* develop:
Group if together
io.element.android:opusencoder:1.0.3 - should fix lint false positive issues
Indentation, move comment above the block.
Do the check on towncrier only for PR targeting develop branch
Format file
io.element.android:opusencoder:1.0.1
Add a VectorFeatures to force usage of the library OpusEncoder
Add dependency to opusencoder and remove module from this project
shorter name
Add GitHub action to check for a towncrier file
* develop: (156 commits)
adding test case for showing html entities are processed
adding tests around the event html rendering - the test helper is a little hacky in order to covert the spans to something human readable
removing extra line
adding changelog entry
overriding the default list handler with an implementation that takes into account the initial starting position
trigger CI
Use executeTransactionAwait (need realm refresh in this case)
Bump flipper from 0.152.0 to 0.153.0
Use executeTransactionAwait (need realm refresh in this case)
generating 1.4.27 changelog and updating version
Fixing crash when sharing plain text, such as a url
Fix crashes when opening Thread (#6463)
Timeline: fix validation of timeline event changes
Fix ConcurrentModificationException on BackgroundDetectionObserver
Fix crashes when opening Thread (#6463)
suppressing unused string resource
Changelog
Fix ConcurrentModificationException on BackgroundDetectionObserver
Fix typo
adding changelog entry
...
- only uses the previous value if the key exists, otherwise we end up defaulting to true instead of false (which the preferences screen expects)
- manually deletes the key after migrating the value
* develop: (91 commits)
Remove unused import
Update versions
Update CHANGES
Improve readability.
Weblate: also clean trads
Changelog
Format file
Add android:hasFragileUserData="true" to the manifest. See details in #2352
Clean the TODO delete (UnusedResource not compatible with string template)
showing a toast on password reset confirmation
lifting duplicated event_base layout to the base class, with the option for children to override
using vector model for consistency
Replace 5 manual steps to 1 command line step
Translated using Weblate (Italian)
Translated using Weblate (Swedish)
Translated using Weblate (Swedish)
Translated using Weblate (Russian)
extracting common breaker background selection to ftue extensions
removing unused imports
adding changelog entry
...
* develop: (174 commits)
Bump libphonenumber from 8.12.50 to 8.12.51
LoadRoomMember: fix presence
Cleanup
LoadRoomMembers: add changelog
LoadRoomMembers: handle room member event a bit more efficiently
LoadRoomMembers: exclude Membership.Leave
LoadRoomMembers: divide by chunk
Bump soloader from 0.10.3 to 0.10.4
Code review fix.
Try no using the gradle daemon on CI
Harmonize values of `CI_GRADLE_ARG_PROPERTIES`
removing unused dependencies and marking soloader and ignored from dependency check (as it's dynamic)
Remove non necessary prefix in logs
Adding changelog entry
Updating the unit tests
Stopping existing active live when starting a new one
Avoid multiple PR from Dependabot when Flipper is upgraded.
Change context inside the get live summary use case
Use a TestDispatcher in the FakeSession
Code review fixes.
...
- whilst closing the session, we iterate through all the listeners calling onSessionStopped however some implementations also use this callback to remove themselves from the listeners, causing the concurrent modification crash
Background: Clients write Markdown and convert it to HTML before
sending the event. All events are formatted as HTML. However, if an
HTML formatted event happened to include markdown characters, Element
Android would incorrectly render that markdown.
For example, an event with formatted_body: "*test*" should be
displayed as literally *test* with no effects, but Element Android
incorrectly displayed it as test in italics.
This commit fixes this behaviour, making Element Android not parse
Markdown in HTML messages.
From the perspective of most users it will appear that backslash
escapes now work properly (even though this wasn't the real issue).
* Sync: delete all previous chunks in case of gappy sync
* Chunk: dont link chunks if we find existing timeline event (keep multiple timeline events in db)
* Timeline : remove some unused code
* Clean and add changelog
* Timeline: set named argument
* Timeline: avoid restarting the timeline when there is a CancellationException due to permalink
* Timeline: add migration to clean up old (broken) chunks
* Update matrix-sdk-android/src/main/java/org/matrix/android/sdk/internal/database/migration/MigrateSessionTo030.kt
Co-authored-by: Benoit Marty <benoitm@matrix.org>
* Timeline: try to fix test
* ignoring broken instrumentation test in order to release
Co-authored-by: ganfra <francoisg@element.io>
Co-authored-by: Benoit Marty <benoitm@matrix.org>
Co-authored-by: Adam Brown <adampsbrown@gmail.com>
* Sync: delete all previous chunks in case of gappy sync
* Chunk: dont link chunks if we find existing timeline event (keep multiple timeline events in db)
* Timeline : remove some unused code
* Clean and add changelog
* Timeline: set named argument
* Timeline: avoid restarting the timeline when there is a CancellationException due to permalink
* Timeline: add migration to clean up old (broken) chunks
* Update matrix-sdk-android/src/main/java/org/matrix/android/sdk/internal/database/migration/MigrateSessionTo030.kt
Co-authored-by: Benoit Marty <benoitm@matrix.org>
* Timeline: try to fix test
* ignoring broken instrumentation test in order to release
Co-authored-by: ganfra <francoisg@element.io>
Co-authored-by: Benoit Marty <benoitm@matrix.org>
Co-authored-by: Adam Brown <adampsbrown@gmail.com>
All failing with
```
im.vector.app.SecurityBootstrapTest > testBasicBootstrap[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
im.vector.app.VerifySessionInteractiveTest > checkVerifyPopup[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
im.vector.app.VerifySessionPassphraseTest > checkVerifyWithPassphrase[Nexus_5X_API_28(AVD) - 9] FAILED
java.lang.IllegalStateException: Method addObserver must be called on the main thread
at androidx.lifecycle.LifecycleRegistry.enforceMainThreadIfNeeded(LifecycleRegistry.java:317)
```
This patch updates the logic checking whether to show the
playContentView to not show it when an animated image message would
autoplay its animation.
Signed-off-by: networkException <git@nwex.de>
This patch removes dontAnimate() in the createGlideRequest() builder
conditionally depending on the user's animated image autoplay
preferences.
Resolves#1160, #5094
Signed-off-by: networkException <git@nwex.de>
This patch adds the messageType field to MessageInformationData,
containing a nullable string representation of the message event's type.
