mirror of
https://github.com/YaLTeR/niri.git
synced 2025-10-05 16:12:47 +02:00
Move background rendering to Workspace
Per-output background-color doesn't work yet.
This commit is contained in:
@@ -272,7 +272,7 @@ impl TestCase for Layout {
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.monitor_for_output(&self.output)
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.unwrap()
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.render_elements(renderer, RenderTarget::Output, true)
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.flat_map(|(_, iter)| iter)
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.flat_map(|(_, _, iter)| iter)
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.map(|elem| Box::new(elem) as _)
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.collect()
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}
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@@ -23,6 +23,7 @@ use crate::input::swipe_tracker::SwipeTracker;
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use crate::niri_render_elements;
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::shadow::ShadowRenderElement;
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use crate::render_helpers::solid_color::SolidColorRenderElement;
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use crate::render_helpers::RenderTarget;
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use crate::rubber_band::RubberBand;
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use crate::utils::transaction::Transaction;
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@@ -175,6 +176,7 @@ niri_render_elements! {
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InsertHint = CropRenderElement<InsertHintRenderElement>,
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UncroppedInsertHint = InsertHintRenderElement,
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Shadow = ShadowRenderElement,
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SolidColor = SolidColorRenderElement,
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}
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}
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@@ -1619,6 +1621,7 @@ impl<W: LayoutElement> Monitor<W> {
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) -> impl Iterator<
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Item = (
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Rectangle<f64, Logical>,
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MonitorRenderElement<R>,
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impl Iterator<Item = MonitorRenderElement<R>> + 'a,
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),
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> {
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@@ -1692,7 +1695,7 @@ impl<W: LayoutElement> Monitor<W> {
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let iter = floating.chain(hint).chain(scrolling);
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let iter = iter.map(move |elem| {
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let scale_relocate = move |elem| {
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let elem = RescaleRenderElement::from_element(elem, Point::from((0, 0)), zoom);
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RelocateRenderElement::from_element(
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elem,
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@@ -1702,9 +1705,14 @@ impl<W: LayoutElement> Monitor<W> {
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geo.loc.to_physical_precise_round(scale),
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Relocate::Relative,
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)
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});
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};
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(geo, iter)
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let iter = iter.map(scale_relocate);
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let background = ws.render_background();
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let background = scale_relocate(MonitorInnerRenderElement::SolidColor(background));
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(geo, background, iter)
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})
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}
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@@ -6,6 +6,7 @@ use niri_config::{
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CenterFocusedColumn, CornerRadius, OutputName, PresetSize, Workspace as WorkspaceConfig,
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};
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use niri_ipc::{ColumnDisplay, PositionChange, SizeChange, WindowLayout};
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use smithay::backend::renderer::element::Kind;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::desktop::{layer_map_for_output, Window};
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use smithay::output::Output;
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@@ -29,6 +30,7 @@ use crate::animation::Clock;
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use crate::niri_render_elements;
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use crate::render_helpers::renderer::NiriRenderer;
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use crate::render_helpers::shadow::ShadowRenderElement;
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use crate::render_helpers::solid_color::{SolidColorBuffer, SolidColorRenderElement};
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use crate::render_helpers::RenderTarget;
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use crate::utils::id::IdCounter;
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use crate::utils::transaction::{Transaction, TransactionBlocker};
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@@ -87,6 +89,9 @@ pub struct Workspace<W: LayoutElement> {
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/// This workspace's shadow in the overview.
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shadow: Shadow,
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/// This workspace's background.
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background_buffer: SolidColorBuffer,
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/// Clock for driving animations.
