62 Commits

Author SHA1 Message Date
Wiseguy
b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00
Wiseguy
a215103002 Remove slotmap submodule and integrate header directly after submodule URL changed (#645) 2025-08-10 18:33:09 -04:00
Manuel Alfayate Corchete
bb7030bcd1 Remove X11 usage from CMakeLists (#633) 2025-07-25 14:54:43 -04:00
Wiseguy
983d7f43f8 1.2 Release Candidate (#572)
* Remove dummy description for mod config options

* Tag release candidate version

* Apply min width to element triggering rmlui assert (#573)

* Restore 0th day (#574)

* Handle controller up events even while binding inputs to avoid spamming the bind button

* Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released

* Bump version string to 1.2.0-rc2

* mod configure menu description padding set to 16

* Added the ability for focus to set the current mod config option description (#576)

* Added the ability for focus to set the current mod config option description

* add focus to text input

* only clear description if element matches

* Fix race condition crash when setting element text, bump version to 1.2.0-rc3

* Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"

This reverts commit 4934a04d8a.

* Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3

* Defer remaining set_text calls to prevent another race conditionresource

* Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4

* Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5

* Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries.

* Update RT64 commit to fix cstdint include for re-spirv.

* Bump version to rc6.

* Dummy commit to fix CI bot

* Use compile-time macro for Flatpak instead.

* Rename macro.

* Bump version to 1.2.0-rc7

* Fix define on flatpak, add cwd behavior.

* Temporarily disable current working dir code.

* Add the cmake option for flatpak.

* Bump version to 1.2.0-rc8

* Update MacPorts. (#578)

* Update MacPorts.

* Try GitHub runner.

* Deselect universal, return to blaze.

* pull universal libiconv first

* Fix controller nav issues in config menu, bump version to 1.2.0-rc9

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-05-04 10:33:10 -04:00
Wiseguy
d766cf328f Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00
David Chavez
8ec7b282e3 Use custom controller db mappings (#425)
* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00
David Chavez
25e7b31228 Add macOS Support (#537) 2025-03-14 21:07:07 +01:00
Wiseguy
91db87632c Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
Wiseguy
4c2cc2003a Opt out of constexpr mutex constructor on windows to prevent vcredist issues (#444) 2024-07-26 21:44:28 -04:00
Reonu
5aa650bffa Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support

* Remove STB implementation as it's already defined in RT64

* Fix texcoords for seamless pause background patch

* Fix RT64 compilation error and temporarily disable shader cache

* Fix vertices for bottom strip in seamless pause background patch

* Update RT64 for mip preloading and alignment fixes

* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl

* Update RT64 to have multiple pack loading and texture memory stats in the debugger

* Update RT64 to fix replace button crash

* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2024-07-25 23:08:23 -04:00
Wiseguy
79fc56f1fd Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
David Chavez
1a6a3b3082 CI: build on ubuntu-18.04 (#346) 2024-06-16 21:38:23 +02:00
David Chavez
19fcd9bf31 Update to latest N64ModernRuntime (#392)
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez
0e31d3b582 CI: Match SDL across platforms and centralize versions (#383) 2024-06-09 01:42:15 +02:00
David Chavez
030d793056 Update to support latest N64Recomp - Silence warnings in CMake (#358) 2024-06-05 07:58:24 +02:00
David Chavez
bec699f0bd Migrate to N64ModernRuntime (#354) 2024-06-05 01:12:43 +02:00
Wiseguy
ce406e9c5d Use file backup system for config files (#335)
* Use file backup system for config files

* Add -fexceptions to windows cxxflags in workflow
2024-06-01 17:22:33 -04:00
Wiseguy
1ea7d4ebe9 v1.1.0 (#271)
* Update RT64 to correctly report errors for shader model 5.1 GPUs

* Fixed Windows filesystem error crash

* Force audio driver selection to wasapi on Windows to prevent audio issue
2024-05-26 14:24:13 -04:00
David Chavez
466b766cfa Remove shader cache and make it optional (#238) 2024-05-22 10:55:54 +02:00
theofficialgman
b803da8a58 Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
David Chavez
7e8782c114 Building Instructions & CI (#178)
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-18 04:23:48 +02:00
Mr-Wiseguy
fab4f66903 Fixed cmake sometimes not linking required libraries on linux 2024-04-27 16:04:13 -04:00
Mr-Wiseguy
7c37f8ef8e Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
Mr-Wiseguy
598948bfb6 Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
Mr-Wiseguy
a6f94f9e2e Added special defaults for steam deck and embedded linux icon png into binary 2024-04-26 22:41:41 -04:00
Mr-Wiseguy
ac2150b0fa Fix shader compilation on Linux 2024-04-25 03:07:06 -04:00
Mr-Wiseguy
a6e34bb49b Changes to fix compilation on linux 2024-04-25 03:04:14 -04:00
Mr-Wiseguy
68ee43f5ac Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
thecozies
bf167f31c7 Updated rmlui to master 2024-04-20 15:36:34 -05:00
thecozies
95ab0074ea fix and improve kb/cont config tab > panel navigation
prompt component - wip
2024-04-20 15:36:05 -05:00
Mr-Wiseguy
38f813ae04 Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
Mr-Wiseguy
b334c677b9 Update RT64 and refactor RT64 handling 2024-04-14 15:59:42 -04:00
Mr-Wiseguy
460d1aafb4 Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
Mr-Wiseguy
3520fdfbc5 Added icons and version number, disabled 8x MSAA and set default to 2x 2024-03-15 19:47:29 -04:00
Mr-Wiseguy
37bc904b2a Moved rt64 submodule to new folder to reflect change in repo name 2024-03-15 17:46:45 -04:00
Mr-Wiseguy
de35dfc8a8 Rename cmake project, embed data for custom code directly into executable instead of a separate file 2024-03-15 01:15:33 -04:00
Mr-Wiseguy
ca66fdddbb Implemented proper ROM selection menu 2024-03-03 21:17:59 -05:00
Mr-Wiseguy
f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
Mr-Wiseguy
beec29217c Implemented warp debug menu feature 2024-03-01 18:42:05 -05:00
Mr-Wiseguy
8a919252d2 Modify gyro aim implementation to add aim reset and low pass filter, copy RT64 DLL dependencies to output folder 2024-01-27 16:06:36 -05:00
Mr-Wiseguy
dbfda5332e Update SDL2 and change CMakeLists to use FetchContent with a github release for SDL2 instead of using RT64's 2024-01-23 01:01:12 -05:00
Mr-Wiseguy
e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy
8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
Mr-Wiseguy
802c9bd5a8 Added modified version of RmlUi's ElementSVG that reduces the image dimensions to avoid unnecessarily large baked SVG textures 2024-01-20 01:48:27 -05:00
Mr-Wiseguy
d6e4e98c8b Added custom font interface that scales font glyphs down to avoid downsampling 2024-01-19 18:14:42 -05:00
Mr-Wiseguy
ecfe2381b0 Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
Mr-Wiseguy
d6e9d2e94d Add lunasvg and enable SVG support in RmlUi, fix color endianness for RmlUi generated images 2024-01-09 19:55:44 -05:00
Mr-Wiseguy
8510bb9109 Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255 2024-01-06 16:08:15 -05:00
Mr-Wiseguy
65fc7f9924 Fixed compilation errors on some machines 2024-01-02 14:56:32 -05:00
Mr-Wiseguy
e9e42322f0 Refactored menu logic into MenuController interface, updated RT64 2024-01-01 22:36:06 -05:00