c39a5ba - build: override FindGettext to not update po files [rkitover]
* 1b77d659 - build: update macOS build to ffmpeg 7.0 [rkitover]
* 8d08223d - build: fix compatibility with older ffmpeg [rkitover]
* af6028a9 - build: fix build for nix on macOS [rkitover]
* b52edf52 - build: fix building on macOS with Homebrew [rkitover]
* 6766b9ca - build: fix ffmpeg 7.x compat [rkitover]
* 795f25bb - build: fix nix deps for OpenGL [rkitover]
* 647be137 - gba: set cpsr=spsr when switching to FIQ mode [40356555+Aikku93]
* 8abe3e79 - build: remove -lgcc from static link flags [rkitover]
* f4835674 - [Audio] Rework audio devices enumeration [steelskin]
* 775a571f - build: fix detecting Visual Studio default vcpkg [rkitover]
* 64abd3e8 - [Audio] Remove manual memory allocations [steelskin]
* 047ad277 - [Dialogs] Prevent viewers from causing a crash [steelskin]
* 045c98d8 - build: only use -Werror=lto-type-mismatch on gcc [rkitover]
* 3518dc6a - build: fix LTO on Linux [rkitover]
* cc9a03ce - Add toggle: SDL GameController mode for joysticks [rkitover]
* 8576733c - [Build] Remove lingering references to OpenAl [steelskin]
* 05561922 - build: fix MSYS2 check [rkitover]
* d9432ebb - build: fix build on MINGW{64,32}/UCRT64 on MSYS2 [rkitover]
* f57cad67 - build: fix static linking on MSYS2 CLANG64 [rkitover]
* 23e15734 - build: set wxWidgets_DIR with vcpkg [rkitover]
* 98b51910 - [Build] Remove ENABLE_NLS, fix TRANSLATIONS_ONLY [steelskin]
* a565cea8 - [Build] Remove the OpenGL check [steelskin]
* f96e42fe - build: cmake refactor and improvements [Steelskin]
* 07e49025 - Fix most remaining release warnings (#1243) [Steelskin]
* 18b97b43 - Fix various build warnings (#1242) [Steelskin]
* 13a16eb7 - Fix various warnings in filters and headers (#1241) [Steelskin]
* f46da1c5 - build: remove our version of FindSDL2.cmake [rkitover]
* 404e9a1a - build: add clang to ./installdeps for MSYS2 [rkitover]
* 613bd403 - Make menu more reasonably organized (#1230) [wwrustc]
* 215e3c5a - build: use find_program() to find powershell [rkitover]
* e5aa685f - build: don't use wx utils as UNIX cmds on Windows [rkitover]
* 9e4c8e17 - build: fix gentoo dependency namespaces [68k]
* 5f853b99 - Update metainfo.xml to new standards [jhonny.oliveira]
* e7d135db - Update links to new domain visualboyadvance-m.org [rkitover]
* 60fc096f - build: add libglu-devel for solus in installdeps [rkitover]
## [2.1.9] - 2024-02-03
=======================
* 84b0a3e3 - Remove SDL sound driver [rkitover]

View File

@@ -5,6 +5,13 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
if(WIN32)
include(RemoveStrawberryPerlFromPATH)
find_program(POWERSHELL
NAMES powershell.exe pwsh.exe
HINTS "/Windows/System32/WindowsPowerShell/v1.0"
REQUIRED)
else()
find_program(POWERSHELL pwsh)
endif()
if(UPDATE_APPCAST)
@@ -23,15 +30,6 @@ set(VCPKG_DEPS_OPTIONAL
faudio ENABLE_FAUDIO
)
if(WIN32)
find_program(POWERSHELL
NAMES powershell.exe pwsh.exe
HINTS "/Windows/System32/WindowsPowerShell/v1.0"
REQUIRED)
else()
find_program(POWERSHELL pwsh)
endif()
include(Set-Toolchain-vcpkg)
# Use ccache if available and not already enabled on the command line.
@@ -77,6 +75,32 @@ set(CMAKE_C_STANDARD_REQUIRED True)
project(VBA-M C CXX)
include(CTest)
include(FetchContent)
include(GNUInstallDirs)
include(Architecture)
include(Options)
include(Toolchain)
include(Dependencies)
# Disable tests when not in a git checkout.
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/.git")
set(BUILD_TESTING OFF)
endif()
# Configure gtest
if(BUILD_TESTING)
FetchContent_Declare(googletest
URL https://github.com/google/googletest/archive/2d16ed055d09c3689d44b272adc097393de948a0.zip
EXCLUDE_FROM_ALL
)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(googletest)
include(GoogleTest)
endif()
if(NOT CMAKE_PREFIX_PATH AND (NOT ("$ENV{CMAKE_PREFIX_PATH}" STREQUAL "")))
set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}")
endif()
@@ -87,27 +111,11 @@ elseif(NOT CMAKE_BUILD_TYPE MATCHES "^(Release|Debug|RelWithDebInfo|MinSizeRel)$
message(FATAL_ERROR "Invalid CMAKE_BUILD_TYPE: '${CMAKE_BUILD_TYPE}', must be one of: 'Release', 'Debug', 'RelWithDebInfo' or 'MinSizeRel'")
endif()
# Link debug libs for RelWithDebInfo
if(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO "Debug")
endif()
set(MSYS OFF)
if(NOT "$ENV{MSYSTEM_PREFIX}" STREQUAL "")
set(MSYS ON)
endif()
include(CTest)
if(BUILD_TESTING)
enable_testing()
endif()
include(GNUInstallDirs)
include(Options)
include(Architecture)
include(Toolchain)
include(Dependencies)
if(EXISTS "${CMAKE_SOURCE_DIR}/.git")
include(GitTagVersion)
git_version(VBAM_VERSION VBAM_REVISION VBAM_VERSION_RELEASE)

View File

@@ -9,17 +9,15 @@
- [Commit Message](#commit-message)
- [Collaboration on a Branch](#collaboration-on-a-branch)
- [Commits from Maintainers](#commits-from-maintainers)
- [Strings, Character Sets and Translations](#strings-character-sets-and-translations)
- [Pulling Updated Translations](#pulling-updated-translations)
- [Translations Message Catalog](#translations-message-catalog)
- [Interaction with non-wxWidgets Code](#interaction-with-non-wxwidgets-code)
- [Windows Native Development Environment Setup](#windows-native-development-environment-setup)
- [Miscellaneous](#miscellaneous)
- [Debug Messages](#debug-messages)
- [Release Process](#release-process)
- [Environment](#environment)
- [Certificates](#certificates)
- [Release Commit and Tag](#release-commit-and-tag)
- [64-bit Windows Binary](#64-bit-windows-binary)
- [32-bit Windows Binary](#32-bit-windows-binary)
- [64-bit Mac Binary](#64-bit-mac-binary)
- [ARM64 Windows Binary](#arm64-windows-binary)
- [macOS Binary](#macos-binary)
- [Final steps](#final-steps)
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
@@ -53,11 +51,12 @@ Follow the following steps to process newly submitted issues:
- An issue is resolved by closing it in github. A commit that fixes the issue
should have the following line near the end of the body of the commit message:
```
- Fix #999.
Fix #999.
```
This will automatically close the issue and assign the closing commit in the
github metadata when it is merged to master. The issue can be reopened if
needed.
- A commit that is work towards resolving an issue, should have the issue number
preceded by a pound sign either at the end of a commit message title, if it is
of primary relevance to the issue, or the body otherwise.
@@ -70,7 +69,7 @@ Follow these guidelines always:
https://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
the description of your work should be in the **commit message NOT the pull
, the description of your work should be in the **commit message NOT the pull
request description**.
The title line must be no more than 50 characters and the description must be
@@ -95,16 +94,21 @@ other projects, fewer is better.
The commit title line should be prefixed with an area, unless it involves the
wxWidgets GUI app, in which case it should **NOT** have a prefix.
If the commit is a user-facing functionality change or enhancement, the title
line of the commit must be a non-technical description of this change. For
example "Mute on speedup" because this will go into the changelog.
The text after the area prefix should not be capitalized.
Please use one of these area prefixes otherwise:
Please use one of these area prefixes for non-main-GUI-app commits:
- doc: documentation, README.md etc.
- build: cmake, installdeps, preprocessor compatibility defines, etc.
- gb-core: the GameBoy emulator core
- gba-core: the GameBoy Advance emulator core
- build: cmake, installdeps, preprocessor compatibility defines, compatibility
headers, etc.
- gb: the GameBoy emulator core
- gba: the GameBoy Advance emulator core
- libretro: the libretro core glue and build
- sdl-app: anything for the SDL app
- sdl: anything for the SDL port
- translations: anything related to translations
. Add other areas here if needed.
@@ -138,137 +142,75 @@ things in mind:
better to edit the history than to add more commits. Never add commits fixing
previous commits, only improving or adding to them.
- To update when someone else (very rudely you might say) did a `push -f`, `pull
--rebase` will **USUALLY** work. Verify the log, and if necessary do this
instead:
- To update when someone else updated the branch with a `push -f`
```bash
git status # should be clean, with your work having been already pushed
git fetch --all --prune
git reset --hard origin/<branch-name>
```
.
While actively working on a branch, keep it rebased on top of master.
- While actively working on a branch, keep it rebased on top of master.
#### Commits from Maintainers
Maintainers have the power to commit directly to master. This power must be
used responsibly, something I fail to do myself often, and will try to improve
upon.
Maintainers and project members have the power to commit directly to master.
This power must be used responsibly.
Make your most earnest attempt to follow these general guidelines to keep our
Make your best attempt to follow these general guidelines to keep our
history clean:
- Things that are a straight fix or improvement that does not require discussion
- Things that are a minor fix or improvement that does not require discussion
can be committed directly, keeping the following guidelines in mind.
- Bigger new features, code refactors and changes in architecture should go
through the PR process.
- Push code changes to a branch first, so they can run through the CI.
Differences in what different compilers allow is a problem that comes up
**VERY** frequently. As well as incompatibilities between different
configurations for both the C++ code and any supporting code.
- Push code changes to a branch first, so they can run through the CI. When you
open the commit in GitHub there is a little icon in the upper left corner that
shows the CI status for this commit. Differences in what different compilers
allow is a problem that comes up **VERY** frequently. As well as
incompatibilities between different configurations for both the C++ code and
any supporting code.
### Miscellaneous
### Strings, Character Sets and Translations
#### Debug Messages
#### Pulling Updated Translations
We have an override for `wxLogDebug()` to make it work even in non-debug builds
of wx and on windows, even in mintty.
Once in a while it is necessary to pull new and updated translations from
transifex.
For this you need the transifex client, available for Windows as well from
chocolatey as `transifex-client`.
To pull translations run:
```bash
tx pull -af
```
then check `git status` and if any message catalogs were updated, commit the
result as:
```bash
git commit -a --signoff -S -m'Transifex pull.'
git push
```
#### Translations Message Catalog
Strings that need to be translated by our wonderful translators on transifex
(thank you guys very much) need to be enclosed in `_("...")`, for example:
It works like `printf()`, e.g.:
```cpp
wxLogError(_("error: something very wrong"));
int foo = 42;
wxLogDebug(wxT("the value of foo = %d"), foo);
```
The next time you run cmake after adding a string to be translated, the `.pot`
message catalog source will be regenerated, and you will see a loud message
telling you to push to transifex.
Strings in the XRC XML GUI definition files are automatically added to the
message catalog as well.
If you are working on a branch or a PR, don't push to transifex until it has
been merged to master.
Once it is, push it with:
```bash
tx push -s
```
#### Interaction with non-wxWidgets Code
Use our `UTF8(...)` function to force any `wxString` to UTF-8 for use by other
libraries, screen output or OS APIs. For example:
From the core etc. the usual:
```cpp
fprintf(STDERR, "Error: %s\n", UTF8(err_msg));
fprintf(stderr, "...", ...);
```
, will work fine.
There is one exception to this, when using `wxString::Printf()` and such, you
can't pass another `wxString` to the `%s` format directly, use something like
this:
```cpp
wxString err;
err.Printf("Cannot read file: %s", fname.wc_str());
```
this uses the `wchar_t` UTF-16 representation on Windows and does nothing
elsewhere.
For calling Windows APIs with strings, use the wide char `W` variants and the
`wc_str()` method as well.
### Windows Native Development Environment Setup
This guide has been moved to:
https://github.com/rkitover/windows-dev-guide
You need a debug build for this to work or to even have a console on Windows.
Pass `-DCMAKE_BUILD_TYPE=Debug` to cmake.
### Release Process
#### Environment
#### GnuPG Key
The variable `VBAM_NO_PAUSE`, if set, will cause cmake to not pause before gpg
signing operations, you want to set this if you've disabled your gpg passphrase
to not require interaction during release builds.
You will need to create a GnuPG key for signing your commits and release tags,
and upload it to a keyserver.
gpg set up with your key is helpful for the release process on all environments
where a binary is built, but you can also make the detached signature files
yourself at the end of the process.
Make sure to install GnuPG on all environments where you will be making commits
and tags.
For codesigning windows binaries, put your certificate into
`~/.codesign/windows_comodo.pkcs12`.
#### Certificates
On Mac the 'Developer ID Application' certificate stored in your login keychain
is used, `keychain unlock` will prompt you for your login keychain password, to
avoid that set the `LOGIN_KEYCHAIN_PASSWORD` environment variable to your
password.
Make sure you have set up a Windows code signing certificate with the right
password and a Mac 'Developer ID Application' certificate.
#### Release Commit and Tag
@@ -280,8 +222,10 @@ tag:
mkdir build && cd build
cmake .. -DTAG_RELEASE=TRUE
```
, follow the instructions to edit the `CHANGELOG.md` and then push the release:
then push the release:
To reiterate, **make sure you edit the `CHANGELOG.md`** to remove any
non-user-facing changes before you make the release commit.
```bash
git push
@@ -296,84 +240,126 @@ cmake .. -DTAG_RELEASE=UNDO
#### 64-bit Windows Binary
For this you will preferably need the powershell environment setup described
earlier, however you can use a regular Visual Studio 64 bit native developer
command prompt as well.
For this you will preferably need the PowerShell environment setup described
[here](https://github.com/rkitover/windows-dev-guide), or by starting the `x64
Native Tools Command Prompt` from your Start Menu.
```powershell
mkdir build
cd build
cmake .. -DVCPKG_TARGET_TRIPLET=x64-windows-static -DCMAKE_BUILD_TYPE=Release -DUPSTREAM_RELEASE=TRUE -G Ninja
mkdir build-msvc64
cd build-msvc64
cmake .. -DCMAKE_BUILD_TYPE=Release -DUPSTREAM_RELEASE=TRUE -G Ninja
ninja
```
Collect the following files for the release:
- `visualboyadvance-m-Win-64bit.zip`
- `visualboyadvance-m-Win-64bit.zip.asc`
- `visualboyadvance-m-Win-x86_64.zip`
- `translations.zip`
- `translations.zip.asc`
Repeat the process for the debug build, with `-DCMAKE_BUILD_TYPE=Debug` and
collect this file:
- `visualboyadvance-m-Win-x86_64-debug.zip`
.
#### 32-bit Windows Binary
For this the optimal environment is a linux distribution with the mingw
toolchain, I use fedora.
The 32-bit build is a legacy build for Windows XP compatibility. You will need
the MinGW toolchain to build it. The easiest method is to use the MINGW32 MSYS2
environment.
You can set up a shell on a fedora distribution with docker as described here:
Make sure the Visual Studio `signtool.exe` is in your path, you can start MSYS2
with an inherited `PATH` from a Visual Studio enabled environment or add it to
your shell configuration.
https://gist.github.com/rkitover/6379764c619c10e829e4b2fa0ae243fd
If using fedora, the cross script will install all necessary dependencies, if
not install the base toolchain (mingw gcc, binutils, winpthreads) using the
preferred method for your distribution, you can also use mxe for this.
https://mxe.cc/
First install dependencies with:
```bash
sh tools/win/linux-cross-builder -32
./installdeps
```
You can also use msys2 on Windows, this is not recommended:
. Then build the 32-bit binary as follows:
```bash
sh tools/win/msys2-builder -32
mkdir build-mingw32
cd build-mingw32
cmake .. -DCMAKE_BUILD_TYPE=Release -DUPSTREAM_RELEASE=TRUE -G Ninja
ninja
```
. Collect this file for the release:
To set up msys2, see this guide:
- `visualboyadvance-m-Win-x86_32.zip`
https://gist.github.com/rkitover/d008324309044fc0cc742bdb16064454
. Then repeat the process for the debug build with `-DCMAKE_BUILD_TYPE=Debug`,
and collect this file:
Collect the following files from `~/vbam-build-mingw32/project` if using linux,
or `~/vbam-build-msys2-x86_64/project` if using msys2:
- `visualboyadvance-m-Win-x86_32-debug.zip`
.
- `visualboyadvance-m-Win-32bit.zip`
- `visualboyadvance-m-Win-32bit.zip.asc`
#### ARM64 Windows Binary
#### 64-bit Mac Binary
You will need the MSVC ARM64 cross toolchain to build this binary, if you used
the install script from [here](https://github.com/rkitover/windows-dev-guide)
you will have it installed, otherwise run Visual Studio Installer and install
the component.
To enter the ARM64 cross environment, edit the PowerShell profile described
[here](https://github.com/rkitover/windows-dev-guide) or use the `vcvarsall.bat`
script with the `amd64_arm64` argument as described
[here](https://learn.microsoft.com/en-us/cpp/build/building-on-the-command-line?view=msvc-170).
From there the process is the same as for the 64-bit build, collect the
following files for the release:
- `visualboyadvance-m-Win-arm64.zip`
- 'visualboyadvance-m-Win-arm64-debug.zip'
.
#### macOS Binary
Install the latest Xcode for your OS.
You will need bash and (optionally) gpg from homebrew (which you will also need
to install):
```bash
brew install bash gnupg
```
You will need bash from Homebrew/nix/MacPorts/whatever to run the build script.
You will need a codesigning certificate from Apple, which you will be able to
generate once you join their developer program. This is the certificate of the
type 'Developer ID Application' stored in your login keychain. `keychain
unlock` will prompt you for your login keychain password, to avoid that set the
`LOGIN_KEYCHAIN_PASSWORD` environment variable to your password.
generate once you join their developer program from XCode. This is the
certificate of the type 'Developer ID Application' stored in your login
keychain.
If you are not using a GUI session, you will need to use a method to unlock your
login keychain before building so that your codesigning certificate can be used.
Adding the certificate and key to the System keychain is also a method that some
people use.
To unlock your keychain on login, you can add something like this to your
`~/.zshrc`:
```bash
/usr/local/bin/bash tools/osx/builder -64
security unlock-keychain -p "$(cat ~/.login-keychain-password)" login.keychain
```
, with your login password in that file.
For notarization to work, you will need to create an app-specific password on
https://appleid.apple.com , get your Team ID from your Apple Developer account,
and store them with this command:
```bash
xcrun notarytool store-credentials AC_PASSWORD \
--apple-id you@domain.com \
--team-id <DeveloperTeamID> \
--password <secret_app_specific_2FA_password>
```
. Once all of this is set up, run:
```bash
tools/osx/builder
```
, this will take a while because it builds all of the dependencies.
Collect the following files from `~/vbam-build-mac-64bit/project`:
- `visualboyadvance-m-Mac-64bit.zip`
- `visualboyadvance-m-Mac-64bit.zip.asc`
- `visualboyadvance-m-Mac-x86_64.zip`
- `visualboyadvance-m-Mac-x86_64-debug.zip`
.
#### Final steps
@@ -381,27 +367,26 @@ Go to the github releases tab, and make a release for the tag you pushed
earlier.
Put any notes to users and distro maintainers into the description as well as
the entries from `CHANGELOG.md` generated earlier from git by the release
commit script.
the generated entries from `CHANGELOG.md` you edited earlier.
Upload all files collected during the earlier builds, the complete list is:
- `translations.zip`
- `translations.zip.asc`
- `visualboyadvance-m-Mac-64bit.zip`
- `visualboyadvance-m-Mac-64bit.zip.asc`
- `visualboyadvance-m-Win-32bit.zip`
- `visualboyadvance-m-Win-32bit.zip.asc`
- `visualboyadvance-m-Win-64bit.zip`
- `visualboyadvance-m-Win-64bit.zip.asc`
- `visualboyadvance-m-Win-x86_64.zip`
- `visualboyadvance-m-Win-x86_64-debug.zip`
- `visualboyadvance-m-Win-x86_32.zip`
- `visualboyadvance-m-Win-x86_32-debug.zip`
- `visualboyadvance-m-Win-arm64.zip`
- 'visualboyadvance-m-Win-arm64-debug.zip'
- `visualboyadvance-m-Mac-x86_64.zip`
- `visualboyadvance-m-Mac-x86_64-debug.zip`
Update the winsparkle appcast.xml by running this cmake command:
Update the winsparkle `appcast.xml` by running this cmake command:
```bash
cmake .. -DUPDATE_APPCAST=TRUE
```
follow the instructions to push the change to the web data repo.
, follow the instructions to push the change to the web data repo.
Announce the release on reddit r/emulation and the forum.