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pub(super) clock: Clock,
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@@ -246,6 +251,8 @@ impl<W: LayoutElement> Workspace<W> {
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let shadow_config =
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compute_workspace_shadow_config(options.overview.workspace_shadow, view_size);
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let background_color = options.layout.background_color.to_array_unpremul();
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Self {
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scrolling,
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floating,
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@@ -256,6 +263,7 @@ impl<W: LayoutElement> Workspace<W> {
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view_size,
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working_area,
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shadow: Shadow::new(shadow_config),
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background_buffer: SolidColorBuffer::new(view_size, background_color),
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output: Some(output),
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clock,
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base_options,
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@@ -309,6 +317,8 @@ impl<W: LayoutElement> Workspace<W> {
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let shadow_config =
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compute_workspace_shadow_config(options.overview.workspace_shadow, view_size);
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let background_color = options.layout.background_color.to_array_unpremul();
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Self {
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scrolling,
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floating,
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@@ -320,6 +330,7 @@ impl<W: LayoutElement> Workspace<W> {
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view_size,
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working_area,
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shadow: Shadow::new(shadow_config),
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background_buffer: SolidColorBuffer::new(view_size, background_color),
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clock,
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base_options,
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options,
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@@ -409,6 +420,9 @@ impl<W: LayoutElement> Workspace<W> {
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compute_workspace_shadow_config(options.overview.workspace_shadow, self.view_size);
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self.shadow.update_config(shadow_config);
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let background_color = options.layout.background_color.to_array_unpremul();
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self.background_buffer.set_color(background_color);
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self.base_options = base_options;
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self.options = options;
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}
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@@ -563,6 +577,8 @@ impl<W: LayoutElement> Workspace<W> {
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self.shadow.update_config(shadow_config);
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}
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self.background_buffer.resize(size);
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if scale_transform_changed {
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for window in self.windows() {
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window.set_preferred_scale_transform(self.scale, self.transform);
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@@ -1513,6 +1529,15 @@ impl<W: LayoutElement> Workspace<W> {
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self.shadow.render(renderer, Point::from((0., 0.)))
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}
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pub fn render_background(&self) -> SolidColorRenderElement {
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SolidColorRenderElement::from_buffer(
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&self.background_buffer,
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Point::new(0., 0.),
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1.,
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Kind::Unspecified,
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)
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}
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pub fn render_above_top_layer(&self) -> bool {
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self.scrolling.render_above_top_layer()
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}
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@@ -1831,6 +1856,12 @@ impl<W: LayoutElement> Workspace<W> {
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assert!(self.view_size.w > 0.);
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assert!(self.view_size.h > 0.);
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assert_eq!(self.background_buffer.size(), self.view_size);
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assert_eq!(
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self.background_buffer.color().components(),
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options.layout.background_color.to_array_unpremul(),
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);
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assert_eq!(self.view_size, self.scrolling.view_size());
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assert_eq!(self.working_area, self.scrolling.parent_area());
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assert_eq!(&self.clock, self.scrolling.clock());
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51
src/niri.rs
51
src/niri.rs
@@ -474,9 +474,8 @@ pub struct OutputState {
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/// would occur, based on the last presentation time and output refresh interval. Sequence
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/// is incremented in that timer, before attempting a redraw or sending frame callbacks.
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pub frame_callback_sequence: u32,
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/// Solid color buffer for the background that we use instead of clearing to avoid damage
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/// Solid color buffer for the backdrop that we use instead of clearing to avoid damage
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/// tracking issues and make screenshots easier.
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pub background_buffer: SolidColorBuffer,
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pub backdrop_buffer: SolidColorBuffer,
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pub lock_render_state: LockRenderState,
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pub lock_surface: Option<LockSurface>,
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@@ -1655,12 +1654,6 @@ impl State {
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resized_outputs.push(output.clone());
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}
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let background_color = config
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.and_then(|c| c.background_color)
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.unwrap_or_else(|| full_config.resolve_layout().background_color)
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.to_array_unpremul();
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let background_color = Color32F::from(background_color);
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let mut backdrop_color = config
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.and_then(|c| c.backdrop_color)
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.unwrap_or(full_config.overview.backdrop_color)
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@@ -1669,10 +1662,6 @@ impl State {
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let backdrop_color = Color32F::from(backdrop_color);
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if let Some(state) = self.niri.output_state.get_mut(output) {
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if state.background_buffer.color() != background_color {
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state.background_buffer.set_color(background_color);
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recolored_outputs.push(output.clone());
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}
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if state.backdrop_buffer.color() != backdrop_color {
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state.backdrop_buffer.set_color(backdrop_color);
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recolored_outputs.push(output.clone());
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@@ -2904,11 +2893,6 @@ impl Niri {
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.map(|c| ipc_transform_to_smithay(c.transform))
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.unwrap_or(Transform::Normal);
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let background_color = c
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.and_then(|c| c.background_color)
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.unwrap_or_else(|| config.resolve_layout().background_color)
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.to_array_unpremul();
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let mut backdrop_color = c
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.and_then(|c| c.backdrop_color)
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.unwrap_or(config.overview.backdrop_color)
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@@ -2947,7 +2931,6 @@ impl Niri {
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frame_clock: FrameClock::new(refresh_interval, vrr),
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last_drm_sequence: None,
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frame_callback_sequence: 0,
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background_buffer: SolidColorBuffer::new(size, background_color),
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backdrop_buffer: SolidColorBuffer::new(size, backdrop_color),
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lock_render_state,
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lock_surface: None,
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@@ -3056,7 +3039,6 @@ impl Niri {
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self.layout.update_output_size(output);
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if let Some(state) = self.output_state.get_mut(output) {
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state.background_buffer.resize(output_size);
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state.backdrop_buffer.resize(output_size);
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state.lock_color_buffer.resize(output_size);
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@@ -4239,13 +4221,6 @@ impl Niri {
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// Prepare the background elements.
