Merge branch 'master' into master-to-upcoming

Conflicts:
	Makefile
	data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
	data/maps/MtChimney/scripts.inc
	data/maps/MtPyre_Summit/scripts.inc
	data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc
	include/constants/event_objects.h
	include/constants/expansion.h
	src/battle_script_commands.c
	src/battle_util.c
	src/field_screen_effect.c
This commit is contained in:
Hedara
2025-05-28 14:26:15 +02:00
456 changed files with 4648 additions and 4532 deletions

View File

@@ -42,9 +42,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.11.2 (Latest release)
- 1.11.3 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.11.2
- 1.11.1
- 1.11.0
- 1.10.3

View File

@@ -43,9 +43,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.11.2 (Latest release)
- 1.11.3 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.11.2
- 1.11.1
- 1.11.0
- 1.10.3

View File

@@ -43,9 +43,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using?
options:
- 1.11.2 (Latest release)
- 1.11.3 (Latest release)
- master (default, unreleased bugfixes)
- upcoming (Edge)
- 1.11.2
- 1.11.1
- 1.11.0
- 1.10.3

View File

@@ -117,7 +117,7 @@ O_LEVEL ?= g
else
O_LEVEL ?= 2
endif
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=1 -DTESTING=$(TEST)
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=1 -DTESTING=$(TEST) -std=gnu17
ARMCC := $(PREFIX)gcc
PATH_ARMCC := PATH="$(PATH)" $(ARMCC)
CC1 := $(shell $(PATH_ARMCC) --print-prog-name=cc1) -quiet
@@ -360,8 +360,10 @@ generated: $(AUTO_GEN_TARGETS)
%.rl: % ; $(GFX) $< $@
clean-generated:
-rm -f $(AUTO_GEN_TARGETS)
-rm -f $(ALL_LEARNABLES_JSON)
@rm -f $(AUTO_GEN_TARGETS)
@echo "rm -f <AUTO_GEN_TARGETS>"
@rm -f $(ALL_LEARNABLES_JSON)
@echo "rm -f <ALL_LEARNABLES_JSON>"
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/gba/defines.h -imacros include/config/general.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)

View File

@@ -17,7 +17,7 @@
If you use **`pokeemerald-expansion`**, please credit **RHH (Rom Hacking Hideout)**. Optionally, include the version number for clarity.
```
Based off RHH's pokeemerald-expansion 1.11.2 https://github.com/rh-hideout/pokeemerald-expansion/
Based off RHH's pokeemerald-expansion 1.11.3 https://github.com/rh-hideout/pokeemerald-expansion/
```
Please consider [crediting all contributors](CREDITS.md) involved in the project!

View File

@@ -627,10 +627,10 @@
.endm
@ Blocks script execution until the movements being applied to the specified (localId) object finish.
@ If localId is 0, then the id of the last-moved object will be used instead. If the specified object
@ is not currently being manipulated with applymovement, then this command does nothing.
@ If localId is LOCALID_NONE (0), then the id of the last-moved object will be used instead.
@ If the specified object is not currently being manipulated with applymovement, then this command does nothing.
@ If no map is specified, then the current map is used.
.macro waitmovement localId:req, map
.macro waitmovement localId=LOCALID_NONE, map
.ifb \map
.byte SCR_OP_WAITMOVEMENT
.2byte \localId

View File

@@ -613,7 +613,7 @@ EventScript_AfterWhiteOutHealMsg::
EventScript_AfterWhiteOutMomHeal::
lockall
applymovement LOCALID_MOM, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYERS_HOUSE_1F_MOM, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox gText_HadQuiteAnExperienceTakeRest
call Common_EventScript_OutOfCenterPartyHeal
@@ -820,8 +820,8 @@ EventScript_HideMrBriney::
return
RusturfTunnel_EventScript_SetRusturfTunnelOpen::
removeobject LOCALID_WANDAS_BF
removeobject LOCALID_WANDA
removeobject LOCALID_RUSTURF_TUNNEL_WANDAS_BF
removeobject LOCALID_RUSTURF_TUNNEL_WANDA
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA
setvar VAR_RUSTURF_TUNNEL_STATE, 6
@@ -830,11 +830,11 @@ RusturfTunnel_EventScript_SetRusturfTunnelOpen::
EventScript_UnusedBoardFerry::
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, 0
showobjectat LOCALID_PLAYER, 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Movement_UnusedBoardFerry
applymovement LOCALID_PLAYER, Movement_UnusedBoardFerry
waitmovement 0
delay 30
return
@@ -847,7 +847,7 @@ Common_EventScript_FerryDepartIsland::
call_if_eq VAR_FACING, DIR_SOUTH, Ferry_EventScript_DepartIslandSouth
call_if_eq VAR_FACING, DIR_WEST, Ferry_EventScript_DepartIslandWest
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
hideobjectat LOCALID_PLAYER, 0
call Common_EventScript_FerryDepart
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_AQUA_HIDEOUT_MATT",
"graphics_id": "OBJ_EVENT_GFX_AQUA_MEMBER_M",
"x": 23,
"y": 19,
@@ -54,6 +55,7 @@
"flag": "FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL"
},
{
"local_id": "LOCALID_AQUA_HIDEOUT_SUBMARINE",
"graphics_id": "OBJ_EVENT_GFX_SUBMARINE_SHADOW",
"x": 19,
"y": 20,

View File

@@ -1,6 +1,3 @@
.set LOCALID_MATT, 1
.set LOCALID_SUBMARINE, 4
AquaHideout_B2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
.byte 0
@@ -15,7 +12,7 @@ AquaHideout_B2F_EventScript_PreventMattNoticing::
AquaHideout_B2F_EventScript_MattNoticePlayer::
lockall
setvar VAR_0x8008, LOCALID_MATT
setvar VAR_0x8008, LOCALID_AQUA_HIDEOUT_MATT
playse SE_PIN
applymovement VAR_0x8008, Common_Movement_ExclamationMark
waitmovement 0
@@ -32,8 +29,8 @@ AquaHideout_B2F_EventScript_Matt::
end
AquaHideout_B2F_EventScript_SubmarineEscape::
setvar VAR_0x8008, LOCALID_MATT
setvar VAR_0x8009, LOCALID_SUBMARINE
setvar VAR_0x8008, LOCALID_AQUA_HIDEOUT_MATT
setvar VAR_0x8009, LOCALID_AQUA_HIDEOUT_SUBMARINE
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 20

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_1",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 5,
"y": 3,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_2",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 10,
"y": 3,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_3",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 5,
"y": 9,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_BLACK_BELT_4",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 10,
"y": 9,
@@ -67,6 +71,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 4,
"y": 5,
@@ -93,6 +98,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 15,
"y": 6,
@@ -106,6 +112,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 0,
"y": 6,
@@ -119,6 +126,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_ARENA_BATTLE_ANNOUNCER",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 7,
"y": 4,

View File

@@ -1,12 +1,7 @@
.set LOCALID_BLACK_BELT_1, 1
.set LOCALID_BLACK_BELT_2, 2
.set LOCALID_BLACK_BELT_3, 3
.set LOCALID_BLACK_BELT_4, 4
.set LOCALID_ATTENDANT, 5
.set LOCALID_OPPONENT, 7
.set LOCALID_PLAYER, 8
.set LOCALID_ANNOUNCER, 9
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_ARENA_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
BattleFrontier_BattleArenaBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleArenaBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaBattleRoom_OnFrame
@@ -14,9 +9,6 @@ BattleFrontier_BattleArenaBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleArenaBattleRoom_OnResume
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_1
BattleFrontier_BattleArenaBattleRoom_OnResume:
special OffsetCameraForBattle
end
@@ -46,47 +38,47 @@ BattleFrontier_BattleArenaBattleRoom_OnFrame:
BattleFrontier_BattleArenaBattleRoom_EventScript_EnterRoom::
lockall
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
showobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
addobject LOCALID_ARENA_BATTLE_OPPONENT
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentEnter
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
arena_gettrainername
msgbox BattleFrontier_BattleArenaBattleRoom_Text_OpponentStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -95,11 +87,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers::
switch VAR_RESULT
case 1, BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclareOpponentWinner::
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_M_SNORE
waitse
waitmovement 0
@@ -117,12 +109,12 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedOpponent::
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerWalkBackToLine
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
removeobject LOCALID_ARENA_BATTLE_OPPONENT
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceDown
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -191,8 +183,8 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskRetireChallenge::
BattleFrontier_BattleArenaBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
waitmovement 0
goto BattleFrontier_BattleArenaBattleRoom_EventScript_AnnounceTrainers
waitstate
@@ -269,27 +261,27 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_AskReadyForTycoonNoRecord::
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
call BattleFrontier_EventScript_SetBrainObjectGfx
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
applymovement LOCALID_ARENA_BATTLE_ATTENDANT, BattleFrontier_BattleArenaBattleRoom_Movement_WalkInPlaceRight
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_PlayerStepForward, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
applymovement LOCALID_ARENA_BATTLE_PLAYER, BattleFrontier_BattleArenaBattleRoom_Movement_PlayerStepForwardLong
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
playse SE_M_BELLY_DRUM
waitse
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_MakeWayForGreta, MSGBOX_DEFAULT
closemessage
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
addobject LOCALID_ARENA_BATTLE_OPPONENT
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaEnter
waitmovement 0
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForward
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold
@@ -300,11 +292,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGreta::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureChallenger, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_IsThatRight, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_YouLookWeakTakeThingsEasy, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaSilver::
@@ -317,7 +309,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaSilver::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaYoureToughAfterAll, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
@@ -334,11 +326,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_IntroGretaGold::
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaLookingForwardToSeeingAgain, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaLookAroundPlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_SoAreYouReady, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_GretaWalkBackToCenter
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_WontAllowHalfheartedEffort, MSGBOX_DEFAULT
BattleFrontier_BattleArenaBattleRoom_EventScript_BattleGretaGold::
@@ -351,7 +343,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DefeatedGretaGold::
call BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleArenaBattleRoom_EventScript_ReturnToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
applymovement LOCALID_ARENA_BATTLE_OPPONENT, BattleFrontier_BattleArenaBattleRoom_Movement_OpponentStepForwardLong
waitmovement 0
msgbox BattleFrontier_BattleArenaBattleRoom_Text_GretaBlownAway, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
@@ -382,11 +374,11 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle::
return
BattleFrontier_BattleArenaBattleRoom_EventScript_DeclarePlayerWinner::
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_ARENA_BATTLE_ANNOUNCER, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_1, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_2, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceDown
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_3, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
applymovement LOCALID_ARENA_BATTLE_BLACK_BELT_4, BattleFrontier_BattleArenaBattleRoom_Movement_JumpInPlaceUp
playse SE_BANG
waitse
waitmovement 0
@@ -469,10 +461,10 @@ BattleFrontier_BattleArenaBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattleArenaBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
removeobject LOCALID_OPPONENT
hideobjectat LOCALID_ARENA_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
removeobject LOCALID_ARENA_BATTLE_OPPONENT
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
setvar VAR_TEMP_1, 1
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_ARENA_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 9,
"y": 12,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleArenaCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
.byte 0
@@ -11,15 +9,15 @@ BattleFrontier_BattleArenaCorridor_OnFrame:
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom::
delay 16
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
applymovement LOCALID_ARENA_CORRIDOR_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 7, 5

