Commit Graph

449 Commits

Author SHA1 Message Date
Dario
2dcd58c6c8 Test RSP Fixes branch. 2025-08-14 22:15:23 -03:00
Wiseguy
2fc17b6092 Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)
* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list
2025-08-14 20:48:39 -04:00
DoctorDink
204ddffa26 Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) 2025-08-11 21:52:09 -04:00
LT_SCHMIDDY
648e14bb2d Adding autosave events. (#611)
* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments
2025-08-11 21:51:56 -04:00
Mr-Wiseguy
2e82860bdd Transform tagging for ObjGrass 2025-08-08 13:19:52 -04:00
Mr-Wiseguy
6a9bf90ff1 Remove slotmap submodule and integrate header directly after submodule URL changed 2025-08-04 20:34:17 -04:00
Mr-Wiseguy
230747119a Fix the actor extension API breaking when registering an extension for actor type 0 first 2025-08-04 00:51:42 -04:00
Reonu
b035cdb605 Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) 2025-08-03 19:50:06 -04:00
Mr-Wiseguy
3aea1bee48 Update RT64 to fix linux dev mode menu and texture streaming race condition 2025-07-31 00:01:03 -04:00
Mr-Wiseguy
1c76c2974e Add export to get bowstring transform ID 2025-07-30 23:53:49 -04:00
Mr-Wiseguy
24033eaca0 Add 8bitdo 64 bluetooth controller to database 2025-07-30 23:38:58 -04:00
Mr-Wiseguy
e591277544 Switch RT64 to gEXVertex fix branch (temporary until merge) 2025-07-29 01:44:49 -04:00
Mr-Wiseguy
67d51d5db8 Interpolation for sword trails 2025-07-29 01:34:57 -04:00
Mr-Wiseguy
031211d5d6 Transform tagging for keaton grass tornado 2025-07-28 18:43:06 -04:00
Wiseguy
aa822e97d7 Fix the x86-64 CPU requirement listing in the readme (#634) 2025-07-28 00:31:41 -04:00
Mr-Wiseguy
c725d579e5 Fix more x11 define compilation issues 2025-07-27 21:50:38 -04:00
Mr-Wiseguy
9aadc7579c Update runtime to remove unnnecessary x11 includes 2025-07-27 21:41:01 -04:00
Mr-Wiseguy
d76805ad1a Update RT64 to fix build issue caused by x11 2025-07-27 21:15:11 -04:00
Mr-Wiseguy
389f8537a7 Update RT64 for extended address fix and x11 dependency removal 2025-07-27 20:35:36 -04:00
Mr-Wiseguy
d09f564485 Add mayflash magic NS to controller database 2025-07-25 22:53:08 -04:00
Mr-Wiseguy
f608423057 Update runtime for optional dependency mod callback fix 2025-07-23 00:09:21 -04:00
Mr-Wiseguy
3990f6194a Update runtime after merge for optional dependencies 2025-07-19 04:11:46 -04:00
Mr-Wiseguy
91e5113fe9 Add another mayflash N64 adapter to the controller database file 2025-07-18 16:16:13 -04:00
Mr-Wiseguy
1d22e25b42 Add new raphnet adapter revision to controller DB 2025-07-13 20:35:14 -04:00
Darío
45af51ad37 Add command-line option to show console output on Windows. (#632) 2025-07-09 02:08:00 -04:00
Mr-Wiseguy
af3ad296ea Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev 2025-07-07 02:17:59 -04:00
Mr-Wiseguy
eedac66012 Update RT64 to fix texture pack ordering 2025-06-23 21:24:15 -04:00
Mr-Wiseguy
11c34c1a8b Actually update rt64 2025-06-23 11:45:15 -04:00
Mr-Wiseguy
94b7640d2e Update runtime for return hook getter exports 2025-06-23 01:44:28 -04:00
Mr-Wiseguy
3e2dc33426 Update RT64 to add texture pack shift configuration and fix minimized memory leak 2025-06-22 19:47:18 -04:00
Mr-Wiseguy
c01351d008 Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu 2025-06-22 15:58:32 -04:00
Mr-Wiseguy
b8ebb485d6 Actually update version number 2025-06-22 15:57:45 -04:00
Mr-Wiseguy
e85f881d8d Update runtime for hook and callback sorting, update version number 2025-06-22 14:56:22 -04:00
Wiseguy
54997438de Update readme for randomizer link and portable mode 2025-05-04 13:25:16 -04:00
Wiseguy
01bccb9059 1.2.0 (#579) v1.2.0 2025-05-04 11:25:23 -04:00
Wiseguy
983d7f43f8 1.2 Release Candidate (#572)
* Remove dummy description for mod config options

