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Spruce up FEATURES.md
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Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
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FEATURES.md
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# What features are included?
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- ***IMPORTANT*❗❗ Read through these to learn what features you can toggle**:
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- [Battle configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h)
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- [Pokémon configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokemon.h)
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- [Item configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/item.h)
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- [Overworld configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/overworld.h)
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- [Debug configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/debug.h)
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- ***Upgraded battle engine.***
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- Gen5+ damage calculation.
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- 2v2 Wild battles support.
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- 1v2/2v1 battles support.
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- Fairy Type (configurable).
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- Physical/Special/Status Category (configurable).
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- New moves and abilities up to Scarlet and Violet.
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- Custom Contest data up to SwSh, newer moves are WIP. ([source](https://pokemonurpg.com/info/contests/rse-move-list/))
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- Battle gimmick support:
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- Mega Evolution
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- Primal Reversion
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- Ultra Burst
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- Z-Moves
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- Gen 8+ damaging moves are given power extrapolated from Gen 7.
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- Gen 8+ status moves have no additional effects, like Healing Wish.
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- Dynamax and Gigantamax
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- Terastal phenomenon
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- Initial battle parameters
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- Queueing stat boosts (aka, Totem Boosts)
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- Setting Terrains.
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- Mid-turn speed recalculation.
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- Quick Poké Ball selection in Wild Battles
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- Hold `R` to change selection with the D-Pad.
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- Press `R` to use last selected Poké Ball.
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- Run option shortcut
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- Faster battle intro - Message and animation/cry happens at the same time.
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- Faster HP drain.
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- Battle Debug menu.
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- Accessed by pressing `Select` on the "Fight/Bag/Pokémon/Run" menu.
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- Option to use AI flags in wild Pokémon battles.
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- FRLG/Gen4+ whiteout money calculation.
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- Configurable experience settings
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- Experience on catch.
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- Splitting experience.
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- Trainer experience.
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- Scaled experience.
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- Unevolved experience boost.
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- Frostbite.
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- Doesn't replace freezing unless a config is enabled, so you can mix and match.
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- Critical capture.
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- Removed badge boosts (configurable).
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- Recalculating stats at the end of every battle.
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- Level 100 Pokémon can earn EVs.
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- Inverse battle support.
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- TONS of other features listed [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h).
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- ***Full Trainer customization***
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- Nickname, EVs, IVs, moves, ability, ball, friendship, nature, gender, shininess.
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- Custom tag battle support (teaming up an NPC in a double battle).
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- Sliding trainer messages.
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- Upgraded Trainer AI
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- Considers newer move effects.
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- New flag options to let you customize the intelligence of your trainers.
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- Faster calculations.
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- Specify Poké Balls by Trainer class.
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- ***Pokémon Species from Generations 1-9.***
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- Simplified process to add new Pokémon.
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- Option to disable unwanted families.
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- Updated sprites to DS style.
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- Updated stats, types, abilities and egg groups (configurable).
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- Updated Hoenn's Regional Dex to match ORAS' (configurable).
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- Updated National Dex incorporating the new species.
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- Sprite and animation visualizer.
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- Accesible by pressing `Select` on a Pokémon's Summary screen.
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- Gen4+ evolution methods, with some changes:
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- Mossy Rock, Icy Rock and Magnetic Field locations match ORAS'.
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- Leaf, Ice and Thunder Stones may also be used.
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- Inkay just needs level 30 to evolve.
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- You can't physically have both the RTC and gyroscope, so we skip this requirement.
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- Sylveon uses Gen8+'s evolution method (friendship + Fairy Move).
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- Option to use hold evolution items directly like stones.
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- Hidden Abilities.
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- Available via Ability Patch.
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- Compatible with Ghoul's DexNav branch.
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- All gender differences.
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- Custom female icons for female Hippopotas Hippowdon, Pikachu and Wobbufett
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- 3 Perfect IVs on Legendaries, Mythicals and Ultra Beasts.
