Spruce up FEATURES.md (#7159)

Co-authored-by: psf <77138753+pkmnsnfrn@users.noreply.github.com>
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Eduardo Quezada
2025-06-20 08:44:55 -04:00
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# What features are included?
- ***IMPORTANT*❗❗ Read through these to learn what features you can toggle**:
- [Battle configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h)
- [Pokémon configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokemon.h)
- [Item configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/item.h)
- [Overworld configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/overworld.h)
- [Debug configurations](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/debug.h)
- ***Upgraded battle engine.***
- Gen5+ damage calculation.
- 2v2 Wild battles support.
- 1v2/2v1 battles support.
- Fairy Type (configurable).
- Physical/Special/Status Category (configurable).
- New moves and abilities up to Scarlet and Violet.
- Custom Contest data up to SwSh, newer moves are WIP. ([source](https://pokemonurpg.com/info/contests/rse-move-list/))
- Battle gimmick support:
- Mega Evolution
- Primal Reversion
- Ultra Burst
- Z-Moves
- Gen 8+ damaging moves are given power extrapolated from Gen 7.
- Gen 8+ status moves have no additional effects, like Healing Wish.
- Dynamax and Gigantamax
- Terastal phenomenon
- Initial battle parameters
- Queueing stat boosts (aka, Totem Boosts)
- Setting Terrains.
- Mid-turn speed recalculation.
- Quick Poké Ball selection in Wild Battles
- Hold `R` to change selection with the D-Pad.
- Press `R` to use last selected Poké Ball.
- Run option shortcut
- Faster battle intro - Message and animation/cry happens at the same time.
- Faster HP drain.
- Battle Debug menu.
- Accessed by pressing `Select` on the "Fight/Bag/Pokémon/Run" menu.
- Option to use AI flags in wild Pokémon battles.
- FRLG/Gen4+ whiteout money calculation.
- Configurable experience settings
- Experience on catch.
- Splitting experience.
- Trainer experience.
- Scaled experience.
- Unevolved experience boost.
- Frostbite.
- Doesn't replace freezing unless a config is enabled, so you can mix and match.
- Critical capture.
- Removed badge boosts (configurable).
- Recalculating stats at the end of every battle.
- Level 100 Pokémon can earn EVs.
- Inverse battle support.
- TONS of other features listed [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h).
- ***Full Trainer customization***
- Nickname, EVs, IVs, moves, ability, ball, friendship, nature, gender, shininess.
- Custom tag battle support (teaming up an NPC in a double battle).
- Sliding trainer messages.
- Upgraded Trainer AI
- Considers newer move effects.
- New flag options to let you customize the intelligence of your trainers.
- Faster calculations.
- Specify Poké Balls by Trainer class.
- ***Pokémon Species from Generations 1-9.***
- Simplified process to add new Pokémon.
- Option to disable unwanted families.
- Updated sprites to DS style.
- Updated stats, types, abilities and egg groups (configurable).
- Updated Hoenn's Regional Dex to match ORAS' (configurable).
- Updated National Dex incorporating the new species.
- Sprite and animation visualizer.
- Accesible by pressing `Select` on a Pokémon's Summary screen.
- Gen4+ evolution methods, with some changes:
- Mossy Rock, Icy Rock and Magnetic Field locations match ORAS'.
- Leaf, Ice and Thunder Stones may also be used.
- Inkay just needs level 30 to evolve.
- You can't physically have both the RTC and gyroscope, so we skip this requirement.
- Sylveon uses Gen8+'s evolution method (friendship + Fairy Move).
- Option to use hold evolution items directly like stones.
- Hidden Abilities.
- Available via Ability Patch.
- Compatible with Ghoul's DexNav branch.
- All gender differences.
- Custom female icons for female Hippopotas Hippowdon, Pikachu and Wobbufett
- 3 Perfect IVs on Legendaries, Mythicals and Ultra Beasts.
- ***Customizable form change tables. Full list of methods [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/constants/form_change_types.h).***
- Item holding (eg. Giratina/Arceus)
- Item using (eg. Oricorio)
- Time of day option for Shaymin
- Fainting
- Battle begin and end (eg. Xerneas)
- Move change option for Zacian/Zamazenta
- Battle end in terrains (eg. Burmy)
- Switched in battle (eg. Palafin)
- HP Threshold (eg. Darmanitan)
- Weather (eg. Castform)
- End of turn (eg. Morpeko)
- Time of day (eg. Shaymin)
- Fusions (eg. Kyurem)
- ***Breeding Improvements***
- Incense Baby Pokémon now happen automatically (configurable).
- Level 1 eggs (configurable).
- Poké Ball inheriting (configurable).
- Egg Move Transfer, including Mirror Herb (configurable).
- Nature inheriting 100% of the time with Everstone (configurable)
- Gen6+ Ability inheriting (configurable).
- ***Items from newer Generations. Full list [here](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/constants/items.h).***
- ***Gen 6+ Exp. Share*** (configurable)
- Berserk Gene
- Most battle items from Gen 4+
- ***Feature branches incorporated (with permission):***
- [RHH intro credits](https://github.com/Xhyzi/pokeemerald/tree/rhh-intro-credits) by @Xhyzi.
