Files
Zelda64Recomp/include/recomp_ui.h
Wiseguy 983d7f43f8 1.2 Release Candidate (#572)
* Remove dummy description for mod config options

* Tag release candidate version

* Apply min width to element triggering rmlui assert (#573)

* Restore 0th day (#574)

* Handle controller up events even while binding inputs to avoid spamming the bind button

* Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released

* Bump version string to 1.2.0-rc2

* mod configure menu description padding set to 16

* Added the ability for focus to set the current mod config option description (#576)

* Added the ability for focus to set the current mod config option description

* add focus to text input

* only clear description if element matches

* Fix race condition crash when setting element text, bump version to 1.2.0-rc3

* Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"

This reverts commit 4934a04d8a.

* Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3

* Defer remaining set_text calls to prevent another race conditionresource

* Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4

* Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5

* Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries.

* Update RT64 commit to fix cstdint include for re-spirv.

* Bump version to rc6.

* Dummy commit to fix CI bot

* Use compile-time macro for Flatpak instead.

* Rename macro.

* Bump version to 1.2.0-rc7

* Fix define on flatpak, add cwd behavior.

* Temporarily disable current working dir code.

* Add the cmake option for flatpak.

* Bump version to 1.2.0-rc8

* Update MacPorts. (#578)

* Update MacPorts.

* Try GitHub runner.

* Deselect universal, return to blaze.

* pull universal libiconv first

* Fix controller nav issues in config menu, bump version to 1.2.0-rc9

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-05-04 10:33:10 -04:00

147 lines
4.4 KiB
C++

#ifndef __RECOMP_UI__
#define __RECOMP_UI__
#include <memory>
#include <string>
#include <string_view>
#include <list>
// TODO move this file into src/ui
#include "SDL.h"
#include "RmlUi/Core.h"
#include "../src/ui/util/hsv.h"
#include "../src/ui/util/bem.h"
#include "../src/ui/core/ui_context.h"
namespace Rml {
class ElementDocument;
class EventListenerInstancer;
class Context;
class Event;
}
namespace recompui {
class UiEventListenerInstancer;
// TODO remove this once the UI has been ported over to the new system.
class MenuController {
public:
virtual ~MenuController() {}
virtual void load_document() = 0;
virtual void register_events(UiEventListenerInstancer& listener) = 0;
virtual void make_bindings(Rml::Context* context) = 0;
};
std::unique_ptr<MenuController> create_launcher_menu();
std::unique_ptr<MenuController> create_config_menu();
using event_handler_t = void(const std::string& param, Rml::Event&);
void queue_event(const SDL_Event& event);
bool try_deque_event(SDL_Event& out);
std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
void show_context(ContextId context, std::string_view param);
void hide_context(ContextId context);
void hide_all_contexts();
bool is_context_shown(ContextId context);
bool is_context_capturing_input();
bool is_context_capturing_mouse();
bool is_any_context_shown();
ContextId try_close_current_context();
ContextId get_launcher_context_id();
ContextId get_config_context_id();
ContextId get_config_sub_menu_context_id();
enum class ConfigTab {
General,
Controls,
Graphics,
Sound,
Mods,
Debug,
};
void set_config_tab(ConfigTab tab);
int config_tab_to_index(ConfigTab tab);
Rml::ElementTabSet* get_config_tabset();
Rml::Element* get_mod_tab();
void set_config_tabset_mod_nav();
void focus_mod_configure_button();
enum class ButtonVariant {
Primary,
Secondary,
Tertiary,
Success,
Error,
Warning,
NumVariants,
};
void init_styling(const std::filesystem::path& rcss_file);
void init_prompt_context();
void open_choice_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& confirm_label_text,
const std::string& cancel_label_text,
std::function<void()> confirm_action,
std::function<void()> cancel_action,
ButtonVariant confirm_variant = ButtonVariant::Success,
ButtonVariant cancel_variant = ButtonVariant::Error,
bool focus_on_cancel = true,
const std::string& return_element_id = ""
);
void open_info_prompt(
const std::string& header_text,
const std::string& content_text,
const std::string& okay_label_text,
std::function<void()> okay_action,
ButtonVariant okay_variant = ButtonVariant::Error,
const std::string& return_element_id = ""
);
void open_notification(
const std::string& header_text,
const std::string& content_text,
const std::string& return_element_id = ""
);
void close_prompt();
bool is_prompt_open();
void update_mod_list(bool scan_mods = true);
void process_game_started();
void apply_color_hack();
void get_window_size(int& width, int& height);
void set_cursor_visible(bool visible);
void update_supported_options();
void toggle_fullscreen();
bool get_cont_active(void);
void set_cont_active(bool active);
void activate_mouse();
void message_box(const char* msg);
void set_render_hooks();
Rml::ElementPtr create_custom_element(Rml::Element* parent, std::string tag);
Rml::ElementDocument* load_document(const std::filesystem::path& path);
Rml::ElementDocument* create_empty_document();
Rml::Element* get_child_by_tag(Rml::Element* parent, const std::string& tag);
void queue_image_from_bytes_rgba32(const std::string &src, const std::vector<char> &bytes, uint32_t width, uint32_t height);
void queue_image_from_bytes_file(const std::string &src, const std::vector<char> &bytes);
void release_image(const std::string &src);
void drop_files(const std::list<std::filesystem::path> &file_list);
}
#endif