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https://github.com/leoetlino/project-restoration
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game/ui: Add ScheduleScreen header
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@@ -62,6 +62,7 @@ add_executable(newcode
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game/ui/screens/gear_screen.h
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game/ui/screens/main_screen.cpp
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game/ui/screens/main_screen.h
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game/ui/screens/schedule_screen.h
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game/ui/screens/screen.h
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rst/fixes/boss.cpp
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rst/fixes/boss.h
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source/game/ui/screens/schedule_screen.h
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source/game/ui/screens/schedule_screen.h
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#pragma once
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#include "game/ui.h"
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#include "game/ui/screens/screen.h"
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namespace game::ui {
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struct ChrIconButtonAnims {
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Anim* in;
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Anim* out;
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};
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class ScheduleScreen : public Screen {
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public:
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TouchHandler& GetTouchHandler() { return touch_handler; }
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TouchHandler touch_handler;
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void* some_file;
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u8 field_C;
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u8 field_D;
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u8 field_E;
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u8 field_F;
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u8 field_10;
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u8 field_11;
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u8 field_12;
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u8 field_13;
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u8 field_14;
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u8 event_status;
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u8 gap_16[2];
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float delay;
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u32 btn_press_flags;
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u32 btn_press_flags_prev;
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u32 btn_press_flags_pressed;
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Layout* subMenuTitle;
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Layout* subCommonUpBg;
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Layout* commonBottomBg;
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Layout* scheduleLayouts[3];
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Layout* scheduleBaseUp[3];
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u32 field_4C;
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class TextureData* state;
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Layout* up_event_map;
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AnimPlayer* up_event_map_player;
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Anim* in_even_map_anim;
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Anim* out_even_map_anim;
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Anim* idle_map_img_anim;
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u32 field_68;
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u32 some_array;
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u16 field_70;
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u8 field_72;
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u8 field_73;
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AnimPlayer* transition;
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Layout* scroll_bar_l;
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Layout* field_7C;
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u32 field_80[8];
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u8 gapA0[144];
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Anim* field_130;
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Anim* field_134;
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u8 gap_138[156];
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u32 field_1D4;
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u8 gap_1D8[40];
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u32 field_200;
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u8 gap_204[68];
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u32 field_248;
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u32 field_24C;
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u32 field_250;
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u8 field_254;
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u8 something;
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u8 field_256;
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u8 field_257;
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u8 gap_258[4];
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AnimPlayer* scheduleBaseUp0_transition;
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Layout* scheduleBaseUp0;
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Layout* btn_return;
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Layout* btn_schedule_l;
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Layout* btn_map_l;
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Layout* event_item00_l;
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Layout* event_item01_l;
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Layout* chrIconButton[6];
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Widget* disp_a_icon_n[6];
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void* disp_a_icon_n_stuff[6];
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AnimPlayer* chrIconButton_change_player[6];
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AnimPlayer* chrIconButton_transition[6];
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ChrIconButtonAnims chrIconButton_in_out_anims[6];
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Anim* chrIconButton_insert_anim[6];
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AnimPlayer* chrIconButton_frame[6];
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Layout* cursorEventu8Seal;
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u32 cursorEventu8Seal_blink_player;
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AnimPlayer* scheduleBaseUp0_event_item;
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AnimPlayer* scheduleBaseUp0_map_btn;
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u8 field_360;
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u8 field_361;
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u8 field_362;
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u8 field_363;
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u8 field_364;
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u8 field_365;
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u8 field_366;
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u8 field_367;
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u32 field_368;
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u8 gap_36C[148];
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u32 field_400;
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u8 gap_404[180];
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Layout* null_chr_set_layouts[8];
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Widget* null_chr_sets[8];
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AnimPlayer* sche_base_g_player;
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Anim* sche_base_up_anim;
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Anim* sche_base_down_anim;
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Widget* sche_base_g;
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Layout* field_508;
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Widget* pointer_null;