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let state = self.output_state.get(output).unwrap();
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let background_buffer = state.background_buffer.clone();
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let background = SolidColorRenderElement::from_buffer(
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&background_buffer,
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(0., 0.),
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1.,
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Kind::Unspecified,
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);
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let backdrop = SolidColorRenderElement::from_buffer(
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&state.backdrop_buffer,
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(0., 0.),
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@@ -4286,7 +4261,7 @@ impl Niri {
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let zoom = mon.overview_zoom();
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let monitor_elements = Vec::from_iter(
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mon.render_elements(renderer, target, focus_ring)
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.map(|(geo, iter)| (geo, Vec::from_iter(iter))),
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.map(|(geo, bg, iter)| (geo, bg, Vec::from_iter(iter))),
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);
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let workspace_shadow_elements = Vec::from_iter(mon.render_workspace_shadows(renderer));
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let insert_hint_elements = mon.render_insert_hint_between_workspaces(renderer);
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@@ -4330,17 +4305,24 @@ impl Niri {
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.into_iter()
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.map(OutputRenderElements::from),
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);
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let mut ws_background = None;
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elements.extend(
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monitor_elements
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.into_iter()
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.flat_map(|(_ws_geo, iter)| iter)
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.flat_map(|(_ws_geo, ws_bg, iter)| {
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ws_background = Some(ws_bg);
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iter
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})
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.map(OutputRenderElements::from),
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);
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elements.extend(top_layer.into_iter().map(OutputRenderElements::from));
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elements.extend(layer_elems.into_iter().map(OutputRenderElements::from));
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elements.push(OutputRenderElements::from(background));
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if let Some(ws_background) = ws_background {
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elements.push(OutputRenderElements::from(ws_background));
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}
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elements.extend(
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workspace_shadow_elements
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@@ -4362,7 +4344,7 @@ impl Niri {
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.map(OutputRenderElements::from),
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);
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for (ws_geo, ws_elements) in monitor_elements {
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for (ws_geo, ws_background, ws_elements) in monitor_elements {
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// Collect all other layer-shell elements.
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let mut layer_elems = SplitElements::default();
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extend_from_layer(&mut layer_elems, Layer::Bottom, false);
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@@ -4386,11 +4368,7 @@ impl Niri {
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.map(OutputRenderElements::from),
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);
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if let Some(elem) =
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scale_relocate_crop(background.clone(), output_scale, zoom, ws_geo)
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{
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elements.push(OutputRenderElements::from(elem));
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}
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elements.push(OutputRenderElements::from(ws_background));
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}
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elements.extend(
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@@ -6351,9 +6329,6 @@ niri_render_elements! {
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Wayland = WaylandSurfaceRenderElement<R>,
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NamedPointer = MemoryRenderBufferRenderElement<R>,
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SolidColor = SolidColorRenderElement,
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RelocatedSolidColor = CropRenderElement<RelocateRenderElement<RescaleRenderElement<
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SolidColorRenderElement
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>>>,
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ScreenshotUi = ScreenshotUiRenderElement,
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ExitConfirmDialog = ExitConfirmDialogRenderElement,
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Texture = PrimaryGpuTextureRenderElement,
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