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_ARENA_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_BLACK_BELT",
"x": 7,
"y": 7,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleArenaLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleArenaLobby_OnWarp
@@ -11,7 +9,7 @@ BattleFrontier_BattleArenaLobby_OnWarp:
BattleFrontier_BattleArenaLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleArenaLobby_OnFrame:
@@ -204,13 +202,13 @@ BattleFrontier_BattleArenaLobby_EventScript_EndCancelChallenge::
end
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLv50::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToLeftDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToLeftDoor
waitmovement 0
opendoor 2, 2
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 2, 2
waitdooranim
@@ -253,13 +251,13 @@ BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor:
step_end
BattleFrontier_BattleArenaLobby_EventScript_WalkToDoorLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantWalkToRightDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerWalkToRightDoor
waitmovement 0
opendoor 11, 2
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
applymovement LOCALID_ARENA_ATTENDANT, BattleFrontier_BattleArenaLobby_Movement_AttendantEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleArenaLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 11, 2
waitdooranim

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DOME_ANNOUNCER",
"graphics_id": "OBJ_EVENT_GFX_REPORTER_M",
"x": 5,
"y": 4,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_AUDIENCE_TWIN",
"graphics_id": "OBJ_EVENT_GFX_TWIN",
"x": 7,
"y": 2,
@@ -80,6 +82,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_AUDIENCE_WALKING",
"graphics_id": "OBJ_EVENT_GFX_MAN_1",
"x": 4,
"y": 2,
@@ -119,6 +122,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_REFEREE",
"graphics_id": "OBJ_EVENT_GFX_MAN_2",
"x": 0,
"y": 4,
@@ -171,6 +175,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 4,
"y": 9,
@@ -197,6 +202,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 11,
"y": 6,

View File

@@ -1,9 +1,7 @@
.set LOCALID_ANNOUNCER, 1
.set LOCALID_AUDIENCE_TWIN, 2
.set LOCALID_AUDIENCE_WALKING, 6
.set LOCALID_REFEREE, 9
.set LOCALID_PLAYER, 13
.set LOCALID_OPPONENT, 15
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_DOME_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by dome_setopponentgfx.
.set NO_DRAW, 0
.set DRAW_TRAINER, 1
@@ -47,20 +45,20 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_EnterRoom::
lockall
call BattleFrontier_BattleDomeBattleRoom_EventScript_GetRoundNum
call_if_eq VAR_RESULT, DOME_ROUND1, BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_AnnouncePlayer
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerHasEnteredDome, MSGBOX_DEFAULT
closemessage
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
showobjectat LOCALID_DOME_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
goto_if_ne VAR_TEMP_F, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter
goto_if_ne VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnter::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnter
goto BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer
BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerEnterForTucker::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerEnterForTucker
BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceReactToPlayer::
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
@@ -71,8 +69,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleOpponent::
dome_getopponentname
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTrainer, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_OpponentStepForward
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -91,19 +89,19 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_Draw::
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
delay 60
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
applymovement LOCALID_DOME_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeEnter
waitmovement 0
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
applymovement LOCALID_DOME_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerFaceLeft
waitmovement 0
delay 180
applymovement LOCALID_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
applymovement LOCALID_DOME_REFEREE, BattleFrontier_BattleDomeBattleRoom_Movement_RefereeExit
waitmovement 0
goto_if_eq VAR_TEMP_2, DRAW_TUCKER, BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent @ Tucker always wins on a draw
dome_compareseeds
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent::
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
dome_getopponentname
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_OpponentWon
@@ -136,7 +134,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerWonDraw::
return
BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
applymovement LOCALID_ANNOUNCER, Common_Movement_WalkInPlaceDown
applymovement LOCALID_DOME_ANNOUNCER, Common_Movement_WalkInPlaceDown
waitmovement 0
call_if_eq VAR_TEMP_2, NO_DRAW, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWon
call_if_eq VAR_TEMP_2, DRAW_TRAINER, BattleFrontier_BattleDomeBattleRoom_EventScript_PlayerWonDraw
@@ -155,7 +153,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_DefeatedOpponent::
waitstate
BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney::
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerApproachAudience
waitmovement 0
frontier_get FRONTIER_DATA_LVL_MODE
switch VAR_RESULT
@@ -341,9 +339,9 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_AnnounceTuckerGold::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_LegendHasReturnedDomeAceTucker, MSGBOX_DEFAULT
BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerEnter::
closemessage
applymovement LOCALID_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
applymovement LOCALID_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
applymovement LOCALID_DOME_AUDIENCE_TWIN, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump
applymovement LOCALID_DOME_ANNOUNCER, BattleFrontier_BattleDomeBattleRoom_Movement_AnnouncerMoveForTuckerEntrance
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerEnterAndDance
playse SE_M_ENCORE2
call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
waitse
@@ -385,7 +383,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerSilver::
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_SeeYourFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
@@ -413,7 +411,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleDomeBattleRoom_EventScript_WonTourney
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_NeverLostWhenPowerUnleashed, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
@@ -427,8 +425,8 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_BattleTuckerGold::
BattleFrontier_BattleDomeBattleRoom_EventScript_DoTuckerBattle::
msgbox BattleFrontier_BattleDomeBattleRoom_Text_PlayerVersusTucker, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
applymovement LOCALID_DOME_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_PlayerStepForward2
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_TuckerStepForward
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_DoDomeBattle
return
@@ -463,22 +461,22 @@ BattleFrontier_BattleDomeBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_SetUpObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
hideobjectat LOCALID_DOME_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
call BattleFrontier_BattleDomeBattleRoom_EventScript_AddAudience
call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_ne VAR_RESULT, DOME_FINAL, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
frontier_getbrainstatus
copyvar VAR_TEMP_E, VAR_RESULT
goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 13, 9
removeobject LOCALID_OPPONENT
setobjectxyperm LOCALID_DOME_OPPONENT, 13, 9
removeobject LOCALID_DOME_OPPONENT
delay 1
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
addobject LOCALID_DOME_OPPONENT
applymovement LOCALID_DOME_OPPONENT, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisibleFacingUp
BattleFrontier_BattleDomeBattleRoom_EventScript_EndSetUpObjects::
end
@@ -871,13 +869,13 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_SetWalkingAudienceMemberPos::
random 2
copyvar VAR_TEMP_D, VAR_RESULT
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
setobjectxyperm LOCALID_AUDIENCE_WALKING, 2, 0
setobjectmovementtype LOCALID_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
setobjectxyperm LOCALID_DOME_AUDIENCE_WALKING, 2, 0
setobjectmovementtype LOCALID_DOME_AUDIENCE_WALKING, MOVEMENT_TYPE_FACE_RIGHT
return
BattleFrontier_BattleDomeBattleRoom_EventScript_TryDoAudienceMemberWalkToSeat::
goto_if_eq VAR_TEMP_D, 0, Common_EventScript_NopReturn
applymovement LOCALID_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
applymovement LOCALID_DOME_AUDIENCE_WALKING, BattleFrontier_BattleDomeBattleRoom_Movement_AudienceMemberWalkToSeat
return
BattleFrontier_BattleDomeBattleRoom_Movement_AudienceTwinJump:

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DOME_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 23,
"y": 5,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleDomeCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
.byte 0
@@ -13,26 +11,26 @@ BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
setvar VAR_TEMP_0, 1
frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
waitmovement 0
opendoor 13, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
waitmovement 0
closedoor 13, 3
waitdooranim
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
waitmovement 0
opendoor 37, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
applymovement LOCALID_DOME_CORRIDOR_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
waitmovement 0
closedoor 37, 3
waitdooranim

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DOME_ATTENDANT_SINGLES",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 5,
"y": 10,
@@ -80,6 +81,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DOME_ATTENDANT_DOUBLES",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 17,
"y": 10,

View File

@@ -1,6 +1,3 @@
.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 6
BattleFrontier_BattleDomeLobby_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeLobby_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeLobby_OnFrame
@@ -17,7 +14,7 @@ BattleFrontier_BattleDomeLobby_OnWarp:
BattleFrontier_BattleDomeLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomeLobby_OnFrame:
@@ -235,14 +232,14 @@ BattleFrontier_BattleDomeLobby_EventScript_EndCancelChallenge::
BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_OpenSinglesDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_OpenDoublesDoor
waitdooranim
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_PlayerEnterDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleDomeLobby_EventScript_CloseSinglesDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleDomeLobby_EventScript_CloseDoublesDoor
@@ -250,19 +247,19 @@ BattleFrontier_BattleDomeLobby_EventScript_WalkToDoor::
return
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantWalkToDoor::
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
applymovement LOCALID_DOME_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
return
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantWalkToDoor::
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
applymovement LOCALID_DOME_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_WalkToDoor
return
BattleFrontier_BattleDomeLobby_EventScript_SinglesAttendantEnterDoor::
applymovement LOCALID_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
applymovement LOCALID_DOME_ATTENDANT_SINGLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
return
BattleFrontier_BattleDomeLobby_EventScript_DoublesAttendantEnterDoor::
applymovement LOCALID_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
applymovement LOCALID_DOME_ATTENDANT_DOUBLES, BattleFrontier_BattleDomeLobby_Movement_AttendantEnterDoor
return
BattleFrontier_BattleDomeLobby_EventScript_WelcomeSingles::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DOME_PRE_BATTLE_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 5,
"y": 2,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleDomePreBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
@@ -11,7 +9,7 @@ BattleFrontier_BattleDomePreBattleRoom_OnWarp:
BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleDomePreBattleRoom_OnFrame:
@@ -22,7 +20,7 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom::
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
waitmovement 0
lockall
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound::
@@ -150,13 +148,13 @@ BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge::
dome_setopponent
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
applymovement LOCALID_DOME_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 5, 1
waitdooranim
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
waitmovement 0
closedoor 5, 1
waitdooranim

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_1",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 0,
"y": 6,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 7,
"y": 4,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_2",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 0,
"y": 4,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_3",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 0,
"y": 8,
@@ -67,6 +71,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_4",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 12,
"y": 4,
@@ -80,6 +85,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_5",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 12,
"y": 6,
@@ -93,6 +99,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_SCIENTIST_6",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 12,
"y": 8,
@@ -106,6 +113,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_BATTLE_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_F",
"x": 5,
"y": 11,

