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Author SHA1 Message Date
Benoit Marty
3bfe604dbb Kill RiotX (#1727)
- Restore RiotX appId and App name
- Prevent share to RiotX
- Show the warning popup each time the app is launch
- Prevent any new login and propose to uninstall the app
2020-08-05 13:32:36 +02:00
3350 changed files with 55756 additions and 101303 deletions

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@@ -1,34 +0,0 @@
---
name: Bug report
about: Create a report to help us improve Element
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Smartphone (please complete the following information):**
- Device: [e.g. Samsung S6]
- OS: [e.g. Android 6.0]
**Additional context**
- App version and store [e.g. 1.0.0 - F-Droid]
- Homeserver: [e.g. matrix.org]
Add any other context about the problem here.

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@@ -1,20 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: type:suggestion
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@@ -1,10 +0,0 @@
---
name: Matrix SDK
about: Report issue or ask for a feature regarding the Android Matrix SDK
title: "[SDK] "
labels: matrix-sdk
assignees: ''
---
<!-- This issue template should be used by third party application maintainers, to report a bug or to request a feature on the SDK module of the application Element Android-->

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@@ -1,10 +1,10 @@
### Pull Request Checklist
<!-- Please read [CONTRIBUTING.md](https://github.com/vector-im/element-android/blob/develop/CONTRIBUTING.md) before submitting your pull request -->
<!-- Please read [CONTRIBUTING.md](https://github.com/vector-im/riotX-android/blob/develop/CONTRIBUTING.md) before submitting your pull request -->
- [ ] Changes has been tested on an Android device or Android emulator with API 21
- [ ] Changes has been tested on an Android device or Android emulator with API 16
- [ ] UI change has been tested on both light and dark themes
- [ ] Pull request is based on the develop branch
- [ ] Pull request updates [CHANGES.md](https://github.com/vector-im/element-android/blob/develop/CHANGES.md)
- [ ] Pull request updates [CHANGES.md](https://github.com/vector-im/riotX-android/blob/develop/CHANGES.md)
- [ ] Pull request includes screenshots or videos if containing UI changes
- [ ] Pull request includes a [sign off](https://github.com/matrix-org/synapse/blob/master/CONTRIBUTING.md#sign-off)

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@@ -1,10 +0,0 @@
name: "Validate Gradle Wrapper"
on: [push, pull_request]
jobs:
validation:
name: "Validation"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: gradle/wrapper-validation-action@v1

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@@ -1,18 +0,0 @@
name: Update Gradle Wrapper
on:
schedule:
- cron: "0 0 * * *"
jobs:
update-gradle-wrapper:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Update Gradle Wrapper
uses: gradle-update/update-gradle-wrapper-action@v1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
target-branch: develop

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@@ -4,16 +4,7 @@
<JetCodeStyleSettings>
<option name="PACKAGES_TO_USE_STAR_IMPORTS">
<value>
<package name="kotlinx.android.synthetic" alias="false" withSubpackages="true" />
</value>
</option>
<option name="PACKAGES_IMPORT_LAYOUT">
<value>
<package name="" alias="false" withSubpackages="true" />
<package name="java" alias="false" withSubpackages="true" />
<package name="javax" alias="false" withSubpackages="true" />
<package name="kotlin" alias="false" withSubpackages="true" />
<package name="" alias="true" withSubpackages="true" />
<package name="kotlinx.android.synthetic" withSubpackages="true" static="false" />
</value>
</option>
<option name="ALIGN_IN_COLUMNS_CASE_BRANCH" value="true" />

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@@ -14,7 +14,6 @@
<w>gplay</w>
<w>hmac</w>
<w>homeserver</w>
<w>jitsi</w>
<w>ktlint</w>
<w>linkified</w>
<w>linkify</w>
@@ -24,16 +23,12 @@
<w>pbkdf</w>
<w>pids</w>
<w>pkcs</w>
<w>previewable</w>
<w>previewables</w>
<w>riotx</w>
<w>signin</w>
<w>signout</w>
<w>signup</w>
<w>ssss</w>
<w>sygnal</w>
<w>threepid</w>
<w>unpublish</w>
<w>unwedging</w>
</words>
</dictionary>

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@@ -1,10 +1,10 @@
A full developer contributors list can be found [here](https://github.com/vector-im/element-android/graphs/contributors).
A full developer contributors list can be found [here](https://github.com/vector-im/riotX-android/graphs/contributors).
# Core team:
Even if we try to be able to work on all the functionalities, we have more knowledge about what we have developed ourselves.
## [Benoit](https://github.com/bmarty): Android team leader
## Benoit: Android team leader
[@benoit.marty:matrix.org](https://matrix.to/#/@benoit.marty:matrix.org)
- Android team leader and project leader, Android developer, GitHub community manager.
@@ -12,7 +12,7 @@ Even if we try to be able to work on all the functionalities, we have more knowl
- Reviewing and polishing developed features, code quality manager, PRs reviewer, GitHub community manager.
- Release manager on the Play Store
## [Ganfra](https://github.com/ganfra) (aka François): Software architect
## François: Software architect
[@ganfra:matrix.org](https://matrix.to/#/@ganfra:matrix.org)
- Software architect, Android developer
@@ -20,26 +20,16 @@ Even if we try to be able to work on all the functionalities, we have more knowl
- Work mainly on the global architecture of the project.
- Specialist of the timeline, and lots of other features.
## [Valere](https://github.com/BillCarsonFr): Product manager, Android developer
## Valere: Product manager, Android developer
[@valere35:matrix.org](https://matrix.to/#/@valere35:matrix.org)
- Product manager, Android developer
- Specialist on the crypto implementation.
## [Onuray](https://github.com/onurays): Android developer
[@onurays:matrix.org](https://matrix.to/#/@onurays:matrix.org)
- Android developer
# Other contributors
First of all, we thank all contributors who use Element and report problems on this GitHub project or via the integrated rageshake function.
First of all, we thank all contributors who use RiotX and report problems on this GitHub project or via the integrated rageshake function.
We do not forget all translators, for their work of translating Element into many languages. They are also the authors of Element.
We do not forget all translators, for their work of translating RiotX into many languages. They are also the authors of RiotX.
Feel free to add your name below, when you contribute to the project!
Name | Matrix ID | GitHub
----------|-----------------------------|--------------------------------------
gjpower | @gjpower:matrix.org | [gjpower](https://github.com/gjpower)
TR_SLimey | @tr_slimey:an-atom-in.space | [TR-SLimey](https://github.com/TR-SLimey)

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@@ -1,442 +1,12 @@
Changes in Element 1.0.15 (2020-02-03)
Changes in RiotX 0.23.0 (2020-08-05)
===================================================
This is the very last version of RiotX, published on the PlayStore.
This branch will never be merged on develop.
Features ✨:
- Social Login support
Improvements 🙌:
- SSO support for cross signing (#1062)
- Deactivate account when logged in with SSO (#1264)
- SSO UIA doesn't work (#2754)
Bugfix 🐛:
- Fix clear cache issue: sometimes, after a clear cache, there is still a token, so the init sync service is not started.
- Sidebar too large in horizontal orientation or tablets (#475)
- UrlPreview should be updated when the url is edited and changed (#2678)
- When receiving a new pepper from identity server, use it on the next hash lookup (#2708)
- Crashes reported by PlayStore (new in 1.0.14) (#2707)
- Widgets: Support $matrix_widget_id parameter (#2748)
- Data for Worker overload (#2721)
- Fix multiple tasks
SDK API changes ⚠️:
- Increase targetSdkVersion to 30 (#2600)
Build 🧱:
- Compile with Android SDK 30 (Android 11)
Other changes:
- Update Dagger to 2.31 version so we can use the embedded AssistedInject feature
Changes in Element 1.0.14 (2020-01-15)
===================================================
Features ✨:
- Enable url previews for notices (#2562)
- Edit room permissions (#2471)
Improvements 🙌:
- Add System theme option and set as default (#904, #2387)
- Store megolm outbound session to improve send time of first message after app launch.
- Warn user when they are leaving a not public room (#1460)
- Option to disable emoji keyboard (#2563)
Bugfix 🐛:
- Unspecced msgType field in m.sticker (#2580)
- Wait for all room members to be known before sending a message to a e2e room (#2518)
- Url previews sometimes attached to wrong message (#2561)
- Room Topic not displayed correctly after visiting a link (#2551)
- Hiding membership events works the exact opposite (#2603)
- Tapping drawer having more than 1 room in notifications gives "malformed link" error (#2605)
- Sent image not displayed when opened immediately after sending (#409)
- Initial sync is not retried correctly when there is some network error. (#2632)
- Fix switch theme issue, and white field issue (#2599, #2528)
- Fix request too large Uri error when joining a room
Translations 🗣:
- New language supported: Hebrew
Build 🧱:
- Remove dependency to org.greenrobot.eventbus library
Other changes:
- Migrate to ViewBindings (#1072)
Changes in Element 1.0.13 (2020-12-18)
===================================================
Bugfix 🐛:
- Fix MSC2858 implementation details (#2540)
Changes in Element 1.0.12 (2020-12-15)
===================================================
Features ✨:
- Add room aliases management, and room directory visibility management in a dedicated screen (#1579, #2428)
- Room setting: update join rules and guest access (#2442)
- Url preview (#481)
- Store encrypted file in cache and cleanup decrypted file at each app start (#2512)
- Emoji Keyboard (#2520)
- Social login (#2452)
- Support for chat effects in timeline (confetti, snow) (#2535)
Improvements 🙌:
- Add Setting Item to Change PIN (#2462)
- Improve room history visibility setting UX (#1579)
- Matrix.to deeplink custom scheme support
- Homeserver history (#1933)
Bugfix 🐛:
- Fix cancellation of sending event (#2438)
- Double bottomsheet effect after verify with passphrase
- EditText cursor jumps to the start while typing fast (#2469)
- UTD for events before invitation if member state events are hidden (#2486)
- No known servers error is given when joining rooms on new Gitter bridge (#2516)
- Show preview when sending attachment from the keyboard (#2440)
- Do not compress GIFs (#1616, #1254)
SDK API changes ⚠️:
- StateService now exposes suspendable function instead of using MatrixCallback.
- RawCacheStrategy has been moved and renamed to CacheStrategy
- FileService: remove useless FileService.DownloadMode
Build 🧱:
- Upgrade some dependencies and Kotlin version
- Use fragment-ktx and preference-ktx dependencies (fix lint issue KtxExtensionAvailable)
- Upgrade Realm dependency to 10.1.2
Other changes:
- Remove "Status.im" theme #2424
- Log HTTP requests and responses in production (level BASIC, i.e. without any private data)
Changes in Element 1.0.11 (2020-11-27)
===================================================
Features ✨:
- Create DMs with users by scanning their QR code (#2025)
- Add Invite friends quick invite actions (#2348)
- Add friend by scanning QR code, show your code to friends (#2025)
Improvements 🙌:
- New room creation tile with quick action (#2346)
- Open an existing DM instead of creating a new one (#2319)
- Use RoomMember instead of User in the context of a Room.
- Ask for explicit user consent to send their contact details to the identity server (#2375)
- Handle events of type "m.room.server_acl" (#890)
- Room creation form: add advanced section to disable federation (#1314)
- Move "Enable Encryption" from room setting screen to room profile screen (#2394)
- Home empty screens quick design update (#2347)
- Improve Invite user screen (seamless search for matrix ID)
Bugfix 🐛:
- Fix crash on AttachmentViewer (#2365)
- Exclude yourself when decorating rooms which are direct or don't have more than 2 users (#2370)
- F-Droid version: ensure timeout of sync request can be more than 60 seconds (#2169)
- Fix issue when restoring draft after sharing (#2287)
- Fix issue when updating the avatar of a room (new avatar vanishing)
- Discard change dialog displayed by mistake when avatar has been updated
- Try to fix cropped image in timeline (#2126)
- Registration: annoying error message scares every new user when they add an email (#2391)
- Fix jitsi integration for those with non-vanilla dialler frameworks
- Update profile has no effect if user is in zero rooms
- Fix issues with matrix.to deep linking (#2349)
SDK API changes ⚠️:
- AccountService now exposes suspendable function instead of using MatrixCallback (#2354).
Note: We will incrementally migrate all the SDK API in a near future (#2449)
Test:
- Add `allScreensTest` to cover all screens of the app
Other changes:
- Upgrade Realm dependency to 10.0.0
Changes in Element 1.0.10 (2020-11-04)
===================================================
Improvements 🙌:
- Rework sending Event management (#154)
- New room creation screen: set topic and avatar in the room creation form (#2078)
- Toggle Low priority tag (#1490)
- Add option to send with enter (#1195)
- Use Hardware keyboard enter to send message (use shift-enter for new line) (#1881, #1440)
- Edit and remove icons are now visible on image attachment preview screen (#2294)
- Room profile: BigImageViewerActivity now only display the image. Use the room setting to change or delete the room Avatar
- Better visibility of text reactions in dark theme (#1118)
- Room member profile: Add action to create (or open) a DM (#2310)
- Prepare changelog for F-Droid (#2296)
- Add graphic resources for F-Droid (#812, #2220)
- Highlight text in the body of the displayed result (#2200)
- Considerably faster QR-code bitmap generation (#2331)
Bugfix 🐛:
- Fixed ringtone handling (#2100 & #2246)
- Messages encrypted with no way to decrypt after SDK update from 0.18 to 1.0.0 (#2252)
- Incoming call continues to ring if call is answered on another device (#1921)
- Search Result | scroll jumps after pagination (#2238)
- Badly formatted mentions in body (#1506)
- KeysBackup: Avoid using `!!` (#2262)
- Two elements in the task switcher (#2299)
Changes in Element 1.0.9 (2020-10-16)
===================================================
Features ✨:
- Search messages in a room - phase 1 (#2110)
- Hide encrypted history (before user is invited). Can be shown if wanted in developer settings
- Changed rainbow algorithm
Improvements 🙌:
- Wording differentiation for direct rooms (#2176)
- PIN code: request PIN code if phone has been locked
- Small optimisation of scrolling experience in timeline (#2114)
- Allow user to reset cross signing if he has no way to recover (#2052)
- Ability to share text
- Create home shortcut for any room (#1525)
- Can't confirm email due to killing by Android (#2021)
- Add a menu item to open the setting in room list and in room (#2171)
- Add a menu item in the timeline as a shortcut to invite user (#2171)
- Drawer: move settings access and add sign out action (#2171)
- Filter room member (and banned users) by name (#2184)
- Implement "Jump to read receipt" and "Mention" actions on the room member profile screen
- Direct share (#2029)
- Add FAB to room members list (#2226)
- Add Sygnal API implementation to test is Push are correctly received
- Add PushGateway API implementation to test if Push are correctly received
- Cross signing: shouldn't offer to verify with other session when there is not. (#2227)
Bugfix 🐛:
- Improve support for image/audio/video/file selection with intent changes (#1376)
- Fix Splash layout on small screens
- Invalid popup when pressing back (#1635)
- Simplifies draft management and should fix bunch of draft issues (#952, #683)
- Very long topic cannot be fully visible (#1957)
- Properly detect cross signing keys reset
- Don't set presence when handling a push notification or polling (#2156)
- Be robust against `StrandHogg` task injection
- Clear alerts if user sign out
- Fix rows are hidden in Textinput (#2234)
- Uploading a file to a room caused it to have a info.size of -1 (#2141)
Translations 🗣:
- Move store data to `/fastlane/metadata/android` (#812)
- Weblate is now hosted at https://translate.element.io
SDK API changes ⚠️:
- Search messages in a room by using Session.searchService() or Room.search()
Build 🧱:
- Use Update Gradle Wrapper Action
- Updates Gradle Wrapper from 5.6.4 to 6.6.1. (#2193)
- Upgrade kotlin version from `1.3.72` to `1.4.10` and kotlin coroutines version from `1.3.8` to `1.3.9`
- Upgrade build tools from `3.5.3` to `4.0.1`, then to `4.1.0`
- Upgrade com.google.gms:google-services from `4.3.2` to `4.3.4`
- Upgrade Moshi to `1.11.0`, Dagger to `2.29.1`, Epoxy to `4.1.0`
Other changes:
- Added registration/verification automated UI tests
- Create a script to help getting public information form any homeserver
Changes in Element 1.0.8 (2020-09-25)
===================================================
Improvements 🙌:
- Add "show password" in import Megolm keys dialog
- Visually disable call buttons in menu and prohibit calling when permissions are insufficient (#2112)
- Better management of requested permissions (#2048)
- Add a setting to show timestamp for all messages (#2123)
- Use cache for user color
- Allow using an outdated homeserver, at user's risk (#1972)
- Restore small logo on login screens and fix scrolling issue on those screens
- PIN Code Improvements: Add more settings: biometrics, grace period, notification content (#1985)
Bugfix 🐛:
- Long message cannot be sent/takes infinite time & blocks other messages (#1397)
- Fix crash when wellknown are malformed, or redirect to some HTML content (reported by rageshakes)
- User Verification in DM not working
- Manual import of Megolm keys does back up the imported keys
- Auto scrolling to the latest message when sending (#2094)
- Fix incorrect permission check when creating widgets (#2137)
- Pin code: user has to enter pin code twice (#2005)
SDK API changes ⚠️:
- Rename `tryThis` to `tryOrNull`
Other changes:
- Add an advanced action to reset an account data entry
Changes in Element 1.0.7 (2020-09-17)
===================================================
Improvements 🙌:
- Handle date formatting properly (show time am/pm if needed, display year when needed)
- Improve F-Droid Notification (#2055)
Bugfix 🐛:
- Clear the notification when the event is read elsewhere (#1822)
- Speakerphone is not used for ringback tone (#1644, #1645)
- Back camera preview is not mirrored anymore (#1776)
- Various report of people that cannot play video (#2107)
- Rooms incorrectly marked as unread (#588)
- Allow users to show/hide room member state events (#1231)
- Fix stuck on loader when launching home
SDK API changes ⚠️:
- Create a new RawService to get plain data from the server.
Other changes:
- Performance: share Realm instance used on UI thread and improve SharedPreferences reading time.
Changes in Element 1.0.6 (2020-09-08)
===================================================
Features ✨:
- List phone numbers and emails added to the Matrix account, and add emails and phone numbers to account (#44, #45)
Improvements 🙌:
- You can now join room through permalink and within room directory search
- Add long click gesture to copy userId, user display name, room name, room topic and room alias (#1774)
- Fix several issues when uploading big files (#1889)
- Do not propose to verify session if there is only one session and 4S is not configured (#1901)
- Call screen does not use proximity sensor (#1735)
Bugfix 🐛:
- Display name not shown under Settings/General (#1926)
- Editing message forgets line breaks and markdown (#1939)
- Words containing my name should not trigger notifications (#1781)
- Fix changing language issue
- Fix FontSize issue (#1483, #1787)
- Fix bad color for settings icon on Android < 24 (#1786)
- Change user or room avatar: when selecting Gallery, I'm not proposed to crop the selected image (#1590)
- Loudspeaker is always used (#1685)
- Fix uploads still don't work with room v6 (#1879)
- Can't handle ongoing call events in background (#1992)
- Handle room, user and group links by the Element app (#1795)
- Update associated site domain (#1833)
- Crash / Attachment viewer: Cannot draw a recycled Bitmap #2034
- Login with Matrix-Id | Autodiscovery fails if identity server is invalid and Homeserver ok (#2027)
- Support for image compression on Android 10
- Verification popup won't show
- Android 6: App crash when read Contact permission is granted (#2064)
- JSON for verification events leaks in to the room list (#1246)
- Replies to poll appears in timeline as unsupported events during sending (#1004)
Translations 🗣:
- The SDK is now using SAS string translations from [Weblate Matrix-doc project](https://translate.element.io/projects/matrix-doc/) (#1909)
- New translation to kabyle
Build 🧱:
- Some dependencies have been upgraded (coroutine, recyclerView, appCompat, core-ktx, firebase-messaging)
- Buildkite:
New pipeline location: https://github.com/matrix-org/pipelines/blob/master/element-android/pipeline.yml
New build location: https://buildkite.com/matrix-dot-org/element-android
Other changes:
- Use File extension functions to make code more concise (#1996)
- Create a script to import SAS strings (#1909)
- Support `data-mx-[bg-]color` attributes on `<font>` tags.
Changes in Element 1.0.5 (2020-08-21)
===================================================
Features :
- Protect access to the app by a pin code (#1700)
- Conference with Jitsi support (#43)
Improvements 🙌:
- Share button in rooms gives room ID link without via parameters (#1927)
- Give user the possibility to prevent accidental call (#1869)
- Display device information (name, id and key) in Cryptography setting screen (#1784)
- Ensure users do not accidentally ignore other users (#1890)
- Better handling DM creation when invitees cannot be inviting due to denied federation
- Support new config.json format and config.domain.json files (#1682)
- Increase Font size on Calling screen (#1643)
- Make the user's Avatar live in the general settings
Bugfix 🐛:
- Fix incorrect date format for some Asian languages (#1928)
- Fix invisible toolbar (Status.im theme) (#1746)
- Fix relative date time formatting (#822)
- Fix crash reported by RageShake
- Fix refreshing of sessions list when another session is logged out
- Fix IllegalArgumentException: Receiver not registered: NetworkInfoReceiver (#1960)
- Failed to build unique file (#1954)
- Highlighted Event when opening a permalink from another room (#1033)
- A Kick appears has "someone has made no change" (#1959)
- Avoid NetworkOnMainThreadException when setting a user avatar
- Renew turnserver credentials when ttl runs out
Translations 🗣:
- Add PlayStore description resources in the Triple-T format, to let Weblate handle them
SDK API changes :
- Rename package `im.vector.matrix.android` to `org.matrix.android.sdk`
- Rename package `im.vector.matrix.rx` to `org.matrix.android.sdk.rx`
Build 🧱:
- Fix RtlHardcoded issues (use `Start` and `End` instead of `Left` and `Right` layout attributes)
Other changes:
- Use `Context#getSystemService` extension function provided by `core-ktx` (#1702)
- Hide Flair settings, this is not implemented yet.
- Rename package `im.vector.riotx.attachmentviewer` to `im.vector.lib.attachmentviewer`
- Rename package `im.vector.riotx.multipicker` to `im.vector.lib.multipicker`
- Rename package `im.vector.riotx` to `im.vector.app`
- Remove old code that was used on devices with api level <21
- Add Official Gradle Wrapper Validation Action
Changes in Element 1.0.4 (2020-08-03)
===================================================
Bugfix 🐛:
- Fix Crash when opening invite to room user screen
Changes in Element 1.0.3 (2020-07-31)
===================================================
Features :
- Support server admin option to disable E2EE for DMs / private rooms [users can still enable] (#1794)
Bugfix 🐛:
- Crash reported on playstore for HomeActivity launch (151 reports)
Changes in Element 1.0.2 (2020-07-29)
===================================================
Improvements 🙌:
- Added Session Database migration to avoid unneeded initial syncs
Changes in Element 1.0.1 (2020-07-28)
===================================================
Improvements 🙌:
- Sending events is now retried only 3 times, so we avoid blocking the sending queue too long.
- Display warning when fail to send events in room list
- Improve UI of edit role action in member profile
- Moderation | New screen to display list of banned users in room settings, with unban action
Bugfix 🐛:
- Fix theme issue on Room directory screen (#1613)
- Fix notification not dismissing when entering a room
- Fix uploads don't work with Room v6 (#1558)
- Fix Requesting avatar thumbnails in Element uses wrong http "user-agent" string (#1725)
- Fix 404 on EMS (#1761)
- Fix Infinite loop at startup when migrating account from Riot (#1699)
- Fix Element crashes in loop after initial sync (#1709)
- Remove inner mx-reply tags before replying
- Fix timeline items not loading when there are only filtered events
- Fix "Voice & Video" grayed out in Settings (#1733)
- Fix Allow VOIP call in all rooms with 2 participants (even if not DM)
- Migration from old client does not enable notifications (#1723)
Other changes:
- i18n deactivated account error
Changes in Element 1.0.0 (2020-07-15)
===================================================
Features :
- Re-branding: The app is now called Element. New name, new themes, new icons, etc. More details here: https://element.io/blog/welcome-to-element/ (#1691)
- Inform user that the app will not be updated anymore (#1727)
Bugfix 🐛:
- Video calls are shown as a voice ones in the timeline (#1676)
@@ -1140,7 +710,7 @@ Mode details here: https://medium.com/@RiotChat/introducing-the-riotx-beta-for-a
=======================================================
Changes in Element 1.X.X (2020-XX-XX)
Changes in RiotX 0.X.0 (2020-XX-XX)
===================================================
Features ✨:
@@ -1161,8 +731,5 @@ SDK API changes ⚠️:
Build 🧱:
-
Test:
-
Other changes:
-