Signed-off-by: networkException <git@nwex.de>
This patch adds a new switch to VectorPreferences, the vector settings
preferences view and various classes propergating the set value of the
switch into parts of the application touched by the following patches.
Signed-off-by: networkException <git@nwex.de>
* develop: (114 commits)
Docs: Fix various formatting and spelling issues in notifications.md
Fixing non necessary breaking line
continuing to the originally supplied url when a rtl override character is detected
splitting url detection condition into separate branches
Cleaner code
Create extension `String?.toActiveSpaceOrOrphanRooms()` to reduce noise.
Add changelog
Fix test compilation
Add some Kdoc
Add some Kdoc
Create SpaceFilter.OrphanRooms to improve the API. Not 100% of the side effect. There is probably some (fixed?) bugs here.
Rename ActiveSpaceFilter to SpaceFilter
Remove `ActiveSpaceFilter.None` Prefer nullability for API coherency of `RoomSummaryQueryParams`
Add some Kdoc
Remove duplicated lines of code (the same code is done a few lines later)
Remove `RoomCategoryFilter.ALL` Prefer nullability for API coherency of `RoomSummaryQueryParams`
`displayName` default value is now `QueryStringValue.NoCondition`. It was working fine since in the DB we always have a name using `RoomDisplayNameFallbackProvider`, which in our current implementation always return a non empty String.
Small rework for nicer code
Remove duplicated code lines
Remove `roomId` from `RoomSummaryQueryParams.Builder()`. Create a new API in RoomService to observe a room summary from a roomId.
...
# Conflicts:
# vector/src/main/java/im/vector/app/features/location/live/map/LocationLiveMapViewFragment.kt
Persisting notification info fails for non-null Uris:
E NotificationEventPersistence: ## Failed to save cached notification info
E NotificationEventPersistence: java.io.NotSerializableException: android.net.Uri$HierarchicalUri
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1240)
E NotificationEventPersistence: at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1604)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1565)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1488)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1234)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:354)
E NotificationEventPersistence: at java.util.ArrayList.writeObject(ArrayList.java:762)
E NotificationEventPersistence: at java.lang.reflect.Method.invoke(Native Method)
E NotificationEventPersistence: at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:1036)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1552)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1488)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1234)
E NotificationEventPersistence: at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:354)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.SecretStoringUtils.saveSecureObjectM(SecretStoringUtils.kt:283)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.SecretStoringUtils.securelyStoreObject(SecretStoringUtils.kt:150)
E NotificationEventPersistence: at org.matrix.android.sdk.internal.session.securestorage.DefaultSecureStorageService.securelyStoreObject(DefaultSecureStorageService.kt:27)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationEventPersistence.persistEvents(NotificationEventPersistence.kt:58)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager$persistEvents$1.invoke(NotificationDrawerManager.kt:183)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager$persistEvents$1.invoke(NotificationDrawerManager.kt:182)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationState.queuedEvents(NotificationState.kt:55)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager.persistEvents(NotificationDrawerManager.kt:182)
E NotificationEventPersistence: at im.vector.app.features.notifications.NotificationDrawerManager.refreshNotificationDrawerBg(NotificationDrawerManager.kt:177)
Accordingly, if a notification for an image is shown, and the
notification state is loaded from storage later, none of the previously
shown notifications will get dismissed once read.
Likely addresses https://github.com/vector-im/element-android/issues/4862.
Change-Id: I2d6be497e8b92e770b680e16e42b3610add57323
It was working fine since in the DB we always have a name using `RoomDisplayNameFallbackProvider`, which in our current implementation always return a non empty String.
Previously the widget web view prompted to grant the widget permissions but it didn't
actually request those permissions from the system. So if the web view requested, e.g.
the camera permission but the app hadn't previously been granted that permission, the
web view wouldn't get camera access even when the widget permission request had been
confirmed.
With this commit, the app will also request camera and microphone permissions from the
system when needed.
Signed-off-by: Johannes Marbach <johannesm@element.io>
If the preference "Show all Rooms in Home" is selected element should
not switch away from the home space when clicking a notification for a
room in some other space.
With this change one stays in the home space when the said preference is
active.
fixes#5180
Signed-off-by: Michael Loipführer <milo@sft.lol>
I was observing cases where builtEvents[modificationIndex] was not
having the same eventId as the udpatedEntity in handleDatabaseChangeSet.
In particular, I observed both cases that
- there was no item in the list yet with the same eventId as the updated
one
- there was an item with the same eventId already in the list, but at a
different position.
Whenever this happened, the timeline would render missing, duplicated,
or swapped messages in the timeline.
Instead of relying on the modificationIndex to be the same for both the
change set and builtEvents, look up the proper index by eventId.
- [ ] Check the rageshake with the current dev version: https://github.com/matrix-org/element-android-rageshakes/labels/1.2.3-dev
- [ ] Run the integration test, and especially `UiAllScreensSanityTest.allScreensTest()`
- [ ] Create an account on matrix.org and do some smoke tests that the sanity test does not cover like: 1-1 call, 1-1 video call, Jitsi call for instance
- [ ] Run towncrier: `towncrier --version v1.2.3 --draft` (remove `--draft` do write the file CHANGES.md)
- [ ] Run towncrier: `towncrier build --version v1.2.3 --draft` (remove `--draft` do write the file CHANGES.md)
- [ ] Check that the folder `changelog.d` is empty. It can happen that some remaining files stay here
- [ ] Check the file CHANGES.md consistency. It's possible to reorder items (most important changes first) or change their section if relevant. Also an opportunity to fix some typo, or rewrite things
- [ ] Add file for fastlane under ./fastlane/metadata/android/en-US/changelogs
@@ -49,24 +49,34 @@ body:
### Once tested and validated internally
- [ ] Create a new beta release on the GooglePlay console and upload the 4 signed Apks.
- [ ] Create a new open testing release on the GooglePlay console and upload the 4 signed Apks.
- [ ] Check that the version codes are correct
- [ ] Copy the fastlane change to the GooglePlay console in the section en-GB.
- [ ] Push to beta release to 100% of the users
- [ ] Notify the F-Droid team so that they can schedule the publication on F-Droid
- [ ] Push the open testing release to 100% of the users
- [ ] Notify the F-Droid team [here](https://matrix.to/#/!LAAuJLQXYHjMNWKrCK:matrix.org?via=matrix.org&via=bubu1.eu&via=lant.uk) so that they can schedule the publication on F-Droid
- [ ] The application is available to the PlayStore testers (live). Google can take between 1 hour and up to 7 days to approve the release.