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- ***Customizable form change tables. Full list of methods [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/constants/form_change_types.h).***
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- Item holding (eg. Giratina/Arceus)
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- Item using (eg. Oricorio)
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- Time of day option for Shaymin
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- Fainting
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- Battle begin and end (eg. Xerneas)
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- Move change option for Zacian/Zamazenta
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- Battle end in terrains (eg. Burmy)
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- Switched in battle (eg. Palafin)
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- HP Threshold (eg. Darmanitan)
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- Weather (eg. Castform)
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- End of turn (eg. Morpeko)
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- Time of day (eg. Shaymin)
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- Fusions (eg. Kyurem)
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- ***Breeding Improvements***
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- Incense Baby Pokémon now happen automatically (configurable).
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- Level 1 eggs (configurable).
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- Poké Ball inheriting (configurable).
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- Egg Move Transfer, including Mirror Herb (configurable).
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- Nature inheriting 100% of the time with Everstone (configurable)
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- Gen6+ Ability inheriting (configurable).
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- ***Items from newer Generations. Full list [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/constants/items.h).***
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- ***Gen 6+ Exp. Share*** (configurable)
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- Berserk Gene
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- Most battle items from Gen 4+
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- ***Feature branches incorporated (with permission):***
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- [RHH intro credits](https://github.com/Xhyzi/pokeemerald/tree/rhh-intro-credits) by @Xhyzi.
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- A small signature from all of us to show the collective effort in the project :)
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- [Overworld debug](https://github.com/TheXaman/pokeemerald/tree/tx_debug_system) by @TheXaman
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- May be disabled.
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- Accesible by pressing `R + Start` in the overworld by default.
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- **Additional features**:
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- *Clear Boxes*: cleans every Pokémon from the Boxes.
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- *Hatch an Egg*: lets you choose an Egg in your party and immediately hatch it.
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- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
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- Not enabled by default, can be enabled in `include/config/pokedex_plus_hgss.h`
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- **Additional features**:
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- *Support for new evolution methods*.
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- *Dark Mode*.
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- [Nature Colors](https://github.com/DizzyEggg/pokeemerald/tree/nature_color) in summary screen by @DizzyEggg
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- [Dynamic Multichoice](https://github.com/SBird1337/pokeemerald/tree/feature/dynmulti) by @SBird1337
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- [Saveblock Cleansing](https://github.com/ghoulslash/pokeemerald/tree/saveblock) by @ghoulslash
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- [Followers & Expanded IDs](https://github.com/aarant/pokeemerald/tree/followers-expanded-id) by @aarant
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- Not enabled by default, can be enabled in `include/config/overworld.h`
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- Includes Pokémon followers like in HGSS, including interactions.
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- ***Expands the amount of possible object event IDs beyond 255.***
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- ***Includes an implementation of dynamic overworld palettes (DOWP).***
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- **Additional features**:
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- *Pokémon overworld sprites up to Generation 9.*
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- *Integration with our Pokémon Sprite Visualizer, allowing users to browse through the follower sprites alongside battle sprites.*
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- ***Other features***
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- Pressing B while holding a Pokémon drops them like in modern games (configurable).
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- Running indoors (configurable).
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- Configurable overworld poison damage.
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- Configurable flags for disabling Wild encounters and Trainer battles.
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- Configurable flags for forcing or disabling Shinies.
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- Reusable TM (configurable).
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- B2W2+ Repel system that also supports LGPE's Lures
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- Gen6+'s EV cap.
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- All bugfixes from pret included.
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- Fixed overworld snow effect.
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## Table of Contents
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- [What features are included?](#what-features-are-included)
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- [Table of Contents](#table-of-contents)
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- [Configuration files](#configuration-files)
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- [Upgraded Battle Engine](#upgraded-battle-engine)
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- [Full Trainer customization](#full-trainer-customization)
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- [Pokémon data](#pokémon-data)
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- [Interface improvements](#interface-improvements)
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- [Engine improvements](#engine-improvements)
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- [Overworld improvements](#overworld-improvements)
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- [Developer tools](#developer-tools)
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There are some mechanics, moves and abilities that are missing and being developed. Check our [issues page](https://github.com/rh-hideout/pokeemerald-expansion/issues) to see which ones.