View File

@@ -2,7 +2,9 @@
Please read https://github.com/matrix-org/synapse/blob/master/CONTRIBUTING.md
Android support can be found in this [![Element Android Matrix room #element-android:matrix.org](https://img.shields.io/matrix/element-android:matrix.org.svg?label=%23element-android:matrix.org&logo=matrix&server_fqdn=matrix.org)](https://matrix.to/#/#element-android:matrix.org) room.
Android support can be found in this [![Riot Android Matrix room #riot-android:matrix.org](https://img.shields.io/matrix/riot-android:matrix.org.svg?label=%23riot-android:matrix.org&logo=matrix&server_fqdn=matrix.org)](https://matrix.to/#/#riot-android:matrix.org) room.
Dedicated room for RiotX: [![RiotX Android Matrix room #riot-android:matrix.org](https://img.shields.io/matrix/riotx:matrix.org.svg?label=%23RiotX:matrix.org&logo=matrix&server_fqdn=matrix.org)](https://matrix.to/#/#riotx:matrix.org)
# Specific rules for Matrix Android projects
@@ -35,12 +37,14 @@ Note that if the templates are modified, the only things to do is to restart And
## Compilation
For now, the Matrix SDK and the Element application are in the same project. So there is no specific thing to do, this project should compile without any special action.
For now, the Matrix SDK and the RiotX application are in the same project. So there is no specific thing to do, this project should compile without any special action.
## I want to help translating Element
## I want to help translating RiotX
If you want to fix an issue with an English string, please submit a PR.
If you want to fix an issue in other languages, or add a missing translation, or even add a new language, please use [Weblate](https://translate.element.io/projects/element-android/).
If you want to fix an issue in other languages, or add a missing translation, or even add a new language, please use [Weblate](https://translate.riot.im/projects/riot-android/).
For the moment, Strings from Riot will be used, there is no dedicated project in Weblate for RiotX.
## I want to submit a PR to fix an issue
@@ -97,7 +101,7 @@ Make sure the following commands execute without any error:
### Tests
Element is currently supported on Android Lollipop (API 21+): please test your change on an Android device (or Android emulator) running with API 21. Many issues can happen (including crashes) on older devices.
RiotX is currently supported on Android KitKat (API 19+): please test your change on an Android device (or Android emulator) running with API 19. Many issues can happen (including crashes) on older devices.
Also, if possible, please test your change on a real device. Testing on Android emulator may not be sufficient.
You should consider adding Unit tests with your PR, and also integration tests (AndroidTest). Please refer to [this document](./docs/integration_tests.md) to install and run the integration test environment.
@@ -116,7 +120,7 @@ Please consider accessibility as an important point. As a minimum requirement, i
When adding or editing layouts, make sure the layout will render correctly if device uses a RTL (Right To Left) language.
You can check this in the layout editor preview by selecting any RTL language (ex: Arabic).
Also please check that the colors are ok for all the current themes of Element. Please use `?attr` instead of `@color` to reference colors in the layout. You can check this in the layout editor preview by selecting all the main themes (`AppTheme.Status`, `AppTheme.Dark`, etc.).
Also please check that the colors are ok for all the current themes of RiotX. Please use `?attr` instead of `@color` to reference colors in the layout. You can check this in the layout editor preview by selecting all the main themes (`AppTheme.Status`, `AppTheme.Dark`, etc.).
### Authors

View File

@@ -1,34 +1,38 @@
[![Buildkite](https://badge.buildkite.com/ad0065c1b70f557cd3b1d3d68f9c2154010f83c4d6f71706a9.svg?branch=develop)](https://buildkite.com/matrix-dot-org/element-android/builds?branch=develop)
[![Weblate](https://translate.element.io/widgets/element-android/-/svg-badge.svg)](https://translate.element.io/engage/element-android/?utm_source=widget)
[![Element Android Matrix room #element-android:matrix.org](https://img.shields.io/matrix/element-android:matrix.org.svg?label=%23element-android:matrix.org&logo=matrix&server_fqdn=matrix.org)](https://matrix.to/#/#element-android:matrix.org)
[![Quality Gate](https://sonarcloud.io/api/project_badges/measure?project=im.vector.app.android&metric=alert_status)](https://sonarcloud.io/dashboard?id=im.vector.app.android)
[![Vulnerabilities](https://sonarcloud.io/api/project_badges/measure?project=im.vector.app.android&metric=vulnerabilities)](https://sonarcloud.io/dashboard?id=im.vector.app.android)
[![Bugs](https://sonarcloud.io/api/project_badges/measure?project=im.vector.app.android&metric=bugs)](https://sonarcloud.io/dashboard?id=im.vector.app.android)
[![Buildkite](https://badge.buildkite.com/657d3db27364448d69d54f66c690f7788bc6aa80a7628e37f3.svg?branch=develop)](https://buildkite.com/matrix-dot-org/riotx-android/builds?branch=develop)
[![Weblate](https://translate.riot.im/widgets/riot-android/-/svg-badge.svg)](https://translate.riot.im/engage/riot-android/?utm_source=widget)
[![RiotX Android Matrix room #riot-android:matrix.org](https://img.shields.io/matrix/riotx:matrix.org.svg?label=%23RiotX:matrix.org&logo=matrix&server_fqdn=matrix.org)](https://matrix.to/#/#riotx:matrix.org)
[![Quality Gate](https://sonarcloud.io/api/project_badges/measure?project=vector.android.riotx&metric=alert_status)](https://sonarcloud.io/dashboard?id=vector.android.riotx)
[![Vulnerabilities](https://sonarcloud.io/api/project_badges/measure?project=vector.android.riotx&metric=vulnerabilities)](https://sonarcloud.io/dashboard?id=vector.android.riotx)
[![Bugs](https://sonarcloud.io/api/project_badges/measure?project=vector.android.riotx&metric=bugs)](https://sonarcloud.io/dashboard?id=vector.android.riotx)
# Element Android
# RiotX Android
Element Android is an Android Matrix Client provided by [Element](https://element.io/).
RiotX is an Android Matrix Client currently in beta but in active development.
It is a total rewrite of [Riot-Android](https://github.com/vector-im/riot-android) with a new user experience.
It is a total rewrite of [Riot-Android](https://github.com/vector-im/riot-android) with a new user experience. RiotX will become the official replacement as soon as all features are implemented.
[<img src="resources/img/google-play-badge.png" alt="Get it on Google Play" height="60">](https://play.google.com/store/apps/details?id=im.vector.app)
[<img src="resources/img/f-droid-badge.png" alt="Get it on F-Droid" height="60">](https://f-droid.org/app/im.vector.app)
[<img src="resources/img/google-play-badge.png" alt="Get it on Google Play" height="60">](https://play.google.com/store/apps/details?id=im.vector.riotx)
[<img src="resources/img/f-droid-badge.png" alt="Get it on F-Droid" height="60">](https://f-droid.org/app/im.vector.riotx)
Nightly build: [![Buildkite](https://badge.buildkite.com/ad0065c1b70f557cd3b1d3d68f9c2154010f83c4d6f71706a9.svg?branch=develop)](https://buildkite.com/matrix-dot-org/element-android/builds?branch=develop)
Nightly build: [![Buildkite](https://badge.buildkite.com/657d3db27364448d69d54f66c690f7788bc6aa80a7628e37f3.svg?branch=develop)](https://buildkite.com/matrix-dot-org/riotx-android/builds?branch=develop)
# New Android SDK
Element is based on a new Android SDK fully written in Kotlin (like Element). In order to make the early development as fast as possible, Element and the new SDK currently share the same git repository.
RiotX is based on a new Android SDK fully written in Kotlin (like RiotX). In order to make the early development as fast as possible, RiotX and the new SDK currently share the same git repository. We will make separate repos once the SDK is stable enough.
At each Element release, the SDK module is copied to a dedicated repository: https://github.com/matrix-org/matrix-android-sdk2. That way, third party apps can add a regular gradle dependency to use it. So more details on how to do that here: https://github.com/matrix-org/matrix-android-sdk2.
# Roadmap
The version 1.0.0 of Element still misses some features which was previously included in Riot-Android.
The team will work to add them on a regular basis.
The current target is to release an application out of beta with the same level of features (and even more) as Riot.
The roadmap has 3 phases:
- [phase 0](https://github.com/vector-im/riotX-android/labels/phase0): Prototyping / Project setup
- [phase 1](https://github.com/vector-im/riotX-android/labels/phase1): Beta release to the Play Store
- [phase 2](https://github.com/vector-im/riotX-android/labels/phase2): Out of beta
## Contributing
Please refer to [CONTRIBUTING.md](https://github.com/vector-im/element-android/blob/develop/CONTRIBUTING.md) if you want to contribute on Matrix Android projects!
Please refer to [CONTRIBUTING.md](https://github.com/vector-im/riotX-android/blob/develop/CONTRIBUTING.md) if you want to contribute on Matrix Android projects!
Come chat with the community in the dedicated Matrix [room](https://matrix.to/#/#element-android:matrix.org).
Come chat with the community in the dedicated Matrix [room](https://matrix.to/#/#riotx:matrix.org).

