Files
visualboyadvance-m/third_party/sfml/include/SFML/System/Sleep.hpp
Rafael Kitover fd7003a35f build: lower Intel macOS req to 10.10 from 10.15
Convert the C++17 code in the bundled SFML code to C++14 to allow for
targeting macOS 10.10 (Yosemite) instead of 10.15 (Catalina.)

Signed-off-by: Rafael Kitover <rkitover@gmail.com>
2025-04-30 18:17:17 +00:00

58 lines
2.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Export.hpp>
namespace sf
{
class Time;
////////////////////////////////////////////////////////////
/// \ingroup system
/// \brief Make the current thread sleep for a given duration
///
/// `sleep` is the best way to block a program or one of its
/// threads, as it doesn't consume any CPU power. Compared to
/// the standard `std::this_thread::sleep_for` function, this
/// one provides more accurate sleeping time thanks to some
/// platform-specific tweaks.
///
/// `sleep` only guarantees millisecond precision. Sleeping
/// for a duration less than 1 millisecond is prone to result
/// in the actual sleep duration being less than what is
/// requested.
///
/// \param duration Time to sleep
///
////////////////////////////////////////////////////////////
void SFML_SYSTEM_API sleep(Time duration);
} // namespace sf