424 Commits

Author SHA1 Message Date
Alejandro Asenjo Nitti
42646e2cb1 Add discord banner embed (#668) 2025-10-04 20:39:51 -04:00
Wiseguy
54950a1040 1.2.2 (#652)
* Update RT64 for multimonitor frame pacing issue and bump version number

* Add community discord server link to readme

* Bump version number to 1.2.2
v1.2.2
2025-08-26 20:28:41 -04:00
Wiseguy
24704d86f1 1.2.1 (#649) v1.2.1 2025-08-18 17:21:15 -04:00
Wiseguy
b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00
DoctorDink
46d9e92dda Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) 2025-08-11 21:46:38 -04:00
Wiseguy
a215103002 Remove slotmap submodule and integrate header directly after submodule URL changed (#645) 2025-08-10 18:33:09 -04:00
Manuel Alfayate Corchete
bb7030bcd1 Remove X11 usage from CMakeLists (#633) 2025-07-25 14:54:43 -04:00
LT_SCHMIDDY
0bc0fd2610 Adding autosave events. (#611)
* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments
2025-06-18 21:34:32 -04:00
Wiseguy
54997438de Update readme for randomizer link and portable mode 2025-05-04 13:25:16 -04:00
Wiseguy
01bccb9059 1.2.0 (#579) v1.2.0 2025-05-04 11:25:23 -04:00
Wiseguy
983d7f43f8 1.2 Release Candidate (#572)
* Remove dummy description for mod config options

* Tag release candidate version

* Apply min width to element triggering rmlui assert (#573)

* Restore 0th day (#574)

* Handle controller up events even while binding inputs to avoid spamming the bind button

* Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released

* Bump version string to 1.2.0-rc2

* mod configure menu description padding set to 16

* Added the ability for focus to set the current mod config option description (#576)

* Added the ability for focus to set the current mod config option description

* add focus to text input

* only clear description if element matches

* Fix race condition crash when setting element text, bump version to 1.2.0-rc3

* Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"

This reverts commit 4934a04d8a.

* Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3

* Defer remaining set_text calls to prevent another race conditionresource

* Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4

* Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5

* Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries.

* Update RT64 commit to fix cstdint include for re-spirv.

* Bump version to rc6.

* Dummy commit to fix CI bot

* Use compile-time macro for Flatpak instead.

* Rename macro.

* Bump version to 1.2.0-rc7

* Fix define on flatpak, add cwd behavior.

* Temporarily disable current working dir code.

* Add the cmake option for flatpak.

* Bump version to 1.2.0-rc8

* Update MacPorts. (#578)

* Update MacPorts.

* Try GitHub runner.

* Deselect universal, return to blaze.

* pull universal libiconv first

* Fix controller nav issues in config menu, bump version to 1.2.0-rc9

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-05-04 10:33:10 -04:00
Darío
14f92c41ab Flatpak support. (#569)
* Add flatpak support.

* Add gamepad to supported controls list in flatpak metainfo

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-28 23:36:25 -04:00
Wiseguy
c27300e6c8 Misc in-game HUD fixes (#571)
* Fix float value used to calculate clock angle to prevent overshooting every hour

* Change addressing mode on title card rect to prevent wrapping on the left edge when HD textures are in use

* Center the moon fall countdown timer
2025-04-28 22:44:46 -04:00
Wiseguy
d766cf328f Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00
David Chavez
8ec7b282e3 Use custom controller db mappings (#425)
* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00
danielryb
0e96cc3dc9 Add exports for stars' display lists (#563) 2025-04-09 16:48:34 -04:00
squidbus
fd16c379ff Use Application Support directory on macOS. (#553) 2025-03-25 17:22:48 +01:00
squidbus
3d3524ffe7 Fix portable mode on macOS (#552) 2025-03-23 20:23:44 +01:00
David Chavez
1c8668fb65 Update RT64 for MacOS Intel GPU support and region resolve fix (#550) 2025-03-15 19:25:29 +01:00
Hugo Locurcio
c6d77fe5ca Fix link to decompress_baserom.py in Building documentation (#548) 2025-03-14 18:12:09 -04:00
Wiseguy
21a6f4046f Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit (#549) 2025-03-14 18:11:29 -04:00
David Chavez
25e7b31228 Add macOS Support (#537) 2025-03-14 21:07:07 +01:00
Wiseguy
91db87632c Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
lkoger
0d0f64e32f Fix ninja package name in Ubuntu build instructions (#482) 2024-10-06 13:07:26 -04:00
Mr-Wiseguy
d99a84f04f Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow 2024-09-06 16:56:58 -04:00
Wiseguy
af1404b83d Fix commit of N64Recomp used by workflow (#468) 2024-08-16 10:15:20 -04:00
Wiseguy
83ecc68d18 Improve build times by using the recompiler to output multiple functions per file (#465)
* Update RT64 for many things, most notably re-spirv

