2023-11-05 14:34:20 -05:00
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#ifndef __RECOMP_UI__
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#define __RECOMP_UI__
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2023-11-11 17:42:07 -05:00
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#include <memory>
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2024-01-01 22:36:06 -05:00
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#include <string>
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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#include <string_view>
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#include <list>
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// TODO move this file into src/ui
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2023-11-11 17:42:07 -05:00
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2023-11-05 14:34:20 -05:00
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#include "SDL.h"
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2024-04-20 13:25:46 -05:00
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#include "RmlUi/Core.h"
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2023-11-05 14:34:20 -05:00
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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#include "../src/ui/util/hsv.h"
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#include "../src/ui/util/bem.h"
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#include "../src/ui/core/ui_context.h"
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2023-11-11 17:42:07 -05:00
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namespace Rml {
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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class ElementDocument;
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class EventListenerInstancer;
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class Context;
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class Event;
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2023-11-11 17:42:07 -05:00
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}
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2024-06-05 01:12:43 +02:00
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namespace recompui {
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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class UiEventListenerInstancer;
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// TODO remove this once the UI has been ported over to the new system.
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class MenuController {
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public:
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virtual ~MenuController() {}
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virtual void load_document() = 0;
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virtual void register_events(UiEventListenerInstancer& listener) = 0;
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virtual void make_bindings(Rml::Context* context) = 0;
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};
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std::unique_ptr<MenuController> create_launcher_menu();
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std::unique_ptr<MenuController> create_config_menu();
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using event_handler_t = void(const std::string& param, Rml::Event&);
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void queue_event(const SDL_Event& event);
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bool try_deque_event(SDL_Event& out);
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std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
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void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
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void show_context(ContextId context, std::string_view param);
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void hide_context(ContextId context);
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void hide_all_contexts();
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bool is_context_shown(ContextId context);
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bool is_context_capturing_input();
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bool is_context_capturing_mouse();
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bool is_any_context_shown();
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ContextId try_close_current_context();
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ContextId get_launcher_context_id();
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ContextId get_config_context_id();
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ContextId get_config_sub_menu_context_id();
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enum class ConfigTab {
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General,
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Controls,
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Graphics,
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Sound,
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Mods,
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Debug,
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};
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void set_config_tab(ConfigTab tab);
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2025-05-04 10:33:10 -04:00
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int config_tab_to_index(ConfigTab tab);
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Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support
* Move config registry/option to librecomp + added Color conf opt type
* Updated color option type styling
* Added dropdown option type
* Added TextField option type
* Button config type + callback wip
* init mod menu + bem class + button presets
* WIP mod menu, fix some warnings
* Rewrite mod details under new UI system.
* Refactored mods menu entirely.
* Remove ModMenu.scss.
* Take ownership of created pointers on Element class.
* Add styles.
* Multi-style state and disabled state propagation.
* Switch to string views.
* Convert to spaces, hook up mod enabled to toggle.
* Mod menu progress.
* Layout for mod details panel, add gap property setters
* Update RmlUi for gap property in flexbox
* Add slot_map and begin ui context
* Implement context and resource storage slotmaps
* Config submenu.
* Refactored to account for context changes.
* Turn off tab searching when submenu is open.
* Revert accidental RmlUi downgrade
* Upgrade RmlUi to 6.0 release
* Text input.
* Radio option.
* Cleanup.
* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)
* Add support for config schema.
* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element
* Reimplement mechanism to open the config menu to a specific tab
* Begin implementing mod UI API
* Link storage to mod menu.
* Proper enum parsing.
* Enable mod reordering.
* Draggable improvements to mod menu and runtime update.
* Adjust styling of submenu.
* Mods folder button.
* Linux build fixes.
* Hook up new manifest fields to mod UI
* Add basic thumbnail parsing functionality.
* More style changes.
* Implement update event for elements
* Use RT64's texture laoding instead.
* Restore spacer animations.
* Animation API begone.
* Auto-enabled mods.
* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C
* Sub menu display name, assert on text input.
* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.
* Add a state for when no mods are installed.
* Unify API function naming scheme and export relevant API functions
* Add actor update/init events and save init event (#536)
* Expose remaining property setters to mod UI API
* Implemented mod UI callbacks
* Implement actor extension data and use it for transform tagging
* Zero the memory allocated to hold extended actor data
* Implement label and textinput in mod UI API
* Patch virtual address translation to support entire extended RAM address space (#533)
* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit
* Enable triple buffering in RT64 (#546)
* Implement controlling input capturing for mod UI contexts
* Created mod UI API functions for setting visibility, setting text, and destroying elements
* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text
* Fix compilation after rebase
* Fixes for macOS
* Set the blender description manually for the UI renderer
* Created mod UI API functions for imageview elements
* Switch to designated initializers to work around missing aggregate initialization compiler support
* Update RT64 for driver bug workarounds and misc fixes
* Update RT64 to fix native sampler issues with tile copies
* Update RT64 for depth clear optimization and more native sampler changes
* Update RT64 and allow it to choose the graphics API when set to Auto
* Update runtime to allow renderers to choose the graphics API
* Update RT64 to enable early Z test shader optimization
* Implement data structure mod APIs
* Update lunasvg to increase its minimum cmake version
* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue
* Add missing typename to fix compilation on some compilers
* Update RT64 to fix failed assert with MSAA off
* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu
* DnD prototype.