View File

@@ -16,6 +16,7 @@
apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
buildscript {
repositories {
@@ -32,11 +33,11 @@ buildscript {
}
android {
compileSdkVersion 30
compileSdkVersion 29
defaultConfig {
minSdkVersion 21
targetSdkVersion 30
targetSdkVersion 29
versionCode 1
versionName "1.0"
}
@@ -54,22 +55,24 @@ android {
kotlinOptions {
jvmTarget = '1.8'
}
buildFeatures {
viewBinding true
}
}
dependencies {
implementation 'com.github.chrisbanes:PhotoView:2.1.4'
implementation 'com.github.chrisbanes:PhotoView:2.0.0'
implementation 'io.reactivex.rxjava2:rxkotlin:2.3.0'
implementation 'io.reactivex.rxjava2:rxandroid:2.1.1'
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'androidx.core:core-ktx:1.3.2'
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation "androidx.recyclerview:recyclerview:1.1.0"
implementation 'androidx.core:core-ktx:1.3.0'
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.google.android.material:material:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
implementation 'androidx.navigation:navigation-fragment-ktx:2.1.0'
implementation 'androidx.navigation:navigation-ui-ktx:2.1.0'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
implementation 'com.google.android.material:material:1.2.1'
}

View File

@@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest package="im.vector.lib.attachmentviewer" />
<manifest package="im.vector.riotx.attachmentviewer" />

View File

@@ -14,20 +14,17 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.view.View
import im.vector.lib.attachmentviewer.databinding.ItemAnimatedImageAttachmentBinding
import android.widget.ImageView
import android.widget.ProgressBar
class AnimatedImageViewHolder constructor(itemView: View) :
BaseViewHolder(itemView) {
val views = ItemAnimatedImageAttachmentBinding.bind(itemView)
val touchImageView: ImageView = itemView.findViewById(R.id.imageView)
val imageLoaderProgress: ProgressBar = itemView.findViewById(R.id.imageLoaderProgress)
internal val target = DefaultImageLoaderTarget(this, views.imageView)
override fun onRecycled() {
super.onRecycled()
views.imageView.setImageDrawable(null)
}
internal val target = DefaultImageLoaderTarget(this, this.touchImageView)
}

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
sealed class AttachmentEvents {
data class VideoEvent(val isPlaying: Boolean, val progress: Int, val duration: Int) : AttachmentEvents()

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.content.Context
import android.view.View

View File

@@ -15,73 +15,61 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.graphics.Color
import android.os.Build
import android.os.Bundle
import android.view.GestureDetector
import android.view.MotionEvent
import android.view.ScaleGestureDetector
import android.view.View
import android.view.ViewGroup
import android.view.WindowInsets
import android.view.WindowInsetsController
import android.view.WindowManager
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.ContextCompat
import androidx.core.view.GestureDetectorCompat
import androidx.core.view.ViewCompat
import androidx.core.view.isVisible
import androidx.core.view.updatePadding
import androidx.transition.TransitionManager
import androidx.viewpager2.widget.ViewPager2
import im.vector.lib.attachmentviewer.databinding.ActivityAttachmentViewerBinding
import kotlinx.android.synthetic.main.activity_attachment_viewer.*
import java.lang.ref.WeakReference
import kotlin.math.abs
abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventListener {
protected val pager2: ViewPager2
get() = views.attachmentPager
protected val imageTransitionView: ImageView
get() = views.transitionImageView
protected val transitionImageContainer: ViewGroup
get() = views.transitionImageContainer
lateinit var pager2: ViewPager2
lateinit var imageTransitionView: ImageView
lateinit var transitionImageContainer: ViewGroup
private var topInset = 0
private var bottomInset = 0
private var systemUiVisibility = true
var topInset = 0
var bottomInset = 0
var systemUiVisibility = true
private var overlayView: View? = null
set(value) {
if (value == overlayView) return
overlayView?.let { views.rootContainer.removeView(it) }
views.rootContainer.addView(value)
overlayView?.let { rootContainer.removeView(it) }
rootContainer.addView(value)
value?.updatePadding(top = topInset, bottom = bottomInset)
field = value
}
private lateinit var views: ActivityAttachmentViewerBinding
private lateinit var swipeDismissHandler: SwipeToDismissHandler
private lateinit var directionDetector: SwipeDirectionDetector
private lateinit var scaleDetector: ScaleGestureDetector
private lateinit var gestureDetector: GestureDetectorCompat
var currentPosition = 0
private set
private var swipeDirection: SwipeDirection? = null
private fun isScaled() = attachmentsAdapter.isScaled(currentPosition)
private val attachmentsAdapter = AttachmentsAdapter()
private var wasScaled: Boolean = false
private var isSwipeToDismissAllowed: Boolean = true
private lateinit var attachmentsAdapter: AttachmentsAdapter
private var isOverlayWasClicked = false
// private val shouldDismissToBottom: Boolean
@@ -98,16 +86,26 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setDecorViewFullScreen()
// This is important for the dispatchTouchEvent, if not we must correct
// the touch coordinates
window.decorView.systemUiVisibility = (
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
or View.SYSTEM_UI_FLAG_IMMERSIVE)
window.setFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS, WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS)
window.setFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION, WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION)
views = ActivityAttachmentViewerBinding.inflate(layoutInflater)
setContentView(views.root)
views.attachmentPager.orientation = ViewPager2.ORIENTATION_HORIZONTAL
views.attachmentPager.adapter = attachmentsAdapter
setContentView(R.layout.activity_attachment_viewer)
attachmentPager.orientation = ViewPager2.ORIENTATION_HORIZONTAL
attachmentsAdapter = AttachmentsAdapter()
attachmentPager.adapter = attachmentsAdapter
imageTransitionView = transitionImageView
transitionImageContainer = findViewById(R.id.transitionImageContainer)
pager2 = attachmentPager
directionDetector = createSwipeDirectionDetector()
gestureDetector = createGestureDetector()
views.attachmentPager.registerOnPageChangeCallback(object : ViewPager2.OnPageChangeCallback() {
attachmentPager.registerOnPageChangeCallback(object : ViewPager2.OnPageChangeCallback() {
override fun onPageScrollStateChanged(state: Int) {
isImagePagerIdle = state == ViewPager2.SCROLL_STATE_IDLE
}
@@ -118,12 +116,12 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
})
swipeDismissHandler = createSwipeToDismissHandler()
views.rootContainer.setOnTouchListener(swipeDismissHandler)
views.rootContainer.viewTreeObserver.addOnGlobalLayoutListener { swipeDismissHandler.translationLimit = views.dismissContainer.height / 4 }
rootContainer.setOnTouchListener(swipeDismissHandler)
rootContainer.viewTreeObserver.addOnGlobalLayoutListener { swipeDismissHandler.translationLimit = dismissContainer.height / 4 }
scaleDetector = createScaleGestureDetector()
ViewCompat.setOnApplyWindowInsetsListener(views.rootContainer) { _, insets ->
ViewCompat.setOnApplyWindowInsetsListener(rootContainer) { _, insets ->
overlayView?.updatePadding(top = insets.systemWindowInsetTop, bottom = insets.systemWindowInsetBottom)
topInset = insets.systemWindowInsetTop
bottomInset = insets.systemWindowInsetBottom
@@ -131,29 +129,6 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
}
}
@Suppress("DEPRECATION")
private fun setDecorViewFullScreen() {
// This is important for the dispatchTouchEvent, if not we must correct
// the touch coordinates
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// New API instead of SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN and SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
window.setDecorFitsSystemWindows(false)
// New API instead of SYSTEM_UI_FLAG_IMMERSIVE
window.decorView.windowInsetsController?.systemBarsBehavior = WindowInsetsController.BEHAVIOR_SHOW_BARS_BY_SWIPE
// New API instead of FLAG_TRANSLUCENT_STATUS
window.statusBarColor = ContextCompat.getColor(this, R.color.half_transparent_status_bar)
// new API instead of FLAG_TRANSLUCENT_NAVIGATION
window.navigationBarColor = ContextCompat.getColor(this, R.color.half_transparent_status_bar)
} else {
window.decorView.systemUiVisibility = (
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
or View.SYSTEM_UI_FLAG_IMMERSIVE)
window.setFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS, WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS)
window.setFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION, WindowManager.LayoutParams.FLAG_TRANSLUCENT_NAVIGATION)
}
}
fun onSelectedPositionChanged(position: Int) {
attachmentsAdapter.recyclerView?.findViewHolderForAdapterPosition(currentPosition)?.let {
(it as? BaseViewHolder)?.onSelected(false)
@@ -195,7 +170,7 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
if (swipeDirection == null && (scaleDetector.isInProgress || ev.pointerCount > 1 || wasScaled)) {
wasScaled = true
// Log.v("ATTACHEMENTS", "dispatch to pager")
return views.attachmentPager.dispatchTouchEvent(ev)
return attachmentPager.dispatchTouchEvent(ev)
}
// Log.v("ATTACHEMENTS", "is current item scaled ${isScaled()}")
@@ -221,16 +196,16 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
private fun handleEventActionDown(event: MotionEvent) {
swipeDirection = null
wasScaled = false
views.attachmentPager.dispatchTouchEvent(event)
attachmentPager.dispatchTouchEvent(event)
swipeDismissHandler.onTouch(views.rootContainer, event)
swipeDismissHandler.onTouch(rootContainer, event)
isOverlayWasClicked = dispatchOverlayTouch(event)
}
private fun handleEventActionUp(event: MotionEvent) {
// wasDoubleTapped = false
swipeDismissHandler.onTouch(views.rootContainer, event)
views.attachmentPager.dispatchTouchEvent(event)
swipeDismissHandler.onTouch(rootContainer, event)
attachmentPager.dispatchTouchEvent(event)
isOverlayWasClicked = dispatchOverlayTouch(event)
}
@@ -245,12 +220,12 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
private fun toggleOverlayViewVisibility() {
if (systemUiVisibility) {
// we hide
TransitionManager.beginDelayedTransition(views.rootContainer)
TransitionManager.beginDelayedTransition(rootContainer)
hideSystemUI()
overlayView?.isVisible = false
} else {
// we show
TransitionManager.beginDelayedTransition(views.rootContainer)
TransitionManager.beginDelayedTransition(rootContainer)
showSystemUI()
overlayView?.isVisible = true
}
@@ -263,11 +238,11 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
return when (swipeDirection) {
SwipeDirection.Up, SwipeDirection.Down -> {
if (isSwipeToDismissAllowed && !wasScaled && isImagePagerIdle) {
swipeDismissHandler.onTouch(views.rootContainer, event)
swipeDismissHandler.onTouch(rootContainer, event)
} else true
}
SwipeDirection.Left, SwipeDirection.Right -> {
views.attachmentPager.dispatchTouchEvent(event)
attachmentPager.dispatchTouchEvent(event)
}
else -> true
}
@@ -275,8 +250,8 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
private fun handleSwipeViewMove(translationY: Float, translationLimit: Int) {
val alpha = calculateTranslationAlpha(translationY, translationLimit)
views.backgroundView.alpha = alpha
views.dismissContainer.alpha = alpha
backgroundView.alpha = alpha
dismissContainer.alpha = alpha
overlayView?.alpha = alpha
}
@@ -290,7 +265,7 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
private fun createSwipeToDismissHandler()
: SwipeToDismissHandler = SwipeToDismissHandler(
swipeView = views.dismissContainer,
swipeView = dismissContainer,
shouldAnimateDismiss = { shouldAnimateDismiss() },
onDismiss = { animateClose() },
onSwipeViewMove = ::handleSwipeViewMove)
@@ -333,48 +308,28 @@ abstract class AttachmentViewerActivity : AppCompatActivity(), AttachmentEventLi
?.handleCommand(commands)
}
@Suppress("DEPRECATION")
private fun hideSystemUI() {
systemUiVisibility = false
// Enables regular immersive mode.
// For "lean back" mode, remove SYSTEM_UI_FLAG_IMMERSIVE.
// Or for "sticky immersive," replace it with SYSTEM_UI_FLAG_IMMERSIVE_STICKY
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// New API instead of SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN and SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
window.setDecorFitsSystemWindows(false)
// new API instead of SYSTEM_UI_FLAG_HIDE_NAVIGATION
window.decorView.windowInsetsController?.hide(WindowInsets.Type.navigationBars())
// New API instead of SYSTEM_UI_FLAG_IMMERSIVE
window.decorView.windowInsetsController?.systemBarsBehavior = WindowInsetsController.BEHAVIOR_SHOW_BARS_BY_SWIPE
// New API instead of FLAG_TRANSLUCENT_STATUS
window.statusBarColor = ContextCompat.getColor(this, R.color.half_transparent_status_bar)
// New API instead of FLAG_TRANSLUCENT_NAVIGATION
window.navigationBarColor = ContextCompat.getColor(this, R.color.half_transparent_status_bar)
} else {
window.decorView.systemUiVisibility = (View.SYSTEM_UI_FLAG_IMMERSIVE
// Set the content to appear under the system bars so that the
// content doesn't resize when the system bars hide and show.
or View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
// Hide the nav bar and status bar
or View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_FULLSCREEN)
}
window.decorView.systemUiVisibility = (View.SYSTEM_UI_FLAG_IMMERSIVE
// Set the content to appear under the system bars so that the
// content doesn't resize when the system bars hide and show.
or View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
// Hide the nav bar and status bar
or View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_FULLSCREEN)
}
// Shows the system bars by removing all the flags
// except for the ones that make the content appear under the system bars.
@Suppress("DEPRECATION")
private fun showSystemUI() {
systemUiVisibility = true
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
// New API instead of SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN and SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
window.setDecorFitsSystemWindows(false)
} else {
window.decorView.systemUiVisibility = (View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN)
}
window.decorView.systemUiVisibility = (View.SYSTEM_UI_FLAG_LAYOUT_STABLE
or View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
or View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN)
}
}

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.view.LayoutInflater
import android.view.ViewGroup
@@ -98,7 +98,7 @@ class AttachmentsAdapter : RecyclerView.Adapter<BaseViewHolder>() {
fun isScaled(position: Int): Boolean {
val holder = recyclerView?.findViewHolderForAdapterPosition(position)
if (holder is ZoomableImageViewHolder) {
return holder.views.touchImageView.attacher.scale > 1f
return holder.touchImageView.attacher.scale > 1f
}
return false
}

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.view.View
import androidx.recyclerview.widget.RecyclerView

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.graphics.drawable.Animatable
import android.graphics.drawable.Drawable
@@ -44,29 +44,28 @@ internal class DefaultImageLoaderTarget(val holder: AnimatedImageViewHolder, pri
override fun onResourceLoading(uid: String, placeholder: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = true
holder.imageLoaderProgress.isVisible = true
}
override fun onLoadFailed(uid: String, errorDrawable: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = false
holder.views.imageView.setImageDrawable(errorDrawable)
holder.imageLoaderProgress.isVisible = false
}
override fun onResourceCleared(uid: String, placeholder: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.imageView.setImageDrawable(placeholder)
holder.touchImageView.setImageDrawable(placeholder)
}
override fun onResourceReady(uid: String, resource: Drawable) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = false
holder.imageLoaderProgress.isVisible = false
// Glide mess up the view size :/
holder.views.imageView.updateLayoutParams {
holder.touchImageView.updateLayoutParams {
width = LinearLayout.LayoutParams.MATCH_PARENT
height = LinearLayout.LayoutParams.MATCH_PARENT
}
holder.views.imageView.setImageDrawable(resource)
holder.touchImageView.setImageDrawable(resource)
if (resource is Animatable) {
resource.start()
}
@@ -77,30 +76,28 @@ internal class DefaultImageLoaderTarget(val holder: AnimatedImageViewHolder, pri
override fun onResourceLoading(uid: String, placeholder: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = true
holder.views.touchImageView.setImageDrawable(placeholder)
holder.imageLoaderProgress.isVisible = true
}
override fun onLoadFailed(uid: String, errorDrawable: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = false
holder.views.touchImageView.setImageDrawable(errorDrawable)
holder.imageLoaderProgress.isVisible = false
}
override fun onResourceCleared(uid: String, placeholder: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.touchImageView.setImageDrawable(placeholder)
holder.touchImageView.setImageDrawable(placeholder)
}
override fun onResourceReady(uid: String, resource: Drawable) {
if (holder.boundResourceUid != uid) return
holder.views.imageLoaderProgress.isVisible = false
holder.imageLoaderProgress.isVisible = false
// Glide mess up the view size :/
holder.views.touchImageView.updateLayoutParams {
holder.touchImageView.updateLayoutParams {
width = LinearLayout.LayoutParams.MATCH_PARENT
height = LinearLayout.LayoutParams.MATCH_PARENT
}
holder.views.touchImageView.setImageDrawable(resource)
holder.touchImageView.setImageDrawable(resource)
}
}
}

View File

@@ -15,7 +15,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
sealed class SwipeDirection {
object NotDetected : SwipeDirection()

View File

@@ -15,7 +15,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.content.Context
import android.view.MotionEvent

View File

@@ -15,7 +15,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.animation.Animator
import android.animation.AnimatorListenerAdapter

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.graphics.drawable.Drawable
import android.widget.ImageView
@@ -35,7 +35,6 @@ interface VideoLoaderTarget {
fun onVideoFileLoading(uid: String)
fun onVideoFileLoadFailed(uid: String)
fun onVideoFileReady(uid: String, file: File)
fun onVideoURLReady(uid: String, path: String)
}
internal class DefaultVideoLoaderTarget(val holder: VideoViewHolder, private val contextView: ImageView) : VideoLoaderTarget {
@@ -48,20 +47,18 @@ internal class DefaultVideoLoaderTarget(val holder: VideoViewHolder, private val
}
override fun onThumbnailResourceCleared(uid: String, placeholder: Drawable?) {
if (holder.boundResourceUid != uid) return
holder.views.videoThumbnailImage.setImageDrawable(placeholder)
}
override fun onThumbnailResourceReady(uid: String, resource: Drawable) {
if (holder.boundResourceUid != uid) return
holder.views.videoThumbnailImage.setImageDrawable(resource)
holder.thumbnailImage.setImageDrawable(resource)
}
override fun onVideoFileLoading(uid: String) {
if (holder.boundResourceUid != uid) return
holder.views.videoThumbnailImage.isVisible = true
holder.views.videoLoaderProgress.isVisible = true
holder.views.videoView.isVisible = false
holder.thumbnailImage.isVisible = true
holder.loaderProgressBar.isVisible = true
holder.videoView.isVisible = false
}
override fun onVideoFileLoadFailed(uid: String) {
@@ -71,19 +68,9 @@ internal class DefaultVideoLoaderTarget(val holder: VideoViewHolder, private val
override fun onVideoFileReady(uid: String, file: File) {
if (holder.boundResourceUid != uid) return
arrangeForVideoReady()
holder.thumbnailImage.isVisible = false
holder.loaderProgressBar.isVisible = false
holder.videoView.isVisible = true
holder.videoReady(file)
}
override fun onVideoURLReady(uid: String, path: String) {
if (holder.boundResourceUid != uid) return
arrangeForVideoReady()
holder.videoReady(path)
}
private fun arrangeForVideoReady() {
holder.views.videoThumbnailImage.isVisible = false
holder.views.videoLoaderProgress.isVisible = false
holder.views.videoView.isVisible = true
}
}