172
README.md
View File

@@ -19,8 +19,6 @@
<!-- END doctoc generated TOC please keep comment here to allow auto update -->
[![Join the chat at https://gitter.im/visualboyadvance-m/Lobby](https://badges.gitter.im/visualboyadvance-m/Lobby.svg)](https://gitter.im/visualboyadvance-m/Lobby)
Our bridged Discord server is [Here](https://discord.gg/EpfxEuGMKH).
We are also on *`#vba-m`* on [Libera IRC](https://libera.chat/) which has a [Web
@@ -59,35 +57,39 @@ Factory Reset`.
## System Requirements
Windows 7, 8.1 or 10/11, Linux distro's or macOS.
Windows XP, Vista, 7, 8.1 or 10/11, Linux distros or macOS.
2Ghz x86 (or x86-64) Intel Core 2 or AMD Athlon processor with SSE, Snapdragon 835
or newer CPU compatible with Arm for Windows.
2Ghz x86(or x86-64) Intel Core 2 or AMD Athlon processor with SSE, Snapdragon 835
or newer cpu compatible with Arm for Windows.
- Just a guideline, lower clock speeds and Celeron processors may be able to run at full
speed on lower settings, and Linux based ARM Operating systems have wider cpu support.
speed on lower settings, and Linux based ARM Operating systems have wider CPU support.
DirectX June 2010 Redist [Full](https://www.microsoft.com/en-au/download/details.aspx?id=8109) / [Websetup](https://www.microsoft.com/en-au/download/details.aspx?id=35) for Xaudio (Remember to uncheck Bing on the websetup)
DirectX June 2010 Redist
[Full](https://www.microsoft.com/en-au/download/details.aspx?id=8109) /
[Websetup](https://www.microsoft.com/en-au/download/details.aspx?id=35) for
Xaudio (Remember to uncheck Bing on the websetup.)
## Building
The basic formula to build vba-m is:
```shell
```bash
cd ~ && mkdir src && cd src
git clone https://github.com/visualboyadvance-m/visualboyadvance-m.git
cd visualboyadvance-m
./installdeps
# ./installdeps will give you build instructions, which will be similar to:
./installdeps # On Linux or macOS
mkdir build && cd build
cmake .. -G Ninja
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja
```
`./installdeps` is supported on MSys2, Linux (Debian/Ubuntu, Fedora, Arch,
Solus, OpenSUSE, Gentoo and RHEL/CentOS) and Mac OS X (homebrew, macports or
fink.)
`./installdeps` is supported on MSYS2, Linux (Debian/Ubuntu, Fedora, Arch,
Solus, OpenSUSE, Gentoo and RHEL/CentOS) and Mac OS X (homebrew, MacPorts or
Fink.)
## Building a Libretro core
@@ -98,7 +100,7 @@ cd src/libretro
make -j`nproc`
```
Copy vbam_libretro.so to your RetroArch cores directory.
Copy `vbam_libretro.so` to your RetroArch cores directory.
## Visual Studio Support
@@ -118,14 +120,16 @@ environment loaded.
Using your own user-wide installation of vcpkg is supported, just make sure the
environment variable `VCPKG_ROOT` is set.
To build in the visual studio command prompt, use something like this:
To build in the Visual Studio `x64 Native Tools Command Prompt`, use something
like this:
```
mkdir build
cd build
cmake .. -DVCPKG_TARGET_TRIPLET=x64-windows-static -DCMAKE_BUILD_TYPE=Debug -G Ninja
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja
```
.
## Visual Studio Code Support
@@ -163,7 +167,7 @@ And the following development libraries:
- [gettext](https://www.gnu.org/software/gettext/) and gettext-tools
- [SDL2](https://www.libsdl.org/) (required)
- [SFML](https://www.sfml-dev.org/) (optional, for link)
- [OpenAL](https://www.openal.org/) or [openal-soft](https://kcat.strangesoft.net/openal.html) (required, a sound interface)
- [openal-soft](https://kcat.strangesoft.net/openal.html) (required, a sound interface)
- [wxWidgets](https://wxwidgets.org/) (required for GUI, 2.8 and non-stl builds are no longer supported)
On Linux and similar, you also need the version of GTK your wxWidgets is linked
@@ -183,61 +187,47 @@ This is supported on Fedora, Arch, Solus and MSYS2.
may be `win32` which is an alias for `mingw-w64-i686` to target 32 bit Windows,
or `mingw-w64-x86_64` for 64 bit Windows targets.
The target is implicit on MSys2 depending on which MINGW shell you started (the
The target is implicit on MSYS2 depending on which MINGW shell you started (the
value of `$MSYSTEM`.)
On Debian/Ubuntu this uses the MXE apt repository and works quite well.
On Fedora it can build using the Fedora MinGW packages, albeit with wx 2.8, no
OpenGL support, and no Link support for lack of SFML.
On Arch it currently doesn't work at all because the AUR stuff is completely
broken, I will at some point redo the arch stuff to use MXE as well.
## CMake Options
The CMake code tries to guess reasonable defaults for options, but you can
override them, for example:
```shell
cmake .. -DENABLE_LINK=NO -G Ninja
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_LINK=NO -G Ninja
```
Of particular interest is making **Release** or **Debug** builds, the default
mode is **Release**, to make a **Debug** build use something like:
```shell
cmake .. -DCMAKE_BUILD_TYPE=Debug -G Ninja
```
Here is the complete list:
. Here is the complete list:
| **CMake Option** | **What it Does** | **Defaults** |
|-----------------------|----------------------------------------------------------------------|-----------------------|
| ENABLE_SDL | Build the SDL port | OFF |
| ENABLE_WX | Build the wxWidgets port | ON |
| ENABLE_DEBUGGER | Enable the debugger | ON |
| ENABLE_ASM_CORE | Enable x86 ASM CPU cores (**BUGGY AND DANGEROUS**) | OFF |
| ENABLE_ASM | Enable the following two ASM options | ON for 32 bit builds |
| ENABLE_ASM_SCALERS | Enable x86 ASM graphic filters | ON for 32 bit builds |
| ENABLE_MMX | Enable MMX | ON for 32 bit builds |
| ENABLE_LINK | Enable GBA linking functionality (requires SFML) | AUTO |
| ENABLE_LIRC | Enable LIRC support | OFF |
| ENABLE_FFMPEG | Enable ffmpeg A/V recording | AUTO |
| ENABLE_ONLINEUPDATES | Enable online update checks | ON |
| ENABLE_LTO | Compile with Link Time Optimization (gcc and clang only) | ON for release build |
| ENABLE_GBA_LOGGING | Enable extended GBA logging | ON |
| ENABLE_DIRECT3D | Direct3D rendering for wxWidgets (Windows, **NOT IMPLEMENTED!!!**) | ON |
| ENABLE_XAUDIO2 | Enable xaudio2 sound output for wxWidgets (Windows only) | ON |
| ENABLE_ASAN | Enable libasan sanitizers (by default address, only in debug mode) | OFF |
| UPSTREAM_RELEASE | Do some release tasks, like codesigning, making zip and gpg sigs. | OFF |
| BUILD_TESTING | Build the tests and enable ctest support. | ON |
| VBAM_STATIC | Try link all libs statically (the following are set to ON if ON) | OFF |
| SDL2_STATIC | Try to link static SDL2 libraries | OFF |
| SFML_STATIC_LIBRARIES | Try to link static SFML libraries | OFF |
| FFMPEG_STATIC | Try to link static ffmpeg libraries | OFF |
| OPENAL_STATIC | Try to link static OpenAL libraries | OFF |
| TRANSLATIONS_ONLY | Build only the translations.zip and nothing else | OFF |
| `ENABLE_SDL` | Build the SDL port | OFF |
| `ENABLE_WX` | Build the wxWidgets port | ON |
| `ENABLE_DEBUGGER` | Enable the debugger | ON |
| `ENABLE_ASM_CORE` | Enable x86 ASM CPU cores (**BUGGY AND DANGEROUS**) | OFF |
| `ENABLE_ASM` | Enable the following two ASM options | ON for 32 bit builds |
| `ENABLE_ASM_SCALERS` | Enable x86 ASM graphic filters | ON for 32 bit builds |
| `ENABLE_MMX` | Enable MMX | ON for 32 bit builds |
| `ENABLE_LINK` | Enable GBA linking functionality (requires SFML) | AUTO |
| `ENABLE_LIRC` | Enable LIRC support | OFF |
| `ENABLE_FFMPEG` | Enable ffmpeg A/V recording | AUTO |
| `ENABLE_ONLINEUPDATES` | Enable online update checks | ON |
| `ENABLE_LTO` | Compile with Link Time Optimization (gcc and clang only) | ON for release build |
| `ENABLE_GBA_LOGGING` | Enable extended GBA logging | ON |
| `ENABLE_XAUDIO2` | Enable xaudio2 sound output for wxWidgets (Windows only) | ON |
| `ENABLE_FAUDIO` | Enable faudio sound output for wxWidgets, | ON, not 32 bit Win |
| `ENABLE_ASAN` | Enable libasan sanitizers (by default address, only in debug mode) | OFF |
| `UPSTREAM_RELEASE` | Do some release tasks, like codesigning, making zip and gpg sigs. | OFF |
| `BUILD_TESTING` | Build the tests and enable ctest support. | ON |
| `VBAM_STATIC` | Try link all libs statically (the following are set to ON if ON) | OFF |
| `SDL2_STATIC` | Try to link static SDL2 libraries | OFF |
| `SFML_STATIC_LIBRARIES` | Try to link static SFML libraries | OFF |
| `FFMPEG_STATIC` | Try to link static ffmpeg libraries | OFF |
| `OPENAL_STATIC` | Try to link static OpenAL libraries | OFF |
| `TRANSLATIONS_ONLY` | Build only the translations.zip and nothing else | OFF |
Note for distro packagers, we use the CMake module
[GNUInstallDirs](https://cmake.org/cmake/help/v2.8.12/cmake.html#module:GNUInstallDirs)
@@ -247,52 +237,6 @@ On Unix to use a different version of wxWidgets, set
`wxWidgets_CONFIG_EXECUTABLE` to the path to the `wx-config` script you want to
use.
## MSys2 Notes
To run the resulting binary, you can simply type:
```shell
./visualboyadvance-m
```
in the shell where you built it.
If you built with `-DCMAKE_BUILD_TYPE=Debug`, you will get a console app and
will see debug messages, even in mintty.
If you want to start the binary from e.g. a shortcut or Explorer, you will need
to put `c:\msys64\mingw32\bin` for 32 bit builds and `c:\msys64\mingw64\bin`
for 64 bit builds in your PATH (to edit system PATH, go to Control Panel ->
System -> Advanced system settings -> Environment Variables.)
If you want to package the binary, you will need to include the MinGW DLLs it
depends on, they can install to the same directory as the binary.
Our own builds are static.
## Debug Messages
We have an override for `wxLogDebug()` to make it work even in non-debug builds
of wx and on windows, even in mintty.
It works like `printf()`, e.g.:
```cpp
int foo = 42;
wxLogDebug(wxT("the value of foo = %d"), foo);
```
From the core etc. the usual:
```cpp
fprintf(stderr, "...", ...);
```
will work fine.
You need a debug build for this to work or to even have a console on Windows.
Pass `-DCMAKE_BUILD_TYPE=Debug` to cmake.
## Reporting Crash Bugs
If the emulator crashes and you wish to report the bug, a backtrace made with
@@ -311,27 +255,25 @@ do something such as:
```shell
ulimit -c unlimited
```
in your shell to enable coredump files.
, in your shell to enable core files.
[This
post](https://ask.fedoraproject.org/en/question/98776/where-is-core-dump-located/?answer=98779#post-id-98779)
explains how to retrieve core dump on Fedora Linux (and possibly other
distributions.)
explains how to retrieve core dump on some distributions, when they are managed
by systemd.
Once you have the core dump file, open it with `gdb`, for example:
Once you have the core file, open it with `gdb`, for example:
```shell
gdb -c core ./visualboyadvance-m
```
In the `gdb` shell, to print the backtrace, type:
. In the `gdb` shell, to start the process and print the backtrace, type:
```
run
bt
```
This may be a bit of a hassle, but it helps us out immensely.
. This may be a bit of a hassle, but it helps us out immensely.
## Contributing

View File

@@ -56,9 +56,11 @@ if(CMAKE_SYSTEM_PROCESSOR MATCHES "[xX]86|i[3-9]86|[aA][mM][dD]64")
endif()
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "[aA][aA][rR][cC][hH]|[aA][rR][mM]")
if(CMAKE_C_SIZEOF_DATA_PTR EQUAL 4) # 32 bit
set(ARM32 ON)
set(ARCH_NAME arm32)
set(WINARCH arm)
elseif(CMAKE_C_SIZEOF_DATA_PTR EQUAL 8)
set(ARM64 ON)
set(ARCH_NAME arm64)
set(WINARCH arm64)
endif()

View File

@@ -23,7 +23,7 @@ if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg")
if(VCPKG_TARGET_TRIPLET MATCHES -static)
set(arch_suffix -static)
endif()
if(CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(path_prefix debug)
endif()
set(installed_prefix ${_VCPKG_INSTALLED_DIR}/${WINARCH}-windows${arch_suffix}/${path_prefix})

View File

@@ -10,10 +10,6 @@ if(NOT EXISTS "${CMAKE_SOURCE_DIR}/.git")
message(FATAL_ERROR "releases can only be done from a git clone")
endif()
if(NOT GIT_FOUND)
message(FATAL_ERROR "git is required to make a release")
endif()
find_program(GPG_EXECUTABLE gpg)
if(NOT GPG_EXECUTABLE)
@@ -35,7 +31,7 @@ function(make_release_commit_and_tag)
# First make sure we are on master.
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short --abbrev-ref=strict HEAD
COMMAND git rev-parse --short --abbrev-ref=strict HEAD
OUTPUT_VARIABLE git_branch
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
@@ -46,7 +42,7 @@ function(make_release_commit_and_tag)
endif()
execute_process(
COMMAND ${GIT_EXECUTABLE} status --porcelain=2
COMMAND git status --porcelain=2
OUTPUT_VARIABLE git_status
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
@@ -59,7 +55,7 @@ function(make_release_commit_and_tag)
endif()
execute_process(
COMMAND ${GIT_EXECUTABLE} tag --sort=-v:refname
COMMAND git tag --sort=-v:refname
OUTPUT_VARIABLE git_tags
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
@@ -80,7 +76,7 @@ function(make_release_commit_and_tag)
endif()
execute_process(
COMMAND ${GIT_EXECUTABLE} log ${git_last_tag}.. "--pretty=format:* %h - %s [%aL]"
COMMAND git log ${git_last_tag}.. "--pretty=format:* %h - %s [%aL]"
OUTPUT_VARIABLE release_log
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
@@ -90,17 +86,17 @@ function(make_release_commit_and_tag)
if(TAG_RELEASE STREQUAL UNDO)
execute_process(
COMMAND ${GIT_EXECUTABLE} tag -d ${git_last_tag}
COMMAND git tag -d ${git_last_tag}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
execute_process(
COMMAND ${GIT_EXECUTABLE} reset HEAD~1
COMMAND git reset HEAD~1
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
execute_process(
COMMAND ${GIT_EXECUTABLE} checkout HEAD CHANGELOG.md
COMMAND git checkout HEAD CHANGELOG.md
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
@@ -212,45 +208,37 @@ Ignore the following cmake error.
)
execute_process(
COMMAND ${GIT_EXECUTABLE} add CHANGELOG.md
COMMAND git add CHANGELOG.md
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
# Make the release commit.
message(FATAL_ERROR "
execute_process(
COMMAND ${GIT_EXECUTABLE} commit -m "release ${new_tag}" --signoff -S
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
Release prepared.
# Make release tag.
Edit CHANGELOG.md to remove any non-user-facing commits, and optionally add any
release notes.
execute_process(
COMMAND ${GIT_EXECUTABLE} tag -s -m${new_tag} ${new_tag}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
Run the following commands to commit the change:
message(FATAL_ERROR [=[
Release commit and tag generated.
**** IF YOU ARE SURE YOU WANT TO RELEASE ****
Run the following commands to push the release commit and tag:
git push
git push --tags
**** TO UNDO THE RELEASE ****
git commit -m'release ${new_tag}' --signoff -S
git tag -s -m'${new_tag}' ${new_tag}
To rollback these changes, run this command:
cmake .. -DTAG_RELEASE=UNDO
Ignore the "configuration incomplete" message following, this mode does not
==== IF YOU ARE SURE YOU WANT TO RELEASE, THIS **CANNOT** BE REVERSED ====
Run the following to push the release commit and tag:
git push
git push --tags
Ignore the 'configuration incomplete' message following, this mode does not
build anything.
]=])
")
endfunction()
make_release_commit_and_tag()

View File

@@ -8,7 +8,12 @@ else()
set(BUILD_DEFAULT ON)
endif()
option(ENABLE_SDL "Build the SDL port" ${BUILD_DEFAULT})
set(ENABLE_SDL_DEFAULT ${BUILD_DEFAULT})
if(WIN32 OR APPLE)
set(ENABLE_SDL_DEFAULT OFF)
endif()
option(ENABLE_SDL "Build the SDL port" ${ENABLE_SDL_DEFAULT})
option(ENABLE_WX "Build the wxWidgets port" ${BUILD_DEFAULT})
option(ENABLE_DEBUGGER "Enable the debugger" ON)
option(ENABLE_ASAN "Enable -fsanitize=address by default. Requires debug build with GCC/Clang" OFF)
@@ -67,13 +72,6 @@ if(TRANSLATIONS_ONLY)
set(ENABLE_LINK_DEFAULT OFF)
else()
find_package(SFML 2.4 COMPONENTS network system)
if(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
if(SFML_STATIC_LIBRARIES AND SFML_NETWORK_LIBRARY_STATIC_DEBUG AND SFML_SYSTEM_LIBRARY_STATIC_DEBUG)
set(SFML_LIBRARIES ${SFML_NETWORK_LIBRARY_STATIC_DEBUG} ${SFML_SYSTEM_LIBRARY_STATIC_DEBUG})
elseif(SFML_NETWORK_LIBRARY_DYNAMIC_DEBUG AND SFML_SYSTEM_LIBRARY_DYNAMIC_DEBUG)
set(SFML_LIBRARIES ${SFML_NETWORK_LIBRARY_DYNAMIC_DEBUG} ${SFML_SYSTEM_LIBRARY_DYNAMIC_DEBUG})
endif()
endif()
set(ENABLE_LINK_DEFAULT OFF)
if(SFML_FOUND)
set(ENABLE_LINK_DEFAULT ON)
@@ -86,7 +84,7 @@ set(FFMPEG_DEFAULT OFF)
set(FFMPEG_COMPONENTS AVCODEC AVFORMAT SWSCALE AVUTIL SWRESAMPLE)
set(FFMPEG_COMPONENT_VERSIONS AVCODEC>=58.18.100 AVFORMAT>=58.12.100 SWSCALE>=5.1.100 AVUTIL>=56.14.100 SWRESAMPLE>=3.1.100)
if(NOT TRANSLATIONS_ONLY AND NOT DEFINED ENABLE_FFMPEG OR ENABLE_FFMPEG)
if(NOT TRANSLATIONS_ONLY AND (NOT DEFINED ENABLE_FFMPEG OR ENABLE_FFMPEG) AND (NOT (X86 AND MINGW)))
set(FFMPEG_DEFAULT ON)
find_package(FFmpeg COMPONENTS ${FFMPEG_COMPONENTS})
@@ -146,7 +144,7 @@ set(ENABLE_FAUDIO_DEFAULT OFF)
find_package(FAudio QUIET)
if(FAudio_FOUND)
if(FAudio_FOUND AND NOT (MINGW AND X86))
set(ENABLE_FAUDIO_DEFAULT ON)
endif()
@@ -162,3 +160,5 @@ endif()
if(TRANSLATIONS_ONLY AND (ENABLE_SDL OR ENABLE_WX))
message(FATAL_ERROR "The SDL and wxWidgets ports can't be built when TRANSLATIONS_ONLY is enabled")
endif()
option(GPG_SIGNATURES "Create GPG signatures for release files" OFF)

View File

@@ -10,19 +10,28 @@ if(NOT DEFINED VCPKG_TARGET_TRIPLET)
# Check if we are in an MSVC environment.
find_program(cl_exe_path NAME cl.exe HINTS ENV PATH)
if($ENV{CXX} MATCHES "cl.exe$" OR cl_exe_path)
if(ENV{CXX} MATCHES "cl.exe$" OR cl_exe_path)
# Infer the architecture from the LIB folders.
foreach(LIB $ENV{LIB})
if(${LIB} MATCHES "x64$")
foreach(lib $ENV{LIB})
if(lib MATCHES "x64$")
set(VBAM_VCPKG_PLATFORM "x64-windows-static")
break()
endif()
if(${LIB} MATCHES "x86$")
if(lib MATCHES "x86$")
set(VBAM_VCPKG_PLATFORM "x86-windows-static")
break()
endif()
if(${LIB} MATCHES "ARM64$")
if(lib MATCHES "ARM64$")
set(VBAM_VCPKG_PLATFORM "arm64-windows-static")
foreach(path $ENV{PATH})
if(path MATCHES "[Hh]ost[Xx]64")
set(VCPKG_HOST_TRIPLET "x64-windows-static" CACHE STRING "Vcpkg host triplet" FORCE)
set(VCPKG_USE_HOST_TOOLS ON CACHE BOOL "Use vcpkg host tools" FORCE)
break()
endif()
endforeach()
break()
endif()
endforeach()
@@ -51,6 +60,28 @@ if(NOT DEFINED VCPKG_TARGET_TRIPLET)
message(STATUS "Inferred VCPKG_TARGET_TRIPLET=${VCPKG_TARGET_TRIPLET}")
endif()
function(vcpkg_seconds)
if(CMAKE_HOST_SYSTEM MATCHES Windows OR ((NOT DEFINED CMAKE_HOST_SYSTEM) AND WIN32))
execute_process(
COMMAND cmd /c echo %TIME:~0,8%
OUTPUT_VARIABLE time
)
else()
execute_process(
COMMAND date +%H:%M:%S
OUTPUT_VARIABLE time
)
endif()
string(SUBSTRING "${time}" 0 2 hours)
string(SUBSTRING "${time}" 3 2 minutes)
string(SUBSTRING "${time}" 6 2 secs)
math(EXPR seconds "(${hours} * 60 * 60) + (${minutes} * 60) + ${secs}")
set(seconds ${seconds} PARENT_SCOPE)
endfunction()
function(vcpkg_check_git_status git_status)
# The VS vcpkg component cannot be written to without elevation.
if(NOT git_status EQUAL 0 AND NOT VCPKG_ROOT MATCHES "Visual Studio")
@@ -545,14 +576,4 @@ endfunction()
vcpkg_set_toolchain()
# Make vcpkg use debug libs for RelWithDebInfo
set(orig_build_type ${CMAKE_BUILD_TYPE})
if(CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
set(CMAKE_BUILD_TYPE Debug)
endif()
include(${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake)
set(CMAKE_BUILD_TYPE ${orig_build_type})
unset(orig_build_type)

View File

@@ -16,7 +16,7 @@ Ignore the following cmake error.
# Get last tag.
execute_process(
COMMAND ${GIT_EXECUTABLE} tag --sort=-v:refname
COMMAND git tag --sort=-v:refname
OUTPUT_VARIABLE git_tags
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
@@ -43,7 +43,7 @@ Ignore the following cmake error.
# Clone repo.
execute_process(
COMMAND ${GIT_EXECUTABLE} clone git@github.com:visualboyadvance-m/visualboyadvance-m.github.io web-data
COMMAND git clone git@github.com:visualboyadvance-m/visualboyadvance-m.github.io web-data
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
@@ -103,21 +103,21 @@ Ignore the following cmake error.
)
execute_process(
COMMAND ${GIT_EXECUTABLE} add appcast.xml
COMMAND git add appcast.xml
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/web-data
)
# Commit the change.
execute_process(
COMMAND ${GIT_EXECUTABLE} commit -m "release ${new_tag}" --signoff -S
COMMAND git commit -m "release ${new_tag}" --signoff -S
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/web-data
)
# Make release tag.
execute_process(
COMMAND ${GIT_EXECUTABLE} tag -s -m${new_tag} ${new_tag}
COMMAND git tag -s -m${new_tag} ${new_tag}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/web-data
)

View File

@@ -1,175 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
doctest
-----
This module defines a function to help use the doctest test framework.
The :command:`doctest_discover_tests` discovers tests by asking the compiled test
executable to enumerate its tests. This does not require CMake to be re-run
when tests change. However, it may not work in a cross-compiling environment,
and setting test properties is less convenient.
This command is intended to replace use of :command:`add_test` to register
tests, and will create a separate CTest test for each doctest test case. Note
that this is in some cases less efficient, as common set-up and tear-down logic
cannot be shared by multiple test cases executing in the same instance.
However, it provides more fine-grained pass/fail information to CTest, which is
usually considered as more beneficial. By default, the CTest test name is the
same as the doctest name; see also ``TEST_PREFIX`` and ``TEST_SUFFIX``.
.. command:: doctest_discover_tests
Automatically add tests with CTest by querying the compiled test executable
for available tests::
doctest_discover_tests(target
[TEST_SPEC arg1...]
[EXTRA_ARGS arg1...]
[WORKING_DIRECTORY dir]
[TEST_PREFIX prefix]
[TEST_SUFFIX suffix]
[PROPERTIES name1 value1...]
[TEST_LIST var]
)
``doctest_discover_tests`` sets up a post-build command on the test executable
that generates the list of tests by parsing the output from running the test
with the ``--list-test-cases`` argument. This ensures that the full
list of tests is obtained. Since test discovery occurs at build time, it is
not necessary to re-run CMake when the list of tests changes.
However, it requires that :prop_tgt:`CROSSCOMPILING_EMULATOR` is properly set
in order to function in a cross-compiling environment.
Additionally, setting properties on tests is somewhat less convenient, since
the tests are not available at CMake time. Additional test properties may be
assigned to the set of tests as a whole using the ``PROPERTIES`` option. If
more fine-grained test control is needed, custom content may be provided
through an external CTest script using the :prop_dir:`TEST_INCLUDE_FILES`
directory property. The set of discovered tests is made accessible to such a
script via the ``<target>_TESTS`` variable.
The options are:
``target``
Specifies the doctest executable, which must be a known CMake executable
target. CMake will substitute the location of the built executable when
running the test.
``TEST_SPEC arg1...``
Specifies test cases, wildcarded test cases, tags and tag expressions to
pass to the doctest executable with the ``--list-test-cases`` argument.
``EXTRA_ARGS arg1...``
Any extra arguments to pass on the command line to each test case.
``WORKING_DIRECTORY dir``
Specifies the directory in which to run the discovered test cases. If this
option is not provided, the current binary directory is used.
``TEST_PREFIX prefix``
Specifies a ``prefix`` to be prepended to the name of each discovered test
case. This can be useful when the same test executable is being used in
multiple calls to ``doctest_discover_tests()`` but with different
``TEST_SPEC`` or ``EXTRA_ARGS``.
``TEST_SUFFIX suffix``
Similar to ``TEST_PREFIX`` except the ``suffix`` is appended to the name of
every discovered test case. Both ``TEST_PREFIX`` and ``TEST_SUFFIX`` may
be specified.
``PROPERTIES name1 value1...``
Specifies additional properties to be set on all tests discovered by this
invocation of ``doctest_discover_tests``.
``TEST_LIST var``
Make the list of tests available in the variable ``var``, rather than the
default ``<target>_TESTS``. This can be useful when the same test
executable is being used in multiple calls to ``doctest_discover_tests()``.
Note that this variable is only available in CTest.
#]=======================================================================]
#------------------------------------------------------------------------------
function(doctest_discover_tests TARGET)
cmake_parse_arguments(
""
""
"TEST_PREFIX;TEST_SUFFIX;WORKING_DIRECTORY;TEST_LIST"
"TEST_SPEC;EXTRA_ARGS;PROPERTIES"
${ARGN}
)
if(NOT _WORKING_DIRECTORY)
set(_WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}")
endif()
if(NOT _TEST_LIST)
set(_TEST_LIST ${TARGET}_TESTS)
endif()
## Generate a unique name based on the extra arguments
string(SHA1 args_hash "${_TEST_SPEC} ${_EXTRA_ARGS}")
string(SUBSTRING ${args_hash} 0 7 args_hash)
# Define rule to generate test list for aforementioned test executable
set(ctest_include_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_include-${args_hash}.cmake")
set(ctest_tests_file "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}_tests-${args_hash}.cmake")
get_property(crosscompiling_emulator
TARGET ${TARGET}
PROPERTY CROSSCOMPILING_EMULATOR
)
add_custom_command(
TARGET ${TARGET} POST_BUILD
BYPRODUCTS "${ctest_tests_file}"
COMMAND "${CMAKE_COMMAND}"
-D "TEST_TARGET=${TARGET}"
-D "TEST_EXECUTABLE=$<TARGET_FILE:${TARGET}>"
-D "TEST_EXECUTOR=${crosscompiling_emulator}"
-D "TEST_WORKING_DIR=${_WORKING_DIRECTORY}"
-D "TEST_SPEC=${_TEST_SPEC}"
-D "TEST_EXTRA_ARGS=${_EXTRA_ARGS}"
-D "TEST_PROPERTIES=${_PROPERTIES}"
-D "TEST_PREFIX=${_TEST_PREFIX}"
-D "TEST_SUFFIX=${_TEST_SUFFIX}"
-D "TEST_LIST=${_TEST_LIST}"
-D "CTEST_FILE=${ctest_tests_file}"
-P "${_DOCTEST_DISCOVER_TESTS_SCRIPT}"
VERBATIM
)
file(WRITE "${ctest_include_file}"
"if(EXISTS \"${ctest_tests_file}\")\n"
" include(\"${ctest_tests_file}\")\n"
"else()\n"
" add_test(${TARGET}_NOT_BUILT-${args_hash} ${TARGET}_NOT_BUILT-${args_hash})\n"
"endif()\n"
)
if(NOT CMAKE_VERSION VERSION_LESS 3.10)
# Add discovered tests to directory TEST_INCLUDE_FILES
set_property(DIRECTORY
APPEND PROPERTY TEST_INCLUDE_FILES "${ctest_include_file}"
)
else()
# Add discovered tests as directory TEST_INCLUDE_FILE if possible
get_property(test_include_file_set DIRECTORY PROPERTY TEST_INCLUDE_FILE SET)
if(NOT ${test_include_file_set})
set_property(DIRECTORY
PROPERTY TEST_INCLUDE_FILE "${ctest_include_file}"
)
else()
message(FATAL_ERROR
"Cannot set more than one TEST_INCLUDE_FILE"
)
endif()
endif()
endfunction()
###############################################################################
set(_DOCTEST_DISCOVER_TESTS_SCRIPT
${CMAKE_CURRENT_LIST_DIR}/doctestAddTests.cmake
)