- [ ] The application is available to the F-Droid users.
### Once Live on PlayStore
### Once open testing is live on PlayStore
- [ ] Ping the Android public room and update its topic
- [ ] Add an entry in the internal diary
### After at least 2 days
### Once Live on F-Droid
- [ ] Update the Android public room topic
### After at least 2 days (generally next Monday)
- [ ] Check the [rageshakes](https://github.com/matrix-org/element-android-rageshakes/issues)
- [ ] Check the crash reports on the GooglePlay console
- [ ] Check the Android Element room for any reported issues on the new version
- [ ] If all is OK, push to production and notify Markus (Bubu) to release the F-Droid version
- [ ] Ping the Android public room and update its topic with the new available version
- [ ] If all is OK, promote the open testing release to production. Generally using a 100% roll out, but can be a smaller value depending on the release content.
- [ ] The application is available to the PlayStore users (live). Google can take (again!) between 1 hour and up to 7 days to approve the release.
### Once production is live on PlayStore
- [ ] Ping the Android public room and update its topic
- [ ] Add an entry in the internal diary
### Android SDK2
@@ -90,12 +100,20 @@ body:
##### Release on MavenCentral
- [ ] Checkout the branch `main`
- [ ] Run the command `./gradlew publish --no-daemon --no-parallel`. You'll need some non-public element to do so
- [ ] Run the command `./gradlew closeAndReleaseRepository`. If it is working well, you can jump directly to the final step of this section.
If `./gradlew closeAndReleaseRepository` fails (for instance, several repositories are waiting to be handled), you have to close and release the repository manually. Do the following steps:
- [ ] Connect to https://s01.oss.sonatype.org
- [ ] Click on Staging Repositories and check the the files have been uploaded
- [ ] Click on close
- [ ] Wait (check Activity tab until step "Repository closed" is displayed)
- [ ] Click on release. The staging repository will disappear
Final step
- [ ] Check that the release is available in https://repo1.maven.org/maven2/org/matrix/android/matrix-android-sdk2/ (it can take a few minutes)
text_template:"Sonarqube run (on ${{ github.ref }}): {{#each job_statuses }}{{#with this }}{{#if completed }} {{name}} {{conclusion}} at {{completed_at}}, {{/if}}{{/with}}{{/each}}"
html_template:"Sonarqube run (on ${{ github.ref }}): {{#each job_statuses }}{{#with this }}{{#if completed }}<br />{{icon conclusion}} {{name}} <font color='{{color conclusion}}'>{{conclusion}} at {{completed_at}} <a href=\"{{html_url}}\">[details]</a></font>{{/if}}{{/with}}{{/each}}"
text_template:"Build is broken for ${{ github.ref }}: {{#each job_statuses }}{{#with this }}{{#if completed }}{{name}} {{conclusion}} at {{completed_at}}, {{/if}}{{/with}}{{/each}}"
html_template:"Build is broken for ${{ github.ref }}: {{#each job_statuses }}{{#with this }}{{#if completed }}<br />{{icon conclusion }} {{name}} <font color='{{color conclusion }}'>{{conclusion}} at {{completed_at}} <a href=\"{{html_url}}\">[details]</a></font>{{/if}}{{/with}}{{/each}}"
- Improve user experience when he is first invited to a room. Users will be able to decrypt and view previous messages ([#5853](https://github.com/vector-im/element-android/issues/5853))
- [Location sharing] - Reply action on a live message ([#6401](https://github.com/vector-im/element-android/issues/6401))
- Show a loader if all the Room Members are not yet loaded. ([#6413](https://github.com/vector-im/element-android/issues/6413))
Bugfixes 🐛
----------
- Fixes numbered lists always starting from 1 ([#4777](https://github.com/vector-im/element-android/issues/4777))
- Adds LoginType to SessionParams to fix soft logout form not showing for SSO and Password type ([#5398](https://github.com/vector-im/element-android/issues/5398))
- Use stable endpoint for alias management instead of MSC2432. Contributed by Nico. ([#6288](https://github.com/vector-im/element-android/issues/6288))
- [Poll] Fixes visible and wrong votes in closed poll after removing 2 previous polls ([#6430](https://github.com/vector-im/element-android/issues/6430))
- Fix HTML entities being displayed in messages ([#6442](https://github.com/vector-im/element-android/issues/6442))
- Gallery picker can pick external images ([#6450](https://github.com/vector-im/element-android/issues/6450))
- Fixes crash when sharing plain text, such as a url ([#6451](https://github.com/vector-im/element-android/issues/6451))
- Fix crashes on Timeline [Thread] due to range validation ([#6461](https://github.com/vector-im/element-android/issues/6461))
- Fix crashes when opening Thread ([#6463](https://github.com/vector-im/element-android/issues/6463))
- Fix ConcurrentModificationException on BackgroundDetectionObserver ([#6469](https://github.com/vector-im/element-android/issues/6469))
- Fixes inconsistency with rooms within spaces showing or disappearing from home ([#6510](https://github.com/vector-im/element-android/issues/6510))
In development 🚧
----------------
- FTUE - Adds support for resetting the password during the FTUE onboarding journey ([#5284](https://github.com/vector-im/element-android/issues/5284))
- Create DM room only on first message - Design implementation & debug feature flag ([#5525](https://github.com/vector-im/element-android/issues/5525))
Other changes
-------------
- Replacing Epoxy annotation layout id references with getDefaultLayoutId ([#6389](https://github.com/vector-im/element-android/issues/6389))
- Ensure `RealmList<T>.clearWith()` extension is correctly used. ([#6392](https://github.com/vector-im/element-android/issues/6392))
- [Poll] - Add a description under undisclosed poll when not ended ([#6423](https://github.com/vector-im/element-android/issues/6423))