View File

@@ -14,12 +14,14 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.util.Log
import android.view.View
import android.widget.ImageView
import android.widget.ProgressBar
import android.widget.TextView
import android.widget.VideoView
import androidx.core.view.isVisible
import im.vector.lib.attachmentviewer.databinding.ItemVideoAttachmentBinding
import io.reactivex.Observable
import io.reactivex.android.schedulers.AndroidSchedulers
import io.reactivex.disposables.Disposable
@@ -41,9 +43,13 @@ class VideoViewHolder constructor(itemView: View) :
var eventListener: WeakReference<AttachmentEventListener>? = null
val views = ItemVideoAttachmentBinding.bind(itemView)
val thumbnailImage: ImageView = itemView.findViewById(R.id.videoThumbnailImage)
val videoView: VideoView = itemView.findViewById(R.id.videoView)
val loaderProgressBar: ProgressBar = itemView.findViewById(R.id.videoLoaderProgress)
val videoControlIcon: ImageView = itemView.findViewById(R.id.videoControlIcon)
val errorTextView: TextView = itemView.findViewById(R.id.videoMediaViewerErrorView)
internal val target = DefaultVideoLoaderTarget(this, views.videoThumbnailImage)
internal val target = DefaultVideoLoaderTarget(this, thumbnailImage)
override fun onRecycled() {
super.onRecycled()
@@ -59,23 +65,16 @@ class VideoViewHolder constructor(itemView: View) :
}
}
fun videoReady(path: String) {
mVideoPath = path
if (isSelected) {
startPlaying()
}
}
fun videoFileLoadError() {
}
override fun entersBackground() {
if (views.videoView.isPlaying) {
progress = views.videoView.currentPosition
if (videoView.isPlaying) {
progress = videoView.currentPosition
progressDisposable?.dispose()
progressDisposable = null
views.videoView.stopPlayback()
views.videoView.pause()
videoView.stopPlayback()
videoView.pause()
}
}
@@ -85,9 +84,9 @@ class VideoViewHolder constructor(itemView: View) :
override fun onSelected(selected: Boolean) {
if (!selected) {
if (views.videoView.isPlaying) {
progress = views.videoView.currentPosition
views.videoView.stopPlayback()
if (videoView.isPlaying) {
progress = videoView.currentPosition
videoView.stopPlayback()
} else {
progress = 0
}
@@ -102,34 +101,29 @@ class VideoViewHolder constructor(itemView: View) :
}
private fun startPlaying() {
views.videoThumbnailImage.isVisible = false
views.videoLoaderProgress.isVisible = false
views.videoView.isVisible = true
thumbnailImage.isVisible = false
loaderProgressBar.isVisible = false
videoView.isVisible = true
views.videoView.setOnPreparedListener {
videoView.setOnPreparedListener {
progressDisposable?.dispose()
progressDisposable = Observable.interval(100, TimeUnit.MILLISECONDS)
.timeInterval()
.observeOn(AndroidSchedulers.mainThread())
.subscribe {
val duration = views.videoView.duration
val progress = views.videoView.currentPosition
val isPlaying = views.videoView.isPlaying
val duration = videoView.duration
val progress = videoView.currentPosition
val isPlaying = videoView.isPlaying
// Log.v("FOO", "isPlaying $isPlaying $progress/$duration")
eventListener?.get()?.onEvent(AttachmentEvents.VideoEvent(isPlaying, progress, duration))
}
}
try {
views.videoView.setVideoPath(mVideoPath)
} catch (failure: Throwable) {
// Couldn't open
Log.v(VideoViewHolder::class.java.name, "Failed to start video")
}
videoView.setVideoPath(mVideoPath)
if (!wasPaused) {
views.videoView.start()
videoView.start()
if (progress > 0) {
views.videoView.seekTo(progress)
videoView.seekTo(progress)
}
}
}
@@ -139,17 +133,17 @@ class VideoViewHolder constructor(itemView: View) :
when (commands) {
AttachmentCommands.StartVideo -> {
wasPaused = false
views.videoView.start()
videoView.start()
}
AttachmentCommands.PauseVideo -> {
wasPaused = true
views.videoView.pause()
videoView.pause()
}
is AttachmentCommands.SeekTo -> {
val duration = views.videoView.duration
val duration = videoView.duration
if (duration > 0) {
val seekDuration = duration * (commands.percentProgress / 100f)
views.videoView.seekTo(seekDuration.toInt())
videoView.seekTo(seekDuration.toInt())
}
}
}

View File

@@ -14,32 +14,29 @@
* limitations under the License.
*/
package im.vector.lib.attachmentviewer
package im.vector.riotx.attachmentviewer
import android.view.View
import im.vector.lib.attachmentviewer.databinding.ItemImageAttachmentBinding
import android.widget.ProgressBar
import com.github.chrisbanes.photoview.PhotoView
class ZoomableImageViewHolder constructor(itemView: View) :
BaseViewHolder(itemView) {
val views = ItemImageAttachmentBinding.bind(itemView)
val touchImageView: PhotoView = itemView.findViewById(R.id.touchImageView)
val imageLoaderProgress: ProgressBar = itemView.findViewById(R.id.imageLoaderProgress)
init {
views.touchImageView.setAllowParentInterceptOnEdge(false)
views.touchImageView.setOnScaleChangeListener { scaleFactor, _, _ ->
touchImageView.setAllowParentInterceptOnEdge(false)
touchImageView.setOnScaleChangeListener { scaleFactor, _, _ ->
// Log.v("ATTACHEMENTS", "scaleFactor $scaleFactor")
// It's a bit annoying but when you pitch down the scaling
// is not exactly one :/
views.touchImageView.setAllowParentInterceptOnEdge(scaleFactor <= 1.0008f)
touchImageView.setAllowParentInterceptOnEdge(scaleFactor <= 1.0008f)
}
views.touchImageView.setScale(1.0f, true)
views.touchImageView.setAllowParentInterceptOnEdge(true)
touchImageView.setScale(1.0f, true)
touchImageView.setAllowParentInterceptOnEdge(true)
}
internal val target = DefaultImageLoaderTarget.ZoomableImageTarget(this, views.touchImageView)
override fun onRecycled() {
super.onRecycled()
views.touchImageView.setImageDrawable(null)
}
internal val target = DefaultImageLoaderTarget.ZoomableImageTarget(this, touchImageView)
}

View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<color name="half_transparent_status_bar">#80000000</color>
</resources>

View File

@@ -1,9 +1,7 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
// Ref: https://kotlinlang.org/releases.html
ext.kotlin_version = '1.4.20'
ext.kotlin_coroutines_version = "1.4.1"
ext.kotlin_version = '1.3.72'
repositories {
google()
jcenter()
@@ -12,8 +10,10 @@ buildscript {
}
}
dependencies {
classpath 'com.android.tools.build:gradle:4.1.1'
classpath 'com.google.gms:google-services:4.3.4'
// Warning: 3.6.3 leads to infinite gradle builds. Stick to 3.5.3 for the moment
classpath 'com.android.tools.build:gradle:3.5.3'
classpath 'com.google.gms:google-services:4.3.2'
classpath "com.airbnb.okreplay:gradle-plugin:1.5.0"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
classpath 'org.sonarsource.scanner.gradle:sonarqube-gradle-plugin:2.7.1'
classpath 'com.google.android.gms:oss-licenses-plugin:0.10.2'
@@ -41,12 +41,6 @@ allprojects {
includeGroupByRegex 'com\\.github\\.BillCarsonFr'
// PhotoView
includeGroupByRegex 'com\\.github\\.chrisbanes'
// PFLockScreen-Android
includeGroupByRegex 'com\\.github\\.vector-im'
//Chat effects
includeGroupByRegex 'com\\.github\\.jetradarmobile'
includeGroupByRegex 'nl\\.dionsegijn'
}
}
maven {
@@ -56,21 +50,15 @@ allprojects {
}
}
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
// Jitsi repo
maven {
url "https://github.com/vector-im/jitsi_libre_maven/raw/master/android-sdk-2.9.3"
// Note: to test Jitsi release you can use a local file like this:
// url "file:///Users/bmarty/workspaces/jitsi_libre_maven/android-sdk-2.9.3"
}
google()
jcenter()
}
tasks.withType(org.jetbrains.kotlin.gradle.tasks.KotlinCompile).all {
// Warnings are potential errors, so stop ignoring them
// You can override by passing `-PallWarningsAsErrors=false` in the command line
kotlinOptions.allWarningsAsErrors = project.getProperties().getOrDefault("allWarningsAsErrors", "true").toBoolean()
kotlinOptions.allWarningsAsErrors = true
}
}
task clean(type: Delete) {
@@ -85,15 +73,15 @@ apply plugin: 'org.sonarqube'
sonarqube {
properties {
property "sonar.projectName", "Element-Android"
property "sonar.projectKey", "im.vector.app.android"
property "sonar.projectName", "RiotX-Android"
property "sonar.projectKey", "vector.android.riotx"
property "sonar.host.url", "https://sonarcloud.io"
property "sonar.projectVersion", project(":vector").android.defaultConfig.versionName
property "sonar.sourceEncoding", "UTF-8"
property "sonar.links.homepage", "https://github.com/vector-im/element-android/"
property "sonar.links.ci", "https://buildkite.com/matrix-dot-org/element-android"
property "sonar.links.scm", "https://github.com/vector-im/element-android/"
property "sonar.links.issue", "https://github.com/vector-im/element-android/issues"
property "sonar.links.homepage", "https://github.com/vector-im/riotX-android/"
property "sonar.links.ci", "https://buildkite.com/matrix-dot-org/riotx-android"
property "sonar.links.scm", "https://github.com/vector-im/riotX-android/"
property "sonar.links.issue", "https://github.com/vector-im/riotX-android/issues"
property "sonar.organization", "new_vector_ltd_organization"
property "sonar.login", project.hasProperty("SONAR_LOGIN") ? SONAR_LOGIN : "invalid"
}
@@ -104,18 +92,11 @@ project(":vector") {
properties {
property "sonar.sources", project(":vector").android.sourceSets.main.java.srcDirs
// exclude source code from analyses separated by a colon (:)
// Exclude Java source
property "sonar.exclusions", "**/BugReporterMultipartBody.java"
// property "sonar.exclusions", "**/*.*"
}
}
}
project(":diff-match-patch") {
sonarqube {
skipProject = true
}
}
//project(":matrix-sdk-android") {
// sonarqube {
// properties {

View File

@@ -1,285 +0,0 @@
# Adding and removing ThreePids to an account
## Add email
### User enter the email
> POST https://homeserver.org/_matrix/client/r0/account/3pid/email/requestToken
```json
{
"email": "alice@email-provider.org",
"client_secret": "TixzvOnw7nLEUdiQEmkHzkXKrY4HhiGh",
"send_attempt": 1
}
```
#### The email is already added to an account
400
```json
{
"errcode": "M_THREEPID_IN_USE",
"error": "Email is already in use"
}
```
#### The email is free
Wording: "We've sent you an email to verify your address. Please follow the instructions there and then click the button below."
200
```json
{
"sid": "bxyDHuJKsdkjMlTJ"
}
```
## User receive an e-mail
> [homeserver.org] Validate your email
>
> A request to add an email address to your Matrix account has been received. If this was you, please click the link below to confirm adding this email:
https://homeserver.org/_matrix/client/unstable/add_threepid/email/submit_token?token=WUnEhQAmJrXupdEbXgdWvnVIKaGYZFsU&client_secret=TixzvOnw7nLEUdiQEmkHzkXKrY4HhiGh&sid=bxyDHuJKsdkjMlTJ
>
> If this was not you, you can safely ignore this email. Thank you.
### User clicks on the link
The browser displays the following message:
> Your email has now been validated, please return to your client. You may now close this window.
### User returns on Element
User clicks on CONTINUE
> POST https://homeserver.org/_matrix/client/r0/account/3pid/add
```json
{
"sid": "bxyDHuJKsdkjMlTJ",
"client_secret": "TixzvOnw7nLEUdiQEmkHzkXKrY4HhiGh"
}
```
401 User Interactive Authentication
```json
{
"session": "ppvvnozXCQZFaggUBlHJYPjA",
"flows": [
{
"stages": [
"m.login.password"
]
}
],
"params": {
}
}
```
### User enters his password
POST https://homeserver.org/_matrix/client/r0/account/3pid/add
```json
{
"sid": "bxyDHuJKsdkjMlTJ",
"client_secret": "TixzvOnw7nLEUdiQEmkHzkXKrY4HhiGh",
"auth": {
"session": "ppvvnozXCQZFaggUBlHJYPjA",
"type": "m.login.password",
"user": "@benoitx:matrix.org",
"password": "weak_password"
}
}
```
#### The link has not been clicked
400
```json
{
"errcode": "M_THREEPID_AUTH_FAILED",
"error": "No validated 3pid session found"
}
```
#### Wrong password
401
```json
{
"session": "fXHOvoQsPMhEebVqTnIrzZJN",
"flows": [
{
"stages": [
"m.login.password"
]
}
],
"params": {
},
"completed":[
],
"error": "Invalid password",
"errcode": "M_FORBIDDEN"
}
```
#### The link has been clicked and the account password is correct
200
```json
{}
```
## Remove email
### User want to remove an email from his account
> POST https://homeserver.org/_matrix/client/r0/account/3pid/delete
```json
{
"medium": "email",
"address": "alice@email-provider.org"
}
```
#### Email was not bound to an identity server
200
```json
{
"id_server_unbind_result": "no-support"
}
```
#### Email was bound to an identity server
200
```json
{
"id_server_unbind_result": "success"
}
```
## Add phone number
> POST https://homeserver.org/_matrix/client/r0/account/3pid/msisdn/requestToken
```json
{
"country": "FR",
"phone_number": "611223344",
"client_secret": "f1K29wFZBEr4RZYatu7xj8nEbXiVpr7J",
"send_attempt": 1
}
```
Note that the phone number is sent without `+` and without the country code
#### The phone number is already added to an account
400
```json
{
"errcode": "M_THREEPID_IN_USE",
"error": "MSISDN is already in use"
}
```
#### The phone number is free
Wording: "A text message has been sent to +33611223344. Please enter the verification code it contains."
200
```json
{
"msisdn": "33651547677",
"intl_fmt": "+33 6 51 54 76 77",
"success": true,
"sid": "253299954",
"submit_url": "https://homeserver.org/_matrix/client/unstable/add_threepid/msisdn/submit_token"
}
```
## User receive a text message
> Riot
> Your Riot validation code is 892541, please enter this into the app
### User enter the code to the app
#### Wrong code
> POST https://homeserver.org/_matrix/client/unstable/add_threepid/msisdn/submit_token
```json
{
"sid": "253299954",
"client_secret": "f1K29wFZBEr4RZYatu7xj8nEbXiVpr7J",
"token": "111111"
}
```
400
```json
{
"errcode": "M_UNKNOWN",
"error": "Error contacting the identity server"
}
```
This is not an ideal, but the client will display a hint to check the entered code to the user.
#### Correct code
> POST https://homeserver.org/_matrix/client/unstable/add_threepid/msisdn/submit_token
```json
{
"sid": "253299954",
"client_secret": "f1K29wFZBEr4RZYatu7xj8nEbXiVpr7J",
"token": "892541"
}
```
200
```json
{
"success": true
}
```
Then the app call `https://homeserver.org/_matrix/client/r0/account/3pid/add` as per adding an email and follow the same UIS flow
## Remove phone number
### User wants to remove a phone number from his account
This is the same request and response than to remove email, but with this body:
```json
{
"medium": "msisdn",
"address": "33611223344"
}
```
Note that the phone number is provided without `+`, but with the country code.

View File

@@ -14,7 +14,7 @@ Difference though (list not exhaustive):
- Only API v2 is supported (see https://matrix.org/docs/spec/identity_service/latest)
- Homeserver has to be up to date to support binding (Versions.isLoginAndRegistrationSupportedBySdk() has to return true)
- The SDK managed the session and client secret when binding ThreePid. Those data are not exposed to the client.
- The SDK supports incremental sendAttempt (this is not used by Element)
- The SDK supports incremental sendAttempt (this is not used by RiotX)
- The "Continue" button is now under the information, and not as the same place that the checkbox
- The app can cancel a binding. Current data are erased from DB.
- The API (IdentityService) is improved.
@@ -22,7 +22,7 @@ Difference though (list not exhaustive):
Missing features (list not exhaustive):
- Invite by 3Pid (will be in a dedicated PR)
- Add email or phone to account (not P1, can be done on Element-Web)
- Add email or phone to account (not P1, can be done on Riot-Web)
- List email and phone of the account (could be done in a dedicated PR)
- Search contact (not P1)
- Logout from identity server when user sign out or deactivate his account.
@@ -55,7 +55,7 @@ The list can be found here: https://matrix.org/blog/2019/09/27/privacy-improveme
- Default identity server URL, from Wellknown data is proposed to the user.
- Identity server can be set
- Identity server can be changed on another user's device, so when the change is detected (thanks to account data sync) Element should properly disconnect from a previous identity server (I think it was not the case in Riot-Android, where we keep the token forever)
- Identity server can be changed on another user's device, so when the change is detected (thanks to account data sync) RiotX should properly disconnect from a previous identity server (I think it was not the case in Riot-Android, where we keep the token forever)
- Registration to the identity server is managed with an openId token
- Terms of service can be accepted when configuring the identity server.
- Terms of service can be accepted after, if they change.