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## Configuration files
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A lot of features listed below can be turned off as desired. Check which ones in these files
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- [AI config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/ai.h)
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- [Battle config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h)
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- [Caps config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/caps.h)
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- [Debug config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/debug.h)
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- [DexNav config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/dexnav.h)
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- [General config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/general.h)
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- [HGSS Pokédex config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokedex_plus_hgss.h)
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- [Item config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/item.h)
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- [NPC Follower config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/follower_npc.h)
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- [Overworld config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/overworld.h)
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- [Pokémon config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokemon.h)
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- [Save config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/save.h)
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- [Species enabled](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/species_enabled.h)
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- [Summary screen config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/summary_screen.h)
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## Upgraded Battle Engine
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- ***Battle gimmicks:*** Mega Evolution, Primal Reversion, Ultra Burst, Z-Moves, Dynamax, Gigantamax and Terastallization.
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- ***Newer game battle types:*** Double Wild Battles, custom Multi Battles, Inverse Battles, 1v2/2v1 battles, Sky Battles.
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- ***Updated battle mechanics:*** Critical capture, Frostbite support, Poké Ball quick menu, Move description menu, no badge boosts, Gen 4 Fog, obedience, Affection, Party swap upon catch, move effectiveness in battle, FRLG/Gen4+ whiteout money calculation, Gen 4-style shadows.
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- ***Updated move data***: Fairy/Stellar types, Physical/Special split, flags.
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- ***Updated calculations:*** Damage, experience, mid-turn speed, end-battle stats and EVs, Level 100 EVs.
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- ***Every item, ability and move effect up to Gen IX:*** Includes contest data up to SwSh ([source](https://pokemonurpg.com/info/contests/rse-move-list/)).
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- ***Initial battle conditions:*** Stat stages, battle terrain, Wild AI flags.
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- ***Faster battles:*** Simultaneous HP reduction, shortcut to "Run" option, faster battle intro, faster HP drain, faster AI calculations.
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- ***Easier customization:*** Cleaner codebase to implement custom moves and effects.
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- ***Improved AI:*** Faster and considers new effects added by Expansion.
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- ***Popular features:*** Level/EV Caps, Sleep Clause, Type Indicators.
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## Full Trainer customization
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- ***Compatible with Pokémon Showdown's team syntax:*** Create your trainer teams in the [teambuilder](https://play.pokemonshowdown.com/teambuilder) and paste the results!
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- ***Custom Pokémon data:*** Nicknames, EVs, IVs, Moves, Abilities, Poké Balls, Friendship, Nature, Gender, Shininess, Dynamax level, Gigantamax Factor and Tera Type.
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- ***"Ace Pokémon":*** Will save a specific Pokémon for last.
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- ***Trainer Pools:*** A trainer may get a pool of randomized Pokémon instead of set teams.
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- ***Custom sliding trainer messages:*** First Turn, landing a super-effective hit, before Mega Evolution, etc.
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- ***New AI Flag options:*** Customize the intelligence of your trainers.
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- ***Trainer class Poké Balls:*** Divers use Dive Balls, Breeders use Nest Balls, etc.
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## Pokémon data
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- ***Improved Pokémon Data structure:*** Optimized space to allow fitting more information, such as Tera type, 12-character names, Hyper-trained stats, evolution conditions, saved HP/status effect.
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- ***Updated breeding mechanics:*** Poké Ball/Egg Move/Ability/Nature inheritance, Level 1 eggs automatic incense babies.
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- ***Updated species data:*** Stats, Types, Abilities, Hidden Abilities, Egg Groups, EV Yields, movesets, Battle Facility bans, guaranteed perfect IV counts, ORAS Dex numbers.