* Tag release candidate version

* Apply min width to element triggering rmlui assert (#573)

* Restore 0th day (#574)

* Handle controller up events even while binding inputs to avoid spamming the bind button

* Add MouseButton UI event and use it to fix focus issue on radio, also fix sliders not moving until mouse is released

* Bump version string to 1.2.0-rc2

* mod configure menu description padding set to 16

* Added the ability for focus to set the current mod config option description (#576)

* Added the ability for focus to set the current mod config option description

* add focus to text input

* only clear description if element matches

* Fix race condition crash when setting element text, bump version to 1.2.0-rc3

* Revert "Fix race condition crash when setting element text, bump version to 1.2.0-rc3"

This reverts commit 4934a04d8a.

* Defer setting an element's text if it has children to fix race condition crash, bump version to 1.2.0-rc3

* Defer remaining set_text calls to prevent another race conditionresource

* Update runtime to fix some issues that could happen after mod conflicts
and bump version to 1.2.0-rc4

* Update runtime to fix regenerated functions using the wrong event index and bump version to 1.2.0-rc5

* Add support for suffixed .so. files. Also prevent dropping extracted dynamic libraries.

* Update RT64 commit to fix cstdint include for re-spirv.

* Bump version to rc6.

* Dummy commit to fix CI bot

* Use compile-time macro for Flatpak instead.

* Rename macro.

* Bump version to 1.2.0-rc7

* Fix define on flatpak, add cwd behavior.

* Temporarily disable current working dir code.

* Add the cmake option for flatpak.

* Bump version to 1.2.0-rc8

* Update MacPorts. (#578)

* Update MacPorts.

* Try GitHub runner.

* Deselect universal, return to blaze.

* pull universal libiconv first

* Fix controller nav issues in config menu, bump version to 1.2.0-rc9

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-05-04 10:33:10 -04:00
Darío
14f92c41ab Flatpak support. (#569)
* Add flatpak support.

* Add gamepad to supported controls list in flatpak metainfo

---------

Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-28 23:36:25 -04:00
Wiseguy
c27300e6c8 Misc in-game HUD fixes (#571)
* Fix float value used to calculate clock angle to prevent overshooting every hour

* Change addressing mode on title card rect to prevent wrapping on the left edge when HD textures are in use

* Center the moon fall countdown timer
2025-04-28 22:44:46 -04:00
Wiseguy
d766cf328f Modding menu and UI and additional mod exports (#535)
* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
2025-04-28 03:01:36 -04:00
David Chavez
8ec7b282e3 Use custom controller db mappings (#425)
* Use custom controller db mappings

* Update controller database.

* Update lunasvg to increase its minimum cmake version

* Remove errant cmakelists change that was originally for a newer RmlUi version

* Fix apple bundle command referencing the old game controller db filename

* Readd cmakelists change for static lunasvg but with correct RmlUi library name

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2025-04-23 22:10:39 -04:00
danielryb
0e96cc3dc9 Add exports for stars' display lists (#563) 2025-04-09 16:48:34 -04:00
squidbus
fd16c379ff Use Application Support directory on macOS. (#553) 2025-03-25 17:22:48 +01:00
squidbus
3d3524ffe7 Fix portable mode on macOS (#552) 2025-03-23 20:23:44 +01:00
David Chavez
1c8668fb65 Update RT64 for MacOS Intel GPU support and region resolve fix (#550) 2025-03-15 19:25:29 +01:00
Hugo Locurcio
c6d77fe5ca Fix link to decompress_baserom.py in Building documentation (#548) 2025-03-14 18:12:09 -04:00
Wiseguy
21a6f4046f Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit (#549) 2025-03-14 18:11:29 -04:00
David Chavez
25e7b31228 Add macOS Support (#537) 2025-03-14 21:07:07 +01:00
Wiseguy
91db87632c Mod Support (#499)
Integrates the modding functionality in N64ModernRuntime and adds several exported functions for mods to use. Also adds a ROM decompressor so that the runtime has access to the uncompressed code in the ROM for hooking purposes.
2025-02-14 18:38:10 -05:00
lkoger
0d0f64e32f Fix ninja package name in Ubuntu build instructions (#482) 2024-10-06 13:07:26 -04:00
Mr-Wiseguy
d99a84f04f Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow 2024-09-06 16:56:58 -04:00