- Add `android:hasFragileUserData="true"` in the manifest ([#6429](https://github.com/vector-im/element-android/issues/6429))
- Add code check to prevent modification of frozen class ([#6434](https://github.com/vector-im/element-android/issues/6434))
- Let your Activity or Fragment implement `VectorMenuProvider` if they provide a menu. ([#6436](https://github.com/vector-im/element-android/issues/6436))
- Rename Android Service to use `AndroidService` suffix ([#6458](https://github.com/vector-im/element-android/issues/6458))
Changes in Element v1.4.27 (2022-07-06)
=======================================
Bugfixes 🐛
----------
- Fixes crash when sharing plain text, such as a url ([#6451](https://github.com/vector-im/element-android/issues/6451))
- Fix crashes on Timeline [Thread] due to range validation ([#6461](https://github.com/vector-im/element-android/issues/6461))
- Fix crashes when opening Thread ([#6463](https://github.com/vector-im/element-android/issues/6463))
- Fix ConcurrentModificationException on BackgroundDetectionObserver ([#6469](https://github.com/vector-im/element-android/issues/6469))
Changes in Element v1.4.26 (2022-06-30)
=======================================
Features ✨
----------
- Use UnifiedPush and allows user to have push without FCM. ([#3448](https://github.com/vector-im/element-android/issues/3448))
- Replace ffmpeg-kit with libopus and libopusenc. ([#6203](https://github.com/vector-im/element-android/issues/6203))
- Allow sharing text based content via android's share menu (eg .ics files) ([#6285](https://github.com/vector-im/element-android/issues/6285))
- Promote live location labs flag ([#6350](https://github.com/vector-im/element-android/issues/6350))
- [Location sharing] - Stop any active live before starting a new one ([#6364](https://github.com/vector-im/element-android/issues/6364))
- Expose pusher profile tag in advanced settings ([#6369](https://github.com/vector-im/element-android/issues/6369))
Bugfixes 🐛
----------
- Fixes concurrent modification crash when signing out or launching the app ([#5821](https://github.com/vector-im/element-android/issues/5821))
- Refactor - better naming, return native user id and not sip user id and create a dm with the native user instead of with the sip user. ([#6101](https://github.com/vector-im/element-android/issues/6101))
- Fixed /upgraderoom command not doing anything ([#6154](https://github.com/vector-im/element-android/issues/6154))
- Fixed crash when opening large images in the timeline ([#6290](https://github.com/vector-im/element-android/issues/6290))
- [Location sharing] Fix crash when starting/stopping a live when offline ([#6315](https://github.com/vector-im/element-android/issues/6315))
- Fix loop in timeline and simplify management of chunks and timeline events. ([#6318](https://github.com/vector-im/element-android/issues/6318))
- Update design and behaviour on widget permission bottom sheet ([#6326](https://github.com/vector-im/element-android/issues/6326))
- Fix | Some user verification requests couldn't be accepted/declined ([#6328](https://github.com/vector-im/element-android/issues/6328))
- [Location sharing] Fix stop of a live not possible from another device ([#6349](https://github.com/vector-im/element-android/issues/6349))
- Fix backslash escapes in formatted messages ([#6357](https://github.com/vector-im/element-android/issues/6357))
- Fixes wrong error message when signing in with wrong credentials ([#6371](https://github.com/vector-im/element-android/issues/6371))
- [Location Share] - Adding missing prefix "u=" for uncertainty in geo URI ([#6375](https://github.com/vector-im/element-android/issues/6375))
In development 🚧
----------------
- FTUE - Adds automatic homeserver selection when typing a full matrix id during registration or login ([#6162](https://github.com/vector-im/element-android/issues/6162))
Improved Documentation 📚
------------------------
- Update the PR process doc to come back to one reviewer with optional additional reviewers. ([#6396](https://github.com/vector-im/element-android/issues/6396))
SDK API changes ⚠️
------------------
- Group all location sharing related API into LocationSharingService ([#5864](https://github.com/vector-im/element-android/issues/5864))
- Add support for MSC2457 - opting in or out of logging out all devices when changing password ([#6191](https://github.com/vector-im/element-android/issues/6191))
- Create `QueryStateEventValue` to do query on `stateKey` for State Event. Also remove the default parameter values for those type. ([#6319](https://github.com/vector-im/element-android/issues/6319))
Other changes
-------------
- - Notify of the latest known location in LocationTracker to avoid multiple locations at start
- Add report action for live location messages ([#6280](https://github.com/vector-im/element-android/issues/6280))
Bugfixes 🐛
----------
- Fix cases of missing, swapped, or duplicated messages ([#5528](https://github.com/vector-im/element-android/issues/5528))
- Fix wrong status of live location sharing in timeline ([#6209](https://github.com/vector-im/element-android/issues/6209))
- Fix StackOverflowError while recording voice message ([#6222](https://github.com/vector-im/element-android/issues/6222))
- Text cropped: "Secure backup" ([#6232](https://github.com/vector-im/element-android/issues/6232))
- Fix copyright attributions of map views ([#6247](https://github.com/vector-im/element-android/issues/6247))
- Fix flickering bottom bar of live location item ([#6264](https://github.com/vector-im/element-android/issues/6264))
In development 🚧
----------------
- FTUE - Adds Sign Up tracking ([#5285](https://github.com/vector-im/element-android/issues/5285))
SDK API changes ⚠️
------------------
- Some methods from `Session` have been moved to a new `SyncService`, that you can retrieve from a `Session`.