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- ***Simpler species data manipulation:***: Only requires to edit ~5 files instead of vanilla pokeemerald's 20+ to add a new Pokémon.
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- ***Updated sprites:*** DS-style sprites with support for Emerald's 2-frame animations and gender difference.
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- ***Species toggles:*** You can disable specific groups of Pokémon to save space, including families, cross-gen evolutions, Mega Evolutions, Regional forms, etc.
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- ***Revamped Evolution System***: Multiple Evolution conditions can be stacked in order to create complex methods without additional coding. Every condition except Affection and console gyroscope is supported.
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- ***Form Change System.*** Most form changes can be added without additional coding. This includes support for: Holding/using an item, HP thresholds being met, weather change in and/or out of battle, Fusions, and more.
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## Interface improvements
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- ***Pokémon Summary:*** Move relearner, EV/IV checks, Nature colors ([feature branch](https://github.com/DizzyEggg/pokeemerald/tree/nature_color) by @DizzyEggg).
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- ***Party Menu:*** "Move Item" option.
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- ***Pokémon Storage System:*** Move option as default, access from Box Link item.
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- ***HGSS-style Pokédex*** ([original feature branch](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman): Detailed in-game information accessible to players.
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## Engine improvements
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- ***All base pokeemerald bugfixes implemented by default:*** Anything under the `BUGFIX` define.
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- ***Improved sprite and palette compression:*** Assets use less space than vanilla compression.
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- ***Modern compiler support:*** Detect potential errors in your code more easily.
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- ***Dynamic Multichoice*** ([original branch](https://github.com/SBird1337/pokeemerald/tree/feature/dynmulti) by @SBird1337): Easier way to add multiple-choice menus for scripting.
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- ***High-Quality RNG:*** No more broken vanilla RNG.
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## Overworld improvements
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- ***Modern Mechanics***: Defog field move, B2W2+ Repel system, Running indoors, Removed field poison, Chain fishing, VS. Seeker, FRLG+ whiteout message.
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- ***Overworld and Follower Pokémon*** ([feature branch](https://github.com/aarant/pokeemerald/tree/followers-expanded-id) by @aarant)
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- *Includes Dynamic overworld palettes (DOWP) and Overworld Expansion for event IDs beyond 255.*
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- *Includes Pokémon sprites up to Generation IX.*
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- ***Day/Night System:*** ([feature branch](https://github.com/aarant/pokeemerald/tree/lighting-expanded-id) by @aarant)
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- *Includes support for non-real time clock*.
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- ***NPC Followers***: ([feature branch](https://github.com/ghoulslash/pokeemerald/tree/follow_me) by @ghoulslash)
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- ***BW Map Pop-ups*** ([feature branch](https://github.com/ravepossum/pokeemerald/tree/bsbob_map_popups) by @BSBob)
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- ***XY Berry Mechanics:*** Mutations, moisture, weeds, pests.
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- ***Obtained Item descriptions*** (feature branch by @ghoulslash).
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## Developer tools
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- ***Integrated Testing:*** Pinpoint if your custom mechanics have broken something else in the game or not.
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- ***Pokémon Sprite Visualizer:*** Test every Pokémon sprite and animation.
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- ***Overworld debug menu** ([original feature branch](https://github.com/TheXaman/pokeemerald/tree/tx_debug_system) by @TheXaman)*: Support menu with an assortment of features to facilitate debugging, including warping, flag and var toggling, Pokémon and item generation and more.
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- ***Battle Debug Menu:*** Modify data on the fly in the middle of a battle.
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- ***Learnset Helper:*** Autogenerate movesets from your custom TM and Tutor data based on official compatibility data.
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- ***Configurable script flags:*** Disabling Wild encounters, Disabling Trainer battles, Forcing/Disabling Shinies.
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- ***Saveblock Cleansing*** ([feature branch](https://github.com/ghoulslash/pokeemerald/tree/saveblock) by @ghoulslash)
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