View File

@@ -1,82 +0,0 @@
# Jitsi in Element Android
Native Jitsi support has been added to Element Android by the PR [#1914](https://github.com/vector-im/element-android/pull/1914). The description of the PR contains some documentation about the behaviour in each possible room configuration.
Also, ensure to have a look on [the documentation from Element Web](https://github.com/vector-im/element-web/blob/develop/docs/jitsi.md)
The official documentation about how to integrate the Jitsi SDK in an Android app is available here: https://jitsi.github.io/handbook/docs/dev-guide/dev-guide-android-sdk.
# Native Jitsi SDK
The Jitsi SDK is built by ourselves with the flag LIBRE_BUILD, to be able to be integrated on the F-Droid version of Element Android.
The generated maven repository is then host in the project https://github.com/vector-im/jitsi_libre_maven
## How to build the Jitsi Meet SDK
### Jitsi version
Update the script `./tools/jitsi/build_jisti_libs.sh` with the tag of the project `https://github.com/jitsi/jitsi-meet`.
Currently we are building the version with the tag `android-sdk-2.9.3`.
### Run the build script
At the root of the Element Android, run the following script:
```shell script
./tools/jitsi/build_jisti_libs.sh
```
It will build the Jitsi Meet Android library and put every generated files in the folder `/tmp/jitsi`
### Link with the new generated library
- Update the file `./build.gradle` to use the previously created local Maven repository. Currently we have this line:
```groovy
url "https://github.com/vector-im/jitsi_libre_maven/raw/master/android-sdk-2.9.3"
```
You can uncomment and update the line starting with `// url "file://...` and comment the line starting with `url`, to test the library using the locally generated Maven repository.
- Update the dependency of the WebRTC library in the file `./matrix-sdk-android/build.gradle`. Currently we have this line:
```groovy
implementation('com.facebook.react:react-native-webrtc:1.84.0-jitsi-5112273@aar')
```
- Update the dependency of the Jitsi Meet library in the file `./vector/build.gradle`. Currently we have this line:
```groovy
implementation('org.jitsi.react:jitsi-meet-sdk:2.9.3') { transitive = true }
```
- Perform a gradle sync and build the project
- Perform test
### Sanity tests
In order to validate that the upgrade of the Jitsi and WebRTC dependency does not break anything, the following sanity tests have to be performed, using two devices:
- Make 1-1 audio call (so using WebRTC)
- Make 1-1 video call (so using WebRTC)
- Create and join a conference call with audio only (so using Jitsi library). Leave the conference. Join it again.
- Create and join a conference call with audio and video (so using Jitsi library) Leave the conference. Join it again.
### Export the build library
If all the tests are passed, you can export the generated Jitsi library to our Maven repository.
- Clone the project https://github.com/vector-im/jitsi_libre_maven.
- Create a new folder with the version name.
- Copy every generated files form `/tmp/jitsi` to the folder you have just created.
- Commit and push the change on https://github.com/vector-im/jitsi_libre_maven.
- Update the file `./build.gradle` to use the previously created Maven repository. Currently we have this line:
```groovy
url "https://github.com/vector-im/jitsi_libre_maven/raw/master/android-sdk-2.9.3"
```
- Build the project and perform the sanity tests again.
- Update the file `/CANGES.md` to notify about the library upgrade, and create a regular PR for project Element Android.