-`SyncStatusService` method has been moved to the new `SyncService`
-`InitSyncStep` have been moved and renamed to `InitialSyncStep`
-`SyncStatusService.Status` has been renamed to `SyncRequestState`
- The existing `SyncService` has been renamed to `SyncAndroidService` because of name clash with the new SDK Service ([#6029](https://github.com/vector-im/element-android/issues/6029))
- Allows `AuthenticationService.getLoginFlow` to fail without resetting state from previously successful calls ([#6093](https://github.com/vector-im/element-android/issues/6093))
- Allows new passwords to be passed at the point of confirmation when resetting a password ([#6169](https://github.com/vector-im/element-android/issues/6169))
Other changes
-------------
- Adds support for parsing homeserver versions without a patch number ([#6017](https://github.com/vector-im/element-android/issues/6017))
- Updating exit onboarding dialog copy formatting to match iOS ([#6087](https://github.com/vector-im/element-android/issues/6087))
- Disables when arrow alignment in code style ([#6126](https://github.com/vector-im/element-android/issues/6126))
Changes in Element 1.4.20 (2022-06-13)
======================================
Bugfixes 🐛
----------
- Fix: All rooms are shown in Home regardless of the switch state. ([#6272](https://github.com/vector-im/element-android/issues/6272))
- Fix regression on EventInsertLiveObserver getting blocked so there is no event being processed anymore. ([#6278](https://github.com/vector-im/element-android/issues/6278))
Changes in Element 1.4.19 (2022-06-07)
======================================
Bugfixes 🐛
----------
- Fix | performance regression on roomlist + proper display of space parents in explore rooms. ([#6233](https://github.com/vector-im/element-android/issues/6233))
Changes in Element v1.4.18 (2022-05-31)
=======================================
Features ✨
----------
- Space explore screen changes: removed space card, added rooms filtering ([#5658](https://github.com/vector-im/element-android/issues/5658))
- Adds space or user id as a subtitle under rooms in search ([#5860](https://github.com/vector-im/element-android/issues/5860))
- Adds up navigation in spaces ([#6073](https://github.com/vector-im/element-android/issues/6073))
- Labs flag for enabling live location sharing ([#6098](https://github.com/vector-im/element-android/issues/6098))
- Added support for mandatory backup or passphrase from .well-known configuration. ([#6133](https://github.com/vector-im/element-android/issues/6133))
- Security - Asking for user confirmation when tapping URLs which contain unicode directional overrides ([#6163](https://github.com/vector-im/element-android/issues/6163))
- Add settings switch to allow autoplaying animated images ([#6166](https://github.com/vector-im/element-android/issues/6166))
- Live Location Sharing - User List Bottom Sheet ([#6170](https://github.com/vector-im/element-android/issues/6170))
Bugfixes 🐛
----------
- Fix some notifications not clearing when read ([#4862](https://github.com/vector-im/element-android/issues/4862))
- Do not switch away from home space on notification when "Show all Rooms in Home" is selected. ([#5827](https://github.com/vector-im/element-android/issues/5827))
- Use fixed text size in read receipt counter ([#5856](https://github.com/vector-im/element-android/issues/5856))
- Revert: Use member name instead of room name in DM creation item ([#6032](https://github.com/vector-im/element-android/issues/6032))
- Poll refactoring with unit tests ([#6074](https://github.com/vector-im/element-android/issues/6074))
- Correct .well-known/matrix/client handling for server_names which include ports. ([#6095](https://github.com/vector-im/element-android/issues/6095))
- Glide - Use current drawable while loading new static map image ([#6103](https://github.com/vector-im/element-android/issues/6103))
- Fix sending multiple invites to a room reaching only one or two people ([#6109](https://github.com/vector-im/element-android/issues/6109))
- Prevent widget web view from reloading on screen / orientation change ([#6140](https://github.com/vector-im/element-android/issues/6140))
- Fix decrypting redacted event from sending errors ([#6148](https://github.com/vector-im/element-android/issues/6148))
- Make widget web view request system permissions for camera and microphone (PSF-1061) ([#6149](https://github.com/vector-im/element-android/issues/6149))
In development 🚧
----------------
- Adds email input and verification screens to the new FTUE onboarding flow ([#5278](https://github.com/vector-im/element-android/issues/5278))
- FTUE - Adds the redesigned Sign In screen ([#5283](https://github.com/vector-im/element-android/issues/5283))
- [Live location sharing] Update message in timeline during the live ([#5689](https://github.com/vector-im/element-android/issues/5689))
- FTUE - Overrides sign up flow ordering for matrix.org only ([#5783](https://github.com/vector-im/element-android/issues/5783))
- Live location sharing: navigation from timeline to map screen
Live location sharing: show user pins on map screen ([#6012](https://github.com/vector-im/element-android/issues/6012))
- FTUE - Adds homeserver login/register deeplink support ([#6023](https://github.com/vector-im/element-android/issues/6023))
- [Live location sharing] Update entity in DB when a live is timed out ([#6123](https://github.com/vector-im/element-android/issues/6123))
SDK API changes ⚠️
------------------
- Notifies other devices when a verification request sent from an Android device is accepted.` ([#5724](https://github.com/vector-im/element-android/issues/5724))
- Some `val` have been changed to `fun` to increase their visibility in the generated documentation. Just add `()` if you were using them.
-`KeysBackupService.state` has been replaced by `KeysBackupService.getState()`
-`KeysBackupService.isStucked` has been replaced by `KeysBackupService.isStuck()`
- Improve replay attacks and reduce duplicate message index errors ([#6077](https://github.com/vector-im/element-android/issues/6077))
- Remove `RoomSummaryQueryParams.roomId`. If you need to observe a single room, use the new API `RoomService.getRoomSummaryLive(roomId: String)`
-`ActiveSpaceFilter` has been renamed to `SpaceFilter`
-`RoomCategoryFilter.ALL` has been removed, just pass `null` to not filter on Room category. ([#6143](https://github.com/vector-im/element-android/issues/6143))
Other changes
-------------
- leaving space experience changed to be aligned with iOS ([#5728](https://github.com/vector-im/element-android/issues/5728))
-@Ignore a number of tests that are currently failing in CI. ([#6025](https://github.com/vector-im/element-android/issues/6025))
- Remove ShortcutBadger lib and usage (it was dead code) ([#6041](https://github.com/vector-im/element-android/issues/6041))
- Test: Ensure calling 'fail()' is not caught by the catch block ([#6089](https://github.com/vector-im/element-android/issues/6089))
- Excludes transitive optional non FOSS google location dependency from fdroid builds ([#6100](https://github.com/vector-im/element-android/issues/6100))
- Fixed grammar errors in /vector/src/main/res/values/strings.xml ([#6132](https://github.com/vector-im/element-android/issues/6132))
- Downgrade gradle from 7.2.0 to 7.1.3 ([#6141](https://github.com/vector-im/element-android/issues/6141))
- Add Lao language to the in-app settings. ([#6196](https://github.com/vector-im/element-android/issues/6196))
- Remove the background location permission request ([#6198](https://github.com/vector-im/element-android/issues/6198))
[Flipper](https://fbflipper.com) is a powerful tool from Meta, which allow to inspect the running application details and states from your computer.
Flipper is configured in the Element Android project to let the developers be able to:
- inspect all the Realm databases content;
- do layout inspection;
- see the crash logs;
- see the logcat;
- see all the network requests;
- see all the SharedPreferences;
- take screenshots and record videos of the device;
- and more!