* Fix to dynamic lib path and runtime commit.
* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts
* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation
* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers
* Replace use of std::bind with lambdas
* Add mod install button, put mod description in scroll container, minor mod menu tweaks
* Update runtime to fix renderer shutdown race condition
* Implement texture pack reordering
* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8
* Update runtime for mod version export
* Update runtime for save swapping mod API
* Apply recomp.rcss to mod UI contexts (fixes scrolls)
* Updated mod list styling (#561)
* Updated mod list styling
* mod entry max height
* Update RT64 for v5 texture hash
* Update runtime for mod API to get save file path
* Add special config option id to control texture pack state for code mods
* Update runtime for mod default enabled state
* Add exports for stars' display lists (#563)
* Update runtime to fix default value of enabled_by_default
* Update runtime to allow NULL recomp_free
* Implement navigation and focus styling for new UI framework (no manual overrides yet)
* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer
* Use a multiple file select dialog for mod install button
* Add mod export for loading UI image from bytes (png/dds)
* Manual navigation in UI framework and WIP mod menu navigation
* Repeat key events when holding down controller inputs for UI navigation
* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)
* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks
* Add quotes around xdg-open and open commands to support paths with spaces
* Update RT64 for high precision texture coordinates when using texture replacements
* Add support for built-in mods and convert D-Pad to a built-in mod (#567)
* Add embedded mod (using mm_recomp_draw_distance as an example).
* Update runtime after merge
* Experiment with removing the D-Pad.
* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad
* Add built-in dpad mod, add remaining event calls to input.c
* Add built-in mods readme
---------
Co-authored-by: Dario <dariosamo@gmail.com>
* Fixing navigation of mods menu.
* Focused state for mod entry.
* Prevent hover styling and focus on input elements when disabled
* Fix up/down navigation on text input elements
* Set mod tab to navigate down to first mod, fix redundant mod scanning
* Remove more redundant mod scanning and fix mods being scanned during gameplay
* Update runtime for mod folder export
* Improve radio navigation and setup mod config submenu navigation setup
* Restore fd anywhere export functionality (#570)
* fix fd
* add comment back in
* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing
* Add navigation exports to mod UI API
* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi
---------
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 02:49:43 -04:00
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Rml::ElementTabSet* get_config_tabset();
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Rml::Element* get_mod_tab();
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void set_config_tabset_mod_nav();
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void focus_mod_configure_button();
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enum class ButtonVariant {
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Primary,
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Secondary,
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Tertiary,
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Success,
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Error,
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Warning,
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NumVariants,
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};
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void init_styling(const std::filesystem::path& rcss_file);
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void init_prompt_context();
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void open_choice_prompt(
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const std::string& header_text,
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const std::string& content_text,
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const std::string& confirm_label_text,
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const std::string& cancel_label_text,
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std::function<void()> confirm_action,
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std::function<void()> cancel_action,
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ButtonVariant confirm_variant = ButtonVariant::Success,
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ButtonVariant cancel_variant = ButtonVariant::Error,
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bool focus_on_cancel = true,
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const std::string& return_element_id = ""
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);
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void open_info_prompt(
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const std::string& header_text,
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const std::string& content_text,
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const std::string& okay_label_text,
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std::function<void()> okay_action,
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ButtonVariant okay_variant = ButtonVariant::Error,
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const std::string& return_element_id = ""
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);
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void open_notification(
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const std::string& header_text,
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const std::string& content_text,
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const std::string& return_element_id = ""
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);
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void close_prompt();
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bool is_prompt_open();
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|
void update_mod_list(bool scan_mods = true);
|
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|
void process_game_started();
|
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void apply_color_hack();
|
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|
void get_window_size(int& width, int& height);
|
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|
void set_cursor_visible(bool visible);
|
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|
void update_supported_options();
|
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void toggle_fullscreen();
|
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bool get_cont_active(void);
|
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void set_cont_active(bool active);
|
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void activate_mouse();
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void message_box(const char* msg);
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void set_render_hooks();
|
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Rml::ElementPtr create_custom_element(Rml::Element* parent, std::string tag);
|
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|
Rml::ElementDocument* load_document(const std::filesystem::path& path);
|
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|
Rml::ElementDocument* create_empty_document();
|
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Rml::Element* get_child_by_tag(Rml::Element* parent, const std::string& tag);
|
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void queue_image_from_bytes_rgba32(const std::string &src, const std::vector<char> &bytes, uint32_t width, uint32_t height);
|
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|
|
void queue_image_from_bytes_file(const std::string &src, const std::vector<char> &bytes);
|
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|
|
void release_image(const std::string &src);
|
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|
void drop_files(const std::list<std::filesystem::path> &file_list);
|
2023-11-24 17:10:21 -05:00
|
|
|
}
|
2023-11-11 17:42:07 -05:00
|
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|
2023-11-05 14:34:20 -05:00
|
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|
#endif
|