View File

@@ -1,4 +1,4 @@
This document aims to describe how Element android displays notifications to the end user. It also clarifies notifications and background settings in the app.
This document aims to describe how RiotX android displays notifications to the end user. It also clarifies notifications and background settings in the app.
# Table of Contents
1. [Prerequisites Knowledge](#prerequisites-knowledge)
@@ -9,7 +9,7 @@ This document aims to describe how Element android displays notifications to the
* [How does the Home Server knows when to notify a client?](#how-does-the-home-server-knows-when-to-notify-a-client)
* [Push vs privacy, and mitigation](#push-vs-privacy-and-mitigation)
* [Background processing limitations](#background-processing-limitations)
2. [Element Notification implementations](#element-notification-implementations)
2. [RiotX Notification implementations](#riotx-notification-implementations)
* [Requirements](#requirements)
* [Foreground sync mode (Gplay & F-Droid)](#foreground-sync-mode-gplay-f-droid)
* [Push (FCM) received in background](#push-fcm-received-in-background)
@@ -50,7 +50,7 @@ By default, this is 0, so the server will return immediately even if the respons
**delay** is a client preference. When the server responds to a sync request, the client waits for `delay`before calling a new sync.
When the Element Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0.
When the RiotX Android app is open (i.e in foreground state), the default timeout is 30 seconds, and delay is 0.
## How does a mobile app receives push notification
@@ -86,7 +86,7 @@ This need some disambiguation, because it is the source of common confusion:
In order to send a push to a mobile, App developers need to have a server that will use the FCM APIs, and these APIs requires authentication!
This server is called a **Push Gateway** in the matrix world
That means that Element Android, a matrix client created by New Vector, is using a **Push Gateway** with the needed credentials (FCM API secret Key) in order to send push to the New Vector client.
That means that RiotX Android, a matrix client created by New Vector, is using a **Push Gateway** with the needed credentials (FCM API secret Key) in order to send push to the New Vector client.
If you create your own matrix client, you will also need to deploy an instance of a **Push Gateway** with the credentials needed to use FCM for your app.
@@ -132,7 +132,7 @@ A Home Server can be configured with default rules (for Direct messages, group m
There are different kind of push rules, it can be per room (each new message on this room should be notified), it can also define a pattern that a message should match (when you are mentioned, or key word based).
Notifications have 2 'levels' (`highlighted = true/false sound = default/custom`). In Element these notifications level are reflected as Noisy/Silent.
Notifications have 2 'levels' (`highlighted = true/false sound = default/custom`). In RiotX these notifications level are reflected as Noisy/Silent.
**What about encrypted messages?**
@@ -158,7 +158,7 @@ In a nutshell, apps can't do much in background now.
If the devices is not plugged and stays IDLE for a certain amount of time, radio (mobile connectivity) and CPU can/will be turned off.
For an application like Element, where users can receive important information at anytime, the best option is to rely on a push system (Google's Firebase Message a.k.a FCM). FCM high priority push can wake up the device and whitelist an application to perform background task (for a limited but unspecified amount of time).
For an application like RiotX, where users can receive important information at anytime, the best option is to rely on a push system (Google's Firebase Message a.k.a FCM). FCM high priority push can wake up the device and whitelist an application to perform background task (for a limited but unspecified amount of time).
Notice that this is still evolving, and in future versions application that has been 'background restricted' by users won't be able to wake up even when a high priority push is received. Also high priority notifications could be rate limited (not defined anywhere)
@@ -167,41 +167,41 @@ The documentation on this subject is vague, and as per our experiments not alway
It is getting more and more complex to have reliable notifications when FCM is not used.
# Element Notification implementations
# RiotX Notification implementations
## Requirements
Element Android must work with and without FCM.
* The Element android app published on F-Droid do not rely on FCM (all related dependencies are not present)
* The Element android app published on google play rely on FCM, with a fallback mode when FCM registration has failed (e.g outdated or missing Google Play Services)
RiotX Android must work with and without FCM.
* The RiotX android app published on F-Droid do not rely on FCM (all related dependencies are not present)
* The RiotX android app published on google play rely on FCM, with a fallback mode when FCM registration has failed (e.g outdated or missing Google Play Services)
## Foreground sync mode (Gplay & F-Droid)
When in foreground, Element performs sync continuously with a timeout value set to 10 seconds (see HttpPooling).
When in foreground, RiotX performs sync continuously with a timeout value set to 10 seconds (see HttpPooling).
As this mode does not need to live beyond the scope of the application, and as per Google recommendation, Element uses the internal app resources (Thread and Timers) to perform the syncs.
As this mode does not need to live beyond the scope of the application, and as per Google recommendation, RiotX uses the internal app resources (Thread and Timers) to perform the syncs.
This mode is turned on when the app enters foreground, and off when enters background.
In background, and depending on wether push is available or not, Element will use different methods to perform the syncs (Workers / Alarms / Service)
In background, and depending on wether push is available or not, RiotX will use different methods to perform the syncs (Workers / Alarms / Service)
## Push (FCM) received in background
In order to enable Push, Element must first get a push token from the firebase SDK, then register a pusher with this token on the HomeServer.
In order to enable Push, RiotX must first get a push token from the firebase SDK, then register a pusher with this token on the HomeServer.
When a message should be notified to a user, the user's homeserver notifies the registered `push gateway` for Element, that is [sygnal](https://github.com/matrix-org/sygnal) _- The reference implementation for push gateways -_ hosted by matrix.org.
When a message should be notified to a user, the user's homeserver notifies the registered `push gateway` for RiotX, that is [sygnal](https://github.com/matrix-org/sygnal) _- The reference implementation for push gateways -_ hosted by matrix.org.
This sygnal instance is configured with the required FCM API authentication token, and will then use the FCM API in order to notify the user's device running Element.
This sygnal instance is configured with the required FCM API authentication token, and will then use the FCM API in order to notify the user's device running riotX.
```
Homeserver ----> Sygnal (configured for Element) ----> FCM ----> Element
Homeserver ----> Sygnal (configured for RiotX) ----> FCM ----> RiotX
```
The push gateway is configured to only send `(eventId,roomId)` in the push payload (for better [privacy](#push-vs-privacy-and-mitigation)).
Element needs then to synchronise with the user's HomeServer, in order to resolve the event and create a notification.
RiotX needs then to synchronise with the user's HomeServer, in order to resolve the event and create a notification.
As per [Google recommendation](https://android-developers.googleblog.com/2018/09/notifying-your-users-with-fcm.html), Element will then use the WorkManager API in order to trigger a background sync.
As per [Google recommendation](https://android-developers.googleblog.com/2018/09/notifying-your-users-with-fcm.html), RiotX will then use the WorkManager API in order to trigger a background sync.
**Google recommendations:**
> We recommend using FCM messages in combination with the WorkManager 1 or JobScheduler API
@@ -209,7 +209,7 @@ As per [Google recommendation](https://android-developers.googleblog.com/2018/09
> Avoid background services. One common pitfall is using a background service to fetch data in the FCM message handler, since background service will be stopped by the system per recent changes to Google Play Policy
```
Homeserver ----> Sygnal ----> FCM ----> Element
Homeserver ----> Sygnal ----> FCM ----> RiotX
(Sync) ----> Homeserver
<----
Display notification
@@ -217,24 +217,24 @@ Homeserver ----> Sygnal ----> FCM ----> Element
**Possible outcomes**
Upon reception of the FCM push, Element will perform a sync call to the Home Server, during this process it is possible that:
Upon reception of the FCM push, RiotX will perform a sync call to the Home Server, during this process it is possible that:
* Happy path, the sync is performed, the message resolved and displayed in the notification drawer
* The notified message is not in the sync. Can happen if a lot of things did happen since the push (`gappy sync`)
* The sync generates additional notifications (e.g an encrypted message where the user is mentioned detected locally)
* The sync takes too long and the process is killed before completion, or network is not reliable and the sync fails.
Element implements several strategies in these cases (TODO document)
RiotX implements several strategies in these cases (TODO document)
## FCM Fallback mode
It is possible that Element is not able to get a FCM push token.
It is possible that RiotX is not able to get a FCM push token.
Common errors (amoung several others) that can cause that:
* Google Play Services is outdated
* Google Play Service fails in someways with FCM servers (infamous `SERVICE_NOT_AVAILABLE`)
If Element is able to detect one of this cases, it will notifies it to the users and when possible help him fix it via a dedicated troubleshoot screen.
If RiotX is able to detect one of this cases, it will notifies it to the users and when possible help him fix it via a dedicated troubleshoot screen.
Meanwhile, in order to offer a minimal service, and as per Google's recommendation for background activities, Element will launch periodic background sync in order to stays in sync with servers.
Meanwhile, in order to offer a minimal service, and as per Google's recommendation for background activities, RiotX will launch periodic background sync in order to stays in sync with servers.
The fallback mode is impacted by all the battery life saving mechanism implemented by android. Meaning that if the app is not used for a certain amount of time (`App-Standby`), or the device stays still and unplugged (`Light Doze`) , the sync will become less frequent.
@@ -248,7 +248,7 @@ The fallback mode is supposed to be a temporary state waiting for the user to fi
## F-Droid background Mode
The F-Droid Element flavor has no dependencies to FCM, therefore cannot relies on Push.
The F-Droid RiotX flavor has no dependencies to FCM, therefore cannot relies on Push.
Also Google's recommended background processing method cannot be applied. This is because all of these methods are affected by IDLE modes, and will result on the user not being notified at all when the app is in a Doze mode (only in maintenance windows that could happens only after hours).
@@ -262,7 +262,7 @@ F-Droid version will schedule alarms that will then trigger a Broadcast Receiver
Depending on the system status (or device make), it is still possible that the app is not given enough time to launch the service, or that the radio is still turned off thus preventing the sync to success (that's why Alarms are not recommended for network related tasks).
That is why on Element F-Droid, the broadcast receiver will acquire a temporary WAKE_LOCK for several seconds (thus securing cpu/network), and launch the service in foreground. The service performs the sync.
That is why on RiotX F-Droid, the broadcast receiver will acquire a temporary WAKE_LOCK for several seconds (thus securing cpu/network), and launch the service in foreground. The service performs the sync.
Note that foreground services require to put a notification informing the user that the app is doing something even if not launched).

View File

@@ -8,9 +8,7 @@ This document describes the flow of signin to a homeserver, and also the flow wh
Client request the sign-in flows, once the homeserver is chosen by the user and its url is known (in the example it's `https://matrix.org`)
```shell script
curl -X GET 'https://matrix.org/_matrix/client/r0/login'
```
> curl -X GET 'https://matrix.org/_matrix/client/r0/login'
200
@@ -28,9 +26,7 @@ curl -X GET 'https://matrix.org/_matrix/client/r0/login'
The user is able to connect using `m.login.password`
```shell script
curl -X POST --data $'{"identifier":{"type":"m.id.user","user":"alice"},"password":"weak_password","type":"m.login.password","initial_device_display_name":"Portable"}' 'https://matrix.org/_matrix/client/r0/login'
```
> curl -X POST --data $'{"identifier":{"type":"m.id.user","user":"alice"},"password":"weak_password","type":"m.login.password","initial_device_display_name":"Portable"}' 'https://matrix.org/_matrix/client/r0/login'
```json
{
@@ -77,16 +73,14 @@ We get credential (200)
If the user has associated an email with its account, he can signin using the email.
```shell script
curl -X POST --data $'{"identifier":{"type":"m.id.thirdparty","medium":"email","address":"alice@email-provider.org"},"password":"weak_password","type":"m.login.password","initial_device_display_name":"Portable"}' 'https://matrix.org/_matrix/client/r0/login'
```
> curl -X POST --data $'{"identifier":{"type":"m.id.thirdparty","medium":"email","address":"alice@yopmail.com"},"password":"weak_password","type":"m.login.password","initial_device_display_name":"Portable"}' 'https://matrix.org/_matrix/client/r0/login'
```json
{
"identifier": {
"type": "m.id.thirdparty",
"medium": "email",
"address": "alice@email-provider.org"
"address": "alice@yopmail.com"
},
"password": "weak_password",
"type": "m.login.password",
@@ -138,13 +132,11 @@ It's worth noting that the response from the homeserver contains the userId of A
### Login with Msisdn
Not supported yet in Element
Not supported yet in RiotX
### Login with SSO
```shell script
curl -X GET 'https://homeserver.with.sso/_matrix/client/r0/login'
```
> curl -X GET 'https://homeserver.with.sso/_matrix/client/r0/login'
200
@@ -163,9 +155,9 @@ curl -X GET 'https://homeserver.with.sso/_matrix/client/r0/login'
In this case, the user can click on "Sign in with SSO" and the native web browser, or a ChromeCustomTab if the device supports it, will be launched on the page
> https://homeserver.with.sso/_matrix/client/r0/login/sso/redirect?redirectUrl=element%3A%2F%element
> https://homeserver.with.sso/_matrix/client/r0/login/sso/redirect?redirectUrl=riotx%3A%2F%2Friotx
The parameter `redirectUrl` is set to `element://connect`.
The parameter `redirectUrl` is set to `riotx://riotx`.
ChromeCustomTabs are an intermediate way to display a WebPage, between a WebView and using the external browser. More info can be found [here](https://developer.chrome.com/multidevice/android/customtabs)
@@ -175,13 +167,11 @@ During the process, user may be asked to validate an email by clicking on a link
Once the process is finished, the web page will call the `redirectUrl` with an extra parameter `loginToken`
> element://connect?loginToken=MDAxOWxvY2F0aW9uIG1vemlsbGEub3JnCjAwMTNpZGVudGlmaWVy
> riotx://riotx?loginToken=MDAxOWxvY2F0aW9uIG1vemlsbGEub3JnCjAwMTNpZGVudGlmaWVy
This navigation is intercepted by Element by the `LoginActivity`, which will then ask the homeserver to convert this `loginToken` to an access token
This navigation is intercepted by RiotX by the `LoginActivity`, which will then ask the homeserver to convert this `loginToken` to an access token
```shell script
curl -X POST --data $'{"type":"m.login.token","token":"MDAxOWxvY2F0aW9uIG1vemlsbGEub3JnCjAwMTNpZGVudGlmaWVy"}' 'https://homeserver.with.sso/_matrix/client/r0/login'
```
> curl -X POST --data $'{"type":"m.login.token","token":"MDAxOWxvY2F0aW9uIG1vemlsbGEub3JnCjAwMTNpZGVudGlmaWVy"}' 'https://homeserver.with.sso/_matrix/client/r0/login'
```json
{
@@ -224,9 +214,7 @@ We display a warning regarding e2e.
At the first step, we do not send the password, only the email and a client secret, generated by the application
```shell script
curl -X POST --data $'{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","send_attempt":0,"email":"user@domain.com"}' 'https://matrix.org/_matrix/client/r0/account/password/email/requestToken'
```
> curl -X POST --data $'{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","send_attempt":0,"email":"user@domain.com"}' 'https://matrix.org/_matrix/client/r0/account/password/email/requestToken'
```json
{
@@ -263,9 +251,7 @@ During this step, the new password is sent to the homeserver.
If the user confirms before the link is clicked, we get an error:
```shell script
curl -X POST --data $'{"auth":{"type":"m.login.email.identity","threepid_creds":{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","sid":"tQNbrREDACTEDldA"}},"new_password":"weak_password"}' 'https://matrix.org/_matrix/client/r0/account/password'
```
> curl -X POST --data $'{"auth":{"type":"m.login.email.identity","threepid_creds":{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","sid":"tQNbrREDACTEDldA"}},"new_password":"weak_password"}' 'https://matrix.org/_matrix/client/r0/account/password'
```json
{
@@ -299,9 +285,7 @@ It contains the client secret, a token and the sid
When the user click the link, if validate his ownership and the new password can now be ent by the application (on user demand):
```shell script
curl -X POST --data $'{"auth":{"type":"m.login.email.identity","threepid_creds":{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","sid":"tQNbrREDACTEDldA"}},"new_password":"weak_password"}' 'https://matrix.org/_matrix/client/r0/account/password'
```
> curl -X POST --data $'{"auth":{"type":"m.login.email.identity","threepid_creds":{"client_secret":"6c57f284-85e2-421b-8270-fb1795a120a7","sid":"tQNbrREDACTEDldA"}},"new_password":"weak_password"}' 'https://matrix.org/_matrix/client/r0/account/password'
```json
{

View File

@@ -10,9 +10,7 @@ This document describes the flow of registration to a homeserver. Examples come
Client request the sign-up flows, once the homeserver is chosen by the user and its url is known (in the example it's `https://matrix.org`)
```shell script
curl -X POST --data $'{}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -72,9 +70,7 @@ If the registration is not possible, we get a 403
The app is displaying a form to enter username and password.
```shell script
curl -X POST --data $'{"initial_device_display_name":"Mobile device","username":"alice","password": "weak_password"}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"initial_device_display_name":"Mobile device","username":"alice","password": "weak_password"}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -137,11 +133,9 @@ We get a 400:
### Step 2: entering email
User is proposed to enter an email. User skips this step.
User is proposed to enter an email. We skip this step.
```shell script
curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.dummy"}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.dummy"}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -195,18 +189,16 @@ curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.l
}
```
### Step 2 bis: user enters an email
### Step 2 bis: we enter an email
We request a token to the homeserver. The `client_secret` is generated by the application
```shell script
curl -X POST --data $'{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","email":"alice@email-provider.org","send_attempt":0}' 'https://matrix.org/_matrix/client/r0/register/email/requestToken'
```
> curl -X POST --data $'{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","email":"alice@yopmail.com","send_attempt":0}' 'https://matrix.org/_matrix/client/r0/register/email/requestToken'
```json
{
"client_secret": "53e679ea-oRED-ACTED-92b8-3012c49c6cfa",
"email": "alice@email-provider.org",
"email": "alice@yopmail.com",
"send_attempt": 0
}
```
@@ -221,9 +213,7 @@ curl -X POST --data $'{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","
And
```shell script
curl -X POST --data $'{"auth":{"threepid_creds":{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","sid":"qlBCREDACTEDEtgxD"},"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.email.identity"}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"threepid_creds":{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","sid":"qlBCREDACTEDEtgxD"},"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.email.identity"}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -249,9 +239,7 @@ We get 401 since the email is not validated yet:
The app is now polling on
```shell script
curl -X POST --data $'{"auth":{"threepid_creds":{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","sid":"qlBCREDACTEDEtgxD"},"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.email.identity"}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"threepid_creds":{"client_secret":"53e679ea-oRED-ACTED-92b8-3012c49c6cfa","sid":"qlBCREDACTEDEtgxD"},"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.email.identity"}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -266,7 +254,7 @@ curl -X POST --data $'{"auth":{"threepid_creds":{"client_secret":"53e679ea-oRED-
}
```
User clicks on the link received by email `https://matrix.org/_matrix/client/unstable/registration/email/submit_token?token=vtQjQIZfwdoREDACTEDozrmKYSWlCXsJ&client_secret=53e679ea-oRED-ACTED-92b8-3012c49c6cfa&sid=qlBCREDACTEDEtgxD` which contains:
We click on the link received by email `https://matrix.org/_matrix/client/unstable/registration/email/submit_token?token=vtQjQIZfwdoREDACTEDozrmKYSWlCXsJ&client_secret=53e679ea-oRED-ACTED-92b8-3012c49c6cfa&sid=qlBCREDACTEDEtgxD` which contains:
- A `token` vtQjQIZfwdoREDACTEDozrmKYSWlCXsJ
- The `client_secret`: 53e679ea-oRED-ACTED-92b8-3012c49c6cfa
- A `sid`: qlBCREDACTEDEtgxD
@@ -318,9 +306,7 @@ Once the link is clicked, the registration request (polling) returns a 401 with
User is proposed to accept T&C and he accepts them
```shell script
curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.terms"}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.terms"}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -379,9 +365,7 @@ curl -X POST --data $'{"auth":{"session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.l
