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test: enable client side pause in direct
used to help try to repro the bug
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@@ -24,7 +24,7 @@
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//" " BUILD_TYPE_STR " " SCM_DESC_STR;
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//#endif
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#ifndef IS_PLAYBACK
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#define SLIPPI_REV_STR "2.4.0" // netplay version
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#define SLIPPI_REV_STR "2.4.1-dev" // netplay version
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#else
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#define SLIPPI_REV_STR "2.4.0" // playback version
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#endif
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@@ -2578,8 +2578,9 @@ void CEXISlippi::prepareOnlineMatchState()
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*stage = Common::swap16(stageId);
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// Turn pause off in unranked/ranked, on in other modes
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auto pauseAllowed = !SlippiMatchmaking::IsFixedRulesMode(lastSearch.mode) &&
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lastSearch.mode != SlippiMatchmaking::OnlinePlayMode::TEAMS;
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//auto pauseAllowed = !SlippiMatchmaking::IsFixedRulesMode(lastSearch.mode) &&
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// lastSearch.mode != SlippiMatchmaking::OnlinePlayMode::TEAMS;
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auto pauseAllowed = false;
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u8 *gameBitField3 = (u8 *)&onlineMatchBlock[2];
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*gameBitField3 = pauseAllowed ? *gameBitField3 & 0xF7 : *gameBitField3 | 0x8;
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//*gameBitField3 = *gameBitField3 | 0x8;
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