View File

@@ -1,81 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
set(prefix "${TEST_PREFIX}")
set(suffix "${TEST_SUFFIX}")
set(spec ${TEST_SPEC})
set(extra_args ${TEST_EXTRA_ARGS})
set(properties ${TEST_PROPERTIES})
set(script)
set(suite)
set(tests)
function(add_command NAME)
set(_args "")
foreach(_arg ${ARGN})
if(_arg MATCHES "[^-./:a-zA-Z0-9_]")
set(_args "${_args} [==[${_arg}]==]") # form a bracket_argument
else()
set(_args "${_args} ${_arg}")
endif()
endforeach()
set(script "${script}${NAME}(${_args})\n" PARENT_SCOPE)
endfunction()
# Run test executable to get list of available tests
if(NOT EXISTS "${TEST_EXECUTABLE}")
message(FATAL_ERROR
"Specified test executable '${TEST_EXECUTABLE}' does not exist"
)
endif()
if("${spec}" MATCHES .)
set(spec "--test-case=${spec}")
endif()
execute_process(
COMMAND ${TEST_EXECUTOR} "${TEST_EXECUTABLE}" ${spec} --list-test-cases
OUTPUT_VARIABLE output
RESULT_VARIABLE result
)
if(NOT ${result} EQUAL 0)
message(FATAL_ERROR
"Error running test executable '${TEST_EXECUTABLE}':\n"
" Result: ${result}\n"
" Output: ${output}\n"
)
endif()
string(REPLACE "\n" ";" output "${output}")
# Parse output
foreach(line ${output})
if("${line}" STREQUAL "===============================================================================" OR "${line}" MATCHES [==[^\[doctest\] ]==])
continue()
endif()
set(test ${line})
# use escape commas to handle properly test cases with commas inside the name
string(REPLACE "," "\\," test_name ${test})
# ...and add to script
add_command(add_test
"${prefix}${test}${suffix}"
${TEST_EXECUTOR}
"${TEST_EXECUTABLE}"
"--test-case=${test_name}"
${extra_args}
)
add_command(set_tests_properties
"${prefix}${test}${suffix}"
PROPERTIES
WORKING_DIRECTORY "${TEST_WORKING_DIR}"
${properties}
)
list(APPEND tests "${prefix}${test}${suffix}")
endforeach()
# Create a list of all discovered tests, which users may use to e.g. set
# properties on the tests
add_command(set ${TEST_LIST} ${tests})
# Write CTest script
file(WRITE "${CTEST_FILE}" "${script}")

View File

@@ -1118,9 +1118,12 @@ windows_installdeps() {
*i686*)
pkgs="$pkgs nasm"
;;
*)
pkgs="$pkgs FAudio"
;;
esac
pkgs="$pkgs SDL2 sfml FAudio wxWidgets3.2 zlib binutils cmake crt-git headers-git make pkgconf tools-git windows-default-manifest libmangle-git ninja gdb ccache openal"
pkgs="$pkgs SDL2 sfml wxWidgets3.2 zlib binutils cmake crt-git headers-git make pkgconf tools-git windows-default-manifest libmangle-git ninja gdb ccache openal"
case "$target" in
*x86_64)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -136,3 +136,5 @@ if(ENABLE_LINK)
PRIVATE ${NLS_LIBS}
)
endif()
add_subdirectory(test)

View File

@@ -5,7 +5,9 @@
# Generate version_gen.h
string(REGEX REPLACE "([0-9]+)\\.([0-9]+)\\.([0-9]+).*" "\\1,\\2,\\3,0" VBAM_WIN_VERSION "${VBAM_VERSION}")
set(VBAM_GENERATED_VERSION_H ${VBAM_GENERATED_DIR}/core/base/version_gen.h)
add_custom_target(vbam-core-base-generated
add_custom_command(
OUTPUT
${VBAM_GENERATED_VERSION_H}
COMMAND ${CMAKE_COMMAND}
-DVBAM_GENERATED_VERSION_H=${VBAM_GENERATED_VERSION_H}
-DVBAM_VERSION=${VBAM_VERSION}
@@ -13,8 +15,6 @@ add_custom_target(vbam-core-base-generated
-DVBAM_VERSION_RELEASE=${VBAM_VERSION_RELEASE}
-DVBAM_WIN_VERSION=${VBAM_WIN_VERSION}
-P ${CMAKE_CURRENT_SOURCE_DIR}/build-version.cmake
BYPRODUCTS
${VBAM_GENERATED_VERSION_H}
DEPENDS
version_gen.h.in
build-version.cmake
@@ -22,8 +22,6 @@ add_custom_target(vbam-core-base-generated
add_library(vbam-core-base OBJECT)
add_dependencies(vbam-core-base vbam-core-base-generated)
target_sources(vbam-core-base
PRIVATE
file_util_common.cpp
@@ -37,6 +35,7 @@ target_sources(vbam-core-base
version.cpp
PUBLIC
check.h
array.h
file_util.h
image_util.h
@@ -48,6 +47,8 @@ target_sources(vbam-core-base
sound_driver.h
system.h
version.h
# Generated file.
${VBAM_GENERATED_VERSION_H}
)
target_include_directories(vbam-core-base
@@ -59,3 +60,5 @@ target_link_libraries(vbam-core-base
PRIVATE vbam-fex stb-image
PUBLIC ${ZLIB_LIBRARY}
)
add_subdirectory(test)

58
src/core/base/check.h Normal file
View File

@@ -0,0 +1,58 @@
#ifndef VBAM_CORE_BASE_CHECK_H_
#define VBAM_CORE_BASE_CHECK_H_
// This header defines a number of macros for checking conditions and crashing
// the program if they are not met.
// * VBAM_CHECK(condition) - crashes the program if the condition is not met.
// * VBAM_NOTREACHED() - crashes the program if this line of code is reached.
// In release builds, this macro also tells the compiler that this code path
// is unreachable, which can help the compiler generate better code.
// * VBAM_STRINGIFY(x) - converts the argument to a string literal.
// While a number of other macros are defined in this file, they are not
// intended for general use and should be avoided.
#if defined(__GNUC__) || defined(__clang__)
// GCC/Clang.
#define VBAM_IMMEDIATE_CRASH_DETAIL() __builtin_trap()
#define VBAM_INTRINSIC_UNREACHABLE_DETAIL() __builtin_unreachable()
#elif defined(_MSC_VER) // defined(__GNUC__) || defined(__clang__)
// MSVC.
#define VBAM_IMMEDIATE_CRASH_DETAIL() __debugbreak()
#define VBAM_INTRINSIC_UNREACHABLE_DETAIL() __assume(0)
#else // defined(__GNUC__) || defined(__clang__)
#error "Unsupported compiler"
#endif // defined(__GNUC__) || defined(__clang__)
#define VBAM_STRINGIFY_DETAIL(x) #x
#define VBAM_STRINGIFY(x) VBAM_STRINGIFY_DETAIL(x)
#define VBAM_REQUIRE_SEMICOLON_DETAIL() \
static_assert(true, "Require a semicolon after macros invocation.")
#define VBAM_CHECK(condition) \
if (!(condition)) { \
fputs("CHECK failed at " __FILE__ ":" VBAM_STRINGIFY(__LINE__) ": " #condition "\n", \
stderr); \
VBAM_IMMEDIATE_CRASH_DETAIL(); \
} \
VBAM_REQUIRE_SEMICOLON_DETAIL()
#if defined(DEBUG)
#define VBAM_NOTREACHED() \
fputs("NOTREACHED code reached at " __FILE__ ":" VBAM_STRINGIFY(__LINE__) "\n", stderr); \
VBAM_IMMEDIATE_CRASH_DETAIL()
#else // defined(DEBUG)
#define VBAM_NOTREACHED() VBAM_INTRINSIC_UNREACHABLE_DETAIL()
#endif // defined(DEBUG)
#endif // VBAM_CORE_BASE_CHECK_H_

View File

@@ -59,6 +59,7 @@ extern struct CoreOptions {
bool speedHack = false;
bool speedup = false;
bool speedup_throttle_frame_skip = false;
bool speedup_mute = true;
int cheatsEnabled = 1;
int cpuDisableSfx = 0;
int cpuSaveType = 0;

View File

@@ -0,0 +1,12 @@
# This defines the `vbam-core-base-test` library.
if(NOT BUILD_TESTING)
return()
endif()
add_library(vbam-core-base-test
INTERFACE
notreached.h)
target_link_libraries(vbam-core-base-test
INTERFACE GTest::gtest)

View File

@@ -0,0 +1,22 @@
#ifndef VBAM_CORE_BASE_TEST_NOTREACHED_H_
#define VBAM_CORE_BASE_TEST_NOTREACHED_H_
#include <gtest/gtest.h>
#if defined(DEBUG)
#define VBAM_EXPECT_NOTREACHED(statement) EXPECT_DEATH(statement, "NOTREACHED")
#else // defined(DEBUG)
// There is no way to test this in release builds as the compiler might optimize
// this code path away. Eat the statement to avoid unused variable warnings.
#define VBAM_EXPECT_NOTREACHED(statement) \
if constexpr (false) { \
statement; \
} \
static_assert(true, "")
#endif // defined(DEBUG)
#endif // VBAM_CORE_BASE_TEST_NOTREACHED_H_

View File

@@ -1,4 +1,7 @@
#include "core/base/version.h"
#include "core/base/version_gen.h"
const std::string kVbamMainVersion = VBAM_CURRENT_VERSION;
const std::string kVbamNameAndSubversion = VBAM_NAME_AND_SUBVERSION;
const std::string kVbamVersion = VBAM_VERSION;

View File

@@ -3,7 +3,9 @@
#include <string>
#include "core/base/version_gen.h"
// Main version information, generated by the build system.
// e.g. "2.1.9"
extern const std::string kVbamMainVersion;
// Full version information, generated by the build system.
// e.g. "VisualBoyAdvance-M 2.1.9-316e4a43 msvc-316e4a43"

View File

@@ -1,13 +1,13 @@
#include "core/gb/gb.h"
#include <array>
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <vector>
#include "core/base/check.h"
#include "core/base/file_util.h"
#include "core/base/message.h"
#include "core/base/sizes.h"
@@ -291,8 +291,7 @@ bool gbInitializeRom(size_t romSize) {
switch (g_gbCartData.validity()) {
case gbCartData::Validity::kValid:
case gbCartData::Validity::kUninitialized:
// Unreachable.
assert(false);
VBAM_NOTREACHED();
break;
case gbCartData::Validity::kSizeTooSmall:
systemMessage(MSG_UNSUPPORTED_ROM_SIZE,
@@ -2970,8 +2969,13 @@ void gbReset()
inBios = true;
} else if (gbHardware & 0xa) {
// Set compatibility mode if it is a DMG ROM.
const uint8_t gbcFlag = g_gbCartData.SupportsCGB() ? 0x80 : 0x00;
gbMemory[0xff6c] = 0xfe | gbcFlag;
if (g_gbCartData.SupportsCGB()) {
// OPRI with bit 0 set to 0 = CGB mode.
gbMemory[0xff6c] = 0xfe;
} else {
// OPRI with bit 0 set to 1 = DMG mode.
gbMemory[0xff6c] = 0xff;
}
}
gbLine99Ticks = 1;

View File

@@ -2,8 +2,8 @@
#include <algorithm>
#include <array>
#include <cassert>
#include "core/base/check.h"
#include "core/base/sizes.h"
namespace {
@@ -62,7 +62,7 @@ char byte_to_char(uint8_t byte) {
} else if (byte < 16) {
return 'A' + (byte - 10);
} else {
assert(false);
VBAM_NOTREACHED();
return '\0';
}
}
@@ -98,7 +98,7 @@ bool is_valid_manufacturer_code(const std::string& manufacturer_code) {
constexpr size_t kHeaderGlobalChecksumAdress = 0x14e;
uint16_t get_rom_checksum(const uint8_t* romData, size_t romDataSize) {
assert(romData);
VBAM_CHECK(romData);
uint16_t checksum = 0;
for (size_t i = 0; i < romDataSize; i++) {
@@ -160,7 +160,7 @@ constexpr size_t kHeaderChecksumEndAdress = 0x14c;
} // namespace
gbCartData::gbCartData(const uint8_t* romData, size_t romDataSize) {
assert(romData);
VBAM_CHECK(romData);
if (romDataSize < sizeof(gbRomHeader)) {
validity_ = Validity::kSizeTooSmall;

View File

@@ -3845,6 +3845,8 @@ void CPULoop(int ticks)
bool turbo_button_pressed = (joy >> 10) & 1;
#ifndef __LIBRETRO__
static uint32_t last_throttle;
static bool current_volume_saved = false;
static float current_volume;
if (turbo_button_pressed) {
if (coreOptions.speedup_frame_skip)
@@ -3859,11 +3861,24 @@ void CPULoop(int ticks)
if (coreOptions.speedup_throttle_frame_skip)
framesToSkip += static_cast<int>(std::ceil(double(coreOptions.speedup_throttle) / 100.0) - 1);
}
if (coreOptions.speedup_mute && !current_volume_saved) {
current_volume = soundGetVolume();
current_volume_saved = true;
soundSetVolume(0);
}
else if (speedup_throttle_set) {
}
else {
if (current_volume_saved) {
soundSetVolume(current_volume);
current_volume_saved = false;
}
if (speedup_throttle_set) {
soundSetThrottle(DowncastU16(last_throttle));
speedup_throttle_set = false;
}
}
#else
if (turbo_button_pressed)
framesToSkip = 9;

View File

@@ -0,0 +1,13 @@
# This defines the `vbam-core-fake` library, which is used for providing a fake
# implementation of the core library for testing purposes.
if(NOT BUILD_TESTING)
return()
endif()
add_library(vbam-core-fake OBJECT)
target_sources(vbam-core-fake
PRIVATE
fake_core.cpp
)

View File

@@ -0,0 +1,94 @@
#include "core/base/system.h"
void systemMessage(int, const char*, ...) {}
void log(const char*, ...) {}
bool systemPauseOnFrame() {
return false;
}
void systemGbPrint(uint8_t*, int, int, int, int, int) {}
void systemScreenCapture(int) {}
void systemDrawScreen() {}
void systemSendScreen() {}
bool systemReadJoypads() {
return false;
}
uint32_t systemReadJoypad(int) {
return 0;
}
uint32_t systemGetClock() {
return 0;
}
void systemSetTitle(const char*) {}
std::unique_ptr<SoundDriver> systemSoundInit() {
return nullptr;
}
void systemOnWriteDataToSoundBuffer(const uint16_t* /*finalWave*/, int /*length*/) {}
void systemOnSoundShutdown() {}
void systemScreenMessage(const char*) {}
void systemUpdateMotionSensor() {}
int systemGetSensorX() {
return 0;
}
int systemGetSensorY() {
return 0;
}
int systemGetSensorZ() {
return 0;
}
uint8_t systemGetSensorDarkness() {
return 0;
}
void systemCartridgeRumble(bool) {}
void systemPossibleCartridgeRumble(bool) {}
void updateRumbleFrame() {}
bool systemCanChangeSoundQuality() {
return false;
}
void systemShowSpeed(int) {}
void system10Frames() {}
void systemFrame() {}
void systemGbBorderOn() {}
void (*dbgOutput)(const char* s, uint32_t addr);
void (*dbgSignal)(int sig, int number);
uint16_t systemColorMap16[0x10000];
uint32_t systemColorMap32[0x10000];
uint16_t systemGbPalette[24];
int systemRedShift;
int systemGreenShift;
int systemBlueShift;
int systemColorDepth;
int systemVerbose;
int systemFrameSkip;
int systemSaveUpdateCounter;
int systemSpeed;
int emulating = 0;

View File

@@ -311,8 +311,8 @@ else ifeq ($(platform), wiiu)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
ENDIANNESS_DEFINES += -DMSB_FIRST -DWORDS_BIGENDIAN=1
PLATFORM_DEFINES += -DGEKKO -DWIIU -DHW_RVL -mwup -mcpu=750 -meabi -mhard-float -D__ppc__
PLATFORM_DEFINES += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
PLATFORM_DEFINES += -DGEKKO -DWIIU -DHW_WUP -mcpu=750 -meabi -mhard-float -D__ppc__
PLATFORM_DEFINES += -ffunction-sections -fdata-sections -D__wiiu__ -D__wut__
STATIC_LINKING=1
TILED_RENDERING=1
@@ -325,14 +325,15 @@ else ifeq ($(platform), libnx)
-fPIE -I$(LIBNX)/include/ -ffunction-sections -fdata-sections -ftls-model=local-exec -Wl,--allow-multiple-definition -specs=$(LIBNX)/switch.specs
CFLAGS += $(INCDIRS)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DHAVE_LIBNX
CXXFLAGS := $(ASFLAGS) $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
CFLAGS += -std=gnu11
CXXFLAGS := $(ASFLAGS) $(CFLAGS) -fno-rtti -fno-exceptions
STATIC_LINKING=1
# Nintendo Switch (libtransistor)
# Nintendo Switch (devkitpro)
else ifeq ($(platform), switch)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
include $(LIBTRANSISTOR_HOME)/libtransistor.mk
CC = $(DEVKITPRO)/devkitA64/bin/aarch64-none-elf-gcc$(EXE_EXT)
CXX = $(DEVKITPRO)/devkitA64/bin/aarch64-none-elf-g++$(EXE_EXT)
AR = $(DEVKITPRO)/devkitA64/bin/aarch64-none-elf-ar$(EXE_EXT)
STATIC_LINKING=1
TILED_RENDERING=1

View File

@@ -1,4 +1,3 @@
#include <cassert>
#include <cstdarg>
#include <cstdio>
#include <cstdlib>
@@ -12,6 +11,7 @@
#include "components/filters_agb/filters_agb.h"
#include "components/filters_interframe/interframe.h"
#include "core/base/check.h"
#include "core/base/system.h"
#include "core/base/file_util.h"
#include "core/base/sizes.h"
@@ -177,8 +177,7 @@ static void* gb_rtcdata_prt(void)
case gbCartData::MapperType::kGameGenie:
case gbCartData::MapperType::kGameShark:
case gbCartData::MapperType::kUnknown:
// Unreachable.
assert(false);
VBAM_NOTREACHED();
return nullptr;
}
return nullptr;
@@ -205,8 +204,7 @@ static size_t gb_rtcdata_size(void)
case gbCartData::MapperType::kGameGenie:
case gbCartData::MapperType::kGameShark:
case gbCartData::MapperType::kUnknown:
// Unreachable.
assert(false);
VBAM_NOTREACHED();
break;
}
return 0;
@@ -272,8 +270,7 @@ static void gbInitRTC(void)
case gbCartData::MapperType::kGameGenie:
case gbCartData::MapperType::kGameShark:
case gbCartData::MapperType::kUnknown:
// Unreachable.
assert(false);
VBAM_NOTREACHED();
break;
}
}
@@ -1456,8 +1453,7 @@ void retro_run(void)
case gbCartData::MapperType::kGameGenie:
case gbCartData::MapperType::kGameShark:
case gbCartData::MapperType::kUnknown:
// Unreachable.
assert(false);
VBAM_NOTREACHED();
break;
}
/* Initialize RTC using local time if needed */

View File

@@ -61,7 +61,7 @@ endif()
if(ENABLE_LIRC)
target_link_libraries(vbam lirc_client)
target_compile_definitions(vbam VBAM_ENABLE_LIRC)
target_compile_definitions(vbam PUBLIC VBAM_ENABLE_LIRC)
endif()
if(WIN32)
@@ -71,15 +71,15 @@ endif()
# Installation scripts.
install(
PROGRAMS ${PROJECT_BINARY_DIR}/vbam${CMAKE_EXECUTABLE_SUFFIX}
DESTINATION ${CMAKE_INSTALL_FULL_BINDIR}
DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(
FILES ${CMAKE_CURRENT_LIST_DIR}/vbam.cfg-example
DESTINATION ${CMAKE_INSTALL_FULL_SYSCONFDIR}
DESTINATION ${CMAKE_INSTALL_SYSCONFDIR}
RENAME vbam.cfg
)
if(UNIX)
# man pages.
install(FILES ${CMAKE_SOURCE_DIR}/src/debian/vbam.6 DESTINATION ${CMAKE_INSTALL_FULL_MANDIR}/man6)
install(FILES ${CMAKE_SOURCE_DIR}/src/debian/vbam.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
endif()

View File

@@ -98,7 +98,8 @@ enum named_opts
OPT_SOUND_FILTERING,
OPT_SPEEDUP_THROTTLE,
OPT_SPEEDUP_FRAME_SKIP,
OPT_NO_SPEEDUP_THROTTLE_FRAME_SKIP
OPT_NO_SPEEDUP_THROTTLE_FRAME_SKIP,
OPT_NO_SPEEDUP_MUTE
};
#define SOUND_MAX_VOLUME 2.0
@@ -232,6 +233,7 @@ struct option argOptions[] = {
{ "speedup-throttle", required_argument, 0, OPT_SPEEDUP_THROTTLE },
{ "speedup-frame-skip", required_argument, 0, OPT_SPEEDUP_FRAME_SKIP },
{ "no-speedup-throttle-frame-skip", no_argument, 0, OPT_NO_SPEEDUP_THROTTLE_FRAME_SKIP },
{ "no-speedup-mute", no_argument, 0, OPT_NO_SPEEDUP_MUTE },
{ "use-bios", no_argument, &coreOptions.useBios, 1 },
{ "verbose", required_argument, 0, 'v' },
{ "win-gb-printer-enabled", no_argument, &coreOptions.winGbPrinterEnabled, 1 },
@@ -347,6 +349,7 @@ void LoadConfig()
coreOptions.speedup_throttle = ReadPref("speedupThrottle", 100);
coreOptions.speedup_frame_skip = ReadPref("speedupFrameSkip", 9);
coreOptions.speedup_throttle_frame_skip = ReadPref("speedupThrottleFrameSkip", 0);
coreOptions.speedup_mute = ReadPref("speedupMute", 1);
coreOptions.useBios = ReadPrefHex("useBiosGBA");
coreOptions.winGbPrinterEnabled = ReadPref("gbPrinter", 0);
@@ -990,6 +993,9 @@ int ReadOpts(int argc, char ** argv)
case OPT_NO_SPEEDUP_THROTTLE_FRAME_SKIP:
coreOptions.speedup_throttle_frame_skip = false;
break;
case OPT_NO_SPEEDUP_MUTE:
coreOptions.speedup_mute = false;
break;
}
}
return op;