User is proposed to prove he is not a robot and he does it:
```shell script
curl -X POST --data $'{"auth":{"response":"03AOLTBLSiGS9GhFDpAMblJ2nlXOmHXqAYJ5OvHCPUjiVLBef3k9snOYI_BDC32-t4D2jv-tpvkaiEI_uloobFd9RUTPpJ7con2hMddbKjSCYqXqcUQFhzhbcX6kw8uBnh2sbwBe80_ihrHGXEoACXQkL0ki1Q0uEtOeW20YBRjbNABsZPpLNZhGIWC0QVXnQ4FouAtZrl3gOAiyM-oG3cgP6M9pcANIAC_7T2P2amAHbtsTlSR9CsazNyS-rtDR9b5MywdtnWN9Aw8fTJb8cXQk_j7nvugMxzofPjSOrPKcr8h5OqPlpUCyxxnFtag6cuaPSUwh43D2L0E-ZX7djzaY2Yh_U2n6HegFNPOQ22CJmfrKwDlodmAfMPvAXyq77n3HpoREDACTEDo3830RHF4BfkGXUaZjctgg-A1mvC17hmQmQpkG7IhDqyw0onU-0vF_-ehCjq_CcQEDpS_O3uiHJaG5xGf-0rhLm57v_wA3deugbsZuO4uTuxZZycN_mKxZ97jlDVBetl9hc_5REPbhcT1w3uzTCSx7Q","session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.recaptcha"}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"response":"03AOLTBLSiGS9GhFDpAMblJ2nlXOmHXqAYJ5OvHCPUjiVLBef3k9snOYI_BDC32-t4D2jv-tpvkaiEI_uloobFd9RUTPpJ7con2hMddbKjSCYqXqcUQFhzhbcX6kw8uBnh2sbwBe80_ihrHGXEoACXQkL0ki1Q0uEtOeW20YBRjbNABsZPpLNZhGIWC0QVXnQ4FouAtZrl3gOAiyM-oG3cgP6M9pcANIAC_7T2P2amAHbtsTlSR9CsazNyS-rtDR9b5MywdtnWN9Aw8fTJb8cXQk_j7nvugMxzofPjSOrPKcr8h5OqPlpUCyxxnFtag6cuaPSUwh43D2L0E-ZX7djzaY2Yh_U2n6HegFNPOQ22CJmfrKwDlodmAfMPvAXyq77n3HpoREDACTEDo3830RHF4BfkGXUaZjctgg-A1mvC17hmQmQpkG7IhDqyw0onU-0vF_-ehCjq_CcQEDpS_O3uiHJaG5xGf-0rhLm57v_wA3deugbsZuO4uTuxZZycN_mKxZ97jlDVBetl9hc_5REPbhcT1w3uzTCSx7Q","session":"xptUYoREDACTEDogOWAGVnbJQ","type":"m.login.recaptcha"}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -412,11 +396,9 @@ Some homeservers may require the user to enter MSISDN.
On matrix.org, it's not required, and not even optional, but it's still possible for the app to add a MSISDN during the registration.
The user enters a phone number and selects a country, the `client_secret` is generated by the application
The user enter a phone number and select a country, the `client_secret` is generated by the application
```shell script
curl -X POST --data $'{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","send_attempt":1,"country":"FR","phone_number":"+33611223344"}' 'https://matrix.org/_matrix/client/r0/register/msisdn/requestToken'
```
> curl -X POST --data $'{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","send_attempt":1,"country":"FR","phone_number":"+33611223344"}' 'https://matrix.org/_matrix/client/r0/register/msisdn/requestToken'
```json
{
@@ -448,11 +430,10 @@ If it is not the case, the homeserver send the SMS and returns some data, especi
}
```
When we execute the register request, with the received `sid`, we get an error since the MSISDN is not validated yet:
When you execute the register request, with the received `sid`, you get an error since the MSISDN is not validated yet:
> curl -X POST --data $'{"auth":{"type":"m.login.msisdn","session":"xptUYoREDACTEDogOWAGVnbJQ","threepid_creds":{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798"}}}' 'https://matrix.org/_matrix/client/r0/register'
```shell script
curl -X POST --data $'{"auth":{"type":"m.login.msisdn","session":"xptUYoREDACTEDogOWAGVnbJQ","threepid_creds":{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798"}}}' 'https://matrix.org/_matrix/client/r0/register'
```
```json
"auth": {
@@ -511,9 +492,7 @@ There is an issue on Synapse, which return a 401, it sends too much data along w
The user receive the SMS, he can enter the SMS code in the app, which is sent using the "submit_url" received ie the response of the `requestToken` request:
```shell script
curl -X POST --data $'{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798","token":"123456"}' 'https://matrix.org/_matrix/client/unstable/add_threepid/msisdn/submit_token'
```
> curl -X POST --data $'{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798","token":"123456"}' 'https://matrix.org/_matrix/client/unstable/add_threepid/msisdn/submit_token'
```json
{
@@ -541,9 +520,7 @@ And if the code is correct we get a 200 with:
We can now execute the registration request, to the homeserver
```shell script
curl -X POST --data $'{"auth":{"type":"m.login.msisdn","session":"xptUYoREDACTEDogOWAGVnbJQ","threepid_creds":{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798"}}}' 'https://matrix.org/_matrix/client/r0/register'
```
> curl -X POST --data $'{"auth":{"type":"m.login.msisdn","session":"xptUYoREDACTEDogOWAGVnbJQ","threepid_creds":{"client_secret":"d3e285f6-972a-496c-9a22-7915a2db57c7","sid":"1678881798"}}}' 'https://matrix.org/_matrix/client/r0/register'
```json
{
@@ -558,7 +535,7 @@ curl -X POST --data $'{"auth":{"type":"m.login.msisdn","session":"xptUYoREDACTED
}
```
Now the homeserver considers that the `m.login.msisdn` step is completed (401):
Now the homeserver consider that the `m.login.msisdn` step is completed (401):
```json
{

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@@ -1,106 +0,0 @@
# Automate user interface tests
Element Android ensures that some fundamental flows are properly working by running automated user interface tests.
Ui tests are using the android [Espresso](https://developer.android.com/training/testing/espresso) library.
Tests can be run on a real device, or on a virtual device (such as the emulator in Android Studio).
Currently the test are covering a small set of application flows:
- Registration
- Self verification via emoji
- Self verification via passphrase
## Prerequisites:
Out of the box, the tests use one of the homeservers (located at http://localhost:8080) of the "Demo Federation of Homeservers" (https://github.com/matrix-org/synapse#running-a-demo-federation-of-synapses).
You first need to follow instructions to set up Synapse in development mode at https://github.com/matrix-org/synapse#synapse-development. If you have already installed all dependencies, the steps are:
```shell script
$ git clone https://github.com/matrix-org/synapse.git
$ cd synapse
$ virtualenv -p python3 env
$ source env/bin/activate
(env) $ python -m pip install --no-use-pep517 -e .
```
Every time you want to launch these test homeservers, type:
```shell script
$ source env/bin/activate
(env) $ demo/start.sh --no-rate-limit
```
**Emulator/Device set up**
When running the test via android studio on a device, you have to disable system animations in order for the test to work properly.
First, ensure developer mode is enabled:
- To enable developer options, tap the **Build Number** option 7 times. You can find this option in one of the following locations, depending on your Android version:
- Android 9 (API level 28) and higher: **Settings > About Phone > Build Number**
- Android 8.0.0 (API level 26) and Android 8.1.0 (API level 26): **Settings > System > About Phone > Build Number**
- Android 7.1 (API level 25) and lower: **Settings > About Phone > Build Number**
On your device, under **Settings > Developer options**, disable the following 3 settings:
- Window animation scale
- Transition animation scale
- Animator duration scale
## Run the tests
Once Synapse is running, and an emulator is running, you can run the UI tests.
### From the source code
Click on the green arrow in front of each test. Clicking on the arrow in front of the test class, or from the package directory does not always work (Tests not found issue).
### From command line
````shell script
./gradlew vector:connectedGplayDebugAndroidTest
````
To run all the tests from the `vector` module.
In case of trouble, you can try to uninstall the previous installed test APK first with this command:
```shell script
adb uninstall im.vector.app.debug.test
```
## Recipes
We added some specific Espresso IdlingResources, and other utilities for matrix related tests
### Wait for initial sync
```kotlin
// Wait for initial sync and check room list is there
withIdlingResource(initialSyncIdlingResource(uiSession)) {
onView(withId(R.id.roomListContainer))
.check(matches(isDisplayed()))
}
```
### Accessing current activity
```kotlin
val activity = EspressoHelper.getCurrentActivity()!!
val uiSession = (activity as HomeActivity).activeSessionHolder.getActiveSession()
```
### Interact with other session
It's possible to create a session via the SDK, and then use this session to interact with the one that the emulator is using (to check verifications for example)
```kotlin
@Before
fun initAccount() {
val context = InstrumentationRegistry.getInstrumentation().targetContext
val matrix = Matrix.getInstance(context)
val userName = "foobar_${System.currentTimeMillis()}"
existingSession = createAccountAndSync(matrix, userName, password, true)
}
```

View File

@@ -26,7 +26,7 @@ Useful links:
│ │ │ │ │ mx event │ │ │ │
│ │ │ └────────────────────┘ │ │ │ │
│ │ │ │ │ │ │
Element │ │ │ │ │ Element
Riot.im │ │ │ │ │ Riot.im
┌──│ App │ │ │ │ │ App │
│ │ │ │ │ │ │ │
│ │ │ │ │ │ │ │
@@ -103,7 +103,7 @@ Useful links:
│ │ ┌────┐ │ │ └────────────────────┘ │ │ │
│ │ │ 3 │ │ ┌────────────────────┐ │ │ │ │
│ │──────┴────┴───────┼──────────────────┼─▶│ m.call.candidates │ │ │ │
Element │ │ │ mx event │ │ │ │ Element
Riot.im │ │ │ mx event │ │ │ │ Riot.im
│ App │ │ │ └────────────────────┘ │ │ App │
│ │ │ │ │ │ │
│ │ │ │ │ │ │
@@ -195,9 +195,9 @@ Useful links:
│ │ │ m.call.invite │───┼────────────────────────────┬────┬───▶│ │
┌─────────────────┐ │ │ mx event │ │ │ │ 1 │ │ │
│ │ │ │ └────────────────────┘ │ └────┘ │ │
│ │ │ ┌────────────────────┐ │ │ │ Element
│ │ │ ┌────────────────────┐ │ │ │ Riot.im
│ │ │ │ │ m.call.candidates │ │ │ App │
Element │ │ │ mx event │ │ │ │ │
Riot.im │ │ │ mx event │ │ │ │ │
│ App │ │ │ └────────────────────┘ │ │ │
│ │ │ ┌────────────────────┐◀──┼─────────────────┼───┬────┬───────────┤ │
│ │◀──────────────────┼──────────────────┼──│ m.call.answer │ │ │ 4 │ └──┬──────────────┘
@@ -275,7 +275,7 @@ Useful links:
│ │ │ │ └────────────────────┘ │ │ │
│ │ │ ┌────────────────────┐ │ │ │ │
│ │ │ │ │ m.call.candidates │ │ │ │
Element │ │ │ mx event │ │ │ │ Element
Riot.im │ │ │ mx event │ │ │ │ Riot.im
│ App │ │ │ └────────────────────┘ │ ┌────┐ │ App │
│ │ │ ┌────────────────────┐ │ │ │ 3 │ │ │
│ │◀──────────────────┼┐ │ │ m.call.answer │ │ ┌───────┴────┴────────│ │
@@ -370,7 +370,7 @@ Useful links:
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
Element │ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ │ Element
Riot.im │ └ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ │ Riot.im
│ App │ │ App │
│ │ │ │
│ │ │ │

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@@ -1,30 +0,0 @@
Element е приложение от нов тип за съобщения и сътрудничество:
1. Дава Ви контрол, за да запазите поверителността си
2. Позволява ви да комуникирате с всеки в мрежата на Matrix и дори извън него, като се интегрира с приложения като Slack
3. Предпазва ви от реклами, изтичане на данни и търговско следене
4. Защитава ви чрез шифроване от край до край, с кръстосано подписване, за да проверите другите
Element е напълно различен от другите приложения за съобщения и сътрудничество, понеже е децентрализиран и с отворен код.
Element ви позволява да го хоствате самостоятелно - или да изберете хост - така че да имате поверителност, собственост и контрол върху Вашите данни и разговори. Дава ви достъп до отворена мрежа, така че комуникацията Ви не е ограничена до потребителите на Element. И е много сигурно.
Element е в състояние да направи всичко това, защото работи върху Matrix - стандартът за отворена, децентрализирана комуникация.
Element ви дава контрол, като ви позволява да изберете кой да хоства Вашите разговори. От приложението Element можете да изберете хостване по различни начини:
1. Вземете безплатен профил на публичния сървър на matrix.org, хостван от разработчиците на Matrix, или изберете от хиляди публични сървъри, хоствани от доброволци
2. Самостоятелно хоствайте профила си, като пуснете сървър на собствен хардуер
3. Регистрирайте се за профил на персонализиран сървър, като се абонирате за хостинг платформата Element Matrix Services
<b>Защо да изберете Element?</b>
<b>ПРИТЕЖАВАЙТЕ ДАННИТЕ СИ</b>: Вие решавате къде да съхранявате вашите данни и съобщения. Вие ги притежавате и контролирате, а не някаква МЕГАКОРПОРАЦИЯ, която складира вашите данни или дава достъп на трети страни.
<b>ОТВОРЕНИ СЪОБЩЕНИЯ И СЪТРУДНИЧЕСТВО</b>: Можете да разговаряте с всеки друг в мрежата на Matrix, независимо дали използва Element или друго приложение на Matrix и дори ако използва различна система за съобщения като Slack, IRC or XMPP.
<b>СВРЪХ СИГУРНО</b>: Реално шифроване от край до край (само тези в разговора могат да дешифрират съобщения) и кръстосано подписване за проверка на устройствата на участниците в разговора.
<b>ПЪЛНА КОМУНИКАЦИЯ</b>: Съобщения, гласови и видео разговори, споделяне на файлове, споделяне на екран и цял куп интеграции, ботове и джаджи. Изграждайте стаи, общности, поддържайте връзка и направете нещата завършени.
<b>НАВСЯКЪДЕ КЪДЕТО СТЕ</b>: Поддържайте връзка, където и да сте, с напълно синхронизирана история на съобщенията на всичките ви устройства и чрез web на https://app.element.io.

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Сигурен децентрализиран чат и VoIP. Пазете данните си от външни лица.

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Element (предишен Riot.im)

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// TODO

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@@ -1,30 +0,0 @@
Element és un nou tipus d'aplicació de missatgeria i col·laboració que:
1. Et dóna a tu el control per preservar la teva privadesa
2. Et permet comunicar-te amb qualsevol persona de la xarxa Matrix i, fins i tot més enllà gràcies a integracions amb altres aplicacions com Slack
3. Et protegeix de la publicitat, l'obtenció no desitjada de dades i dels navegadors amb accés controlat
4. T'assegura a tu mitjançant l'encriptació d'extrem a extrem i amb signatures creuades per verificar els altres
Element és completament diferent a les altres aplicacions de missatgeria i col·laboració ja que és descentralitzat i de codi obert.
Element et deixa triar l'allotjament perquè disposis de privadesa, propietat i control de les teves dades i converses. Et dóna accés a una xarxa oberta perquè no et quedis únicament parlant amb els usuaris d'Element.
Element pot fer tot això ja que opera sobre Matrix - l'estàndard per a les comunicacions obertes i descentralitzades.
Element et dóna el control perquè et deixa escollir qui vols que allotgi les teves converses. Des de l'aplicació d'Element, pots triar l'allotjament de diferents maneres:
1. Crea un compte gratuït al servidor públic de matrix.org allotjat pels desenvolupadors de Matrix o tria'n un entre els milers de servidors públics creats per voluntaris
2. Allotja tu mateix el teu compte en el teu propi servidor
3. Registra el compte en un servidor personalitzat subscrivint-te a la plataforma d'Element Matrix Services (EMS)
<b>Per què escollir Element?</b>
<b>PROPIETAT DE LES TEVES DADES</b>: Tu decideixes a on desar les teves dades i missatges. Tu les controles i n'ets el propietari, no una mega-corporació que s'aprofita de les teves dades o les cedeix a tercers.
<b>MISSATGERIA I COL·LABORACIÓ OBERTA</b>: Pots parlar amb qualsevol que estigui a la xarxa Matrix, ja sigui amb Element o amb qualsevol altre aplicació Matrix, fins i tot encara que utilitzin sistemes de missatgeria diferents com Slack, IRC o XMPP.
<b>SUPER-SEGUR</b>: Encriptació d'extrem a extrem real (només qui està conversant pot desxifrar els missatges), i amb signatures creuades per a verificar els dispositius dels participants en les converses.
<b>COMUNICACIÓ COMPLETA</b>: Missatgeria, veu i video-trucades, compartició de fitxers, compartició de pantalla i un munt d'integracions, bots i ginys. Crea sales, comunitats, mantén-te en contacte i enllesteix el que et proposes.
<b>A TOT ARREU</b>: Mantingues el contacte des de qualsevol lloc on siguis, amb un historial de missatges totalment sincronitzat entre tots els teus dispositius i també a la web: https://app.element.io.

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Xat i VoIP segurs i descentralitzats. Protegeix les teves dades de tercers.

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Element (anteriorment Riot.im)

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@@ -1,2 +0,0 @@
Diese neue Version enthält hauptsächlich Fehlerkorrekturen und Verbesserungen. Nachrichten verschicken geht jetzt viel schneller.
Vollständige Versionshinweise: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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@@ -1,2 +0,0 @@
Diese neue Version enthält hauptsächlich Verbesserungen der Benutzer*innenoberfläche und der Handhabung. Du kannst jetzt ganz schnell Freund*innen einladen und DMs erstellen, indem du schlicht einen QR-Code scannst.
Vollständige Versionshinweise: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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Element ist eine neuartige Messaging- und Kollaborationsapp:
1. Volle Kontrolle über deine Privatssphäre
2. Kommuniziere mit jedem aus dem Matrix-Netzwerk und mit der Integration von z.B. Slack sogar über Matrix hinaus
3. Schutz vor Werbung, Datamining und geschlossenen Platformen
4. Absicherung durch Ende-zu-Ende-Verschlüsselung, und Cross Signing um andere zu verifizieren
Element unterscheidet sich durch Dezentralität und Open Source deutlich von anderen Messaging- und Kollaborationsapps.
Element ermöglicht es einen eigenen Server zu betreiben - oder einen beliebigen auszuwählen, sodass du nicht nur Privatssphäre gewinnst, sondern auch deine Daten und Konversationen in deiner Hand sind und du sie kontrollieren kannst. Du hast Zugriff auf ein offenes Netzwerk, und kannst daher nicht nur mit Element-Nutzern schreiben. Und es ist sehr sicher.
Element ist zu all diesem in der Lage, weil es Matrix nutzt - einen Standard für offene, dezentrale Kommunikation.
Element gibt dir die Kontrolle, indem es dir die Wahl darüber lässt, wer deine Konversationen hostet. In der Element App kannst du zwischen verschiedenen Möglichkeiten auswählen:
1. Kostenlos auf dem öffentlichen matrix.org Server registrieren, der von den Matrix-Entwicklern gehostet wird, oder wähle aus Tausenden von öffentlichen Servern, die von Freiwilligen gehostet werden
2. Einen Account auf einem eigenen Server auf eigener Hardware betreiben
3. Einen Account auf einem benutzerdefinierten Server erstellen, zum Beispiel durch ein Abonnment bei der Element Matrix Services Hosting-Platform
<b>Wieso Element nutzen?</b>
<b>BESITZE DEINE DATEN</b>: Du entscheidest wo deine Daten und Nachrichten gespeichert werden. Du besitzt und kontrollierst sie, anstatt ein Großkonzern, der deine Daten analysiert und Dritten Zugriff gibt.
<b>OFFENE KOMMUNIKATION UND KOLLABORATION</b>: Du kannst mit jedem im Matrix-Netzwerk schreiben, ob sie nun Element oder eine andere Matrix-App nutzen, oder gar ein anderes Kommunikationssystem wie z.B. Slack, IRC oder XMPP.
<b>SUPER SICHER</b>: Echte Ende-zu-Ende-Verschlüsselung (nur Personen in der Konversation können die Nachrichten entschlüsseln), und Cross Signing um die Geräte der anderen Personen zu verifizieren.
<b>VOLLSTÄNDIGE KOMMUNIKATION</b>: Nachrichten, Telefonate und Videoanrufe, Teilen von Dateien oder dem eigenen Bildschirm und viele andere Integrationen, Bots und Widgets. Erstelle Räume, Communities, bleib in Kontakt und sei produktiv.
<b>ÜBERALL WO DU BIST</b>: Bleib in Kontakt wo auch immer du bist - mit einem vollständig synchronisierten Nachrichtenverlauf über alle Geräte und im Web auf https://app.element.io.

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Sicherer dezentraler Chat & Telefonie. Schütze deine Daten vor Dritten.

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Element (zuvor Riot.im)

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This new version mainly contains bug fixes and improvements. Sending a message is now much faster.
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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This new version mainly contains user interface and user experience improvements. Now you can invite friends, and create DM very fast by scanning QR codes.
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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Main changes in this version: URL Preview, new Emoji keyboard, new room settings capabilities, and snow for Christmas!
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.12

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Main changes in this version: URL Preview, new Emoji keyboard, new room settings capabilities, and snow for Christmas!
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.13

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Main changes in this version: Edit room permissions, automatic light/dark theme, and a bunch of bug fixes.
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.14

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Main changes in this version: Social Login support.
Full changelog: https://github.com/vector-im/element-android/releases/tag/v1.0.15

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Element is a new type of messenger and collaboration app that:
1. Puts you in control to preserve your privacy
2. Lets you communicate with anyone in the Matrix network, and even beyond by integrating with apps such as Slack
3. Protects you from advertising, datamining and walled gardens
4. Secures you through end-to-end encryption, with cross-signing to verify others
Element is completely different from other messaging and collaboration apps because it is decentralised and open source.
Element lets you self-host - or choose a host - so that you have privacy, ownership and control of your data and conversations. It gives you access to an open network; so youre not just stuck speaking to other Element users only. And it is very secure.
Element is able to do all this because it operates on Matrix - the standard for open, decentralised communication.
Element puts you in control by letting you choose who hosts your conversations. From the Element app, you can choose to host in different ways:
1. Get a free account on the matrix.org public server hosted by the Matrix developers, or choose from thousands of public servers hosted by volunteers
2. Self-host your account by running a server on your own hardware
3. Sign up for an account on a custom server by simply subscribing to the Element Matrix Services hosting platform
<b>Why choose Element?</b>
<b>OWN YOUR DATA</b>: You decide where to keep your data and messages. You own it and control it, not some MEGACORP that mines your data or gives access to third parties.
<b>OPEN MESSAGING AND COLLABORATION</b>: You can chat with anyone else in the Matrix network, whether theyre using Element or another Matrix app, and even if they are using a different messaging system of the likes of Slack, IRC or XMPP.
<b>SUPER-SECURE</b>: Real end-to-end encryption (only those in the conversation can decrypt messages), and cross-signing to verify the devices of conversation participants.