View File

@@ -1,11 +1,7 @@
.set LOCALID_SCIENTIST_1, 1
.set LOCALID_OPPONENT, 2
.set LOCALID_SCIENTIST_2, 3
.set LOCALID_SCIENTIST_3, 4
.set LOCALID_SCIENTIST_4, 5
.set LOCALID_SCIENTIST_5, 6
.set LOCALID_SCIENTIST_6, 7
.set LOCALID_PLAYER, 8
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_FACTORY_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by factory_setopponentgfx.
BattleFrontier_BattleFactoryBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
@@ -13,9 +9,6 @@ BattleFrontier_BattleFactoryBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
BattleFrontier_BattleFactoryBattleRoom_OnTransition:
frontier_settrainers
checkplayergender
@@ -28,7 +21,7 @@ BattleFrontier_BattleFactoryBattleRoom_OnTransition:
BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj::
call BattleFrontier_EventScript_SetBrainObjectGfx
setobjectxyperm LOCALID_OPPONENT, 7, 9
setobjectxyperm LOCALID_FACTORY_BATTLE_OPPONENT, 7, 9
end
BattleFrontier_BattleFactoryBattleRoom_OnWarp:
@@ -37,9 +30,9 @@ BattleFrontier_BattleFactoryBattleRoom_OnWarp:
BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
hideobjectat LOCALID_FACTORY_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
end
@@ -58,9 +51,9 @@ BattleFrontier_BattleFactoryBattleRoom_OnFrame:
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement LOCALID_FACTORY_BATTLE_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
@@ -68,15 +61,15 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
factory_setopponentgfx
removeobject LOCALID_OPPONENT
setobjectxyperm LOCALID_OPPONENT, 7, 1
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
removeobject LOCALID_FACTORY_BATTLE_OPPONENT
setobjectxyperm LOCALID_FACTORY_BATTLE_OPPONENT, 7, 1
addobject LOCALID_FACTORY_BATTLE_OPPONENT
applymovement LOCALID_FACTORY_BATTLE_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
waitmovement 0
BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent::
goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
@@ -138,7 +131,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver::
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
@@ -164,7 +157,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold::
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
waitmessage
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
applymovement LOCALID_FACTORY_BATTLE_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
waitmovement 0
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
@@ -241,12 +234,12 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
end
BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_FACTORY_BATTLE_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FACTORY_ATTENDANT_SINGLES",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 4,
"y": 7,
@@ -80,6 +81,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FACTORY_ATTENDANT_DOUBLES",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 14,
"y": 7,

View File

@@ -1,6 +1,3 @@
.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 6
BattleFrontier_BattleFactoryLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryLobby_OnWarp
@@ -12,7 +9,7 @@ BattleFrontier_BattleFactoryLobby_OnWarp:
BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryLobby_OnFrame:
@@ -172,7 +169,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattleFactoryLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
setvar VAR_TEMP_CHALLENGE_STATUS, 0
@@ -180,11 +177,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
end
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToSinglesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
setvar VAR_LAST_TALKED, LOCALID_FACTORY_ATTENDANT_SINGLES
return
BattleFrontier_BattleFactoryLobby_EventScript_TalkedToDoublesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
setvar VAR_LAST_TALKED, LOCALID_FACTORY_ATTENDANT_DOUBLES
return
BattleFrontier_BattleFactoryLobby_EventScript_ExplainChallenge::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FACTORY_PRE_BATTLE_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_SCIENTIST_1",
"x": 8,
"y": 12,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
@@ -12,10 +10,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
setobjectxy LOCALID_ATTENDANT, 8, 7
turnobject LOCALID_ATTENDANT, DIR_SOUTH
setobjectxy LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, 8, 7
turnobject LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, DIR_SOUTH
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
@@ -25,8 +23,8 @@ BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
factory_generaterentalmons
@@ -66,11 +64,11 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
closemessage
@@ -383,13 +381,13 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PALACE_BATTLE_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 1,
"y": 9,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PALACE_BATTLE_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 13,
"y": 1,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PALACE_BATTLE_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 1,
"y": 4,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PALACE_DUSCLOPS",
"graphics_id": "OBJ_EVENT_GFX_DUSCLOPS",
"x": 13,
"y": 1,
@@ -67,6 +71,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PALACE_AZURILL",
"graphics_id": "OBJ_EVENT_GFX_AZURILL",
"x": 13,
"y": 1,

View File

@@ -1,8 +1,7 @@
.set LOCALID_PLAYER, 1
.set LOCALID_OPPONENT, 2
.set LOCALID_ATTENDANT, 3
.set LOCALID_DUSCLOPS, 4
.set LOCALID_AZURILL, 5
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_PALACE_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_1.
@ The graphics of the opponent are represented with VAR_OBJ_GFX_ID_0, which will ultimately be set by tower_setopponent.
BattleFrontier_BattlePalaceBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
@@ -10,10 +9,6 @@ BattleFrontier_BattlePalaceBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
BattleFrontier_BattlePalaceBattleRoom_OnTransition:
frontier_settrainers
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
@@ -41,23 +36,23 @@ BattleFrontier_BattlePalaceBattleRoom_OnFrame:
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
showobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
waitmovement 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
addobject LOCALID_PALACE_BATTLE_OPPONENT
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
waitmovement 0
palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -76,11 +71,11 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
removeobject LOCALID_PALACE_BATTLE_OPPONENT
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
special LoadPlayerParty
@@ -148,8 +143,8 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
@@ -196,16 +191,16 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
call BattleFrontier_EventScript_SetBrainObjectGfx
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
setobjectxyperm LOCALID_OPPONENT, 15, 1
addobject LOCALID_OPPONENT
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy LOCALID_OPPONENT, 13, 1
setobjectxyperm LOCALID_OPPONENT, 13, 1
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 15, 1
addobject LOCALID_PALACE_BATTLE_OPPONENT
hideobjectat LOCALID_PALACE_BATTLE_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
setobjectxyperm LOCALID_PALACE_BATTLE_OPPONENT, 13, 1
applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
applymovement LOCALID_PALACE_BATTLE_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
@@ -226,18 +221,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
frontier_getsymbols
goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
waitmessage
waitfanfare
frontier_givesymbol
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
@@ -258,18 +253,18 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
frontier_getsymbols
goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
applymovement LOCALID_PALACE_BATTLE_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
waitmessage
waitfanfare
frontier_givesymbol
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
applymovement LOCALID_PALACE_BATTLE_OPPONENT, Common_Movement_WalkInPlaceLeft
waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PALACE_BATTLE_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PALACE_BATTLE_ATTENDANT, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
@@ -293,13 +288,13 @@ BattleFrontier_BattlePalaceBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
hideobjectat LOCALID_PALACE_BATTLE_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
removeobject LOCALID_OPPONENT
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
removeobject LOCALID_PALACE_BATTLE_OPPONENT
applymovement LOCALID_PALACE_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_PALACE_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PALACE_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 8,
"y": 12,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattlePalaceCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame
.byte 0
@@ -10,8 +8,8 @@ BattleFrontier_BattlePalaceCorridor_OnFrame:
BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
delay 16
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor
waitmovement 0
lockall
palace_getcomment
@@ -23,26 +21,26 @@ BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor::
closemessage
frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom
waitmovement 0
opendoor 6, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 6, 3
waitdooranim
goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom
BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom
waitmovement 0
opendoor 10, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
applymovement LOCALID_PALACE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom
waitmovement 0
closedoor 10, 3
waitdooranim

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PALACE_ATTENDANT_SINGLES",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 5,
"y": 6,
@@ -80,6 +81,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PALACE_ATTENDANT_DOUBLES",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 19,
"y": 6,

View File

@@ -1,6 +1,3 @@
.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 6
BattleFrontier_BattlePalaceLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
@@ -12,7 +9,7 @@ BattleFrontier_BattlePalaceLobby_OnWarp:
BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePalaceLobby_OnFrame:
@@ -244,13 +241,13 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor
waitdooranim
applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor
@@ -258,11 +255,11 @@ BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
return
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
setvar VAR_LAST_TALKED, LOCALID_PALACE_ATTENDANT_SINGLES
return
BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
setvar VAR_LAST_TALKED, LOCALID_PALACE_ATTENDANT_DOUBLES
return
BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PIKE_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 6,
"y": 6,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattlePikeCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeCorridor_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeCorridor_OnWarp
@@ -14,14 +12,14 @@ BattleFrontier_BattlePikeCorridor_EventScript_EnterCorridor::
frontier_set FRONTIER_DATA_BATTLE_NUM, 1
pike_cleartrainerids
pike_nohealing TRUE
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor
applymovement LOCALID_PIKE_CORRIDOR_ATTENDANT, BattleFrontier_BattlePikeCorridor_Movement_AttendantEnterCorridor
waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeCorridor_Text_YourChallengeHasBegun, MSGBOX_DEFAULT
closemessage
releaseall
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeCorridor_Movement_PlayerExitCorridor
waitmovement 0
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
call BattleFrontier_BattlePike_EventScript_CloseCurtain
@@ -35,7 +33,7 @@ BattleFrontier_BattlePikeCorridor_OnWarp:
BattleFrontier_BattlePikeCorridor_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeCorridor_Movement_PlayerEnterCorridor:

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PIKE_LOBBY_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 5,
"y": 5,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattlePikeLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeLobby_OnWarp
@@ -18,7 +16,7 @@ BattleFrontier_BattlePikeLobby_OnWarp:
BattleFrontier_BattlePikeLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeLobby_EventScript_GetChallengeStatus::
@@ -202,8 +200,8 @@ BattleFrontier_BattlePikeLobby_EventScript_ShowResults::
end
BattleFrontier_BattlePikeLobby_EventScript_WalkToCorridor::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
applymovement LOCALID_PIKE_LOBBY_ATTENDANT, BattleFrontier_BattlePikeLobby_Movement_AttendantWalkToCorridor
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeLobby_Movement_PlayerWalkToCorridor
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PIKE_FINAL_ROOM_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 2,
"y": 4,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattlePikeRoomFinal_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
@@ -11,7 +9,7 @@ BattleFrontier_BattlePikeRoomFinal_OnFrame:
BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom::
delay 16
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
applymovement LOCALID_PIKE_FINAL_ROOM_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
waitmovement 0
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
lockall
@@ -33,7 +31,7 @@ BattleFrontier_BattlePikeRoomFinal_OnWarp:
BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PIKE_ROOM_NPC_1",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 4,
"y": 4,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PIKE_ROOM_NPC_2",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 3,
"y": 4,

View File

@@ -1,8 +1,3 @@
@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
.equ LOCALID_OBJ_0, 1
.equ LOCALID_OBJ_1, 2
BattleFrontier_BattlePikeRoomNormal_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
@@ -29,7 +24,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom::
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -49,7 +44,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
end
@@ -59,7 +54,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
waitmessage
closemessage
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -76,9 +71,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
waitmovement 0
lock
faceplayer
@@ -89,14 +84,14 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom::
delay 22
lockall
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
waitmovement 0
pike_prequeenheal
switch VAR_RESULT
@@ -108,8 +103,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
closemessage
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
applymovement LOCALID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
waitmovement 0
playse SE_PIKE_CURTAIN_CLOSE
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
@@ -123,13 +118,13 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
playse SE_PIKE_CURTAIN_OPEN
delay 65
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
showobjectat LOCALID_PIKE_ROOM_NPC_1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
delay 4
call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
waitse
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
waitmovement 0
pike_getbrainstatus
switch VAR_RESULT
@@ -187,9 +182,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
end
BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
pike_get PIKE_DATA_WIN_STREAK
addvar VAR_RESULT, 1
@@ -220,7 +215,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons::
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
waitmovement 0
message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
waitmessage
@@ -229,7 +224,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
waitmovement 0
releaseall
end
@@ -237,22 +232,22 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
lockall
delay 16
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
waitmovement 0
pike_gettrainerintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
closemessage
delay 16
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
pike_gettrainerintro 1
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -267,20 +262,20 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
end
BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
waitmovement 0
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
waitmovement 0
end
BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom::
lockall
message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
waitmovement 0
pike_getstatusmon
copyvar VAR_0x8004, VAR_RESULT
@@ -304,9 +299,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
pike_flashscreen
waitstate
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
waitmovement 0
waitse
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
@@ -316,8 +311,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
waitmoncry
closemessage
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
return
@@ -333,9 +328,9 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
pike_flashscreen
waitstate
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
waitmovement 0
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
waitmovement 0
waitse
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
@@ -345,8 +340,8 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
waitmoncry
closemessage
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
waitmovement 0
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
return
@@ -383,7 +378,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
applymovement LOCALID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
waitmovement 0
setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0
@@ -562,7 +557,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
applymovement LOCALID_PIKE_ROOM_NPC_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
waitmovement 0
end
@@ -587,7 +582,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon::
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
closemessage
release
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
applymovement LOCALID_PIKE_ROOM_NPC_2, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
waitmovement 0
end

