mirror of
https://github.com/marcrobledo/savegame-editors.git
synced 2025-10-06 00:12:46 +02:00
removed botw save format converter (wii u <-> ns) since it wasn't working properly
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@@ -30,7 +30,7 @@ caches.keys().then(function(cacheNames){
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});
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var PRECACHE_ID='zelda-botw-editor';
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var PRECACHE_VERSION='v7b';
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var PRECACHE_VERSION='v7c';
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var PRECACHE_URLS=[
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//is hashes file too big for cacheing?
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'/savegame-editors/zelda-botw/','/savegame-editors/zelda-botw/index.html',
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@@ -44,7 +44,7 @@
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<div id="toolbar" class="hidden padding-vertical">
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<div class="row wrapper">
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<div class="twelve columns text-center">
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<span class="clickable" onclick="SavegameEditor.changeEndianess()" id="span-version"></span>
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<span id="span-version"></span>
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<button id="tab-button-home" title="Home" class="tab-button active" onclick="showTab('home')"><i class="tab-icon home"></i></button>
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<button id="tab-button-weapons" title="Weapons" class="tab-button" onclick="showTab('weapons')"><i class="tab-icon weapons"></i></button>
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@@ -331,19 +331,6 @@ SavegameEditor={
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return arr2;
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},
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changeEndianess:function(){
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var tempFileByteSwapped=new MarcFile(tempFile.fileSize);
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tempFileByteSwapped.fileType=tempFile.fileType;
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tempFileByteSwapped.fileName=tempFile.fileName;
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tempFileByteSwapped.littleEndian=!tempFile.littleEndian;
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for(var i=0; i<tempFile.fileSize; i+=4){
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tempFileByteSwapped.writeU32(i, tempFile.readU32(i));
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}
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tempFile=tempFileByteSwapped;
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this.checkValidSavegame();
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},
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/* check if savegame is valid */
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_checkValidSavegameByConsole:function(switchMode){
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var CONSOLE=switchMode?'Switch':'Wii U';
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