Remove unused gibdo patch file

This commit is contained in:
Mr-Wiseguy
2025-08-15 19:36:29 -04:00
parent 19db7c89ab
commit acbb9b2c5b

View File

@@ -1,123 +0,0 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_En_Hg/z_en_hg.h"
extern AnimationInfo sPamelasFatherGibdoAnimationInfo[];
extern void EnHg_SetupWait(EnHg* this);
typedef enum {
/* 0 */ HG_ANIM_IDLE,
/* 1 */ HG_ANIM_LURCH_FORWARD,
/* 2 */ HG_ANIM_RECOIL,
/* 3 */ HG_ANIM_LEAN_FORWARD,
/* 4 */ HG_ANIM_REACH_FORWARD,
/* 5 */ HG_ANIM_CURL_UP,
/* 6 */ HG_ANIM_CROUCHED_PANIC,
/* 7 */ HG_ANIM_PANIC,
/* 8 */ HG_ANIM_MAX
} HgAnimation;
typedef enum {
/* 0 */ HG_CS_FIRST_ENCOUNTER,
/* 1 */ HG_CS_GET_MASK,
/* 2 */ HG_CS_SUBSEQUENT_ENCOUNTER,
/* 3 */ HG_CS_SONG_OF_HEALING
} HgCsIndex;
// @recomp Skip interpolation when the animations change during the cutscene, as the
// animation changes are meant to happen at the same time as the camera cuts.
void EnHg_HandleCutscene(EnHg* this, PlayState* play) {
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_484)) {
s32 cueChannel = Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_484);
if (this->csIdList[3] != play->csCtx.actorCues[cueChannel]->id) {
this->csIdList[3] = play->csCtx.actorCues[cueChannel]->id;
switch (play->csCtx.actorCues[cueChannel]->id) {
case 1:
this->animIndex = HG_ANIM_IDLE;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_IDLE);
break;
case 2:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_LEAN_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LEAN_FORWARD);
break;
case 3:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_CURL_UP;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CURL_UP);
break;
case 4:
this->csIdList[2] = 0;
this->animIndex = HG_ANIM_PANIC;
if ((this->csIdIndex == HG_CS_GET_MASK) || (this->csIdIndex == HG_CS_SONG_OF_HEALING)) {
Audio_PlaySfx_2(NA_SE_EN_HALF_REDEAD_TRANS);
}
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_PANIC);
break;
case 5:
this->animIndex = HG_ANIM_LURCH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_LURCH_FORWARD);
break;
case 6:
SET_WEEKEVENTREG(WEEKEVENTREG_75_20);
Actor_Kill(&this->actor);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
} else if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
this->animIndex = HG_ANIM_REACH_FORWARD;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_REACH_FORWARD);
break;
case HG_ANIM_CURL_UP:
this->animIndex = HG_ANIM_CROUCHED_PANIC;
Actor_ChangeAnimationByInfo(&this->skelAnime, sPamelasFatherGibdoAnimationInfo, HG_ANIM_CROUCHED_PANIC);
break;
default:
break;
}
actor_set_interpolation_skipped(&this->actor);
}
switch (this->animIndex) {
case HG_ANIM_LEAN_FORWARD:
case HG_ANIM_REACH_FORWARD:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_LOOP - SFX_FLAG);
break;
case HG_ANIM_CURL_UP:
case HG_ANIM_CROUCHED_PANIC:
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
break;
case HG_ANIM_PANIC:
if ((this->csIdIndex == HG_CS_FIRST_ENCOUNTER) || (this->csIdIndex == HG_CS_SUBSEQUENT_ENCOUNTER)) {
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_HALF_REDEAD_SCREAME - SFX_FLAG);
}
break;
default:
break;
}
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
return;
} else if (play->csCtx.state == CS_STATE_IDLE) {
EnHg_SetupWait(this);
}
this->csIdList[3] = 99;
}