View File

@@ -26,7 +26,7 @@ BattleFrontier_BattlePikeRoomWildMons_OnWarp:
BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeRoomWildMons_OnResume:

View File

@@ -28,6 +28,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PIKE_HINT_GIVER",
"graphics_id": "OBJ_EVENT_GFX_LINK_RECEPTIONIST",
"x": 8,
"y": 5,

View File

@@ -1,5 +1,3 @@
.set LOCALID_HINT_GIVER, 2
BattleFrontier_BattlePikeThreePathRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
@@ -20,7 +18,7 @@ BattleFrontier_BattlePikeThreePathRoom_OnWarp:
BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
@@ -160,12 +158,12 @@ BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint::
end
BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint::
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
applymovement LOCALID_PIKE_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
releaseall
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
applymovement LOCALID_PIKE_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
waitmovement 0
setvar VAR_TEMP_5, 255
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PYRAMID_LOBBY_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_HIKER",
"x": 7,
"y": 12,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_PYRAMID_LOBBY_HINT_GIVER",
"graphics_id": "OBJ_EVENT_GFX_HEX_MANIAC",
"x": 14,
"y": 13,

View File

@@ -1,6 +1,3 @@
.set LOCALID_ATTENDANT, 1
.set LOCALID_HINT_GIVER, 2
BattleFrontier_BattlePyramidLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeLobby_OnWarp
@@ -13,7 +10,7 @@ BattleFrontier_BattlePyramidLobby_OnWarp:
BattleFrontier_BattlePyramidLobby_EventScript_TurnPlayerNorth:
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattlePyramidLobby_OnFrame:
@@ -208,7 +205,7 @@ BattleFrontier_BattlePyramidLobby_EventScript_EndCancelChallenge::
BattleFrontier_BattlePyramidLobby_EventScript_HintGiver::
lockall
applymovement LOCALID_HINT_GIVER, Common_Movement_FacePlayer
applymovement LOCALID_PYRAMID_LOBBY_HINT_GIVER, Common_Movement_FacePlayer
waitmovement 0
msgbox BattleFrontier_BattlePyramidLobby_Text_TellYouWhatMisfortunesAwait, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidLobby_EventScript_GiveHint
@@ -370,8 +367,8 @@ BattleFrontier_BattlePyramidLobby_EventScript_ShowResults::
end
BattleFrontier_BattlePyramidLobby_EventScript_WalkToPanelAndReceiveBag::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel
applymovement LOCALID_PYRAMID_LOBBY_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantWalkToPanel
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerWalkToPanel
waitmovement 0
msgbox BattleFrontier_BattlePyramidLobby_Text_WeWillHoldBagForSafekeeping, MSGBOX_DEFAULT
pyramid_get PYRAMID_DATA_WIN_STREAK
@@ -388,9 +385,9 @@ BattleFrontier_BattlePyramidLobby_EventScript_ReceiveBattleBag::
waitse
msgbox BattleFrontier_BattlePyramidLobby_Text_StepOnFloorPanel, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside
applymovement LOCALID_PYRAMID_LOBBY_ATTENDANT, BattleFrontier_BattlePyramidLobby_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidLobby_Movement_PlayerStepOnPanel
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_PYRAMID_TOP_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_HIKER",
"x": 17,
"y": 11,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_BRANDON",
"graphics_id": "OBJ_EVENT_GFX_BRANDON",
"x": 17,
"y": 7,

View File

@@ -1,6 +1,3 @@
.set LOCALID_ATTENDANT, 1
.set LOCALID_BRANDON, 2
BattleFrontier_BattlePyramidTop_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
@@ -19,7 +16,7 @@ BattleFrontier_BattlePyramidTop_OnWarp:
BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm LOCALID_BRANDON, 0, 0
BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects::
@@ -73,11 +70,11 @@ BattleFrontier_BattlePyramidTop_EventScript_Attendant::
goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
applymovement LOCALID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
waitmovement 0
message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
waitmessage
@@ -97,7 +94,7 @@ BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady::
BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside::
msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
applymovement LOCALID_PYRAMID_TOP_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
setvar VAR_TEMP_D, 1
closemessage
end
@@ -111,7 +108,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
closemessage
@@ -148,7 +145,7 @@ BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold::
frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
applymovement LOCALID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
waitmovement 0
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
closemessage

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_BATTLE_OPPONENT",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 5,
"y": 1,
@@ -28,6 +29,7 @@
"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
},
{
"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_1",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 7,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_BATTLE_ATTENDANT_2",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 4,
"y": 8,

View File

@@ -1,7 +1,3 @@
.set LOCALID_OPPONENT, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
BattleFrontier_BattleTowerBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
@@ -13,7 +9,7 @@ BattleFrontier_BattleTowerBattleRoom_OnWarp:
BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects::
setvar VAR_TEMP_1, 1
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
end
BattleFrontier_BattleTowerBattleRoom_OnFrame:
@@ -22,13 +18,13 @@ BattleFrontier_BattleTowerBattleRoom_OnFrame:
BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
@@ -36,8 +32,8 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter::
tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
addobject LOCALID_TOWER_BATTLE_OPPONENT
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
waitmovement 0
tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
@@ -57,14 +53,14 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
waitmovement 0
removeobject LOCALID_OPPONENT
removeobject LOCALID_TOWER_BATTLE_OPPONENT
frontier_getbrainstatus
call_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
playfanfare MUS_HEAL
@@ -125,9 +121,9 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge::
BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
@@ -193,19 +189,19 @@ BattleFrontier_EventScript_IncrementWinStreak::
return
BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter::
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
waitmovement 0
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
waitmovement 0
playse SE_PIN
applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, Common_Movement_Delay48
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
waitmovement 0
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
waitmovement 0
return
@@ -237,12 +233,12 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord::
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
call BattleFrontier_EventScript_SetBrainObjectGfx
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
addobject LOCALID_TOWER_BATTLE_OPPONENT
applymovement LOCALID_TOWER_BATTLE_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
waitmovement 0
switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_CORRIDOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 9,
"y": 2,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleTowerCorridor_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
@@ -23,14 +21,14 @@ BattleFrontier_BattleTowerCorridor_OnFrame:
BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
setvar VAR_TEMP_0, 1
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
waitmovement 0
goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
applymovement LOCALID_TOWER_CORRIDOR_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
waitmovement 0
BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_ELEVATOR_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 5,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleTowerElevator_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_OnWarp
@@ -11,16 +9,16 @@ BattleFrontier_BattleTowerElevator_OnFrame:
BattleFrontier_BattleTowerElevator_EventScript_EnterElevator::
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantEnter
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerEnter
waitmovement 0
special BufferBattleTowerElevatorFloors
waitse
special MoveElevator
waitstate
delay 48
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
applymovement LOCALID_TOWER_ELEVATOR_ATTENDANT, BattleFrontier_BattleTowerElevator_Movement_AttendantExit
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_PlayerExit
waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_WarpToNextRoom
end
@@ -83,6 +81,6 @@ BattleFrontier_BattleTowerElevator_OnWarp:
BattleFrontier_BattleTowerElevator_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_ATTENDANT_SINGLES",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 6,
"y": 5,
@@ -67,6 +68,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_LOBBY_REPORTER",
"graphics_id": "OBJ_EVENT_GFX_REPORTER_F",
"x": 11,
"y": 9,
@@ -80,6 +82,7 @@
"flag": "FLAG_HIDE_BATTLE_TOWER_REPORTER"
},
{
"local_id": "LOCALID_APPRENTICE",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 1,
"y": 5,
@@ -93,6 +96,7 @@
"flag": "FLAG_HIDE_APPRENTICE"
},
{
"local_id": "LOCALID_TOWER_ATTENDANT_DOUBLES",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 10,
"y": 5,
@@ -106,6 +110,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_ATTENDANT_MULTIS",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 14,
"y": 5,
@@ -119,6 +124,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_ATTENDANT_LINK_MULTIS",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 18,
"y": 5,

View File

@@ -1,10 +1,3 @@
.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 7
.set LOCALID_ATTENDANT_MULTIS, 8
.set LOCALID_ATTENDANT_LINK_MULTIS, 9
@ Note: LOCALID_BATTLE_TOWER_LOBBY_REPORTER is a local id for this map used elsewhere. It's defined in event_objects.h
BattleFrontier_BattleTowerLobby_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerLobby_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerLobby_OnTransition
@@ -37,7 +30,7 @@ BattleFrontier_BattleTowerLobby_OnWarp:
BattleFrontier_BattleTowerLobby_EventScript_PlayerFaceNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleTowerLobby_OnFrame:
@@ -628,12 +621,12 @@ BattleFrontier_BattleTowerLobby_EventScript_WalkToElevator::
call BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo
call BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord
applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_WalkToElevator
waitmovement 0
opendoor VAR_0x8004, 1
waitdooranim
applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerLobby_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerLobby_Movement_PlayerEnterElevator
waitmovement 0
closedoor VAR_0x8004, 1
waitdooranim
@@ -697,19 +690,19 @@ BattleFrontier_BattleTowerLobby_EventScript_SetAttendantTalkedTo::
return
BattleFrontier_BattleTowerLobby_EventScript_TalkedToSinglesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
setvar VAR_LAST_TALKED, LOCALID_TOWER_ATTENDANT_SINGLES
return
BattleFrontier_BattleTowerLobby_EventScript_TalkedToDoublesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
setvar VAR_LAST_TALKED, LOCALID_TOWER_ATTENDANT_DOUBLES
return
BattleFrontier_BattleTowerLobby_EventScript_TalkedToMultisAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_MULTIS
setvar VAR_LAST_TALKED, LOCALID_TOWER_ATTENDANT_MULTIS
return
BattleFrontier_BattleTowerLobby_EventScript_TalkedToLinkMultisAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_LINK_MULTIS
setvar VAR_LAST_TALKED, LOCALID_TOWER_ATTENDANT_LINK_MULTIS
return
BattleFrontier_BattleTowerLobby_EventScript_GetDoorXCoord::