* Improve build times by using the recompiler to output multiple functions per file
2024-08-16 09:50:01 -04:00
Wiseguy
7697a972a3 Update RT64 for many things, most notably re-spirv (#463) 2024-08-10 19:31:37 -04:00
Wiseguy
473b3d3d02 Add transform tagging for moths to fix their interpolation (#460)
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-09 23:43:43 -04:00
David Chavez
d782d3dcb9 chore(ci): finalize PR build artifacts (#455) 2024-08-01 21:00:38 +02:00
David Chavez
142b4d021b chore(ci): further tweaks to PR description updates (#454) 2024-08-01 14:39:40 +02:00
David Chavez
6598da434e chore(ci): link and update build artifacts for PRs (#453) 2024-08-01 13:02:35 +02:00
Mr-Wiseguy
3346400775 Fix message box being used by accident in preload_executable 2024-07-28 22:04:14 -04:00
Wiseguy
c90434962f Preload executable into memory on Windows to prevent stutters (#450) 2024-07-28 22:00:39 -04:00
Wiseguy
9981b922dc Fix .recomp_patch section functions not getting loaded (#449) 2024-07-28 21:43:14 -04:00
Wiseguy
528a22d86f Update RT64 to fix compilation error from missing includes on some compilers (#448) 2024-07-28 12:10:07 -04:00
Wiseguy
4c2cc2003a Opt out of constexpr mutex constructor on windows to prevent vcredist issues (#444) 2024-07-26 21:44:28 -04:00
Wiseguy
c21d55938b Update RT64 for odd-sized HD texture mipmap fix (#445) 2024-07-26 18:57:22 -04:00
Reonu
5aa650bffa Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support

* Remove STB implementation as it's already defined in RT64

* Fix texcoords for seamless pause background patch

* Fix RT64 compilation error and temporarily disable shader cache

* Fix vertices for bottom strip in seamless pause background patch

* Update RT64 for mip preloading and alignment fixes

* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl

* Update RT64 to have multiple pack loading and texture memory stats in the debugger

* Update RT64 to fix replace button crash

* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2024-07-25 23:08:23 -04:00
Wiseguy
a8a5e216fe Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
Mr-Wiseguy
97912578e9 Fix patching error that resulted in the rewind button highlight being in the wrong position 2024-07-24 23:42:33 -04:00
Wiseguy
e35bb0700f Fix bug where ocarina inputs are dropped right after taking out the ocarina (#428) 2024-07-08 16:33:33 -04:00
David Chavez
c7baa7ef8f Fix ubuntu-18.04 workflow (#429) 2024-07-08 18:52:33 +02:00
briaguya
19d2e38499 Allow configuring menu accept/apply buttons (#385)
* feat: allow configuring menu accept/apply buttons

* Update assets/icons/Reset.svg

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2024-07-05 21:19:31 -04:00
Wiseguy
79fc56f1fd Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
Wiseguy
5e3aac4b45 Update README.md to add multilang support in upcoming features 2024-07-02 15:10:24 -04:00
Reonu
6dd618e5a4 Update RT64 to fix Nvidia Wayland crash (#424) 2024-07-01 17:37:21 -04:00
briaguya
208e3044fc fix: use sdl userevent to set await_stick_return when scanning for input (#413) 2024-06-22 22:06:25 -04:00
danielryb
cbb5e8e7a4 Allow skipping Song of Soaring cutscene (#409) 2024-06-22 22:02:33 -04:00
Anghelo Carvajal
4abd0fe720 Update N64ModernRuntime and add debug game thread naming (#408) 2024-06-21 15:40:06 +02:00