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Layout* pointer_null_l;
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Layout* field_514;
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u32 field_518;
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AnimPlayer* frame_anim00;
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AnimPlayer* all_player;
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Anim* cursor_up_anim;
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Anim* cursor_down_anim;
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Anim* cursor_left_anim;
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Anim* cursor_right_anim;
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Anim* cursor_up_anim_chr;
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Anim* cursor_down_anim_chr;
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Anim* cursor_left_anim_chr;
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Anim* cursor_right_anim_chr;
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Anim* cursor_blink_anim;
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Anim* cursor_blink_anim01;
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Widget* all_widget;
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Layout* text_new_sets[8];
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Widget* happy_seal_sets[8];
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Widget* current_time;
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AnimPlayer* current_time_player;
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u32 field_598;
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u32 field_59C;
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float field_5A0;
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Widget* day1_test_pane;
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ScheduleScreen* day2_test_pane;
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ScheduleScreen* day3_test_pane;
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Widget* chat_seal;
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Widget* direct_up;
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Widget* direct_down;
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int field_5BC;
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Layout* scroll_bar_l_;
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AnimPlayer* in_out_anim_player;
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Anim* in_up_schedule_anim;
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Anim* out_up_schedule_anim;
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Anim* in_update_anim;
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Anim* out_update_anim;
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AnimPlayer* unselected_anim_players[8];
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Anim* unselected_null_set_anim[8];
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AnimPlayer* unselected_chat_player;
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Anim* unselected_chat;
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Widget* icon_day_sun_moon_g[3];
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AnimPlayer* alarm_mode_anim_player;
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Anim* change_alarm_mode_anim;
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Anim* release_alarm_mode_anim;
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Widget* blackout_alarm_mode_g;
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Layout* scheChrBottom[28];
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Layout* scheduleBaseUp1;
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Layout* field_6B0;
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u8 gap_6B4[16];
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u8 field_6C4;
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u32 field_6C8;
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u8 gap_6CC[4];
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u32 field_6D0;
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u32 field_6D4;
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Layout* base1_btn_return;
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Layout* base1_btn_alarm;
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Layout* base1_btn_set_l;
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Layout* base1_btn_release_l;
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Layout* base1_btn_ev_list;
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Layout* base1_touch_rect_center_l;
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Layout* base1_btn_map_l;
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Widget* base1_under_tub_g;
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u8 gap_6F8[4];
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Layout* elf_seal_free;
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Layout* elf_seal_fix;
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u8 field_704;
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u8 field_705;
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u8 gap_706[2];
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Anim* chat_seal_idle_anim;
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Anim* chat_seal_set_anim;
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Anim* chat_seal_delete_anim;
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AnimPlayer* elf_seal_free_player;
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AnimPlayer* elf_seal_fix_player;
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AnimPlayer* base1_fade_anim;
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Anim* darken_anim;
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Anim* lighten_anim;
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AnimPlayer* current_time_anim_player;
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AnimPlayer* ev_time_anim_player;
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Anim* disp_ev_time_anim;
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Anim* vanish_ev_time_anim;
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AnimPlayer* current_time_switch_anim;
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Layout* a_mark_sun_moon;
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Layout* a_hour_num_rank10_l;
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Layout* a_hour_num_rank1_l;
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Layout* a_min_num_rank10_l;
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Layout* a_min_num_rank1_l;
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Layout* b_mark_sun_moon;
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Layout* b_hour_num_rank10_l;
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Layout* b_hour_num_rank1_l;
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Layout* b_min_num_rank10_l;
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Layout* b_min_num_rank1_l;
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AnimPlayer* btn_map_anim_player;
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Anim* disp_btn_map_anim;
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Anim* vanish_btn_map_anim;
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AnimPlayer* btn_alarm_anim_player;
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Anim* disp_btn_alarm_anim;
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Anim* vanish_btn_alarm_anim;
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AnimPlayer* base1_in_out_anim_player;
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Anim* in_menu_schedule_anim;
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Anim* out_menu_schedule_anim;
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Anim* base1_in_update_anim;
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Anim* base1_out_update_anim;
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void (ScheduleScreen::*calc1)(ScreenContext&);
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void (ScheduleScreen::*calc2)(ScreenContext&);
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void (ScheduleScreen::*draw1)(ScreenContext&);
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void (ScheduleScreen::*draw2)(ScreenContext&);
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};
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static_assert(sizeof(ScheduleScreen) == 0x7B0);
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static_assert(sizeof(ScheduleScreen::calc1) == 8);
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} // namespace game::ui
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