<b>COMPLETE COMMUNICATION</b>: Messaging, voice and video calls, file sharing, screen sharing and a whole bunch of integrations, bots and widgets. Build rooms, communities, stay in touch and get things done.
<b>EVERYWHERE YOU ARE</b>: Stay in touch wherever you are with fully synchronised message history across all your devices and on the web at https://app.element.io.

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Secure decentralised chat & VoIP. Keep your data safe from third parties.

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Element (previously Riot.im)

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Element estas nova speco de mesaĝilo kaj kunlaborilo, kiu:
1. Lasas vin regi vian komunikadon por protekti vian privatecon
2. Lasas vin komuniki kun ĉiu ajn en la reto de Matrix, kaj eĉ pliaj, per interkompreno kun aplikaĵoj kiel ekzemple Slack
3. Protektas vin de reklamoj, kolektado de datumoj, kaj muritaj ĝardenoj
4. Sekurigas vian komunikadon per tutvoja ĉifrado, kun la eblo kontroli aliajn per delegaj subskriboj
Element malsamas al aliaj mesaĝiloj kaj kunlaboriloj, ĉar ĝi estas sencentra kaj malfermitkoda.
Element lasas vin gastigi vian propran servilon, aŭ elekti servilon, kiu plaĉas al vi, por ke vi ne perdu privatecon, kaj por ke vi daŭre regu kaj posedu viajn datumojn kaj interparolojn. Ĝi donas al vi aliron al malfermita reto; por ke via interparolado ne estu limigita nur al aliaj uzantoj de Element. Kaj ĝi estas tre sekura.
Element povas fari ĉi ĉion, ĉar ĝi funkcias per Matrix publika normo por malfermita, sencentra komunikado.
Element lasas vi elekti, kiu gastigos viajn interparolojn. Per la aplikaĵo Element, vi povas elekti diversajn specojn de gastigado:
1. Akiri senpagan konton ĉe la publika servilo matrix.org, gastigata de la programistoj de Matrix, aŭ elekti unu el miloj da publikaj serviloj, gastigataj de volontuloj
2. Memgastiĝi per via propra servilo ĉe via propra aparato
3. Registriĝi ĉe propra servilo per simpla pagaliĝo al la gastiga platformo «Element Matrix Services»
<b>Kial Element?</b>
<b>POSEDU VIAJN DATUMOJN</b>: Vi decidu, kie vi tenu viajn datumojn kaj mesaĝojn. Vi posedas kaj regas ilin, ne iu granda komerca firmao, kiu kolektas viajn datumojn aŭ donas aliron al aliuloj.
<b>MALFERMAJ MESAĜADO KAJ KUNLABORADO</b>: Vi povas babili kun ĉiu alia en la reto de Matrix, ĉu ĝi uzas Elementon aŭ alian aplikaĵon de Matrix, kaj eĉ se ĝi uzas tute alian mesaĝilon, kiel ekzemple Slack, IRC, aŭ XMPP.
<b>TRE SEKURA</b>: Vera tutvoja ĉifrado (nur la interparolantoj povas malĉifri siajn mesaĝojn), kaj delegaj subskriboj por kontroli la aparatojn de partoprenantoj.
<b>SENMANKA KOMUNIKADO</b>: Mesaĝoj, voĉvokoj kaj vidvokoj, havigado de dosieroj, ekrano, kaj multaj diversaj kunigoj, robotoj kaj fenestraĵoj. Kreu ĉambrojn, komunumojn, komuniku kaj kunlaboru.
<b>ĈIE KUN VI</b>: Tenu vin ĝisdata per historio de mesaĝoj plene spegulita trans ĉiuj viaj aparatoj, kaj sur la reto per https://app.element.io.

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Sekura kaj sencentrigita vokado kaj babilado. Tenu viajn datumojn sekuraj.

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Element (antaŭe Riot.im)

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Element es un nuevo tipo de aplicación de mensajería y colaboración que:
1. Te da el control para preservar su privacidad
2. Te permite comunicarse con cualquier persona en la red Matrix e incluso más allá al integrarse con aplicaciones como Slack
3. Te protege de la publicidad, la minería de datos y los jardines vallados
4. Te protege a través de encriptación de Extremo-a-Extremo, con firma cruzada para verificar a otros
Element es completamente diferente de otras aplicaciones de mensajería y colaboración porque es descentralizado y de código abierto.
Element te permite tener su propio servidor privado, o elegir uno público, para que tenga privacidad, posesión, y control de sus datos y conversaciones. Te da acceso a una red abierta; para que no se quede atrapado hablando solo con otros usuarios de Element. Y es muy seguro.
Element puede hacer todo esto porque opera en Matrix, el estándar para la comunicación abierta y descentralizada.
Element te da el control permitiéndote elegir quién aloja tus conversaciones. Desde la aplicación Element, puedes elegir hospedar de diferentes maneras:
1. Obtén una cuenta gratuita en el servidor público de matrix.org alojado por los desarrolladores de Matrix, o elije entre miles de servidores públicos alojados por voluntarios
2. Autohospeda tu cuenta con un servidor en tu propio hardware
3. Regístrate para obtener una cuenta en un servidor personalizado simplemente suscribiéndote a la plataforma de alojamiento de Element Matrix Services
<b>¿Por qué elegir Element?</b>
<b>TOMA POSESIÓN DE TUS DATOS</b>: Tú decides dónde guardar tus datos y mensajes. Tú eres el propietario y quien lo controla, no alguna MEGACORP que extrae tu datos o da acceso a terceros.
<b>MENSAJERÍA ABIERTA Y COLABORACIÓN</b>: Puede chatear con cualquier otra persona en la red de Matrix, tanto si usan Element u otra aplicación de Matrix, e incluso si están usando un sistema de mensajería diferente como Slack, IRC o XMPP.
<b>SUPER SEGURO</b>: Encriptación de Extremo-a-Extremo real (solo aquellos en la conversación pueden descifrar mensajes) y firma cruzada para verificar los dispositivos de los participantes de la conversación.
<b>COMUNICACIÓN COMPLETA</b>: Mensajería, llamadas de voz y video, uso compartido de archivos, uso compartido de pantalla y un montón de integraciones, bots y widgets. Crea salas, comunidades, mantente en contacto y organízate con eficacia.
<b>EN TODAS PARTES</b>: Mantente en contacto donde quiera que estés con un historial de mensajes totalmente sincronizado en todos sus dispositivos y en la web en https://app.element.io.

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Chat y VoIP descentralizados y seguros. Mantén tus datos a salvo de terceros.

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Element (previamente Riot.im)

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Selles uues versioonis leidub põhiliselt veaparandusi ja pisikohendusi. Sõnumite saatmine on nüüd märkatavalt kiirem.
Kogu ingliskeelne muudatuste logi: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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Uues versioonis leidub põhiliselt kasutajaliidese ning kasutajakogemuse parandusi. Nüüd saad sõpradele kutseid saata ning otsevestlusi alustada QR-koodi lugemise abil.
Kõik muudatused: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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Element on uut tüüpi suhtlus- ja koostöörakendus, mis:
1. Võimaldab täielikku kontrolli privaatsuse üle
2. Võimaldab suhelda kõigiga Matrixi võrgus ja isegi väljaspool seda, olles integreeritud selliste rakendustega nagu Slack
3. Kaitseb sind reklaamide ja andmekogumise eest
4. Tagab turvalisuse läbiva krüptimise abil, kasutades risttunnustamist vestlejate tuvastamiseks
Element erineb täielikult teistest sõnumside- ja koostöörakendustest, kuna see on detsentraliseeritud ja avatud lähtekoodiga.
Element võimaldab ise hostida - või valida hosti -, et oleks tagatud privaatsus ja kontroll oma andmete ja vestluste üle. Element annab ka juurdepääsu avatud võrgule, nii et te ei pea vaid Elemendi kasutajatega rääkima. Ning kogu süsteem on väga turvaline.
Element töötab Matrixil - avatud, detsentraliseeritud suhtlus-standardil.
Võimaldades valida, kes vestlusi korraldab, annab Element annab kontrolli sinule. Rakendust Element saad kasutada mitmel viisil.
1. Tasuta konto Matrixi arendajate hostitud avalikus serveris matrix.org või vali tuhandete avalike serverite hulgast, mida haldavad vabatahtlikud
2. Hosti oma kontot ise, paigaldades serveri oma riistvarale
3. Registreeruge serveris olevale kontole, tellides Element Matrix Services teenuseplatvormi
<b> Miks valida element? </b>
<b> KONTROLL ANDMETE ÜLE</b>: otsustad ise, kus oma andmeid ja sõnumeid hoida. Need kuuluvad sulle ja sinu käes on kontroll, mitte mõne MEGAFIRMA käes, mis andmeid oma kasuks kaevandab või kolmandatele isikutele juurdepääsu annab.
<b> AVATUD SUHTLUS JA KOOSTÖÖ </b>: saad vestelda kõigi teistega Matrixi võrgus, olenemata sellest, kas nad kasutavad Elementi või mõnda muud Matrixi rakendust, ja isegi kui nad kasutavad teistsugust suhtlussüsteemi nagu Slack, IRC või XMPP.
<b> ÜLITURVALINE </b>: tõeline läbiv krüptimine (ainult vestluses osalejad saavad sõnumeid lugeda) ja risttunnustamine vestluses osalejate tuvastamiseks.
<b> KÕIK SUHTLUSVÕIMALUSED</b>: sõnumid, hääl- ja videokõned, failide jagamine, ekraani jagamine ja terve hulk lõiminguid, roboteid ja vidinaid. Loo tubasid, kogukondi, hoia ühendust ja saa asjad aetud.
<b> KÕIKJAL, KUS VIIBITE</b>: saad suhelda kõigis oma seadmetes ja ka veebis aadressil https://app.element.io ning sealjuures täielikult sünkroonitud sõnumite ajalooga.

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Turvalised ning hajutatud vestlused ja VoIP-kõned. Sinu suhtlus on üliturvaline.

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Element (varem Riot.im)

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این نگارش جدید به طور عمده شامل رفع اشکال‌ها و بهبودها است. ارسال پیام اکنون بسیار سریعتر است.
گزارش دگرگونی کامل: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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این نگارش جدید به طور عمده شامل رابط کاربری و بهبود تجربه کاربر است. اکنون می‌توانید با پویش کدهای QR دوستانتان را دعوت کرده و بسیار سریع پیام مستقیم ایجاد کنید.
گزارش دگرگونی کامل: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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المنت گونه‌ای جدید از کاره‌های پیام‌رسانی و همکاری است که:
۱. کنترل محرمانگیتان را در دست خودتان می‌گذارد
۲. می‌گذارد با هرکسی در شبکهٔ ماتریکس و حتا فراتر از آن، ارتباط برقرار کنید
۳. از شما در برابر تبلیغات، داده‌کاوری و دیوارهای پرداختی، محافظت می‌کند
۴. با رمزنگاری سرتاسری با ورود چندگانه، امنتان می‌کند
المنت به خاطر نامتمرکز و نرم‌افزار آزاد بودن، کاملاً با دیگر کاره‌های پیام‌رسانی و همکاری، فرق دارد.
المنت می‌گذارد خودمیزبانی کرده یا میزبانی برگزینید که امنیت، مالکیت و واپایش داده‌ها و گفت‌وگوهایتان را در اختیار داشته باشید. این کاره شما را به شبکه‌ای باز و شدیداً امن وصل کرده تا مجبور نباشید فقط با دیگر کاربران المنت صحبت کنید.
المنت می‌تواند همهٔ این کارها را بکند، چرا که روی ماتریکس، استانداردی برای گفت‌وگوی باز و نامتمرکز عمل می‌کند.
المنت با اجازه برای گزینش کسی که گفت‌وگوهایتان را میزبانی می‌کند، کنترل را به شما می‌دهد. با کارهٔ المنت، می‌توانید برگزینید که به روش‌های مختلفی میزبانی شوید:
۱. گرفتن حسابی رایگان روی کارساز عمومی matrix.org که به دست توسعه‌دهندگان ماتریکس میزبانی می‌شود، یا گرینش از میان هزاران کارساز عمومی میزبانی‌شده به دست داوطلبان
۲. خودمیزبانی حسابتان با اجرای کراسازی روی سخت‌افزار خودتان
۳. ثبت‌نام برای حسابی روی یک کارساز سفارشی با اشتراک در بن‌یازهٔ میزبانی خدمات ماتریکس المنت
<b>چرا المنت را برگزینیم؟</b>
<b>مالک داده‌هایتان باشید</b>: خوتان تصمیم می‌گیرید که داده‌ها و پیام‌هایتان را کجا نگه دارید. شما صاحبشان هستید و واپایششان می‌کنید، نه شرکت‌های بزرگی که داده‌هایتان را کاویده و به شرکت‌های دیگر دسترسی می‌دهند.
<b>پیام‌رسانی و همکاری باز</b>: می‌توانید با هرکسی در شبکهٔ ماتریکس گپ بزنید، چه از المنت استفاده کنند و چه از هر کارهٔ ماتریکس دیگری؛ و حتا اگر از سامانهٔ پیام‌رسانی متفاوتی مثل اسلک، آی‌آرسی یا جبر استفاده کنند.
<b>فوق امن</b>: رمزنگاری سرتاسری واقعی (فقط کسانی که در گفت‌وگو هستند،‌می‌توانند پیام‌ها را رمزگشایی کنند) و ورود چندگانه برای تأیید هویت افزاره‌های شرکت‌کنندگان در گفت‌وگو.
<b>ارتباط کامل</b>: پیام‌رسانی، تماس‌های صوتی و تصویری،‌هم‌رسانی پرونده، هم‌رسانی صفحه و یه عالمه یکپارچگی، بات و ابزارک. اتاق و اجتماع ساخته، در دسترس بوده و کارها را انجام دهید.
<b>هرجا که هستید</b>: هر کجا که هستید، با هم‌گام سازی کامل تاریخچهٔ پیام‌ها بین همهٔ افزاره‌هایتان و وب روی https://app.element.io در دسترس باشید.

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گپ و تماس نامتمرکز امن. داده‌هایتان را از اشخاص سوم امن نگه دارید.

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Element (پیشتر Riot.im)

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Tämä versio sisältää virheenkorjauksia ja muita parannuksia. Viestien lähettäminen on nyt paljon nopeampaa.
Täysi muutosloki: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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Tämä versio sisältää pääosin käyttöliittymä- ja käyttökokemusparannuksia. Voit nyt kutsua kavereita ja luoda yksityisviestejä nopeasti QR-koodeja lukemalla.
Täysi muutosloki: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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Element on uudenlainen viestinsovellus, joka:
1. Antaa sinun päättää yksityisyydestäsi
2. Antaa sinun kommunikoida kenen tahansa kanssa Matrix-verkossa ja jopa sen ulkopuolella siltaamalla sovelluksiin, kuten Slack
3. Suojaa sinua mainonnalta, tietojen keräämiseltä ja suljetuilta alustoilta
4. Suojaa sinut päästä päähän -salauksella sekä ristiin varmentamisella muiden todentamiseksi
Element eroaa täysin muista viestintäsovelluksista, koska se on hajautettu ja avointa lähdekoodia.
Element antaa sinun isännöidä itse - tai valita palveluntarjoajan - jotta sinulla on yksityisyys ja voit hallita tietojasi sekä keskustelujasi. Se antaa sinulle pääsyn avoimeen verkkoon, joten et jää juttelemaan vain toisten Elementin käyttäjien kanssa. Se on myös hyvin turvallinen.
Element pystyy tekemään kaiken tämän, koska se toimii Matrixilla - avoimella, hajautetun viestinnän standardilla.
Element antaa sinulle päätösvallan antamalla sinun valita, kuka isännöi keskustelujasi. Element-sovelluksessa voit valita isännän eri tavoin:
1. Hanki ilmainen tili Matrix-kehittäjien ylläpitämällä matrix.org-palvelimella tai valitse tuhansista vapaaehtoisten ylläpitämistä julkisista palvelimista.
2. Isännöi tiliäsi itse ylläpitämällä palvelinta omalla laitteellasi
3. Luo tili sinua varten tehdyllä palvelimella tilaamalla Element Matrix Services -palvelu
<b>Miksi valita Element?</b>
<b>OMAT TIEDOT</b>: Sinä päätät, missä tietosi ja viestisi säilytetään. Sinä määräät, ei jokin jättiyhtiö, joka tutkii tietojasi tai antaa niitä kolmansille osapuolille.
<b>AVOINTA VIESTINTÄÄ JA YHTEISTYÖTÄ</b>: Voit keskustella kaikkien muiden Matrix-verkon käyttäjien kanssa, riippumatta siitä käyttävätkö he Elementiä tai muuta Matrix-sovellusta, ja vaikka he käyttäisivät eri viestijärjestelmiä, kuten Slack, IRC tai XMPP.
<b>ERITTÄIN TURVALLINEN</b>: Vahva päästä päähän -salaus (vain keskustelussa olevat voivat purkaa viestien salauksen), ja ristiin varmentaminen keskustelun osallistujien laitteiden tarkistamiseksi.
<b>KATTAVAA VIESTINTÄÄ</b>: Viestit, ääni- ja videopuhelut, tiedostojen jakaminen, näytön jakaminen ja koko joukko integraatioita, botteja ja sovelmia. Rakenna huoneita ja yhteisöjä, pidä yhteyttä ja hoida asiasi.
<b>MISSÄ TAHANSA OLETKIN</b>: Pidä yhteyttä missä tahansa, täysin synkronoidun viestihistorian kautta kaikilla laitteillasi ja verkossa osoitteessa https://app.element.io.

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Turvallista, hajautettua keskustelua ja VoIP-puheluita. Pidä tietosi turvassa.

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Element (aiemmin Riot.im)

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Cette nouvelle version contient principalement des corrections de bogues et des améliorations. Envoyer un message est maintenant plus rapide.
Liste complète des changements : https://github.com/vector-im/element-android/releases/tag/v1.0.10

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Element est une nouvelle application de messagerie et de collaboration qui :
1) Vous place aux commandes de votre vie privée
2) Vous permet de communiquer avec n'importe qui du réseau Matrix, et plus encore par des intégrations d'autres applications comme Slack ou Discord
3) Vous protège de la publicité et de la collecte de données
4) Vous sécurise grâce à du chiffrement bout-à-bout, avec de la signature croisée pour authentifier les autres utilisateurs
Element est complètement différent des autres applications de messagerie et de collaboration puisque l'application est décentralisée et open-source.
Element vous permet d'héberger vous-même -ou de choisir un hôte- vous permettant d'assurer votre vie privée, la propriété et le contrôle de vos données et de vos conversations. Cela vous offre l'accès à un réseau ouvert, vous n'êtes donc pas condamné à parler à d'autres utilisateurs d'Element seulement. Et c'est très sécurisé.
Element peut faire tout ça car il est basé sur Matrix, le protocole standard pour la communication ouverte et décentralisée.
Element vous donne le contrôle en vous laissant choisir qui héberge vos conversations. Depuis l'application Element, vous pouvez choisir votre hôte de différentes manières :
1) Créer un compte gratuit sur le serveur public matrix.org hébergé par les développeurs de Matrix, ou choisir parler les milliers de serveurs public hébergés par des bénévoles
2) Héberger vous-même votre compte en installant un serveur sur votre propre machine
3) Créer un compte sur un serveur personnalisé en souscrivant sur la plateforme d'hébergement « Element Matrix Services » (EMS)
<b>Pourquoi choisir Element ?</b>
<b>POSSÉDEZ VOS DONNÉES</b> : Vous décidez où conserver vos données et vos messages. Vous les possédez et vous les contrôlez, et non une MEGACORP qui mine vos données ou les donnent à des tiers
<b>UNE MESSAGERIE OUVERTE ET COLLABORATIVE</b> : Vous pouvez discuter avec n'importe qui sur le réseau Matrix, qu'ils utilisent Element ou une autre application basée sur Matrix, et même s'ils utilisent un système de messagerie différent comment Slack, Discord, IRC ou XMPP.
<b>SUPER SÉCURISÉ</b> : Un réel chiffrement bout-à-bout (seulement ceux deux la conversation peuvent déchiffrer les messages), et une signature croisée pour vérifier les appareils des participants de la conversation.
<b>COMMUNICATION COMPLÈTE</b> : Messagerie, appels vocaux et vidéo, transfert de fichiers, partage d'écran et un tas d'intégrations, robots et widgets. Construisez des salons, des communautés, restez en contact et accomplissez de grandes choses.
<b>PARTOUT OÙ VOUS ÊTES</b> : Restez connectés peu import où vous êtes avec la synchronisation complète de l'historique des messages sur tous vos appareils et sur le web sur https://app.element.io.

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Chat & VoIP sûr et décentralisé. Gardez vos données en sécurité.

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Element (anciennement Riot.im)

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Ez az új verzió főképp hibajavításokat, és teljesítménybeli fejlesztéseket tartalmaz. Most már sokkal gyorsabb az üzenetek elküldése.
A változtatások teljes listája itt található: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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Ez az új verzió főleg a felhasználói felülettel és a felhasználói élménnyel kapcsolatos javításokat tartalmaz. Mostantól már sokkal gyorsabban hívhatsz meg új ismerősöket a QR kód beolvasás által.
A változtatások teljes listája itt található: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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Az Element egy új üzenetküldő, és csapatmunka alkalmazás, amivel
1. A te kezedben van az irányítás a saját adataid fölött, hogy megőrizhesd a magánszférádat
2. Akárkivel beszélgethetsz a Matrix hálózatban, sőt még azon kívül is, például olyan alkalmazások integrálásával, mint a Slack
3. Megvédheted magad a hirdetésektől, adatbányászattól, és a nagy cégek megoldásaiba való bezártságtól
4. Biztonságosan beszélgethetsz, a végpontok közötti titkosításnak köszönhetően, az eszközök megbízhatóságát az eszköz-közti hitelesítéssel garantálva
Az Element teljesen más, mint a többi üzenetküldő és csapatmunka alkalmazás, mert nyílt forráskódú, és decentralizált (nem központilag irányított).
Az Element lehetővé teszi, hogy saját szervert futtass - vagy válassz egy szolgáltatót - így te birtoklod az adataidat, ezáltal megőrizve a magánszférád és a biztonságod. Egy nyitott hálózathoz ad hozzáférést, így nem csak a többi Element felhasználóval tudsz beszélgetni, hanem másokkal is. Ráadásul nagyon biztonságos.
Az Element-tel azért válik mindez lehetővé, mert a Matrix hálózatra épül - egy nyílt, decentralizált kommunikációs szabványra.
Az Element a te kezedbe adja az irányítást azáltal, hogy eldöntheted, ki tárolja a beszélgetéseidet. Az Element alkalmazásból több féle szolgáltatót is választhatsz:
1. Regisztrálhatsz ingyen egy fiókot a matrix.org nyilvános szerveren, amit a Matrix fejlesztői üzemeltetnek, vagy választhatsz a több ezer, ingyenes szerver közül, amit önkéntesek üzemeltetnek
2. A saját számítógépeden is futtathatsz szervert
3. Előfizethetsz egy saját szerverre az Element Matrix Szolgáltatások platformon
<b>Miért jó az Element-et választani?</b>
<b>ADATAID MEGVÉDÉSE</b>: Eldöntheted, hol tárold az adataid és üzeneteid. A te tulajdonodban van, nem valami megacégnél, ami bányássza az adataid, vagy továbbadja másoknak.
<b>NYÍLT BESZÉLGETÉS, ÉS CSAPATMUNKA</b>: Akárkivel cseveghetsz a Matrix hálózatban, akár az Element-et használják, akár valamilyen másik Matrix alkalmazást, de még akkor is, ha egy másik csevegő hálózatot használnak, olyat, mint például a Slack, IRC, vagy az XMPP.
<b>SZUPER-BIZTONSÁGOS</b>: Valódi, végpontok közötti titkosítás (csak a beszélgetés résztvevői tudják elolvasni az üzeneteket), és eszköz-közti hitelesítés, hogy ellenőrizhesd a résztvevők eszközeit.
<b>TELJES KOMMUNIKÁCIÓ</b>: Üzenetküldés, hang- és videóhívások, fájlmegosztás, képernyőmegosztás, és egy rakás integráció, bot, és widget. Hozz létre szobákat, közösségeket, maradj elérhető, és végezzétek el a feladatokat.
<b>AKÁRHOL, AHOL CSAK SZÜKSÉG VAN RÁ</b>: Akárhol is vagy, maradj elérhető, a teljes mértékben szinkronizált beszélgetésekkel az összes eszközödön, és a weben a https://app.element.io oldalon.

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Biztonságos, decentralizált chat és VoIP. Tartsd az adataid biztonságban.

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Element (régebben Riot.im)

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Questa nuova versione contiene soprattutto correzioni di errori e miglioramenti. L'invio di messaggi ora è molto più veloce.
Cronologia completa: https://github.com/vector-im/element-android/releases/tag/v1.0.10

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Questa nuova versione contiene principalmente miglioramenti di interfaccia ed esperienza utente. Ora puoi invitare amici e iniziare messaggi diretti rapidamente tramite codici QR.
Cronologia completa: https://github.com/vector-im/element-android/releases/tag/v1.0.11

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