- A small signature from all of us to show the collective effort in the project :)
- [Overworld debug](https://github.com/TheXaman/pokeemerald/tree/tx_debug_system) by @TheXaman
- May be disabled.
- Accesible by pressing `R + Start` in the overworld by default.
- **Additional features**:
- *Clear Boxes*: cleans every Pokémon from the Boxes.
- *Hatch an Egg*: lets you choose an Egg in your party and immediately hatch it.
- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
- Not enabled by default, can be enabled in `include/config/pokedex_plus_hgss.h`
- **Additional features**:
- *Support for new evolution methods*.
- *Dark Mode*.
- [Nature Colors](https://github.com/DizzyEggg/pokeemerald/tree/nature_color) in summary screen by @DizzyEggg
- [Dynamic Multichoice](https://github.com/SBird1337/pokeemerald/tree/feature/dynmulti) by @SBird1337
- [Saveblock Cleansing](https://github.com/ghoulslash/pokeemerald/tree/saveblock) by @ghoulslash
- [Followers & Expanded IDs](https://github.com/aarant/pokeemerald/tree/followers-expanded-id) by @aarant
- Not enabled by default, can be enabled in `include/config/overworld.h`
- Includes Pokémon followers like in HGSS, including interactions.
- ***Expands the amount of possible object event IDs beyond 255.***
- ***Includes an implementation of dynamic overworld palettes (DOWP).***
- **Additional features**:
- *Pokémon overworld sprites up to Generation 9.*
- *Integration with our Pokémon Sprite Visualizer, allowing users to browse through the follower sprites alongside battle sprites.*
- ***Other features***
- Pressing B while holding a Pokémon drops them like in modern games (configurable).
- Running indoors (configurable).
- Configurable overworld poison damage.
- Configurable flags for disabling Wild encounters and Trainer battles.
- Configurable flags for forcing or disabling Shinies.
- Reusable TM (configurable).
- B2W2+ Repel system that also supports LGPE's Lures
- Gen6+'s EV cap.
- All bugfixes from pret included.
- Fixed overworld snow effect.
## Table of Contents
- [What features are included?](#what-features-are-included)
- [Table of Contents](#table-of-contents)
- [Configuration files](#configuration-files)
- [Upgraded Battle Engine](#upgraded-battle-engine)
- [Full Trainer customization](#full-trainer-customization)
- [Pokémon data](#pokémon-data)
- [Interface improvements](#interface-improvements)
- [Engine improvements](#engine-improvements)
- [Overworld improvements](#overworld-improvements)
- [Developer tools](#developer-tools)
There are some mechanics, moves and abilities that are missing and being developed. Check our [issues page](https://github.com/rh-hideout/pokeemerald-expansion/issues) to see which ones.
## Configuration files
A lot of features listed below can be turned off as desired. Check which ones in these files
- [AI config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/ai.h)
- [Battle config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/battle.h)
- [Caps config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/caps.h)
- [Debug config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/debug.h)
- [DexNav config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/dexnav.h)
- [General config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/general.h)
- [HGSS Pokédex config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokedex_plus_hgss.h)
- [Item config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/item.h)
- [NPC Follower config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/follower_npc.h)
- [Overworld config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/overworld.h)
- [Pokémon config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/pokemon.h)
- [Save config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/save.h)
- [Species enabled](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/species_enabled.h)
- [Summary screen config](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/include/config/summary_screen.h)
## Upgraded Battle Engine
- ***Battle gimmicks:*** Mega Evolution, Primal Reversion, Ultra Burst, Z-Moves, Dynamax, Gigantamax and Terastallization.
- ***Newer game battle types:*** Double Wild Battles, custom Multi Battles, Inverse Battles, 1v2/2v1 battles, Sky Battles.
- ***Updated battle mechanics:*** Critical capture, Frostbite support, Poké Ball quick menu, Move description menu, no badge boosts, Gen 4 Fog, obedience, Affection, Party swap upon catch, move effectiveness in battle, FRLG/Gen4+ whiteout money calculation, Gen 4-style shadows.
- ***Updated move data***: Fairy/Stellar types, Physical/Special split, flags.
- ***Updated calculations:*** Damage, experience, mid-turn speed, end-battle stats and EVs, Level 100 EVs.
- ***Every item, ability and move effect up to Gen IX:*** Includes contest data up to SwSh ([source](https://pokemonurpg.com/info/contests/rse-move-list/)).
- ***Initial battle conditions:*** Stat stages, battle terrain, Wild AI flags.
- ***Faster battles:*** Simultaneous HP reduction, shortcut to "Run" option, faster battle intro, faster HP drain, faster AI calculations.
- ***Easier customization:*** Cleaner codebase to implement custom moves and effects.
- ***Improved AI:*** Faster and considers new effects added by Expansion.
- ***Popular features:*** Level/EV Caps, Sleep Clause, Type Indicators.
## Full Trainer customization
- ***Compatible with Pokémon Showdown's team syntax:*** Create your trainer teams in the [teambuilder](https://play.pokemonshowdown.com/teambuilder) and paste the results!