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 5,
"y": 1,
@@ -28,6 +29,7 @@
"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
},
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_1",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 4,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_2",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 5,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 4,
"y": 1,
@@ -67,6 +71,7 @@
"flag": "FLAG_HIDE_BATTLE_TOWER_OPPONENT"
},
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_F",
"x": 4,
"y": 8,
@@ -80,6 +85,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_BATTLE_PARTNER",
"graphics_id": "OBJ_EVENT_GFX_VAR_E",
"x": 5,
"y": 8,

View File

@@ -1,9 +1,8 @@
.set LOCALID_OPPONENT_1, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
.set LOCALID_OPPONENT_2, 4
.set LOCALID_PLAYER, 5
.set LOCALID_PARTNER, 6
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_BATTLE_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
@ The graphics of the opponents are represented with VAR_OBJ_GFX_ID_0 and OBJ_EVENT_GFX_VAR_1, which will ultimately be set by tower_setopponent.
BattleFrontier_BattleTowerMultiBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
@@ -11,10 +10,6 @@ BattleFrontier_BattleTowerMultiBattleRoom_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
BattleFrontier_BattleTowerMultiBattleRoom_OnTransition:
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx
@@ -40,7 +35,7 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
end
BattleFrontier_BattleTowerMultiBattleRoom_OnFrame:
@@ -49,36 +44,36 @@ BattleFrontier_BattleTowerMultiBattleRoom_OnFrame:
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom::
setvar VAR_TEMP_0, 1
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
applymovement LOCALID_TOWER_MULTI_BATTLE_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
applymovement LOCALID_TOWER_MULTI_BATTLE_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
waitmovement 0
frontier_get FRONTIER_DATA_BATTLE_NUM
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_TOWER_MULTI_BATTLE_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_TOWER_MULTI_BATTLE_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
waitmovement 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter::
tower_setopponent
addobject LOCALID_OPPONENT_1
addobject LOCALID_OPPONENT_2
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
addobject LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1
addobject LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
waitmovement 0
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
tower_getopponentintro 0
delay 15
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
tower_getopponentintro 1
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
msgbox gStringVar4, MSGBOX_DEFAULT
waitmessage
@@ -87,13 +82,13 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter::
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink::
tower_getopponentintro 0
delay 15
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
messageautoscroll gStringVar4
waitmessage
delay 48
tower_getopponentintro 1
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
waitmovement 0
messageautoscroll gStringVar4
waitmessage
@@ -114,16 +109,16 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents::
tower_setbattlewon
switch VAR_RESULT
case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
applymovement LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
waitmovement 0
removeobject LOCALID_OPPONENT_1
removeobject LOCALID_OPPONENT_2
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
removeobject LOCALID_TOWER_MULTI_BATTLE_OPPONENT_1
removeobject LOCALID_TOWER_MULTI_BATTLE_OPPONENT_2
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
waitmovement 0
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_TOWER_MULTI_BATTLE_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
applymovement LOCALID_TOWER_MULTI_BATTLE_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
waitmovement 0
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
@@ -194,11 +189,11 @@ BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge::
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge::
closemessage
clearflag FLAG_TEMP_2
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
applymovement LOCALID_TOWER_MULTI_BATTLE_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
applymovement LOCALID_TOWER_MULTI_BATTLE_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
waitmovement 0
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
applymovement LOCALID_TOWER_MULTI_BATTLE_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
waitmovement 0
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_MULTI_CORRIDOR_PLAYER",
"graphics_id": "OBJ_EVENT_GFX_VAR_F",
"x": 1,
"y": 1,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 14,
"y": 3,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 1,
"y": 3,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_TOWER_MULTI_CORRIDOR_PARTNER",
"graphics_id": "OBJ_EVENT_GFX_VAR_E",
"x": 14,
"y": 1,

View File

@@ -1,7 +1,7 @@
.set LOCALID_PLAYER, 1
.set LOCALID_ATTENDANT_1, 2
.set LOCALID_ATTENDANT_2, 3
.set LOCALID_PARTNER, 4
@ On this map the player will automatically walk into the room, but the camera is supposed to remain still.
@ To do this GF sets the player (LOCALID_PLAYER) invisible and creates a fake player object (LOCALID_TOWER_MULTI_CORRIDOR_PLAYER).
@ The graphics of this fake player object are represented with VAR_OBJ_GFX_ID_F.
@ The graphics of the partner are represented with VAR_OBJ_GFX_ID_E, which will ultimately be set by tower_setpartnergfx.
BattleFrontier_BattleTowerMultiCorridor_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiCorridor_OnTransition
@@ -9,10 +9,6 @@ BattleFrontier_BattleTowerMultiCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiCorridor_OnFrame
.byte 0
@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, and has the gfx id VAR_OBJ_GFX_ID_F
@ The multi partner is represented by LOCALID_PARTNER, and has the gfx id VAR_OBJ_GFX_ID_E
BattleFrontier_BattleTowerMultiCorridor_OnTransition:
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetObjGfx
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS, BattleFrontier_BattleTowerMultiCorridor_EventScript_SetLinkPlayerGfx
@@ -38,9 +34,9 @@ BattleFrontier_BattleTowerMultiCorridor_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiCorridor_EventScript_SetUpObjects::
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
hideobjectat LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
special OffsetCameraForBattle
end
@@ -56,10 +52,10 @@ BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor::
opendoor 1, 1
waitdooranim
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
showobjectat LOCALID_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
showobjectat LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
showobjectat LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_ExitElevator
waitmovement 0
setflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
setvar VAR_0x8004, 14 @ x coord of far door, used by DrawDoor
@@ -67,21 +63,21 @@ BattleFrontier_BattleTowerMultiCorridor_EventScript_EnterCorridor::
closedoor 1, 1
waitdooranim
clearflag FLAG_ENABLE_MULTI_CORRIDOR_DOOR
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerWalkToDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerWalkToDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_PlayerAttendantWalkToDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_PartnerAttendantWalkToDoor
waitmovement 0
delay 40
applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_ATTENDANT_1, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
opendoor 7, 1
waitdooranim
applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_2, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_ATTENDANT_1, BattleFrontier_BattleTowerMultiCorridor_Movement_AttendantEnterDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PLAYER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
applymovement LOCALID_TOWER_MULTI_CORRIDOR_PARTNER, BattleFrontier_BattleTowerMultiCorridor_Movement_TrainerEnterDoor
waitmovement 0
closedoor 7, 1
waitdooranim

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_TOWER_PARTNER_ROOM_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 11,
"y": 2,

View File

@@ -1,5 +1,3 @@
.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerMultiPartnerRoom_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition
@@ -35,7 +33,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner::
setvar VAR_OBJ_GFX_ID_7, OBJ_EVENT_GFX_BOY_1
setvar VAR_TEMP_1, 1
setvar VAR_TEMP_3, 1
setobjectxyperm LOCALID_ATTENDANT, 10, 2
setobjectxyperm LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, 10, 2
end
BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp:
@@ -43,7 +41,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp:
.2byte 0
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame:
@@ -59,12 +57,12 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom::
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom::
lockall
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit
waitmovement 0
copyobjectxytoperm LOCALID_ATTENDANT
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
copyobjectxytoperm LOCALID_TOWER_PARTNER_ROOM_ATTENDANT
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT
special HealPlayerParty
@@ -100,7 +98,7 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge::
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator::
msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
opendoor 10, 1
waitdooranim
@@ -113,22 +111,22 @@ BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator::
end
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator
waitmovement 0
return
@ Unused
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast:
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast
waitmovement 0
return
@ Unused
BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest:
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest
applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator
applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FRONTIER_MART_CLERK",
"graphics_id": "OBJ_EVENT_GFX_MART_EMPLOYEE",
"x": 1,
"y": 3,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_MART_OLD_WOMAN",
"graphics_id": "OBJ_EVENT_GFX_OLD_WOMAN",
"x": 5,
"y": 4,

View File

@@ -1,5 +1,3 @@
.set LOCALID_OLD_WOMAN, 2
BattleFrontier_Mart_MapScripts::
.byte 0
@@ -36,7 +34,7 @@ BattleFrontier_Mart_EventScript_OldMan::
BattleFrontier_Mart_EventScript_OldWoman::
lock
applymovement LOCALID_OLD_WOMAN, Common_Movement_FaceDown
applymovement LOCALID_FRONTIER_MART_OLD_WOMAN, Common_Movement_FaceDown
waitmovement 0
msgbox BattleFrontier_Mart_Text_ProteinMakeNiceGift, MSGBOX_DEFAULT
release

View File

@@ -190,6 +190,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_SUDOWOODO",
"graphics_id": "OBJ_EVENT_GFX_SUDOWOODO",
"x": 54,
"y": 62,

View File

@@ -1,5 +1,3 @@
.set LOCALID_SUDOWOODO, 14
BattleFrontier_OutsideEast_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_OutsideEast_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_OutsideEast_OnTransition
@@ -108,7 +106,7 @@ BattleFrontier_OutsideEast_EventScript_Sudowoodo::
faceplayer
waitse
playse SE_SUDOWOODO_SHAKE
applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
applymovement LOCALID_FRONTIER_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
waitmovement 0
release
end
@@ -120,7 +118,7 @@ BattleFrontier_OutsideEast_EventScript_WaterSudowoodo::
waitstate
waitse
playse SE_SUDOWOODO_SHAKE
applymovement LOCALID_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
applymovement LOCALID_FRONTIER_SUDOWOODO, BattleFrontier_OutsideEast_Movement_SudowoodoShake
waitmovement 0
msgbox gText_Sudowoodo_Attacked, MSGBOX_DEFAULT
closemessage
@@ -128,7 +126,7 @@ BattleFrontier_OutsideEast_EventScript_WaterSudowoodo::
playmoncry SPECIES_SUDOWOODO, CRY_MODE_ENCOUNTER
delay 40
waitmoncry
setvar VAR_LAST_TALKED, LOCALID_SUDOWOODO
setvar VAR_LAST_TALKED, LOCALID_FRONTIER_SUDOWOODO
setwildbattle SPECIES_SUDOWOODO, 40
setflag FLAG_SYS_CTRL_OBJ_DELETE
dowildbattle

View File

@@ -34,6 +34,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_SS_TIDAL",
"graphics_id": "OBJ_EVENT_GFX_SS_TIDAL",
"x": 20,
"y": 70,
@@ -47,6 +48,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_FERRY_ATTENDANT",
"graphics_id": "OBJ_EVENT_GFX_BEAUTY",
"x": 19,
"y": 68,
@@ -125,6 +127,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_MANIAC_1",
"graphics_id": "OBJ_EVENT_GFX_MANIAC",
"x": 13,
"y": 44,
@@ -138,6 +141,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_MANIAC_2",
"graphics_id": "OBJ_EVENT_GFX_MANIAC",
"x": 14,
"y": 44,
@@ -164,6 +168,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_GIRL",
"graphics_id": "OBJ_EVENT_GFX_GIRL_1",
"x": 38,
"y": 27,
@@ -190,6 +195,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_CAMPER",
"graphics_id": "OBJ_EVENT_GFX_CAMPER",
"x": 9,
"y": 47,
@@ -242,6 +248,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_FISHERMAN_2",
"graphics_id": "OBJ_EVENT_GFX_FISHERMAN",
"x": 42,
"y": 48,
@@ -307,6 +314,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_MAN_4",
"graphics_id": "OBJ_EVENT_GFX_MAN_4",
"x": 8,
"y": 5,