View File

@@ -13,22 +13,6 @@ set(VBAM_WX_COMMON
background-input.cpp
background-input.h
cmdevents.cpp
config/game-control.cpp
config/game-control.h
config/internal/option-internal.cpp
config/internal/option-internal.h
config/internal/shortcuts-internal.cpp
config/internal/shortcuts-internal.h
config/option-id.h
config/option-observer.cpp
config/option-observer.h
config/option-proxy.h
config/option.cpp
config/option.h
config/shortcuts.cpp
config/shortcuts.h
config/user-input.cpp
config/user-input.h
dialogs/accel-config.cpp
dialogs/accel-config.h
dialogs/base-dialog.cpp
@@ -47,6 +31,8 @@ set(VBAM_WX_COMMON
dialogs/joypad-config.h
dialogs/sound-config.cpp
dialogs/sound-config.h
dialogs/speedup-config.cpp
dialogs/speedup-config.h
drawing.h
extra-translations.cpp
gfxviewers.cpp
@@ -56,39 +42,14 @@ set(VBAM_WX_COMMON
opts.h
panel.cpp
rpi.h
strutils.cpp
strutils.h
sys.cpp
viewers.cpp
viewsupt.cpp
viewsupt.h
wayland.cpp
wayland.h
# from external source with minor modifications
widgets/checkedlistctrl.cpp
widgets/checkedlistctrl.h
widgets/dpi-support.h
widgets/group-check-box.cpp
widgets/group-check-box.h
widgets/keep-on-top-styler.cpp
widgets/keep-on-top-styler.h
widgets/option-validator.cpp
widgets/option-validator.h
widgets/render-plugin.cpp
widgets/render-plugin.h
widgets/user-input-ctrl.cpp
widgets/user-input-ctrl.h
widgets/sdljoy.cpp
widgets/sdljoy.h
widgets/utils.cpp
widgets/utils.h
widgets/webupdatedef.h
widgets/wxmisc.h
widgets/wxmisc.cpp
wxhead.h
wxlogdebug.h
wxutil.cpp
wxutil.h
wxvbam.cpp
wxvbam.h
x11keymap.h
@@ -98,7 +59,6 @@ set(VBAM_WX_COMMON
${VBAM_GENERATED_DIR}/wx/builtin-over.h
${VBAM_GENERATED_DIR}/wx/cmdhandlers.h
${VBAM_GENERATED_DIR}/wx/cmd-evtable.h
${VBAM_GENERATED_DIR}/wx/cmdtab.cpp
)
if(NOT ZIP_PROGRAM)
@@ -179,6 +139,165 @@ if(TRANSLATIONS_ONLY)
return()
endif()
# wxWidgets configuration.
set(wxWidgets_USE_UNICODE ON)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(wxWidgets_USE_DEBUG ON) # noop if wx is compiled with --disable-debug, like in Mac Homebrew atm
endif()
if(VBAM_STATIC)
set(wxWidgets_USE_STATIC ON)
endif()
unset(wx_find_extra)
if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg")
set(wx_find_extra NO_DEFAULT_PATH)
set(wxWidgets_DIR "${VCPKG_ROOT}/installed/${VCPKG_TARGET_TRIPLET}/share/wxwidgets")
endif()
set(ENABLE_OPENGL TRUE)
find_package(wxWidgets COMPONENTS xrc xml html adv net core base gl ${wx_find_extra})
if(NOT wxWidgets_FOUND)
find_package(wxWidgets COMPONENTS xrc xml html adv net core base ${wx_find_extra} REQUIRED)
set(ENABLE_OPENGL FALSE)
endif()
# Fixup wxWidgets paths for vcpkg debug builds.
if(CMAKE_BUILD_TYPE STREQUAL "Debug" AND CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg")
set(wxWidgets_ROOT_DIR "${wxWidgets_ROOT_DIR}/debug" CACHE INTERNAL "wxWidgets root directory" FORCE)
string(REGEX REPLACE "/lib$" "/debug/lib" wxWidgets_LIB_DIR "${wxWidgets_LIB_DIR}")
set(wxWidgets_LIB_DIR "${wxWidgets_LIB_DIR}" CACHE INTERNAL "wxWidgets library directory" FORCE)
endif()
# Find OpenAL (required).
find_package(OpenAL REQUIRED)
# Workaround of static liblzma not being found on MSYS2.
if(VBAM_STATIC AND MSYS)
unset(cleaned_up_wx_libs)
foreach(lib ${wxWidgets_LIBRARIES})
if(lib STREQUAL "-llzma")
set(lib "liblzma.a")
endif()
list(APPEND cleaned_up_wx_libs "${lib}")
endforeach()
set(wxWidgets_LIBRARIES "${cleaned_up_wx_libs}")
endif()
list(APPEND CMAKE_REQUIRED_LIBRARIES ${wxWidgets_LIBRARIES})
list(APPEND CMAKE_REQUIRED_INCLUDES ${wxWidgets_INCLUDE_DIRS})
list(APPEND CMAKE_REQUIRED_FLAGS ${wxWidgets_CXX_FLAGS})
foreach(DEF ${wxWidgets_DEFINITIONS})
list(APPEND CMAKE_REQUIRED_DEFINITIONS "-D${DEF}")
endforeach()
# Configure common settings for wx-based targets, like linking, include
# directories, compile options, and definitions.
function(configure_wx_target target)
get_target_property(target_type ${target} TYPE)
if(target_type STREQUAL "EXECUTABLE")
set(target_is_executable TRUE)
else()
set(target_is_executable FALSE)
endif()
function(_add_link_libraries)
if(${target_is_executable})
target_link_libraries(${target} ${ARGN})
else()
target_link_libraries(${target} PUBLIC ${ARGN})
endif()
endfunction()
function(_add_include_directories)
if(${target_is_executable})
target_include_directories(${target} PRIVATE ${ARGN})
else()
target_include_directories(${target} PUBLIC ${ARGN})
endif()
endfunction()
function(_add_compile_options)
if(${target_is_executable})
target_compile_options(${target} PRIVATE ${ARGN})
else()
target_compile_options(${target} PUBLIC ${ARGN})
endif()
endfunction()
function(_add_compile_definitions)
if(${target_is_executable})
target_compile_definitions(${target} PRIVATE ${ARGN})
else()
target_compile_definitions(${target} PUBLIC ${ARGN})
endif()
endfunction()
# Core emulator.
_add_link_libraries(vbam-core)
# Nonstd.
_add_link_libraries(nonstd-lib)
_add_include_directories(${NONSTD_INCLUDE_DIR})
# wxWidgets.
_add_link_libraries(${wxWidgets_LIBRARIES})
_add_include_directories(${wxWidgets_INCLUDE_DIRS})
_add_compile_options(${wxWidgets_CXX_FLAGS})
_add_compile_definitions(${wxWidgets_DEFINITIONS})
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
_add_compile_definitions(${wxWidgets_DEFINITIONS_DEBUG})
endif()
# OpenAL.
if(OPENAL_STATIC)
_add_compile_definitions(AL_LIBTYPE_STATIC)
endif()
_add_include_directories(${OPENAL_INCLUDE_DIR})
_add_link_libraries(${OPENAL_LIBRARY})
# XAudio2.
if(ENABLE_XAUDIO2)
_add_compile_definitions(VBAM_ENABLE_XAUDIO2)
endif()
# FAudio.
if(ENABLE_FAUDIO)
_add_compile_definitions(VBAM_ENABLE_FAUDIO)
if(MSVC)
_add_link_libraries(FAudio::FAudio)
else()
_add_link_libraries(FAudio)
if(WIN32)
_add_link_libraries(dxguid uuid winmm ole32 advapi32 user32 mfplat mfreadwrite mfuuid propsys)
endif()
endif()
endif()
# Direct3D.
if(NOT ENABLE_DIRECT3D)
_add_compile_definitions(NO_D3D)
endif()
# SDL2.
_add_link_libraries(${VBAM_SDL2_LIBS})
# OpenGL.
if(ENABLE_OPENGL)
_add_link_libraries(${OPENGL_LIBRARIES})
else()
_add_compile_definitions(NO_OGL)
endif()
endfunction()
# Sub-projects.
add_subdirectory(test)
add_subdirectory(config)
add_subdirectory(widgets)
set(VBAM_ICON visualboyadvance-m.icns)
set(VBAM_ICON_PATH ${CMAKE_CURRENT_SOURCE_DIR}/icons/${VBAM_ICON})
@@ -189,19 +308,17 @@ add_executable(
)
target_sources(visualboyadvance-m PRIVATE ${VBAM_WX_COMMON} ${VBAM_ICON_PATH})
target_include_directories(visualboyadvance-m PRIVATE ${NONSTD_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
target_include_directories(visualboyadvance-m PRIVATE ${SDL2_INCLUDE_DIRS})
target_link_libraries(
visualboyadvance-m
nonstd-lib
vbam-core
vbam-components-draw-text
vbam-components-filters
vbam-components-filters-agb
vbam-components-filters-interframe
vbam-components-user-config
${OPENGL_LIBRARIES}
${VBAM_SDL2_LIBS}
vbam-wx-config
vbam-wx-widgets
)
# adjust link command when making a static binary for gcc
@@ -270,20 +387,11 @@ if(WIN32)
# Disable the auto-generated manifest from CMake.
target_link_options(visualboyadvance-m PRIVATE "/MANIFEST:NO")
endif()
# wxWidgets fails to bring in its dependency.
find_library(PCRE_LIB pcre2-16 REQUIRED)
target_link_libraries(visualboyadvance-m ${PCRE_LIB})
endif()
if(APPLE)
target_sources(visualboyadvance-m PRIVATE
macsupport.mm
widgets/dpi-support-mac.mm
)
else()
target_sources(visualboyadvance-m PRIVATE
widgets/dpi-support.cpp
)
endif()
@@ -308,82 +416,17 @@ if(CMAKE_COMPILER_IS_GNUCXX AND VBAM_STATIC)
endif()
endif()
# OpenAL.
find_package(OpenAL REQUIRED)
if(OPENAL_STATIC)
target_compile_definitions(visualboyadvance-m PRIVATE AL_LIBTYPE_STATIC)
endif()
target_include_directories(visualboyadvance-m PRIVATE ${OPENAL_INCLUDE_DIR})
target_link_libraries(visualboyadvance-m ${OPENAL_LIBRARY})
# XAudio2.
if(ENABLE_XAUDIO2)
target_sources(visualboyadvance-m PRIVATE audio/internal/xaudio2.cpp)
target_compile_definitions(visualboyadvance-m PRIVATE VBAM_ENABLE_XAUDIO2)
endif()
# Direct3D.
if(NOT ENABLE_DIRECT3D)
target_compile_definitions(visualboyadvance-m PRIVATE NO_D3D)
endif()
# FAudio.
if(ENABLE_FAUDIO)
target_sources(visualboyadvance-m PRIVATE audio/internal/faudio.cpp)
target_link_libraries(visualboyadvance-m FAudio::FAudio)
target_compile_definitions(visualboyadvance-m PRIVATE VBAM_ENABLE_FAUDIO)
endif()
# wxWidgets.
set(wxWidgets_USE_UNICODE ON)
if(CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$")
set(wxWidgets_USE_DEBUG ON) # noop if wx is compiled with --disable-debug, like in Mac Homebrew atm
endif()
if(VBAM_STATIC)
set(wxWidgets_USE_STATIC ON)
endif()
unset(wx_find_extra)
if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg")
set(wx_find_extra NO_DEFAULT_PATH)
set(wxWidgets_DIR "${VCPKG_ROOT}/installed/${VCPKG_TARGET_TRIPLET}/share/wxwidgets")
endif()
find_package(wxWidgets COMPONENTS xrc xml html adv net core base gl ${wx_find_extra})
if(NOT wxWidgets_FOUND)
find_package(wxWidgets COMPONENTS xrc xml html adv net core base ${wx_find_extra} REQUIRED)
target_compile_definitions(visualboyadvance-m PRIVATE NO_OGL)
endif()
# Workaround of static liblzma not being found on MSYS2.
if(VBAM_STATIC AND MSYS)
unset(cleaned_up_wx_libs)
foreach(lib ${wxWidgets_LIBRARIES})
if(lib STREQUAL "-llzma")
set(lib "liblzma.a")
endif()
list(APPEND cleaned_up_wx_libs "${lib}")
endforeach()
set(wxWidgets_LIBRARIES "${cleaned_up_wx_libs}")
endif()
target_link_libraries(visualboyadvance-m ${wxWidgets_LIBRARIES})
target_include_directories(visualboyadvance-m PRIVATE ${wxWidgets_INCLUDE_DIRS})
target_compile_options(visualboyadvance-m PRIVATE ${wxWidgets_CXX_FLAGS})
target_compile_definitions(visualboyadvance-m PRIVATE ${wxWidgets_DEFINITIONS})
if(CMAKE_BUILD_TYPE MATCHES "^(Debug|RelWithDebInfo)$")
target_compile_definitions(visualboyadvance-m PRIVATE ${wxWidgets_DEFINITIONS_DEBUG})
endif()
list(APPEND CMAKE_REQUIRED_LIBRARIES ${wxWidgets_LIBRARIES})
list(APPEND CMAKE_REQUIRED_INCLUDES ${wxWidgets_INCLUDE_DIRS})
list(APPEND CMAKE_REQUIRED_FLAGS ${wxWidgets_CXX_FLAGS})
foreach(DEF ${wxWidgets_DEFINITIONS})
list(APPEND CMAKE_REQUIRED_DEFINITIONS "-D${DEF}")
endforeach()
configure_wx_target(visualboyadvance-m)
# we make some direct gtk/gdk calls on linux and such
# so need to link the gtk that wx was built with
@@ -593,24 +636,7 @@ add_custom_command(
DEPENDS ${CMAKE_SOURCE_DIR}/src/vba-over.ini ${BIN2C}
)
# I don't like duplicating/triplicating code, so I only declare
# event handlers once, and copy them in other places they are needed
# all using portable cmake code
add_custom_command(
OUTPUT
${VBAM_GENERATED_DIR}/wx/cmdtab.cpp
${VBAM_GENERATED_DIR}/wx/cmdhandlers.h
${VBAM_GENERATED_DIR}/wx/cmd-evtable.h
COMMAND
${CMAKE_COMMAND} -D OUTDIR=${VBAM_GENERATED_DIR}/wx/ -P copy-events.cmake
WORKING_DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS
cmdevents.cpp
copy-events.cmake
)
set(VBAM_LOCALIZABLE_FILES ${VBAM_WX_COMMON})
set(VBAM_LOCALIZABLE_FILES ${VBAM_WX_COMMON} ${VBAM_LOCALIZABLE_WX_CONFIG_FILES})
list(APPEND VBAM_LOCALIZABLE_FILES
audio/internal/dsound.cpp
audio/internal/faudio.cpp
@@ -632,9 +658,9 @@ if(APPLE)
set(CMAKE_INSTALL_RPATH "@loader_path/../Frameworks")
endif()
if(WIN32 AND (X86_64 OR X86_32) AND ENABLE_ONLINEUPDATES)
if(WIN32 AND (X86_64 OR ARM64 OR X86_32) AND ENABLE_ONLINEUPDATES)
if(NOT DEFINED WINSPARKLE_BIN_RELEASE_DIR)
set(WINSPARKLE_BIN_RELEASE_DIR ${CMAKE_SOURCE_DIR}/dependencies/WinSparkle-0.6.0)
set(WINSPARKLE_BIN_RELEASE_DIR ${CMAKE_SOURCE_DIR}/dependencies/WinSparkle-0.8.1)
endif()
target_include_directories(
@@ -643,9 +669,11 @@ if(WIN32 AND (X86_64 OR X86_32) AND ENABLE_ONLINEUPDATES)
)
if(X86_64)
set(WINSPARKLE_DLL ${CMAKE_SOURCE_DIR}/dependencies/WinSparkle-0.6.0/x64/Release/WinSparkle.dll)
else()
set(WINSPARKLE_DLL ${CMAKE_SOURCE_DIR}/dependencies/WinSparkle-0.6.0/Release/WinSparkle.dll)
set(WINSPARKLE_DLL ${WINSPARKLE_BIN_RELEASE_DIR}/x64/Release/WinSparkle.dll)
elseif(ARM64)
set(WINSPARKLE_DLL ${WINSPARKLE_BIN_RELEASE_DIR}/ARM64/Release/WinSparkle.dll)
elseif(X86_32)
set(WINSPARKLE_DLL ${WINSPARKLE_BIN_RELEASE_DIR}/Release/WinSparkle.dll)
endif()
configure_file(autoupdater/wxmsw/winsparkle-path.h.in ${CMAKE_BINARY_DIR}/winsparkle-path.h)
@@ -805,7 +833,7 @@ if(UPSTREAM_RELEASE AND WIN32)
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
if(GPG_KEYS)
if(GPG_SIGNATURES AND GPG_KEYS)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/translations.zip.asc
COMMAND ${CMAKE_COMMAND} -E remove ${CMAKE_BINARY_DIR}/translations.zip.asc
@@ -982,20 +1010,16 @@ install(
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(BUILD_TESTING AND (NOT CMAKE_CROSSCOMPILING))
add_subdirectory(tests)
endif()
# Installation scripts.
install(
PROGRAMS ${PROJECT_BINARY_DIR}/visualboyadvance-m${CMAKE_EXECUTABLE_SUFFIX}
DESTINATION ${CMAKE_INSTALL_FULL_BINDIR}
DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(
FILES ${CMAKE_SOURCE_DIR}/src/vba-over.ini
DESTINATION ${CMAKE_INSTALL_FULL_DATADIR}/vbam
DESTINATION ${CMAKE_INSTALL_DATADIR}/vbam
)
if (UNIX)
install(FILES ${CMAKE_SOURCE_DIR}/src/debian/visualboyadvance-m.6 DESTINATION ${CMAKE_INSTALL_FULL_MANDIR}/man6)
install(FILES ${CMAKE_SOURCE_DIR}/src/debian/visualboyadvance-m.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
endif()

View File

@@ -1,12 +1,12 @@
#include "wx/audio/audio.h"
#include "core/base/check.h"
#include "wx/audio/internal/openal.h"
#if defined(__WXMSW__)
#include "wx/audio/internal/dsound.h"
#endif
#if defined(VBAM_ENABLE_FAUDIO)
#include "wx/audio/internal/faudio.h"
#endif
@@ -39,8 +39,7 @@ std::vector<AudioDevice> EnumerateAudioDevices(const config::AudioApi& audio_api
case config::AudioApi::kLast:
default:
// This should never happen.
assert(false);
VBAM_NOTREACHED();
return {};
}
}
@@ -67,8 +66,7 @@ std::unique_ptr<SoundDriver> CreateSoundDriver(const config::AudioApi& api) {
case config::AudioApi::kLast:
default:
// This should never happen.
assert(false);
VBAM_NOTREACHED();
return nullptr;
}
}

View File

@@ -5,8 +5,6 @@
#include "wx/audio/internal/faudio.h"
#include <cassert>
#include <condition_variable>
#include <mutex>
#include <vector>
@@ -18,9 +16,11 @@
#include <wx/log.h>
#include <wx/translation.h>
#include "core/base/check.h"
#include "core/base/system.h"
#include "core/gba/gbaGlobals.h"
#include "wx/config/option-proxy.h"
#include "wx/config/strutils.h"
namespace audio {
namespace internal {
@@ -28,7 +28,7 @@ namespace internal {
namespace {
int FAGetDev(FAudio* fa) {
const wxString& audio_device = OPTION(kSoundAudioDevice);
const wxString audio_device = OPTION(kSoundAudioDevice).Get();
if (audio_device.empty()) {
// Just use the default device.
return 0;
@@ -48,7 +48,7 @@ int FAGetDev(FAudio* fa) {
if (hr != 0) {
continue;
}
const wxString device_id(reinterpret_cast<wchar_t*>(dd.DeviceID));
const wxString device_id = config::utf16_to_utf8(dd.DeviceID);
if (audio_device == device_id) {
return i;
}
@@ -120,8 +120,6 @@ public:
FAudio_Output();
~FAudio_Output();
void device_change();
private:
void close();
@@ -176,7 +174,7 @@ void FAudio_Output::close() {
if (sVoice) {
if (playing) {
assert(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
VBAM_CHECK(FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW) == 0);
}
FAudioVoice_DestroyVoice(sVoice);
@@ -194,10 +192,6 @@ void FAudio_Output::close() {
}
}
void FAudio_Output::device_change() {
device_changed = true;
}
bool FAudio_Output::init(long sampleRate) {
if (failed || initialized)
return false;
@@ -259,7 +253,7 @@ bool FAudio_Output::init(long sampleRate) {
if (OPTION(kSoundUpmix)) {
// set up stereo upmixing
FAudioDeviceDetails dd{};
assert(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
VBAM_CHECK(FAudio_GetDeviceDetails(faud, 0, &dd) == 0);
std::vector<float> matrix(sizeof(float) * 2 * dd.OutputFormat.Format.nChannels);
bool matrixAvailable = true;
@@ -353,12 +347,12 @@ bool FAudio_Output::init(long sampleRate) {
if (matrixAvailable) {
hr = FAudioVoice_SetOutputMatrix(sVoice, nullptr, 2, dd.OutputFormat.Format.nChannels,
matrix.data(), FAUDIO_DEFAULT_CHANNELS);
assert(hr == 0);
VBAM_CHECK(hr == 0);
}
}
hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
VBAM_CHECK(hr == 0);
playing = true;
currentBuffer = 0;
device_changed = false;
@@ -380,7 +374,7 @@ void FAudio_Output::write(uint16_t* finalWave, int) {
}
FAudioSourceVoice_GetState(sVoice, &vState, flags);
assert(vState.BuffersQueued <= buffer_count_);
VBAM_CHECK(vState.BuffersQueued <= buffer_count_);
if (vState.BuffersQueued < buffer_count_) {
if (vState.BuffersQueued == 0) {
@@ -414,7 +408,7 @@ void FAudio_Output::write(uint16_t* finalWave, int) {
currentBuffer++;
currentBuffer %= (buffer_count_ + 1); // + 1 because we need one temporary buffer
[[maybe_unused]] uint32_t hr = FAudioSourceVoice_SubmitSourceBuffer(sVoice, &buf, nullptr);
assert(hr == 0);
VBAM_CHECK(hr == 0);
}
void FAudio_Output::pause() {
@@ -423,7 +417,7 @@ void FAudio_Output::pause() {
if (playing) {
[[maybe_unused]] uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
VBAM_CHECK(hr == 0);
playing = false;
}
}
@@ -434,7 +428,7 @@ void FAudio_Output::resume() {
if (!playing) {
[[maybe_unused]] int32_t hr = FAudioSourceVoice_Start(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
VBAM_CHECK(hr == 0);
playing = true;
}
}
@@ -445,7 +439,7 @@ void FAudio_Output::reset() {
if (playing) {
[[maybe_unused]] uint32_t hr = FAudioSourceVoice_Stop(sVoice, 0, FAUDIO_COMMIT_NOW);
assert(hr == 0);
VBAM_CHECK(hr == 0);
}
FAudioSourceVoice_FlushSourceBuffers(sVoice);
@@ -462,7 +456,7 @@ void FAudio_Output::setThrottle(unsigned short throttle_) {
[[maybe_unused]] uint32_t hr =
FAudioSourceVoice_SetFrequencyRatio(sVoice, (float)throttle_ / 100.0f, FAUDIO_COMMIT_NOW);
assert(hr == 0);
VBAM_CHECK(hr == 0);
}
} // namespace
@@ -489,8 +483,11 @@ std::vector<AudioDevice> GetFAudioDevices() {
}
std::vector<AudioDevice> devices;
#if defined(__WXMSW__)
// Add a separate default device on Windows.
devices.reserve(dev_count + 1);
devices.push_back({_("Default device"), wxEmptyString});
#endif
for (uint32_t i = 0; i < dev_count; i++) {
FAudioDeviceDetails dd;
@@ -499,9 +496,9 @@ std::vector<AudioDevice> GetFAudioDevices() {
continue;
}
const wxString display_name(reinterpret_cast<wchar_t*>(dd.DisplayName));
const wxString device_id(reinterpret_cast<wchar_t*>(dd.DeviceID));
// Convert to UTF-8.
const wxString display_name = config::utf16_to_utf8(dd.DisplayName);
const wxString device_id = config::utf16_to_utf8(dd.DeviceID);
devices.push_back({display_name, device_id});
}

View File

@@ -30,13 +30,12 @@ typedef ALCboolean(ALC_APIENTRY* LPALCISEXTENSIONPRESENT)(ALCdevice* device,
typedef const ALCchar*(ALC_APIENTRY* LPALCGETSTRING)(ALCdevice* device, ALCenum param);
#endif
#include <cassert>
#include <wx/arrstr.h>
#include <wx/log.h>
#include <wx/translation.h>
#include <wx/utils.h>
#include "core/base/check.h"
#include "core/gba/gbaGlobals.h"
#include "core/gba/gbaSound.h"
#include "wx/config/option-proxy.h"
@@ -47,7 +46,7 @@ namespace internal {
namespace {
// Debug
#define ASSERT_SUCCESS assert(AL_NO_ERROR == alGetError())
#define ASSERT_SUCCESS VBAM_CHECK(AL_NO_ERROR == alGetError())
#ifndef LOGALL
// replace logging functions with comments
@@ -171,7 +170,7 @@ void OpenAL::debugState() {
bool OpenAL::init(long sampleRate) {
winlog("OpenAL::init\n");
assert(initialized == false);
VBAM_CHECK(initialized == false);
const wxString& audio_device = OPTION(kSoundAudioDevice);
if (!audio_device.empty()) {
@@ -191,9 +190,9 @@ bool OpenAL::init(long sampleRate) {
}
context = alcCreateContext(device, nullptr);
assert(context != nullptr);
VBAM_CHECK(context != nullptr);
ALCboolean retVal = alcMakeContextCurrent(context);
assert(ALC_TRUE == retVal);
VBAM_CHECK(ALC_TRUE == retVal);
alGenBuffers(OPTION(kSoundBuffers), buffer);
ASSERT_SUCCESS;
alGenSources(1, &source);
@@ -338,7 +337,7 @@ void OpenAL::write(uint16_t* finalWave, int length) {
return;
}
assert(nBuffersProcessed > 0);
VBAM_CHECK(nBuffersProcessed > 0);
// unqueue buffer
tempBuffer = 0;

View File

@@ -1,10 +1,6 @@
#ifndef WX_AUDIO_INTERNAL_XAUDIO2_H_
#define WX_AUDIO_INTERNAL_XAUDIO2_H_
#if !defined(VBAM_ENABLE_FAUDIO)
#error "This file should only be included if FAudio is enabled"
#endif
#include "wx/audio/audio.h"
namespace audio {

View File

@@ -1,8 +1,8 @@
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
#ifndef VBAM_WX_AUTOUPDATER_AUTOUPDATER_H_
#define VBAM_WX_AUTOUPDATER_AUTOUPDATER_H_
void initAutoupdater();
void checkUpdatesUi();
void shutdownAutoupdater();
#endif // AUTOUPDATER_H
#endif // VBAM_WX_AUTOUPDATER_AUTOUPDATER_H_

View File

@@ -1,5 +1,6 @@
#include "../autoupdater.h"
#include "sparkle-wrapper.h"
#include "wx/autoupdater/autoupdater.h"
#include "wx/autoupdater/macos/sparkle-wrapper.h"
SparkleWrapper autoupdater;