- ***Custom Pokémon data:*** Nicknames, EVs, IVs, Moves, Abilities, Poké Balls, Friendship, Nature, Gender, Shininess, Dynamax level, Gigantamax Factor and Tera Type.
- ***"Ace Pokémon":*** Will save a specific Pokémon for last.
- ***Trainer Pools:*** A trainer may get a pool of randomized Pokémon instead of set teams.
- ***Custom sliding trainer messages:*** First Turn, landing a super-effective hit, before Mega Evolution, etc.
- ***New AI Flag options:*** Customize the intelligence of your trainers.
- ***Trainer class Poké Balls:*** Divers use Dive Balls, Breeders use Nest Balls, etc.
## Pokémon data
- ***Improved Pokémon Data structure:*** Optimized space to allow fitting more information, such as Tera type, 12-character names, Hyper-trained stats, evolution conditions, saved HP/status effect.
- ***Updated breeding mechanics:*** Poké Ball/Egg Move/Ability/Nature inheritance, Level 1 eggs automatic incense babies.
- ***Updated species data:*** Stats, Types, Abilities, Hidden Abilities, Egg Groups, EV Yields, movesets, Battle Facility bans, guaranteed perfect IV counts, ORAS Dex numbers.
- ***Simpler species data manipulation:***: Only requires to edit ~5 files instead of vanilla pokeemerald's 20+ to add a new Pokémon.
- ***Updated sprites:*** DS-style sprites with support for Emerald's 2-frame animations and gender difference.
- ***Species toggles:*** You can disable specific groups of Pokémon to save space, including families, cross-gen evolutions, Mega Evolutions, Regional forms, etc.
- ***Revamped Evolution System***: Multiple Evolution conditions can be stacked in order to create complex methods without additional coding. Every condition except Affection and console gyroscope is supported.
- ***Form Change System.*** Most form changes can be added without additional coding. This includes support for: Holding/using an item, HP thresholds being met, weather change in and/or out of battle, Fusions, and more.
## Interface improvements
- ***Pokémon Summary:*** Move relearner, EV/IV checks, Nature colors ([feature branch](https://github.com/DizzyEggg/pokeemerald/tree/nature_color) by @DizzyEggg).
- ***Party Menu:*** "Move Item" option.
- ***Pokémon Storage System:*** Move option as default, access from Box Link item.
- ***HGSS-style Pokédex*** ([original feature branch](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman): Detailed in-game information accessible to players.
## Engine improvements
- ***All base pokeemerald bugfixes implemented by default:*** Anything under the `BUGFIX` define.
- ***Improved sprite and palette compression:*** Assets use less space than vanilla compression.
- ***Modern compiler support:*** Detect potential errors in your code more easily.
- ***Dynamic Multichoice*** ([original branch](https://github.com/SBird1337/pokeemerald/tree/feature/dynmulti) by @SBird1337): Easier way to add multiple-choice menus for scripting.
- ***High-Quality RNG:*** No more broken vanilla RNG.
## Overworld improvements
- ***Modern Mechanics***: Defog field move, B2W2+ Repel system, Running indoors, Removed field poison, Chain fishing, VS. Seeker, FRLG+ whiteout message.
- ***Overworld and Follower Pokémon*** ([feature branch](https://github.com/aarant/pokeemerald/tree/followers-expanded-id) by @aarant)
- *Includes Dynamic overworld palettes (DOWP) and Overworld Expansion for event IDs beyond 255.*
- *Includes Pokémon sprites up to Generation IX.*
- ***Day/Night System:*** ([feature branch](https://github.com/aarant/pokeemerald/tree/lighting-expanded-id) by @aarant)
- *Includes support for non-real time clock*.
- ***NPC Followers***: ([feature branch](https://github.com/ghoulslash/pokeemerald/tree/follow_me) by @ghoulslash)
- ***BW Map Pop-ups*** ([feature branch](https://github.com/ravepossum/pokeemerald/tree/bsbob_map_popups) by @BSBob)
- ***XY Berry Mechanics:*** Mutations, moisture, weeds, pests.
- ***Obtained Item descriptions*** (feature branch by @ghoulslash).
## Developer tools
- ***Integrated Testing:*** Pinpoint if your custom mechanics have broken something else in the game or not.
- ***Pokémon Sprite Visualizer:*** Test every Pokémon sprite and animation.
- ***Overworld debug menu** ([original feature branch](https://github.com/TheXaman/pokeemerald/tree/tx_debug_system) by @TheXaman)*: Support menu with an assortment of features to facilitate debugging, including warping, flag and var toggling, Pokémon and item generation and more.
- ***Battle Debug Menu:*** Modify data on the fly in the middle of a battle.
- ***Learnset Helper:*** Autogenerate movesets from your custom TM and Tutor data based on official compatibility data.
- ***Configurable script flags:*** Disabling Wild encounters, Disabling Trainer battles, Forcing/Disabling Shinies.
- ***Saveblock Cleansing*** ([feature branch](https://github.com/ghoulslash/pokeemerald/tree/saveblock) by @ghoulslash)