mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2025-10-05 16:12:49 +02:00
* Update runtime for hook and callback sorting, update version number * Actually update version number * Automatically open mods menu when dragging a mod which also prevents issues when installing a mod from the launcher menu * Update RT64 to add texture pack shift configuration and fix minimized memory leak * Update runtime for return hook getter exports * Actually update rt64 * Update RT64 to fix texture pack ordering * Implement optional dependencies, fix memory slotmaps, bump version number to 1.2.1-dev * Add command-line option to show console output on Windows. (#632) * Add new raphnet adapter revision to controller DB * Add another mayflash N64 adapter to the controller database file * Update runtime after merge for optional dependencies * Update runtime for optional dependency mod callback fix * Add mayflash magic NS to controller database * Update RT64 for extended address fix and x11 dependency removal * Update RT64 to fix build issue caused by x11 * Update runtime to remove unnnecessary x11 includes * Fix more x11 define compilation issues * Fix the x86-64 CPU requirement listing in the readme (#634) * Transform tagging for keaton grass tornado * Interpolation for sword trails * Switch RT64 to gEXVertex fix branch (temporary until merge) * Add 8bitdo 64 bluetooth controller to database * Add export to get bowstring transform ID * Update RT64 to fix linux dev mode menu and texture streaming race condition * Fix all the interpolation glitches in the Gibdo Mask cutscene (#641) * Fix the actor extension API breaking when registering an extension for actor type 0 first * Remove slotmap submodule and integrate header directly after submodule URL changed * Transform tagging for ObjGrass * Adding autosave events. (#611) * Adding autosave events. Dead simple. * Update autosaving.c to include @recomp_event comments * Prevent autosaves during minigames and fix holding powder keg on autosave load (#640) * Update runtime for more accurate VI and switch to improved pacing RT64 branch (#644) * Update runtime for more accurate VI and switch to improved pacing RT64 branch * Update N64ModernRuntime and RT64 after merge * Update recompiler to match runtime symbol list * Remove unused gibdo patch file --------- Co-authored-by: Darío <dariosamo@gmail.com> Co-authored-by: Reonu <15913880+Reonu@users.noreply.github.com>
47 lines
1.2 KiB
TOML
47 lines
1.2 KiB
TOML
# Custom symbols used for patches.
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[[section]]
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name = "ABSOLUTE_SYMS"
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vram = 0x00000000
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size = 0x0
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symbols = [
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# Alternate references to symbols that would otherwise be relocated
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{ name = "Setup_Init_NORELOCATE", vram = 0x80173338 }, # Not relocatable, but here for uniformity with the other gamestate funcs
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{ name = "MapSelect_Init_NORELOCATE", vram = 0x80801B4C },
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{ name = "ConsoleLogo_Init_NORELOCATE", vram = 0x8080074C },
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{ name = "Play_Init_NORELOCATE", vram = 0x8016A2C8 },
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{ name = "TitleSetup_Init_NORELOCATE", vram = 0x80803F30 },
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{ name = "FileSelect_Init_NORELOCATE", vram = 0x80813C98 },
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{ name = "DayTelop_Init_NORELOCATE", vram = 0x80815820 },
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]
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[[section]]
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name = "..ovl_En_Hg"
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rom = 0x01034170
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vram = 0x80BCF1D0
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size = 0x10E0
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symbols = [
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{ name = "sPamelasFatherGibdoAnimationInfo", vram = 0x80bd0008 },
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]
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[[section]]
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name = "..ovl_En_Hgo"
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rom = 0x01035250
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vram = 0x80BD02B0
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size = 0xF30
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symbols = [
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{ name = "sPamelasFatherHumanAnimationInfo", vram = 0x80BD0EA0 },
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]
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[[section]]
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name = "..ovl_En_Pamera"
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rom = 0x0103D250
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vram = 0x80BD82B0
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size = 0x2780
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symbols = [
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{ name = "sPamelaAnimationInfo", vram = 0x80BDA4B8 },
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]
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