View File

@@ -1,5 +1,5 @@
#ifndef SPARKLE_WRAPPER_H
#define SPARKLE_WRAPPER_H
#ifndef VBAM_WX_AUTOUPDATER_MACOS_SPARKLE_WRAPPER_H_
#define VBAM_WX_AUTOUPDATER_MACOS_SPARKLE_WRAPPER_H_
class SparkleWrapper
{
@@ -14,4 +14,4 @@ class SparkleWrapper
Private* d;
};
#endif // SPARKLE_WRAPPER_H
#endif // VBAM_WX_AUTOUPDATER_MACOS_SPARKLE_WRAPPER_H_

View File

@@ -1,14 +1,13 @@
#include "../autoupdater.h"
#include "wx/autoupdater/autoupdater.h"
#include "core/base/version.h"
#include "../../strutils.h"
#include "winsparkle-wrapper.h"
#include "wx/autoupdater/wxmsw/winsparkle-wrapper.h"
void initAutoupdater()
{
// even if we are a nightly, only check latest stable version
wxString version = strutils::split(kVbamVersion, '-')[0];
const wxString version(kVbamMainVersion);
#ifndef NO_HTTPS
win_sparkle_set_appcast_url("https://data.visualboyadvance-m.org/appcast.xml");
#else

View File

@@ -1,12 +1,13 @@
#include "wx/autoupdater/wxmsw/winsparkle-wrapper.h"
#include <cstdio>
#include <string>
#include <stdexcept>
#include <wx/file.h>
#include <wx/filename.h>
#include <wx/msw/private.h>
#include <wx/utils.h>
#include "wx/wxvbam.h"
#include "winsparkle-wrapper.h"
#include "wx/msw/private.h"
#include "wx/autoupdater/wxmsw/winsparkle-rc.h"
WinSparkleDllWrapper *WinSparkleDllWrapper::GetInstance()
{

View File

@@ -4,8 +4,6 @@
#include <wx/string.h>
#include <wx/dynlib.h>
#include "winsparkle-rc.h"
class WinSparkleDllWrapper {
public:
static WinSparkleDllWrapper *GetInstance();

View File

@@ -547,17 +547,17 @@ wxThread::ExitCode BackgroundInput::CheckKeyboard()
// virtual key "i" is pressed
if ((bits & 0x8000) && (previousState[i] & 0x8000) == 0) {
if (handler && !wxWindow::FindFocus()) {
wxKeyEvent ev(wxEVT_KEY_DOWN);
ev.m_keyCode = xKeySym;
handler->AddPendingEvent(ev);
wxKeyEvent* event = new wxKeyEvent(wxEVT_KEY_DOWN);
event->m_keyCode = xKeySym;
handler->QueueEvent(event);
}
}
// virtual key "i" is released
else if (((bits & 0x8000) == 0) && (previousState[i] & 0x8000)) {
if (handler && !wxWindow::FindFocus()) {
wxKeyEvent ev(wxEVT_KEY_UP);
ev.m_keyCode = xKeySym;
handler->AddPendingEvent(ev);
wxKeyEvent* event = new wxKeyEvent(wxEVT_KEY_UP);
event->m_keyCode = xKeySym;
handler->QueueEvent(event);
}
}
previousState[i] = bits;

View File

@@ -11,6 +11,7 @@
#include <wx/msgdlg.h>
#include "components/filters_interframe/interframe.h"
#include "core/base/check.h"
#include "core/base/version.h"
#include "core/gb/gb.h"
#include "core/gb/gbCheats.h"
@@ -22,6 +23,7 @@
#include "core/gba/gbaGlobals.h"
#include "core/gba/gbaPrint.h"
#include "core/gba/gbaSound.h"
#include "wx/config/cmdtab.h"
#include "wx/config/option-proxy.h"
#include "wx/config/option.h"
#include "wx/dialogs/game-maker.h"
@@ -29,14 +31,9 @@
#define GetXRCDialog(n) \
wxStaticCast(wxGetApp().frame->FindWindowByName(n), wxDialog)
bool cmditem_lt(const struct cmditem& cmd1, const struct cmditem& cmd2)
{
return wxStrcmp(cmd1.cmd, cmd2.cmd) < 0;
}
void MainFrame::GetMenuOptionBool(const wxString& menuName, bool* field)
{
assert(field);
VBAM_CHECK(field);
*field = !*field;
int id = wxXmlResource::GetXRCID(menuName);
@@ -52,7 +49,7 @@ void MainFrame::GetMenuOptionBool(const wxString& menuName, bool* field)
void MainFrame::GetMenuOptionConfig(const wxString& menu_name,
const config::OptionID& option_id) {
config::Option* option = config::Option::ByID(option_id);
assert(option);
VBAM_CHECK(option);
int id = wxXmlResource::GetXRCID(menu_name);
for (size_t i = 0; i < checkable_mi.size(); i++) {
@@ -68,7 +65,7 @@ void MainFrame::GetMenuOptionConfig(const wxString& menu_name,
option->SetInt(is_checked);
break;
default:
assert(false);
VBAM_CHECK(false);
return;
}
break;
@@ -77,7 +74,7 @@ void MainFrame::GetMenuOptionConfig(const wxString& menu_name,
void MainFrame::GetMenuOptionInt(const wxString& menuName, int* field, int mask)
{
assert(field);
VBAM_CHECK(field);
int value = mask;
bool is_checked = ((*field) & (mask)) != (value);
int id = wxXmlResource::GetXRCID(menuName);
@@ -129,7 +126,7 @@ static void toggleBitVar(bool *menuValue, int *globalVar, int mask)
EVT_HANDLER(wxID_OPEN, "Open ROM...")
{
static int open_ft = 0;
const wxString& gba_rom_dir = OPTION(kGBAROMDir);
const wxString gba_rom_dir = OPTION(kGBAROMDir);
// FIXME: ignore if non-existent or not a dir
wxString pats = _(
@@ -161,7 +158,7 @@ EVT_HANDLER(wxID_OPEN, "Open ROM...")
EVT_HANDLER(OpenGB, "Open GB...")
{
static int open_ft = 0;
const wxString& gb_rom_dir = OPTION(kGBROMDir);
const wxString gb_rom_dir = OPTION(kGBROMDir);
// FIXME: ignore if non-existent or not a dir
wxString pats = _(
@@ -188,7 +185,7 @@ EVT_HANDLER(OpenGB, "Open GB...")
EVT_HANDLER(OpenGBC, "Open GBC...")
{
static int open_ft = 0;
const wxString& gbc_rom_dir = OPTION(kGBGBCROMDir);
const wxString gbc_rom_dir = OPTION(kGBGBCROMDir);
// FIXME: ignore if non-existent or not a dir
wxString pats = _(
@@ -365,7 +362,7 @@ EVT_HANDLER_MASK(SetLoadingDotCodeFile, "Load e-Reader Dot Code...", CMDEN_GBA)
static wxString loaddotcodefile_path;
wxFileDialog dlg(this, _("Select Dot Code file"), loaddotcodefile_path, wxEmptyString,
_(
"e-Reader Dot Code (*.bin;*.raw)|"
"E-Reader Dot Code (*.bin;*.raw)|"
"*.bin;*.raw"),
wxFD_OPEN | wxFD_FILE_MUST_EXIST);
int ret = ShowModal(&dlg);
@@ -387,7 +384,7 @@ EVT_HANDLER_MASK(SetSavingDotCodeFile, "Save e-Reader Dot Code...", CMDEN_GBA)
static wxString savedotcodefile_path;
wxFileDialog dlg(this, _("Select Dot Code file"), savedotcodefile_path, wxEmptyString,
_(
"e-Reader Dot Code (*.bin;*.raw)|"
"E-Reader Dot Code (*.bin;*.raw)|"
"*.bin;*.raw"),
wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
int ret = ShowModal(&dlg);
@@ -1184,7 +1181,7 @@ EVT_HANDLER(AllowKeyboardBackgroundInput, "Allow keyboard background input (togg
disableKeyboardBackgroundInput();
if (OPTION(kUIAllowKeyboardBackgroundInput)) {
if (panel && panel->panel) {
enableKeyboardBackgroundInput(panel->panel->GetWindow());
enableKeyboardBackgroundInput(panel->panel->GetWindow()->GetEventHandler());
}
}
}
@@ -2173,44 +2170,17 @@ EVT_HANDLER(EmulatorDirectories, "Directories...")
EVT_HANDLER(JoypadConfigure, "Joypad options...")
{
joy.PollAllJoysticks();
auto frame = wxGetApp().frame;
bool joy_timer = frame->IsJoyPollTimerRunning();
if (!joy_timer) {
frame->StartJoyPollTimer();
}
if (ShowModal(GetXRCDialog("JoypadConfig")) == wxID_OK) {
update_joypad_opts();
update_shortcut_opts();
}
if (!joy_timer) {
frame->StopJoyPollTimer();
}
SetJoystick();
}
EVT_HANDLER(Customize, "Customize UI...")
{
wxDialog* dlg = GetXRCDialog("AccelConfig");
joy.PollAllJoysticks();
auto frame = wxGetApp().frame;
bool joy_timer = frame->IsJoyPollTimerRunning();
if (!joy_timer) frame->StartJoyPollTimer();
if (ShowModal(dlg) == wxID_OK) {
if (ShowModal(GetXRCDialog("AccelConfig")) == wxID_OK) {
update_shortcut_opts();
ResetMenuAccelerators();
}
if (!joy_timer) frame->StopJoyPollTimer();
SetJoystick();
}
#ifndef NO_ONLINEUPDATES
@@ -2249,7 +2219,7 @@ EVT_HANDLER(FAQ, "VBA-M support forum")
EVT_HANDLER(Translate, "Translations")
{
wxLaunchDefaultBrowser(wxT("http://www.transifex.com/projects/p/vba-m"));
wxLaunchDefaultBrowser(wxT("https://explore.transifex.com/bgk/vba-m/"));
}
// was About

View File

@@ -0,0 +1,89 @@
# This defines the vbam-wx-config target and the
# `VBAM_LOCALIZABLE_WX_CONFIG_FILES` variable, containing the list of
# localizable files in the vbam-wx-config target.
# I don't like duplicating/triplicating code, so I only declare
# event handlers once, and copy them in other places they are needed
# all using portable cmake code
add_custom_command(
OUTPUT
${VBAM_GENERATED_DIR}/wx/config/internal/cmdtab.cpp
${VBAM_GENERATED_DIR}/wx/cmdhandlers.h
${VBAM_GENERATED_DIR}/wx/cmd-evtable.h
COMMAND
${CMAKE_COMMAND} -D OUTDIR=${VBAM_GENERATED_DIR}/wx/ -P copy-events.cmake
WORKING_DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS
../cmdevents.cpp
copy-events.cmake
)
add_library(vbam-wx-config OBJECT)
# Export the localizable files to the parent scope.
set(VBAM_LOCALIZABLE_WX_CONFIG_FILES
${CMAKE_CURRENT_LIST_DIR}/bindings.cpp
${CMAKE_CURRENT_LIST_DIR}/command.cpp
${CMAKE_CURRENT_LIST_DIR}/cmdtab.cpp
${CMAKE_CURRENT_LIST_DIR}/emulated-gamepad.cpp
${CMAKE_CURRENT_LIST_DIR}/internal/bindings-internal.cpp
${CMAKE_CURRENT_LIST_DIR}/internal/bindings-internal.h
${CMAKE_CURRENT_LIST_DIR}/internal/option-internal.cpp
${CMAKE_CURRENT_LIST_DIR}/internal/option-internal.h
${CMAKE_CURRENT_LIST_DIR}/option-observer.cpp
${CMAKE_CURRENT_LIST_DIR}/option.cpp
${CMAKE_CURRENT_LIST_DIR}/strutils.cpp
${CMAKE_CURRENT_LIST_DIR}/user-input.cpp
# Generated file.
${VBAM_GENERATED_DIR}/wx/config/internal/cmdtab.cpp
)
set(VBAM_LOCALIZABLE_WX_CONFIG_FILES
${VBAM_LOCALIZABLE_WX_CONFIG_FILES}
PARENT_SCOPE
)
target_sources(vbam-wx-config
PRIVATE
${VBAM_LOCALIZABLE_WX_CONFIG_FILES}
PUBLIC
bindings.h
command.h
cmdtab.h
emulated-gamepad.h
option-id.h
option-observer.h
option-proxy.h
option.h
strutils.h
user-input.h
)
configure_wx_target(vbam-wx-config)
if(BUILD_TESTING)
add_executable(vbam-wx-config-tests
bindings-test.cpp
command-test.cpp
emulated-gamepad-test.cpp
option-test.cpp
strutils-test.cpp
user-input-test.cpp
)
target_link_libraries(vbam-wx-config-tests
# Test deps.
vbam-core-fake
vbam-wx-fake-opts
# Target deps.
vbam-wx-config
GTest::gtest_main
)
configure_wx_target(vbam-wx-config-tests)
if (NOT CMAKE_CROSSCOMPILING)
gtest_discover_tests(vbam-wx-config-tests)
endif()
endif()

View File

@@ -0,0 +1,152 @@
#include "wx/config/bindings.h"
#include <gtest/gtest.h>
#include <wx/xrc/xmlres.h>
#include "wx/config/command.h"
#include "wx/config/user-input.h"
TEST(BindingsTest, Default) {
const config::Bindings bindings;
// Check that the default bindings are set up correctly.
auto inputs =
bindings.InputsForCommand(config::GameCommand(config::GameJoy(0), config::GameKey::Up));
EXPECT_TRUE(inputs.find(config::KeyboardInput('W')) != inputs.end());
EXPECT_TRUE(inputs.find(config::JoyInput(config::JoyId(0), config::JoyControl::HatNorth, 0)) !=
inputs.end());
inputs = bindings.InputsForCommand(config::ShortcutCommand(wxID_CLOSE));
EXPECT_TRUE(inputs.find(config::KeyboardInput('W', wxMOD_CMD)) != inputs.end());
inputs = bindings.InputsForCommand(config::ShortcutCommand(XRCID("LoadGame01")));
EXPECT_TRUE(inputs.find(config::KeyboardInput(WXK_F1)) != inputs.end());
// Check that the INI configuration for the keyboard is empty.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_TRUE(config.empty());
}
// Tests that assigning a default input to another command generates the right
// configuration.
TEST(BindingsTest, AssignDefault) {
config::Bindings bindings;
// Assign F1 to the "Close" command.
bindings.AssignInputToCommand(config::KeyboardInput(WXK_F1),
config::ShortcutCommand(wxID_CLOSE));
// The INI configuration should have NOOP set to F1, and Close set to F1.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_EQ(config.size(), 2);
EXPECT_EQ(config[0].first, "Keyboard/NOOP");
EXPECT_EQ(config[0].second, "F1");
EXPECT_EQ(config[1].first, "Keyboard/CLOSE");
EXPECT_EQ(config[1].second, "F1");
}
// Tests that unassigning a default input generates the right configuration.
TEST(BindingsTest, UnassignDefault) {
config::Bindings bindings;
// Unassign F1.
bindings.UnassignInput(config::KeyboardInput(WXK_F1));
// The INI configuration should have NOOP set to F1.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_EQ(config.size(), 1);
EXPECT_EQ(config[0].first, "Keyboard/NOOP");
EXPECT_EQ(config[0].second, "F1");
}
// Tests that re-assigning a default input to its default command generates the
// right configuration.
TEST(BindingsTest, ReassignDefault) {
config::Bindings bindings;
// Assign F1 to the "Close" command.
bindings.AssignInputToCommand(config::KeyboardInput(WXK_F1),
config::ShortcutCommand(wxID_CLOSE));
// Re-assign F1 to the "LoadGame01" command.
bindings.AssignInputToCommand(config::KeyboardInput(WXK_F1),
config::ShortcutCommand(XRCID("LoadGame01")));
// The INI configuration should be empty.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_TRUE(config.empty());
}
// Tests that assigning an input to "NOOP" properly disables the default input.
TEST(BindingsTest, AssignToNoop) {
config::Bindings bindings;
// Assign F1 to the "NOOP" command.
bindings.AssignInputToCommand(config::KeyboardInput(WXK_F1),
config::ShortcutCommand(XRCID("NOOP")));
const auto command = bindings.CommandForInput(config::KeyboardInput(WXK_F1));
EXPECT_FALSE(command.has_value());
// The INI configuration should have NOOP set to F1 and nothing more.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_EQ(config.size(), 1);
EXPECT_EQ(config[0].first, "Keyboard/NOOP");
EXPECT_EQ(config[0].second, "F1");
}
// Tests that assigning an input not used as a default shortcut to "NOOP" does
// nothing.
TEST(BindingsTest, AssignUnusedToNoop) {
config::Bindings bindings;
// Assign "T" to the "NOOP" command.
bindings.AssignInputToCommand(config::KeyboardInput('T'), config::ShortcutCommand(XRCID("NOOP")));
// The INI configuration should be empty.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_TRUE(config.empty());
// "T" should have no assignment.
const auto command = bindings.CommandForInput(config::KeyboardInput('T'));
EXPECT_FALSE(command.has_value());
}
// Tests that assigning a default input to a Game command works as expected.
TEST(BindingsTest, AssignDefaultToGame) {
config::Bindings bindings;
// Assign F1 to the "Up" command and clear all of the default input for the
// "Up" command.
bindings.AssignInputsToCommand({config::KeyboardInput(WXK_F1)},
config::GameCommand(config::GameJoy(0), config::GameKey::Up));
// The INI configuration should have NOOP set to F1.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_EQ(config.size(), 1);
EXPECT_EQ(config[0].first, "Keyboard/NOOP");
EXPECT_EQ(config[0].second, "F1");
EXPECT_EQ(
bindings.InputsForCommand(config::GameCommand(config::GameJoy(0), config::GameKey::Up)),
std::unordered_set<config::UserInput>{config::KeyboardInput(WXK_F1)});
EXPECT_EQ(bindings.CommandForInput(config::KeyboardInput(WXK_F1)),
config::Command(config::GameCommand(config::GameJoy(0), config::GameKey::Up)));
}
// Tests the "ClearCommandAssignments" method.
TEST(BindingsTest, ClearCommand) {
config::Bindings bindings;
// Clear "CLOSE" assignments.
bindings.ClearCommandAssignments(config::ShortcutCommand(wxID_CLOSE));
// The INI configuration should only have the NOOP assignment.
const auto config = bindings.GetKeyboardConfiguration();
EXPECT_EQ(config.size(), 1);
EXPECT_EQ(config[0].first, "Keyboard/NOOP");
EXPECT_EQ(config[0].second, "CTRL+W");
EXPECT_TRUE(bindings.InputsForCommand(config::ShortcutCommand(wxID_CLOSE)).empty());
}

252
src/wx/config/bindings.cpp Normal file
View File

@@ -0,0 +1,252 @@
#include "wx/config/bindings.h"
#include <wx/string.h>
#include <wx/translation.h>
#include <wx/xrc/xmlres.h>
#include "wx/config/user-input.h"
#define VBAM_BINDINGS_INTERNAL_INCLUDE
#include "wx/config/internal/bindings-internal.h"
#undef VBAM_BINDINGS_INTERNAL_INCLUDE
namespace config {
namespace {
int NoopCommand() {
static const int noop = XRCID("NOOP");
return noop;
}
} // namespace
// static
const std::unordered_set<UserInput>& Bindings::DefaultInputsForCommand(const Command& command) {
return internal::DefaultInputsForCommand(command);
}
Bindings::Bindings() {
// Set up default shortcuts.
for (const auto& iter : internal::DefaultInputs()) {
for (const auto& input : iter.second) {
AssignInputToCommand(input, iter.first);
}
}
}
Bindings::Bindings(
const std::unordered_map<Command, std::unordered_set<UserInput>>& control_to_inputs,
const std::unordered_map<UserInput, Command>& input_to_control,
const std::unordered_map<UserInput, ShortcutCommand>& disabled_defaults)
: control_to_inputs_(control_to_inputs.begin(), control_to_inputs.end()),
input_to_control_(input_to_control.begin(), input_to_control.end()),
disabled_defaults_(disabled_defaults.begin(), disabled_defaults.end()) {}
std::vector<std::pair<wxString, wxString>> Bindings::GetKeyboardConfiguration() const {
std::vector<std::pair<wxString, wxString>> config;
config.reserve(control_to_inputs_.size() + 1);
if (!disabled_defaults_.empty()) {
std::unordered_set<UserInput> noop_inputs;
for (const auto& iter : disabled_defaults_) {
noop_inputs.insert(iter.first);
}
config.push_back(std::make_pair(ShortcutCommand(NoopCommand()).ToConfigString(),
UserInput::SpanToConfigString(noop_inputs)));
}
for (const auto& iter : control_to_inputs_) {
if (iter.first.is_game()) {
// We only consider shortcut assignments here.
continue;
}
// Gather the inputs for this command.
std::unordered_set<UserInput> inputs;
for (const auto& input : iter.second) {
if (internal::IsDefaultInputForCommand(iter.first, input)) {
// Default assignments are ignored.
continue;
}
// Not a default input.
inputs.insert(input);
}
if (!inputs.empty()) {
config.push_back(std::make_pair(iter.first.shortcut().ToConfigString(),
UserInput::SpanToConfigString(inputs)));
}
}
return config;
}
std::vector<std::pair<GameCommand, wxString>> Bindings::GetJoypadConfiguration() const {
std::vector<std::pair<GameCommand, wxString>> config;
config.reserve(kNbGameKeys * kNbJoypads);
for (const auto& game_command : internal::kOrderedGameCommands) {
const auto iter = control_to_inputs_.find(Command(game_command));
if (iter == control_to_inputs_.end()) {
config.push_back(std::make_pair(game_command, wxEmptyString));
continue;
}
const std::unordered_set<UserInput>& inputs = iter->second;
config.push_back(std::make_pair(game_command, UserInput::SpanToConfigString(inputs)));
}
return config;
}
std::unordered_set<UserInput> Bindings::InputsForCommand(const Command& command) const {
if (command.is_shortcut() && command.shortcut().id() == NoopCommand()) {
std::unordered_set<UserInput> noop_inputs;
for (const auto& iter : disabled_defaults_) {
noop_inputs.insert(iter.first);
}
return noop_inputs;
}
auto iter = control_to_inputs_.find(command);
if (iter == control_to_inputs_.end()) {
return {};
}
return iter->second;
}
nonstd::optional<Command> Bindings::CommandForInput(const UserInput& input) const {
const auto iter = input_to_control_.find(input);
if (iter == input_to_control_.end()) {
return nonstd::nullopt;
}
return iter->second;
}
Bindings Bindings::Clone() const {
return Bindings(this->control_to_inputs_, this->input_to_control_, this->disabled_defaults_);
}
void Bindings::AssignInputToCommand(const UserInput& input, const Command& command) {
if (command.is_shortcut() && command.shortcut().id() == NoopCommand()) {
// "Assigning to Noop" means unassinging the default binding.
UnassignDefaultBinding(input);
return;
}
// Remove the existing binding if it exists.
auto iter = input_to_control_.find(input);
if (iter != input_to_control_.end()) {
UnassignInput(input);
}
if (command.is_shortcut()) {
const ShortcutCommand& shortcut_command = command.shortcut();
auto disabled_iter = disabled_defaults_.find(input);
if (disabled_iter != disabled_defaults_.end()) {
const ShortcutCommand& original_command = disabled_iter->second;
if (original_command == shortcut_command) {
// Restoring a disabled input. Remove from the disabled set.
disabled_defaults_.erase(disabled_iter);
}
// Then, just continue normally.
}
}
control_to_inputs_[command].emplace(input);
input_to_control_.emplace(std::make_pair(input, command));
}
void Bindings::AssignInputsToCommand(const std::unordered_set<UserInput>& inputs,
const Command& command) {
// Remove the existing binding if it exists.
const auto iter = control_to_inputs_.find(command);
if (iter != control_to_inputs_.end()) {
// We need to make a copy here because the iterator is going to be invalidated.
const std::unordered_set<UserInput> inputs_to_unassign = iter->second;
for (const UserInput& user_input : inputs_to_unassign) {
UnassignInput(user_input);
}
}
for (const UserInput& user_input : inputs) {
AssignInputToCommand(user_input, command);
}
}
void Bindings::UnassignInput(const UserInput& input) {
VBAM_CHECK(input);
auto iter = input_to_control_.find(input);
if (iter == input_to_control_.end()) {
// Input not found, nothing to do.
return;
}
if (iter->second.is_shortcut()) {
if (internal::IsDefaultInputForCommand(iter->second, input)) {
// Unassigning a default binding has some special handling.
UnassignDefaultBinding(input);
return;
}
}
// Otherwise, just remove it from the 2 maps.
auto command_iter = control_to_inputs_.find(iter->second);
VBAM_CHECK(command_iter != control_to_inputs_.end());
command_iter->second.erase(input);
if (command_iter->second.empty()) {
// Remove empty set.
control_to_inputs_.erase(command_iter);
}
input_to_control_.erase(iter);
}
void Bindings::ClearCommandAssignments(const Command& command) {
const auto iter = control_to_inputs_.find(command);
if (iter == control_to_inputs_.end()) {
// Command not found, nothing to do.
return;
}
// Keep a copy of the inputs to unassign.
std::unordered_set<UserInput> inputs_to_unassign(iter->second);
// Unassign all inputs.
for (const UserInput& input : inputs_to_unassign) {
UnassignInput(input);
}
}
void Bindings::UnassignDefaultBinding(const UserInput& input) {
auto input_iter = input_to_control_.find(input);
if (input_iter == input_to_control_.end()) {
// This can happen if the INI file provided by the user has an invalid
// option. In this case, just silently ignore it.
return;
}
if (!input_iter->second.is_shortcut()) {
return;
}
if (!internal::IsDefaultInputForCommand(input_iter->second, input)) {
// As above, we have already removed the default binding, ignore it.
return;
}
auto command_iter = control_to_inputs_.find(input_iter->second);
VBAM_CHECK(command_iter != control_to_inputs_.end());
command_iter->second.erase(input);
if (command_iter->second.empty()) {
control_to_inputs_.erase(command_iter);
}
disabled_defaults_.emplace(std::make_pair(input, input_iter->second.shortcut()));
input_to_control_.erase(input_iter);
}
} // namespace config