## Setup
- Install Flipper on your computer. Follow instructions here: https://fbflipper.com/docs/getting-started/index/
- Run the debug version of Element on an emulator or on a real device.
### Troubleshoot
#### No device found issue
The configuration of the Flipper application has to be updated. The issue has been asked and answered here: https://stackoverflow.com/questions/71744103/android-emulator-unable-to-connect-to-flipper/72608113#72608113
#### Diagnostic Activity
Flipper comes with a Diagnostic Activity that you can start from command line using:
```shell
adb shell am start -n im.vector.app.debug/com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity
```
It provides some log which can help to figure out what's going on client side.
#### Other
https://fbflipper.com/docs/getting-started/troubleshooting/android/ may help.
## Links
- Official Flipper website: https://fbflipper.com
- Realm Plugin for Flipper: https://github.com/kamgurgul/Flipper-Realm
* [Install and run Synapse](#install-and-run-synapse)
* [Run the test](#run-the-test)
* [Stop Synapse](#stop-synapse)
* [Troubleshoot](#troubleshoot)
* [Android Emulator does cannot reach the homeserver](#android-emulator-does-cannot-reach-the-homeserver)
* [Tests partially run but some fail with "Unable to contact localhost:8080"](#tests-partially-run-but-some-fail-with-"unable-to-contact-localhost:8080")
* [How to build the Jitsi Meet SDK](#how-to-build-the-jitsi-meet-sdk)
* [Jitsi version](#jitsi-version)
* [Run the build script](#run-the-build-script)
* [Link with the new generated library](#link-with-the-new-generated-library)
* [Sanity tests](#sanity-tests)
* [Export the build library](#export-the-build-library)
<!--- END -->
Native Jitsi support has been added to Element Android by the PR [#1914](https://github.com/vector-im/element-android/pull/1914). The description of the PR contains some documentation about the behaviour in each possible room configuration.
Also, ensure to have a look on [the documentation from Element Web](https://github.com/vector-im/element-web/blob/develop/docs/jitsi.md)
The official documentation about how to integrate the Jitsi SDK in an Android app is available here: https://jitsi.github.io/handbook/docs/dev-guide/dev-guide-android-sdk.
# Native Jitsi SDK
## Native Jitsi SDK
The Jitsi SDK is built by ourselves with the flag LIBRE_BUILD, to be able to be integrated on the F-Droid version of Element Android.
The generated maven repository is then host in the project https://github.com/vector-im/jitsi_libre_maven
## How to build the Jitsi Meet SDK
### How to build the Jitsi Meet SDK
### Jitsi version
#### Jitsi version
Update the script `./tools/jitsi/build_jisti_libs.sh` with the tag of the project `https://github.com/jitsi/jitsi-meet`.
@@ -22,7 +34,7 @@ Latest tag can be found from this page: https://github.com/jitsi/jitsi-meet-rele
Currently we are building the version with the tag `android-sdk-3.10.0`.
### Run the build script
#### Run the build script
At the root of the Element Android, run the following script:
@@ -32,7 +44,7 @@ At the root of the Element Android, run the following script:
It will build the Jitsi Meet Android library and put every generated files in the folder `/tmp/jitsi`
### Link with the new generated library
#### Link with the new generated library
- Update the file `./build.gradle` to use the previously created local Maven repository. Currently we have this line:
In order to validate that the upgrade of the Jitsi and WebRTC dependency does not break anything, the following sanity tests have to be performed, using two devices:
- Make 1-1 audio call (so using WebRTC)
@@ -65,7 +77,7 @@ In order to validate that the upgrade of the Jitsi and WebRTC dependency does no
- Create and join a conference call with audio only (so using Jitsi library). Leave the conference. Join it again.
- Create and join a conference call with audio and video (so using Jitsi library) Leave the conference. Join it again.
### Export the build library
#### Export the build library
If all the tests are passed, you can export the generated Jitsi library to our Maven repository.
This document aims to describe how Element android displays notifications to the end user. It also clarifies notifications and background settings in the app.
First let's start with some prerequisite knowledge
# Prerequisites Knowledge
## Prerequisites Knowledge
## How does a matrix client get a message from a homeserver?
### How does a matrix client get a message from a homeserver?
In order to get messages from a homeserver, a matrix client need to perform a ``sync`` operation.
`To read events, the intended flow of operation is for clients to first call the /sync API without a since parameter. This returns the most recent message events for each room, as well as the state of the room at the start of the returned timeline. `
The client need to call the `sync`API periodically in order to get incremental updates of the server state (new messages).
The client need to call the `sync`API periodically in order to get incremental updates of the server state (new messages).
This mechanism is known as **HTTP long Polling**.
Using the **HTTP Long Polling** mechanism a client polls a server requesting new information.
Using the **HTTP Long Polling** mechanism a client polls a server requesting new information.
The server *holds the request open until new data is available*.
Once available, the server responds and sends the new information.
When the client receives the new information, it immediately sends another request, and the operation is repeated.
@@ -52,7 +57,7 @@ By default, this is 0, so the server will return immediately even if the respons
When the Element Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0.
## How does a mobile app receives push notification
### How does a mobile app receives push notification
Push notification is used as a way to wake up a mobile application when some important information is available and should be processed.
@@ -66,22 +71,22 @@ FCM will only work on android devices that have Google plays services installed
(In simple terms, Google Play Services is a background service that runs on Android, which in turn helps in integrating Google’s advanced functionalities to other applications)
De-Googlified devices need to rely on something else in order to stay up to date with a server.
There some cases when devices with google services cannot use FCM (network infrastructure limitations -firewalls-,
privacy and or independency requirement, source code licence)
There some cases when devices with google services cannot use FCM (network infrastructure limitations -firewalls-,
privacy and or independence requirement, source code licence)
## Push VS Notification
### Push VS Notification
This need some disambiguation, because it is the source of common confusion:
*The fact that you see a notification on your screen does not mean that you have successfully configured your PUSH plateform.*
*The fact that you see a notification on your screen does not mean that you have successfully configured your PUSH platform.*
Technically there is a difference between a push and a notification. A notification is what you see on screen and/or in the notification Menu/Drawer (in the top bar of the phone).
