Implement ISG (#188)

I saw this feature being asked for by a few people. Since it shouldn't directly interfere with gameplay, unless specifically activated (pickup item while shielding and swinging). I've checked both on patched and non-patched versions of the game to see if this implementation works, and they both had the same expected behaviour (8 slashes with kokiri sword to kill Gibdos). It appears that this implementation should not impact any regular game play.
This commit is contained in:
PhlexPlexico
2021-07-20 07:58:44 -06:00
committed by GitHub
parent 2da76667b1
commit c28f699dd7

12
hooks/rst_isg.hks Normal file
View File

@@ -0,0 +1,12 @@
# Relative branch to skip past sword flags.
# b #0x00000c
patch_in_isg:
type: patch
addr: 0x1D32E0
data: 010000EA
# b #0x00000c
patch_in_isg_2:
type: patch
addr: 0x1DBEA4
data: 010000EA