104
src/wx/config/bindings.h Normal file
View File

@@ -0,0 +1,104 @@
#ifndef VBAM_WX_CONFIG_BINDINGS_H_
#define VBAM_WX_CONFIG_BINDINGS_H_
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "wx/config/command.h"
#include "wx/config/user-input.h"
// wxWidgets only goes up to `wxID_FILE9` but we want 10 recent files.
#define wxID_FILE10 (wxID_FILE9 + 1)
namespace config {
// Bindings is a class that manages the association between commands and
// user inputs. It is used to manage the shortcuts configuration. The class
// provides methods to assign and unassign inputs to commands, as well as
// retrieve the current configuration for the INI file.
class Bindings {
public:
// Returns the list of default inputs for `command`.
static const std::unordered_set<UserInput>& DefaultInputsForCommand(const Command& command);
Bindings();
~Bindings() = default;
Bindings(Bindings&&) noexcept = default;
Bindings& operator=(Bindings&&) noexcept = default;
// Disable copy and copy assignment operator.
// `Clone()` is provided only for the configuration window, this class
// should otherwise be treated as move-only. If you wish to access the
// Bindings configuration, do it from `wxGetApp().bindings()`.
Bindings(const Bindings&) = delete;
Bindings& operator=(const Bindings&) = delete;
// Returns the shortcuts configuration for the INI file.
// Internally, there are global default system inputs that are immediately
// available on first run. For the configuration saved in the [Keyboard]
// section of the vbam.ini file, we only keep track of the following:
// - Disabled default input. These appear under [Keyboard/NOOP].
// - User-added custom bindings. These appear under [Keyboard/CommandName].
// Essentially, this is a diff between the default shortcuts and the user
// configuration.
std::vector<std::pair<wxString, wxString>> GetKeyboardConfiguration() const;
// Returns the game control configuration for the INI file. These go in the
// [Joypad] section of the INI file.
std::vector<std::pair<GameCommand, wxString>> GetJoypadConfiguration() const;
// Returns the list of input currently configured for `command`.
std::unordered_set<UserInput> InputsForCommand(const Command& command) const;
// Returns the Command currently assigned to `input` or nullopt if none.
nonstd::optional<Command> CommandForInput(const UserInput& input) const;
// Returns a copy of this object. This can be an expensive operation and
// should only be used to modify the currently active shortcuts
// configuration.
Bindings Clone() const;
// Assigns `input` to `command`. Silently unassigns `input` if it is already
// assigned to another command.
void AssignInputToCommand(const UserInput& input, const Command& command);
// Assigns `inputs` to `command`. Silently unassigns any of `inputs` if they
// are already assigned to another command. Any input previously assigned to
// `command` will be cleared.
void AssignInputsToCommand(const std::unordered_set<UserInput>& inputs, const Command& command);
// Removes `input` assignment. No-op if `input` is not assigned. `input`
// must be a valid UserInput. Call will assert otherwise. Call will assert otherwise.
void UnassignInput(const UserInput& input);
// Removes all assignments for `command`. No-op if `command` has no assignment.
void ClearCommandAssignments(const Command& command);
private:
// Faster constructor for explicit copy.
Bindings(
const std::unordered_map<Command, std::unordered_set<UserInput>>& control_to_inputs,
const std::unordered_map<UserInput, Command>& input_to_control,
const std::unordered_map<UserInput, ShortcutCommand>& disabled_defaults);
// Helper method to unassign a binding used by the default configuration.
// This requires special handling since the INI configuration is a diff
// between the default bindings and the user configuration.
void UnassignDefaultBinding(const UserInput& input);
// Map of command to their associated input set.
std::unordered_map<Command, std::unordered_set<UserInput>> control_to_inputs_;
// Reverse map of the above. An input can only map to a single command.
std::unordered_map<UserInput, Command> input_to_control_;
// Disabled default shortcuts. This is used to easily retrieve the
// configuration to save in the INI file.
std::unordered_map<UserInput, ShortcutCommand> disabled_defaults_;
};
using BindingsProvider = std::function<Bindings*()>;
} // namespace config
#endif // VBAM_WX_CONFIG_BINDINGS_H_

55
src/wx/config/cmdtab.cpp Normal file
View File

@@ -0,0 +1,55 @@
#include "wx/config/cmdtab.h"
#include <algorithm>
#include <wx/wxcrt.h>
#include "core/base/check.h"
// Initializer for struct cmditem
cmditem new_cmditem(const wxString cmd,
const wxString name,
int cmd_id,
int mask_flags,
wxMenuItem* mi) {
return cmditem {cmd, name, cmd_id, mask_flags, mi};
}
namespace config {
wxString GetCommandINIEntry(int command) {
for (const auto& cmd_item : cmdtab) {
if (cmd_item.cmd_id == command) {
return wxString::Format("Keyboard/%s", cmd_item.cmd);
}
}
// Command not found. This should never happen.
VBAM_NOTREACHED();
return wxEmptyString;
}
wxString GetCommandHelper(int command) {
for (const auto& cmd_item : cmdtab) {
if (cmd_item.cmd_id == command) {
return cmd_item.name;
}
}
// Command not found. This should never happen.
VBAM_NOTREACHED();
return wxEmptyString;
}
nonstd::optional<int> CommandFromConfigString(const wxString& config) {
const cmditem dummy = new_cmditem(config);
const auto iter = std::lower_bound(cmdtab.begin(), cmdtab.end(), dummy, [](const cmditem& cmd1, const cmditem& cmd2) {
return wxStrcmp(cmd1.cmd, cmd2.cmd) < 0;
});
if (iter == cmdtab.end() || iter->cmd != config) {
return nonstd::nullopt;
}
return iter->cmd_id;
}
} // namespace config

85
src/wx/config/cmdtab.h Normal file
View File

@@ -0,0 +1,85 @@
#ifndef VBAM_WX_CONFIG_CMDTAB_H_
#define VBAM_WX_CONFIG_CMDTAB_H_
#include <vector>
#include <optional.hpp>
#include <wx/string.h>
// Forward declaration.
class wxMenuItem;
// List of all commands with their descriptions
// sorted by cmd field for binary searching
// filled in by copy-events.cmake
struct cmditem {
const wxString cmd;
const wxString name;
int cmd_id;
int mask_flags; // if non-0, one of the flags must be turned on in win
// to enable this command
wxMenuItem* mi; // the menu item to invoke command, if present
};
extern std::vector<cmditem> cmdtab;
// Initializer for struct cmditem
cmditem new_cmditem(const wxString cmd = "",
const wxString name = "",
int cmd_id = 0,
int mask_flags = 0,
wxMenuItem* mi = nullptr);
namespace config {
// Returns the command INI entry name for the given XRC ID. Will assert if
// the command is not found. The INI entry name is the command name prefixed
// with "Keyboard/". This is used to store the command in the INI file.
// Examples:
// * wxID_OPEN -> "Keyboard/OPEN"
// * XRCID("NOOP") -> "Keyboard/NOOP"
// O(n) search.
wxString GetCommandINIEntry(int xrc_id);
// Returns the command helper string for the given XRC ID. Will assert if
// the command is not found.
// O(n) search.
wxString GetCommandHelper(int xrc_id);
// Returns the XRC ID for the given command config name, without the
// "Keyboard/" prefix. Examples:
// * "OPEN" -> wxID_OPEN
// * "Keyboard/OPEN" -> nonstd::nullopt
// * "NOOP" -> XRCID("NOOP")
// O(log(n)) search.
nonstd::optional<int> CommandFromConfigString(const wxString& config);
}
// here are those conditions
enum { CMDEN_GB = (1 << 0), // GB ROM loaded
CMDEN_GBA = (1 << 1), // GBA ROM loaded
// the rest imply the above, unless:
// _ANY -> does not imply either
// _GBA -> only implies GBA
CMDEN_REWIND = (1 << 2), // rewind states available
CMDEN_SREC = (1 << 3), // sound recording in progress
CMDEN_NSREC = (1 << 4), // no sound recording
CMDEN_VREC = (1 << 5), // video recording
CMDEN_NVREC = (1 << 6), // no video recording
CMDEN_GREC = (1 << 7), // game recording
CMDEN_NGREC = (1 << 8), // no game recording
CMDEN_GPLAY = (1 << 9), // game playback
CMDEN_NGPLAY = (1 << 10), // no game playback
CMDEN_SAVST = (1 << 11), // any save states
CMDEN_GDB = (1 << 12), // gdb connected
CMDEN_NGDB_GBA = (1 << 13), // gdb not connected
CMDEN_NGDB_ANY = (1 << 14), // gdb not connected
CMDEN_NREC_ANY = (1 << 15), // not a/v recording
CMDEN_LINK_ANY = (1 << 16), // link enabled
CMDEN_NEVER = (1 << 31) // never (for NOOP)
};
#define ONLOAD_CMDEN (CMDEN_NSREC | CMDEN_NVREC | CMDEN_NGREC | CMDEN_NGPLAY)
#define UNLOAD_CMDEN_KEEP (CMDEN_NGDB_ANY | CMDEN_NREC_ANY | CMDEN_LINK_ANY)
#endif // VBAM_WX_CONFIG_CMDTAB_H_

View File

@@ -0,0 +1,51 @@
#include "wx/config/command.h"
#include <gtest/gtest.h>
#include <wx/log.h>
TEST(GameCommandTest, Basic) {
config::GameCommand command(config::GameJoy(0), config::GameKey::Up);
EXPECT_EQ(command.joypad(), config::GameJoy(0));
EXPECT_EQ(command.game_key(), config::GameKey::Up);
EXPECT_EQ(command.ToConfigString(), "Joypad/1/Up");
}
TEST(ShortcutCommandTest, Basic) {
config::ShortcutCommand command(wxID_OPEN);
EXPECT_EQ(command.id(), wxID_OPEN);
EXPECT_EQ(command.ToConfigString(), "Keyboard/OPEN");
}
TEST(CommandTest, FromString) {
const auto game_command = config::Command::FromString("Joypad/1/Up");
ASSERT_TRUE(game_command.has_value());
ASSERT_TRUE(game_command->is_game());
const config::GameCommand& game = game_command->game();
EXPECT_EQ(game.joypad(), config::GameJoy(0));
EXPECT_EQ(game.game_key(), config::GameKey::Up);
const auto shortcut_command = config::Command::FromString("Keyboard/OPEN");
ASSERT_TRUE(shortcut_command.has_value());
ASSERT_TRUE(shortcut_command->is_shortcut());
const config::ShortcutCommand& shortcut = shortcut_command->shortcut();
EXPECT_EQ(shortcut.id(), wxID_OPEN);
}
TEST(CommandTest, FromStringInvalid) {
// Need to disable logging to test for errors.
const wxLogNull disable_logging;
const auto game_command = config::Command::FromString("Joypad/1/Invalid");
EXPECT_FALSE(game_command.has_value());
const auto shortcut_command = config::Command::FromString("Keyboard/INVALID");
EXPECT_FALSE(shortcut_command.has_value());
const auto invalid_command = config::Command::FromString("INVALID");
EXPECT_FALSE(invalid_command.has_value());
}

162
src/wx/config/command.cpp Normal file
View File

@@ -0,0 +1,162 @@
#include "wx/config/command.h"
#include <map>
#include <wx/log.h>
#include <wx/translation.h>
#include "wx/config/cmdtab.h"
#include "wx/config/strutils.h"
namespace config {
namespace {
constexpr int GameKeyToInt(const GameKey& game_key) {
return static_cast<int>(game_key);
}
// Returns true if `joypad` is in a valid joypad range.
constexpr bool JoypadInRange(const int& joypad) {
constexpr size_t kMinJoypadIndex = 0;
return static_cast<size_t>(joypad) >= kMinJoypadIndex &&
static_cast<size_t>(joypad) < kNbJoypads;
}
wxString GameKeyToUxString(const GameKey& game_key) {
// Note: this must match GUI widget names or GUI won't work
// This array's order determines tab order as well
static const std::array<wxString, kNbGameKeys> kGameKeyStrings = {
_("Up"), _("Down"), _("Left"), _("Right"), _("A"),
_("B"), _("L"), _("R"), _("Select"), _("Start"),
_("Motion Up"), _("Motion Down"), _("Motion Left"), _("Motion Right"), _("Motion In"),
_("Motion Out"), _("Auto A"), _("Auto B"), _("Speed"), _("Capture"),
_("GameShark"),
};
return kGameKeyStrings[GameKeyToInt(game_key)];
}
} // namespace
// clang-format off
wxString GameKeyToString(const GameKey& game_key) {
// Note: this must match GUI widget names or GUI won't work
// This array's order determines tab order as well
static const std::array<wxString, kNbGameKeys> kGameKeyStrings = {
"Up",
"Down",
"Left",
"Right",
"A",
"B",
"L",
"R",
"Select",
"Start",
"MotionUp",
"MotionDown",
"MotionLeft",
"MotionRight",
"MotionIn",
"MotionOut",
"AutoA",
"AutoB",
"Speed",
"Capture",
"GS",
};
return kGameKeyStrings[GameKeyToInt(game_key)];
}
nonstd::optional<GameKey> StringToGameKey(const wxString& input) {
static const std::map<wxString, GameKey> kStringToGameKey = {
{ "Up", GameKey::Up },
{ "Down", GameKey::Down },
{ "Left", GameKey::Left },
{ "Right", GameKey::Right },
{ "A", GameKey::A },
{ "B", GameKey::B },
{ "L", GameKey::L },
{ "R", GameKey::R },
{ "Select", GameKey::Select },
{ "Start", GameKey::Start },
{ "MotionUp", GameKey::MotionUp },
{ "MotionDown", GameKey::MotionDown },
{ "MotionLeft", GameKey::MotionLeft },
{ "MotionRight", GameKey::MotionRight },
{ "MotionIn", GameKey::MotionIn },
{ "MotionOut", GameKey::MotionOut },
{ "AutoA", GameKey::AutoA },
{ "AutoB", GameKey::AutoB },
{ "Speed", GameKey::Speed },
{ "Capture", GameKey::Capture },
{ "GS", GameKey::Gameshark },
};
const auto iter = kStringToGameKey.find(input);
if (iter == kStringToGameKey.end()) {
return nonstd::nullopt;
}
return iter->second;
}
// clang-format on
wxString GameCommand::ToConfigString() const {
return wxString::Format("Joypad/%zu/%s", joypad_.ux_index(), GameKeyToString(game_key_));
}
wxString GameCommand::ToUXString() const {
return wxString::Format(_("Joypad %zu %s"), joypad_.ux_index(), GameKeyToUxString(game_key()));
}
wxString ShortcutCommand::ToConfigString() const {
return GetCommandINIEntry(id_);
}
// static
nonstd::optional<Command> Command::FromString(const wxString& name) {
static const wxString kKeyboard("Keyboard");
static const wxString kJoypad("Joypad");
bool is_keyboard = !wxStrncmp(name, kKeyboard, kKeyboard.size());
bool is_joypad = !wxStrncmp(name, kJoypad, kJoypad.size());
if (!is_keyboard && !is_joypad) {
wxLogDebug("Doesn't start with joypad or keyboard");
return nonstd::nullopt;
}
auto parts = config::str_split(name, "/");
if (is_joypad) {
if (parts.size() != 3) {
wxLogDebug("Wrong split size: %d", parts.size());
return nonstd::nullopt;
}
const int joypad = parts[1][0] - '1';
if (!JoypadInRange(joypad)) {
wxLogDebug("Wrong joypad index: %d", joypad);
return nonstd::nullopt;
}
const nonstd::optional<GameKey> game_key = StringToGameKey(parts[2]);
if (!game_key) {
wxLogDebug("Failed to parse game_key: %s", parts[2]);
return nonstd::nullopt;
}
return Command(GameCommand(GameJoy(joypad), *game_key));
} else {
if (parts.size() != 2) {
wxLogDebug("Wrong split size: %d", parts.size());
return nonstd::nullopt;
}
const auto xrc_id = CommandFromConfigString(parts[1]);
if (!xrc_id.has_value()) {
wxLogDebug("Command ID %s not found", parts[1]);
return nonstd::nullopt;
}
return Command(ShortcutCommand(xrc_id.value()));
}
}
} // namespace config

268
src/wx/config/command.h Normal file
View File

@@ -0,0 +1,268 @@
#ifndef VBAM_WX_CONFIG_COMMAND_H_
#define VBAM_WX_CONFIG_COMMAND_H_
#include <array>
#include <functional>
#include <optional.hpp>
#include <variant.hpp>
#include <wx/string.h>
#include "core/base/check.h"
namespace config {
// clang-format off
// Represents an in-game input.
enum class GameKey {
Up = 0,
Down,
Left,
Right,
A,
B,
L,
R,
Select,
Start,
MotionUp,
MotionDown,
MotionLeft,
MotionRight,
MotionIn,
MotionOut,
AutoA,
AutoB,
Speed,
Capture,
Gameshark,
Last = Gameshark
};
static constexpr size_t kNbGameKeys = static_cast<size_t>(GameKey::Last) + 1;
static constexpr std::array<GameKey, config::kNbGameKeys> kAllGameKeys = {
GameKey::Up, GameKey::Down, GameKey::Left,
GameKey::Right, GameKey::A, GameKey::B,
GameKey::L, GameKey::R, GameKey::Select,
GameKey::Start, GameKey::MotionUp, GameKey::MotionDown,
GameKey::MotionLeft, GameKey::MotionRight, GameKey::MotionIn,
GameKey::MotionOut, GameKey::AutoA, GameKey::AutoB,
GameKey::Speed, GameKey::Capture, GameKey::Gameshark,
};
// clang-format on
static constexpr size_t kNbJoypads = 4;
// Represents an emulated joypad. The internal index is zero-based.
class GameJoy {
public:
constexpr explicit GameJoy(size_t index) : index_(index) { VBAM_CHECK(index < kNbJoypads); }
// The underlying zero-based index for this emulated joypad.
constexpr size_t index() const { return index_; }
// For display and INI purposes, the index is one-based.
constexpr size_t ux_index() const { return index_ + 1; }
constexpr bool operator==(const GameJoy& other) const { return index_ == other.index_; }
constexpr bool operator!=(const GameJoy& other) const { return !(*this == other); }
constexpr bool operator<(const GameJoy& other) const { return index_ < other.index_; }
constexpr bool operator<=(const GameJoy& other) const {
return *this < other || *this == other;
}
constexpr bool operator>(const GameJoy& other) const { return !(*this <= other); }
constexpr bool operator>=(const GameJoy& other) const { return !(*this < other); }
private:
const size_t index_;
};
static constexpr std::array<GameJoy, config::kNbJoypads> kAllGameJoys = {
GameJoy(0),
GameJoy(1),
GameJoy(2),
GameJoy(3),
};
// A Game Command is represented by a `joypad` number (1 to 4) and a
// `game_key`. `joypad` MUST be in the 1-4 range. Debug checks will assert
// otherwise.
class GameCommand final {
public:
constexpr GameCommand(GameJoy joypad, GameKey game_key)
: joypad_(joypad), game_key_(game_key) {}
constexpr GameJoy joypad() const { return joypad_; }
constexpr GameKey game_key() const { return game_key_; }
wxString ToConfigString() const;
wxString ToUXString() const;
constexpr bool operator==(const GameCommand& other) const {
return joypad_ == other.joypad_ && game_key_ == other.game_key_;
}
constexpr bool operator!=(const GameCommand& other) const { return !(*this == other); }
constexpr bool operator<(const GameCommand& other) const {
if (joypad_ == other.joypad_) {
return game_key_ < other.game_key_;
} else {
return joypad_ < other.joypad_;
}
}
constexpr bool operator<=(const GameCommand& other) const {
return *this < other || *this == other;
}
constexpr bool operator>(const GameCommand& other) const { return !(*this <= other); }
constexpr bool operator>=(const GameCommand& other) const { return !(*this < other); }
private:
const GameJoy joypad_;
const GameKey game_key_;
};
// A Shortcut Command is represented by the wx command ID.
class ShortcutCommand final {
public:
constexpr explicit ShortcutCommand(int id) : id_(id) {}
constexpr int id() const { return id_; }
wxString ToConfigString() const;
constexpr bool operator==(const ShortcutCommand& other) const { return id_ == other.id_; }
constexpr bool operator!=(const ShortcutCommand& other) const { return !(*this == other); }
constexpr bool operator<(const ShortcutCommand& other) const { return id_ < other.id_; }
constexpr bool operator<=(const ShortcutCommand& other) const {
return *this < other || *this == other;
}
constexpr bool operator>(const ShortcutCommand& other) const { return !(*this <= other); }
constexpr bool operator>=(const ShortcutCommand& other) const { return !(*this < other); }
private:
const int id_;
};
// Conversion utility method. Returns empty string on failure.
// This is O(1).
wxString GameKeyToString(const GameKey& game_key);
// Conversion utility method. Returns std::nullopt on failure.
// This is O(log(kNbGameKeys)).
nonstd::optional<GameKey> StringToGameKey(const wxString& input);
// Represents a Command for the emulator software. This can be either a Game
// Command (a button is pressed on the emulated device) or a Shortcut Command
// (a user-specified shortcut is activated).
// This is mainly used by the Bindings class to handle assignment in a common
// manner and prevent the user from assigning the same input to multiple
// Commands, Game or Shortcut.
class Command final {
public:
enum class Tag {
kGame = 0,
kShortcut,
};
// Converts a string to a Command. Returns std::nullopt on failure.
static nonstd::optional<Command> FromString(const wxString& name);
// Game Command constructor.
Command(GameCommand game_control) : tag_(Tag::kGame), control_(game_control) {}
// Shortcut Command constructors.
Command(ShortcutCommand shortcut_control) : tag_(Tag::kShortcut), control_(shortcut_control) {}
~Command() = default;
// Returns the type of the value stored by the current object.
Tag tag() const { return tag_; }
bool is_game() const { return tag() == Tag::kGame; }
bool is_shortcut() const { return tag() == Tag::kShortcut; }
const GameCommand& game() const {
VBAM_CHECK(is_game());
return nonstd::get<GameCommand>(control_);
}
const ShortcutCommand& shortcut() const {
VBAM_CHECK(is_shortcut());
return nonstd::get<ShortcutCommand>(control_);
}
bool operator==(const Command& other) const {
return tag_ == other.tag_ && control_ == other.control_;
}
bool operator!=(const Command& other) const { return !(*this == other); }
bool operator<(const Command& other) const {
if (tag_ == other.tag_) {
switch (tag_) {
case Tag::kGame:
return game() < other.game();
case Tag::kShortcut:
return shortcut() < other.shortcut();
}
VBAM_NOTREACHED();
return false;
} else {
return tag_ < other.tag_;
}
}
bool operator<=(const Command& other) const { return *this < other || *this == other; }
bool operator>(const Command& other) const { return !(*this <= other); }
bool operator>=(const Command& other) const { return !(*this < other); }
private:
const Tag tag_;
const nonstd::variant<GameCommand, ShortcutCommand> control_;
};
} // namespace config
// Specializations for hash functions for all of the above classes.
template <>
struct std::hash<config::GameKey> {
std::size_t operator()(const config::GameKey& game_key) const noexcept {
return std::hash<size_t>{}(static_cast<size_t>(game_key));
}
};
template <>
struct std::hash<config::GameJoy> {
std::size_t operator()(const config::GameJoy& game_joy) const noexcept {
return std::hash<size_t>{}(static_cast<size_t>(game_joy.index()));
}
};
template <>
struct std::hash<config::GameCommand> {
std::size_t operator()(const config::GameCommand& game_control) const noexcept {
const std::size_t hash1 = std::hash<config::GameJoy>{}(game_control.joypad());
const std::size_t hash2 = std::hash<config::GameKey>{}(game_control.game_key());
return hash1 ^ hash2;
}
};
template <>
struct std::hash<config::ShortcutCommand> {
std::size_t operator()(const config::ShortcutCommand& shortcut) const noexcept {
return std::hash<int>{}(shortcut.id());
}
};
template <>
struct std::hash<config::Command> {
std::size_t operator()(const config::Command& control) const noexcept {
switch (control.tag()) {
case config::Command::Tag::kGame:
return std::hash<config::GameCommand>{}(control.game());
case config::Command::Tag::kShortcut:
return std::hash<config::ShortcutCommand>{}(control.shortcut());
}
VBAM_NOTREACHED();
return 0;
}
};
#endif // VBAM_WX_CONFIG_COMMAND_H_