Notifications are not always triggered by a push (One can display a notification locally triggered by an alarm)
## Push in the matrix federated world
### Push in the matrix federated world
In order to send a push to a mobile, App developers need to have a server that will use the FCM APIs, and these APIs requires authentication!
This server is called a **Push Gateway** in the matrix world
## How does the homeserver know when to notify a client?
### How does the homeserver know when to notify a client?
This is defined by [**push rules**](https://matrix.org/docs/spec/client_server/r0.4.0.html#push-rules-).
@@ -140,14 +145,14 @@ Of course, content patterns matching cannot be used for encrypted messages serve
That is why clients are able to **process the push rules client side** to decide what kind of notification should be presented for a given event.
## Push vs privacy, and mitigation
### Push vs privacy, and mitigation
As seen previously, App developers don't directly send a push to the end user's device, they use a Push Provider as intermediary. So technically this intermediary is able to read the content of what is sent.
App developers usually mitigate this by sending a `silent notification`, that is a notification with no identifiable data, or with an encrypted payload. When the push is received the app can then synchronise to it's server in order to generate a local notification.
## Background processing limitations
### Background processing limitations
A mobile applications process live in a managed word, meaning that its process can be limited (e.g no network access), stopped or killed at almost anytime by the Operating System.
@@ -167,15 +172,15 @@ The documentation on this subject is vague, and as per our experiments not alway
It is getting more and more complex to have reliable notifications when FCM is not used.
# Element Notification implementations
## Element Notification implementations
## Requirements
### Requirements
Element Android must work with and without FCM.
* The Element android app published on F-Droid do not rely on FCM (all related dependencies are not present)
* The Element android app published on google play rely on FCM, with a fallback mode when FCM registration has failed (e.g outdated or missing Google Play Services)
## Foreground sync mode (Gplay & F-Droid)
### Foreground sync mode (Gplay and F-Droid)
When in foreground, Element performs sync continuously with a timeout value set to 10 seconds (see HttpPooling).
@@ -183,9 +188,9 @@ As this mode does not need to live beyond the scope of the application, and as p
This mode is turned on when the app enters foreground, and off when enters background.
In background, and depending on wether push is available or not, Element will use different methods to perform the syncs (Workers / Alarms / Service)
In background, and depending on whether push is available or not, Element will use different methods to perform the syncs (Workers / Alarms / Service)
## Push (FCM) received in background
### Push (FCM) received in background
In order to enable Push, Element must first get a push token from the firebase SDK, then register a pusher with this token on the homeserver.
@@ -225,10 +230,10 @@ Upon reception of the FCM push, Element will perform a sync call to the homeserv
Element implements several strategies in these cases (TODO document)
## FCM Fallback mode
### FCM Fallback mode
It is possible that Element is not able to get a FCM push token.
Common errors (amoung several others) that can cause that:
Common errors (among several others) that can cause that:
* Google Play Services is outdated
* Google Play Service fails in someways with FCM servers (infamous `SERVICE_NOT_AVAILABLE`)
@@ -246,7 +251,7 @@ Usually in this mode, what happen is when you take back your phone in your hand,
The fallback mode is supposed to be a temporary state waiting for the user to fix issues for FCM, or for App Developers that has done a fork to correctly configure their FCM settings.
## F-Droid background Mode
### F-Droid background Mode
The F-Droid Element flavor has no dependencies to FCM, therefore cannot relies on Push.
@@ -256,7 +261,7 @@ Only solution left is to use `AlarmManager`, that offers new API to allow launch
* [Who should read this document?](#who-should-read-this-document?)
* [Submitting PR](#submitting-pr)
* [Who can submit pull requests?](#who-can-submit-pull-requests?)
* [Humans](#humans)
* [Draft PR?](#draft-pr?)
* [Base branch](#base-branch)
* [PR Review Assignment](#pr-review-assignment)
* [PR review time](#pr-review-time)
* [Re-request PR review](#re-request-pr-review)
* [When create split PR?](#when-create-split-pr?)
* [Avoid fixing other unrelated issue in a big PR](#avoid-fixing-other-unrelated-issue-in-a-big-pr)
* [Bots](#bots)
* [Dependabot](#dependabot)
* [Gradle wrapper](#gradle-wrapper)
* [Sync analytics plan](#sync-analytics-plan)
* [Reviewing PR](#reviewing-pr)
* [Who can review pull requests?](#who-can-review-pull-requests?)
* [What to have in mind when reviewing a PR](#what-to-have-in-mind-when-reviewing-a-pr)
* [Rules](#rules)
* [Check the form](#check-the-form)
* [PR title](#pr-title)
* [PR description](#pr-description)
* [File change](#file-change)
* [Check the commit](#check-the-commit)
* [Check the substance](#check-the-substance)
* [Make a dedicated meeting to review the PR](#make-a-dedicated-meeting-to-review-the-pr)
* [What happen to the issue(s)?](#what-happen-to-the-issues?)
* [Merge conflict](#merge-conflict)
* [When and who can merge PR](#when-and-who-can-merge-pr)
* [Merge type](#merge-type)
* [Resolve conversation](#resolve-conversation)
* [Responsibility](#responsibility)
<!--- END -->
## Introduction
This document gives some clue about how to efficiently manage Pull Requests (PR). This document is a first draft and may be improved later.
@@ -45,15 +83,16 @@ Exceptions can occur:
##### PR Review Assignment
We use automatic assignment for PR reviews. A PR is automatically routed by GitHub to 2 team members using the round robin algorithm. The process is the following:
We use automatic assignment for PR reviews. **A PR is automatically routed by GitHub to one team member** using the round robin algorithm. Additional reviewers can be used for complex changes or when the first reviewer is not confident enough on the changes.
The process is the following:
- The PR creator can assign specific people if they have another Android developer in their team or they think a specific reviewer should take a look at the PR.
-If there are missing reviewers, the PR creator assigns the [element-android-reviewers](https://github.com/orgs/vector-im/teams/element-android-reviewers) team as a reviewer.
-GitHub automatically assigns other reviewers. If one of the chosen reviewers is not available (holiday, etc.), remove them and set again the team, GitHub will select another reviewer.
- The PR creator selects the [element-android-reviewers](https://github.com/orgs/vector-im/teams/element-android-reviewers) team as a reviewer.
-GitHub automatically assign the reviewer. If the reviewer is not available (holiday, etc.), remove them and set again the team, GitHub will select another reviewer.
