mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2025-10-05 16:12:49 +02:00
* Remove dummy description for mod config options
* Tag release candidate version
* Apply min width to element triggering rmlui assert (#573)
* Restore 0th day (#574)
* Handle controller up events even while binding inputs to avoid spamming the bind button
* Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released
* Bump version string to 1.2.0-rc2
* mod configure menu description padding set to 16
* Added the ability for focus to set the current mod config option description (#576)
* Added the ability for focus to set the current mod config option description
* add focus to text input
* only clear description if element matches
* Fix race condition crash when setting element text, bump version to 1.2.0-rc3
* Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"
This reverts commit 4934a04d8a
.
* Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3
* Defer remaining set_text calls to prevent another race conditionresource
* Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4
* Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5
* Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries.
* Update RT64 commit to fix cstdint include for re-spirv.
* Bump version to rc6.
* Dummy commit to fix CI bot
* Use compile-time macro for Flatpak instead.
* Rename macro.
* Bump version to 1.2.0-rc7
* Fix define on flatpak, add cwd behavior.
* Temporarily disable current working dir code.
* Add the cmake option for flatpak.
* Bump version to 1.2.0-rc8
* Update MacPorts. (#578)
* Update MacPorts.
* Try GitHub runner.
* Deselect universal, return to blaze.
* pull universal libiconv first
* Fix controller nav issues in config menu, bump version to 1.2.0-rc9
---------
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
#ifndef __RECOMP_UI__
|
|
#define __RECOMP_UI__
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <list>
|
|
|
|
// TODO move this file into src/ui
|
|
|
|
#include "SDL.h"
|
|
#include "RmlUi/Core.h"
|
|
|
|
#include "../src/ui/util/hsv.h"
|
|
#include "../src/ui/util/bem.h"
|
|
|
|
#include "../src/ui/core/ui_context.h"
|
|
|
|
namespace Rml {
|
|
class ElementDocument;
|
|
class EventListenerInstancer;
|
|
class Context;
|
|
class Event;
|
|
}
|
|
|
|
namespace recompui {
|
|
class UiEventListenerInstancer;
|
|
|
|
// TODO remove this once the UI has been ported over to the new system.
|
|
class MenuController {
|
|
public:
|
|
virtual ~MenuController() {}
|
|
virtual void load_document() = 0;
|
|
virtual void register_events(UiEventListenerInstancer& listener) = 0;
|
|
virtual void make_bindings(Rml::Context* context) = 0;
|
|
};
|
|
|
|
std::unique_ptr<MenuController> create_launcher_menu();
|
|
std::unique_ptr<MenuController> create_config_menu();
|
|
|
|
using event_handler_t = void(const std::string& param, Rml::Event&);
|
|
|
|
void queue_event(const SDL_Event& event);
|
|
bool try_deque_event(SDL_Event& out);
|
|
|
|
std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
|
|
void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
|
|
|
|
void show_context(ContextId context, std::string_view param);
|
|
void hide_context(ContextId context);
|
|
void hide_all_contexts();
|
|
bool is_context_shown(ContextId context);
|
|
bool is_context_capturing_input();
|
|
bool is_context_capturing_mouse();
|
|
bool is_any_context_shown();
|
|
ContextId try_close_current_context();
|
|
|
|
ContextId get_launcher_context_id();
|
|
ContextId get_config_context_id();
|
|
ContextId get_config_sub_menu_context_id();
|
|
|
|
enum class ConfigTab {
|
|
General,
|
|
Controls,
|
|
Graphics,
|
|
Sound,
|
|
Mods,
|
|
Debug,
|
|
};
|
|
|
|
void set_config_tab(ConfigTab tab);
|
|
int config_tab_to_index(ConfigTab tab);
|
|
Rml::ElementTabSet* get_config_tabset();
|
|
Rml::Element* get_mod_tab();
|
|
void set_config_tabset_mod_nav();
|
|
void focus_mod_configure_button();
|
|
|
|
enum class ButtonVariant {
|
|
Primary,
|
|
Secondary,
|
|
Tertiary,
|
|
Success,
|
|
Error,
|
|
Warning,
|
|
NumVariants,
|
|
};
|
|
|
|
void init_styling(const std::filesystem::path& rcss_file);
|
|
void init_prompt_context();
|
|
void open_choice_prompt(
|
|
const std::string& header_text,
|
|
const std::string& content_text,
|
|
const std::string& confirm_label_text,
|
|
const std::string& cancel_label_text,
|
|
std::function<void()> confirm_action,
|
|
std::function<void()> cancel_action,
|
|
ButtonVariant confirm_variant = ButtonVariant::Success,
|
|
ButtonVariant cancel_variant = ButtonVariant::Error,
|
|
bool focus_on_cancel = true,
|
|
const std::string& return_element_id = ""
|
|
);
|
|
void open_info_prompt(
|
|
const std::string& header_text,
|
|
const std::string& content_text,
|
|
const std::string& okay_label_text,
|
|
std::function<void()> okay_action,
|
|
ButtonVariant okay_variant = ButtonVariant::Error,
|
|
const std::string& return_element_id = ""
|
|
);
|
|
void open_notification(
|
|
const std::string& header_text,
|
|
const std::string& content_text,
|
|
const std::string& return_element_id = ""
|
|
);
|
|
void close_prompt();
|
|
bool is_prompt_open();
|
|
void update_mod_list(bool scan_mods = true);
|
|
void process_game_started();
|
|
|
|
void apply_color_hack();
|
|
void get_window_size(int& width, int& height);
|
|
void set_cursor_visible(bool visible);
|
|
void update_supported_options();
|
|
void toggle_fullscreen();
|
|
|
|
bool get_cont_active(void);
|
|
void set_cont_active(bool active);
|
|
void activate_mouse();
|
|
|
|
void message_box(const char* msg);
|
|
|
|
void set_render_hooks();
|
|
|
|
Rml::ElementPtr create_custom_element(Rml::Element* parent, std::string tag);
|
|
Rml::ElementDocument* load_document(const std::filesystem::path& path);
|
|
Rml::ElementDocument* create_empty_document();
|
|
Rml::Element* get_child_by_tag(Rml::Element* parent, const std::string& tag);
|
|
|
|
void queue_image_from_bytes_rgba32(const std::string &src, const std::vector<char> &bytes, uint32_t width, uint32_t height);
|
|
void queue_image_from_bytes_file(const std::string &src, const std::vector<char> &bytes);
|
|
void release_image(const std::string &src);
|
|
|
|
void drop_files(const std::list<std::filesystem::path> &file_list);
|
|
}
|
|
|
|
#endif
|