View File

@@ -4,16 +4,20 @@ IF(NOT OUTDIR)
SET(OUTDIR ".")
ENDIF(NOT OUTDIR)
SET(CMDTAB "${OUTDIR}/cmdtab.cpp")
SET(CMDTAB "${OUTDIR}/config/internal/cmdtab.cpp")
SET(EVPROTO "${OUTDIR}/cmdhandlers.h")
SET(EVTABLE "${OUTDIR}/cmd-evtable.h")
FILE(READ cmdevents.cpp MW)
FILE(READ ../cmdevents.cpp MW)
STRING(REGEX MATCHALL "\nEVT_HANDLER([^\")]|\"[^\"]*\")*\\)" MW "${MW}")
# cmdtab.cpp is a table of cmd-id-name/cmd-name pairs
# sorted for binary searching
FILE(WRITE "${CMDTAB}" "// Generated from cmdevents.cpp; do not edit\n#include <wx/xrc/xmlres.h>\n\n#include \"wx/wxvbam.h\"\n#include \"wx/wxhead.h\"\n\nstruct cmditem cmdtab[] = {\n")
FILE(WRITE "${CMDTAB}" "// Generated from cmdevents.cpp; do not edit\n\n")
FILE(APPEND "${CMDTAB}" "#include \"wx/config/cmdtab.h\"\n\n")
FILE(APPEND "${CMDTAB}" "#include <wx/xrc/xmlres.h>\n\n")
FILE(APPEND "${CMDTAB}" "#include \"wx/config/bindings.h\"\n\n")
FILE(APPEND "${CMDTAB}" "std::vector<cmditem> cmdtab = {\n")
SET(EVLINES )
FOREACH(EV ${MW})
# stripping the wxID_ makes it look better, but it's still all-caps
@@ -26,7 +30,8 @@ ENDFOREACH(EV)
LIST(SORT EVLINES)
STRING(REGEX REPLACE ",\n\$" "\n" EVLINES "${EVLINES}")
FILE(APPEND "${CMDTAB}" ${EVLINES})
FILE(APPEND "${CMDTAB}" "};\nconst int ncmds = sizeof(cmdtab) / sizeof(cmdtab[0]);\n")
FILE(APPEND "${CMDTAB}" "};\n")
FILE(APPEND "${CMDTAB}" "const int ncmds = sizeof(cmdtab) / sizeof(cmdtab[0]);\n")
# cmdhandlers.h contains prototypes for all handlers
FILE(WRITE "${EVPROTO}" "// Generated from cmdevents.cpp; do not edit\n")

View File

@@ -0,0 +1,148 @@
#include "wx/config/emulated-gamepad.h"
#include <gtest/gtest.h>
#include <wx/string.h>
#include <memory>
#include "wx/config/bindings.h"
#include "wx/config/command.h"
#include "wx/config/user-input.h"
#define KEYM_UP 1 << 6
// Test fixture to set up the EmulatedGamepad with default bindings.
class GamepadTest : public ::testing::Test {
public:
GamepadTest() = default;
~GamepadTest() override = default;
protected:
void SetUp() override {
gamepad_ =
std::make_unique<config::EmulatedGamepad>(std::bind(&GamepadTest::bindings, this));
}
void TearDown() override { gamepad_.reset(); }
config::Bindings* bindings() { return &bindings_; }
config::EmulatedGamepad* gamepad() { return gamepad_.get(); }
private:
config::Bindings bindings_;
std::unique_ptr<config::EmulatedGamepad> gamepad_;
};
TEST_F(GamepadTest, Basic) {
// No input should be pressed initially.
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
const config::JoyInput up(config::JoyId(0), config::JoyControl::HatNorth, 0);
// Press up, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release up, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}
// Tests that pressing multiple bindings at the same time keeps the keys pressed
// until all corresponding bindings are released.
TEST_F(GamepadTest, ManyBindingsPressed) {
const config::JoyInput up(config::JoyId(0), config::JoyControl::HatNorth, 0);
const config::KeyboardInput w('W');
// Press up, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Press W, the up key should still be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(w));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release up, the up key should still be pressed.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release w, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(w));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}
// Tests that pressing the same binding twice is a noop.
TEST_F(GamepadTest, DoublePress) {
const config::JoyInput up(config::JoyId(0), config::JoyControl::HatNorth, 0);
// Press up, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Press up again, the up key should still be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release up, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}
// Tests that releasing the same biniding twice is a noop.
TEST_F(GamepadTest, DoubleRelease) {
const config::JoyInput up(config::JoyId(0), config::JoyControl::HatNorth, 0);
// Press up, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release up, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
// Release up again, the up key should still be released.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}
// Tests that pressing an unbound input is a noop.
TEST_F(GamepadTest, UnassignedInput) {
const config::KeyboardInput f1(WXK_F1);
const config::JoyInput up(config::JoyId(0), config::JoyControl::HatNorth, 0);
// Press F1, nothing should happen.
EXPECT_FALSE(gamepad()->OnInputPressed(f1));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
// Press up, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(up));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release F1, nothing should happen.
EXPECT_FALSE(gamepad()->OnInputReleased(f1));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release up, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(up));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
// Release F1 again, nothing should happen.
EXPECT_FALSE(gamepad()->OnInputReleased(f1));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}
// Tests that assigning an input to a game command properly triggers the game
// command.
TEST_F(GamepadTest, NonDefaultInput) {
const config::KeyboardInput f1(WXK_F1);
// Assign F1 to "Up".
bindings()->AssignInputToCommand(f1,
config::GameCommand(config::GameJoy(0), config::GameKey::Up));
// Press F1, the up key should be pressed.
EXPECT_TRUE(gamepad()->OnInputPressed(f1));
EXPECT_EQ(gamepad()->GetJoypad(0), KEYM_UP);
// Release F1, the up key should be released.
EXPECT_TRUE(gamepad()->OnInputReleased(f1));
EXPECT_EQ(gamepad()->GetJoypad(0), 0);
}

View File

@@ -0,0 +1,127 @@
#include "wx/config/emulated-gamepad.h"
#include "core/base/check.h"
namespace config {
namespace {
constexpr uint32_t kBitKeyA = (1 << 0);
constexpr uint32_t kBitKeyB = (1 << 1);
constexpr uint32_t kBitKeySelect = (1 << 2);
constexpr uint32_t kBitKeyStart = (1 << 3);
constexpr uint32_t kBitKeyRight = (1 << 4);
constexpr uint32_t kBitKeyLeft = (1 << 5);
constexpr uint32_t kBitKeyUp = (1 << 6);
constexpr uint32_t kBitKeyDown = (1 << 7);
constexpr uint32_t kBitKeyR = (1 << 8);
constexpr uint32_t kBitKeyL = (1 << 9);
constexpr uint32_t kBitKeySpeed = (1 << 10);
constexpr uint32_t kBitKeyCapture = (1 << 11);
constexpr uint32_t kBitKeyGameShark = (1 << 12);
constexpr uint32_t kBitKeyAutoA = (1 << 13);
constexpr uint32_t kBitKeyAutoB = (1 << 14);
constexpr uint32_t kBitKeyMotionUp = (1 << 15);
constexpr uint32_t kBitKeyMotionDown = (1 << 16);
constexpr uint32_t kBitKeyMotionLeft = (1 << 17);
constexpr uint32_t kBitKeyMotionRight = (1 << 18);
constexpr uint32_t kBitKeyMotionIn = (1 << 19);
constexpr uint32_t kBitKeyMotionOut = (1 << 20);
// clang-format off
constexpr std::array<uint32_t, kNbGameKeys> kBitMask = {
kBitKeyUp,
kBitKeyDown,
kBitKeyLeft,
kBitKeyRight,
kBitKeyA,
kBitKeyB,
kBitKeyL,
kBitKeyR,
kBitKeySelect,
kBitKeyStart,
kBitKeyMotionUp,
kBitKeyMotionDown,
kBitKeyMotionLeft,
kBitKeyMotionRight,
kBitKeyMotionIn,
kBitKeyMotionOut,
kBitKeyAutoA,
kBitKeyAutoB,
kBitKeySpeed,
kBitKeyCapture,
kBitKeyGameShark,
};
// clang-format on
inline size_t GameKeyToInt(const GameKey& game_key) {
return static_cast<size_t>(game_key);
}
} // namespace
EmulatedGamepad::EmulatedGamepad(const BindingsProvider bindings_provider)
: joypads_({0, 0, 0, 0}), bindings_provider_(bindings_provider) {}
bool EmulatedGamepad::OnInputPressed(const config::UserInput& user_input) {
VBAM_CHECK(user_input);
const auto command = bindings_provider_()->CommandForInput(user_input);
if (!command || !command->is_game()) {
// No associated game control for `user_input`.
return false;
}
// Update the corresponding control.
auto iter = active_controls_.find(command->game());
if (iter == active_controls_.end()) {
iter = active_controls_
.insert(std::make_pair(command->game(), std::unordered_set<UserInput>()))
.first;
}
iter->second.emplace(user_input);
joypads_[command->game().joypad().index()] |=
kBitMask[GameKeyToInt(command->game().game_key())];
return true;
}
bool EmulatedGamepad::OnInputReleased(const config::UserInput& user_input) {
VBAM_CHECK(user_input);
const auto command = bindings_provider_()->CommandForInput(user_input);
if (!command || !command->is_game()) {
// No associated game control for `user_input`.
return false;
}
// Update the corresponding control.
auto iter = active_controls_.find(command->game());
if (iter == active_controls_.end()) {
// Double release is noop.
return true;
}
iter->second.erase(user_input);
if (iter->second.empty()) {
// Actually release control.
active_controls_.erase(iter);
joypads_[command->game().joypad().index()] &=
~kBitMask[GameKeyToInt(command->game().game_key())];
}
return true;
}
void EmulatedGamepad::Reset() {
active_controls_.clear();
joypads_.fill(0);
}
uint32_t EmulatedGamepad::GetJoypad(size_t joypad) const {
if (joypad >= kNbJoypads) {
return 0;
}
return joypads_[joypad];
}
} // namespace config

View File

@@ -0,0 +1,49 @@
#ifndef VBAM_WX_CONFIG_EMULATED_GAMEPAD_H_
#define VBAM_WX_CONFIG_EMULATED_GAMEPAD_H_
#include <array>
#include <cstdint>
#include <unordered_map>
#include <unordered_set>
#include <wx/string.h>
#include "wx/config/bindings.h"
#include "wx/config/command.h"
#include "wx/config/user-input.h"
namespace config {
// Tracks in-game input and computes the joypad value used to send control input
// data to the emulator. This class should be kept as a singleton owned by the
// application.
class EmulatedGamepad final {
public:
explicit EmulatedGamepad(const BindingsProvider bindings_provider);
~EmulatedGamepad() = default;
// Disable copy constructor and assignment operator.
EmulatedGamepad(const EmulatedGamepad&) = delete;
EmulatedGamepad& operator=(const EmulatedGamepad&) = delete;
// Processes `user_input` and updates the internal tracking state.
// Returns true if `user_input` corresponds to a game input.
bool OnInputPressed(const UserInput& user_input);
bool OnInputReleased(const UserInput& user_input);
// Clears all input.
void Reset();
uint32_t GetJoypad(size_t joypad) const;
private:
std::unordered_map<GameCommand, std::unordered_set<UserInput>> active_controls_;
std::array<uint32_t, kNbJoypads> joypads_;
const BindingsProvider bindings_provider_;
};
using EmulatedGamepadProvider = std::function<EmulatedGamepad*()>;
} // namespace config
#endif // VBAM_WX_CONFIG_EMULATED_GAMEPAD_H_

View File

@@ -1,297 +0,0 @@
#include "wx/config/game-control.h"
#include "wx/opts.h"
#include "wx/strutils.h"
#include "wx/wxlogdebug.h"
namespace config {
namespace {
constexpr uint32_t kBitKeyA = (1 << 0);
constexpr uint32_t kBitKeyB = (1 << 1);
constexpr uint32_t kBitKeySelect = (1 << 2);
constexpr uint32_t kBitKeyStart = (1 << 3);
constexpr uint32_t kBitKeyRight = (1 << 4);
constexpr uint32_t kBitKeyLeft = (1 << 5);
constexpr uint32_t kBitKeyUp = (1 << 6);
constexpr uint32_t kBitKeyDown = (1 << 7);
constexpr uint32_t kBitKeyR = (1 << 8);
constexpr uint32_t kBitKeyL = (1 << 9);
constexpr uint32_t kBitKeySpeed = (1 << 10);
constexpr uint32_t kBitKeyCapture = (1 << 11);
constexpr uint32_t kBitKeyGameShark = (1 << 12);
constexpr uint32_t kBitKeyAutoA = (1 << 13);
constexpr uint32_t kBitKeyAutoB = (1 << 14);
constexpr uint32_t kBitKeyMotionUp = (1 << 15);
constexpr uint32_t kBitKeyMotionDown = (1 << 16);
constexpr uint32_t kBitKeyMotionLeft = (1 << 17);
constexpr uint32_t kBitKeyMotionRight = (1 << 18);
constexpr uint32_t kBitKeyMotionIn = (1 << 19);
constexpr uint32_t kBitKeyMotionOut = (1 << 20);
// clang-format off
constexpr std::array<uint32_t, kNbGameKeys> kBitMask = {
kBitKeyUp,
kBitKeyDown,
kBitKeyLeft,
kBitKeyRight,
kBitKeyA,
kBitKeyB,
kBitKeyL,
kBitKeyR,
kBitKeySelect,
kBitKeyStart,
kBitKeyMotionUp,
kBitKeyMotionDown,
kBitKeyMotionLeft,
kBitKeyMotionRight,
kBitKeyMotionIn,
kBitKeyMotionOut,
kBitKeyAutoA,
kBitKeyAutoB,
kBitKeySpeed,
kBitKeyCapture,
kBitKeyGameShark,
};
// clang-format on
inline int GameKeyToInt(const GameKey& game_key) {
return static_cast<int>(game_key);
}
// Returns true if `joypad` is in a valid joypad range.
inline bool JoypadInRange(const int& joypad) {
constexpr int kMinJoypadIndex = 0;
return joypad >= kMinJoypadIndex && joypad < kNbJoypads;
}
} // namespace
// clang-format off
wxString GameKeyToString(const GameKey& game_key) {
// Note: this must match GUI widget names or GUI won't work
// This array's order determines tab order as well
static const std::array<wxString, kNbGameKeys> kGameKeyStrings = {
"Up",
"Down",
"Left",
"Right",
"A",
"B",
"L",
"R",
"Select",
"Start",
"MotionUp",
"MotionDown",
"MotionLeft",
"MotionRight",
"MotionIn",
"MotionOut",
"AutoA",
"AutoB",
"Speed",
"Capture",
"GS",
};
return kGameKeyStrings[GameKeyToInt(game_key)];
}
nonstd::optional<GameKey> StringToGameKey(const wxString& input) {
static const std::map<wxString, GameKey> kStringToGameKey = {
{ "Up", GameKey::Up },
{ "Down", GameKey::Down },
{ "Left", GameKey::Left },
{ "Right", GameKey::Right },
{ "A", GameKey::A },
{ "B", GameKey::B },
{ "L", GameKey::L },
{ "R", GameKey::R },
{ "Select", GameKey::Select },
{ "Start", GameKey::Start },
{ "MotionUp", GameKey::MotionUp },
{ "MotionDown", GameKey::MotionDown },
{ "MotionLeft", GameKey::MotionLeft },
{ "MotionRight", GameKey::MotionRight },
{ "MotionIn", GameKey::MotionIn },
{ "MotionOut", GameKey::MotionOut },
{ "AutoA", GameKey::AutoA },
{ "AutoB", GameKey::AutoB },
{ "Speed", GameKey::Speed },
{ "Capture", GameKey::Capture },
{ "GS", GameKey::Gameshark },
};
const auto iter = kStringToGameKey.find(input);
if (iter == kStringToGameKey.end()) {
return nonstd::nullopt;
}
return iter->second;
}
// clang-format on
// static
nonstd::optional<GameControl> GameControl::FromString(const wxString& name) {
static const wxString kJoypad("Joypad");
if (!wxStrncmp(name, kJoypad, kJoypad.size())) {
wxLogDebug("Doesn't start with joypad");
return nonstd::nullopt;
}
auto parts = strutils::split(name, "/");
if (parts.size() != 3) {
wxLogDebug("Wrong split size: %d", parts.size());
return nonstd::nullopt;
}
const int joypad = parts[1][0] - wxT('1');
if (!JoypadInRange(joypad)) {
wxLogDebug("Wrong joypad index: %d", joypad);
return nonstd::nullopt;
}
nonstd::optional<GameKey> game_key = StringToGameKey(parts[2]);
if (!game_key) {
wxLogDebug("Failed to parse game_key: %s", parts[2]);
return nonstd::nullopt;
}
return GameControl(joypad, game_key.value());
}
GameControl::GameControl(int joypad, GameKey game_key)
: joypad_(joypad),
game_key_(game_key),
config_string_(wxString::Format("Joypad/%d/%s",
joypad_ + 1,
GameKeyToString(game_key_))) {
assert(JoypadInRange(joypad_));
}
GameControl::~GameControl() = default;
bool GameControl::operator==(const GameControl& other) const {
return joypad_ == other.joypad_ && game_key_ == other.game_key_;
}
bool GameControl::operator!=(const GameControl& other) const {
return !(*this == other);
}
bool GameControl::operator<(const GameControl& other) const {
if (joypad_ != other.joypad_) {
return joypad_ < other.joypad_;
}
if (game_key_ != other.game_key_) {
return game_key_ < other.game_key_;
}
return false;
}
bool GameControl::operator<=(const GameControl& other) const {
return !(*this > other);
}
bool GameControl::operator>(const GameControl& other) const {
return other < *this;
}
bool GameControl::operator>=(const GameControl& other) const {
return !(*this < other);
}
GameControlState& GameControlState::Instance() {
static GameControlState g_game_control_state;
return g_game_control_state;
}
GameControlState::GameControlState() : joypads_({0, 0, 0, 0}) {}
GameControlState::~GameControlState() = default;
bool GameControlState::OnInputPressed(const config::UserInput& user_input) {
assert(user_input);
const auto& game_keys = input_bindings_.find(user_input);
if (game_keys == input_bindings_.end()) {
// No associated game control for `user_input`.
return false;
}
auto iter = keys_pressed_.find(user_input);
if (iter != keys_pressed_.end()) {
// Double press is noop.
return true;
}
// Remember the key pressed.
keys_pressed_.emplace(user_input);
// Update all corresponding controls.
for (const GameControl& game_control : game_keys->second) {
active_controls_[game_control].emplace(user_input);
joypads_[game_control.joypad_] |=
kBitMask[GameKeyToInt(game_control.game_key_)];
}
return true;
}
bool GameControlState::OnInputReleased(const config::UserInput& user_input) {
assert(user_input);
const auto& game_keys = input_bindings_.find(user_input);
if (game_keys == input_bindings_.end()) {
// No associated game control for `user_input`.
return false;
}
auto iter = keys_pressed_.find(user_input);
if (iter == keys_pressed_.end()) {
// Double release is noop.
return true;
}
// Release the key pressed.
keys_pressed_.erase(iter);
// Update all corresponding controls.
for (const GameControl& game_control : game_keys->second) {
auto active_controls = active_controls_.find(game_control);
if (active_controls == active_controls_.end()) {
// This should never happen.
assert(false);
return true;
}
active_controls->second.erase(user_input);
if (active_controls->second.empty()) {
// Actually release control.
active_controls_.erase(active_controls);
joypads_[game_control.joypad_] &=
~kBitMask[GameKeyToInt(game_control.game_key_)];
}
}
return true;
}
void GameControlState::Reset() {
active_controls_.clear();
keys_pressed_.clear();
joypads_.fill(0);
}
void GameControlState::OnGameBindingsChanged() {
// We should reset to ensure no key remains accidentally pressed following a
// configuration change.
Reset();
input_bindings_.clear();
for (const auto& iter : gopts.game_control_bindings) {
for (const auto& user_input : iter.second) {
input_bindings_[user_input].emplace(iter.first);
}
}
}
uint32_t GameControlState::GetJoypad(int joypad) const {
assert(JoypadInRange(joypad));
return joypads_[joypad];
}
} // namespace config

View File

@@ -1,146 +0,0 @@
#ifndef VBAM_WX_CONFIG_GAME_CONTROL_H_
#define VBAM_WX_CONFIG_GAME_CONTROL_H_
#include <array>
#include <map>
#include <set>
#include <optional.hpp>
#include <wx/string.h>
#include "wx/config/user-input.h"
namespace config {
// Forward declaration.
class GameControlState;
//clang-format off
// Represents an in-game input.
enum class GameKey {
Up = 0,
Down,
Left,
Right,
A,
B,
L,
R,
Select,
Start,
MotionUp,
MotionDown,
MotionLeft,
MotionRight,
MotionIn,
MotionOut,
AutoA,
AutoB,
Speed,
Capture,
Gameshark,
Last = Gameshark
};
inline constexpr int kNbGameKeys = static_cast<size_t>(GameKey::Last) + 1;
inline constexpr int kNbJoypads = 4;
inline constexpr std::array<GameKey, kNbGameKeys> kAllGameKeys = {
GameKey::Up,
GameKey::Down,
GameKey::Left,
GameKey::Right,
GameKey::A,
GameKey::B,
GameKey::L,
GameKey::R,
GameKey::Select,
GameKey::Start,
GameKey::MotionUp,
GameKey::MotionDown,
GameKey::MotionLeft,
GameKey::MotionRight,
GameKey::MotionIn,
GameKey::MotionOut,
GameKey::AutoA,
GameKey::AutoB,
GameKey::Speed,
GameKey::Capture,
GameKey::Gameshark,
};
//clang-format on
// Conversion utility method. Returns empty string on failure.
// This is O(1).
wxString GameKeyToString(const GameKey& game_key);
// Conversion utility method. Returns std::nullopt on failure.
// This is O(log(kNbGameKeys)).
nonstd::optional<GameKey> StringToGameKey(const wxString& input);
// Abstraction for an in-game control, wich is made of a player index (from 0
// to 3), and a GameKey.
class GameControl {
public:
// Converts a string to a GameControl. Returns std::nullopt on failure.
static nonstd::optional<GameControl> FromString(const wxString& name);
GameControl(int joypad, GameKey game_key);
~GameControl();
wxString ToString() const { return config_string_; };
bool operator==(const GameControl& other) const;
bool operator!=(const GameControl& other) const;
bool operator<(const GameControl& other) const;
bool operator<=(const GameControl& other) const;
bool operator>(const GameControl& other) const;
bool operator>=(const GameControl& other) const;
private:
const int joypad_;
const GameKey game_key_;
const wxString config_string_;
friend class GameControlState;
};
// Tracks in-game input and computes the joypad value used to send control input
// data to the emulator.
class GameControlState {
public:
// This is a global singleton.
static GameControlState& Instance();
// Disable copy constructor and assignment operator.
GameControlState(const GameControlState&) = delete;
GameControlState& operator=(const GameControlState&) = delete;
// Processes `user_input` and updates the internal tracking state.
// Returns true if `user_input` corresponds to a game input.
bool OnInputPressed(const config::UserInput& user_input);
bool OnInputReleased(const config::UserInput& user_input);
// Clears all input.
void Reset();
// Recomputes internal bindinds. This is a potentially slow operation and
// should only be called when the game input configuration has been changed.
void OnGameBindingsChanged();
uint32_t GetJoypad(int joypad) const;
private:
GameControlState();
~GameControlState();
std::map<config::UserInput, std::set<GameControl>> input_bindings_;
std::map<GameControl, std::set<config::UserInput>> active_controls_;
std::set<config::UserInput> keys_pressed_;
std::array<uint32_t, kNbJoypads> joypads_;
};
} // namespace config
#endif // VBAM_WX_CONFIG_GAME_CONTROL_H_