-Alternatively, the PR creator can directly assign specific people if they have another Android developer in their team or they think a specific reviewer should take a look at their PR.
- Reviewers get a notification to make the review: they review the code following the good practice (see the rest of this document).
- After making their own review, if they feel not confident enough, they can ask another person for a full review, or they can tag someone within a PR comment to check specific lines.
For PRs coming from the community, the issue wrangler can assign either the team [element-android-reviewers](https://github.com/orgs/vector-im/teams/element-android-reviewers) or any members directly.
For PRs coming from the community, the issue wrangler can assign either the team [element-android-reviewers](https://github.com/orgs/vector-im/teams/element-android-reviewers) or any member directly.
##### PR review time
@@ -64,6 +103,7 @@ Some tips to achieve it:
- Set up your GH notifications correctly
- Check your pulls page: [https://github.com/pulls](https://github.com/pulls)
- Check your pending assigned PRs before starting or resuming your day to day tasks
- If you are busy with high priority tasks, inform the author. They will find another developer
It is hard to define a deadline for a review. It depends on the PR size and the complexity. Let's start with a goal of 24h (working day!) for a PR smaller than 500 lines. If bigger, the submitter and the reviewer should discuss.
@@ -151,7 +191,7 @@ Examples of prefixes:
-`[Bugfix]`
- etc.
Also, it's still possible to add labels to the PRs, such as `A-` or `T-` labels, even if this is not a string requirement. We prefer to spend time to add labels on issues.
Also, it's still possible to add labels to the PRs, such as `A-` or `T-` labels, even if this is not a strong requirement. We prefer to spend time to add labels on issues.
This document describes the flow of signin to a homeserver, and also the flow when user want to reset his password. Examples come from the `matrix.org` homeserver.
@@ -10,6 +10,20 @@ Currently the test are covering a small set of application flows:
- Self verification via emoji
- Self verification via passphrase
<!--- TOC -->
* [Prerequisites:](#prerequisites:)
* [Run the tests](#run-the-tests)
* [From the source code](#from-the-source-code)
* [From command line](#from-command-line)
* [Recipes](#recipes)
* [Wait for initial sync](#wait-for-initial-sync)
* [Accessing current activity](#accessing-current-activity)
* [Interact with other session](#interact-with-other-session)
* [Contributing to the UiAllScreensSanityTest](#contributing-to-the-uiallscreenssanitytest)
<!--- END -->
## Prerequisites:
Out of the box, the tests use one of the homeservers (located at http://localhost:8080) of the "Demo Federation of Homeservers" (https://github.com/matrix-org/synapse#running-a-demo-federation-of-synapses).
* [Configuration in Element-Android and their forks](#configuration-in-element-android-and-their-forks)
* [Enabling and disabling the feature](#enabling-and-disabling-the-feature)
* [Override the configuration at runtime](#override-the-configuration-at-runtime)
* [Enabling the feature](#enabling-the-feature)
* [Disabling the feature](#disabling-the-feature)
* [Useful links](#useful-links)
<!--- END -->
## Introduction
The recently started UnifiedPush project is an Android protocol and library for apps to be able to receive distributor-agnostic push notifications.
The *F-Droid* and *Gplay* flavors of Element Android support UnifiedPush, so the user can use any distributor installed on their devices. This would make it possible to have push notifications without depending on Google services or libraries. Currently, the main distributors are [ntfy](https://ntfy.sh) which does not require any setup (like manual registration) to use the public server and [NextPush](https://github.com/UP-NextPush/android), available as a nextcloud application.
The *Gplay* variant uses a UnifiedPush library which basically embed a FCM distributor built into the application (so a user doesn't need to do anything other than install the app to get FCM notifications). This variant uses Google Services to receive notifications if the user has not installed any distributor.
The *F-Droid* variant does not use this library to avoid any proprietary blob. It will use a polling service if the user has not installed any distributor.
In all cases, if there are other distributors available, the user will have to opt-in to one of them in the preferences.
## Configuration in Element-Android and their forks
### Enabling and disabling the feature
Allowing the user to use an alternative distributor can be changed in [Config](../vector-config/src/main/java/im/vector/app/config/Config.kt). The flag is named `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS`. Default value is `true`.
#### Override the configuration at runtime
On debug version, it is possible to override this configuration at runtime, using the `Feature` screen. The Feature is named `Allow external UnifiedPush distributors`.
#### Enabling the feature
This is the default behavior of Element Android.
If `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS` is set to true, it allows any available external UnifiedPush distributor to be chosen by the user.
- For Gplay variant it means that FCM will be used by default, but user can choose another UnifiedPush distributor;
- For F-Droid variant, it means that background polling will be used by default, but user can choose another UnifiedPush distributor.
- On the UI, the setting to choose an alternative distributor will be visible to the user, and some tests in the notification troubleshoot screen will shown.
- For F-Droid, if the user has chosen a distributor, the settings to configure the background polling will be hidden.
#### Disabling the feature
If `ALLOW_EXTERNAL_UNIFIED_PUSH_DISTRIBUTORS` is set to false, it prevents the usage of external UnifiedPush distributors.
- For Gplay variant it means that only FCM will be used;
- For F-Droid variant, it means that only background polling will be used.
- On the UI, the setting to choose an alternative distributor will be hidden to the user, and some tests in the notification troubleshoot screen will be hidden.
### Useful links
- UnifiedPush official website: [https://unifiedpush.org/](https://unifiedpush.org/)
- List of available distributors can be retrieved here: [https://unifiedpush.org/users/distributors/](https://unifiedpush.org/users/distributors/)
- UnifiedPush project discussion can occurs here: [#unifiedpush:matrix.org](https://matrix.to/#/#unifiedpush:matrix.org)
Die wichtigsten Änderungen in dieser Version: Verbesserte Verwaltung der ignorierten Benutzer:innen. Verschiedene Fehlerbehebungen und Stabilitätsverbesserungen.
Die wichtigsten Änderungen in dieser Version: Bessere Verwaltung von verschlüsselten Nachrichten. Verschiedene Fehlerbehebungen und Stabilitätsverbesserungen.
Principaux changements pour cette version : Plusieurs corrections de bogues et d’améliorations de stabilité.
Intégralité des changements : https://github.com/vector-im/element-android/releases
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