View File

@@ -1,12 +1,3 @@
.set LOCALID_SS_TIDAL, 2
.set LOCALID_FERRY_ATTENDANT, 3
.set LOCALID_MANIAC_1, 9
.set LOCALID_MANIAC_2, 10
.set LOCALID_GIRL, 12
.set LOCALID_CAMPER, 14
.set LOCALID_FISHERMAN_2, 18
.set LOCALID_MAN_4, 23
BattleFrontier_OutsideWest_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_OutsideWest_OnTransition
.byte 0
@@ -72,8 +63,8 @@ BattleFrontier_OutsideWest_EventScript_BoardFerry::
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
hideobjectat LOCALID_FERRY_ATTENDANT, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
setvar VAR_0x8004, LOCALID_SS_TIDAL
hideobjectat LOCALID_FRONTIER_FERRY_ATTENDANT, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
setvar VAR_0x8004, LOCALID_FRONTIER_SS_TIDAL
call Common_EventScript_FerryDepartIsland
return
@@ -113,7 +104,7 @@ BattleFrontier_OutsideWest_EventScript_Fisherman2::
faceplayer
message BattleFrontier_OutsideWest_Text_GotSeasickOnWayHere
waitmessage
applymovement LOCALID_FISHERMAN_2, Common_Movement_FaceAwayPlayer
applymovement LOCALID_FRONTIER_FISHERMAN_2, Common_Movement_FaceAwayPlayer
waitmovement 0
waitbuttonpress
release
@@ -134,16 +125,16 @@ BattleFrontier_OutsideWest_EventScript_Maniac2::
end
BattleFrontier_OutsideWest_EventScript_FactoryChallengersTalk::
applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_FRONTIER_MANIAC_1, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox BattleFrontier_OutsideWest_Text_SureWeCanChallengeWithNoMons, MSGBOX_DEFAULT
applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_FRONTIER_MANIAC_2, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox BattleFrontier_OutsideWest_Text_BigGuySaidIllLendYouMons, MSGBOX_DEFAULT
closemessage
delay 25
applymovement LOCALID_MANIAC_1, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_MANIAC_2, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_MANIAC_1, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_MANIAC_2, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
release
end
@@ -161,7 +152,7 @@ BattleFrontier_OutsideWest_EventScript_Camper::
end
BattleFrontier_OutsideWest_EventScript_CamperFaceFactory::
applymovement LOCALID_CAMPER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_CAMPER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
@@ -182,22 +173,22 @@ BattleFrontier_OutsideWest_EventScript_Girl::
end
BattleFrontier_OutsideWest_EventScript_GirlShudderNorth::
applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderNorth
applymovement LOCALID_FRONTIER_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderNorth
waitmovement 0
return
BattleFrontier_OutsideWest_EventScript_GirlShudderSouth::
applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderSouth
applymovement LOCALID_FRONTIER_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderSouth
waitmovement 0
return
BattleFrontier_OutsideWest_EventScript_GirlShudderWest::
applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderWest
applymovement LOCALID_FRONTIER_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderWest
waitmovement 0
return
BattleFrontier_OutsideWest_EventScript_GirlShudderEast::
applymovement LOCALID_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderEast
applymovement LOCALID_FRONTIER_GIRL, BattleFrontier_OutsideWest_Movement_GirlShudderEast
waitmovement 0
return
@@ -298,7 +289,7 @@ BattleFrontier_OutsideWest_EventScript_Man4::
faceplayer
msgbox BattleFrontier_OutsideWest_Text_FansOverThereUsedToBeTrainers, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_MAN_4, Common_Movement_FaceOriginalDirection
applymovement LOCALID_FRONTIER_MAN_4, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FRONTIER_NURSE",
"graphics_id": "OBJ_EVENT_GFX_NURSE",
"x": 7,
"y": 2,

View File

@@ -1,5 +1,3 @@
.set LOCALID_NURSE, 1
BattleFrontier_PokemonCenter_1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_PokemonCenter_1F_OnTransition
map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume
@@ -10,7 +8,7 @@ BattleFrontier_PokemonCenter_1F_OnTransition:
end
BattleFrontier_PokemonCenter_1F_EventScript_Nurse::
setvar VAR_0x800B, LOCALID_NURSE
setvar VAR_0x800B, LOCALID_FRONTIER_NURSE
call Common_EventScript_PkmnCenterNurse
waitmessage
waitbuttonpress

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_FRONTIER_RECEPTION_GREETER",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 0,
"y": 11,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_RECEPTION_GUIDE",
"graphics_id": "OBJ_EVENT_GFX_TEALA",
"x": 8,
"y": 11,
@@ -54,6 +56,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_FRONTIER_RECEPTION_SCOTT",
"graphics_id": "OBJ_EVENT_GFX_SCOTT",
"x": 4,
"y": 5,

View File

@@ -1,7 +1,3 @@
.set LOCALID_GREETER, 1
.set LOCALID_GUIDE, 2
.set LOCALID_SCOTT, 4
BattleFrontier_ReceptionGate_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_ReceptionGate_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_ReceptionGate_OnTransition
@@ -19,13 +15,13 @@ BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering::
lockall
setvar VAR_HAS_ENTERED_BATTLE_FRONTIER, 1
playse SE_PIN
applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_GREETER, Common_Movement_Delay48
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_Delay48
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
applymovement LOCALID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
waitmovement 0
goto BattleFrontier_ReceptionGate_EventScript_ScottScene
end
@@ -42,27 +38,27 @@ BattleFrontier_ReceptionGate_EventScript_ScottScene::
msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
msgbox BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GREETER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_GUIDE, Common_Movement_WalkInPlaceFasterUp
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
playse SE_PIN
applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
applymovement LOCALID_GUIDE, Common_Movement_ExclamationMark
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, Common_Movement_ExclamationMark
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, Common_Movement_ExclamationMark
applymovement LOCALID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
applymovement LOCALID_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
applymovement LOCALID_FRONTIER_RECEPTION_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
applymovement LOCALID_FRONTIER_RECEPTION_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
applymovement LOCALID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
applymovement LOCALID_FRONTIER_RECEPTION_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
waitmovement 0
msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit
applymovement LOCALID_FRONTIER_RECEPTION_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit
waitmovement 0
removeobject LOCALID_SCOTT
removeobject LOCALID_FRONTIER_RECEPTION_SCOTT
releaseall
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_SCOTTS_HOUSE_SCOTT",
"graphics_id": "OBJ_EVENT_GFX_SCOTT",
"x": 2,
"y": 3,

View File

@@ -1,5 +1,3 @@
.set LOCALID_SCOTT, 1
BattleFrontier_ScottsHouse_MapScripts::
.byte 0
@@ -149,7 +147,7 @@ BattleFrontier_ScottsHouse_EventScript_WelcomeToFrontier::
call_if_eq VAR_FACING, DIR_EAST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast
call_if_eq VAR_FACING, DIR_WEST, BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest
msgbox BattleFrontier_ScottsHouse_Text_HowMuchEffortItTookToMakeReal, MSGBOX_DEFAULT
applymovement LOCALID_SCOTT, Common_Movement_FacePlayer
applymovement LOCALID_SCOTTS_HOUSE_SCOTT, Common_Movement_FacePlayer
waitmovement 0
msgbox BattleFrontier_ScottsHouse_Text_HaveThisAsMementoOfOurPathsCrossing, MSGBOX_DEFAULT
goto_if_eq VAR_SCOTT_STATE, 13, BattleFrontier_ScottsHouse_EventScript_Give4BattlePoints
@@ -192,22 +190,22 @@ BattleFrontier_ScottsHouse_EventScript_GiveBattlePoints::
end
BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayNorth::
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_SCOTTS_HOUSE_SCOTT, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
BattleFrontier_ScottsHouse_EventScript_ScottFaceAwaySouth::
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_SCOTTS_HOUSE_SCOTT, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayEast::
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_SCOTTS_HOUSE_SCOTT, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
BattleFrontier_ScottsHouse_EventScript_ScottFaceAwayWest::
applymovement LOCALID_SCOTT, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_SCOTTS_HOUSE_SCOTT, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK",
"graphics_id": "OBJ_EVENT_GFX_DEOXYS_TRIANGLE",
"x": 15,
"y": 12,
@@ -28,6 +29,7 @@
"flag": "FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE"
},
{
"local_id": "LOCALID_BIRTH_ISLAND_DEOXYS",
"graphics_id": "OBJ_EVENT_GFX_DEOXYS",
"x": 15,
"y": 3,

View File

@@ -1,7 +1,3 @@
.set LOCALID_DEOXYS, 2
@ Note: LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK is a local id for this map used elsewhere. It's defined in event_objects.h
BirthIsland_Exterior_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, BirthIsland_Exterior_OnTransition
map_script MAP_SCRIPT_ON_RESUME, BirthIsland_Exterior_OnResume
@@ -39,7 +35,7 @@ BirthIsland_Exterior_OnResume:
BirthIsland_Exterior_EventScript_TryRemoveDeoxys::
specialvar VAR_RESULT, GetBattleOutcome
goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn
removeobject LOCALID_DEOXYS
removeobject LOCALID_BIRTH_ISLAND_DEOXYS
return
BirthIsland_Exterior_EventScript_Triangle::
@@ -72,19 +68,19 @@ BirthIsland_Exterior_EventScript_Complete::
BirthIsland_Exterior_EventScript_Deoxys::
waitse
setfieldeffectargument 0, LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK
setfieldeffectargument 1, MAP_NUM(BIRTH_ISLAND_EXTERIOR)
setfieldeffectargument 2, MAP_GROUP(BIRTH_ISLAND_EXTERIOR)
setfieldeffectargument 1, MAP_NUM(MAP_BIRTH_ISLAND_EXTERIOR)
setfieldeffectargument 2, MAP_GROUP(MAP_BIRTH_ISLAND_EXTERIOR)
dofieldeffect FLDEFF_DESTROY_DEOXYS_ROCK
playbgm MUS_RG_ENCOUNTER_DEOXYS, FALSE
waitfieldeffect FLDEFF_DESTROY_DEOXYS_ROCK
addobject LOCALID_DEOXYS
applymovement LOCALID_DEOXYS, BirthIsland_Exterior_Movement_DeoxysApproach
addobject LOCALID_BIRTH_ISLAND_DEOXYS
applymovement LOCALID_BIRTH_ISLAND_DEOXYS, BirthIsland_Exterior_Movement_DeoxysApproach
waitmovement 0
waitse
playmoncry SPECIES_DEOXYS_NORMAL, CRY_MODE_ENCOUNTER
delay 40
waitmoncry
setvar VAR_LAST_TALKED, LOCALID_DEOXYS
setvar VAR_LAST_TALKED, LOCALID_BIRTH_ISLAND_DEOXYS
seteventmon SPECIES_DEOXYS_NORMAL, 30
setflag FLAG_SYS_CTRL_OBJ_DELETE
special BattleSetup_StartLegendaryBattle

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_BIRTH_ISLAND_SAILOR",
"graphics_id": "OBJ_EVENT_GFX_SAILOR",
"x": 8,
"y": 5,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_BIRTH_ISLAND_SS_TIDAL",
"graphics_id": "OBJ_EVENT_GFX_SS_TIDAL",
"x": 8,
"y": 7,