View File

@@ -0,0 +1,615 @@
#include "wx/config/bindings.h"
#include "wx/config/command.h"
#include <unordered_set>
#include <wx/xrc/xmlres.h>
#define VBAM_BINDINGS_INTERNAL_INCLUDE
#include "wx/config/internal/bindings-internal.h"
#undef VBAM_BINDINGS_INTERNAL_INCLUDE
namespace config {
namespace internal {
const std::unordered_map<Command, std::unordered_set<UserInput>>& DefaultInputs() {
// clang-format off
static const std::unordered_map<Command, std::unordered_set<UserInput>> kDefaultInputs = {
{ShortcutCommand(XRCID("CheatsList")),
{
KeyboardInput('C', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("NextFrame")),
{
KeyboardInput('N', wxMOD_CMD)
}},
// this was annoying people A LOT #334
// {ShortcutCommand(wxID_EXIT),
// {
// KeyboardInput(WXK_ESCAPE)
// }},
// this was annoying people #298
// {ShortcutCommand(wxID_EXIT),
// {
// KeyboardInput('X', wxMOD_CMD)
// }},
{ShortcutCommand(wxID_EXIT),
{
KeyboardInput('Q', wxMOD_CMD)
}},
{ShortcutCommand(wxID_CLOSE),
{
KeyboardInput('W', wxMOD_CMD)
}},
// load most recent is more commonly used than load state
// {ShortcutCommand(XRCID("Load")),
// {
// KeyboardInput('L', wxMOD_CMD)
// }},
{ShortcutCommand(XRCID("LoadGameRecent")),
{
KeyboardInput('L', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("LoadGame01")),
{
KeyboardInput(WXK_F1)
}},
{ShortcutCommand(XRCID("LoadGame02")),
{
KeyboardInput(WXK_F2)
}},
{ShortcutCommand(XRCID("LoadGame03")),
{
KeyboardInput(WXK_F3)
}},
{ShortcutCommand(XRCID("LoadGame04")),
{
KeyboardInput(WXK_F4)
}},
{ShortcutCommand(XRCID("LoadGame05")),
{
KeyboardInput(WXK_F5)
}},
{ShortcutCommand(XRCID("LoadGame06")),
{
KeyboardInput(WXK_F6)
}},
{ShortcutCommand(XRCID("LoadGame07")),
{
KeyboardInput(WXK_F7)
}},
{ShortcutCommand(XRCID("LoadGame08")),
{
KeyboardInput(WXK_F8)
}},
{ShortcutCommand(XRCID("LoadGame09")),
{
KeyboardInput(WXK_F9)
}},
{ShortcutCommand(XRCID("LoadGame10")),
{
KeyboardInput(WXK_F10)
}},
{ShortcutCommand(XRCID("Pause")),
{KeyboardInput(WXK_PAUSE), KeyboardInput('P', wxMOD_CMD)}},
{ShortcutCommand(XRCID("Reset")),
{
KeyboardInput('R', wxMOD_CMD)
}},
// add shortcuts for original size multiplier #415
{ShortcutCommand(XRCID("SetSize1x")),
{
KeyboardInput('1')
}},
{ShortcutCommand(XRCID("SetSize2x")),
{
KeyboardInput('2')
}},
{ShortcutCommand(XRCID("SetSize3x")),
{
KeyboardInput('3')
}},
{ShortcutCommand(XRCID("SetSize4x")),
{
KeyboardInput('4')
}},
{ShortcutCommand(XRCID("SetSize5x")),
{
KeyboardInput('5')
}},
{ShortcutCommand(XRCID("SetSize6x")),
{
KeyboardInput('6')
}},
// save oldest is more commonly used than save other
// {ShortcutCommand(XRCID("Save")),
// {
// KeyboardInput('S', wxMOD_CMD)
// }},
{ShortcutCommand(XRCID("SaveGameOldest")),
{
KeyboardInput('S', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("SaveGame01")),
{
KeyboardInput(WXK_F1, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame02")),
{
KeyboardInput(WXK_F2, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame03")),
{
KeyboardInput(WXK_F3, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame04")),
{
KeyboardInput(WXK_F4, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame05")),
{
KeyboardInput(WXK_F5, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame06")),
{
KeyboardInput(WXK_F6, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame07")),
{
KeyboardInput(WXK_F7, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame08")),
{
KeyboardInput(WXK_F8, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame09")),
{
KeyboardInput(WXK_F9, wxMOD_SHIFT)
}},
{ShortcutCommand(XRCID("SaveGame10")),
{
KeyboardInput(WXK_F10, wxMOD_SHIFT)
}},
// I prefer the SDL ESC key binding
// {ShortcutCommand(XRCID("ToggleFullscreen")),
// {
// KeyboardInput(WXK_ESCAPE)
// }},
// alt-enter is more standard anyway
{ShortcutCommand(XRCID("ToggleFullscreen")),
{
KeyboardInput(WXK_RETURN, wxMOD_ALT)
}},
{ShortcutCommand(XRCID("JoypadAutofireA")),
{
KeyboardInput('1', wxMOD_ALT)
}},
{ShortcutCommand(XRCID("JoypadAutofireB")),
{
KeyboardInput('2', wxMOD_ALT)
}},
{ShortcutCommand(XRCID("JoypadAutofireL")),
{
KeyboardInput('3', wxMOD_ALT)
}},
{ShortcutCommand(XRCID("JoypadAutofireR")),
{
KeyboardInput('4', wxMOD_ALT)
}},
{ShortcutCommand(XRCID("VideoLayersBG0")),
{
KeyboardInput('1', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersBG1")),
{
KeyboardInput('2', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersBG2")),
{
KeyboardInput('3', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersBG3")),
{
KeyboardInput('4', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersOBJ")),
{
KeyboardInput('5', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersWIN0")),
{
KeyboardInput('6', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersWIN1")),
{
KeyboardInput('7', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersOBJWIN")),
{
KeyboardInput('8', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("Rewind")),
{
KeyboardInput('B', wxMOD_CMD)
}},
// The following commands do not have the dafault wxWidgets shortcut.
// The wxID_FILE1 shortcut is active when the first recent menu entry is populated.
// The same goes for the others, wxID_FILE2 is active when the second recent menu entry is
// populated, etc.
{ShortcutCommand(wxID_FILE1),
{
KeyboardInput(WXK_F1, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE2),
{
KeyboardInput(WXK_F2, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE3),
{
KeyboardInput(WXK_F3, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE4),
{
KeyboardInput(WXK_F4, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE5),
{
KeyboardInput(WXK_F5, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE6),
{
KeyboardInput(WXK_F6, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE7),
{
KeyboardInput(WXK_F7, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE8),
{
KeyboardInput(WXK_F8, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE9),
{
KeyboardInput(WXK_F9, wxMOD_CMD)
}},
{ShortcutCommand(wxID_FILE10),
{
KeyboardInput(WXK_F10, wxMOD_CMD)
}},
{ShortcutCommand(XRCID("VideoLayersReset")),
{
KeyboardInput('0', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("ChangeFilter")),
{
KeyboardInput('G', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("ChangeIFB")),
{
KeyboardInput('I', wxMOD_CMD)
}},
{ShortcutCommand(XRCID("IncreaseVolume")),
{
KeyboardInput(WXK_NUMPAD_ADD)
}},
{ShortcutCommand(XRCID("DecreaseVolume")),
{
KeyboardInput(WXK_NUMPAD_SUBTRACT)
}},
{ShortcutCommand(XRCID("ToggleSound")),
{
KeyboardInput(WXK_NUMPAD_ENTER)
}},
// Player 1 controls.
{GameCommand(GameJoy(0), config::GameKey::Up),
{
KeyboardInput('W'),
JoyInput(JoyId(0), JoyControl::Button, 11),
JoyInput(JoyId(0), JoyControl::AxisMinus, 1),
JoyInput(JoyId(0), JoyControl::AxisMinus, 3),
JoyInput(JoyId(0), JoyControl::HatNorth, 0),
}},
{GameCommand(GameJoy(0), config::GameKey::Down),
{
KeyboardInput('S'),
JoyInput(JoyId(0), JoyControl::Button, 12),
JoyInput(JoyId(0), JoyControl::AxisPlus, 1),
JoyInput(JoyId(0), JoyControl::AxisPlus, 3),
JoyInput(JoyId(0), JoyControl::HatSouth, 0),
}},
{GameCommand(GameJoy(0), config::GameKey::Left),
{
KeyboardInput('A'),
JoyInput(JoyId(0), JoyControl::Button, 13),
JoyInput(JoyId(0), JoyControl::AxisMinus, 0),
JoyInput(JoyId(0), JoyControl::AxisMinus, 2),
JoyInput(JoyId(0), JoyControl::HatWest, 0),
}},
{GameCommand(GameJoy(0), config::GameKey::Right),
{
KeyboardInput('D'),
JoyInput(JoyId(0), JoyControl::Button, 14),
JoyInput(JoyId(0), JoyControl::AxisPlus, 0),
JoyInput(JoyId(0), JoyControl::AxisPlus, 2),
JoyInput(JoyId(0), JoyControl::HatEast, 0),
}},
{GameCommand(GameJoy(0), config::GameKey::A),
{
KeyboardInput('L'),
JoyInput(JoyId(0), JoyControl::Button, 1),
}},
{GameCommand(GameJoy(0), config::GameKey::B),
{
KeyboardInput('K'),
JoyInput(JoyId(0), JoyControl::Button, 0),
}},
{GameCommand(GameJoy(0), config::GameKey::L),
{
KeyboardInput('I'),
JoyInput(JoyId(0), JoyControl::Button, 2),
JoyInput(JoyId(0), JoyControl::Button, 9),
JoyInput(JoyId(0), JoyControl::AxisPlus, 4),
}},
{GameCommand(GameJoy(0), config::GameKey::R),
{
KeyboardInput('O'),
JoyInput(JoyId(0), JoyControl::Button, 3),
JoyInput(JoyId(0), JoyControl::Button, 10),
JoyInput(JoyId(0), JoyControl::AxisPlus, 5),
}},
{GameCommand(GameJoy(0), config::GameKey::Select),
{
KeyboardInput(WXK_BACK),
JoyInput(JoyId(0), JoyControl::Button, 4),
}},
{GameCommand(GameJoy(0), config::GameKey::Start),
{
KeyboardInput(WXK_RETURN),
JoyInput(JoyId(0), JoyControl::Button, 6),
}},
{GameCommand(GameJoy(0), config::GameKey::MotionUp), {}},
{GameCommand(GameJoy(0), config::GameKey::MotionDown), {}},
{GameCommand(GameJoy(0), config::GameKey::MotionLeft), {}},
{GameCommand(GameJoy(0), config::GameKey::MotionRight), {}},
{GameCommand(GameJoy(0), config::GameKey::MotionIn), {}},
{GameCommand(GameJoy(0), config::GameKey::MotionOut), {}},
{GameCommand(GameJoy(0), config::GameKey::AutoA), {}},
{GameCommand(GameJoy(0), config::GameKey::AutoB), {}},
{GameCommand(GameJoy(0), config::GameKey::Speed),
{
KeyboardInput(WXK_SPACE),
}},
{GameCommand(GameJoy(0), config::GameKey::Capture), {}},
{GameCommand(GameJoy(0), config::GameKey::Gameshark), {}},
// Player 2 controls.
{GameCommand(GameJoy(1), config::GameKey::Up),
{
JoyInput(JoyId(1), JoyControl::Button, 11),
JoyInput(JoyId(1), JoyControl::AxisMinus, 1),
JoyInput(JoyId(1), JoyControl::AxisMinus, 3),
JoyInput(JoyId(1), JoyControl::HatNorth, 0),
}},
{GameCommand(GameJoy(1), config::GameKey::Down),
{
JoyInput(JoyId(1), JoyControl::Button, 12),
JoyInput(JoyId(1), JoyControl::AxisPlus, 1),
JoyInput(JoyId(1), JoyControl::AxisPlus, 3),
JoyInput(JoyId(1), JoyControl::HatSouth, 0),
}},
{GameCommand(GameJoy(1), config::GameKey::Left),
{
JoyInput(JoyId(1), JoyControl::Button, 13),
JoyInput(JoyId(1), JoyControl::AxisMinus, 0),
JoyInput(JoyId(1), JoyControl::AxisMinus, 2),
JoyInput(JoyId(1), JoyControl::HatWest, 0),
}},
{GameCommand(GameJoy(1), config::GameKey::Right),
{
JoyInput(JoyId(1), JoyControl::Button, 14),
JoyInput(JoyId(1), JoyControl::AxisPlus, 0),
JoyInput(JoyId(1), JoyControl::AxisPlus, 2),
JoyInput(JoyId(1), JoyControl::HatEast, 0),
}},
{GameCommand(GameJoy(1), config::GameKey::A),
{
JoyInput(JoyId(1), JoyControl::Button, 1),
}},
{GameCommand(GameJoy(1), config::GameKey::B),
{
JoyInput(JoyId(1), JoyControl::Button, 0),
}},
{GameCommand(GameJoy(1), config::GameKey::L),
{
JoyInput(JoyId(1), JoyControl::Button, 2),
JoyInput(JoyId(1), JoyControl::Button, 9),
JoyInput(JoyId(1), JoyControl::AxisPlus, 4),
}},
{GameCommand(GameJoy(1), config::GameKey::R),
{
JoyInput(JoyId(1), JoyControl::Button, 3),
JoyInput(JoyId(1), JoyControl::Button, 10),
JoyInput(JoyId(1), JoyControl::AxisPlus, 5),
}},
{GameCommand(GameJoy(1), config::GameKey::Select),
{
JoyInput(JoyId(1), JoyControl::Button, 4),
}},
{GameCommand(GameJoy(1), config::GameKey::Start),
{
JoyInput(JoyId(1), JoyControl::Button, 6),
}},
{GameCommand(GameJoy(1), config::GameKey::MotionUp), {}},
{GameCommand(GameJoy(1), config::GameKey::MotionDown), {}},
{GameCommand(GameJoy(1), config::GameKey::MotionLeft), {}},
{GameCommand(GameJoy(1), config::GameKey::MotionRight), {}},
{GameCommand(GameJoy(1), config::GameKey::MotionIn), {}},
{GameCommand(GameJoy(1), config::GameKey::MotionOut), {}},
{GameCommand(GameJoy(1), config::GameKey::AutoA), {}},
{GameCommand(GameJoy(1), config::GameKey::AutoB), {}},
{GameCommand(GameJoy(1), config::GameKey::Speed), {}},
{GameCommand(GameJoy(1), config::GameKey::Capture), {}},
{GameCommand(GameJoy(1), config::GameKey::Gameshark), {}},
// Player 3 controls.
{GameCommand(GameJoy(2), config::GameKey::Up),
{
JoyInput(JoyId(2), JoyControl::Button, 11),
JoyInput(JoyId(2), JoyControl::AxisMinus, 1),
JoyInput(JoyId(2), JoyControl::AxisMinus, 3),
JoyInput(JoyId(2), JoyControl::HatNorth, 0),
}},
{GameCommand(GameJoy(2), config::GameKey::Down),
{
JoyInput(JoyId(2), JoyControl::Button, 12),
JoyInput(JoyId(2), JoyControl::AxisPlus, 1),
JoyInput(JoyId(2), JoyControl::AxisPlus, 3),
JoyInput(JoyId(2), JoyControl::HatSouth, 0),
}},
{GameCommand(GameJoy(2), config::GameKey::Left),
{
JoyInput(JoyId(2), JoyControl::Button, 13),
JoyInput(JoyId(2), JoyControl::AxisMinus, 0),
JoyInput(JoyId(2), JoyControl::AxisMinus, 2),
JoyInput(JoyId(2), JoyControl::HatWest, 0),
}},
{GameCommand(GameJoy(2), config::GameKey::Right),
{
JoyInput(JoyId(2), JoyControl::Button, 14),
JoyInput(JoyId(2), JoyControl::AxisPlus, 0),
JoyInput(JoyId(2), JoyControl::AxisPlus, 2),
JoyInput(JoyId(2), JoyControl::HatEast, 0),
}},
{GameCommand(GameJoy(2), config::GameKey::A),
{
JoyInput(JoyId(2), JoyControl::Button, 1),
}},
{GameCommand(GameJoy(2), config::GameKey::B),
{
JoyInput(JoyId(2), JoyControl::Button, 0),
}},
{GameCommand(GameJoy(2), config::GameKey::L),
{
JoyInput(JoyId(2), JoyControl::Button, 2),
JoyInput(JoyId(2), JoyControl::Button, 9),
JoyInput(JoyId(2), JoyControl::AxisPlus, 4),
}},
{GameCommand(GameJoy(2), config::GameKey::R),
{
JoyInput(JoyId(2), JoyControl::Button, 3),
JoyInput(JoyId(2), JoyControl::Button, 10),
JoyInput(JoyId(2), JoyControl::AxisPlus, 5),
}},
{GameCommand(GameJoy(2), config::GameKey::Select),
{
JoyInput(JoyId(2), JoyControl::Button, 4),
}},
{GameCommand(GameJoy(2), config::GameKey::Start),
{
JoyInput(JoyId(2), JoyControl::Button, 6),
}},
{GameCommand(GameJoy(2), config::GameKey::MotionUp), {}},
{GameCommand(GameJoy(2), config::GameKey::MotionDown), {}},
{GameCommand(GameJoy(2), config::GameKey::MotionLeft), {}},
{GameCommand(GameJoy(2), config::GameKey::MotionRight), {}},
{GameCommand(GameJoy(2), config::GameKey::MotionIn), {}},
{GameCommand(GameJoy(2), config::GameKey::MotionOut), {}},
{GameCommand(GameJoy(2), config::GameKey::AutoA), {}},
{GameCommand(GameJoy(2), config::GameKey::AutoB), {}},
{GameCommand(GameJoy(2), config::GameKey::Speed), {}},
{GameCommand(GameJoy(2), config::GameKey::Capture), {}},
{GameCommand(GameJoy(2), config::GameKey::Gameshark), {}},
// Player 4 controls.
{GameCommand(GameJoy(3), config::GameKey::Up),
{
JoyInput(JoyId(3), JoyControl::Button, 11),
JoyInput(JoyId(3), JoyControl::AxisMinus, 1),
JoyInput(JoyId(3), JoyControl::AxisMinus, 3),
JoyInput(JoyId(3), JoyControl::HatNorth, 0),
}},
{GameCommand(GameJoy(3), config::GameKey::Down),
{
JoyInput(JoyId(3), JoyControl::Button, 12),
JoyInput(JoyId(3), JoyControl::AxisPlus, 1),
JoyInput(JoyId(3), JoyControl::AxisPlus, 3),
JoyInput(JoyId(3), JoyControl::HatSouth, 0),
}},
{GameCommand(GameJoy(3), config::GameKey::Left),
{
JoyInput(JoyId(3), JoyControl::Button, 13),
JoyInput(JoyId(3), JoyControl::AxisMinus, 0),
JoyInput(JoyId(3), JoyControl::AxisMinus, 2),
JoyInput(JoyId(3), JoyControl::HatWest, 0),
}},
{GameCommand(GameJoy(3), config::GameKey::Right),
{
JoyInput(JoyId(3), JoyControl::Button, 14),
JoyInput(JoyId(3), JoyControl::AxisPlus, 0),
JoyInput(JoyId(3), JoyControl::AxisPlus, 2),
JoyInput(JoyId(3), JoyControl::HatEast, 0),
}},
{GameCommand(GameJoy(3), config::GameKey::A),
{
JoyInput(JoyId(3), JoyControl::Button, 1),
}},
{GameCommand(GameJoy(3), config::GameKey::B),
{
JoyInput(JoyId(3), JoyControl::Button, 0),
}},
{GameCommand(GameJoy(3), config::GameKey::L),
{
JoyInput(JoyId(3), JoyControl::Button, 2),
JoyInput(JoyId(3), JoyControl::Button, 9),
JoyInput(JoyId(3), JoyControl::AxisPlus, 4),
}},
{GameCommand(GameJoy(3), config::GameKey::R),
{
JoyInput(JoyId(3), JoyControl::Button, 3),
JoyInput(JoyId(3), JoyControl::Button, 10),
JoyInput(JoyId(3), JoyControl::AxisPlus, 5),
}},
{GameCommand(GameJoy(3), config::GameKey::Select),
{
JoyInput(JoyId(3), JoyControl::Button, 4),
}},
{GameCommand(GameJoy(3), config::GameKey::Start),
{
JoyInput(JoyId(3), JoyControl::Button, 6),
}},
{GameCommand(GameJoy(3), config::GameKey::MotionUp), {}},
{GameCommand(GameJoy(3), config::GameKey::MotionDown), {}},
{GameCommand(GameJoy(3), config::GameKey::MotionLeft), {}},
{GameCommand(GameJoy(3), config::GameKey::MotionRight), {}},
{GameCommand(GameJoy(3), config::GameKey::MotionIn), {}},
{GameCommand(GameJoy(3), config::GameKey::MotionOut), {}},
{GameCommand(GameJoy(3), config::GameKey::AutoA), {}},
{GameCommand(GameJoy(3), config::GameKey::AutoB), {}},
{GameCommand(GameJoy(3), config::GameKey::Speed), {}},
{GameCommand(GameJoy(3), config::GameKey::Capture), {}},
{GameCommand(GameJoy(3), config::GameKey::Gameshark), {}},
};
// clang-format on
return kDefaultInputs;
}
const std::unordered_set<UserInput>& DefaultInputsForCommand(const Command& command) {
const auto& iter = DefaultInputs().find(command);
if (iter != DefaultInputs().end()) {
return iter->second;
}
static const std::unordered_set<UserInput> kEmptySet;
return kEmptySet;
}
bool IsDefaultInputForCommand(const Command& command, const UserInput& input) {
const auto& iter = DefaultInputs().find(command);
if (iter != DefaultInputs().end()) {
return iter->second.find(input) != iter->second.end();
}
return false;
}
} // namespace internal
} // namespace config

View File

@@ -0,0 +1,118 @@
#ifndef VBAM_BINDINGS_INTERNAL_INCLUDE
#error "Do not include "config/internal/bindings-internal.h" outside of the implementation."
#endif
#include <array>
#include <unordered_set>
#include <unordered_map>
#include "wx/config/command.h"
#include "wx/config/user-input.h"
namespace config {
namespace internal {
// Returns the map of commands to their default inputs.
const std::unordered_map<Command, std::unordered_set<UserInput>>& DefaultInputs();
// Returns the default inputs for the given `command`.
// Returns an empty set if there are no default inputs for `command`.
const std::unordered_set<UserInput>& DefaultInputsForCommand(const Command& command);
// Returns true if `input` is the default input for `command`.
bool IsDefaultInputForCommand(const Command& command, const UserInput& input);
// clang-format off
static constexpr std::array<GameCommand, kNbGameKeys * kNbJoypads> kOrderedGameCommands = {
GameCommand(GameJoy(0), GameKey::Up),
GameCommand(GameJoy(0), GameKey::Down),
GameCommand(GameJoy(0), GameKey::Left),
GameCommand(GameJoy(0), GameKey::Right),
GameCommand(GameJoy(0), GameKey::A),
GameCommand(GameJoy(0), GameKey::B),
GameCommand(GameJoy(0), GameKey::L),
GameCommand(GameJoy(0), GameKey::R),
GameCommand(GameJoy(0), GameKey::Select),
GameCommand(GameJoy(0), GameKey::Start),
GameCommand(GameJoy(0), GameKey::MotionUp),
GameCommand(GameJoy(0), GameKey::MotionDown),
GameCommand(GameJoy(0), GameKey::MotionLeft),
GameCommand(GameJoy(0), GameKey::MotionRight),
GameCommand(GameJoy(0), GameKey::MotionIn),
GameCommand(GameJoy(0), GameKey::MotionOut),
GameCommand(GameJoy(0), GameKey::AutoA),
GameCommand(GameJoy(0), GameKey::AutoB),
GameCommand(GameJoy(0), GameKey::Speed),
GameCommand(GameJoy(0), GameKey::Capture),
GameCommand(GameJoy(0), GameKey::Gameshark),
GameCommand(GameJoy(1), GameKey::Up),
GameCommand(GameJoy(1), GameKey::Down),
GameCommand(GameJoy(1), GameKey::Left),
GameCommand(GameJoy(1), GameKey::Right),
GameCommand(GameJoy(1), GameKey::A),
GameCommand(GameJoy(1), GameKey::B),
GameCommand(GameJoy(1), GameKey::L),
GameCommand(GameJoy(1), GameKey::R),
GameCommand(GameJoy(1), GameKey::Select),
GameCommand(GameJoy(1), GameKey::Start),
GameCommand(GameJoy(1), GameKey::MotionUp),
GameCommand(GameJoy(1), GameKey::MotionDown),
GameCommand(GameJoy(1), GameKey::MotionLeft),
GameCommand(GameJoy(1), GameKey::MotionRight),
GameCommand(GameJoy(1), GameKey::MotionIn),
GameCommand(GameJoy(1), GameKey::MotionOut),
GameCommand(GameJoy(1), GameKey::AutoA),
GameCommand(GameJoy(1), GameKey::AutoB),
GameCommand(GameJoy(1), GameKey::Speed),
GameCommand(GameJoy(1), GameKey::Capture),
GameCommand(GameJoy(1), GameKey::Gameshark),
GameCommand(GameJoy(2), GameKey::Up),
GameCommand(GameJoy(2), GameKey::Down),
GameCommand(GameJoy(2), GameKey::Left),
GameCommand(GameJoy(2), GameKey::Right),
GameCommand(GameJoy(2), GameKey::A),
GameCommand(GameJoy(2), GameKey::B),
GameCommand(GameJoy(2), GameKey::L),
GameCommand(GameJoy(2), GameKey::R),
GameCommand(GameJoy(2), GameKey::Select),
GameCommand(GameJoy(2), GameKey::Start),
GameCommand(GameJoy(2), GameKey::MotionUp),
GameCommand(GameJoy(2), GameKey::MotionDown),
GameCommand(GameJoy(2), GameKey::MotionLeft),
GameCommand(GameJoy(2), GameKey::MotionRight),
GameCommand(GameJoy(2), GameKey::MotionIn),
GameCommand(GameJoy(2), GameKey::MotionOut),
GameCommand(GameJoy(2), GameKey::AutoA),
GameCommand(GameJoy(2), GameKey::AutoB),
GameCommand(GameJoy(2), GameKey::Speed),
GameCommand(GameJoy(2), GameKey::Capture),
GameCommand(GameJoy(2), GameKey::Gameshark),
GameCommand(GameJoy(3), GameKey::Up),
GameCommand(GameJoy(3), GameKey::Down),
GameCommand(GameJoy(3), GameKey::Left),
GameCommand(GameJoy(3), GameKey::Right),
GameCommand(GameJoy(3), GameKey::A),
GameCommand(GameJoy(3), GameKey::B),
GameCommand(GameJoy(3), GameKey::L),
GameCommand(GameJoy(3), GameKey::R),
GameCommand(GameJoy(3), GameKey::Select),
GameCommand(GameJoy(3), GameKey::Start),
GameCommand(GameJoy(3), GameKey::MotionUp),
GameCommand(GameJoy(3), GameKey::MotionDown),
GameCommand(GameJoy(3), GameKey::MotionLeft),
GameCommand(GameJoy(3), GameKey::MotionRight),
GameCommand(GameJoy(3), GameKey::MotionIn),
GameCommand(GameJoy(3), GameKey::MotionOut),
GameCommand(GameJoy(3), GameKey::AutoA),
GameCommand(GameJoy(3), GameKey::AutoB),
GameCommand(GameJoy(3), GameKey::Speed),
GameCommand(GameJoy(3), GameKey::Capture),
GameCommand(GameJoy(3), GameKey::Gameshark),
};
// clang-format on
} // namespace internal
} // namespace config

Some files were not shown because too many files have changed in this diff Show More