Files
Zelda64Recomp/patches/custom_syms.toml
Wiseguy b5360b0546 1.2.1 Changes (#625)
* Update runtime for hook and callback sorting, update version number

* Actually update version number

* Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu

* Update RT64 to add texture pack shift configuration and fix minimized memory leak

* Update runtime for return hook getter exports

* Actually update rt64

* Update RT64 to fix texture pack ordering

* Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev

* Add command-line option to show console output on Windows. (#632)

* Add new raphnet adapter revision to controller DB

* Add another mayflash N64 adapter to the controller database file

* Update runtime after merge for optional dependencies

* Update runtime for optional dependency mod callback fix

* Add mayflash magic NS to controller database

* Update RT64 for extended address fix and x11 dependency removal

* Update RT64 to fix build issue caused by x11

* Update runtime to remove unnnecessary x11 includes

* Fix more x11 define compilation issues

* Fix the x86-64 CPU requirement listing in the readme (#634)

* Transform tagging for keaton grass tornado

* Interpolation for sword trails

* Switch RT64 to gEXVertex fix branch (temporary until merge)

* Add 8bitdo 64 bluetooth controller to database

* Add export to get bowstring transform ID

* Update RT64 to fix linux dev mode menu and texture streaming race condition

* Fix all the interpolation glitches in the Gibdo Mask cutscene (#641)

* Fix the actor extension API breaking when registering an extension for actor type 0 first

* Remove slotmap submodule and integrate header directly after submodule URL changed

* Transform tagging for ObjGrass

* Adding autosave events. (#611)

* Adding autosave events. Dead simple.

* Update autosaving.c to include @recomp_event comments

* Prevent autosaves during minigames and fix holding powder keg on autosave load (#640)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644)

* Update runtime for more accurate VI and switch to improved pacing RT64 branch

* Update N64ModernRuntime and RT64 after merge

* Update recompiler to match runtime symbol list

* Remove unused gibdo patch file

---------

Co-authored-by: Darío <dariosamo@gmail.com>
Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
2025-08-15 21:31:57 -04:00

47 lines
1.2 KiB
TOML

# Custom symbols used for patches.
[[section]]
name = "ABSOLUTE_SYMS"
vram = 0x00000000
size = 0x0
symbols = [
# Alternate references to symbols that would otherwise be relocated
{ name = "Setup_Init_NORELOCATE", vram = 0x80173338 }, # Not relocatable, but here for uniformity with the other gamestate funcs
{ name = "MapSelect_Init_NORELOCATE", vram = 0x80801B4C },
{ name = "ConsoleLogo_Init_NORELOCATE", vram = 0x8080074C },
{ name = "Play_Init_NORELOCATE", vram = 0x8016A2C8 },
{ name = "TitleSetup_Init_NORELOCATE", vram = 0x80803F30 },
{ name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 },
{ name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 },
]
[[section]]
name = "..ovl_En_Hg"
rom = 0x01034170
vram = 0x80BCF1D0
size = 0x10E0
symbols = [
{ name = "sPamelasFatherGibdoAnimationInfo", vram = 0x80bd0008 },
]
[[section]]
name = "..ovl_En_Hgo"
rom = 0x01035250
vram = 0x80BD02B0
size = 0xF30
symbols = [
{ name = "sPamelasFatherHumanAnimationInfo", vram = 0x80BD0EA0 },
]
[[section]]
name = "..ovl_En_Pamera"
rom = 0x0103D250
vram = 0x80BD82B0
size = 0x2780
symbols = [
{ name = "sPamelaAnimationInfo", vram = 0x80BDA4B8 },
]