View File

@@ -1,6 +1,3 @@
.set LOCALID_SAILOR, 1
.set LOCALID_SS_TIDAL, 2
BirthIsland_Harbor_MapScripts::
.byte 0
@@ -14,8 +11,8 @@ BirthIsland_Harbor_EventScript_Sailor::
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
hideobjectat LOCALID_SAILOR, MAP_BIRTH_ISLAND_HARBOR
setvar VAR_0x8004, LOCALID_SS_TIDAL
hideobjectat LOCALID_BIRTH_ISLAND_SAILOR, MAP_BIRTH_ISLAND_HARBOR
setvar VAR_0x8004, LOCALID_BIRTH_ISLAND_SS_TIDAL
call Common_EventScript_FerryDepartIsland
warp MAP_LILYCOVE_CITY_HARBOR, 8, 11
waitstate

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_CAVE_OF_ORIGIN_WALLACE",
"graphics_id": "OBJ_EVENT_GFX_WALLACE",
"x": 9,
"y": 13,

View File

@@ -1,5 +1,3 @@
.set LOCALID_WALLACE, 1
CaveOfOrigin_B1F_MapScripts::
.byte 0
@@ -8,16 +6,16 @@ CaveOfOrigin_B1F_EventScript_Wallace::
faceplayer
msgbox CaveOfOrigin_B1F_Text_WallaceStory, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_CAVE_OF_ORIGIN_WALLACE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 60
playse SE_PIN
applymovement LOCALID_WALLACE, Common_Movement_ExclamationMark
applymovement LOCALID_CAVE_OF_ORIGIN_WALLACE, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_WALLACE, Common_Movement_Delay48
applymovement LOCALID_CAVE_OF_ORIGIN_WALLACE, Common_Movement_Delay48
waitmovement 0
delay 30
applymovement LOCALID_WALLACE, Common_Movement_FacePlayer
applymovement LOCALID_CAVE_OF_ORIGIN_WALLACE, Common_Movement_FacePlayer
waitmovement 0
message CaveOfOrigin_B1F_Text_WhereIsRayquaza
waitmessage
@@ -55,7 +53,7 @@ CaveOfOrigin_B1F_EventScript_AtSkyPillar::
fadescreenspeed FADE_TO_BLACK, 4
setflag FLAG_WALLACE_GOES_TO_SKY_PILLAR
setvar VAR_SOOTOPOLIS_CITY_STATE, 3
removeobject LOCALID_WALLACE
removeobject LOCALID_CAVE_OF_ORIGIN_WALLACE
clearflag FLAG_HIDE_SKY_PILLAR_WALLACE
fadescreen FADE_FROM_BLACK
release

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_CONTEST_MC",
"graphics_id": "OBJ_EVENT_GFX_WOMAN_3",
"x": 6,
"y": 4,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_JUDGE",
"graphics_id": "OBJ_EVENT_GFX_CONTEST_JUDGE",
"x": 7,
"y": 4,
@@ -41,6 +43,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTESTANT_1",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 4,
"y": 7,
@@ -54,6 +57,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTESTANT_2",
"graphics_id": "OBJ_EVENT_GFX_VAR_1",
"x": 6,
"y": 7,
@@ -67,6 +71,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTESTANT_3",
"graphics_id": "OBJ_EVENT_GFX_VAR_2",
"x": 8,
"y": 7,
@@ -80,6 +85,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_1",
"graphics_id": "OBJ_EVENT_GFX_VAR_4",
"x": 2,
"y": 6,
@@ -93,6 +99,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_3",
"graphics_id": "OBJ_EVENT_GFX_VAR_6",
"x": 4,
"y": 2,
@@ -106,6 +113,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_4",
"graphics_id": "OBJ_EVENT_GFX_VAR_7",
"x": 5,
"y": 2,
@@ -119,6 +127,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_5",
"graphics_id": "OBJ_EVENT_GFX_VAR_8",
"x": 9,
"y": 2,
@@ -132,6 +141,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_6",
"graphics_id": "OBJ_EVENT_GFX_VAR_9",
"x": 10,
"y": 2,
@@ -145,6 +155,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_7",
"graphics_id": "OBJ_EVENT_GFX_VAR_A",
"x": 12,
"y": 5,
@@ -158,6 +169,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_AUDIENCE_2",
"graphics_id": "OBJ_EVENT_GFX_VAR_5",
"x": 2,
"y": 5,
@@ -171,6 +183,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_POKEBALL",
"graphics_id": "OBJ_EVENT_GFX_ITEM_BALL",
"x": 7,
"y": 5,
@@ -184,6 +197,7 @@
"flag": "FLAG_HIDE_CONTEST_POKE_BALL"
},
{
"local_id": "LOCALID_CONTESTANT_4",
"graphics_id": "OBJ_EVENT_GFX_VAR_3",
"x": 10,
"y": 7,
@@ -197,6 +211,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CONTEST_ARTIST",
"graphics_id": "OBJ_EVENT_GFX_ARTIST",
"x": 12,
"y": 6,

View File

@@ -69,7 +69,7 @@ ContestHall_EventScript_Contest::
ContestHall_EventScript_SetContestObjects::
special LoadLinkContestPlayerPalettes
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN
hideobjectat LOCALID_PLAYER, MAP_LITTLEROOT_TOWN
call ContestHall_EventScript_CreateAudience
end

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_UNDERPASS_FOSSIL",
"graphics_id": "OBJ_EVENT_GFX_FOSSIL",
"x": 132,
"y": 10,

View File

@@ -1,5 +1,3 @@
.set LOCALID_FOSSIL, 1
DesertUnderpass_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, DesertUnderpass_OnTransition
.byte 0
@@ -19,14 +17,14 @@ DesertUnderpass_EventScript_Fossil::
DesertUnderpass_EventScript_GiveClawFossil::
giveitem ITEM_CLAW_FOSSIL
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
removeobject LOCALID_FOSSIL
removeobject LOCALID_UNDERPASS_FOSSIL
release
end
DesertUnderpass_EventScript_GiveRootFossil::
giveitem ITEM_ROOT_FOSSIL
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
removeobject LOCALID_FOSSIL
removeobject LOCALID_UNDERPASS_FOSSIL
release
end

View File

@@ -39,6 +39,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_BRINEY",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 12,
"y": 9,
@@ -65,6 +66,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_BOAT",
"graphics_id": "OBJ_EVENT_GFX_MR_BRINEYS_BOAT",
"x": 12,
"y": 8,

View File

@@ -1,15 +1,3 @@
@ Sailing to and from Dewford uses local IDs from different maps
@ e.g. Route 104's sail to Dewford script references local IDs from Dewford's map
@ All of these local IDs are labeled here
.equ LOCALID_BRINEY_DEWFORD, 2
.equ LOCALID_BOAT_DEWFORD, 4
.equ LOCALID_BOAT_R109, 1
.equ LOCALID_BRINEY_R109, 2
.equ LOCALID_BOAT_R104, 7
.equ LOCALID_BRINEY_R104, 8
DewfordTown_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_OnTransition
.byte 0
@@ -124,30 +112,30 @@ DewfordTown_EventScript_FishingNotSoGood::
DewfordTown_EventScript_SailToPetalburg::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
setobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN, 0
applymovement LOCALID_DEWFORD_BRINEY, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
removeobject LOCALID_DEWFORD_BRINEY
applymovement LOCALID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
hideobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToPetalburg
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToPetalburg
applymovement LOCALID_DEWFORD_BOAT, DewfordTown_Movement_SailToPetalburg
applymovement LOCALID_PLAYER, DewfordTown_Movement_SailToPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
showobjectat LOCALID_PLAYER, MAP_ROUTE104
call Common_EventScript_StopBrineysBoatMusic
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatPetalburg
applymovement LOCALID_PLAYER, DewfordTown_Movement_ExitBoatPetalburg
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104
showobjectat LOCALID_PLAYER, MAP_ROUTE104
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
hideobjectat LOCALID_DEWFORD_BOAT, MAP_DEWFORD_TOWN
setvar VAR_BOARD_BRINEY_BOAT_STATE, 2
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN
warp MAP_ROUTE104_MR_BRINEYS_HOUSE, 5, 4
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
waitstate
@@ -156,39 +144,39 @@ DewfordTown_EventScript_SailToPetalburg::
DewfordTown_EventScript_SailToSlateport::
call EventScript_BackupMrBrineyLocation
setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0
setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement LOCALID_BRINEY_DEWFORD, DewfordTown_Movement_BrineyBoardBoat
setobjectsubpriority LOCALID_DEWFORD_BRINEY, MAP_DEWFORD_TOWN, 0
setobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN, 1
applymovement LOCALID_DEWFORD_BRINEY, DewfordTown_Movement_BrineyBoardBoat
waitmovement 0
removeobject LOCALID_BRINEY_DEWFORD
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
removeobject LOCALID_DEWFORD_BRINEY
applymovement LOCALID_PLAYER, DewfordTown_Movement_PlayerBoardBoat
waitmovement 0
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
hideobjectat LOCALID_PLAYER, MAP_DEWFORD_TOWN
call Common_EventScript_PlayBrineysBoatMusic
applymovement LOCALID_BOAT_DEWFORD, DewfordTown_Movement_SailToSlateport
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_SailToSlateport
applymovement LOCALID_DEWFORD_BOAT, DewfordTown_Movement_SailToSlateport
applymovement LOCALID_PLAYER, DewfordTown_Movement_SailToSlateport
waitmovement 0
call Common_EventScript_StopBrineysBoatMusic
showobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109
applymovement OBJ_EVENT_ID_PLAYER, DewfordTown_Movement_ExitBoatSlateport
showobjectat LOCALID_PLAYER, MAP_ROUTE109
applymovement LOCALID_PLAYER, DewfordTown_Movement_ExitBoatSlateport
waitmovement 0
setobjectxyperm LOCALID_BRINEY_R109, 21, 26
addobject LOCALID_BRINEY_R109
setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0
applymovement LOCALID_BRINEY_R109, DewfordTown_Movement_BrineyExitBoat
setobjectxyperm LOCALID_ROUTE109_BRINEY, 21, 26
addobject LOCALID_ROUTE109_BRINEY
setobjectsubpriority LOCALID_ROUTE109_BRINEY, MAP_ROUTE109, 0
applymovement LOCALID_ROUTE109_BRINEY, DewfordTown_Movement_BrineyExitBoat
waitmovement 0
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY
addobject LOCALID_BOAT_R109
addobject LOCALID_ROUTE109_BOAT
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
hideobjectat LOCALID_BOAT_DEWFORD, MAP_DEWFORD_TOWN
hideobjectat LOCALID_DEWFORD_BOAT, MAP_DEWFORD_TOWN
call_if_unset FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateportDeliverGoods
call_if_set FLAG_DELIVERED_DEVON_GOODS, DewfordTown_EventScript_LandedSlateport
closemessage
copyvar VAR_BRINEY_LOCATION, VAR_0x8008
resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109
copyobjectxytoperm LOCALID_BRINEY_R109
resetobjectsubpriority LOCALID_PLAYER, MAP_DEWFORD_TOWN
resetobjectsubpriority LOCALID_ROUTE109_BRINEY, MAP_ROUTE109
copyobjectxytoperm LOCALID_ROUTE109_BRINEY
release
end

View File

@@ -54,6 +54,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_HALL_EXPERT_M",
"graphics_id": "OBJ_EVENT_GFX_EXPERT_M",
"x": 9,
"y": 3,
@@ -67,6 +68,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_HALL_TWIN",
"graphics_id": "OBJ_EVENT_GFX_TWIN",
"x": 5,
"y": 2,
@@ -93,6 +95,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_HALL_SCHOOL_KID_M",
"graphics_id": "OBJ_EVENT_GFX_SCHOOL_KID_M",
"x": 12,
"y": 3,
@@ -106,6 +109,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_DEWFORD_HALL_PSYCHIC_M",
"graphics_id": "OBJ_EVENT_GFX_PSYCHIC_M",
"x": 15,
"y": 3,

View File

@@ -1,8 +1,3 @@
.set LOCALID_EXPERT_M, 4
.set LOCALID_TWIN, 5
.set LOCALID_SCHOOL_KID_M, 7
.set LOCALID_PSYCHIC_M, 8
DewfordTown_Hall_MapScripts::
.byte 0
@@ -55,7 +50,7 @@ DewfordTown_Hall_EventScript_ExpertM::
call Common_EventScript_BufferTrendyPhrase
msgbox DewfordTown_Hall_Text_TVShowAboutTrend, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_EXPERT_M, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_DEWFORD_HALL_EXPERT_M, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
release
end
@@ -66,7 +61,7 @@ DewfordTown_Hall_EventScript_Twin::
call Common_EventScript_BufferTrendyPhrase
msgbox DewfordTown_Hall_Text_IsTrendMorePopularAcrossSea, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TWIN, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_DEWFORD_HALL_TWIN, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
release
end
@@ -191,7 +186,7 @@ DewfordTown_Hall_EventScript_DontMovePlayer1::
return
DewfordTown_Hall_EventScript_DebateReact1::
applymovement LOCALID_PSYCHIC_M, DewfordTown_Hall_Movement_PsychicWalkInPlaceLeft
applymovement LOCALID_DEWFORD_HALL_PSYCHIC_M, DewfordTown_Hall_Movement_PsychicWalkInPlaceLeft
waitmovement 0
goto_if_eq VAR_0x8008, 0, DewfordTown_Hall_EventScript_PlayerReactWest
goto_if_eq VAR_0x8008, 1, DewfordTown_Hall_EventScript_DontMovePlayer2
@@ -199,7 +194,7 @@ DewfordTown_Hall_EventScript_DebateReact1::
DewfordTown_Hall_EventScript_PlayerReactWest::
goto_if_eq VAR_FACING, DIR_EAST, DewfordTown_Hall_EventScript_DontMovePlayer1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -207,7 +202,7 @@ DewfordTown_Hall_EventScript_DontMovePlayer2::
return
DewfordTown_Hall_EventScript_DebateReact2::
applymovement LOCALID_SCHOOL_KID_M, DewfordTown_Hall_Movement_SchoolKidWalkInPlaceRight
applymovement LOCALID_DEWFORD_HALL_SCHOOL_KID_M, DewfordTown_Hall_Movement_SchoolKidWalkInPlaceRight
waitmovement 0
goto_if_eq VAR_0x8008, 0, DewfordTown_Hall_EventScript_PlayerReactNorthSouth
goto_if_eq VAR_0x8008, 1, DewfordTown_Hall_EventScript_PlayerReactEast
@@ -219,18 +214,18 @@ DewfordTown_Hall_EventScript_PlayerReactNorthSouth::
return
DewfordTown_Hall_EventScript_PlayerWalkInPlaceUp::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
return
DewfordTown_Hall_EventScript_PlayerWalkInPlaceDown::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
DewfordTown_Hall_EventScript_PlayerReactEast::
goto_if_eq VAR_FACING, DIR_WEST, DewfordTown_Hall_EventScript_DontMovePlayer1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_DEWFORD_NURSE",
"graphics_id": "OBJ_EVENT_GFX_NURSE",
"x": 7,
"y": 2,

View File

@@ -1,5 +1,3 @@
.set LOCALID_NURSE, 1
DewfordTown_PokemonCenter_1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_PokemonCenter_1F_OnTransition
map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume
@@ -11,7 +9,7 @@ DewfordTown_PokemonCenter_1F_OnTransition:
end
DewfordTown_PokemonCenter_1F_EventScript_Nurse::
setvar VAR_0x800B, LOCALID_NURSE
setvar VAR_0x800B, LOCALID_DEWFORD_NURSE
call Common_EventScript_PkmnCenterNurse
waitmessage
waitbuttonpress

View File

@@ -15,6 +15,7 @@
"connections": null,
"object_events": [
{
"local_id": "LOCALID_CHAMPIONS_ROOM_WALLACE",
"graphics_id": "OBJ_EVENT_GFX_WALLACE",
"x": 6,
"y": 5,
@@ -28,6 +29,7 @@
"flag": "0"
},
{
"local_id": "LOCALID_CHAMPIONS_ROOM_RIVAL",
"graphics_id": "OBJ_EVENT_GFX_VAR_0",
"x": 6,
"y": 12,
@@ -41,6 +43,7 @@
"flag": "FLAG_HIDE_CHAMPIONS_ROOM_RIVAL"
},
{
"local_id": "LOCALID_CHAMPIONS_ROOM_BIRCH",
"graphics_id": "OBJ_EVENT_GFX_PROF_BIRCH",
"x": 6,
"y": 12,

View File

@@ -1,7 +1,3 @@
.set LOCALID_WALLACE, 1
.set LOCALID_RIVAL, 2
.set LOCALID_BIRCH, 3
EverGrandeCity_ChampionsRoom_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_ChampionsRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_ChampionsRoom_OnWarp
@@ -17,7 +13,7 @@ EverGrandeCity_ChampionsRoom_OnWarp:
.2byte 0
EverGrandeCity_ChampionsRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_ChampionsRoom_OnFrame:
@@ -26,10 +22,10 @@ EverGrandeCity_ChampionsRoom_OnFrame:
EverGrandeCity_ChampionsRoom_EventScript_EnterRoom::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp4
applymovement LOCALID_PLAYER, Common_Movement_WalkUp4
waitmovement 0
delay 40
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerApproachWallace
waitmovement 0
setvar VAR_TEMP_1, 1
goto EverGrandeCity_ChampionsRoom_EventScript_Wallace
@@ -59,7 +55,7 @@ EverGrandeCity_ChampionsRoom_EventScript_Defeated::
checkplayergender
call_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_PlayMayMusic
call_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_PlayBrendanMusic
addobject LOCALID_RIVAL
addobject LOCALID_CHAMPIONS_ROOM_RIVAL
call EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer
checkplayergender
goto_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_MayAdvice
@@ -78,9 +74,9 @@ EverGrandeCity_ChampionsRoom_EventScript_MayAdvice::
msgbox EverGrandeCity_ChampionsRoom_Text_MayAdvice, MSGBOX_DEFAULT
delay 40
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, Common_Movement_Delay48
waitmovement 0
call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth
msgbox EverGrandeCity_ChampionsRoom_Text_MayItsAlreadyOver, MSGBOX_DEFAULT
@@ -91,9 +87,9 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice::
msgbox EverGrandeCity_ChampionsRoom_Text_BrendanAdvice, MSGBOX_DEFAULT
delay 40
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, Common_Movement_Delay48
waitmovement 0
call EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth
msgbox EverGrandeCity_ChampionsRoom_Text_BrendanYouveWon, MSGBOX_DEFAULT
@@ -102,37 +98,37 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanAdvice::
EverGrandeCity_ChampionsRoom_EventScript_BirchArrivesExitForHoF::
closemessage
addobject LOCALID_BIRCH
applymovement LOCALID_BIRCH, EverGrandeCity_ChampionsRoom_Movement_BirchArrives
addobject LOCALID_CHAMPIONS_ROOM_BIRCH
applymovement LOCALID_CHAMPIONS_ROOM_BIRCH, EverGrandeCity_ChampionsRoom_Movement_BirchArrives
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
msgbox EverGrandeCity_ChampionsRoom_Text_BirchArriveRatePokedex, MSGBOX_DEFAULT
call ProfBirch_EventScript_RatePokedex
msgbox EverGrandeCity_ChampionsRoom_Text_BirchCongratulations, MSGBOX_DEFAULT
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox EverGrandeCity_ChampionsRoom_Text_WallaceComeWithMe, MSGBOX_DEFAULT
closemessage
delay 30
applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart
applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalFollows
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExitStart
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExitStart
applymovement LOCALID_CHAMPIONS_ROOM_BIRCH, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalFollows
waitmovement 0
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
msgbox EverGrandeCity_ChampionsRoom_Text_WallaceWaitOutside, MSGBOX_DEFAULT
checkplayergender
call_if_eq VAR_RESULT, MALE, EverGrandeCity_ChampionsRoom_EventScript_MayCongratulations
call_if_eq VAR_RESULT, FEMALE, EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations
closemessage
applymovement LOCALID_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExit
applymovement OBJ_EVENT_ID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit
applymovement LOCALID_CHAMPIONS_ROOM_WALLACE, EverGrandeCity_ChampionsRoom_Movement_WallaceExit
applymovement LOCALID_PLAYER, EverGrandeCity_ChampionsRoom_Movement_PlayerExit
waitmovement 0
setflag FLAG_HIDE_PETALBURG_GYM_GREETER
warp MAP_EVER_GRANDE_CITY_HALL_OF_FAME, 7, 16
@@ -149,14 +145,14 @@ EverGrandeCity_ChampionsRoom_EventScript_BrendanCongratulations::
return
EverGrandeCity_ChampionsRoom_EventScript_RivalApproachPlayer::
applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
return
EverGrandeCity_ChampionsRoom_EventScript_RivalLookBackAndForth::
applymovement LOCALID_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth
applymovement LOCALID_CHAMPIONS_ROOM_RIVAL, EverGrandeCity_ChampionsRoom_Movement_RivalLookBackAndForth
waitmovement 0
return

View File

@@ -10,7 +10,7 @@ EverGrandeCity_DrakesRoom_OnWarp:
.2byte 0
EverGrandeCity_DrakesRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_DrakesRoom_OnFrame:

View File

@@ -9,7 +9,7 @@ EverGrandeCity_GlaciasRoom_OnWarp:
.2byte 0
EverGrandeCity_GlaciasRoom_EventScript_PlayerTurnNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end
EverGrandeCity_GlaciasRoom_OnFrame:

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall1_OnWarp:
.2byte 0
EverGrandeCity_Hall1_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall2_OnWarp:
.2byte 0
EverGrandeCity_Hall2_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall3_OnWarp:
.2byte 0
EverGrandeCity_Hall3_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

View File

@@ -7,6 +7,6 @@ EverGrandeCity_Hall4_OnWarp:
.2byte 0
EverGrandeCity_Hall4_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
turnobject LOCALID_PLAYER, DIR_NORTH
end

Some files were not shown because too many files have changed in this diff Show More